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Found 101 results

  1. Yeah, it seems that they pop up in the same spots for a lot of people, but not everyone can see them. There's one north of Nokomon in D9 that I see every couple trips through the area. The weirdest part is when you sail through it, it stutter lags, and you'll get the ship running aground noise some of the time, but doesn't seem to cause damage.
  2. cheat TP J13 -130312 -111725 262 large portions of j12 have two meshes, one of ice that does not actually exist, but it does effectt he ship onscreen and tons of noise. but it does not harm the ship.
  3. C'mon guys! No animal is going to wail away at a wall for hours because it can sense prey on the other side. A few minutes perhaps, but not hours. It's going to realise that it's not getting any closer to its goal and go in search of easier prey. Further, no animal is going to wail away at a wall to spite prey that stepped out of its reach. That's just ridiculous. In the greater scheme of things, carnivores shouldn't be indiscriminately 100% aggressive all the time. They hunt for food but don't waste energy if they're not hungry. If you threaten their pups, they'll fight. Otherwise, they'll simply observe humans or move away. Similarly, herbivores aren't completely oblivious to humans. They generally consider us to be mild threats and will move away from us. They won't walk directly into the path of a human making a lot of noise. Games need to provide challenge and there are already plenty of challenges. The AIs in place are absurd; they completely break any sense of immersion, making the game irritating and frustrating instead of challenging and fun.
  4. Love the Guillotine, tho I'm a bit worried that there's way way wayyyyyy too much incentive to kill yourself in this game, whether because funny or to get vitamins back without trying to fight fish. One thing that has me worried, we have all this noise about dealing with cheaters, yet (without naming names), practically everyone in the NA PVP server knows who the biggest cheating company is and where they're located, with many forum posts and videos showing aimbots, detailing exploits...and yet, they're still there? At what point do you go nuclear and destroy the tribe and their (duping inspired) humongous buildings?
  5. One of the best ways to make sure they don't forget about us is the be heard, the squeaky wheel gets the oil. Now the devs and very fond of Twitter, and are very active there, so let's keep prompting them. Just remember to do it respectfully, don't be rude. They are one our sidem they want to help ups but they are very busy and keep getting pulled from one thing to another. So start here, with our friendly community champion Jatheish, he is a great guy, and very busy. https://twitter.com/Jatheish Then there are the lead devs, https://twitter.com/jeremystieglitz and https://twitter.com/arkjesse Also the main account, but it will probably get lost i nthe noise https://twitter.com/sailtheatlas Please be gentle, no need to stoop to the level of the average internet user
  6. I feel the need to make some noise about the problem I copied then pasted below. It would help out if I could deactivate these. Playing on NA PVP and having a hard time helping my company and allies due to issues with the game. I don't have the resources to just go out and buy and a better computer just to fix an issue on their end. Unchecking high quality materials and sub surface scattering (and clicking apply) re-activates those settings immediatly upon resuming the game.
  7. If the alpha is faster than player (wolf, tiger or especialy lion which holds their target) then thou art dead before will even shoot the second arrow. Game throws packs of all sorts of animals everywhere, even on top of player (had many wolves spawn right next to or on top of us) and they make no sound untill being already half hp down, even their agro animation doesn't make noise. So yes, if we SEE an alpha, we can prepare for it, if it spawns on top or behind us without even a single sound that some instakill machine is charging at us then there is a problem, especialy if they are faster than player, if that would be a snake, would run away with half hp or something and finish it off (if even had any flame arrows, tundra is trash biome). They are also everywhere, seen up to 5 alphas on screen on our island if not more.
  8. please for the love of god remove the annoying sounds our toons make when they are farming or dying , nowhere in the world will u hear such ridiculous sounds when people farm trees / rocks / fibre etc its very annoying and off putting , i dont need my char making a stupid noise when i hit stuff i know im hitting a tree or rock ,as im the one making the char do it .. same when dying i can see im dying the screen is throbbing red , my char is moving like a snail i dont need 5-10 mins of moaning suonds ....
  9. Imagine all those megas with tens or hunderets of sleepers. But the snoring is not that annoying as the constant moaning when hungry, thirsty, out of vitamins, low health, freezing and whatever, yes we get it, we are dying or whatever, but it propably have a reason why we are dying in the first place and we know about it already without all that noise...
  10. I'm also sure that once this game is more fleshed out, those towns with the ambient crowd noise, will have NPC merchants. Hopefully, this will allow me to trade wood, stone, metal, etc..for things like Fiber.
  11. To be fair I think it is just as much of an exploit on PvP... only difference being that you kind of have a right to expect this sort of thing to not be happening even more on PVE. No, you're the one flapping his trap when you clearly have no idea about it whatsoever as evidenced by your totally useless advice and suggestions. So lets have that location then, put your money where your mouth is... otherwise you're just making noise.
  12. You don't need to claim in the lawless regions... Why would you want to make the only place in the game where people can build freely corrupted with that crap? As a lawless dweller let me be the first to say... **** right off with that noise!
  13. I am assuming that those towns with the ambient crowd noise, will at some point in the future, offer a way to buy a building to act as a store front. You will deposit what you have to sell, and other people will be able to view those goods, and purchase what they can carry. Hopefully, the system will only allow you to purchase what you can carry. Lag will sometimes make things go awry when performing some functions. I can see it lagging, and you purchase 5 heavy items, when you can only carry 3...like heavy cannons. Limiting the purchase to what you can carry would prevent that.
  14. Not sure I like the idea of Pirate friendly areas, as that gives cover to the griefers when the idea is to make life harder on them. I do like the idea of the insurance being paid in gold, so that you buy the items from a vendor. And, I am assuming that these towns with the ambient crowd noise, will end up being no-build zones, with NPC vendors in them, like the Freeports. Thus you will not need to return to Freeports to buy everything.
  15. Thats not even remotely true. And even if it were true - this is a game that prides itself on its huge open world. What good is a huge open world with no one to fill it. These devs are doing irreparable damage to the games reputation. Given todays saturated games market the noise you make on release means more than anything you can do after said release. FFXIV is the one outlier that was able to recover from this. Its rare.
  16. Had this with my raft, changed zones, and spawned right next to a SotD. All I could see was green and the noise, oh the sound was bad... then I realised what it was, and well... now I pray when changing grids
  17. I agree, 100 shots is good. Also, the Strong Arm skills need to be drastically buffed, such that the bow and arrow becomes a viable weapon choice for players. As it stands, it is unrealistically weak. An arrow is just as dangerous to you as a bullet. What makes a gun a better choice is it's more compact size (pistol), and size and weight of the ammo. A bow and arrow, however, is more stealthy, as it has much much less noise associated with firing it. The skill tree needs to be seriously reworked into 3 categories, Combat, Occupation, and Talent. Skill points would be awarded to each of them, such that you choose a style of combat, an occupation, and a talent.
  18. Because... I dunno reality is that.. people have used fire arrows to burn...wood....ships...since... I dunno both fire and wood ships has existed? Just be glad they finally stopped mellee tools from sinking ships.. nothing like a 10 person zerg using metal scythes... Sinking your ships with no noise...while swimming there underwater whole way.. fire is at least obvious!
  19. Given that they were very upfront about this mechanic being a key part of the game in interviews prior to EA launch and how it ties directly into the game’s lore, demanding that it goes or you will strikes me very much like buying a ticket to a sold out Led Zeppelin concert in the 70’s and then in the middle of Immigrant Song when everyone is thrashing around and otherworldly noises are coming out of Robert Plant’s mouth, turning to the person next to you and complaining about the noise, then going to security and insisting that if they don’t tone the racket down, you’re leaving. If you do actually leave for the stated reasons, then by all means let me be the first to say... Bye Felicia
  20. Yesterday, I shot a wolf with two pistols. Two hits. I had to finish it off with my bow and arrow. This wolf?...it was a level 4. I was quite disappointed. One was not a headshot as the wold literally spun 90 degrees to go around something. Should not matter. Animals die just fine when shot in the side, or gut area, and can't run when hit in the leg. Stop making it all about head shots. And an FYI, lions don't jump 50 or 100 feet in real life. In fact, they aren't really that good at jumping. I do see a difference at times in the level of a wolf. I was hit by a level 60 as I fled to the water. It took over half my health in one hit. This game is completely out of balance. Animals are unrealistically hard to kill, while ships are unrealistically easy to sink. Thus, most of my focus is on recovering my metal tools, guns, armor, and what I have mined so far. I know that the island I play on exacerbates this because it is one of the largest islands in the game, and has a lot of mountains, forcing all of the creatures into the valleys that you must traverse and gather resources in. As you do this, you often have no warning that wolves, or lions are charging you. It takes so long to mine one rock, that by the time you get done mining it, a set of wolves that were chasing something else, then aggro to you, and you turn to see fangs. Meanwhile, as we are taking resources to our base...me and one of the other Company Admins...we see a death message. As we try to figure out who this level 2 person was that was killed, we see a new message telling us our ship was sunk. Yeah...we got to go out one day and actually have fun with that ship before ONE guy destroyed it from shore, while none of use were there to operate it. So...this is our history in the game so far. We buy the game when it goes on sale. We set up in a lawless area to build a ship. We build a Brigantine. Much PvP happens and we have to repair the ship many times. We eventually get the ship finished, and set sail to find a claim. First voyage lasts minutes as we are swarmed by SotD. Members quit, and some get a refund. The remainder go to an unofficial. We find one that turns out to be very toxic, so we leave and find a better one. We start to get a base going, but before that's even done, people who were there from the start, and thus higher level, attack with superior weapons, and spec'd for combat. We were spec'd to get things done. The results are obvious. So we set up in a different spot, and get into stone, and develop a decent base. Then we start in on a new brigantine. We get it done, and fully outfitted. We set sail, and sink a SotD, and do a little exploring. Then, the next day (yesterday), our ship was sunk by one guy, while it sat there, near shore. So now we have to go smash rocks, and wack trees & plants to get enough to build another ship, and cannons, and ammo. In short, this game is not fun, and not what I thought I was getting into. If it does not get ORP for the ships...ORP that defends it when no crew is within a set distance, then I will leave it, and make sure everyone I know, understands that it is 99% grind, and 1% fun. Alpha animals need to be moved to boss Islands. Animals need to be more realistic in their weaknesses, not just their strengths. They should not heal while in combat. AI crew need to expertly operate the ship...near impenetrable defense, or ORP for the ship. One man should not be able to sink a large ship. Game needs a reputation system, with harsh penalties for earning the title of outlaw, most wanted pirates, etc... Skill tree is an abomination. Needs totally reworked. Need to be able to spec into multiple things at the same time. In other words, skill points only for combat types, and you choose which style of combat is for you. The skill tree should be divided into an occupation, a talent, and a combat style, with points dedicated to just that tree. Bow and arrows should not be nerfed. One arrow can kill you the same as one bullet, in real life. Range is the difference, and noise. The Bow and Arrow should be mostly silent, while the gun is very loud. And the bow is faster to reload. Right now, the bow is nerfed to the point of being near useless.
  21. In-game Bugs, Problems and Suggestions…. WARNING: - This list is long. Server 7.8 and client 7.33. Ahoy, Mateys! This is my Bug report for PlayAtlas and sailtheatlas twitter. Everything has happened to me Or I’ve tried re-creating the bugs to prove their a bug or massively unfair. (My company I’m in has also helped me test certain things I find happens on occasion or shouldn’t be there). This Report includes Major Bugs, Minor Bugs and some quality of life improvements I think should be made or at least considered. Lets hope we can get this in the light to show the developers what needs working on more than other things. I have tried to apply any possible solutions where applicable. I have not really prioritized any of the major bugs as everybody would have a different opinion, Although I am pretty sure the main ones to do with server performance / corrupt characters and client-side performance are near the top. If I have missed any major or minor bugs, Its because I have not yet experienced that yet by all means please do drop your bugs or quality of life improvements you’ve found in the comment section below. I have 60 Hours of testing this game so far it is early access I am not making this to complain I am making this in hopes the developers push the patches kind of in the right direction and to get us a nice stable enjoyable experience. Please do try not to be negative if possible would be nice to see some of your creative discussions Likes and dislikes. I will try to update this post the best I can with Strikes through the patches that have been fixed, Or after an acceptable amount of time has past I will alter new and remove old bugs, Or fixes that have been dealt with or are not being dealt with. Major Bugs: • Whenever you die in Free-ports you lose your entire body with all your stuff you just farmed for your first raft and adventure this is a HUGE deterrent for any new players coming into the games community. • When the server crashes or restarts, And you stand on a shipyard/crafting station on the shipyard, when you’re logged off it shows your body unconscious under water, When you log in your standing in-between the two structures. • Major issue still lies with resources still not re-spawning correctly in tundra biomes and other certain regions out of the Lawless Regions. This is as of 12/29/18 • Certain servers in the cluster network are offline which creates stuck players, Sometimes loading causes UE4 crashes. • Spawning on ships and rafts while their moving chucks you off the back end of the ship/raft and into the water (Sometimes spawn in-between the hull and surface deck) • The ships of the damned are still in groups of around 4 in certain areas as of the latest patch on the 12/29/18 • When pressing the I button for inventory / tab menu for choosing the tame groups, atlas, company settings or screens, Sometimes causes the game to hang for me / slow down. ( not sure if other people get this but has something to do with client patch 7.3 Or server patch 7.3. • Spawning on a ship bed can often when it doesn't chuck you off the back it has a chance to stick you between the hull and the ships deck. • Some characters either are corrupt / possible logging into another players character (A company member had lost round 8 levels and another had gained 8 levels upon logging in) • Sometimes for certain people loading into the server it prompts you to re-create your character (Exiting and re-loading works as a fix in most cases) • Few reports that people/my company members Characters needing to be re-created after dying. ( does not happen all the time ) Can confirm 28/12/18 I died in the ocean and had to “create a new character” exiting the game and re-joining a server fixed this issue and let me re-spawn with my previous character. • The Full-screen mode can appear green for some people like myself to fix it I had to adjust my NVIDIA control panel click on change resolution under display, Make sure NVIDIA colour settings are on: Desktop colour depth : highest (32bit) Output colour depth 8 bpc Output colour format: RGB Output dynamic range: Limited This solution 100% fixed my problem after applying in the control panel countless restarts and it fixed the solution. • If the sky quality slider is set at zero you get a black sky. (Needs to be at least around 25-40% to actually show the sky upon a game restart after correcting the slider to the right percentage) • Skeletons give you way to much EXP upon killing them. • Cyclone/Tornado spawns all next to one another there can be anywhere up-to 8 - 16 off them in one tiny area. Seems a bit over the top for how close together they spawn.& dramatically decreases FPS for some systems for all being stacked pretty much on top of one another. • Sometimes when you die your character will go under the mesh. Or if you die beside a cliff side as the character falls backwards when they die they Can fall into surfaces like big rocks, cliff sides, Terrain etc. • When you pull out the map and compass with the "M"control key the game then basically halves in FPS. • FPS still needs improving, People with 1080s, 1070s, 1060s and 980/70s. With pretty decent systems that can play other games at 120fps in epic/high settings have reported problems with the Frames per second with Atlas being drastically low at anywhere from 10- 30fps. (not all people but a very large amount complained on twitter about this including myself). • Hit registry with bow's and arrows, Spears projectiles other than guns, Basically get stuck. and you can see it in the animal but doesn't register the hit. (only here due to having to hit a certain part of the animals to register). • “The perk Piercing Shot” Is supposed to charge and increase speed, damage and penetration, However with a primitive bow and stone arrows this is very much not the case, It will sometimes hit for the normal amount, will sometime correctly damage or once again referencing back to the hit registry issue and will not hit for anything. • When you press play on steam to play ATLAS it sometimes has a chance to open twice. So when you load into the menu you would have x2 atlas’s running. • Companies can disband and kick everybody out, Cause unknown- Possibly after patches? • Longitude: 52.14 / Lat 54.94 Home server L4 (Lawless Region) Spawns you in the Ocean next to a big rock a tiny bit of land (if you can call it that) is maybe 1 minute out with barely anything on it to get going. • The intelligence skill perk is not working off increasing damage with pistols through the engrams tab to improve the weapon in any way (unless this is only designed for blueprints? Should Specify before people roll points into something they may not want.) • Company settings with tribe governance and privilege keep wiping after each update. • Multiple complaints about flags ruining the chance of others even being able to build, This system needs reworking with some more thought. For example make only 3 claim flags to be able to be placed and they gain in size with gold cost and only goes up to a certain max size, Makes raiding bases more likely with people being able to build a Base of operations to attack them. (You need to realize that people who play these games almost play them for 16 hour days and will contest any type of take over on the flag system). • PvE has a lot of problems by the sounds of things, Land claims, People sinking other peoples ships, Having the ability to kill other people in the community with Repair hammers? (Found this on twitter) and its not the only one who is complaining about the PvE problem neither This HAS to get fixed asap. PvE - Player Vs Environment. Minor Bugs: • Sound glitch for when slashing at fiber if you roam around slashing you’ll hear a cutting noise behind and you’ll see an animation above a plant fiber you was before cutting but now are not which has the sound and dirt gritty look animation too it. • When you lay down below a surface like an edge of a tannery, Then crouch you then can no longer stand straight back up with the C or Space bar controls, You then have to press X to lay down and x again to stand back up. •Possibly increase the fish spawns for catching fish with the fishing rod, Had tested it took a pretty long time at the end of a shipyard to catch a fish. (I gave up after 5 minutes of catching nothing.) • Wild Crocodiles and wolves possibly any aggressive animal have the ability to bite through the hull/side of the ships to hit your character (not sure if this is intended) • The auto targeting lock for the combat mechanic is very buggy snaps onto almost any target that runs in front of you, Would be more preferable if it was just not there. • The crafting stations and storage containers are not "locked" when placed. Boxes have to be pin coded to prevent other companies from accessing them. These both categories of items should be locked and have the option to unlock them for possible alliance trades. • No experience gain for crafting structures, ammo, items (not sure if this is a bug, Possible Macro Prevention technique.) • When you die on the shipyard boards connecting to the galleon while its being created the death bag appears at the bottom of the ocean. • When breeding chickens (Not sure if its like this with other tames/animals) when you breed it once when it becomes ready for its next mating session , It does not mate anymore and make babies. • Cool-down timer when you re-spawn for beds still isn't updating correctly. (before you re-spawn again on the same bed). The countdown timer isn’t going down on the re-spawn screen. • When upgrading foundations, Placing a stone foundation through a thatch / wood foundation does not work, However the Stone walls & ceilings will place through thatch/wood walls and ceilings. • When you change the tribe governance to set peoples rank to what they can access it removes the ability to press F on a storage box or item that is accessible. • No experience gain for crafting structures, ammo, items (not sure if this is a bug, Possible Macro Prevention technique.) • When you die, your name text for your dead body is offset aligned to the right side of the body (normally) around in-game 3 feet to the right. So when looking directly at your body you cannot access the body. • Campfire sometimes is difficult to interact with. Sometimes difficult lighting gaining access to its inventory reported by multiple people from my company. • Staircases do not properly line up to another doorway its offset to the right of the doorway, Could be a lot more smooth if it aligned dead centre or made wider at the top of the stairs. • There is upwards of 4-5 alphas (Wolves and bears per island since the 7.0 Patch along with alpha snakes/cobras in the tundra. (7.32) version is slightly better. • When cutting trees the cut animation into the tree is sometimes not rendering. • Fiber is not a resource that is very well spread throughout tundra biome. (Might not be intended) but would be useful for those who wish to build there. • The seagull when it lands on deck is animated wrong, It leans forward and has its bottom facing up. (Stationary anchored ship Schooner). • The female character makes male noises with the taunt / laugh options for the emote wheel. • Sometimes when you ALT-TAB and TAB back in your cursor may or may not come back on in the game, So you may have to restart in this case. (Single monitor setup, Full-screen Boarder-less • The aggro range of all aggressive animals need to be reduced down by at least maybe 10-20% • Re-spawns of animals keep re-spawning almost instantaneous its almost like you have to kill a wolf every time you kill two die, kill the last one 45 seconds later another pack spawn and kill you on your way back from farming a set of trees. • When rejoining ATLAS or servers, It will say connection timed out then connect to the server. Quality of life improvement Suggestions: • When a ship capsizes it says "ship has been removed from company" Would be better if said your Ship has capsized to give some idea how the ship was destroyed. • When/If a character gets stuck (Its a massive map and some people will get stuck between rocks) Make the compass in the inventory a requirement to make a suicide elixir which instantly kills the player. • Alpha horses are way to territorial, Radius of its range needs to be reduced not by a lot but by maybe 10%. • Make ship merchants appear at lawless islands, would reduce server load on free-ports if people are able to buy a raft at lawless islands should spread the population a little bit more always a positive. • Snoring Sounds, As much as i appreciate the depth for sound, people would prefer being able to disable the sound of snoring or have it completely removed it encourages offline raiding as you can hear the snores from outside a decent sized base!. • Fix for when servers go offline, Possible kill character entity and re-spawn in a different sever sector to prevent people being stuck in an offline server? Must some way to resolve this I’m by no means a coder just hoping to bring an idea to the table. • SEA & Oceania - OCE servers need to be implemented hopefully to bring in more people from different areas with bad ping connections, Could resolve a handful of connection issues for those connecting thousands of miles away, this would also reduce server ping and server load not having people at 300-500 possibly higher ping connecting. Not trying to kick them out. Its just for everybody and even their own benefit to have a healthier more fun lag free experience. • Vitamins this is a touchy one clearly with all the talks on how useless and how everybody doesn’t want it. I personally find it intriguing with the right balance it helps keep your mind constantly surviving. However with the dynamic weather, Possibly have vitamin D which everybody seems to have the problem with, How about having Vitamin D value increase for X amount per weather cycle so if its a sunny cycle you get a healthy nice full bar Or if you wanted to include Shadows, You can choose to over do the VIT D in the sunshine and have to take cover in the shade. Many options to improve this. (you also cannot overdose on Vitamin C). • Introduce the -SM4 option Which could possibly increase FPS for some systems that are running slightly lower end computers, Although the major bug of FPS problems with 970s/80s 1070s/80s needs fixing way before this becomes an option. • Allow us to know weather our ship on the map is Capsized or still active rather than just a picture of the ship on the atlas map through the inventory menu. • Possible automated restarts for Atlas servers every Midnight ET to prevent servers that may be down to bring them back up without having to manually do it unless there is a bigger problem afoot. • When out at sea and you fall off your raft, Would be better if it was less hassle jumping from water onto the raft. • Would be nice to see some more depth to the engram unlocks with the skill points, For example, Why are the repair hammer and bucket in separate categories? It would be ideal for tools / fixing things to be grouped either together or separately to unlock for cheaper rather than buying the full Engram list to access these two items, As you may not be specializing into Seamanship although you may be the ships repairman / woman. So it would be useful for access to things without unlocks of specialist categories. • The spear/pike and most melee weapons need a bit more mechanic work, Would be nice to see some more freedom with the combat system as of right now it kind of pulls you towards A) the closest enemy that runs in front of you, Or Has a wonky targeting system which sometimes completely takes you off what you was killing and onto the new animal which has more health before you kill the 10% animal you was just about to kill. • Would be nice for always having a server information pop up before you bring servers down, Or update the servers, Multiple times you’ve explained that It will go down, To update client and servers, Great then when something goes wrong you just take them down without notice please give us at least 10 minutes notice. • Having the option to split stacks and type a number and press enter would be fantastic. I will try my best to update this, Or strike through anything that has been confirmed to of been fixed. or i'll re-edit the entire post to an updated version. Thanks for reading guys if you powered through it all good on you, If you scrolled to the bottom, I do not blame you. This game would be great with the right updates and optimisations and of course our help with feedback for them! Do not forget to post any problems you've been having with the game! If you know how to re-create the bug as well its always a good thing to include, If not it is still worth mentioning!
  22. We managed to secure a very secluded cove and our fleet survived the damned-storm of the last few days, so I set out this morning to see if they really had fixed it; I saw *7* of the things before I even reached the zone border; I turned that ship around and went straight back to port. Screw that noise, the sea is still off-limits. ATLAS: It's a sailing game where you can't sail!
  23. I just think this topic should make more noise so that it’s noticed. I know I’m not the only one that thinks this
  24. I would put those 400 gentlemen to work causing a commotion. The more noise you make the more chance they will do something.
  25. First thing. Voice Chat. Why in Earth where is no option to turn off voice chat. I don't know what to say. Don't put at all if you can't make it as optional. Second, I believe in this game hearing is suppose to be very important. So surround effects suppose to be implemented. So you can hear by noise where are animals around and it doesn't confuse players anymore. Third. If I am in PvE why players can damage my raft or bringing animals to my raft. That's is a very disappointed system. Fourth. Raft, Ship and buildings suppose to last longer. So working people can engage in the game. Or make another server PvE for working people. And I believe more player going to move to that server. Make it useful for everyone to play. I understand what you want to clear server but this not a way to do it. What about if you on holiday? People suppose to know full description of them if is worth to buy it. Maybe this game only for the hardcore player so put this on Description.
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