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Showing content with the highest reputation on 08/26/2019 in all areas

  1. 3 points
    Question: If a game is doing extremely poorly after a massively active launch, at what point is feedback “crying” and at what point is it just trying to help the new guy get a handle on what players perceptions and concerns are?
  2. 3 points
    Dear Sir, As a very famous and important forum personality I feel I should mention that my handwritten invitations to GrapeCard’s staff meetings to share my invaluable thoughts and ideas with you have all rather unfortunately gotten lost in the mail. No matter! Let us not dwell on the deficiencies of the postal service. Time is short my good man and there is much that needs doing. I am sure that you would have sought out my advice eventually anyway. I am doing you the kindness of preemptively providing it here, you may thank me later by ensuring my consulting invoice is paid promptly by accounting. Major issues that inhibit the fun and limit the enjoyability of players Atlas experience: 1. Sailing is THE core pirate activity and should remain a core gameplay mechanic. However the act of sailing itself most players find too tedious. Some existing bits of gameplay like sextant, flotsam, shipwrecks, sotd’s and storms exist to break up the monotony of sailing but each of these systems needs further development with an eye towards making trekking across the Atlas an adventure rather than dull. In pvp a major consideration in this regard is the vulnerability of ships when players are offline. As the game is presently constructed, for pvp players to sail further afield than they are able to return to a heavily guarded defensive harbor within the same play session is a foolhardy exercise. If a core concept of Atlas is to remain exploration, it must become more feasible for pvp players to sail far without the need to return to base in the same play session. In pve this is far less of an issue, however pve players often feel there is less to sail and explore for. Reducing the number of islands which are cookie cutter versions of each other would help, as well as increasing the incentives for exploration beyond a discovery point system that feels very grindy for little benefit beyond a certain threshold. Since the ingredients for cooking are one of the things players need to travel for, expanding cooking by giving most of the foods a useful buff, rather than just a few of them, would be one way to do this. 2. The defining act of piracy, raiding merchant shipping, is nonexistent in Atlas. In pve especially, this should be a major focus of adding content over tames and other peripheral add ons that do little to add to the pve players experience. It is inconceivable that Atlas holds itself out as pirate themed game yet 8 months into development there is not even the suggestion of actual piracy being added to game content. At present Atlas is pirate themed in name only, perhaps because there is no term for “people who plant gardens so they can tame animals so they can build shipyards so they can build ships with which to sail around for a bit and accomplish nothing meaningful before coming home to feed the animals.” 3.The game needs more things to do in groups in order to enhance the experience. Atlas is more or less completely failing to leverage one of the fundamental truths of the MMO genre, namely that it is the people you play with as much as the things you do that makes the experience fun and keeps players coming back. Not only is there no grouping mechanic, there is nothing to do as a group other than the kraken or the ice dungeon. Atlas needs more group content because in pve there is currently no particular reason you should join someone else’s company and in pvp the only reason is for mutual protection. A game dominated by mega clans where a few people in leadership positions make all the decisions and do all the fun stuff like captaining the ship while the majority of pvp players are either peon grinders doing what amounts to an online job for no pay or small groups huddling in the shadows trying to eke out an existence where they don’t get wiped regularly by far larger groups does not sound like a game that screams fun to most players. This is currently what passes in large part for the social aspects of gaming in Atlas. 4. For a game that started its Early Access journey claiming it wanted to pattern itself on Eve, economy is nonexistent in Atlas. The few things that have been tried in the past like player shops, demonstrated a woeful understanding of matters economic by whoever was making the decisions before. I personally feel this is a major area where Atlas could be expanded in a direction players have vocally and repeatedly requested. By and large players did not come here to build farms and forts, tame elephants and bears, but to be pirates on the open seas. If the game’s economy were structured in such a way that there was both need and incentive for players to band together to move large quantities of resources back and forth over distance, then in pvp the defending and attacking of each other’s shipping moves the focus off land and onto the water, where everyone wants it to be. In pve this would help foster trade networks. There is a lot to consider in revamping Atlas towards the goal of making it the ultimate pirate adventure. As someone who has been here from day one, who has 15 years experience playing MMORPG’s, and who has read, discussed and digested a lot of the feedback offered here on the boards, I offer these thoughts to you as you chart a new course for Atlas. Fair winds and Godspeed.
  3. 2 points
    When I first bought Atlas, I was expecting it to be a reskinned ARK. As a long time ARK player, I wasn't overly phased by that as despite the quite average performance, ARK could be a quite beautiful game, rich in diverse and interesting locations. And so when i first bought the game, I did so expecting to refund it after 2 hours. I just wanted to check it out basically. I ran around the first Freeport and enjoyed the new setting. I thought the little Freeport itself was extremely underwhelming and lifeless - something which didn't remotely look like what was shown in the trailer, but I continued. I ran around doing the basic things to level - killing, collecting etc until I finally had enough for my first raft. By this point i was planning on refunding. I liked it, but it just seemed under-whelming. And then I got on the water. I set out on my first raft and holy crap - the water was amazing and far better than I had imagined. I'd always liked the water aspect of ARK but it never felt fully-developed, but this water - the way it moved, the way it bobbed my raft atop it, the feeling of being on it, awesome. It was here that it didn't feel like ARK but it's own game. As I journeyed further out and the sun went down, i had my little fire roaring and my sail up - i bought the game. I was so impressed with that early experience. In time, I built my own sloop and started to explore properly. I crewed it with NPCs, began collecting salvage, deep diving, exploring islands. All of this was extremely enjoyable, but the more i played the game, the more dependent on land i became and the water aspect became something that fell into two categories: 1. I was either not using my ships at all or: 2. I was sailing for vast amounts of time with nothing happening other than changing the sail directions from time to time. I was spending huge amounts of time on farming. I was banging my head in frustration trying to tame animals to reduce the farming times. I was having to erect great ugly structures to house those animals and well, the cycle just became boring. I didnt want to be spending time on land, I wanted to be on the sea - but to be on the sea it required a bunch of land time and well - it just declined from there. One thing I really thought lacking in ARK was a lack of structures/towns of any form. With things like the Freeports and various ruins, I thought this is where ATLAS could have really taken itself to the next level. Funnily enough there's little docks and buildings around the various islands but they're always empty - interesting but soon forgotten. I wish it was here that the developers started to place emphasis. The game needs to be about the sea and the coastlines. Not taming animals, not erecting giant inland bases - but erecting coastal ports and trading hubs. Give us a reason to travel. Dont spend all your time on island biomes - create interesting mini-islands and atols, reefs teeming with fish and hand created shipwrecks. Create port towns which are like the Freeports on steroids - fleshed out with NPCs and things players themselves can add to them. Give us more to do when sailing - more aquatic creature diversity. More NPC ship varieties that aren't always threatening. Migrating birds, weather diversity, island forts. Return the emphasis to the sea - for that's where Atlas truly shines. Create bigger waves, different waves, whirlpools, sea monsters, different coloured water. Create a ton of different underwater biomes so we have a proper reason to visit them and dive. If we want a land based survival pvp - we have ark and conan. Atlas is only weakening itself by continually expanding down that area. Work on the sea. Focus on the sea. Make the sea the best thing possible and focus on why people like me bought the game - to sail and be on the water. Or by the water. Always
  4. 2 points
    you guys need to get it out of your head that players want player management system. As a gamer, I would love to game not spend 60% of my time managing how my character lives healthy. I do enough of that in real life. What vitamin he needs to eat and What vitamin he doesn't need to eat. when you talk to 90% of the player base they just killed themselves to get around the mechanic what a great game mechanic you put in your game let's move on to the second topic who wants to reload a shity game reloading reloading game for your gun. I want to push the button to reload it I don't want to play a secondary game or if I don't press it at a certain time WTF lol. I can't think of off the top of my head of any successful major game that has a reloading mini game function in their game. It's the little things in quality of life when you're playing the game that just makes it unplayable A new game designers but still old broken game mechanics
  5. 2 points
    Dear Mister Erik, I was told to ask you about a hat. I hope this is your top priority. Everything else can wait. 9 out of 10 Atlas players polled said that a hat would cover their heads so you can see the need. Moving forward I’m looking forward to going forward. Thank you for coming aboard. Yours Truly, Gomez
  6. 2 points
    Maintenance (in case they do get their act together at some point), then log off to play something that's actually fun.
  7. 2 points
    Have you thought of putting a map with pvp and pve areas together like a lot of the private servers have made so that small tribes can enjoy the ship pvp without having their base trashed by the large tribes and have a safe area to relax when they want to just build.
  8. 1 point
    There is exactly zero incentive to PVP in atlas. Why hassle with trying to attack an enemy fleet in an epic sea battle, or siege a well equipped fort with heroic defenders when you can simply wait for your enemies to log off, then kill them without resistance and destroy everything they ever created in the game in minutes. Once your enemy logs off, they are defenseless, sleeping, and therefore can be killed with a single hit and looted of all possessions without any skill or difficulty involved. There are no safe places to log off either. The strongest walls anyone can build in the game can be destroyed with a few salvos from a ship, so in about 10 seconds. Even walls that are built far away from shores can be destroyed by a single cannon cart in about two minutes. Also, a simple cannon has longer range than any defensive armament of a base, so you can safely park your ship or cannon cart outside any base, and shoot it without any chance of retaliation. Any ship you may build will also go down in a matter of seconds if found unmanned, even if you spent a week building it. Suppose you are really vested into not dying when you log off, and decide to spend an enormous amount of time and effort building on a remote mountain top that is both away from ships, and cannot be reached by cannon carts. Well, then then any attacker can still destroy the strongest wall you can build in the game with about 30 grenades, in about 2 minutes. To put this into context, grenades are relatively cheap to make and the average player can carry about a hundred. Interestingly, not only is it incredibly fast and easy to kill people offline and destroy entire bases, its rather expensive to build them. Atlas has the odd logic of making it cheaper to attack a fort than to defend one, even not counting the range advantage of attackers that makes all the defensive armaments useless anyway. At the moment not even mega companies seem to keep a large enough player force to defend themselves 24/7, so just build yourself a cheepo ship, get a horse with a cart, pack in a few grenades and sail around to find any building or ship left unattended for two minutes. Destroy it, loot it then move on. Its what everybody seems to be doing as its the most efficient strategy with the current game mechanics. A single player in underpants can currently beat any mega. I had this stupid idea a month ago to start the game, team up with some friends, build an awesome pirate base and fleet and then look for other fleets to battle. After a month, the four other guys left, as if we built something, it would always be destroyed while we were offline. We never witnessed an actual battle. We did see ships sometimes, but if they found us online, they would just sail away without attacking, and avoided us if we tried chasing them. The few allies we met have the exact same experience (most of them left after getting wiped repeatedly). I have only witnessed actual ship vs ship combat on videos. And to be fair, cruising around we found countless fleets moored on shore with their owners logged off, and also countless bases built by fellow players. We made the policy of not attacking anything if there are no players on it, as it did not seem much fun griefing others. But for most people this is the game: find an unattended ship or base, destroy it, then loot it. If you find other players, then just avoid them. Offline griefing is by far the most efficient strategy in this game, and this makes it a very unrewarding experience in my opinion. Its not the fault of the players, its a mistake of the game developers that made offline raiding the easiest and most rewarding activity in Atlas. A very poor game design choice if I may say so.
  9. 1 point
    Network: Eu PvP Shark Frenzy <-- OFFICIAL SERVER Grid : L6 Description of issue: Cant Find server.There is no rejoin atlas tab. After i press join new atlas and find server, cant find grids. After i find grids, cant find L6. Then i connect other grid,sometimes i get error:lost/timeout pending connection to host, sometimes get redirected to my own grid, but i cant open anything: No storages, doors, ladders, cooking pots. After some time Battleye kicks me out with error: Network Failure Message : You have been kicked by battleye. Reason: "client Not Responding". If i kill my self before that battleye kick, I get death screen, but cant click anything. Sometimes i can change grid and that helps for 5min, after that battleye kicks me again. Also when i get in game, Pressing i for inventory, it just flash and close. Atlas name and Region name is emtpy. Image after death, cant click anything, sometimes change home region can be clicked. After choosing new home, it spawns me back to my grid L6, All works 5-10 mins, after that battleye kicks me out again. Crashlogs: Old : https://pastebin.com/addNbJ2n New : https://pastebin.com/EAXWxmRe CCC for one location that i could move: cheat TP L6 -191180 -116762 2923
  10. 1 point
    I bought the right top candidate in f6 I have a problem like this. When I left the game on the island f6 can not enter again. But when my friend kills me, I know you've got access. error I received " you have been kicked by battleye reason client not responding "
  11. 1 point
    ***It should be noted that all comments below are based on the PVE server.*** "1. Sailing is THE core pirate activity and should remain a core gameplay mechanic." Agreed but in all honesty, I want to do that without spending 45 min crossing 2 zones. I do not mind running into damned and fighting them or outrunning them but traveling takes forever. If I am looking for new blueprints, I go out and farm them. I understand what you are saying about making it easier (more interesting) to travel but I choose to leave traveling to strictly getting from point A to point B. That's Just me. "2. The defining act of piracy, raiding merchant shipping, is nonexistent in Atlas." As you have said, outside of running into the damned there is nothing else to do in the ocean until you murder the Kraken. After you have tamed 10k crabs you are back to doing nothing (building in my case). When I leave my island all I think about is how strong the wind is and how fast can I get to point B. Why can't we have NPC ships that you can stop and trade with or attack to take their stuff? Can you imagine if they traded you rare resources that are hard to find or better blueprints? Wouldnt you want to go out there and look for them? What if they had a reputation meter that would increase the rarity/quantity you receive from trading. To farm reputation could be the following quest: Follow "Red Beard" to the freeport and make sure that the ship survives the journey! There many different ways to help them or kill them and lose reputation. "4. For a game that started its Early Access journey claiming it wanted to pattern itself on Eve, the economy is nonexistent in Atlas." The statement is too true. We have the ability to sell/trade items for gold, gold for items, types of items for items and yet we only have one option with the player shop. The system itself is not used and it is not rewarding at all. I want to have the "wanting" to travel to a different zone to play/trade with others. Instead, we do one even a week to keep us all together and then do our own things throughout the week. In conclusion, OP is most definitely correct. You cant develop the game based on hardcore players only. There has to be something for everyone. PS Edit: Not sure why the top part is empty...can't fix it either
  12. 1 point
    I'll give him props for coming up with good ideas for games. But goddamn boys and girls, this guy is like the textbook example of the definition of "Dropping the Ball". ARK was amazing for all of its flaws, the Dev team had to admit that ARKS Core issues were sooooooo deeply ingrained, they would have to rebuild the whole game to get rid of them, and so they didnt, they ignored them and moved on. That was a public statement waaaaaaay back in 2017 or some shit. To which the community replied, "Well gosh darnit, why dont you rebuild it, and on a more current form of the unreal engine" So they totes ignored that, and instead of rebuilding ARK in all its glory, so that they could have a better functioning game, they started work on this shitshow of a game we know as ATLAS as a DLC turned standalone. Apparently this cash grab was more of a priority for diverting WC assets for development than fixing your current cashcow up. So here we are, 2019, ATLAS is an abysmal failure in pretty much all the ways, and rather than prioritizing getting the game to a functionally desirable place where both the players are happy and they are happy, they decided they need to start work on Console.... CONSOLE ladies and gentlemen, they took all that money what little there was after the Great Refund Exodus, and rather than pouring in more time and money into getting this game to a proper and respectable state, they are trying so fucking hard to make a few extra dimes by porting this heaping pile of scat onto Console so more unsuspecting and uninformed customers can buy up this great idea, only to be met with "Tentacles and Disappointment" - Marcus Kincaid. Kinda like No Man Sky, ATLAS is dipping into the 1k-2k total players. Everyone remembers that Charlie-Foxtrot at launch, Sean Murray coulda moved the fuck on after his abysmal failure, lies, etc. But goodness gracious that tenacious little douchebag stuck with it, because by golly his reputation in the gaming industry was so tarnished he couldnt hope to land a new job or sell a product if he didnt get No Man Sky where it was promised to be, and he sure as shit did it, they kept at it, and No Man Sky is in a pretty respectable place these days. Good for him.
  13. 1 point
    Very true. I mean comparing to ARK, they have most definitely improved. Also, I think that C+ is too generous of you My server defeated the Kraken yesterday, 08/25/2019 and after claiming a crab, I am back to building again.
  14. 1 point
    I'll give billboards a try, instead of the door frames to see if we can get a rhino or elephant. Although...... We just installed our first mod, Market NPCs, and we can buy just about anything we need, including rhinos and elephants. I even think they're max tamed level when purchased. We can even sell some resources for gold.
  15. 1 point
    Yeah was about time to get rid of that cannon stacking. Mediums still work tho on the back
  16. 1 point
  17. 1 point
    TY! https://imgur.com/a/n2uvGLF
  18. 1 point
    Imo mainly it miss pirating activity related to "pve". as already mentioned, we need raidable harbor, fortress, faction system, navy, merchant ship, trade route, etc. Ofc they have to be contestable by other players, but they should give content and a challange also without. Actually the world is empty not because it lacks players (also that ofc), but mainly because there are no activity beside building and """pvp"""
  19. 1 point
    None of this has much of anything to do with people being upset about buying a game marketed as at least partly about pirates and finding no actual piracy in it's game content. It's just you going on a personal crusade about something unrelated that happens to have some of the same words in it. Even when it's pointed out to you you're dragging the conversation off topic, you just continue to do it. I have made the point I wished to make on this topic. You should feel free to carry on with any seperate discussion you wish. I'm not particularly interested in it.
  20. 1 point
    Again, the point was never airships. You're dragging the conversation off topic for no good reason. The point is this is a pirate game without piracy. Airships have literally nothing to do with that point. I don't personally care whether the game has airships or not. I only even mentioned them as part of the fantasy element.
  21. 1 point
    West of the Freeport buildings, there is a tall pillar that looks like a dead tree, very close to the western shoreline. At the base of the west side of that pillar is what looks like a mine entrance filled with a red glow that blocks passage. If it's night, you can see the red glow from the shoreline. That being said, make sure you're on the DLC map and not the Workshop version. My server host swapped everything to the Workshop map so I can't see it on my server at all, but I can in single-player.
  22. 1 point
    unless the game's flight ceiling is low enough that you can see airships and they can see water ships. Problem solved. Let's not approach things that aren't even in the game as if they are unworkable. Airships could be problematic or they could be perfectly fine. It would depend upon implementation. Edit: Also, why does everyone seem to be going waay out of their way to miss the point here?
  23. 1 point
    Again, let me be clear, I'm not saying fantasy theme is a problem. I personally have no issue with airships or giant crabs or any of that. I'm not saying any fantasy is bad or that you have too much fantasy. That is why I left mention of the fantasy theme out of my OP, precisely to avoid this kind of not relevant to the point I was making side discussion. Forget the fantasy aspect for a moment, whether you like it or not. Regardless of whether the game has fantasy and how much it has, the basic fact remains that the game has been promoted as being at least in part pirate oriented, yet the most basic element of piracy isn't included. Piracy is the act of raiding merchant shipping, that is de facto what the term means. Have you or anyone you know done any raiding of merchant shipping in Atlas? Captain Phillips isn't a movie about a guy who ran a farm where he had a garden and kept tamed elephants and bears and then some guys showed up and held guns to his head. It's a movie about a guy who Captained a commercial shipping vessel and then that stuff happened. That's what made the bad guys in the movie pirates. If he had been on land with his garden and bears, they would have been kidnappers. It's the fact he was at sea on a merchant vessel that made the men with guns pirates. I suspect if you actually provide this much needed element of pirate gameplay, then the people you mentioned who get their panties in a wad over the fantasy elements will be less vocal and irate. It's a lot easier to get pissed off about the non pirate stuff if you came looking for pirate stuff and found little and less of it. Sailing around in a boat does not make one a pirate. Attacking a fort from sea doesn't make one a pirate, you could just as easily be a marine. Gardening and caring for animals makes you a farmer. If you watched the trailer for Atlas, bought the game and got Stardew Valley instead, you'd have every right to be pissed. Building things makes you an architect. Etc etc etc. What makes you a pirate is this: attacking a merchant vessel and making off with it's cargo. Not only is this not part of Atlas's gameplay, they have never mentioned even planning to include it. It can't be pirate fantasy if you only do the fantasy part. How pissed would you be if they made a Star Wars game without space ships or The Force?
  24. 1 point
    "Hi, this is Bob. Bob will be the new boss. Bob has some great ideas. Here is his roadmap. His roadmap means wiping the servers, starting over, and making Atlas a moba. Enjoy"
  25. 1 point
    How about the design of the ship as the basic design of the current ship? The Galion Brigantine Scooner, built in a shipyard, is the design of a damn ship. There must be a lot more tension during the sea battle. And I want a treasure map out of the wreck.Then I will often go into the sea during the sailing.
  26. 1 point
    That sentences Sound like you just gave birth xd
  27. 1 point
    I have asked about structures in the Q&A thread. I think that a game needs to have all their basic game functions down before even trying the fancy stuff and structures is at the top of that basic list. We don't even have windows for our windowed walls and the silly looking jigsaw puzzle edges are just weird. They need to start over and get the basic game stuff down and then they can try all the fancy stuff. I have heard "We will just let the modders figure that out" but having THAT frame of mind is a sure way to let a AAA game become a C+ game at best.
  28. 1 point
    The ships of the Damed should look like real ships. This will give whole new element of the game play the ships can be slowed down using different canon ammo like it should be. I like the different coloured ships to determine the threat level but this could be implemented as a flag that glows from the mask. I also believe that there should be boarding as well to take out the captain and collect a chest.
  29. 1 point
    I sit in the bushes outside Olivia Munn’s house, eating Cheetos and watching... always watching. Oh you meant when I’m alone in Atlas....ohhhhhhhh.......build mostly. Sometimes I paint frescoes on the backs of giant turtles that say things like: IF YOU CAN READ THIS YOU’RE TAILGATING, JUST GO AROUND
  30. 1 point
    Am I the only fool playing alone on official? My fun time is spent filling feed troughs around the world in hopes friends will come back.
  31. 1 point
    I would offer my single player experience here, but I uninstalled the game. Still waiting for "Atlas to be great again"......
  32. 1 point
    we did some testing with fairly equal large handling and large speed sails and proved that the handling sails give more speed than the speed sails. under identical weather/wind conditions, on the same ship of the same weight, our mythical 230% max velocity speed sails achieved 11.4 knots we immediately removed them, and equipped handling sails with about 220% max acceleration and achieved 17.2 knots the brig was allowed to run straight, for a considerable length of time to allow the ship to achieve full speed on both occasions. The only reason to use speed sails over handling sails would appear to be "sail turning effectiveness" - which is bizarre since that is a quality you might expect to see on handling sails
  33. 1 point
    Logged in last night to find one of my ships gone. Checked the company log an it was removed. My best guess was this happened because I hadn't physically been on board it in the last 7 days, although I could have sworn I'd checked how much gold was on it the night before. Anyway, I wonder how easy it would be to list all your ships in the company tab showing the current despawn timers for each. That way it would be easy to keep tabs on any you might not have been on board recently.
  34. 1 point
    Another update: v.1.9.9a Minor tweaks. - Added: Blackwood Wizard: Added "AltSaveDIR" option. (Thanks to @Neitfall for requesting) - Changed: Wizard: Changed the "Coming Soon!" description for Blackwood to the intended text. (Thanks to @Neitfall for reporting) - Fixed: Util Update: The util wasn't completing the shutdown before running updated util. (Unfortunately, this won't help until NEXT update.) - Added: Added Blackwood icon to "Select Wizard".
  35. 1 point
    I'd like to see it similar to Shadowbane. Kill anyone, anytime, anywhere. Buildings and boats green anchored in a friendly harbor however cannot be damaged. Sure people can come to your island and grief players and tames, but those players can simply go inside and wait for them to leave or do whatever they want. Personally I'd get the handcuffs ready. Want to actually damage buildings or sink ships in the harbor? Wardec......hmmm maybe have 2 levels of war decs. One makes structures and ships vulnerable. The other allows that and allows you to take the island. Make that one cost a lot lot more gold so its used sparingly. Also I think 24 hours is ridiculous for a war dec. There needs to be a game mechanic that allows it to be destroyed like a Banestone in Shadowbane. The fight might last 15 minutes......it might last hours and hours. The war dec needs to be a physical structure thats placed on the island to declare war. Defending company picks the start time. When the war starts everything is vulnerable including the war dec structure. It needs to be hardened and take very little mortar damage to avoid easy spammage. Force damage to be cannon/ grenade/melee. Heck maybe even a special melee weapon like a sledge hammer that gets a huge bonus when used on the war dec structure. I dunno, just tossing random shit out that might give people some ideas. I loved how it was handled in Shadowbane. We discussed what time we wanted to start it. It was almost like a ladder match in some of the old FPS's I used to play. Everyone got ready for the start of the Bane and when the clock started it was game on. The attacking team had to be there ready to go or we would destroy the banestone right away thus ending the fight. Many fights were back and forth battles where the banestone took some damage then we got pushed off it and had to regroup to make a new push. Even after the banestone was destroyed sometimes people just kept fighting because it was fun....sure the base could not be damaged or destroyed anymore, but everyone was there and all dressed up so might as well dance.
  36. 1 point
    Troll is very medieval fantasy focused I prefer a more Sci Fi approach myself: I envision Realist as more of a: Realist = Romulan Boomer = Vulcan Guybrush = Bajoran WinterThorne = Edo Captain Jack = Andorian Martyn = Cardasian Willard = Klingon Percieval = Tellarite
  37. 1 point
    People are not leaving because of the claim system... But because of the PVP imbalance causing only wipes and sinking, and the lack of PVP in PVE... But as you are the only one here that does not, because cannot, know the state of the game... you are just pushing solution to your fears... Realist cannot own an islands... get rid of claims... Realist as a solo cannot maintain his yuge ARK base, because of gold... get rid of gold... Realist cannot play with other in a dynamic player diplomacy... make factions so atleast some cannot KOS him, although everyone wants do at this point of the conversation with him... Realist cannot compete with his toy against PC periphery... remove PC from 'his' game...
  38. 1 point
    Some more questions about NPC crew on ships: Will we be able to place NPCs in the crows nest so players can go back to steer ships from the wheel? Will NPC be able to notify you about danger like SotD so you can go below the deck and actually do stuff while sailing? Will NPC captains be able to have different behavior like attack enemies, flee, avoid danger in sight? Some more questions in general: Will there be Day and Night as two different experiences? For example SotD spawn only during night time, undead roam some areas during night times, some predators hunt during the night and move around more but rest during the day and more features so night and day feel different. Will we see regular Ghost ships, NPC pirates, NPC traders and other stuff to liven up the world? (could be server based, the fewer players are on the server grid the more NPC ships can spawn to keep performance on a good level) And like others asked already, will we see a true mmo server -> structured map with newbie area, PVE area, regulated PVP area, no build adventure area, full PVP area? Increasing the difficulty and reward the farther you get away from the newbie area.
  39. 1 point
    What about something in the vein of daily quests from other MMOs. Go to the freeport, pick up a couple of quests (one to bring back a tamed tiger, one to bring certain resources, one to kill so many of this or that), bring them back for rewards of actual gear (NOT BPs) and some gold, etc. Also, are you considering changes to skill trees? Specifically, promoting trade by requiring the skills in order to *craft* the items, but not to use them. Would be fantastic to have trade/specialization in those skills be useful. As it is, to be able to use the item, I am already able to craft it. Not great. What is being done to remove the "land warfare" meta from the game and move it towards ship/open-sea conflicts? PVPVE all on one map?
  40. 1 point
    - Can we have Wallhooks that dont get destroyed every time a Ship takes part in a fight? - Is there are way in the future to refill lanterns out of the Tax Bank? - Will there be a way to Offline Sell Tames on officials? - Will the new Cat pet also starve atleast 5 times a day like a Reallife cat?
  41. 1 point
    Can we have a bell that can we use to sound an alert or that will chime in foggy weather?
  42. 0 points
    Same issue, but in F6 in PvP EU official. Fear this is a much bigger issue recently.
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