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Showing content with the highest reputation on 01/30/2019 in all areas

  1. 10 points
    We're going to be making a change to PvE claims so that the inactivity timer starts at a base of 2 weeks instead of 3 days. Additionally, if you are a person/group with a larger amount of claims, the amount of inactivity timer you have will scale with that and have a lower limit of 3 days. So large companies with multiple flags have less amount of time where their base can be inactive versus those with just a few flags. We'll think on having a minimum before the number starts shrinking, or perhaps it'll just be 1 flag = 2 weeks. These numbers may not be exact and might change by the time we deploy, but that's the general idea. Hoping to get this out to you guys tomorrow. This may not be the perfect/most optimal solution, but we'll go ahead and make this change until we have thought more on our claim design for the overall game. TLDR: - Inactive claim timer will cap at 2 weeks, and bottom out at 3 days based on the number of claims you have - Sleeping players won't contest claims - NPC Crew can contest claims, but you'll have to feed and pay them otherwise they'll mutiny! This might be a temporary change as we further evaluate how we want the claim system to work, especially with our new philosophy in mind.
  2. 8 points
    this is bullshit 3 day timers on flags already and now logged out bodies will no longer contest claims , how are we meant to have holidays ? do they really think players take their pcs on holiday with them to log in logged out player by all means contest the flags but yes after 3 weeks they are gone , we need to have a certain amount of protection for going awauy on holiday are these devs for real do they have any idea about real life activities ??????? please dont bother replying with 3 day is long enough protection , if u cant take pc to log in every 3 days when on holiday u deserve to lose your claim , dont reply if u r are no life 24/7 hermit gamer either who hasnt seen sun in years
  3. 8 points
    Are you mentally challenged ? Or just trolling ? (can't tell these days if somebody is braindead or he is actually trying to troll) MMO = does not mean 100000 man tribes/ companies. MMO = lots of player in the same area / region / map / content. MMO does not mean you have 1000 man tribes, it does not mean you don't have tribes, it means it allows for a large number of players to be in the same area. MMO = TERA, WOW, Black desert, etc etc. Lots of games allow a large number of players, IT DOES NOT MEAN they are ment to play in the same tribe or large tribes! Playing as a solo player DOES NOT MEAN you are isolated from the MMO world. You can trade / fight / build / etc as a 1 man or a small group. Learn the difference and stop trolling. Nobody is forcing you to play solo or in small tribes.
  4. 8 points
    Yes, WoW failed because solo players were able to enjoy it. Oh wai... Please stop confusing massively multiplayer online for massively cooperative multiplayer online. Just because some people play solo doesn't mean they play singleplayer and do not interact with other players. There are many ways of interaction besides cooperation. MMO been there for more than twenty years now, and absolute majority of them tried to make solo experience possible and enjoyable. You are not in position to bend the definition of a MMO to your liking.
  5. 6 points
    I’ve complained and gave a negative review (kinda) but I am a firm believer in giving credit when it’s due, the support on the forums needs a lot of work in my opinion but that’s personal just like this post here, it’s one person who is taking the time to point out some positive that the developers of this game rarely get credit for. This game is awesome 1st and foremost, yes it has code that needs tweaking but it is early access still and they said it would be a work in progress for the next two years when it would be officially released at full cost. Now we all say they don’t listen to us but I’d like to point out a few things I’ve noticed along the way, when we cried about the crocs wrecking havoc and making the game unbearable, the developers created a patch to help, when we cried about the wolves are over powered, the developers again created a patch to help, when we cried the buthole sank my battleship by putting to much weight on it, again they offered a patch (buthole found a work a round though), when we cried how in the world can 6 ghost ships spawn at once and all attack me , they again listened ( not sure what was done though), when we cried the raft sucks, give us another option from the beginning, they listened and again we’ve cried - old age, more content, better performance, less lag, fix the tames, fix the drakes, fix this and fix that. Do everything we ask for - well they are working on it. I want to say that the work the developers are doing doesn’t go unnoticed, we players of your game appreciate all you do and I for one would like to say Thank You ! Keep listening and always remember that you can’t make everyone happy but you do make a good effort from what I can tell so far. Remember all you haters, this is my personal thoughts and I know not everyone will see things the same way I do and to be honest that’s ok. Thanks again for your hard work and “Oh yeah could you please fix the issue with BUTHoLe kiting ghost ships in to sink offline anchored ships, fix the issue where buthole gets encumbered and climbs our ships ladders to sink them ( you could just give the ships the same code we have , if they get to much weight they just can’t move or be sailed - they don’t have to be sunk - works for pve and pvp) that would allow us to haul passengers that weren’t in our company or alliance again and can you please fix the overwhelming amount of left behind claims, ships and rafts ? Thanks again, your doing a great job
  6. 6 points
    You are confusing massively multiplayer with team only. The point of making something massively multiplayer is not to require that people become part of a clan or large clan, but that they become part of a massive online world populated by many players instead of a singleplayer world populated purely by AI NPC's. One need not ever join a clan to fully engage the MMO genre. I don't think you should worry that Atlas won't continue to support and incentivize being part of a large clan, or did you not notice that at the same time they announced these change goals, they also announced unique ship bowsprits for the top 5 clans on each official server? Perhaps you just choose to willfully ignore said information in order to grind a particular axe you enjoy grinding rather than viewing the information more objectively.
  7. 6 points
    Please make it that the Company can see ist own timer. So we could at least see if someting is broken.
  8. 5 points
    So many keep saying this and yet I cannot find any official statement, verbal or otherwise backing it up. Perhaps people are inventing stuff and projecting their wishes.
  9. 5 points
    The only thing i think its missing here its the company being able to see its own upkeep timer. Do we need to guess what claim needs to be took care? We are a small company with 2 bases. Note: This kind of change only benefits the 5 huge companies that own half of the entire server and have 200 players each.
  10. 5 points
    We're currently evaluating our claim system and seeing what changes we can make to improve it across the board, as it definitely needs work. It's arguable that the 3 day timer may need to be increased now that we no longer allow sleeping bodies to contest claims, but due to the limited amount of land available and how PvE servers work we have to put measures in place to make sure that land cannot be sat on indefinitely. Players can still use Crew (which are to be fed and paid) to contest claims. The sleeping measure we put in place was more so to tackle users who hadn't logged on in days and hadn't planned to but were still contesting their inactive claims because their bodies had not died.
  11. 4 points
    Ahoy Pathfinders! Over the past week, the crew have been engaged in deep discussion over our core design and philosophy of the game. We’ll be making changes based on your feedback and our internal reviews over the past 5 weeks. This Captain’s Log is going to go take a high-level look at our plans going forward! the Golden Age of Piracy! We recognize that the game has a lot of fun mechanics and gameplay that players enjoy, especially when you can live out your dreams of being a pirate. However, the feedback we often receive is that it’s too tailored to large companies, alpha groups, and hardcore players. A large number of you have expressed that you are unable to make enough progress to reach this stage of the game, due to our hardcore design. Our thinking going forward, with the community’s help and feedback, we plan to make the game less punishing and reduce the steep climb required for players to reach the parts of the game which make it special. This means we’re going to be changing core systems to ensure that those who do not have as much time to invest or play in small groups or as solo players are still able to experience the highs seas of ATLAS. For those of you in large companies, worry not, as you are still a fundamental part of our design and key to the game’s vision. We believe there are changes we can make which will make the game more immediately accessible for everyone and overall more enjoyable, without detracting from the heights that large and dedicated groups of players can achieve. All players will be able to experience the best parts of this humongous shared persistent world, whether you’re a solo player, a small group, a large company, or a multi-company alliance. Some of our design changes will revolve around: Allowing players to experience the ‘piracy’ side of the game immediately, whilst not trivializing the content. Making sure that solo players and smaller groups feel safer when logging off, or that after they’ve taken a break they can come back and know that it won’t be such a difficult feat to get out on the seas again. Incentivize companies to neutralize their territories, inviting others to make use of their land so that both can benefit. More MMO aspects: player markets, player-specified automatic trade routes, additional quests, and daily missions and we'll be continuing as always with: Continuous focus on bug/exploit squashing, stability, and performance. Relevant QOL and Content additions to meet game and community needs We plan to have our first real serious round of adjustments with this philosophical change in mind around March (as we’re already well into preparing the February content update so that’ll proceed with some changes), and this will continue relentlessly going forward. patch galore! Complete Patch Notes Between now and February’s Mega update, you’ll see a number of patches which will help improve various aspects of the game based on your feedback. V17 - ETA: LATE FEBRUARY The update has had some slight changes to make it more aligned with our goals. Some aspects of the update remain as we see them as a necessity for the team to develop and understand core elements, such as the underwater experience with trenches and the submarine. Additionally, some content creation has been well underway for some time, and it isn’t the most efficient move to scrap them! However, the Mega March update and the ones to follow will focus more on our core design changes. Planned Patch Notes: New Features and Content - New Feature: Daily Missions for players with unique and powerful rewards - New Feature: 7 more ‘Main Quests’ which upon successful completion will provide their own unique Skill unlock - New Structure: Guillotine. Hanging your foes in a noose taking too long? Off with their heads! - New Feature: Curses. Tied to the execution of players - New Creature: Giant Crab. It can carry heavy loads, along with players, tames and wild creatures - New Vehicle: Submarine. Explore the depths of the ocean in this small scouting submarine. No weapons on board, but it does have claw arms to help harvest the ocean floor and explore (demolish) shipwrecks - New Structure: Bookshelf. Store and sort your high-quality maps and blueprints. - New Environment: Deep Ocean Trench. A new area to explore, guarded by powerful underwater creatures and home to the new Giant Crab - New Feature: Player shops in freeports. Players can set up automated shops in each Freeport, listing loot for sale and naming their own gold coin prices. - New Cosmetics: Multiple Armor sets to customize the look of your company and crew! Provided as a permanent unlock for completing the Quests in addition to skill rewards. - Ship of the Damned will now come in multiple size variations with different stats and difficulty levels. QOL Changes - Reorganized claim flag notifications, so they no longer clutter up the entire HUD when lots of messages are flying by - Territory map will now display allies as teal-coloured - Character creator now has a Height slider to make it easier to set your character's desired height - Any dead ships (shipwrecks) from your Company appear with a unique icon on your map now, so you can find the wrecks - Global territory message updating - Currently contested claims will be indicated on the minimap - ‘Search Members’ field added to Company UI - Players can now mount a sail to directly control the sail's open/close amount and rotation settings in a more intuitive way. - NPCs will be added to Freeports which will allow players to redesign their character's tattoos for a gold cost And of course, note that these notes below will be a given on a regular basis: - Server and Client performance improvements - Server and Client stability improvements (crash fixing) - Bug fixes & balance changes GPU PERFORMANCE IMPROVEMENTS In the coming days, we’ll be releasing a special beta branch which players can opt-into for a minor client-side update which should increase GPU performance by approximately 25%. We’ve been thoroughly testing this internally and it feels like it’s in a good place, however, we would like some feedback from you guys before shipping it live. When the client is available to download, we’ll put up a thread with instructions on how you can download it. You’ll still be able to play on the latest Official Network or the latest Unofficial Servers even if you’re using the beta client! WOOD, STONE, SAP, AND EXPLOSIVES Our initial thought behind the change was that we wanted to buff Wood so that it was closer to Stone in terms of strength, so that early and midgame players would be at less of a disadvantage if they weren’t using stone. Whilst we’re not going to be entirely walking back this change, we think we may have overshot with our changes and as a result will be making some adjustments in an upcoming update. We plan to address the availability of sap and also look at base defence which means possible changes explosives, and other gameplay mechanics encompassing raiding to see where else we want to make adjustments. It’s something we’re still exploring internally but plan to have patched relatively soon. It’s possible that our first round of changes may not be enough, and if so don’t worry, as we’ll continue to adjust as necessary. WILD CREATURES We want to make some adjustments to the power of wild creatures, including on Golden Age Ruin Servers. First of all, we wanted to hone in on the strength of alpha creatures. As of Monday, we released an update which significantly reduced the amount of power that Alpha creatures held, as well as how common they were. Going forward, we’ll be adjusting spawn-weighting across the map for all creatures so that you’ll encounter less giant groups wanting to murder your face. After making those changes, we’ll see where we need to go next but believe it’s a step in the right direction. PVE UPDATES There are some PvE specific changes we want to make as soon as possible. First of all, we want to create two server options, which will be enabled on our Official Network. Sleeping/logged off players will no longer be replicated on any grid (similarly to Freeports). This should improve server and client performance, as well reduce some cases of griefing. Force destruction of any character that hasn’t been logged onto in 3 weeks (2 weeks if it’s a Homeserver). We’ll also be fixing a bug which allowed sleeping characters to contest claims, even if the claim has been inactive, so going forward only logged in characters will be able to contest claims. LINUX SERVERS Not much of an update here, we just want to acknowledge that our engineering team are looking into the major issues reported on Linux Servers and we hope to have these resolved as soon as possible. Thank you all for your feedback and reports, it won’t be long until you’re setting sail on the high seas of your unofficial servers! COMPANY RANKINGS Large companies are very much still a major part of the vision we hold for ATLAS. We believe that being able to conquer and maintain large territories is an important part of the game and we’ll be rewarding those who are able to do so. By this weekend, we’ll have released a patch that does the following: List current top 5 companies in-game on the map (names, soon to be flags) Have a historic archive of companies for when they ruled the ATLAS, using both in-game days and real-life time Special Cosmetic Icons will be given to members of top 5 companies, which can be turned off on a per-user basis Unique Cosmetic Figureheads will be granted to the top 5 companies and will remain persistent as long as the company maintains their ranking within the top 5 ASSETS Resolving the bug which prevents some Company Flags from displaying on playatlas.com! We plan on introducing more features in the future to expand on how influential large companies can be with their territories, as well as additional incentivizes to be a part of the top 5 rankings. We’re toying with the idea of a neutral Company Hall, for the strongest and most influential to hold their diplomatic meetings, whether it’s over trade, peace, love, or war, because we know much you love your large gatherings ;)! Lest we forget, a quick round-up of all the updates the game has seen since the previous Captain’s Log: released patch notes current v16.26 - Resolved a save-load issue with appended inventory engrams (Devkit Issue) v16.25 - Fixed Water Spout inventories not appearing on PvE servers - Eliminated frequent server crashes v16.22 - Alpha Creature damage has been reduced by 50% - Alpha Creature resistance has been reduced by 50% - Alpha Creatures are now 25% less common v16.21 - Server optimisations for structures (approximately 8% gain) v16.2 - Dragon Tame Token costs 40k gold as intended - Old "permanently unlocked" Power Stone Artifacts are removed (it was a bug that they were, some weeks ago, granted as a permanent character default item) - Tamed Dragon movement speed reduced by 33% - Tamed Dragon health reduced by 10% - Tamed Dragon stamina reduced by 78% - Tame Dragon Fire has 45% less lifetime v16.14 - Fixed a server crash related to demolishing structures - Fixed an exploit with Grapeshot that allowed it to be shot rapidly v16 Server Changes - Player Movement Optimisation for an approximate 15-20% performance gain on servers - Server Launch Option which locks the Fountain of Youth to one Golden Age Ruins server: -AlwaysActiveFountainsOfYouth Balance Changes Land - Stone Structures crafting costs have decreased by reducing the metal cost by 55% and reducing the organic paste requirement by 25% Ship - Steering Wheels are now considered 'stone' when it comes to their defence type, so they cannot be hurt by fire and take less explosive damage Creatures - Dragon now has 65% less HP when Tamed - Dragon now takes 40% more bullet and explosive damage when tamed - Dragon now recovers stamina 25% more slowly when flying - Dragon can no longer be healed by Nature's Touch - Dragon tamed timer reduce from 8 hours to 6 hours - Dragon Fire Damage reduced by 50% - Dragon Token cost increased to 40,000 gold coins v15.76 - Retroactively fixed an issue which destroyed all sails on rafts - Retroactively fixed an issue which would prevent rafts and ramshackle sloops from sailing v15.73 - Fixed a bug which allowed players to place multiple steering wheels on boats - Fixed a bug which allowed players to bypass the Ship Sail Unit Limit. This is a retroactive fix. - Removed the initial stamina cost for blocking v15.67 - Fixed a case where Steam clients sometimes were unable to connect to the servers. We recommend hosts upgrade to this version. v15.63 - Discovery Zones now provide 1 Discovery Point per unlock - Resolved some connection timeout issues. v15.61 Server Changes - Server optimisations to increase performance by approximately 5% - Optimized transition data cleanup in Redis to avoid DB bloat. - Server Listing for non-ATLAS servers has been rewritten and will list non-ATLAS servers immediately. Fountain of Youth and Aging Changes - Fountain of Youth is only usable if you're over age 90. - Fountain of Youth is now available on two random Golden Age Servers. - Old Age debuff has been reduced by 50% Bug and Exploit Fixes - Fixed a bug which made it so that beds and boats would not display on the map if they weren't in a company. - Fixed a bug with the Drake which allowed it to phase through structures - Fixed a bug which allowed players to have more beds on their boat than permitted, this is a retroactive fix. Balance Changes Land - Increasing explosive damage to stone structures by 2.5x. - Increasing seige structure damage to stone structures by 60% - Wood Land Structure has been buffed to provide better resistance to siege weapon types by 40%. - Wood Land Structures have been buffed to provide better defence against all non-explosive/siege damage types by 50%. - Stone Structures crafting costs have been increased by adding metal cost, and changing fiber requirement to organic paste, which requires both fiber and sap to craft - Thatch Structures have had their crafting costs reduced by 3x. - NPCs mounted on Puckles are now invincible Ship - Ships can only receive damage from collision encounters with other ships if they're of the same or a greater weight class (deals with cheesy cheap ramshackle builds to sink bigger boats). Galleon - Weight class 5 Brig - Weight class 4 Schooner - Weight class 3 Sloop (Ramshackle) - Weight class 2 Raft - Weight class 1 Dingy - Weight class 0 Creatures - Drake balances adjustments (10% less HP, 10% less damage, and double stamina cost for using fire breath) - Magical tames can no longer be used in boss fights and will be destroyed when used inside the dome (Drakes) Misc Changes - BattlEye has been updated to now support Windows Insider Builds. - Resolved multiple Devkit crashes. - Updated latest translations: German, Spanish, Italian, Russian, Turkish, Ukranian, and Chinese - Discovery Zones now count as 3 Discovery Points instead of 1. Players no longer need to discover all zones to reach max level. Not a retroactive change. This value can be adjusted for Unofficial Servers here: Game.ini: [/script/shootergame.shootergamemode] MinPointsPerDiscoveryZone=3 This is just the tip of the iceberg for our upcoming plans and over time we’ll be sharing more and working closely with you to ensure that ATLAS gets one step closer to becoming one of the most ambitious persistent online worlds of all time and fulfilling its destiny as the ultimate fantasy pirate adventure! Dynamic atlas maps round-up The ATLAS Dynamic Maps is a system that monitors live in-game territory ownership and indicates which companies dominate over the lands. Each week with our Captain’s Log, we’ll be including an image to monitor the progress of the maps, taking note of any exits or new arrivals and any drastic changes in the overall claim. Those who will come to dominate the ATLAS may very well become clear in the days and weeks ahead, though maintaining a large Empire will likely come with its own longer-term challenges… The companies that have occupied islands for a certain period of time will soon gain the automatic privilege to name them on the in-game and web maps, as it is their land! Remember you can don your Company’s company flag by stylizing it in the game with a paintbrush! Upload your own images or design it how you like, with the top company flags always being visible on https://map.playatlas.com/ [EU PVP] The Whale's Wrath Held: French & Ships, Bad Company, ETERNIA, The French Monkeys, IVANARMY, and ENSLAVED. Arrivals: Frogues Orientales, Goulou Goulou, Future, and Les Spectres. Departures: XSM???, BLDX DouYuTV 56887, Chem B, and LEGION. [NA PVP] The Kraken's Maw Held: Dynasty, High Seas Booty Bandits, TPG, CSTG, Barry Sails, OWO, No No No, and The Federation Arrivals: The Cartel and Black Butterfiy ?BB??? Departures: SNC, and Destiny. And whilst there isn’t active PvP on PVE servers, we’d like to recognize the following Companies for their claims! [EU PVE] The Siren's Call Held: Compagnie des Indes, Rum ueber Bord, Future Company (HUN), Fenrirs Dogs, SouL SanD, Dos Bros$ and SwiftS.RU. Arrivals: Phantasia, JomsViking, and Black Hand Depatures: Paragon, Tacorsair, and Woelfe des Rudels. [NA PVE] The Hydra's Den Held: Scales & Sails, The Exiles, Atlas Shrugged, East India Trading Co, Paragon, Narcos, Lotus, and Darksea Dawgs. Arrivals: Without Divide and Sons of Orion. Departures: Dead Men Floating and CN- adilt supplies. Show 'n Tell Showcase #3 Avast, Pathfinders and welcome to the results of our first Show n' Tell Showcase Yer entries to the Showcase shivered our timbers. 'twas a challenge to select jus' a few! We look forward to seein' what the community create in the future. Keep yer one good eye cast on the Creative sub forum and have your mighty fleets, paint pieces, flags & sails, impenetrable forts, hellish tats, scenic screenshots, 'n entertainin' videos ready to share for next week's Showcase. Congratulations to our winners who have scored themselves cash prizes! Winners TOTRIDER Totrider's thoughtful tour through their Company's building process, ships and village really impressed us. The dedication and time involved is evident and something of which they should be proud. You can check out the entire post here VADEARLST This ominous homage to the hangman is spot on with the composition, tone and colour. It reminded us of the cover of a Viking metal album! TACTICALNATTY The ambience in this serene pic is palpable, we want to pay it a visit. SEEROWER Where's the bucket? MIEKKA We think this quaint build and its' extensive adjoined harbour is pretty cool. Blackstorm Castle best castle! Honourable Mentions MAKO MASTERA86 MELORA COBOLMOON MOETEL That wraps up this weeks' showcase. Congratulations to those of you we've featured! We’re looking forward to seeing what amazing new art the community can come up with next week! Sail across to the submission thread if you would like to check out all of the past week's fantastic entries. Alrighty, that ’s it for this log! Thank you so much for becoming a part of our crew and we can't wait to show all you scallywags, landlubbers, captains, and seadogs what lies ahead! Happy Sailing, Grapeshot Games For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Navigate ye olde Subreddit: https://www.reddit.com/r/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  12. 4 points
    I dont know of anyone who doesnt hate the current cyclone mechanic. It is not exciting, it is not even dangerous if you choose to play it, its just tedious, and its every single time it rains. There should 100% just be normal big wave storms that reduce visibility, maybe do the cold thing, but most of all, just rain at sea. Suggested fix: Cyclones should be their own uncommon weather event that wanders across a grid and is visible from a long distance. You can choose to sail around them, or if you choose to go through them, then you have to be repairing the entire time you are inside the system.
  13. 4 points
    Far too many obstacles for a required mechanic. Especially when it moves around and server update after server update stop your progress. The creatures are impossible to get past when very few people are trying to complete the mission so it's a test of stupidity on how long you do it until you just decide being old is just fine. What a waste of time. The more i play this game the more i hate the boxes it puts you in. It's been 700 days (or so) and I'm 97? i started out at 20. please learn how aging works. Also remove a stupid required mechanic to get back the stats for points. Let people who want a challenge or whatever come to these islands but i just want to sail around and build and tame animals.
  14. 4 points
    I agree, I don't know why they didn't make it a treasure map, with a certain percentage of that map being a fountain of youth location. It makes more sense all around, promotes exploration, would be way more fun and doable by individuals. Or just get rid of the mechanic altogether, not sure it has a place in a refugee lumberjack simulator.
  15. 4 points
    Im fine with this, but i would like a way to see my current timer and not just the timer on enemy claimflags.
  16. 4 points
    after trying the foy content i have decided that i don't wish to support developers who can implement such a brainless mechanic in their game. this after having to do the foy with 160+ ping in a grid with 20 people where anything one shots you and if you somehow succeed to get anywhere near you get rubber banded back to die over and over again. the game has other issues as well but this was the last drop for me. uninstalled the game. good luck to the ones who decide to continue their journey.
  17. 3 points
    Ok, since launch I have defended, helped, cajoled etc, tried to be a decent member of what can be an extremely challenging and toxic community. Today, I logged in, after 48 hours away, I logged off in my house which I have done many times before. Nothing, all my stuff gone, dozens of hours of work, rebuilding, thousands in resources, all gone. Time to uninstall, I'd wish the devs the best but honestly, I have had a skinful. The broken claim system will be the death of this game, that and the absolute lack of feedback from our so called 'community managers'. I predict 6 months if the game carries on at the current rate, then they'll be amalgamating servers. I wish i could get the lost time back.
  18. 3 points
    The concept of Fountain of Youth I can dig. Your character gets old, and you want to be young again. Especially since you get a debuff if you don't and a stat increase if you do. Motivation. You have to go find it - cool. This game has a big sailing/exploring component, that fits the bill for pretty much all players. But then you have to go to an island in a fairly narrow time window (given the distance it takes to sail places), that's filled to the brim with creatures that will kill you in one hit? Surrounded by abandoned sloops and rafts because I guess your character has learned in all their years that you have to do countless suicide runs to become young again? Yuck. I'm posting this because a couple of us in our company of 5 set out to find the FoY in our sloop. It took nearly 4 hours to get there (due to a location moving away unexpectedly), only to end with us unable to even reach the fountain due to countless Fire Elementals, Gorgons, Lions, Scorpions, etc filling the land, swimming out to sea to get us, and even crossing over multiple abandoned sloops to attack our ship and destroy 3 out of our 4 beds. Half the time we couldn't spawn from dying because a creature was on our ship attacking our loading in bodies. Not fun at all, and a disheartening way to log off from an evening of sailing. Is the idea that you should be able to take on this endless spawn island? Is the idea you're supposed to attempt to sneak past them? As far as I can tell, neither of those really work, as most strategies I've seen or heard about just involve zerging the island with another people that the monsters are too distracted to get you, which doesn't work if you're aging off cycle from a main group of people. What I think currently works: The concept of needing to find a fountain of youth to get young again (due to stat incentives) Traveling to find a fountain of youth Having some sort of 'test' or 'challenge' in order to obtain the fountain of youth What I think currently does not work: An island entirely full of monsters who can one-hit you (probably even if you have gear) The current timing of island movement (seems a little too short still) This implies that I would like the current test or challenge at the end (i.e. a ton of monsters) to change, or to be decoupled from the power stone thing (that's what is also on that island, right? I'm just interested in the FoY tbh haha). Here are some suggestions on different challenges that would happen on 'normal' non-monster filled islands: Have the FoY challenge be more like a treasure map. Go to a location on that island (or on a different island) to face a select group of creatures that appear when you show up. Then claim their treasure (has a mcguffin) to turn into the FoY. Could scale the difficulty depending on how many times you've youth'd, up to a higher limit. Instead of fighting monsters, you just have to find keys on the same island or different islands. Number of keys could increase depending on how many times you've youth'd, again. Have one big monster guarding the FoY. You can try to sneak past (there's a lit route, or something), kill it to get treasure, or YOLO your way to try and get to the fountain. Seems more reasonable than 'island full' of monsters. So those are my thoughts, but what do you all think would make this mechanic more fun?
  19. 3 points
    Yeah but eve is super playable without a titan. I don't think many solo players want to operate galleon, they want to operate a bloody schooner without loosing it every night (anong with everything else except character level). Eve absolutely caters to solo players.
  20. 3 points
    Not saying I don’t understand where you are coming from, because on a purely philosophical level I don’t care for the game catering to solo either, but there is a hard business reality here. Solo players money is just as green as large clan members, so what any developer in the right mind will do whenever possible is try to make their game appealing to both. The single dumbest decision this industry ever made was only marketing to males after ms pac man was a huge early hit with females (see Adam ruins Everything). Any time you arbitrarily cut out half the population from your target marketbyou’re Doing it wrong. The same applies to solo vs group oriented gamers, much as it can be an annoyance in a game clearly designed for large groups. While we’re at it, same reason Atlas has pve, because it’s dumb marketing not to if you can.
  21. 3 points
    So this is a carryover thing from Ark, and it's not gamebreaking, merely annoying. A stack of 100 berries weighs 10. In a vaccum this information does not seem particularly off, until you factor in that my metal pick, hatchet, sickle, climbing pick, grappling hook and spyglass (standard kit items for me) collectively weigh 12.5. .... Is this really what we're going with? This collection of a half dozen mostly metal tools only slightly outweigh two handfuls of berries? Don't misunderstand me, I'm not suggesting in the slightest that the weight for the tools should be increased, they seem pretty appropriate given standard carry capacity, it's just that even 1500 berries shouldn't be some significant portion of your carryweight. It's equivalent to a couple of bags of fruit at the grocery store. If that weighs you down irl, you REALLY need to hit the gym. The frustrating thing about this obvious absurdity is it was the same way in Ark, where for the longest time a stack of 100 berries outweighed a scuba tank by a factor of 20. Apparently no one over at Wildshot has ever lifted a scuba tank in their life. "But Boomer" I hear you cry "It may not be realistic but it's necessary for game balance." Okay, let's talk about game balance. I'm a cook, I've looked closely at the existing cooking recipes and noticed something odd. Vitamin C, the vitamin berries buff, is the only one that there isn't a good or fairly easy to make recipe which buffs it. Apparently the devs have decided that what pirates really need to carry around isn't dubloons in their pocket, a mop to swab the deck, or a cutlass to deal with mutiny, but lots and lots of berries. Is the biggest threat really the Kraken? Or do the devs envision it as scurvy? Arrrrrrrrrrrrrrrrrrr, take yer vitamin C or yer goin ta Davy Jones locker matey.
  22. 3 points
    It's quite interesting on how entitled people are in online communities. All the people in this thread making comments like "if you don't conform to the way I think you should play, then leave the game it's not for you" are just hilarious. I'm not quite sure who all of you who say stuff like this think you are...but you're not. No one actually cares how YOU think others should play. Allow me to add to your ridiculous ideology: 1. If your home internet goes out due to outage, you should have purchased business class internet or this isn't the game for you 2. If your power goes out at home, you should have gotten a diesel generator. If not, this isn't the game for you. 3. If you have a death in the family, bring your laptop to the funeral. If you can't do that, this isn't the game for you. 4. On a business trip and your flight home gets cancelled? You should own a private jet. If not, this isn't the game for you. This is what some of you sound like. Entitlement...look up the definition.
  23. 3 points
    Congratulations! You’re the first pathfinder to tame a rare Atlas lore only breed of bear, the burrowing bear. Legend has it that royalty of the fallen magical kingdom kept these bears as pets. No one knows why these mighty creatures show such obvious envy of the lowly hedgehog, but we all get confused at times. Maybe your bear just needs space. Maybe it feels depressed because every time it tries to make friends with your horse, the horse laughs and calls it a big fat loser before jumping the wall and going out to party all night running around with ostriches on the other side of the island. My advice: Take the bear to a therapist and put a tracking app on the horse’s phone. God knows what sort of trouble it’s getting into with those ostriches every night and you don’t want to wait to find out from the cops do you?
  24. 3 points
    Most MMOs have tons of solo players. Many people just don't want to spend their free time listening to a group of people squeal for hours.
  25. 3 points
    ***Edit I misunderstood the upkeep timer, I still think my overall point is valid, but not in this case. Thanks for clarification. ***** Why the insistence on releasing half finished mechanics? Why not release mechanic changes at once? Half finished aging mechanic making the 1 way to deal with it entirely broken to deal with in which you count on the lag to slow down ai to sneak by as you gauntlet run to the finish line ( not engaging game play). Now a half modified claim system that means alot of people are waking up in a few hours or getting off work to find out they no longer have bases.... but dont worry the "rest" of the changes to fix that are coming "soon". Meaning they wont be able to get their land back when you release the changes. These "windows" of carelessness are where the problems happen. Especially in a pve environment, you are creating holes that allow the trolls and grief driven pvers chance to cause havoc. The full picture of changes sound great, releasing it in pieces is going to, and has already, only made things worse. Love the game, I love the work you all do, I just dont understand half finished mechanics. Could be a very good reason and im happy to be educated. Outside looking in though, seems like a bad habbit. Happy Wednesday!
  26. 3 points
    id would disagree , people have holidasy 10 days is normal , why do we lose all we have built / done becausre we have real lifes as well ?
  27. 3 points
    I'd prefer materials to make a difference to the boat strength... so if you used soft wood to build your boat, then it'll be lighter, faster, but a lot less tanky.. but if you hard wood... then it'll be tougher, wood will be a bit denser, heavier, and be a bit more draggy in water. The materials are already differentiated... just needs utilised.
  28. 3 points
    Companies SHOULD be able to see their own upkeep timers without having someone else coming in and trying to drop a flag and having to tell them........ Please add this in!!!!!
  29. 3 points
    Perhaps three days isn't long enough but quite frankly with a limited amount of land in the game, your claim can't be safe forever without you logging in. You're worried about what happens if you go on vacation. So lets say you go on vacation for two weeks.... should you be allowed to occupy part of the game world for two weeks when you're not even playing? I'd argue no. If you want to own territory in the game, you should have to play the game regularly to maintain it. That's always been the rule with games where the player was able to own part of a limited world.
  30. 3 points
    My problem is not necessarily that you need to login every 3 days, though I think that’s extremely heavy handed. MY issue is that the weird “overlap rules” that are part of this game. Someone can contest a neighboring claim on the very edge and get half the stuff in your claim with it.
  31. 3 points
    It is harder to play with a smaller crew; and you give large crews these special rankings? Land claimed doesn't mean they're a better crew; this is just really dumb, and not well thought out. Lastly, i hope this means you're going to be removing the age mechanic, when you mention making the game more aimed at a casual audience. That is the mechanic that hits jobbies the hardest. Not only that, the majority don't like it... So, there is that too.
  32. 3 points
    I'll be brushing up on my necromancy, just in case.
  33. 3 points
    Become millionaires trading mounts and resources. Then find a secluded ocean location dive to the bottom and place a chest. Put all your gold in it and leave it unlocked. Make a riddle to where it is. Be satisfied you have added content for others.
  34. 2 points
    To Grapeshot. Your community has created servers which actually mix PVP servers and PVE servers on 1 map. PVE usually existing around equatorial and tropical zones, while desert, temperate and tundra are PVP. This allows all players of all play styles to play together with very little issue. Each zone server is set up independently, incorporating PVE or PVP settings, and I think they have a superior idea. It opens more of the map to claimable space as well, removing any need for lawless zones, which take up a ridiculous amount of official servers. Having the PVE zone around the middle zones allows easy movement to PVP areas where certain resources are needed, without having to extend themselves too far into hostile territory, plus not many PVP players are just kos, so the danger risk of quick resource trips is actually pretty low. It also gives PVP players the ability to help subsidize the PVE economy, by bringing in those less common resources to PVE players, without the ability to attack. There's also the potential for hiring ships and captains for escort protection to power stone and Fountain of Youth locations. Whole new dynamics and ways to play, all while extinguishing the lawless zones made unnecessary by neutral, everyone can build, claims. I understand these would constitute big changes, requiring some map changing as well as reassigning each server to PVP or PVE settings, but overall I think it would be a good move in the long run. 4 Public Official servers, all open to everyone, as well as each new server cluster you add to the list as the game's player base continues to grow.
  35. 2 points
    Hello everyone, People are leaving this game in huge amounts because of getting offline raided ever night. The current defenses are to weak against one dude with fire arrows, oil jars or explosive barrels. I would like to suggest that you should make building and ships that are anchored take less damage in certain hours of the day. People have work, family and real life issues that make it hard to be on 24 as some out of work griefers do and few people are lucky enough to be pro streamers. I did test this in Ark and it worked really well for two years(We did tinker with the settings a lot, before we found the right one). From 22:00 to 16:00 on week days you had a damage reduction 0f 5x on buildings and in the weekend you had from 00:00 to 10:00 where damage was also reduced. The reason for not preventing damage completely is that that kills the map completely and the sens of danger goes down to much when playing. I do believe that a system like this would make it a lot better for people that have jobs and that has the money to buy expansions for the game in the future when they do get added. The future might not be expansions like we know them but it might be in the form of visual equipment of other stuff. If you keep catering to the no life/no money grievers then your gaming business will go down in flames with them or so i believe. I would like to hear form people on the forum, are you guys as tired of the offline raiding that happens every time we go to work or to school? and would you keep using your money on it if it keeps happening? Best Regards Shepard FuryOfArk - Servers have been closed since this month, most have moved to Atlas.
  36. 2 points
    Description of Atlas on steam: " ATLAS: The ultimate survival MMO of unprecedented scale" For those who dont know, MMO stands for Massively Multiplayer Online Captains log 19 states: "This means we’re going to be changing core systems to ensure that those who ... play in small groups or as solo players are still able to experience the highs seas of ATLAS. I cant believe that wildcard studio, who delivered two of the most epic games of all time, ARK and Atlas, wants to change core mechanics of an MMO of unprecedented scale so that SOLO players can experience the lategame. This is absolutely absurd. Multiplayer games are not ment to be played by solo players, period! Just make some goddamn singleplayer game for these people, but dont ruin an epic MMO. Do not follow the retail WoW path!
  37. 2 points
    I'd say that if You want to claim a flag sleepers should count. But only the ones from the same company as the flag. Other sleepers shouldn't count. AFter 3 weeks they are destroyed anyway and claim can happen. This way you can claim flags with sleepers and protect your own flags for 3 weeks :)
  38. 2 points
    like someone said. long time inactive flags should simple despawn and new players can see the free spot right away. easy solution. i like the anti sleeper change, if you dont find 5 mins in 3days to login to refresh the timer then get fucked. inactive players sleeping on their claims is huge problem on pve. you need to make this game more "new player friendly" or its gonna die out super fast.
  39. 2 points
    Because they aren't actually checking the claims, they just see a big red circle and turn their ship around. We talk to them all day on our grid and will flat-out tell them which ones are stealable right now if they aren't dicks about it in General.
  40. 2 points
    yes i see that and what a lod of crap explain how we are meant to go on hoidays? losing claims after 3 days was bad enough when we go away on holiday but to lose your entire base as well ? these devs really are making a game catering to no life 24/7 neckbeard hermits
  41. 2 points
    You had my sympathy till this point. One less toxic player imo. Good riddens.
  42. 2 points
    Nay. I play with some Chinese companies, and some American companies. And I will tell you what the Chinese companies are willing to drop everything they are doing to come to my company's aid. The Americans can't seem to be bothered. So no they are fine. How about reaching out to them instead of just assuming they are bad because you can't speak the same language.
  43. 2 points
    @Jatheishif you plan on makeing those cosmitics under company ranks only available to company's with globe rank 5 or gold wahtever your calling it please reconsider making them behind a company level up machinic (like clan level in destiny.) where as your company fights outhers and makes trades and such you lavel up this is also a way to introduce a seasons event with disturbing gameplay. You can have it so all company's can reach the level and get that seasons cosmetics. You can also in this system have a play rank system where every on can reach a new level and unlock a personal cosmitic for that season
  44. 2 points
    Decent log, but if I may offer feedback, @Jatheish, on the balance of stone vs. wood and defense vs. offense. Currently, the balance is heavily skewed towards offense. It is, by any account, extremely easy to break into bases, not to mention sink ships. Explosives are very strong and cheap to make in large quantities. Cannonball from any regular ship cannon can penetrate the strongest walls in less than a minute or so. Making wood stronger, comparatively, isn't a bad idea, but it shouldn't have been to the detriment of stone. You should have made wood stronger - certainly - but also done the same with stone and it'd have been a good idea to think about the introduction of a next-tier material, something like "Reinforced Stone", with a lot more HP and durability but higher cost to craft. Likewise, tougher planks wouldn't be a bad idea. As far as ships go, boosting the resistance of planks on higher-tier vessels wouldn't hurt. Combat, right now, is very fast. A few cannon hits and planks go flying. If you want smaller crews to keep "livin' the pirate life", give them a better chance to keep their vessels alive by shoring up both ship and static defenses. Lastly, adding more stuff on the seas should be a priority: merchant ships (carrying rare goods) we can attack, reducing the weight of gold coins, etc., etc.
  45. 2 points
    I swear, only masochists are left playing this game XD
  46. 2 points
    Particularly looking forward to the daily and skill quests and improvements in that area... exciting stuff, love the direction you're taking the game in that regard. Bit irritated that u choose to 'honor' PVE companies with the largest claims though, I just know this will encourage those who wish to impress their peers to claim as much as possible on the map to get their company on the list. Seems very out of place in PVE and asking for more antisocial behavior.
  47. 2 points
    Too much emphasis on the land game for one. Pirates were not into real estate aside from a few towns A stone building should not be worth the effort to destroy. That's what doors are for. Without automated defenses, structures should simply be invulnerable while the owners are offline. Raiding empty bases are not PvP
  48. 2 points
    These might be helpful for some of you!
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