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  1. Welcome to JetEye Paradise! We host gaming servers for various different games! Currently our servers are running Atlas on a 7x7 grid which is split between two servers located in Thailand and central USA. You can seamlessly sail between these servers and venture across the entire grid. The rates are 10x Tame, 5x Harvest, 3x XP for PVP and 5x Tame, 2x Harvest, 2x XP for PVE. Power Stone quests have been implemented and tested fully. If you have any questions or issues, use either the reporting channel here or on the Facebook group JetEye Gaming Servers. There are currently 50 slots per server. To Join, Search for JetEye 7x7 PVPVE Modded. The direct connect info is 173.218.175.149:26002 for one of the US servers and 146.88.54.96:26552 for one of the Asia servers. Feel free to invite as many as people as you would like!
  2. DCA Gamers are hosting a 4x4 PVE/PVP server There are empty grids/map to allow for new biomes post patch PVP will be set in areas once the patch has dropped. PVE currently to allow for building, and shipwrights. Looking for some fun, come and play. Server is up and running with a custom 4x4 map. All powerstones and bosses are available. Server is here for a long time, with no forseeable wipes unless mandated by wildcard. we are boosted, 10x, modded and plugins will be added for kits etc. come and join our Discord A1 - Tropical - steam://connect/45.35.98.49:28715 C2- Temperate - steam://connect/172.107.182.232:28915 D1 - Equatorial - steam://connect/172.107.182.91:28515 C3 - Desert - steam://connect/172.106.131.169:28415 Our servers are community driven, our members are from all over the world, with the server hosted from LA. Admins are players, and are open to suggestions.
  3. [3x3] Helter Skelter 15x Rates with boosted Engram/XP points/ The Cluster is mixed with PvE and PvP servers It is Highly recommended that you join our discord https://discord.gg/bMSD5hP http://172.98.193.122:8881/ <----- Link to our Live Map Dedicated Server Server Specs: CPU: Intel E5462 3.7ghz 16 cores RAM: 64GB DDR4 3200 MHz Our Server is 100% paid for and 100% up time aside from the restart for mod and game updates. Admins are all over 21 years old. We enjoy the game so we wont be doing gaming break admin stuff that pisses people off. All servers have 100% uptime , we have auto relaunch of the altas servers so if one crashes it boots back up. The servers also auto update as well. Server Cluster Home Port copy and pasted to you browser and it will launch your game steam://connect/172.98.193.122:35394 - SE Free port steam://connect/172.98.193.122:57569 -West Wilderness steam://connect/172.98.193.122:57590 - South Wilderness steam://connect/172.98.193.122:57578 - NE Free port steam://connect/172.98.193.122:57565 - North Wilderness steam://connect/172.98.193.122:57561 - NW Free port steam://connect/172.98.193.122:57586 - SW Free port steam://connect/172.98.193.122:57582 - East Wilderness steam://connect/172.98.193.122:57573 - PVP Server http://172.98.193.122:8881/ <------ Live Map https://stexamcommunity.com/sharedfiles/filedetails/?id=1637386808 < --- Mod Pack MODS Custom Item Stacks Super Weight Sails Custom Item Stacks Super Weight Sails Editable Server UI (WBUI) Fister's Fog Remover Well and Water Pump [SPUK} Advanced Structures TCs Auto Rewards <--- Broken will add when fixed Server location: US EAST Cluster Settings [ServerSettings] DifficultyOffset=0.000000 NewMaxStructuresInRange=6000.000000 DayCycleSpeedScale=1.000000 DayTimeSpeedScale=1.000000 NightTimeSpeedScale=1.000000 DinoDamageMultiplier=1.000000 PlayerDamageMultiplier=1.000000 StructureDamageMultiplier=1.000000 PlayerResistanceMultiplier=1.000000 DinoResistanceMultiplier=1.000000 StructureResistanceMultiplier=1.000000 XPMultiplier=15.000000 TamingSpeedMultiplier=15.000000 HarvestAmountMultiplier=15.000000 PlayerCharacterWaterDrainMultiplier=0.5000000 PlayerCharacterFoodDrainMultiplier=0.5000000 DinoCharacterFoodDrainMultiplier=1.000000 PlayerCharacterStaminaDrainMultiplier=1.000000 DinoCharacterStaminaDrainMultiplier=1.000000 PlayerCharacterHealthRecoveryMultiplier=1.000000 DinoCharacterHealthRecoveryMultiplier=1.000000 DinoCountMultiplier=1.000000 HarvestHealthMultiplier=1.000000 PvEStructureDecayPeriodMultiplier=1.000000 ResourcesRespawnPeriodMultiplier=0.1000000 SeamlessDataSocketEnabled=true [/Script/ShooterGame.ShooterGameMode] bClampHomeServerXP=False ClampHomeServerXPLevel=100 PerLevelStatsMultiplier_Player[0]=5 PerLevelStatsMultiplier_Player[1]= 5 PerLevelStatsMultiplier_Player[7]=8 PerLevelStatsMultiplier_Player[10]=5 PerLevelStatsMultiplier_Player[11]=5 OverridePlayerLevelEngramPoints=5 <---- 5 engram points per lvl till lvl 100! Special Events Weekly ! Server Cluster Rules These rules apply to all of our servers in the cluster... #1. Do Not Cheat, Dupe, Mesh, Exploit, or any other way to make un fair advantage over another player. If you catch a player / company cheating you must provide @Admin with proof either with video or screen shots of who and what they were doing. #2. Due to the offline raiding we have switched to a PvE and PvP system. Dont complain if your stuff in pvp gets raided. #3. We do not tolerate racism on our cluster. Racist remarks found on chat or discord will result in a immediate ban. #4. Harassing another player will not be tolerated. Its a game, a pvp and pve game at that. You win some you loose some. #5. Admins/ Mods will NOT spawn shit back for you, will NOT ROLL BACK servers if you loose your shit or glitch out. This game is in EA we all signed up for bugs. #6. Constantly Bitching to the admins about players, raiding demanding rule changes, stupid annoying shit will result in being ignored and eventually a ban. #7. Trolling, Griefing, generally being an asshole to be the sake to be an asshole will get you banned your base wiped by the admins. To be unbaned players must write a 3 paragraph essay for everyone to read about "why its not good to be an asshole" Raiding is started when the attacker performs an aggressive act on the defender. This includes stealing land claims, sinking ships, destroying structures killing npcs/tames. The moment where you and your company can not continue the assault the raid is over. Doesn't mean go back to your base get more supplies and continue. Counter raiding or counter attacks is still raiding and counts as your raid towards that company/player. Defending a land claim or defending from a raid does not count as a raid.
  4. So I've identified some problems with the upcoming changes on the PvE side of things and I wanted to list them here simply and with clarity: 1. Because there are no claims, people can pillar off someone's base very easily, pillar off their entrances and pathways in and out as long as there's a patch of ground within a few meters away from their foundations. And there's nothing they can do about it. 2. Because there are no claims, people can place pillars and ceilings around someone's boat in their own port, forever blocking their boat in and preventing them from using it. And there's nothing they can do about it. 3. This already happens in Lawless zones (it happened to me today), and there's nothing that can be done to solve the problem. 4. People can put large tames in front of other companies' gates and doorways, blocking them in from using it. They can use tames to block parts of their base as well... forever. And there's nothing they can do about it. 5. With the new system, they can just slap down an auto-repair structure next to their griefing pillars, and keep it repaired... indefinitely for as long as they choose. And there's nothing anyone can do about it. So, this is a non-trivial problem with the PvE mode of the game, and has greater weight given that there are no active Admins managing each server for things like this. I'm not going to post a bunch of problems without proposing a solution for consideration and nitpicking. My proposed solution: 1. Allow claims on all islands including the current lawless 2. Make the claim radius around 50% to 75% smaller than the size it is currently 3. Limit claims to 1 flag per island per player 4. Allow ships to temporarily pass through other companies' structures and ships, as an explicit emergency toggle for 2 minutes on the ship's multi-use menu 5. Allow a company to eject other companies' tames from their claim that have been there for over a hour (or whatever arbitrary time is reasonable for balance reasons) That's my proposal, feel free to poke holes in it, I'm only one perspective.
  5. PVE: Purchasable deed of land from an NPC bank for PVE servers perhaps? No foundation spamming. No one can put anything on your purchased land unless you have set permissions to do so. No one can build anything on unpurchased land. You pay tax on the land weekly? Bi-Weekly? Monthly? When someone quits, or just doesn't pay, it goes into foreclosure. A timer ticks down for the old owner to pay last minute. Otherwise (if this is possible for them to determine), everything on the land from the previous tenant comes with the new deed at a higher price determined by everything that would be included with the deed. If no one bids for it either the price continues to drop or a timer runs down until everything on the property is destroyed and the land price is reset. The deed price can also factor in other variables. Island size, property size, island resource wealth, company size of the purchaser. A large company would pay more than a soloer. And there has to be a workaround for someone in a large company to quit real quick to buy the land then join up again to just get the cheaper price. Just added thoughts. Work in progress. You can place your flag anywhere on your land that you have purchased. The price for deed purchase can be from gold, various tasks they set forth, or their quests they have mentioned implementing. The possibilities are endless. Perhaps the other options are open to 1 man Companies since it's harder to obtain measurable gold compared to teams of people. Just need some brainstorming for development. Hope this is clear. Upvote if this is something you could agree with. Edit: Owner can temporarily change permissions to allow someone to build a taming pen on their land.
  6. Monday Feb. 25th I was transitioning from L12 to M12 for a fountain run when the server jump hung up. I was promptly disconnected and unable to log back in. I was informed that you can get stuck between zones but usually breaks loose within a day or so. I am still not able to log into any server. This includes PVE, PVP of EU or NA. I have attempted to remove the log file as well as repairing my install, gutting my battleye and reinstalling as well as completing a full uninstall reinstall of the game this evening to no avail. If I ReJoin Atlas it eventually times out in a Host Pending ConnectionTimeout (See image). If I select Join New Atlas it results in a Joining Failed, Connection Timeout (See Image). I am stuck and would appreciate any fresh insight into what this may be. *Notations* I did notice that there was an IP address change from my ISP on Monday around the same time however I am unsure why this would affect anything. Thank you!
  7. After reading through the updated notes I want to first say to @Jatheish @Dollie , and everyone else working on this, thank you for listening and trying to fix the issues we are talking about. That being said some of these are better than others, and some are just a swing and a miss in my view. I'm going to break this down into multiple posts on multiple topics cause I see a lot of potential problems. ALSO this is longer, but I feel it's really important. CLAIMS-General The boat decay system will be enabled. This means that there will be a tagging system attached to boats which will cause them to self destruct after multiple weeks of inactivity on PvE, Golden Age Ruin, and Freeport servers. To tag a boat, the owner of that boat (single player or company) will just need to enter its stasis/render distance. This is great idea as a start, but misses the mark. I appreciate that some areas will clear out tons of ramshacled sloops, but it doesn't stop the greifing locally. PVP can demolish any boat that is parked in their bay , but PVE is left defensless and your team hasn't made a workable fix cause it's just sandbox to you guys and all we care about and need access to is building. One aspect of the design we intend to stick to is the fact we want players to always have an option to build, otherwise, the game cannot be truly experienced in its current state. FYI guys: I do love building, but it's not the only reason I started playing. I was really looking forward to the co-op and you keep taking more and more away from PVE This is what will still happen as players use boats to continue to grief each other. I will make boats, anchor these boats with beds for fast travel and blocking off your harbor or coast, then once every 10 days fast travel over and render them in. Give me your island and I'll unblock the harbor. Some islands are harder but the point is someone will do this. So good idea, but it doesn't fix the problem, it just creates a new way to have the same effect. Claim owners will be able to demolish structures (via the pinwheel) on their settlements temporarily as long as the structure has been placed within the last 12 hours. After the 12 hour period has passed, they will not be able to demolish the structures using the pinwheel, and must manually destroy it. Claim owners can do this outside of raid hours or warlike. This exists as an anti-griefing mechanism. On PvE servers, we may extend the time beyond 12 hours as players will not have the option to destroy via PVP. This just says to me that all you guys want is a system where you can say we gave you guys an out but you didn't use it. Should have logged in after someone pillar spamed your island . It's your problem if you didn't catch it cause we (Grapeshot) gave you a fix. So this by my reading will actually reward spamming as someone can place foundations or pillars down, and if I'm not on for a day or two due to RL something, I'm stuck with them and can't get rid of them at all....... and hope you don't miss any they hid in bushes etc. Everyone get used to surprise "To close to enemy structure" messages. There will be a notice sent to the Settlement Owner’s Company and also via a cross-server notification pop-up when new players/companies are building on their territory. Players will have the option to subscribe to this Company Log via email or Discord, similarly to other Company Log messages. THIS IS AWESOME!! GREAT IDEA AND IMPLEMENTATION. I really hope it works well but everything can't ride on me getting a message due to phone signal, etc. Again it is a cop out on an actual fix by saying you have given us a warning system. CLAIMS - PVE Summary of Grapeshot's oppening paragraph, "We hear you, we get that you're worried, we want to make sure it's all going to be okay. We're working on fixes for your concerns, till then, PVE will have the same system as PVP (whole island claim), but no raid hours, hard caps on claims, implimenting player shops, tax bank is there for people renting to help with cost. Wait....why and I still renting in the new system? This means that players will be able to claim islands, and anyone can build on those settlements If ANYONE can build on your settlement. 1) How do you stop them from blocking resources, walling off sections, etc (read back above in CLAIMS -general). 2) Why do I have to run ALL over the island to delete stuff cause someone had a bad day at work and wanted to be an ass and feel powerful for 10 minutes leaving me with hours of BS? Pass 3) Weren't we the player base asking for a system that allowed EVERYONE to claim a section of land? Idea being you would start at the freeport, work your way up to lawless, then go stake out a claim somewhere? We DID NOT want renting and we DID NOT want every island to be lawless. -ROUGH MATH FOLLOWS- 15x15 grid so 225 servers, but we loose almost 80 to power stones, lawless, and freeports. So that leaves 145 Servers now each with an additional island. For eash math we will say each of them now has 4 islands giving you 580 islands to claim and sure some companies will claim 2-3, but even if we took out 1/2 to these companies claiming multiple islands there's still 290 left so we're good right? NOPE, that alone is 435 small companies which is nearly the full amount of available. So then it becomes rent, lawless, or quit. No one wants to rent, so So then lawless becomes a big pillar spawn issue again cause at least we have our space (hopefully your comment on fixes for that down the road are true, but for now it's what we know will happen till then). So all the perks of owning the island and renting to others is potentially lost cause WE DO NOT WANT TO RENT!!! Maybe if we could have PVE alliances and have the alliances build trade network bases spread out on different islands or shared alliance taming bases...... oh wait... CLAIMS - PVP Give claim owners the option to enable allied companies to build cannons on their lands Give company owners the option to allow allies to use their cannon (governance setting) Enable an activation timer on cannon structures placed by non-allied companies during wartime and raidable hours to prevent instant FoBs. Similarly to battery-powered heavy turret activation timer on ARK. Delay on joining a new company or alliance after leaving one (24 hours) Company owners and admins can now set other companies as neutral. This is done via the in-game pinwheel, similarly to alliances when targeting another company’s structure or player. Companies which are marked as neutral will have a different colour display HUD, as a way for players to indicate they are non-hostile, however, they will not have other benefits which the alliance system would provide. In summary, there will now be three states in which other companies can appear: ally/neutral/enemy. Looks like you listened and achieved pretty well a lot the major concerns in PVP. Well done there. The big issue left is alliance limitations, but what I don't understand here is you say that you quote understand that there are some concerns regarding how that (that being alliances) could potentially be exploited in a PvE environment, and we’ll be working on designs and systems to ensure that isn’t the case from a technical point of view, as well as through GM involvement. How are you not worried about people working around alliance caps in PVP? If any place I can see greater exploiting of alliances and groups would be in large scale attacks of other players in PVP. The alliance limits are flawed, and people are already figuring out multiple ways to work around it. Discord anyone? SUGGESTION You created a whole new system to replace something that was already in place and could still be tweaked. A large portion of the players have said (Not claiming these as my ideas.) 1) Get rid of sea claims. They are horrible and a blight. Good idea but they don't work. I can overlap so much land, and then from there can prevent others from claiming land cause your claim is over a portion.... to many bad tricks. 2) Limit claims per person or per company. As a reference, our company of around 15 has since launch worked from an offshore claim to a corner of an island which is still more space than we need. If this claim change happens and we were to claim the same island, you just gave us around five times the land and took away claims from 6 other good companies that share the space with us. 3) Resource upkeep building should just be a claim upkeep and not worry about your buildings falling appart all the time. There should be a repair building added in for if/you're attacked and you can have crew staffed to it to help repair your base during the seige. There can even be new ship of the damned that will land and offload undead to attack your base. If your base in under attack by players the undead attack the first players they see so it could help repell the attack. 4) Drop the time down on claims. There should be a healthy turn over to an extent. in PVE or PVP this is a colonial, survival, mmo. I know a lot of PVE players don't want to think about loosing everything but that's why solo play is harder. If you are the only one resetting claims by running around a whole island have fun, not what I want to do. If you do, congrats, it's a lot of commitment to have a large base/island. 5) Going back to alliances and how companies tie into them with claim flags etc, set up some factions for the game that we choose to join, and unlike other MMORPG games where you are Alliance or Horde forever, you can switch groups in this cause pirates!!! maybe 3 pirate factions and a colonial military. You can even add quests to infiltrate and steal later in production. 6) Last and probably most important..... Fast travel is bad. Being able to set up beds in claims or islands all over the grid is not good. If an alliance wants to raid a base 5 squares away, someone might see the fleet passing. They can possibly fast travel to other islands in the same square, but at best they know the direction this fleet of ships was going unless they follow. Imagine people in glider suits trying to do recon and pass messages on to other allies. BUT WHERE THIS IS DIFFERENT is I can't teleport 5 squares ahead of that fleet and ambush them. I can build speed ships to try to pass them, skirt around them, etc. But if they sneak through and get to one of our lesser defended islands, 50+ people shouldn't magically appear from 13 squares away. This again allows CLAIM TURNOVER. There are more things but really these are the big ones I've heard a lot of times, that my company and I talk about, and we worry that none of these things will end up in the game and that it won't live up the the praise we've been trying to give it. We're still here and will be post wipe and will try Atlas 2.0, but the biggest thing our group and those around us talk about is how quickly things swing from one extreme to another. Maybe this month is taming. We're going to try raising levels available to tame, well now the higher level animals are killing more players. Maybe that's not a good idea or maybe we can lower the spawn rate. Whole point being we are here to help test the game..... give us direction (kinda like your post asking about tames and what we'd like to see), let us test what you want that day, week, month, and submit feedback. We can help if you let us. Lost Boys edit: changed title to fit better after the post went long
  8. Just one example of what could happen with free build system currently proposed. This is from a lawless island I found. Island owner must be on their toes to stop this from happening. Each one of the boxes covers a metal node.
  9. TL;DR - The solution of bringing claims back to PVE by just copying PVP claiming is horrible. Don't do it. Implement a proper PVE claiming solution or go back to lawless-esq until then. Some ideas for solutions listed in bold below. Please brainstorm ideas in this thread. For Context here's a quote about PVE Claim Changes from Captains Log 23 (skip if you've already read it): My stepdaughter and I have been playing Atlas on the PVE server since the first week the game launched. We managed to find 1 small place to claim and enjoyed having our little piece of land. When it was announced that everything was going to be lawless-esq type building everywhere, it was a little sad that we wouldn't have our own little plot of land for our 2 person company, but it would make building little outposts a lot easier, so we thought we'd adapt and be okay with the changes. With the switch to PVP style island claiming in PVE just doesn't make sense. It reduces the total number of claims available and from what I've seen about what people do on lawless servers... they put down scattered floors or fencing post to make sure no one can build near their base... effectively making their own claiming system. That is what is going to happen with the lawless-esq style plan unless something is done to prevent this "claiming by structure" methodology. What people want: A slice of land big enough to build a home/ships and call their own without interference from others. The ability to take time away from the game (i.e. 2 weeks) for vacation, death in the family, or medical reasons), without losing everything. Problems with Whole Island claims on PVE: Only those who rush to claim islands will ever own an island. No mechanism has been stated about how island ownership on PVE will ever switch hands We don't want to beholden to island owners who will likely want to: Set high taxes to have the whole island to themselves Destroy structures in the first 12-hours to prevent new people from settling on the island Spam "claiming by structure" floors and fence posts to prevent settlements on their island Effectively Whole Island claims on PVE will make the whole situation worse. Problems with Lawless-esq style on PVE: "claiming by structure" placement of floors or fence posts allow blocking others from building. I've seen people claim larger chunks of the land of lawless islands than our single claim flag using this method. Solution 1 - Lawless-esq style on PVE w/o "claiming by structure" Prevent "claiming by structure" by some mechanism. Ideas: Have structures below a certain piece count decay within hours. Limit the number of independent structures per island to be something like 5-10. Set a maximum area per island an individual or company can hold Solution 2 - PVE Style Claims - Small island per Player Have a "find a home island quest" where players pick a server (say B5) and have to sail to a GPS point where a small island appears and becomes their permanent home until they've stopped playing for a month, and then it goes away. The island would be small, like the size of a current PVE style flag claim. Lawless-esq or current PVE flag claiming could be used on normal islands Solution 3 - PVE Style Claims - Current Style Claims but more limited Calculate the number of beach claims available in the game: If this is smaller than the number of players, then do the following: Set the number of claims per person to 1 Set the number of claims per company to be something like: 1-5 person company: 1 claim per person 6-11 person company: 5 claims + 0.5 claims per member 11+ person company: 8 claims + 1/3 claims per member If it's bigger than the number of players: Set the number of claims per person to 1 Set the number of claims per company to 1 per member Solution 4 - PVE Style Claims - Smaller Current Style Flag claims Decrease the size of PVE flag claims to be big enough for large shipyard small shipyard large house animal pen animal trap 1 claim per person Lawless-esq in all non claim areas with no "claim by structure" setups. Other thoughts: Balance building maintenance cost (assuming new feature I read about) to allow for enough resources to be put in to keep the structure from despawning for up to two weeks (allow for vacation and life events) I'll probably have more ideas, but I'll add them later. Please let me know if you agree and please brainstorm more ideas in this thread.
  10. Dark Gaming Atlas is a relaxed community that primarily focuses on building, breeding, and boss fights. We offer a small variety of mods to improve quality of life game play but keep the game basics active. Our server has active admins who actually play and are always around to help if needed!Server SettingsMap Size - 3x3Players / Grid - 14Difficulty - 1xHarvesting - 4xExperience - 4xTaming - 6xMaturation - 20xBoosted Carry WeightsMax Character Level - 130Max Tame Level - 120Discord Linkhttps://discord.gg/ycV5tu5ServerLinkWest Equitorial Freeport: steam://connect/134.255.251.123:40001
  11. Yo Ho Seeräuber und Freibeuter! Willkommen auf Piraten & Bukaniere! Das ist ein kleiner aber feiner PVE Server für Seeräuber, Freibeuter und Piraten. Auf der Webseite https://www.bukanier.org sammeln wir einfach mal alles wo ein Jolly Roger gesichtet wird, Singen ein paar Lieder und trinken etwas Rum! Der Server hat folgende Haupteinstellungen: 3.5x Harvesting, 3x Taming Reduzierten Hunger/Durst (25-50%) 3x3 Grid mit vier Karten (mit PVE Inseln) , Livekarte ist verfügbar! Standort: DE (Nürnberg) für CH, DE und AUT Wir wollen ein familienfreundlichen Server sein. Weitere Informationen zum Server und Regeln auf unserer Webseite https://www.bukanier.org/de/server
  12. Next, we will focus only on PvE servers. After the announced changes, I worked hard to understand the new system of pretensions. The main drawback that I have identified for myself is spam foundations. Not even so much the spam foundations itself, but the lack of any ability to defend against it. At any time, you can build up REP resources on a foreign island, block the exit from the base for large animals. Everything offered by the developers on this issue - to wait until I get old. If complete aging occurs within a few hours, the main construction on the PvE turns into nonsense. If the complete aging takes a few days, the nonsense begins with mass spam buildings. And after all, no one forbids to update their 5 foundations every day, to block valuable resources from the whole island. Anarchy without the ability to respond to aggression with aggression does not work. Here I've highlighted the main point for consideration: - ability to destroy other people's buildings. Of course, press all will give this ability to be a little worse option than presented by the developers at the moment. It turns out that the island should have its own Governor. Here I can offer two options: - the Governor is elected by a vote of all the inhabitants of the island (the more buildings on the island, the more weight has his voice); - the owner of the island is chosen by auction. (- of course there is a third option - power option, but there is no PvP, so do not consider) The first jam we get some semblance of the game in politics. Somewhere to bribe, to promise and in the end you all vote. I am far from politics and in the toy would like to do is not exactly this, and the second option seems much more interesting: In PvE have the same system flags as in PvP, but to claim the land need not by means of a Declaration of war, and through the purchase of the territory through public auction. Let's say we liked the island and we decided to have it. This makes for a rate (through a Bank or a flag or a conditional menu of the island). The owner and other bidders have 2 days to place a higher bid. The auction ends when 2 days pass since the last bid. At the end of the auction, the new owner of the island is assigned or the old one remains. From all bets (which all this time are in the conditional storage (you can add to the storage, but you can not pick up before the end of trading)) are removed by 30% (removed) and the remaining 70% is returned to the applicants. If the island has a new owner, he gives his bet to the former owner (in fact buys the territory). As bets can be accepted resources, gold, drawings, maps, animals,... (all that is not nailed to the floor throws at auction), while resources from the island are with a reduced ratio, and brought and rare - with increased. As a result I see the picture of the tightened trade soldiers on PvE where the real cost of a piece of the earth at the moment is known. Yes, of course all this time the owner must pay taxes for the maintenance of land (the more Islands, the higher the tax). Based on this, the owners need small bonuses at the auction. And finally about the collection of taxes by the Bank from its territories. At the moment the rate is less than 30% - this is pure politics without direct influence on the game. I propose an option with the choice of a balance of two indicators. On the one hand the usual percentage in favor of the Bank (so lazy of the owner of the farm can not Pharma). On the other hand, the ability to extract more resources from their land. The change of course takes place no more than once a day. An example of a slider with 7 positions: 1. A tax of 30%, the bonus is 0% 2. A tax of 25%, a bonus of 2.5% 3. A tax of 20%, bonus 5% 4. 15% tax, bonus 7.5% 5. A tax of 10%, a bonus of 10% 6. Tax of 5%, the bonus is 12.5% 7. Tax 0%, 15% bonus% (all of the above is just speculation of the player; the numbers are indicative. Sorry for my English) Далее речь пойдет только о серверах PvE. После объявленных изменениях, я усердно разбирался с новой системой притензий. Главным минусом, который я выделил для себя - это спам фундаментами. Даже не столько сам спам фундаментов, а отсутствие каких-либо возможностей защититься от этого. В любой момент можно застроить респ ресурсов на чужом острове, заблокировать выход с базы для крупных животных. Все, что предлагают разработчики по этому вопросу - ждать пока состарится. Если полное старение происходит в течении нескольких часов, то основное строительство на PvE превращается в ерунду. Если же полное старение занимает несколько дней, то ерунда начинается при массовом спаме построек. И ведь никто не запрещает обновлять свои 5 фундаментов каждый день, для блокирования ценных ресурсов у целого острова. Анархия без возможности ответить агрессией на агрессию не работает. Тут я выделил основной пункт для рассмотрения: - возможность уничтожать чужие постройки. Конечно, давить всем подарят такую способность будет немного худшим вариантом, чем представленным разработчиками на данный момент. Получается, что на острове должен быть свой губернатор. Тут я могу предложить два варианта: - губернатор выбирается путём голосования всех обитателей острова (чем больше построек на острове, тем больший вес имеет его голос); - владелец острова выбирается путём аукциона. (- конечно есть и третий вариант - вариант силы, но тут уже не PvP, так что не рассматриваем) При первом варенье получаем некоторое подобие игры в политику. Где-то подкупить, где-то пообещать и в итоге за тебя все голосуют. Я от политики далёк и в игрушке хотел бы заниматься точно не этим, и второй вариант мне кажется куда более занятным: На PvE имеем такую же систему флагов как на PvP, но претендовать на землю нужно не по средствами объявления войны, а путем выкупа территории через открытый аукцион. Допустим, нам понравился остров и мы решили его заиметь. Для этого делает ставку (через банк или флаг или просто условное меню острова). У владельца и других претендентов есть 2 дня на то, чтобы сделать ставку выше. Аукцион заканчивается когда проходят 2 дня с момента последней ставки. По окончанию аукциона присваивается новый владелец острова или остаётся старый. Со всех ставок (которые все это время лежат в условном хранилище (в хранилище можно добавлять, но нельзя забирать до окончания торгов)) снимают по 30% (удаляются) и оставшиеся 70% возвращают претендентам. Если у острова новый хозяин, то он отдает свою ставку прежнему владелицу (по факту покупает территорию). В качестве ставок могут приниматься ресурсы, золото, чертежи, карты, животные, ... (все что не приколочено в полу закидываем на торги ), при этом ресурсы с острова идут с пониженным коэффициентом, а привезенные и редкие - с повышенным. В итоге я вижу картинку затянутых торговых воин на PvE, где известна реальная стоимость куска земли на данный момент. Да, естественно все это время владелицы должны оплачивать налоги за содержание земель (чем больше островов, тем выше налог). Исходя из это владельцам нужны маленькие бонусы на торгах. И на последок про сбор налогов банком со своих территорий. На данный момент ставка менее 30% - это чистая политика без непосредственного влияния на игру. Я предлагаю вариант с выбором баланса из двух показателей. С одной стороны привычный нам процент в пользу банка (так ленивые владелицы могу фармить не фармя). С другой стороны возможность добывать больше ресурсов со своих земель. Смена курса происходит не чаще раза в день. Пример, ползунок с 7 позициям: 1. Налог 30%, бонус 0% 2. Налог 25%, бонус 2.5% 3. Налог 20%, бонус 5% 4. Налог 15%, бонус 7.5% 5. Налог 10%, бонус 10% 6. Налог 5%, бонус 12.5% 7. Налог 0%, бонус 15% (все выше сказанное является только домыслами просто игрока; цифры ориентировочные. Простите за мой английский)
  13. Just another suggestion. Thoughts? Obviously it's tweakable.
  14. We are selling tamed Razertooths. If anyone is interested to enjoy some fun and see how they work before wipe. Price is 25k gold per one Razer and 15k for Shieldhorn. We are located at E7. Send me PM
  15. With the news of resuse of the PVP claim system for PVE, which i heavyly disagree with (alliance gone for this--- sure), i try approach an implementable land system. Here a list of what I THINK should be the criteria: What it should do: *heavyly increase effort to grief (spam entities), preventing is a dream *make isand available for everyone (no, MMO does not mean u have to play in big companies) *improve server performance for everyone (make big buildings costy) *no taxes *make sure that buildings, if they can be build, are not demolishable form the start *have a mechanism to save smal buildings for a span of 3 weeks as of patch 20.1 (not any size of tho) What it not have to do: *prevent resource block or protection of resources (this can be done by player interaction) *reserve big future fortification space (this can be planned in advance) *promote PVP mentality in PVE (you just dont dominate in PVE, go PVP or quit) *force a playstyle to other people (ok every system does tbh) What I like to be implemented in the next update (wipe): I dont think the devs can come up with another system (time and resource constrains) for PVE then the lawless model from blog22 or a PVP-loan like from blog 23. So with what we can work with , my dream system is lawless with Rust like upkeep. *no landlords / claims at all *building prevention from buildings are larger then current lawless, but smaller then current other islands. *everyone can build everywhere (except near other foundations) *automatically upkeep from auto-repair structure *no auto-repair structure attached to a structure (not a radius) means it decays really fast (like 4-8h, repairable per pinwheel, hammer tho) *the more connected building parts the higher the upkeep per part (whole building cost/h increase exponentially with building size) *only two (maybe even one) auto-repair structure per company per island. *upkeep same for each tier of building (u may not be skilled in stone building, but u can farm every resource) *upkeep for gates really high For supporter of the blog 23 system, what do you think it achieve, make better then blog 22? ~~~ Kummba
  16. Come join us in the Foppas Gaming Community & help us grow! Join us in Discord to reach out to our admins & get more information about Foppas Gaming Community. Our servers are hosted by the owner & they are all located in Sweden with a gigabit fiber connection. The servers are running with optimized server hardware & raided SSDs to ensure quality for your gaming experience. We are constantly researching & developing new features to integrate in our servers so that we can give players a more unique gameplay & options without using mods. As of now, some of our unique features are leaderboards for pvp, statistics and weekend rates that automatically activates. Website: https://foppasgaming.com Discord: https://discord.gg/mntGYxy Server Info - Atlas 3x3: steam://connect/foppasgaming.com:26014 - Last wipe: 190215 18:00CET - Power Stones: All 8 is available - Center Maw: Not available until we can expand to 5x5 - Top grid: PvP - Middle grid: Lawless + Freeport - Bottom grid: PvE Server Stats - XP: 1x - Harvest: 2x weekday/ 4x weekend - Taming: 2x - Hatching: 1x - Baby Mature: 1x - Dino Level: N/A - Max Player level: 131 - Supply Loot: 1x - Gold Loot: 2x - Cluster Chat - Longer spoiling times Server Mods -https://steamcommunity.com/sharedfiles/filedetails/?id=1655807521
  17. FROGGYMAN GAMING Are you interested in playing Atlas on a solo and small tribe friendly dedicated server with modified rates and mods? Are you looking to play Atlas with friendly, helpful, mature gamers that are focused on having fun? Do you want to talk about and play Atlas and other games in a welcoming, safe moderated environment? FroggyMan Gaming is a friendly, non-toxic gaming community that focuses on new and interesting survival game servers. We are generously sponsored by FroggyMan seen in his own and other content creators survival game videos. Our community members have fun with games like Ark: Survival Evolved, Rust, Conan Exiles, PixARK, Dark and Light, The Isle, and more. We strive hard to make a community where everyone feels welcome! Join us on our Discord! https://discord.gg/rX3WMSP CURSED ALPHA ISLES Recent claim wipe allows for plenty of room for new players to build! No intention for server or player wipe at the upcoming major update! **Direct Connect Link:** steam://connect/167.114.208.105:57473 Search for "Cursed Alpha Isles" Home server of FroggyMan, Mr. Meola and everynightxRiot. "The Best service and admins you can get :" ~Quote from Active Player. Admin and staff work hard to create and maintain a fun, balanced gaming experience. 3x3 server with all available resources, Golden Age Ruins, the Maw. Focus on modifying map to make sure all future content is available. PVE server with special PVP and Increased Rate Events! Rollback after allows for a fun, chaotic PVP with no long term ruin of companies. PVE/PVP hybrid without places for PVP companies to hide. Quality of Life mods focused on the needs of the player base MOD LIST Increased rates for experience, harvesting, breeding, and more! Rates are flexible. Goal is to keep Atlas challenging but without major grinding. Claim and inactive player rules make land use fair for the entire player base. One company domination is not allowed.
  18. Just make it 1 per company in PVE but keep it. It's also a way to control who lives next to you and avoid greifers. Some big company only greif small. I see some already placing tcth foundations everywhere to prevent resources spawn and kill our game and they will have the mean to auto repair them.
  19. let companies have their own "zone" to build. even at the cost of a monthly subscription. I'd be happy to pay the going rate if i could zone into my company's private zone and back into the public zones. The threat of PvE would exist everywhere, of course. PvP could exist even on a PvE server. But each player would have to opt into PvP. Similar to other games where players can choose to participate in PvP or not. Personally, i don't PvP, I just want to build and kill the occasional PvE SoD
  20. Consortium Gaming is a group of like minded people who have many many hours in Ark and now Atlas. Mostly mature adults that just like to have fun. We are currently on a 9x9 grid. There is tons of land to go around. Active admins, and great community overall. Most grids are PvE with a 4x4 PvP area. We have all the powerstones/quests. Every island available in the game is represented The rules are simple. No griefing/abusing game mechanics. Play nice and be respectful. Plenty of land to go around. Players in US and UK. Rates are currently all 5x except taming is 10x. Max level is 150. See discord for connect information and more detailed rules. Discord: http://discord.consortiumgaming.net Server Info: Look for 'Consortium Gaming' OR connect via below. C3 G7
  21. Decided to open this up for just some chill PVE server instead. The few of us that play are adults just looking to enjoy a game with others. It's a 2x2 map. Islands might look cramped, but the focus was providing plenty of places to build and explore. Server runs smoothly and there is plenty of sea actually. We have two boss islands currently, with a ghost ship spawn in the lower right corner. Plan on swapping PVE islands out as we get powerstones, so things like bosses will be planned out to be group events. All stats are boosted for both creatures and people, so per level stats increase more. Especially for weight since the harvest rates weight you down quickly. Creatures survive much better on our server. Max level is 149, and all skills should be learnable by then. I play solo and I do pretty well on my own with skills. Do plan on having a few mods in the future, perhaps after we do a wipe. But most of them will be quality of life mods and decorations. Wipes and mods like that will be decided as a group. I don't want to wipe too often. Do plan on expanding the servers and slots if player base starts to grow. There is still plenty of land to build on, to explore otherwise. I am currently the only admin, but I work from home so I can be quite active and reached for most of the day. Server issues, or player issues I always try to remedy as quickly as possible. Here is an image of our map: https://imgur.com/kYcgfkL Please join the Discord: https://discord.gg/Tyvztnn Here are the server IPs. Thunderbird is our home server. Full name: Theosnisia All Skills/5x discord.gg/Tyvztnn Thunderbird Seas: 37.10.125.178:28001 Ganesha Seas: 37.10.127.60:35001 Meztli Seas: 85.190.156.132:26001 Dead Man's Seas: 85.190.157.19:27001
  22. In poll i wanna just show Devs what we as community think about new claim system and server wipe.
  23. Hello Captains Brand new server is up with x3 xp x3 taming and x4 harvesting. Trying to find a balance for those with lives outside of the game without making it to easy. Currently PVE only but hope once servers get added we will add pvp zones. Current mods running: Indianman Stacking mod Lantern and torches galore Tnm custom ship menu We have discord so please join https://discord.gg/yC2VNTX give feedback and lets make this server one of the best out there To find the serve just search for Anchorage of Monkeys. Also note servers are max 10 slots so if you are unable to join right away give it time at some point we will have another spawn region. Update: Due to Atlas being updated a lot some new feature may not be in the map until it is officially released or community votes to get new updates. Reason being right now making significant changes to a map requires a wipe and to avoid wiping all the time i have opted to wait unless community doesnt mind.
  24. A compagny Dream Traveler living on k9 has blocked my ship. around a week ago, i stranded due server crashes and storm on k9. Not any free place to get on the beach, so i park my brig into an shipyard. A player thinking to be funny put some ceilings in front of my ship. This is not funny. You must realize, i’m playing alone, and it took me a lot of time and efford to build this ship. till now its blocked and useless for me. if this is the standard behavior of the atlas players, then fuck this game. if you (dream traveler) reading this topic, please unblock my ship, so i caln keep playing till the wipe. thanx in advanged koenemeloen HMS Explorer.
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