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About Skurnickles

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  1. So I have found something works for me currently and you add this to your launch properties on steam for the game -force-d3d11
  2. @SYDHART sorry for not seeing the post, life and gaming life are super busy atm. We find the x15 rates fair, it gives solos and tribes a chance to get going and not clog up the free ports. As for the SoTD I think it on GrapeShots end, I havent messed with any SoTD settings, and currently I cant find anyway to tone them down. It seems they update to fit their needs on offical and that's it. I have had that issue where my ship got shwacked in one hit. Ill have to investigate what you are talking about on the south east free port server. All the islands are prefabed by WC I may have to remove it on the next server update Thanks for the review and I hope to see you on the server!
  3. @Jatheish Here is another unanswered D3D forum post about the error that has no fix
  4. Im amazed to see how many times this has been posted on Atlas and Ark and @Jatheish still hasnt helped anyone with this error...
  5. Im getting the same fucking error now, and im trying every thing to fix it... I cant even load up on a server now because of this bullshit. Im running with a ryzen 2700x and rtx 2070 with 32 gb of ram
  6. Please fix last update, now im getting a low fatal error for D3D, never once I got this, now I cant even connect to a server...
  7. LowLevelFatalError [File:H:\YARKUpdateLIVEReal_SHADERS\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 176] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0005 - 'REMOVED') VERSION: 18.94 KERNELBASE.dll!UnknownFunction (0x00007fff17165549) + 0 bytes [UnknownFile:0] AtlasGame.exe!FError::LowLevelFatal() (0x00007ff7c73a4161) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\core\private\misc\outputdevice.cpp:354] AtlasGame.exe!TerminateOnDeviceRemoved() (0x00007ff7c776de49) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:189] AtlasGame.exe!VerifyD3D11Result() (0x00007ff7c776deea) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:225] AtlasGame.exe!FD3D11Viewport::PresentChecked() (0x00007ff7c77709f6) + 47 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\windows\d3d11rhi\private\d3d11viewport.cpp:303] AtlasGame.exe!FD3D11Viewport::Present() (0x00007ff7c7770f5c) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\windows\d3d11rhi\private\d3d11viewport.cpp:491] AtlasGame.exe!FD3D11DynamicRHI::RHIEndDrawingViewport() (0x00007ff7c777179e) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\windows\d3d11rhi\private\d3d11viewport.cpp:612] AtlasGame.exe!FRHICommandListExecutor::ExecuteInner_DoExecute() (0x00007ff7c77d35e1) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\rhi\private\rhicommandlist.cpp:249] AtlasGame.exe!FRHICommandListExecutor::ExecuteInner() (0x00007ff7c77d40a2) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\rhi\private\rhicommandlist.cpp:460] AtlasGame.exe!FRHICommandList::EndDrawingViewport() (0x00007ff7c77d583d) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\rhi\private\rhicommandlist.cpp:1374] AtlasGame.exe!FSlateRHIRenderer::DrawWindow_RenderThread() (0x00007ff7c89db7ab) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\slaterhirenderer\private\slaterhirenderer.cpp:498] AtlasGame.exe!TGraphTask<`FSlateRHIRenderer::DrawWindows_Private'::`27'::EURCMacro_SlateDrawWindowsCommand>::ExecuteTask() (0x00007ff7c89eaddd) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\core\public\async\taskgraphinterfaces.h:879] AtlasGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff7c731a768) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\core\private\async\taskgraph.cpp:942] AtlasGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff7c731991d) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\core\private\async\taskgraph.cpp:683] AtlasGame.exe!RenderingThreadMain() (0x00007ff7c77dff39) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\rendercore\private\renderingthread.cpp:265] AtlasGame.exe!FRenderingThread::Run() (0x00007ff7c77e02f0) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\rendercore\private\renderingthread.cpp:385] AtlasGame.exe!FRunnableThreadWin::Run() (0x00007ff7c73eb536) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73] AtlasGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff7c73eb408) + 8 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26] KERNEL32.DLL!UnknownFunction (0x00007fff186581f4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007fff1a42a251) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007fff1a42a251) + 0 bytes [UnknownFile:0] This is the error Ive been getting since this morning when I noticed a tiny update has been made to the game. **Note, Ive never had this error before on Ark or Atlas and I cant even launch the game** My PC specs: Ryzen 2700x (not OCed) 32 gb ddr 4 ram 3000mhz RTX 2070 (not OCed) I have the game on a 120gb SSD I played all day just fine yesterday no problems and today Im getting this error, Ive tried every "fix" used for ark, but half the stuff you cant do because the game doesnt have "cooked" stuff according to the error. I saw @Jatheish made a comment "we are looking in to it and this is a common error for unreal 4" What ever you have done with update really screwed me over and Im sure i am not the one.
  8. Bump, we have changed our server from a PvP cluster to a mixed PvE and PvP cluster
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