TL;DR - The solution of bringing claims back to PVE by just copying PVP claiming is horrible. Don't do it. Implement a proper PVE claiming solution or go back to lawless-esq until then. Some ideas for solutions listed in bold below. Please brainstorm ideas in this thread.
For Context here's a quote about PVE Claim Changes from Captains Log 23 (skip if you've already read it):
My stepdaughter and I have been playing Atlas on the PVE server since the first week the game launched. We managed to find 1 small place to claim and enjoyed having our little piece of land. When it was announced that everything was going to be lawless-esq type building everywhere, it was a little sad that we wouldn't have our own little plot of land for our 2 person company, but it would make building little outposts a lot easier, so we thought we'd adapt and be okay with the changes.
With the switch to PVP style island claiming in PVE just doesn't make sense. It reduces the total number of claims available and from what I've seen about what people do on lawless servers... they put down scattered floors or fencing post to make sure no one can build near their base... effectively making their own claiming system. That is what is going to happen with the lawless-esq style plan unless something is done to prevent this "claiming by structure" methodology.
What people want:
A slice of land big enough to build a home/ships and call their own without interference from others.
The ability to take time away from the game (i.e. 2 weeks) for vacation, death in the family, or medical reasons), without losing everything.
Problems with Whole Island claims on PVE:
Only those who rush to claim islands will ever own an island.
No mechanism has been stated about how island ownership on PVE will ever switch hands
We don't want to beholden to island owners who will likely want to:
Set high taxes to have the whole island to themselves
Destroy structures in the first 12-hours to prevent new people from settling on the island
Spam "claiming by structure" floors and fence posts to prevent settlements on their island
Effectively Whole Island claims on PVE will make the whole situation worse.
Problems with Lawless-esq style on PVE:
"claiming by structure" placement of floors or fence posts allow blocking others from building.
I've seen people claim larger chunks of the land of lawless islands than our single claim flag using this method.
Solution 1 - Lawless-esq style on PVE w/o "claiming by structure"
Prevent "claiming by structure" by some mechanism. Ideas:
Have structures below a certain piece count decay within hours.
Limit the number of independent structures per island to be something like 5-10.
Set a maximum area per island an individual or company can hold
Solution 2 - PVE Style Claims - Small island per Player
Have a "find a home island quest" where players pick a server (say B5) and have to sail to a GPS point where a small island appears and becomes their permanent home until they've stopped playing for a month, and then it goes away.
The island would be small, like the size of a current PVE style flag claim.
Lawless-esq or current PVE flag claiming could be used on normal islands
Solution 3 - PVE Style Claims - Current Style Claims but more limited
Calculate the number of beach claims available in the game:
If this is smaller than the number of players, then do the following:
Set the number of claims per person to 1
Set the number of claims per company to be something like:
1-5 person company: 1 claim per person
6-11 person company: 5 claims + 0.5 claims per member
11+ person company: 8 claims + 1/3 claims per member
If it's bigger than the number of players:
Set the number of claims per person to 1
Set the number of claims per company to 1 per member
Solution 4 - PVE Style Claims - Smaller Current Style Flag claims
Decrease the size of PVE flag claims to be big enough for
1 claim per person
Lawless-esq in all non claim areas with no "claim by structure" setups.
Balance building maintenance cost (assuming new feature I read about) to allow for enough resources to be put in to keep the structure from despawning for up to two weeks (allow for vacation and life events)
I'll probably have more ideas, but I'll add them later.
Please let me know if you agree and please brainstorm more ideas in this thread.