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Meercat

Pathfinder
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About Meercat

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  1. In polls options Express only yours opinion, they must be more common.
  2. Over the past five days, so many good ideas have appeared at the forum that all this will be enough for several excellent projects. Of course it needs to be tested and polished, well, what do we do? It will be very significant to see what we will receive on March 20 and what promises we will hear.
  3. about ships idea interesting, but too "a dangerous" for possible future detours game shows mechanics. On this issue can offer is: if on the ship there was nobody there for 3 days, then it starts VERY quickly sareti. If the ship is anchored at the island, then .. Next about one flag per person per island with 50% efficiency: - on a flag base will not put (and the pen from the proxy to tamiki will not be included) - it can still be easily built around the perimeter - this is not a dant no protection of resources and approaches to them. The author mentioned about admins on every server, which regulate his life. This is a good option, but instead of people far from the game, you can tie it to the game mechanics. All with the same gubernatori that will administer the life on the island. But in this case, a system of changing governors and protection from inadequate rulers is necessary. Protection can be in the form of a repair building, which provides a safe area, this area can be expanded by the construction of "small repair buildings".
  4. Better provide the ability to customize the chat window by itself. You can enter a tag system. Each one configures its default tags (by default all messages are sent with these tags) and separate chat Windows where there are white and black lists of tags. The system is not complicated, but it shows whether the developers pay attention to the MMO component.
  5. Тоже уточню ) Китов 4 вида, но открытия дают только за первое убийство 2 видов (эти два вида плавают на поверхности). 1 вид - нейтральный, водится на поверхности во вторых и четырнадцатых клетках. 2 вид - агрессивный, водится на поверхности в первых и пятнадцатых клетках.
  6. I do not like the idea of a rigid limit on the number of flags, so we have less flexibility in the construction (either you fit all your ambitions in a certain radius, or suffer). The idea of two kinds of flags is interesting. But do not limit the main flags to the number 2 (it is better to increase the cost by increasing the number). But then the second kind of flags on PvE is unnecessary. On PvE flags are needed mainly for: - protect your base; - protection of resources and approaches to them from blocking. It can be identified as additional opportunities : - obtaining benefits in the form of interest from their land., but in this case, we again return to the old system, when the island 1 - 2 small house and there is no possibility to build. In the end, I see the output in the form of a flag on the island expensive or flags on the ground around the base and valuable resources. (one can speculate on the possibility of combining the mechanics of a repair building and the flags of claims)
  7. I don't mind. With pleasure I read the ideas of other players, I will be glad to learn there for myself something interesting.
  8. With the current system, a gate will be built around the house, and there's nothing you can do about it. What kind of stealing on PvE? Build foundations on metal. As now on loveless put their homes right on the resource points.
  9. The more flags, the more expensive their content. I fully agree with that. But PvE needs a mechanism that allows you to rob other people's flags.
  10. Yeah, one sentence they won't notice. But if there are 100 of them, they will have to decide something.
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