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  1. I have to say I find some of these changes misguided to say the least. Why do we need more gold sinks when you're going to be wiping servers? How does charging gold for ship frames make any sense at all? Am I paying myself to make the ship? Am I nailing gold coins to the frame for some stupid reason? Seems like the devs are just making design decisions by tossing darts at a dart board or pulling random thoughts out of a hat. Granted, the trade mechanics seems like an interesting idea, though pretty much useless for me playing single player. Unless I can somehow trade with myself and generate gold? I was hoping at some point we'd get something like Medieval Dynasty, where you could assign NPCs to tasks and things like that instead of magical resource gathering buildings. You've got a good idea for a game but 20% of the content and depth to keep people around. I like new content but the balance changes are nonsense at best and irritating at the worst. Next time maybe you should ask your selves, does this change add something to the game? does it make it more enjoyable? If the answer is no, maybe don't push foreword with it? Just a thought.
  2. If it’s going to cost gold to build a ship, then EVERYTHING should cost gold. Why stop with ships? Walls, ceilings and items should need gold. We should have to really work hard to build anything and have it all cost money like in real life. No more spam, giant pyramids or useless gates because no one will have the gold to do anything except build ships. Heck we should be able to buy XP too! On that note, the best idea I read was a point system for construction. Apply that idea to every company based on members and the lag will be better and the spam will be gone. No more endless, pointless construction in PVE. Lastly, I have decided I don’t need a trade route. All I need to do is gather every map full time and sell them.
  3. I wonder you all don't see the idea behind this ramming ship. I mean it has 18 prefab cannons in no gun ports = max weight + 2 large cannons in the rear. With two (speed)sails and maybe a weight of 8000/20000 this will be awesome fast. Maybe you can drive 6-8 knots and increase it for short time to 12 knots? Keep in mind you don't have amunition for your cannons on board and you don#t have repair resources. So what will I do? I will build a brig with 3 handling sails(~120% speed) and 5/5 cannons with total weight reduction to full combat ready 3500/15000 weight. Yes that ship has repairs and amunition on board for easy 30 minutes fighting. If you don't know how to do this you should try some things. If i have a good shipyard i could even spend some levels on weight. I even don't need to use barrels to blow that one appart. But let me guess the devs focussing on PvP drive themselfes only PvE monster ships with 20 points skilled on weight. The thing with early access is that you get kickstarter money from your alpha testers who buy this game. But the way you do this early acces should be that you pay your testers for their sufferings. I played 1400 hours in season 3 and it was a great game once. It was really funny and needed lots of teamplay. Just fix the so often mentioned bugs and server issues. Improve the quality of loot drops of SotD and treasure maps. Let the players find shipyards and handling sails. SoTD >lvl 30 shoult drop more than green blue prints... just give high level ships a lootdrop according to their level. And maybe you don't give us rolls of mystical 110% garbage... what you throw away when it's gray. Testing the farmhouses now they stop of no reasons, they run but don't collect things... the warehouse is one day filled with 13k of all ress and the next day only 1k? Why don't all my farms on an island connect to my warehouse and why other warehouses could connect my farms? Fix and balance this. I don't believe the trade routes will work as intended. New land bases screams next wipe. But i don#t care because I probably don't play anymore as i quit after the season 4 start passed 3 weeks. I should have a look if my Pathfinder is even dropped below level 80^^ I am testing a private server with mixed PvE and PvP grids on the full 11x11 map. Suiting me much better than the rediculos barrel bomb wipes on the full PvP which effects your health in real life after a while.Settings are farming and XP 3x which makes the game much less grindy but i still like to do the grind jobs. An^d wtf I found out that now doing Power Stones does not give you 40 Discovery Points anymore? So you need to step on all islands to increase your max level? Did you know this means about 10 minutes driving from one island to the next if you don't explore the island a little bit... your game is no fun playing with lvl 50.... a sweet spot is ~80. I maybe shouldn't test Kraken or Yeti Boss fight because I will cry when this gives you now rewards than just 1 more dance move.... I wonder you all don't see the idea behind this rmming ship. I mean it has 18 prefab cannons in no gun ports = max weight + 2 large cannons in the rear. With two (speed)sails and maybe a weight of 8000/20000 this will be awesome fast. Maybe you can drive 6-8 knots and increase it for short time to 12 knots? Keep in mind you don't have amunition for your cannons on board and you don#t have repair resources. So what will I do? I will build a brig with 3 handling sails(~120% speed) and 5/5 cannons with total weight reduction to full combat ready 3500/15000 weight. Yes that ship has repairs and amunition on board for easy 30 minutes fighting. If you don't know how to do this you should try some things. If i have a good shipyard i could even spend some levels on weight. I even don't need to use barrels to blow that one appart. But let me guess the devs focussing on PvP drive themselfes only PvE monster ships with 20 points skilled on weight. The thing with early access is that you get kickstarter money from your alpha testers who buy this game. But the way you do this early acces should be that you pay your testers for their sufferings. I played 1400 hours in season 3 and it was a great game once. It was really funny and needed lots of teamplay. Just fix the so often mentioned bugs and server issues. Improve the quality of loot drops of SotD and treasure maps. Let the players find shipyards and handling sails. SoTD >lvl 30 shoult drop more than green blue prints... just give high level ships a lootdrop according to their level. And maybe you don't give us rolls of mystical 110% garbage... what you throw away when it's gray. Testing the farmhouses now they stop of no reasons, they run but don't collect things... the warehouse is one day filled with 13k of all ress and the next day only 1k? Why don't all my farms on an island connect to my warehouse and why other warehouses could connect my farms? Fix and balance this. I don't believe the trade routes will work as intended. New land bases screams next wipe. But i don#t care because I probably don't play anymore as i quit after the season 4 start passed 3 weeks. I should have a look if my Pathfinder is even dropped below level 80^^ I am testing a private server with mixed PvE and PvP grids on the full 11x11 map. Suiting me much better than the rediculos barrel bomb wipes on the full PvP which effects your health in real life after a while.Settings are farming and XP 3x which makes the game much less grindy but i still like to do the grind jobs. And wtf I found out that now doing Power Stones does not give you 40 Discovery Points anymore? So you need to step on all islands to increase your max level? Did you know this means about 10 minutes driving from one island to the next if you don't explore the island a little bit... your game is no fun playing with lvl 50.... a sweet spot is ~80. I maybe shouldn't test Kraken or Yeti Boss fight because I will cry when this gives you now rewards than just 1 more dance move.... *EDIT: Just loged in and still level 80 and 652 Discovery Points left. Maybe somebody knows if Power Stones still give 40 Disc Points as well as the essences? Also I had to log in with activated VPN due to the old bug maybe caused by wi-fi connection? Without VPN stucked in the loading screen on the Primagameldata_BP.
  4. This is about the dumbest idea i've ever seen for a ship. Good riddance Wild Card and your "I have no idea what we are doing" developer team.
  5. Currently my company is stuck in D4 in an infinite loading loop, on PVE no idea where i report this too! We lost our boat trying to sail thru D4 and since that time we cant log into D4, tried creating a new toon on PVP then logging back into PVE nothing just infinite load loops/
  6. 1. Regarding the ingame chat channels. If I have been mistaken in my characterization I apologize. It is meaningfully different for their to be channels created by devs or mods that allow access only to certain players, than for player created channels to have devs or mods belonging to and participating in them. I am not hand waving that distinction away so again if my characterization was in error I apologize. Also the ability for developers to have players report exploits through a channel that is not necessarily widely seen is also useful and valuable and I recognize that as a tool the team would have every legitimate reason to want to maintain. However, regardless of whether the channel is dev created or player created, these channels are creating a problem of perception. I did not pull this notion out of thin air. It is one that I have garnered from disparate sources going as far back as the spring. Players who do not know each other have spoken to me or discussed the existence of channels where megas communicate directly with the devs. You should be aware that this is creating and has contributed to a perception of favoritism towards megas amongst players who do not belong to large companies.I think the end result of this perception is personified by Talono, who sees every new development as catering to large companies regardless of whether that is it's intent or effect. I would suggest that going forward the developers should take some time to consider whether maintaining these channels outweighs this negative perception that is perpetuated amongst the remaining playerbase. Regardless of function or utility, the bottom line is that obviously you and Jat cannot afford to belong to or participate in just any player created chat channel that any player or company invites you to ingame, so inevitably this is going to lead to the perception of favoritism. 2. Regarding your explanation of communication channels as being organized into tiers, presumably with the forum being the top tier (fyi hubs imply a wheel like configuration, so describing something as being in tiers and then saying one part if it is a hub is a bit problematic and unclear, but I think I know what you meant), I must respectfully say that my impression over time of the way information is disseminated is at odds with what you describe. I'm the single most active poster you've got on this forum, so presumably I'm fairly active in reading said forums (I realize it's possible to read a lot and not post much), yet there are more occasions than I can count in 9 months where I learn something from someone which they came by from a non forum source like discord or twitter, and to the best of my knowledge that information isn't available on the forums but is highly relevant to the game. I think there has been some improvement in this area, but if the LiveStream Q and A thread is a pinned and locked thread at the top of the forums, why wouldn't a thread with a link to the livestream also be pinned and locked? I had to look elsewhere on the site to even find a link to the livestream you took questions for from the very forums you're not then posting that stream to. 3. Regarding other channels and feedback I think part of the problem is what other channels require of you as developers and moderators to do in order to gain value from those channels. Discord must be sat and watched in real time. Sometimes the conversations there be they voice or text may be useful, sometimes not, but you don't know unless you are there looking for them and focusing on them. The forums allow one to browse desired topics at any time, they don't require real time monitoring. Twitter is limited to 240 characters. The amount of useful feedback that can realistically be offered in Twitter's format I'm going to charitably refer to as small. The amount of that feedback that couldn't just as easily be offered here is zero. This goes to an important point. If the developers use Twitter more extensively to communicate with players than the forums, they are creating the impression accurate or not that this is the best place to get your feedback heard. This encourages players to communicate there rather than here. This has the secondary effect of creating the impression you don't want, or listen to feedback that doesn't fit into Twitter's extremely limited 240 character format. Twitter is useful for short pithy annoucements such as "servers back up" or "loved meeting you guys at E3." It's utility as a medium for meaningful feedback on a game's development is dubious imo. 4. I'm not going to comment extensively on the livestream since I haven't watched it. The second hand impressions I'm getting from sources I trust doesn't lead me to believe it would be a good investment of my time. Take that however you will. 5. There is most certainly the impression that some information is shared exclusively on Discord or Twitter and this is because as I've already referenced I'm one of your most active forum participants and yet in 9 short months there have been numerous instances of being made aware of important information from other players who said they got it from those channels when to the best of my knowledge the information was nowhere to be found on the forums. It seems to me that it would be a fairly simple procedure when one has information to convey to the playerbase to simply post to forums, then Discord, then twitter, so that every channel is equally informed in real time. I am less concerned about acknowledgement of receipt of feedback since I've always operated on the assumption most stuff gets read at some point, but the idea of a CM emoji response to a post that acknowledges it was read by yourself Jat or some other member of the team seems like a great idea. You're gonna read a lot of stuff. I would even venture to say a majority of it doesn't need or require any real response from the team other than to say "hey we saw that." I write more than my fair share of long winded screeds. I do so mostly in down time from work where I've got nothing meaningfully better or more pressing to do (God I love my job.) If you and Jat started trying to match me word for word in response, even I wouldn't consider that a good use of your time. 6. In summary I am less upset if it is true that there are no developer created ingame channels, as you could probably tell, this idea really burned my biscuits. However, I think the team should seriously consider that what you did describe is also problematic from a perception and fairness perspective, and the team really needs to weigh whether those negatives are outweighed by information provided through such channels about exploits. I would suggest that a means for any player to provide information about exploits that was widely promoted might be more suitable, since players in small groups are often just as aware of these things, sometimes even moreso. I think that the team has been slipshod in it's communications with players across different channels and has failed to properly prioritize making sure that the forums are as fully informed as they should be. This should be a fairly easy thing to fix, as it's mostly about one's mindset and habits. I think devoting CM or developer time to monitoring real time channels like discord is cumbersome and of questionable overall value since you are a small team with limited resources. I also think the team may not realize how the visibility of the emphasis it chooses to place on each channel of communication affects player choice of channel negatively away from the forums and towards channels less suitable for in depth meaningful feedback. Making it more apparent and visible that you are montoring the forums is a step in the right direction, but I think it's fair to say there is a perception amongst the playerbase that this dev team has a strong preference for other channels of communication, and that perception has consequences.
  7. Thanks, Well give that a try we finally found some land in the noobie area and are about to build a Galleon, well try and build some throw away skips and scout it out, good idea
  8. Ok lets try to keep this thread simple with direct answers to the devs about what we liked or didn't like about the stream and how it could be improved in the next stream in one month. Please don't start discussions about others answers and instead give your own answer directly to the devs or questions that did arise with the stream. So first thank you devs for letting us in on your plans and taking on the huge task of redesigning the game so we can have more fun while playing it. It was quit informative but also left a lot of points in the fog that need to be cleared in the next streams, or dev blogs as uncertainty isn't a good thing. So the biggest question for the community is about the Wipe. If you haven't decided when you will have a wipe please try to share Infos with us when you will not wipe. For example: We can tell you only there will be no wipe and release of a new map until the next live stream in one month and we will update you then if this has changed. A big point of concern is the pie chart of what you plan the game to become. I think you are completely right with that direction but since its a bit foggy what your ideas for the different parts are i will just name a few things you might want to clarify in later streams or dev blogs. The combat part makes up 25%, that is massive even surpassing those of most deathmatch games with no content besides fighting. So the concern here is please don't force combat on players that they don't want. Neither by throwing creatures or pvp at them or having quests like kill 100 monsters mandatory. Don't replace grinding mats of stationary object with grinding mats of moving objects Maybe your idea goes more into the direction of making combat more fun and rewarding so people choose to do it on their own? That would be the interesting part to share with us. The exploration part is tiny. I don't know but everyone i speak to wants more exploration and always new things to discover. Maybe you could shift a bit combat part to exploration instead and having more quests like finding an object or treasure in the world rather than kill x creatures? Maybe the combat and ship parts does include exploration and not just labour like transporting or farming stuff? You might want to point that out if it's the case. Another question you might want to share if you can, what are your artists and animators doing while no new content and only bug fixes is on the plate? Does your team have the luxury of switching ark engine devs with artists for this phase or do you simply not have distinct developers and all are more jack of all trades? No new content You might want to give us some insight on this, i guess you mean no new content like a new creature? But still adding new content like enemy ships and stuff you need to improve for the Phases like ships and gameplay? What happens to almost finished stuff like pirate encampments or the cat, will those be hold back for a while or are they still coming, wasn't really clear if the new plan makes the already announced other plans obsolete. And finally questions about the steps of the Roadmap. I can tell the roadmap spans a long time period and a lot of stuff especially content gets postponed beyond it. Will you or do you consider to expand the EA phase of Atlas beyond the planned release in about 18 months? Also does it mean new content is only postponed rather than cancelled? Technical The first phase actually is never ending in game development so i guess you meant more to implement a brief technical redesign to improve the game in general during this phase rather than create a final balance and fix all bugs? Another question about the technical part, are we talking about polishing or streamlining? As streamlining usually means a game that runs better but plays worse by limiting features and quality. Maybe you can share this, is xbox support an integral part of atlas or an addition, meaning will xbox or console compatibility limit the performance and options on the pc like it does with many other cross platform engines? Ships When you say new ships is the core of the game and the most complicated part shouldn't you have developers to work on it right now? Just so it doesn't fall of the plate when you try to fit it in later in the development when additions are more complex and conflict more with balance and systems? Kind of like build the game around the ships as its core feature? Maybe it gets more clear when you can share more Infos on Phase 1. World redesign Same as with ships, wouldn't any balancing changes now be futile when you implement a new map that plays completely different later? Are you planning instanced content dynamically adapting to player numbers and strength and/or level based zones? Finally i have seen what you achieved and are confident you will do everything you planned in the right way, these are just some question you might want to clarify to give players a better insight of what is happening with the game and allow them to plan ahead better. And now what i really like about the new plan and live stream. You shared Infos that show us the future direction of the game which is awesome and give us some insight of your work Also you showed us you consider all ideas from the forums even complete redesigns which opens a lot of potential for the game. The focus on ships and ship content is exactly the right way to go to make Atlas stand out. Also the idea to achieve it by adding content rather than removing stuff, i wish more developers would do it this way. Also sticking to the mmo idea and making Atlas a game of it's own kind, your dedication to the game is impressive I am very happy that you consider to implement a living world and events, with the server structure the game uses we could be having different and dynamically changing experiences on every server and generate something really unique that no game has achieved yet. We also have to see that Atlas has not only the potential to be a good mmo, it has possibilities that other mmos do not have and can become a really awesome experience like never seen before. So far i experienced everything you did had high quality and a lot of thought to it, going that way for the missing parts and the missing gameplay Atlas would become an awesome game i would gladly buy many addons later and stick with for a long time. Also it might be subjective but you all seem more relaxed now, it's good to be able to sail a calm sea for a while after going through rough waters. Dont let the sea throw you around just keep sailing and arrrrrive finally at the place you dreamed of
  9. [World map] Well the problem with limiting Freeport to low-level is, that everyone has to leave in like the first hour. The goal is to get higher level quick to get the build skills you need. At that point we only need ONE Freeport as a start-server. The use of Freeport would be non at all, just for Level-8s to not get smashed while doing their Ramshackle Sloop... What about buying NPCs? What with the trader - just travelling traders? My guess is they have to decide what they want for the gameplay. Shall it be full loot pvp than get rid of the Freeport save zone. They would have to (FINALLY!) rework defenses to actually work while offline (or put in some kind of condition based protection, like the Island Fort idea). Shall it be the LastOasis approach where you log off your ship, than make it a structure-limited (ships are logged out = not rendered) save zone. That would also promote ship PVP as in you still have a ship when you come online to PVP with... It would mean we have to "accept" you cannot wipe anyone fully (which is what we use the Freeports currently anyway already)... It would need to be limited to something like no crafting in Freeports, so you have to get into PVP area to build and rework ships... The Freeport could also double as a server market so all offers can be found in one place. It could be an option to make a special Port structure that you can build on your island which allows you to log out/in ships. There could be a timer on it so you cannot save log instantly and you cannot pull out ships instantly ready to go - give it like 15mins maybe. There has to be some form of invincibility so the Port cannot be destroyed and all ships with it. It could also double as a player spawn point (we accept renters!) and a market. Could be also a connection point for the planned NPC merchant ship routes. [Player Islands] It just says that one character can have one company therefore "company" can have as many islands as they have characters = accounts payed. Alt-accounts it not something impossible in Atlas and in use already. So a company island limit does not work as a hard limit, same with any company member limits or alliance limits. So please do not go down that rabbit hole of "limits, Limits, LIMITS!!!" does not work and only hurts players that stay true to the idea of such limits and keep small and easy to kill off.
  10. imo the pets on themselfs are not a bad addition, but the sailing and pirating has been left soooooo abandoned that is inevitable to compare and deem pets as unnecesary content, but content is not the main problem in the game, i think the problem is the lack of common sense, lack of good priorities critera and the most basic psychology principles not being even considered when implementing stuff, like: -skill tree: good idea -well impelented?: no -blue prints: good idea -well impelented?: no -Progression: super good idea -well impelented?: not even close etc etc etc we as humans cannot avoid looking at the neighboor's grass when its greener than ours (even i had one or 2 rants about pets being op and getting too much attention from the devs), but rather than wishing them bad we should focus asking a balanced investment of time in the different aspects of the game, yet again if the devs are too busy planning their xbox cashgrab and the new ark expansion well.... then the problem rather than pets is probably greed.
  11. You still got no idea about the game because u don't play it. Or do you write to Porsche too, if theyr brand new carrera don't fit with your opinion? Please shut up! Don't write about the playerbase anymore. Nobody interests for that. Not even the devs and u know that. And don't shoot against others just because they got "white or black" in theyr names. Or are you a fucking racism douchebag?! So come back to OP: Charts don't say anything about the buisenessplan of GS. I wrote it down a few months ago and repeat it just for you again: you and I, we both have absolutely no idea about the devs roadmap, budget, goals or something else. So why should you, I or someone else who is not in this company know about it? Stop opening each week a new thread about the playerbase, wipes, crossplay or something else you got no idea about. No one wants to read it and no one cares about. Come back if you got something new, interesting to tell or if you get in trouble with the game or the gamemechanics. Then we can talk together, find solutions or WTF IDK... And why do you have to copy always the entire text of someone? Do you think we like scrolling half a day up and down in the forum? Dude this is playtime we all loose because of reading your bs.
  12. So here we go, You have builded up your hard leveld galleon, sailed all the mats over to build your mythical gally, 200% planks/ gunports you sail out, you find a common brig that rips out your whole side with 3 barrels.... wtf is wrong with this developers/ game? what is the idea behined it? can you please state your reason behind this move? i found it stupid since barrels where always hated from the start. then oke. but also instant crew puckels? please for the love of god i play this game from day 1 season 1 and i was hoping the game would become better every season and i keep saying this every time. but i am now thinking of stopping to play. this game in total. please please please tell us about your idea's behind this.
  13. The problem is that the initial game concept (not what was promoted) failed spectacular. Not the bugs, not the performance - we are grown-up ARK players and been there done that... After the concept with the claim system failed, they did not know what to do... completely lost and open to any idea... So they asked for advice from the streamers and large corps - they could bring in more customers and would stop complaining in streams... Obviously not the best advice, we got a broken land PVP out of it, which is still killing the player base, even after the claim change and peace timers... After that it was back to the roots - lets make Atlas more ARK and bring in more tames every patch so people might like it, it worked for ARK - unfortunately the ARK players in Atlas are not here for the tames... So the concept failed, the claim system failed, doing what the influencers told them to do for them failed, ARKifying failed, maybe the XBOX release may not fail? Looks like they are so scared now that they don't do anything in fear of making the next obvious mistake... So we remaining players can scream as loud as we want, what is wrong with the game and what could fix/better it. They have no idea what to do and fear outside ideas could again back fire, so better not do anything, can not do anything wrong... No wipe will help, no new unwanted OP tame will... Fix the land PVP would fix most of their player base and performance problems (cant help PVE, because this is not a PVE game and never can be). If land PVP would be balanced and tames not overkill OP, players stuff would be "saver" and not need 50.000 structure that still not help, apart from generating "defensive lag"... If stuff would be save, ships would be used more in sea PVP, because they are not always and easy sunk while offline... Think about the patch to put claim flags on sea level... Guess it was an idea by some streaming Offline-Raider friend of the company, complaining he cannot raid the mountain bases at his convenience - the only thing that seems to work somewhat as a defense... thank the G.O.D. the screams from the actual player base were loud enough and scared them to not do it... as if they did not know that their land PVP was so damn broken, that they had to be told how stupid the flag change would have been WITHOUT FIRST MAKING CHANGES TO LAND PVP. My guess is the servers would be empty now if the flag change would have been implemented... so if the XBOX release will not help, the sea horse just might... not, meow!
  14. yea this is getting pretty sad. such a good game. such un educated programmers they really need to hire a team and team leaders who know what they are doing. this game has had very bad glitches from day one. that they have no idea how to fix. like for instance our tames gone poof off our ship when we zone to a new grid. this has ben since day one. is it because they are lazy. I think not. it is because they have no idea what to do or how to fix there own game. instead, hey guys since we cant fix this, lets spend time making farmhouses that will help ruin and lag the game even more. that will be the solution. we will create more bugs to keep there minds off the old bugs
  15. Hi. Since the Trade Winds update, I have been experiencing a rather annoying bug, which is making part of the game quite difficult to play (Xbox Series X). When I sail through a grid border and arrive in the next grid, my NPCs manning the sails are removed from their positions. I find them standing up against the masts. When I go to them and open the command wheel I get no option for them to man any sails. Furthermore, if I whistle for them to follow me, they will run right past me and congregate in the centre of the ship. Furthermore, with the NPCs removed from the sails, I cannot slow or stop the ship. Oddly enough I can whistle for the sails to close, and they do, even though the NPCs are not manning them. However, the ship refuses to stop. I have discovered this work around to stop the ship and to be able to have the man sails command reappear in the command radial wheel. I simply log out and back in again. Now when I approach the NPCs I get the man sails command reappear, and the ship will stop. If the NPC is near an unmanned sail, I can use the man sail command now, and he dutifully will man the sail. However, if there are any sails that are not near the middle of the ship, say the forward-most sails on a galleon, I cannot get the NPC to follow me to that sail, as they refuse to move away from the centre of the ship, even with lowest follow range selected. I have found a work around for this too. If I have the NPC follow me and I jump over the side into the sea, the NPC will follow me. I then swim alongside the ship until I am below the mast I want the NPC to man. I can then face them and get them to man the sail by calling up their man sail command in the radial. If I jump into the sea with a NPC following me, and I then climb back onto the ship with the NPC still following, he too will climb back onboard, but then immediately run to the centre of the ship and remain there. I am wondering if this behaviour has anything to do with the fact that we can now get water creatures to follow the ship. I have found nothing elsewhere that suggests others are experiencing this too. Are there any other players out there with this same bug? I have submitted a report via the reporting system, but unfortunately you never hear back from them, so I have no idea if they received it, if they know of the bug, or if they are working on it. Any advice would be appreciated. Thank you.
  16. I really like this idea. To many options hurt the game population IMO. Single player is a bad idea. The private servers bad idea. Dont get me wrong thats how i played Ark, single player or a private server with wife and some friends. If the goal for atlas was to make a MMO... being an ark clone is not the way to go. The last MMO i played was ESO. Huge fan of ES series. ESO did a lot of what the OP suggested. There was an area that was PVP and an area the was PVE. And what you did in the PVP area affectes your PVP. Other MMO's like Aika had the same thing, a pvp and a pve side which one affected the other. Its not a totally new concept. I think if they had that mentality, basically force people to become a community, rather then allow every one to play in a protective bubble of seclusion it would have been a lot healthier in the long run. I think it would even have forced the devs to fix bugs/hacks/exploits a lot quicker as people who still want to play could be like "well guess ill just play singleplayer".
  17. I'll give this one last try after which I'll just have to give up if you can't manage to stop deliberately misunderstanding everything I say. When you post your comments here, you are trying to make a case to everyone else who is reading the forums. I'm one of those people, so I get to respond to it. That's how the forums work. No, you don't get it. I like young people just fine, and If I weren't interested in the social aspects of the game I'd be playing single player. I currently play in a zone with a good group of people, all the islands allied, all fun to hang out with and interesting in chat. When you mix ages and backggrounds in crowds, people are expected to behave differently. Lots of people "get" this. Some don't. It's much easier to run into the ones who don't on the pvp servers. I read your suggestions. I also read the very first post of this thread which thinks it's a great idea to just squash all the existing servers onto one server, and I object to that. Is there anything about your idea that can't be implemented by doing it on one pvp server? I didn't see anything at all preventing that. That's what I recommended you try for if you're going to try to sell this idea to the devs. You'll get a lot less pushback from pve players who want no part of it , for one thing, and for another, it would get a real test before it's inflicted on an already diminished playerbase. If you choose to do this, you might want to discuss that in the pvp forums just to make that clear. If you'd like to respond to this, please respond to the actual points I've made rather than attempting to paint me as someone who hates young people, is not interested in social aspects of MMOs or whatever other personal remarks you'd like to toss out about a person you know nothing about. If you continue to talk about ME rather than my ideas, I'm done, because
  18. Before the wipe they originally were going with the idea of no claims on PvE and with that they were going to have a structure decay mechanic where you would need to fill a structure with the required resources to keep the structures refreshed, kinda like the claim flag we have now and the gold. It seemed like a good idea on paper as you could stock up on resources if you were going on holiday without fear of decay timers. But when they changed their mind and introduced a claim system that idea went out the window too. There's definitely different ways of handling it besides making people play 24/7 365.
  19. Yeah but factions weren’t my idea and I’m not going to pretend that they were. I hope Grapecard gives them a try because it seems like an idea that could have merit, but it would be a @#& move for me to mention them here as if they were my own idea, rather than leave them for you to bring up.
  20. Cool idea for a business. Too bad it's centered around a game that's in Steams top 100 worst games.
  21. Hey guys, first, sry for my english i have two questions.. 1.) with wich command i can deactivate on the freeport the bis decay? i dont will there a decay... i will create there a market for everyone and ill create there an port, but everything demolished after a few hrs.. any idea? 2.) i created a map, but i cant i play on the starter grid with only one isle (freeport isle) because i have more as one isle, i cant start everywhere, but i will start only on the freeport.. i cant find anything and every guide didnt running with the freeport start only sry for my bad english, i hope u can understand me.. question 1 ist really important for our rp server please help me thanks mates o/ IN GERMAN: hey leute, Ich brauche Eure Hilfe! Hätte da zwei Fragen 1.) Ich habe einen RP Server und würde gerne am Freeport bauen und als Marine dort leben und den Leuten einen Platz / Markt anbieten. Das Problem, wenn Leute dort mit Ihren Schiffen nächtigen (oder auch meine Bauten) haben einen erhöhten Decay und es zerfällt alles über Nacht.. Kann Ich das deaktivieren mit einem Befehl? Deaktivieren des PvP sowie PvE Decays hat nicht geholfen 2.) Habe einen Guide gefunden, wie Ich meine eigene Map erstelle. Es klappt auch tatsächlich alles, nur eines nicht. Wenn Ich auf A1 (2x2) einen Freeport verbaue und auch andere Inseln (keine Freeport Inseln) habe Ich dennoch diese Inseln zum spawnen für neue Spieler zum auswählen.. Das würde Ich aber gerne nicht so haben.. Würde gerne als Auswahl NUR die Freeport Inseln haben wollen in diesem Grid. Derzeit habe Ich dieses Problem gelöst, indem Ich in diesem Grid nur EINE Insel habe, die Freeport Insel Das etwas Verschwendung Hat da jemand einen Tipp für mich? Habe einige Guides durch, jedoch geht keiner darauf so ein, das dies funzen würde Wäre Euch sehr dankbar für Eure Hilfe! LG
  22. I am not going to argue that George. You might be right time will tell. It is not the original development team as you have acknowledged in some of your previous posts. Coming from a programming background I can assure you that working out bugs in code written by someone else is no treat... In my opinion they would be better off taking this awesome game idea and starting with a clean slate. But my opinions were never popular.
  23. I logged on this morning to find my entire base has been walled in by the company Los Pollos Hermanos in E4. I can't access the majority of my tames, nor can I leave my base unless I use my ship to sail out. I created a ticket but as soon as I hit submit it said "solved". No idea what to do now =(
  24. I am still out of company no idea what happened one person logged in he was still in the company and as soon as he bedded to main island he was out of company. The company CEO finally got logged in. He was in company and he checked the logs everyone showed as still in company. Then he lagged for a few secs and he was out of the company
  25. I really like the idea of WPE, that is something I was hoping since almost the beginning of the game, awesome it will be added. Though, I came with an idea : Make different kind of WPE, make a "company like" Here is the idea, instead of having everytime the same WPE but with different difficulty/size, make different WPE Company, with each their own skins/flags/constructions type. Here are some fast exemples : Blackbeard company : Pirate theme, pirate skins (Cloth and Hide armors), weapon : pistol/saber/throwing knives, special tactics : like to board, use Harpoon, mainly alone at sea, very aggressive. Royal Navy company : Marine theme, officer skin, weapon : pistol/saber (or special skin ?)/carabin, special tactics : mainly in groups, defensive. Asian company : Asian theme (japanese ?), Hydra Heavy skin, the new sail skin, weapon : sword (katana skin?)/pike/bow/crossbow/fire arrow, special tactics : like to use fire a lot (...) WPE Company would fight eachothers at sea, some kind of special event. Make the WPE Company live in their own region, so you need/want to travel a lot to discover every of theses WPE Company. All thoses region would become even more unique. Having to fight the same type of WPE everytime will become veryyyy boring. If their is many WPE Company, it will become unique everytime (I'm not saying that it needs 1 company per island, hell no, but 1 company per region would be very awesome) (edit : By region I mean "Tropics", "Desert", "Tundra"). Let us participate to create/image thoses WPE Company As we all know, some of Atlas players are very talented to create/imagine, just look at the Show 'N' Tell and see how awesome things emerge from it. Make a contest like the Show 'N' Tell, where people would give : Company name Theme Flag (with image) Construction design exemple (with image) Ship design exemple (with image) Lore/story behind the company For the more talented one, draw all the concept art if it doesn't already exist in the game, and if it's really awesome, implement it in the game with Atlas Team (dunno how hard it could be ?) The contest would work as a Show 'N' Tell, people send their proposition, and as for Show 'N' Tell, that's the Atlas Team that choose the winners. (so no troll as "Area 51 with Naruto Runners flags, even if it's funny, that's not the point here. It also let the Atlas Team choose to not break the actual lore of the game or everything) FURTHER Make quest through WPE Company If you completly wipe a WPE Company, you win something (dunno what, it could be a skin ? a skill ? else ?). All WPE Company have one main base with their captain (a mini-boss ?) Each outpost you destroy/claim, the more the main base become vulnerable ? Be able to interact with company ? Buy things ?
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