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  1. Hi, Just looking to get information across and shared. We live at O3, the island has plenty of resources, but sometimes we need massive amounts of mats and our island may come short on providing them. So, I’m making a thread to see if we can share the best farming regions on the map. Our island is pretty good when it comes to wood, it has some bamboo, so the wood is pretty packed and we don't need to travel for that one. But we do need to travel for thatch, fiber and metal. BEST KNOWN HARVESTING LOCATION (*to my company on O3) WOOD (softwood and wetwood), Bolmond Island Softwood is pretty packed into some bamboo shaped trees (they are not bamboo), and elephant can get a few thousand wood in a few minutes, easy to get galleons when x2 is available as this wood is easy to harvest specially if you have the attack buff. The island is pretty tame too, just an eventual lion or wolf here an there. THATCH (fronds) : A5, Millercona Chain. There is a little town by the big bay in the middle, inside the town you can easily get over 100,000 thatch in less than 30 minutes, bring a bear and look for the leaves on the ground, it will get fiber and some wood as a bonus. It's lawless and has some buildings on it, so access may be blocked soon. FIBER (hemp): O4, Chelpids Reef. This island is littered with fiber, a bear can easily get 100,000 fiber in just a few minutes, a friend and I did a 30 minute trip and got about 250,000 fiber, we lost about 100,000 due to a bug (game crashed while underwater, corpse vanished) but the effort was so low it didn't matter. METAL (copper), Jamstino Enclave. The island is lawless, it has lots of copper around the middle, we've setup a forge in the place to make thousands of ingots. METAL (tin, cobalt), D1, O1, A1. We have seen that in general metal nodes are abundant in polar regions, lots of tin and cobalt, pretty useful if you are crafting cannon balls, since they usually have pretty good spots for coal and flint nearby. GEMS (ruby), Livernia Chain. In the middle of the island there are about 10 ruby nodes, each may give about 500 gems when harvested. Hope this information help if you are around the sector, and hope other people can share their harvest spots. - CID
  2. 3 times 5k gold giveaway this weekend? LF razor, wolf and lion stats, offer us everything
  3. Uploaded : 14p food lion 13p stamina horse 12p weight horse 13p stamina ostrich 12p stamina rhinos Upcoming next : wolf 12p food and much much more stay tuned Sterk - CLP
  4. Could we have some more new tames added, would be nice to see it as varied as ARK is tame wise and also could you spawn in more colourful varities of animals. -- Buffalo -- Camel -- Zebra -- Owl -- Maned Wolf -- Lemur -- Gorilla -- Otter -- Cheetah -- Chimpanzee -- Kangaroo -- Jaguar -- Okapi
  5. More more more new stuff new stuff . So i want a lot money i want live on the planet mars i want Tesla i want that that i'm an snowflake !!!!!!! OK here's what i want to see next update 1. Less new stuff more bug fixes 2. better optimized graphics (i dont think i need Titan RTX to get 60 fps) 3. wild animals better balance (lions cant fly really) 4. wild animals placed in right areas like elephant u get at tropical area and wolf living more colder area also bear, at moment all is like one big BS 5. fix spawning times, its not fun if i kill one lion and almost instantly its back with alpha friend I can put here in list a lot stuff more what really needed to be fixed or rebalanced before adding new new stuff and new annoying bugs
  6. Hey all! Just wanted to take a moment to discuss the direction of Beastmastery and offer some suggestions. As I’m sure most of us realize, probably the most important factor in a game like this is staying power. It must have depth and feel continuously rewarding to play or else eventually people will burn out and leave. To shore-up these elements of the game I believe it will be critically important to focus on fleshing out each individual Skill Tree with variety, careful thought, and a level of nuance that rewards dedicated effort over simple dabbling. In light of that, I’d like to present some ideas for the ongoing Development of the Beastmastery Skill Tree and particularly looking towards Phase 4 of the roadmap when it will be overhauled most extensively. No question, what we currently have certainly covers all the initial bases, it creates (mostly) sensible progression tiers, it provides some extra perks in particular areas, and its Skill Point costs are pretty well balanced. I like to think the return is (perhaps over) adequate for the investment. That said, there is much room for growth and improvement. Here are my thoughts on how to make Beastmastery rewarding and fun for long-term players who are willing to invest the time and effort. I. When considering balance with non-Beast Tamers, I believe that having them sit around the effectiveness of Masterwork Tools and being surpassed only by Legendary and Mythical and perhaps specialized structures that can be manned by Crew Members like a Sawmill or Mineshaft seems reasonable to me. If the intent is to balance the game such that no one path is the ONLY optimal path, then tames shouldn’t be nerfed into the ground, but should compete with hand tools into the late game. II. Multiple capture and restraining aids to help with the domestication of various types of animals. Lassos, Muzzles, Corrals, Bird Cages, Cage Carts, and On-Ship and Off-Ship holding pens for transporting wilds would all help to make the process more interesting and improve our range of capabilities, which in turn makes the role of Beastmaster more robust and worthwhile. III. Rare colors for each of the creatures to add cosmetic value to certain entities spawned through the RNG system. IV. Creature Variants that only appear in certain biomes or under certain conditions (such as when the RNG system rolls a max-level for example). These variants could essentially be “copies” of the original, but with a different visual appearance, some stats tweaks, and maybe some new mechanics if you’re feeling generous. An example might be a Polar Variant of the Lion: Snow Leopard, which has a sneak mode that massively reduces enemy aggro radius and adds a pounce attack, or a Max Lvl Variant of the Chicken: Duck, which lays Eggs that provide a different Vitamin type, etc… V. Creature Variants and Traits that can only be acquired through multi-generational breeding. My suggestion would be an A, B, C, D, E, allele system tied to each creature. The RNG system will roll a random letter for each creature it spawns, and you can breed those with certain letters in certain positions to bring out new traits, possibly sub-species, rare cosmetic patterns or colors, or a stat boost. Basically, you would want to line-up five matching letters to bring out a hidden trait in that species, five A’s might bring out a hidden color, five C’s might bring out a new texture pattern, five E’s might bring out an entirely new sub-species, the only way to find out is to do it. And the best part is that Grapeshot can dynamically add new alleles to isolated populations or to the species globally as the game continues to develop. You could also add a Skill Tree that allows you to see what alleles are present up to a point, for example, Tier 1 lets you see one letter, Tier 2 lets you see three, and Tier 3 let’s you see five. If you really wanted to make in interesting, you could even add a sixth invisible allele that can never be seen, but if matched with the other five brings out the rarest and most powerful traits of that creature. Like a horse being born as a Unicorn or something… Basically this system would make Breeding a more fascinating undertaking that requires careful planning, time investment, and deduction to take to its ultimate limit. Being able to breed wolves into Wolf Hounds, or horses into Clydesdales, each with different statistics and abilities would add so much interest and staying power to this aspect of the game. VI. Cross-Breeding between compatible Max Lvl specimens. Example Max Lvl Tiger/Lion to produce a Liger. This would be an extremely high Tier Beastmastery skill that would produce superior off-spring that are more difficult to raise to maturity. VII. Various expensive perks that reward you for heavily investing in Beastmastery such as Primogeniture: the ability for offspring to rarely inherent a leveled stat rather than a base stat (but in exchange the stat is locked), or Thoroughbreds, which allows you to raise offspring with a certain number of level-ups immediately available rather than having to be gained through experience, or perhaps Dominion, which allows you to temporarily tame a wild creature instantly, Wild Whisper, which causes predators to ignore you unless you provoke them, etc… There are a hundred things you could do. VIII. Special Skill Trees, simple, 5-6, node skill trees exclusive to Crossbreeds, Variants, or Sub-Species, which become can be purchased with points obtained by reaching certain levelling milestones, maybe 45, 65, 85, etc… IX. Adjust Shieldhorn and Razortooth abilities to provide them with a reasonable means of surviving and sustaining populations next to the incredibly dangerous Golden Age Magifauna. It makes no sense for them to live there as it is, as they have no adaptations to counteract these vicious creatures and constructs. Perhaps some form of magic/projectile nullification barrier for Shieldhorns, and maybe a Silence effect for Razortooth roars plus a Magifauna Dmg Buff? X. Special Events: Migrations, Mating Seasons, Hibernation (for bears), Red Tide (for seahorses), etc… Special events that affect the behavior of animals, their spawn levels, their spawn locations, perhaps produce wild babies or having a special effect of some other kind, like hibernating bears actually levelling up without being tamed, or seahorses becoming tamable when they come to the surface for Red Tide… Things like that that make the wildlife feel more alive would be fantastic! XI. Breeding Overhaul: I think everyone will agree that considering all that’s happened over the development of both Ark and Atlas and all the feedback you’ve gotten from us players it’s time for some serious adjustments here. It’s simply not right to have a system in place within a video game that requires well-meaning people to dedicate unhealthy amounts of time or make changes to their real-life schedules to accommodate it. It’s supposed to fun, we shouldn’t be losing sleep over it, or losing jobs, or getting divorces just because we care enough about your game to actually dedicate the time you’re asking of us. Wildcard and Grapeshot bear part of the responsibility for every negative outcome that has resulted from this system, and I think it deserves some serious consideration. My suggestions are sweeping, but simple; allow mother animals to nurse their young and provide for all of their needs without exception for the duration of their maturation time. In exchange, the mother receives a debuff that weakens it and prevents it from being ridden until the baby is matured or until it is manually brought out of “nursing mode” via radial menu (which also returns the baby into player care). There is a cooldown to enter nursing mode, and to leave it also requires a short wind-up. Imprinting takes place over the first two hours of the baby’s life, maximum. There is no reason to ask any player to dedicate more time than that. These changes would make breeding accessible to everyone, and it would completely eliminate any requirements for unhealthy dedication of time. Those are my main thoughts on Breeding and Taming for now, I may come back with more later. Let me know what you all think, and if you have any ideas for potential Variants, colors, patterns, or Sub-Species, please share! Edited Thursday at 10:32 PM by CyanicEmber
  7. They Wanted to make them less Important After the new lead Designer took over, so guess he will be making Atlas Atlas And Not Ark 2.0. i would love them to Change tames to what they were like in the Release Times. Only tamable with Thread prefered Food And also half taming Speed again. I Liked it that a Wolf could kill 1-2 Wolfs And then was almost dead because they were kinda the Same strength as the wild ones. What i would like would take the 30% resistance away from imprint Buff And legt some tames have an armored saddle Version or so.
  8. While it seems like everyones still in standby Mode, i have been making a few changes to my playstyle. While i Used to Feed all carnivores with meat i gathered with a razor or Wolf,i just switched And got myself a bow And a Armor And just been hunting that way,Takes longer for sure but also way more fun^^ also did some water skiing, killing the Dragon with bow And arrows on a Horse
  9. The 2 main reasons i stopped playing ATLAS was the taming and the stone structure recipe change (it took a couple hours at high wind to get sap so me needing so much organic polymer for stone structures was annoying), the rest of the mechanics were fine and i actually didn't mind them. Change the taming mechanic and with some bug fixes you will have me and some more people back! (and by bugs i mean the wolf you spend hours taming doesn't just fall under the world) [You don't need to change the taming it is just a request, thought i would say it before someone comments about it!]
  10. 1 ) Notifications players join : need to remove that . This functionnality break game because we are spying all times and everywhere in game with many website like battlemetric ( https://www.battlemetrics.com/servers/atlas ) . After all players on official server must rename their steam name like "123" .... And remove that will increase a few your performance at connection server ... 2 ) Gliders : this feature must be rework, i think all players know why now, stop at the air bombers fleets !!! 3 ) Setting Cannons, swivel, ... : adding an option for targetting pathfinders, tamed animals and wild aggressive animals ( like cobra, lions, wolf, ...)
  11. Thanks for the updated explanation. Much clearer and look forward to seeing this all play out. I know it's a ways out, but phase 3 and 4 sound like the game my friends and I thought this would be. I hope survival is increased a little more than the graphic shows though. I know I'm in a minority here, but I miss docking on an island in 1.0 and having crazy wolf packs led by an alpha, or triggering an alpha horse from across the map. Hope to see some islands with higher environmental difficulty that aren't Golden Age, like that again down the road.
  12. In the opinion of everyone in my company and pretty much everyone on the server I play on, the current environment system is broken. Even with ~30 fortitude, a vitamin buff, cloth armor, two levels of armor temp tolerance, a parrot and with the indoors status, I was taking damage from a heat wave. It's patently absurd that such levels of preparation are needed to be able to survive the night, sleeping in your own bed. Another guy in my company had both hot and cold debuffs at the same time (not the wolf protection buff, we checked that). 1. Extreme weather events should be rare, not once an hour. 2. Too many places have ridiculous temperatures like -120 degrees changing to +45 degrees within 15 mins. 3. Spending 20% of my points in fortitude should mean that I can deal with all non-extreme weather. As it stands, I can't see much reward for having spent my points there. Most players in my company just put their points into carry weight and HP for that reason. 4. The vitamin system remains far too finicky to manage. Most players in my company don't bother anymore. If you're not regularly taking bodily damage, it's almost impossible to maintain the buff. When you do lose it, you lose all of it and need to rebuild it over 30 mins again. As mentioned above, the main reward is pretty much useless with the ridiculous environmental effects of the game. Vitamin surplus and deficiency take months and years to develop IRL, not minutes and hours.
  13. EU PVE - The Whales Solitude... Grid B5 - Asgaards Bay at the flag. 14x Bears nonbred - 400g each. (2x 600g) (4x1000g) 10x Bears bred low - 30g a lvl 2x Elephants nonbred - 500g each 2x Giraf nonbred - 500g each 2x Rhino nonbred - 500g each 1x Wolf nonbred - 350g each 2x Horse nonbred - 350g each 1x Crab - 2000g each 5x Razortooth eggs 10k each (25-40) 200+ stam 10x Lions nonbred 500g each 10x Tigers nonbred 500g each Shops: Myth shipyard bp's. Armor bp's. Ironwood and Twigs DiscorD: https://discord.gg/WT7pEec
  14. Sorry to hear that. I remember what it was like before having better tames, it was a real uphill struggle for sure. If you are playing solo, taming can be even more annoying. It is Always better to have a second person as "guard' to help out with unwanted predators disturbing. Other tip is to wear plate armor if possible. Also I have noticed that some Islands are a bit more difficult in terms of more predator spawns and more alphas spawning (sometimes it even seems bugged). I haven't written down which Islands I have found "easier", but you could try a few different ones. On our very small island there are very rarely predators and alphas, I have seen alpha rattle snake and wolf only once, in a months time or so. I usually run around naked without weapon or bear. there are a few bees but i can run from them or carry a sword. On the beach there usually no bees at all. There are bears there so if you wanna try that island you could. You might have to kill bears to make high level spawn tho but maybe you know that. It is in D11, on the East side in grid, the third island up, if you count/see from bottom grid line. If you are in EU pve I might even be able to give you a nice bear, I have quite a few of them. Just the other day I found 2 abandoned hugh lvl ones on a Beach. The other day I found abandoned elephant and rhino. That is Another tip, sail around doing treasure maps and you are likely to find abandoned tames. Good luck, I know it can be tough but hang in there. Once you have your tames get them a Nice solid shelter (built in stone) if ye want to reduce risk for them getting killed. )
  15. A pinwheel to summon the kraken you want. Magic. An attachment for balistas to pick up flotsam. Or draftnets you can attach to side of your ships maybe. An armor that gives equal hyperthermal insulation that fur gives hypothermal. An accordion song that does harvesting. A stable you can put all your tames in like cryofridge in ark to reduce server load and animal maintenance. A skill in captaineering that adds ship speed and/or sail effective range. Sunken ship loot shoulf have alot more food and songs (atleast 3x) Animal tracker similar to arks gps tracker. Ofcourse this can't be electric but maybe a whistle/call device that has distance of the grid would be nice. Cannons that fire from gunports to not fire in parallel line but all focus on the point you aim at. For all treasure maps to be located near sea level and obtainable by atleast a crab since they nerfed swivels. Cargo rack speed debuff to be reduced by 50% to make it a viable option to carry your ships full capacity of racks without being a slow moving suicide boat. The ability to see atleast whats in player shops via the atlas homepage (not the price just what's in them) to see if it's viable to make the journey and to promote trade. In game company recruitment channel or menu like WoW. The ability for companies to ban players or companies from building and griefing their islands. For rhinos to gather metal from normal stones and get metal weight reduction (or a new tame that does this) Freeports to have hides and keratins at rescource vendor for a price. An option to board your ship from anywhere by use of pinwheel or keybind much the same as tames. A do not collect berries/herbs option for harvesting tames. (A giraffe in polar will get thousands in on head swing and 100 thatch) Water caves with loot like sunken ships. Reduce gorgons stun time significantly. Have specific rescource gains for less used tames (tiger for hides lion for meat wolf for keratins ect) The ability for crabs to pick up bears in pve. Revert the change to crabs ability to jump above 40% weight in pve since it has no relevent affect on gameplay there and was advertised as a weight moving tame in the first place. The ability to throw water skins at fire elementals to deal huge dmg (this would be funny as hell, cmon guys) That's all i can think of at this point in time.
  16. Fire arrow are good against packs, and alpha. But not to good against 1 or 2 basic. Though, all weapons are good. While with a bow you will be able to kill many creatures, even with miss. A pistol will allow you to one shot a lion/tiger/wolf easy (aim the head). So with a double pistol you will be able to kill 2 lvl 30 lion without being touch. A carbine will allow you to shoot very far and kill cobra. Crossbow is fun though, like a winchester but with arrow. But range is very low
  17. Actually I wouldn't trust higher difficulty means more spawns. I have difficulty 1.0 and spawn rate 0.5 - and i have less than half of what I would assume i could get on official. Plus practically no carnivores (i saw one wolf corpse and few low level snakes). On the other hand i see very big interval of level possibilities. Level 150 are not uncommon and i saw alphas of level 600+ (i think 925 was highest i saw). So difficulty level in my mind is equal to max level of the creatures.
  18. Hi, I'm looking to set animal to be as they were at launch, for a private server. Where a level 1 wolf tamed will be as strong as a wild one. (so no dmg resistance as there is now). Do anyone has any advice ? Does the settings from Ark work in Atlas too ? Like ->
  19. Hi, I'm looking to set animal to be as they were at launch, for a private server. Where a level 1 wolf tamed will be as strong as a wild one. (so no dmg resistance as there is now). Do anyone has any advice ?
  20. Let's play a game! If you were a designer, what would you change about the following tamable creatures? We often hear feedback that players don't find value in most of the ones we've tamable, and I know some ideas have been shared in various threads previously but figured I'd make a giant thread where y'all can suggest. Not saying any of this is going to happen, but curious to see what you suggest. Bear Chicken Cow Bull Crow Razortooth Shieldhorn Elephant Giant Pig Giraffe Horse Lion Monkey Ostrich Parrot Penguin Rabbit Rhino Seagull Sheep Tiger Vulture Wolf
  21. These two posts pretty much sum it up right here. People like the OP are the reason this game is no longer a challenge, and everything has been nerfed into nothingness. I remember when it first came out and I tamed a wolf it was actually comparable to a bear in mele. Now they are worthless. I guess next step is nerf the SOTD so you can take them out by slapping them with your pink ribbons and bows.
  22. Hey @Trader, we got a new delivery Razortooths and i think at the market place spawned new . = pay what you want!!! +++ NEW AUCTION +++ Anne's Crow wild lvl 80 Male (NOT neutered and NO mutation) - Stats 16 Health / 11 Stam / 15 Food / 10 Atk / 15 Oxy / 12 Weight Startbid: 1G - until 20.06.2019 10:29:59 pm CEST +++NEW AUCTION+++Wolf wild lvl 40 (not neutered - 14 Pts in Weight) Startbid: 1 G - until 20.06.2019 10:29:59 pm CEST - pick up: N13 Bids are only possible via our Discord. (PM me for link)
  23. Hello Traders, i want to buy 10,000 Mythos for 30,000 Gold up to a total of 100k Mythos so this will be available only 10 Times hurry hurry !!! (PM me) +++NEW AUCTION +++ FlashKiller98 Grand Tortugar with ruby-red glowing / wild lvl 21 (NOT neutered)- Startbid = 1 G - until 14.06.2019 10:29:59 pm CEST - pick up: E8 Announcement from the seller: "If the auction reach 30k G I provide a little gift for the adventurer of the Sea." +++ NEW AUCTION+++ wild lvl 54 Wolf NOT neutered (no mutation) - Startbid = 1 G - until 14.06.2019 10:29:59 pm CEST
  24. 11.06.2019: - Changed some areas of the map - Added discovery zones to every island outside of a home server - [SHOP] Added Raft - [SHOP] Added Sloop - [SHOP] Added Schooner - [SHOP] Added Brigantine - [SHOP] Added Galleon - [SHOP] Added Crew level 35 and 45 - [SHOP] Added Oil pack - [SHOP] Reduced price of crew - [SHOP] Removed level restriction on starter kits - [SHOP] Ostrich, Cow/Bull, Pig and Horse now cost 200 points - [SHOP] Tiger, Lion and Wolf now cost 250 points
  25. Okay! We would also take wolf#11 for 500g then
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