Jump to content

Search the Community

Showing results for '㎋프로토용지㎡svs114.cоmи프로토승부식방법⒪프로토예측ラ프로토픽가려움ㅽ프로토조합기㏅프로토사설tin프로토픽부작용△wrong'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • ATLAS
  • The Dry Dock
  • Navigator's Tools
  • The Tavern
  • Poseidon's General
  • Seismic Gaming's Topics
  • |☩|KNIGHTS TEMPLAR|☩| EU's Recruitment Section
  • |☩|KNIGHTS TEMPLAR|☩| EU's Ranks
  • Knights of the Morning Wood's Topics
  • Black Sails's Información
  • GypSeas's Recruitment
  • Poseidon's Chosen's Topics
  • Devils Brigade's Topics
  • The Saviors's Sanctuary
  • Trinity Trading Company | 18+ |'s Topics
  • The Flying Dutchman's Topics
  • East India Company's Welcome to The East India Company
  • Black Flag's Topics
  • The Ferrous Legion Mariners's Applications
  • Discovery's Topics
  • VORT3X gaming's Recruiting Members
  • The Captain's Plunder's General Chat
  • QUEBEC GOLD TEAM's Starting Zone
  • Lapu-Lapu's Company
  • ATLAS Sverige's Topics
  • ATLAS Sverige's ATLAS Sverige
  • MMOGA's MMOGA
  • The Castaways's Topics
  • Missits's Talk
  • [RU]Чистое Небо's Вся важная информация | Info
  • Verlorene Seelen's Logbuch
  • The Saviours's Topics
  • Los Corsarios del Leviatan's Temas
  • Debauchery Tea Party's Topics
  • Socaire Latino's Foro
  • Fallen Angels's Foro
  • Abusement Park's Topics
  • Noldorin Trading Company's Captain's Cabin
  • Noldorin Trading Company's Officer's Quarters
  • Noldorin Trading Company's Crow's Nest
  • Noldorin Trading Company's Crew's Quarters
  • Noldorin Trading Company's The Brig
  • PLAGUE COMPANY's Recruitment
  • Murder Mittens LLC's ARR BE GENERAL CHAT!
  • Black Market's baZZar
  • South Africa Main PvP Group's Welcome
  • The Harbormen's Recruitment Info
  • The Harbormen's Early Access Goals
  • Cuervos de la Tormenta's Asuntos
  • The Brethren's Court's Topics
  • The Radiant Sun Mercenary Co.'s Letter of Brotherhood
  • TÜV {EU/DE Community}'s Forum
  • The High Council's Discord links
  • Junk Army's Topics
  • [GER] Noskillz-Legacy's Beiträge
  • Sky Captains's Goals!
  • East Atlas Trading Company's Joining the East Atlas Trading Company
  • Savage Vikings's Topics
  • The Red Hair Pirates [NA] [PvP]'s Recruitment
  • The Red Hair Pirates [NA] [PvP]'s General discussion
  • Straw Hat Pirates's Dungeons
  • Cerberus's Recruitment
  • The Devil Dogs's Topics
  • Azeroth's Test Topic
  • Atlas Free Trade Company's company discussions
  • Free Men of Tortuga [cz/sk]'s News from Tortuga [cz/sk]
  • Super Tofu Fighting Umbrellas's Topics
  • Looking for Company's Recruitment
  • Holland - Nederland's Elkaar joinen
  • KoS's Topics
  • Duke Trading Company's Recruitment
  • Coalition Of Pirates's Voice Of Coalition
  • The Jolly Rodgers's We Be sailing for land to conquer !
  • Les Pygmées's Fresh Start
  • Unicorn company's Recrutement
  • The Fourth Skin's Recruitment
  • Marins D'Eau Douce's recrutement
  • d's BTJ
  • The Sea Dogs's Alliances
  • srGT's Topics
  • srGT's Wir suchen weitere Mitstreiter!
  • ODICHALIE's Topics
  • ODICHALIE's ODICHALIE
  • Shadowgarde's Topics
  • El ArKanToS's Tenemos una pequeña isla
  • Obsidian Fleet's Discord Name
  • Obsidian Fleet's Topics
  • Ghosts of Utopia's Now Hiring Recruits
  • Red's Great Company's Discord
  • Limitless's General
  • Sons of the Seven's Recruitment
  • Shinra's Recruitment
  • CORE's Topics
  • Darksea Dawgs's Darksea Holdings and Trade Co. now hiring!
  • The Red Panda Trading Company's Captains and Crew
  • The Red Panda Trading Company's Red Pandas are Recruiting!
  • Rectal Touch's recrutement
  • Salty Seagulls's Recruitment
  • Salty Seagulls's General
  • Kingdom of Naples's Topics
  • Ostindiska Kompaniet's Topics
  • (NA-PVP) They Flying Dutchmen's Recruitment
  • (NA-PVP) They Flying Dutchmen's Trade
  • The Community's Add me on Discord to Contact Us
  • The Habs's Topics
  • REVENANT BASTION's Rekrutacja otwarta szukamy ludzi
  • Expendables's Anvil
  • The Empire's Recruitment is going on right now
  • The Empire's Growing in Numbers
  • La Guilde's la guilde recrute
  • SouL SanD's Topics
  • Lords Of Blackwater's Join Us
  • ADHD gaming's Join us
  • The Crimson Watch [NA]'s Joining up
  • Maitres Des Océans's Discord
  • PvP Ravangers!'s Now recruiting
  • Friends's Info am Rande
  • The Alliance's Topics
  • Neptune's Carnival's Recruiting
  • Black Rebels's Topics
  • Black Rebels's Topics
  • Bad Company's How to Join Us!
  • Bad Company's Pictures and Stuff
  • Black Raven Shipping CO.'s Recruiting new members
  • EU PVP- Wolfpack's Discord
  • EU PVP- Wolfpack's ranks
  • Black Beard's CLICK HERE FOR DISCORD
  • Black Beard's ANIMAL TRADING
  • Blackstorm Raiders's Recruitment
  • [EU PVP] Polska Banda " Laughing Coffin "'s Topics
  • 4L Gang's Recruiting
  • La GreenLion Compagnie's Recrutement
  • The Dutch Kraken [PVE]'s The Dutch Kraken recruits
  • Die Germanen's Rekrutierung neuer Mitglieder
  • Winter Irondrake Company's Topics
  • zzzz delete mee's Questions
  • [NA-PVP] Friendlies - Recruiting's Recruitment
  • PuhlegGamingCompany's Anmeldung
  • [EU] Queen Anne's Empire's Rekrytering
  • Raiders (Dwarves of Ironforge)'s Topics
  • Saviors's Recruiting
  • White Ghost's Company information
  • White Ghost's Recruitment
  • Rum & Ehre's Topics
  • "RED STAR"'s Topics
  • United We Stand's Topics
  • Endless Storm's Topics
  • Dead Man's Soul's Set Sail.
  • Dead Man's Soul's Join Us
  • Dead Man's Soul's Company Market
  • The Lone Seaman US PVP's Members
  • playatlas.de - inoffizielle deutschsprachige Community's Forum / Discord
  • Dwarves of Ironforge's Topics
  • Complexity's Topics
  • Purgatore's Reclutamiento ABIERTO
  • Talos's Topics
  • Highwind's Topics
  • The Vikings's SERVER START UP AND SOME INFO
  • New Providence , NA PVE's Screenshots
  • Neue Mitspieler Gesucht EU PVP's Neue Mitspieler Gesucht EU PVP
  • Sail (f)or Fail! [GER]'s Topics
  • Pirate Hunter's Recruiting sailors
  • Ardus Industries's Recruiting!
  • ...'s Topics
  • ...'s Topics
  • Knights Of The Coconut's CUSTOMER SERVICE
  • Tradingport Gravelton's Wir rekrutieren
  • Shipshape & Bristol Fashion's Ahoy There!
  • Sunder Military Gaming's Recruiting Ad
  • E.B.L.A.N inc's Topics
  • E.B.L.A.N inc's Topics
  • Scales & Sails's Recruitment Statement
  • Scales & Sails's Chit-Chat
  • Lazy explorers's набор
  • Isla tortuga's Topics
  • Candy and Things's Topics
  • РУССКОЯЗЫЧНЫЙ ТРАЙБ NORD's Topics
  • Einherjer's Na pvp Recruitment
  • Our Grid Atlas's Our Grid Getting Ship Shape
  • The Dark Brotherhood's Come join the fun!
  • Vieja Guardia's Reclutamiento
  • StS Gaming's StS Gaming sucht noch neue, freundliche Mitstreiter
  • V.O.C's Topics
  • To delete's News
  • To delete's Ressources
  • To delete's Tutorials
  • To delete's Help
  • To delete's General
  • ODIOSOS's Topics
  • [EU] Looking for Co-Founders's Looking for Co-Founder for new Company after Wipe
  • Deadlysins's Topics
  • experienced players looking for you! EU PVP's Topics
  • North Wind's Recruitment EU-PVE
  • Fractured Fury's We are now recruiting!
  • Odder Clan's Finding your Sea Legs
  • The Call's Forum
  • Grundlers's Now Recruiting US - NA PVP COLONIES!
  • Fake News Recruitment - NA PVP's Recruitment Information
  • See & Raub GmbH's Krakenkampf
  • Hurricane Force's Topics
  • Whitebeard's Pirates's Topics
  • Noxx Aeterna's Gold und Rum
  • Dam Beavers's Anamals for sale
  • The Frozen Fist | NA PVP's Discord
  • Les Gaulois du Sud-Ouest's Recrutement
  • ZERG EU PVP's ZERG RECRUITING
  • Old Legs's Looking for friendly neighbours and people to play with :D
  • Los Ultimos de Filipinas's Reclutamiento - Recruitment
  • Sunken Reapers (Xbox NA PvP)'s Wanna Join?
  • 1st ATLAS Navy's CURRENT JOB OPENINGS
  • 1st ATLAS Navy's Topics
  • Figaro Buckaneer Company's Recruitment
  • Figaro Buckaneer Company's Alliances
  • The Blackfish Trading Co.'s Topics
  • The Slipp'ry Sloopes's Pirate Info
  • The Slipp'ry Sloopes's General Company Talk
  • Pirates With Attitude's Recruitment NA PvP
  • TBA's Recruitment
  • TBA's General
  • Strength in numbers's Questing
  • Holland's xbox community build company or one with a xbox community
  • The Winchesters's The Winchester Island
  • Spartan Syndicate's Join the spartans!
  • The Alibaba's New Islands Purchased
  • SeaWolves's About us
  • Kornwhole Plantation's General
  • Kornwhole Plantation's Crew Recruitment
  • [PL] Peaky Fookin Blinders's Screenshots
  • Dragonborn's General Chat
  • Dragonborn's Join Dragonborn!
  • Ruthless Dar Company's Recruiting
  • Asgards Erben's Wer sind wir? Was machen wir?
  • KNOTNOX Suomi/Finland company's Otahan yhteyttä
  • Saltfang Hyenas's Topics
  • The Merchant Navy's General Discussion
  • One Plank Short - PVE Official - D10's Discord
  • Alisization's Прихожка
  • Alisization's Чат
  • Alisization's Ютуб Канал
  • Rungholdt's Schiffswerft
  • KRAKEN's revenge vi's WAR
  • KRAKEN's revenge vi's Discord
  • Genghis Kahn Empire's Recruitment
  • Templars's Recruitment

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

Found 3,453 results

  1. Just a few points. I'm not sure what your on but I'm on PC and have not crashed once this season and I'm a few hundred hour in. I was thinking at last they got it running good. Land is always in low supply at the start of each season but if you look you can find it. I saw a guy this week going on about this while sailing the grid when I knew the island I was on had open spots. He sounded so rude I didn't tell him. I didn't need to hear that everyday. Don't discount living on an owned island. At least to get started. My main base is on one this season. Never even seen the owner. Nothing wrong with the towers. People need a buffer to stop the crazy stuff from closing in. Or they will quit also. A simple way to stop losing bears when zoning. Slow before crossing a border to a creep. Stop as soon as you cross every time. Check if you have all your bears. If not he is right behind you. Leave it on high follow. He will swim to you and jump back on. Only an epic bear is worth searching for. Basic bears are a dime a dozen. On the bottom of M2 paradise I set out and un-claim 20+ a week. The real problem with Atlas is new players have to figure all this out with little to no help. Making very simple things sometimes a nightmare. Knowledge makes your first 100 hours into 10 hours. But that knowledge is hard to come by.
  2. Hi I started to use the Atlas Server Control, obviously I'm doing something wrong because all my clusters keep crashing. I will upload some pics and hopefully someone can spot what I am doing wrong. I have forwarded all the ports on the router and made the server manager trusted as well on the firewall.
  3. Sad but true. The cult behind all this is probably not even remotely interested in the game, but more to hold they are part of a collective distraction machine with an extremely large budget and this little shitfest gets the guru to lay it all out in a couple of months and they then have to 'manage' it but it appears the 'managers' are just brats with no real interest in anything other than getting paid by their masters. Prove me wrong.
  4. Another round at pretending Atlas would be good, another round of seeing it has not done a damned thing to get new players but simply encourage and entrench the neckbeards who can't seem to find the real world to live in. So now you have large companies farming the pharos zone for maps and rolling over everyone. Good job Wildcard, letting the neckbeards ruin your chance (yet again) to gain a new playerbase, but rather you'd stroke the fragile egos of the tiny TINY existing playerbase. Serious question; is Atlas Wildcard run by a teenager? Is that teenager hoping to get into one of the megas? It would appear so... Anyway, shit game has no actual planning for new players other than to throw them in the grinder with seasoned players who can repeatedly farm the new players have even seasoned veterans like myself can barely last a week. That was the last time Wildcard, last time. Probably the company to go down in history as having the most potential, but due to poor leadership and lack of vision; falls horribly short of itself. Consider consulting MMO veterans at what you are doing wrong and why. Seriously. It's so blatant to a player with 1800 days /played in World of Warcraft. It's so blatant to a player with some 20k hours in Ark. The worst part is that it's quite blatant where mistakes are being made through the eyes of an adult...
  5. The trip to Nozetal had been a bittersweet one. While the salty ocean winds had breathed life into these old sea bones, the lingering memories of my time in La Noferia left me on edge. I had narrowly evaded certain death and although we were now miles away, the danger remained as present as the tattered journal close to my chest. Landfall could not come soon enough, the crew were on their final leg before their for home voyage and a detour for a strange passenger with mysterious intentions did not help ease their growing restlessness. I had kept to myself in my quarters and on landing, I quickly disembarked, narrowly avoiding an escalating confrontation about a missing pinnace that had mysteriously disappeared overnight. While a large town with folk of all manners, I could not help but feel the eyes of the townsfolk had pegged me as someone different. My apparel was nothing remarkable but it seems my inquiries about my pending guide had made me a person of interest. When I finally entered the local alehouse, it seemed word had spread quickly, because with each step towards the bar, I drew more and more attention from the local patrons. As I approached the bar, I met eyes with the barkeep and he gestured, as if he knew everything already, with a tilt of his head to a briny old man with a battered cocked hat and disheveled blue jacket. The stench of sea and spirits grew stronger as I walked over, a familiar aura put off by those devoted to the sail and by the smell, he was the most devout I had ever encountered. "Captain?", I inquired. The word was clear as a bell as the room had fallen silent, all ears had perked for any tidbit of our conversation. However, the man remained unresponsive, still hunched over the bar. As I cleared my throat to repeat my query, the Captain turned, leapt off his stool and grabbed me by my head, hands on either side. He now towered over me, much larger than I perceived in his former slouched state, with his giant hands palming my head. Stunned, I closed my eyes expecting him to crush my skull with the slightest muscle twitch. "Nephew!", he exclaimed as he glanced over me, "Aren't you just the spittin' image of your mother, God rest her soul!" And before I could respond to the misunderstanding, he wrapped his massive arms around me and clutched my head straight into his chest. "Do you have the money, lad?" he whispered so only I could hear. "Ye.. yes." I coughed still fazed by the sudden display of affection and new proximity to the source of the seaman's stench. "Barkeep, a round on me. A celebration for the reunion of me and me sis's son!" The still air was broken with the news of good fortune and with a collective cheer, the familiar bar sounds returned. "Pay the man and meet me at the docks, less prying ears out on the sea." With that he released me and I stumbled gasping for a clean breath of air. Recovered but still shaken by the grand charade that just took place, I took a stool next to his to fake familiarities until it was time to leave. The captain "retired" for the night shortly after and I was soon to follow, much lighter on coin than I had entered. I met the Captain again on his vessel, a small cog, meant for a light crew. As requested, we set off with just us two to man the cog, in an effort to keep our journey discrete. Unlike the actor in the alehouse, the Captain was a quiet man. Apparently, his willingness for the absurd and the rewards that followed had gained him much unwanted notoriety and many adversaries to boot. He often departed for journeys quickly in the night, in hopes to keep his pursuers off guard. And so that night, we set sail for Walfield Atol, a close but treacherous and relatively uncharted area known for its mysterious weather conditions and strange disappearances of many a crew. It had been a few days before we drew close to our final destination. Unfortunately, we were not alone. Another small ship had been following our vessel since our departure and keeping its distance throughout the journey. However, the Captain was not fazed, believing we'd lose them once we arrived at Walfield Atol. "Only the king of fools is dense enough to take a cog through Walfield, and you're in the presence of royalty," he would reply with a laugh to my concerns. And as we sailed closer black clouds could not only be seen in our direction but also seeming closing in on us at our wake. Between shifts at the helm, I had started deciphering another page in the journal and now finished, I thought I had gone wrong, for the translation depicted something truly unbelievable. To reassure myself, I reread the page aloud, hoping to discover any mistakes that could affirm my doubts and put me at ease. A burning disk, floating on the turbulent surface of the ocean. A rumor that almost rivaled the discovery of real Wonders and Monuments in the world has reached me. I set sail to the rumored location of one of these disks, near the Walfield Atol. I have a feeling that this might be related to the temple that I found on that island. I arrive at the island and look west, in the direction of the rumored disk. I can’t see anything, but it’s mid-afternoon so I decide to wait until morning to set sail again thinking this rumor was a tale to mislead youthful pathfinders. As it gets darker I head back up to the deck of my Sloop to make sure no pirates have found me. The island is silent, and I see no lights. I look over to the West and pause. What is that blueish light? It's near the horizon, and far too bright to be a star. Raising anchor I set sail towards the blue light with the wind at my back. The rumors were true. I arrive in the middle of nowhere to a...disk shaped structure that is aflame with bright blue-white fire? It looks like lightning made fluid. I look over the side of my Sloop down at the surface of the water and panic. I’m caught in a maelstrom, and am being dragged into the ring. There is barely enough time to run to the captain's wheel, before my Sloops bow enters the burning ring's light. My skin begins to tingle and all my hair stands up. My vision fades to a blinding bright white. After a few moments my vision returns to normal and I find myself sailing away from the disk. I open my compass to set sail back to port, but I’m sailing the wrong direction. The wind is still at my back, but now I’m sailing East? I pull out my sextant to confirm...and I’m no longer at the same part of the ocean as I was a few moments ago. I’m on the other side of the world! I get my bearings and set sail to the nearest freeport. Foolishness, I thought to myself. Discs, like portals, to another location? Impossible. As I finished, I heard the Captain call to me muffled by the crashing waves from an impending storm. The deck had become slick with rain and as I stumbled to the helm, I could only suspect that what he had for me was not going to be pleasant news. "If you're going to tell me about the storm I've noticed!" I yelled over the crashing waves. "They're damned fools too! Look!" he replied pointing to the stern with one hand with the other struggling to steady the wheel. As I looked to our rear, I was greeted by a haunting sight. Only about 200 yards away, our pursuers had drawn close and were nearly at our heels. To my horror, piloting the pursuing vessel were three figures in black cloaks. Instantly, my heart sank and I buckled, nearly losing grip of the railing. "They'll be on us soon enough, but I'd gladly give them my title if they tried to board us in this storm!" The captain boasted as the waves continued to toss our ship. I gathered myself and peered to the rain at the chasing ship, hoping the waves would take them instead. As they bobbed in the sea, two of the figures had made their way to the front of the ship, each holding out something, as if making an offering to the sea. In my astonishment, a small flash came from each of their hands and suddenly, the objects they held were no more. I had not a moment to comprehend the small ritual that had taken place before a giant flash of light illuminated the sky behind me. I turned to see a giant red disc had taken shape over the water a few hundred yards in front of us. Is this the disc the journal spoke of? Bewildered, I vaguely recall the Captain frantically screaming profanities as he tried to regain control of our vessel to no avail. Our ship began to pick up speed, pulled toward the disc by some unseen force. It was only a short time before our vessel made contact with the anomaly, slowly engulfing each part as it helplessly sailed through. And as the disc finally swept over me, I clutched the journal that led me here and prayed its words were true. Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame View full article
  6. Ahoy Pathfinders, This season has been one of the hottest on record and, with its end coming soon, we’ll be refitting the fleet. We’re making preparations and changes for the next season of adventure, starting with our Summer Tune Up! This maintenance patch is dedicated to fixing many of the bugs and issues that have accumulated over the past few months and hopefully, put Atlas in a manageable game state leading into the new improvements coming in the Fall. What changes, you ask? Well, you’ll have to bottle up your excitement for now but we’ll have more details on the changes coming in our next patch over the next few weeks. We are always grateful for the support and feedback the community has provided along our journey and hope it continues into the future. With that said, ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam. Released Patch Notes v549.6 Originally slated for 8/10, this patch will be released on 8/17/22 at 7PM PDT New Content Poison Arrow Causes a debuff that lowers food and water on the target for 60 seconds. Getting too close to an affected target will spread the debuff. Requirements: Secrets of the Bow Mortar and Pestle 1 Stone Arrow 10 Toxic Compound (any combination) New Region: Trackless Waters Trackless Waters has reappeared into the Atlas as a Lawless Tundra area for pathfinders to explore and conquer. Bundle up and find rare resources and dangerous beasts. It is accessible through portals in Antarctica and North Pole Bug Fixes Fixed instances of all treasure maps in single player going to H6 Fixed instances of text inconsistencies Fixed collision issue with the stairs on the Turtle Ship Fixed instances of graphics quality lowering after loading in Fixed some UI issues Fixed an issue of unloading tames when accessing fertilizer barrel Fixed an issue with floor tiles not snapping to same height as the floor foundation Fixed an issue with railings facing the wrong direction on the right side of a Pegasus Fixed an issue where demolishing a ritual pedestal casting unnatural fog crashed the game Fixed an issue with sail placement on mortar ship blocking the door and ladder. Fixed an issue where a player gets blocked ascending 1 side of a ship's side scaffolding. Fixed an issue where the spyglass and sextant overlay did not display in the maw waters Fixed an issue where players were able to go prone during circular slice Fixed an issue where players were able to reset the heavy shield bash cooldown Fixed an issue with invisible walls around Tramp Freighters being built in the Basic Shipyard Fixed an issue where sails could be placed on the rear castles of the Tramp Freighter and Carrack Fixed an issue where sails could be placed and block the Front Castle door on the Harrier Fixed an issue where sails could be placed on the steering wheel and rear stairs of the Ramming Galley Fixed an issue with the transient tracker tutorial text Fixed issues with normal and Kraken style railings Fixed an issue where Medkits could not be used on Tames Fixed an issue with Ore Miner and Grave Digger blocking other farming structures Fixed a text overlap issue in Industrial Smithy recipes for structures with long names Fixed an issue where structures would continue to auto-repair forever Fixed a collision issue with the stairs on the Carrack Fixed an issue that allowed players to place certain Industrial structures on a shipyard Fixed an issue with baby spiders dying on server restart Fixed an issue wherein holiday vendor was selling outdated items at Freeports Fixed map collision issues. Fixed an issue where interacting the progression table on the Industrial Wonder caused the game to crash. Fixed an issue with a missing description for Large Storage box item. Fixed an issue about naming inconsistency for the Verse Book item. Fixed an issue wherein spyglass was not displaying title/description when viewing sunken treasure. Fixed instances of railings not snapping while in Simplified Chinese Fixed an issue where the discovered banner would appear each time the player fast traveled Fixed an issue where cobras could not be targeted by a puckle gun Fixed instances of player’s being able to place bed underwater Fixed instances where players would lose functionality after logging out on ships in shipyards Misc. The art for the advanced dock has slightly changed Adjusted trade wind routes to better match map art New art for Orichalcumized Rock New art for Sulfurized Rock Tames born in the tame house are set to follow the player when unloaded Tames born and raised in the tame house or tame hatchery can have their imprint timers paused manually inside the structure Players can now zoom in/out on the world/region maps to transition between them using mouse scroll wheel and controllers A button has been added to server selection screen to join with new character. This allows players to delete their current character and start again Artifact keys can only be used on the island the boss was defeated on Removal of underwater effects and maw waters fog effects have been disabled in .ini files Removed inventory access from Cursed Temple Equipment slots on the Ritual Pedestal have been removed Blueprints for modular ship tiles and railings will now drop from SoTD flotsam Xbox Only Reduced memory usage in certain areas Known Issues Visual effect on the poison arrows will sometimes last longer than intended Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame View full article
  7. The trip to Nozetal had been a bittersweet one. While the salty ocean winds had breathed life into these old sea bones, the lingering memories of my time in La Noferia left me on edge. I had narrowly evaded certain death and although we were now miles away, the danger remained as present as the tattered journal close to my chest. Landfall could not come soon enough, the crew were on their final leg before their for home voyage and a detour for a strange passenger with mysterious intentions did not help ease their growing restlessness. I had kept to myself in my quarters and on landing, I quickly disembarked, narrowly avoiding an escalating confrontation about a missing pinnace that had mysteriously disappeared overnight. While a large town with folk of all manners, I could not help but feel the eyes of the townsfolk had pegged me as someone different. My apparel was nothing remarkable but it seems my inquiries about my pending guide had made me a person of interest. When I finally entered the local alehouse, it seemed word had spread quickly, because with each step towards the bar, I drew more and more attention from the local patrons. As I approached the bar, I met eyes with the barkeep and he gestured, as if he knew everything already, with a tilt of his head to a briny old man with a battered cocked hat and disheveled blue jacket. The stench of sea and spirits grew stronger as I walked over, a familiar aura put off by those devoted to the sail and by the smell, he was the most devout I had ever encountered. "Captain?", I inquired. The word was clear as a bell as the room had fallen silent, all ears had perked for any tidbit of our conversation. However, the man remained unresponsive, still hunched over the bar. As I cleared my throat to repeat my query, the Captain turned, leapt off his stool and grabbed me by my head, hands on either side. He now towered over me, much larger than I perceived in his former slouched state, with his giant hands palming my head. Stunned, I closed my eyes expecting him to crush my skull with the slightest muscle twitch. "Nephew!", he exclaimed as he glanced over me, "Aren't you just the spittin' image of your mother, God rest her soul!" And before I could respond to the misunderstanding, he wrapped his massive arms around me and clutched my head straight into his chest. "Do you have the money, lad?" he whispered so only I could hear. "Ye.. yes." I coughed still fazed by the sudden display of affection and new proximity to the source of the seaman's stench. "Barkeep, a round on me. A celebration for the reunion of me and me sis's son!" The still air was broken with the news of good fortune and with a collective cheer, the familiar bar sounds returned. "Pay the man and meet me at the docks, less prying ears out on the sea." With that he released me and I stumbled gasping for a clean breath of air. Recovered but still shaken by the grand charade that just took place, I took a stool next to his to fake familiarities until it was time to leave. The captain "retired" for the night shortly after and I was soon to follow, much lighter on coin than I had entered. I met the Captain again on his vessel, a small cog, meant for a light crew. As requested, we set off with just us two to man the cog, in an effort to keep our journey discrete. Unlike the actor in the alehouse, the Captain was a quiet man. Apparently, his willingness for the absurd and the rewards that followed had gained him much unwanted notoriety and many adversaries to boot. He often departed for journeys quickly in the night, in hopes to keep his pursuers off guard. And so that night, we set sail for Walfield Atol, a close but treacherous and relatively uncharted area known for its mysterious weather conditions and strange disappearances of many a crew. It had been a few days before we drew close to our final destination. Unfortunately, we were not alone. Another small ship had been following our vessel since our departure and keeping its distance throughout the journey. However, the Captain was not fazed, believing we'd lose them once we arrived at Walfield Atol. "Only the king of fools is dense enough to take a cog through Walfield, and you're in the presence of royalty," he would reply with a laugh to my concerns. And as we sailed closer black clouds could not only be seen in our direction but also seeming closing in on us at our wake. Between shifts at the helm, I had started deciphering another page in the journal and now finished, I thought I had gone wrong, for the translation depicted something truly unbelievable. To reassure myself, I reread the page aloud, hoping to discover any mistakes that could affirm my doubts and put me at ease. A burning disk, floating on the turbulent surface of the ocean. A rumor that almost rivaled the discovery of real Wonders and Monuments in the world has reached me. I set sail to the rumored location of one of these disks, near the Walfield Atol. I have a feeling that this might be related to the temple that I found on that island. I arrive at the island and look west, in the direction of the rumored disk. I can’t see anything, but it’s mid-afternoon so I decide to wait until morning to set sail again thinking this rumor was a tale to mislead youthful pathfinders. As it gets darker I head back up to the deck of my Sloop to make sure no pirates have found me. The island is silent, and I see no lights. I look over to the West and pause. What is that blueish light? It's near the horizon, and far too bright to be a star. Raising anchor I set sail towards the blue light with the wind at my back. The rumors were true. I arrive in the middle of nowhere to a...disk shaped structure that is aflame with bright blue-white fire? It looks like lightning made fluid. I look over the side of my Sloop down at the surface of the water and panic. I’m caught in a maelstrom, and am being dragged into the ring. There is barely enough time to run to the captain's wheel, before my Sloops bow enters the burning ring's light. My skin begins to tingle and all my hair stands up. My vision fades to a blinding bright white. After a few moments my vision returns to normal and I find myself sailing away from the disk. I open my compass to set sail back to port, but I’m sailing the wrong direction. The wind is still at my back, but now I’m sailing East? I pull out my sextant to confirm...and I’m no longer at the same part of the ocean as I was a few moments ago. I’m on the other side of the world! I get my bearings and set sail to the nearest freeport. Foolishness, I thought to myself. Discs, like portals, to another location? Impossible. As I finished, I heard the Captain call to me muffled by the crashing waves from an impending storm. The deck had become slick with rain and as I stumbled to the helm, I could only suspect that what he had for me was not going to be pleasant news. "If you're going to tell me about the storm I've noticed!" I yelled over the crashing waves. "They're damned fools too! Look!" he replied pointing to the stern with one hand with the other struggling to steady the wheel. As I looked to our rear, I was greeted by a haunting sight. Only about 200 yards away, our pursuers had drawn close and were nearly at our heels. To my horror, piloting the pursuing vessel were three figures in black cloaks. Instantly, my heart sank and I buckled, nearly losing grip of the railing. "They'll be on us soon enough, but I'd gladly give them my title if they tried to board us in this storm!" The captain boasted as the waves continued to toss our ship. I gathered myself and peered to the rain at the chasing ship, hoping the waves would take them instead. As they bobbed in the sea, two of the figures had made their way to the front of the ship, each holding out something, as if making an offering to the sea. In my astonishment, a small flash came from each of their hands and suddenly, the objects they held were no more. I had not a moment to comprehend the small ritual that had taken place before a giant flash of light illuminated the sky behind me. I turned to see a giant red disc had taken shape over the water a few hundred yards in front of us. Is this the disc the journal spoke of? Bewildered, I vaguely recall the Captain frantically screaming profanities as he tried to regain control of our vessel to no avail. Our ship began to pick up speed, pulled toward the disc by some unseen force. It was only a short time before our vessel made contact with the anomaly, slowly engulfing each part as it helplessly sailed through. And as the disc finally swept over me, I clutched the journal that led me here and prayed its words were true. Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  8. Hello, I don't know what went wrong with this update but the game is unplayable, the stuttering is abysmal. Anyone els got this problem? Regards, HJ
  9. So... I've been wrestling with my 2x2 grid server for the last few days. One by one all the issues appear to have been resolved except this last one. I'm hoping someone might have some info for me. So, the issue is that I have at least 1 Freeport island in each of the 4 grids on my server. I have all 4 grids set as a Home Server so that upon joining the player can choose any of the four grids to start in. The problem is that I setup through the grid editor a single Freeport island per grid and then edited the Spawn Region for each grid. I researched and followed the information I found online on how to do this. Unfortunately, it isn't working. While a player can join any of the 4 grids, you get spawned on an island that is NOT the Freeport island that I setup in the grid editor. Has anyone else had this issue and does anyone know what may be wrong? I'll include the options I followed below to show what I've done and perhaps that might give someone an idea of what is wrong or what I did wrong to get the Freeport island in each grid to be the only spawn point. 1. I set each grid to NOT use "AutoGenerateIslandSpawnRegions". This command would randomly drop a new player on a random island in the grid. This is disabled, so shouldn't be the issue. 2. In each grid I followed these steps to make a single Freeport island the spawn region. Control-Left Click on an Island to bring up the "Island Instance" tab. There you need to set the "spawnPointRegionOverride" to 1 or more for each spawn island you have on a grid. On my server I set the following: Grid 0,0 = 1, Grid 0,1 = 2, Grid 1,0 = 3, Grid 1,1 = 4. Next, I set the "Spawn Region" on each server grid by Control-Left Click on the water area of each grid. The Edit Server tab opens. I then click on the "Spawn Regions" button which opens the Edit Spawn Regions tab. Within this tab I entered the Name of the Freeport Island and the Parent Cell which is 0,0 for grid 0,0 to 1,1 for grid 1,1. I then saved and exported the json file. After doing this the spawn region on each grid should be set and working, except I'm still being spawned on an island that is NOT the Freeport island, it is a random island in the grid. Does anyone have any advice or information on what might be wrong? Thanks in advance. John
  10. atlas developers everyone including me hates you but unlike many of these people who are your fans but at the same time hate you and i do see an effort being put in to atlas that was not being put in to it before and its quite easy to see that speaking the changes you have made although many in the wrong direction the few things i can suggest to redirect your path matey is: make it so you have to reveal the map because it adds a great sense of exploration i remember first couple weeks of atlas i was shitting myself going in to any new area because i didn't know what to expect and look at another game with pre-revealed maps sea of thieves all exploration is gone within a month because just look at the map to see where to go what to do everything, the portals seem iffy to have as the only way of transportation between the zones maybe make the tradewinds have paths going between as well or just having it so you can well sail from zone to zone like you used to and of course none of these things i have typed may have mattered but this is the one thing that does listen to the non-schizo people in your community 90% of the comments are out of a horror movie starring a psycho but a few are great
  11. I think that the developers did not ban the wrong innocent people. People in the company cheated. The administrator of the company did not stop it immediately. It was wrong. My company has never cheated and has not been banned.If you encounter a wrong ban, can you talk to me?
  12. Hi all, I have a little problem. We collected all power stones and killed the boss krake. Now we have the achievement "Voyage of Power" but the submarine is not available. When I hover over the the skill "Explore the depths" I can't see the new ability. We build multiple dinghy Hangers and put it on multiple ships but we can only build a dinghy. We play on the official pve server. Can someone tell me what we're doing wrong or forgot?
  13. So... new season. New island. New base. New adventures. New (and Old) features that devs should deal with. Here is my feedback thread. We're on official PVE. The Shadowy Isle in i7 grig. 01 - Ceilings and Railings random disappears. First thing I do after log in - is running over my base and see if yet another pier parts disappeared. It happens randomly, all around our base, while we gone (on the mission or offline). Sometimes it's just a single railing, sometimes - big rows like on a picture below. 02 - Extended HUD info shows wrong resources on nodes. If I press "H" by default I can scan resources. Right now it shows totally wrong. We have "Iron" nodes that provide "chert", we've got "Iridium" nodes - provide "Iron", we have "Opal" showing that's "Crystall" and after gathering - it shows "Gem". It's all over at I7. 03 - Rains and Show in wrong temperatures. Pleas attach precipitation to the temperature. It's really weird to see it's raining when it's -15(c) or 5(f) and snowing while heatwave and +20(c) or 68(f). I mean I understand we're in fantasy world, but... it's weird anyway. 04 - (story-time) Crew member sunked while on the ship. Me and my crew-member were on our mission in the ocean. When we crossed the border, my crew-member was climbing rope ladder to the large speed sail's crownest. After we crossed, my crew-member was disappeared for me, and he found himself into the ocean. He was on water surface, but game showed he out of oxygen. After he died his corpse appeared all way down to the ocean bottom.
  14. Ahoy Pathfinders, This season has been one of the hottest on record and, with its end coming soon, we’ll be refitting the fleet. We’re making preparations and changes for the next season of adventure, starting with our Summer Tune Up! This maintenance patch is dedicated to fixing many of the bugs and issues that have accumulated over the past few months and hopefully, put Atlas in a manageable game state leading into the new improvements coming in the Fall. What changes, you ask? Well, you’ll have to bottle up your excitement for now but we’ll have more details on the changes coming in our next patch over the next few weeks. We are always grateful for the support and feedback the community has provided along our journey and hope it continues into the future. With that said, ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam. Released Patch Notes v549.6 Originally slated for 8/10, this patch will be released on 8/17/22 at 7PM PDT New Content Poison Arrow Causes a debuff that lowers food and water on the target for 60 seconds. Getting too close to an affected target will spread the debuff. Requirements: Secrets of the Bow Mortar and Pestle 1 Stone Arrow 10 Toxic Compound (any combination) New Region: Trackless Waters Trackless Waters has reappeared into the Atlas as a Lawless Tundra area for pathfinders to explore and conquer. Bundle up and find rare resources and dangerous beasts. It is accessible through portals in Antarctica and North Pole Bug Fixes Fixed instances of all treasure maps in single player going to H6 Fixed instances of text inconsistencies Fixed collision issue with the stairs on the Turtle Ship Fixed instances of graphics quality lowering after loading in Fixed some UI issues Fixed an issue of unloading tames when accessing fertilizer barrel Fixed an issue with floor tiles not snapping to same height as the floor foundation Fixed an issue with railings facing the wrong direction on the right side of a Pegasus Fixed an issue where demolishing a ritual pedestal casting unnatural fog crashed the game Fixed an issue with sail placement on mortar ship blocking the door and ladder. Fixed an issue where a player gets blocked ascending 1 side of a ship's side scaffolding. Fixed an issue where the spyglass and sextant overlay did not display in the maw waters Fixed an issue where players were able to go prone during circular slice Fixed an issue where players were able to reset the heavy shield bash cooldown Fixed an issue with invisible walls around Tramp Freighters being built in the Basic Shipyard Fixed an issue where sails could be placed on the rear castles of the Tramp Freighter and Carrack Fixed an issue where sails could be placed and block the Front Castle door on the Harrier Fixed an issue where sails could be placed on the steering wheel and rear stairs of the Ramming Galley Fixed an issue with the transient tracker tutorial text Fixed issues with normal and Kraken style railings Fixed an issue where Medkits could not be used on Tames Fixed an issue with Ore Miner and Grave Digger blocking other farming structures Fixed a text overlap issue in Industrial Smithy recipes for structures with long names Fixed an issue where structures would continue to auto-repair forever Fixed a collision issue with the stairs on the Carrack Fixed an issue that allowed players to place certain Industrial structures on a shipyard Fixed an issue with baby spiders dying on server restart Fixed an issue wherein holiday vendor was selling outdated items at Freeports Fixed map collision issues. Fixed an issue where interacting the progression table on the Industrial Wonder caused the game to crash. Fixed an issue with a missing description for Large Storage box item. Fixed an issue about naming inconsistency for the Verse Book item. Fixed an issue wherein spyglass was not displaying title/description when viewing sunken treasure. Fixed instances of railings not snapping while in Simplified Chinese Fixed an issue where the discovered banner would appear each time the player fast traveled Fixed an issue where cobras could not be targeted by a puckle gun Fixed instances of player’s being able to place bed underwater Fixed instances where players would lose functionality after logging out on ships in shipyards Misc. The art for the advanced dock has slightly changed Adjusted trade wind routes to better match map art New art for Orichalcumized Rock New art for Sulfurized Rock Tames born in the tame house are set to follow the player when unloaded Tames born and raised in the tame house or tame hatchery can have their imprint timers paused manually inside the structure Players can now zoom in/out on the world/region maps to transition between them using mouse scroll wheel and controllers A button has been added to server selection screen to join with new character. This allows players to delete their current character and start again Artifact keys can only be used on the island the boss was defeated on Removal of underwater effects and maw waters fog effects have been disabled in .ini files Removed inventory access from Cursed Temple Equipment slots on the Ritual Pedestal have been removed Blueprints for modular ship tiles and railings will now drop from SoTD flotsam Xbox Only Reduced memory usage in certain areas Known Issues Visual effect on the poison arrows will sometimes last longer than intended Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  15. No, I just disagree based on fact and logic. And, you clearly don't know me, no you can't guess my age or maturity level. Just because I disagree with you doesn't mean that I'm young, immature, or that I'm even wrong. A lot of physicians considered bleeding people with leeches as a productive form of treatment. They were ALL wrong, even though it was the masses that believed this assumption as truth. Just because a lot of people disagree with me, doesn't mean I'm wrong. It COULD mean that none of you are using the same logic that I am to come to this conclusion. "Stating facts" is not being immature, or even argumentative. You've not ONCE said a factual evidenced-based argument in your responses to my post. Instead, you just assume things about me, and about my post that are incorrect, and then you justify yourself by calling me young and immature when I call you out on it. That's neither beneficial to the post, nor does it disprove the issue of the post - which CONTINUES to be that the Galleon turns too slowly, and needs to be fixed so that it is able to face a simple target such as SotD. If you think I'm wrong, that's your opinion. It doesn't mean I'm wrong. LOGIC: It's NOT a game mechanic for the largest ship in the game to basically NOT turn. We can all agree that it SHOULD be slower than other models. However, the current turn rate is not sufficient. If it WERE sufficient the way it is, we would not HAVE to stack tons of cannons on the stern of our Galleons just to stay alive against a level 5 SotD. If the largest ship in the game can easily be destroyed by a SotD because of its slow turn rate, and cannot essentially USE its cannon broadsides after the first volley because of its slow turn rate, then it IS logical to say that the ship turn rate is IN FACT too slow. If you have a good reason other than "It's not a schooner or a Brig, so what do you expect", or "you're young and immature", then please feel free to to correct my logic.
  16. So I have been going crazy trying to set up my own dedicated server which dozens of issues. When I finally got it running, I could not connect to my own server. Thinking I was doing something wrong with the port forwarding made me want to rage quit and delete the game till the awesome Youtuber Skarvig pointed out that my router (Comcast/Xfinity) does not allow NAT Loopback, which means you can't see your network publically from inside your own network. There's an obscure mention of this too by the devs saying it does not support local connections but after trying for 3 days, i just now was able to play my own server! [Solution] Get a router that supports NAT Loopback or use a VPN to route your server, or your connection back to it. tl/dr: If your ports are all forwarded, and your firewall is not blocking you, make sure your router accepts NAT loopback or use a VPN https://www.youtube.com/watch?v=PURoHAv7OqM - Atlas 3x3 Map - Downloadable Template
  17. Where to start? After deciding not to play online anymore I checked out single player. Love the game. Can play for hours. Spent all morning building, painting, stocking, and crewing a ship. Sailed to another island for alloy and then spent the rest of the day sailing for salt. Landed on an island found salt, harvested it and died during a 62°C heat wave. No big, just spawn on one of the two beds on my ship, right? Wrong!! When it was time to respawn, my ship was gone. Deleted. Nowhere on the map. Disappeared into the ether. Crew gone! Gold gone! Salt gone! My whole day wasted. Did some research. I am not the only one affected by this bug. So my advice, dev team is to fix the things already wrong with the game and have been wrong with the game since it launched; instead of worrying how people are leveling up with the yeti glitch and rolling back levels and bringing in farmhouses. This is my advice because not only have I quit online I will nolonger be playing single player either and many of my fellow pathfinders feel the same way.
  18. Ahoy Pathfinders, The summer is here and there’s no better way to enjoy the season than spending your time out on the open seas. We have a couple new items, a new region, and some welcome improvements to the game, especially for our XBox players. We have an “egg”-cellent new structure that will make breeding new tames even easier. The Tame Hatchery is the perfect spot to store your eggs and give them the care that’s needed. The swivel gun railing is going to add a new dimension to sea battles. These out-facing guns will make combat more precise and change the battlefield forever. As always, we have a slew of bug fixes and improvements inching us closer to an ideal gaming experience. We will continue to improve and iterate on player’s feedback and suggestions so check out the changes below. Released Patch Notes v548.2 Patch will be deployed at ~7PM PDT 7/6/22 New Content Tame Hatchery Egg-laying tames can now be stored at the new Tame Hatchery. Eggs produced by stored tames are sent to the inventory to be fertilized. Fertilized eggs will be incubated and hatched directly into the Tame Hatchery. While food is stored in the inventory, tames will continue to reproduce and generate Nitro Fertilizer, which gives crops a growth boost for a short time. Tames allowed in the Hatchery: Chicken, Crow, Parrot, Vulture, Seagull, Penguin, Ostrich, Spider, Turtle, Crocodile, Razortooth, Shieldhorn, Crab, and Tortugar After obtaining the Beastmaster 2 skill, the Tame Hatchery will be buildable at a Smithy: Crafting Resources 300 Stone 20 Flint 90 Keratinoid 65 Wood 80 Fibers New Resource type: Toxic Compounds Toxic Flora: Harvested from mushrooms in swamp biomes Venom: Harvested from Snakes and Scorpions Toxic Sludge: Crafted from Nitro Fertilizer New Ship Railing: Swivel Gun Railing A new railing that supports two out facing swivel guns has been added. Unlocked from Swivel Gun Skill in the Artillery tree, this railing can be built at the Smithy. Crafting Resources 550 Wood 225 Thatch 250 Fibers 98 Alloy 180 Stone New Region: Uncharted Sea Uncharted Sea has been reintroduced into the world of Atlas. Tropical Islands here have rare resources for pathfinders to plunder as well as more access to industrial and Army of the Damned nodes. Access to this region is located via portals in the South America and Africa Regions. This region is Lawless. Bug Fixes Fixed instances where shooting a spear gun while riding an underwater tame damaged the tame Fixed instances of players consuming the ship rename token Fixed instances where the ‘collect now’ function only working once on the warehouse Fixed instances where players were not getting Essence of the maw from destroying enemy ships Fixed instances where players could not defecate Fixed instances in which some module ships’ initial module point totals were incorrect Fixed instances in which the tame house was placeable on shipyards Fixed multiple instances of holes in the ocean in various islands Fixed instances where players could not place turtle shells into the advanced shipyard Fixed instances where bed travel and respawning would default to the rookie cove Fixed instances where the game could crash when set to any language other than English Fixed instances where sails would be be misaligned with the ships center Fixed instances where the Tame House could be built on other structures Fixed instances where the 6th shot in the revolver would not deal damage Fixed instances where industrial buffs would give incorrect UI icons Fixed instances of projectiles spawning at incorrect locations when the player is moving Fixed instances where the Cog could not turn correctly Fixed instances where Transient Nodes provided incorrect resources Misc. Durability for the Industrial Hydra Pistol and Industrial have been increased Large Stone Walls and gates and their Industrial variants are now limited to 30 per company per server Please ensure the 30 you want to keep are the only 30 placed before the patch. Any walls/gates placed over the 30 limit will be destroyed, at random until there are only 30 remaining. Large Stone Walls and their industrial variants will start at a lower health when first built and will need to be repaired to max health Ship Icons on the map will now show life as an HP amount instead of a percentage UI is now more consistent for Industrial stations Return to the overworld tab on the map has been moved to be less obtrusive Added more keys to be bound to defecate Ash wood bundles and unbundles have been added to the workstation Shipyards can no longer be placed unless all ships within the variant can be built Ritual Generator and Ritual Pedestal Health has been increased Xbox Only Fixed instances where the game would crash if the player switched between tabs in the menu too quickly Adjusted distance islands render to decrease memory usage Fixed instances where changing grids would result in a crash Known Issues Crash occurs when interacting with the Great Temple’s progression table Crash occurs when interacting with the Industrial Lab’s progression table Static nodes that are located on Island Claim grid islands are claimable and destroyable when a company wipes the island The Hatchery has an issue where the fertilizer barrel can’t be accessed from certain directions Treasure Map Bottles picked up in the PVP realm will sometimes not produce a treasure map The limit on stone walls / gates is currently 30 per variant per company per grid, instead of 30 total per company per grid. This is being adjusted in next hotfix patch. Crew seated on sails will sometimes be seated at a wrong location. Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame View full article
  19. And the last message here. Battle damned ships by Majestic Kraken. I'm sorry to say that. This ship is NOT SUITABLE FOR SEAS BATTLEs. Now. - It has totally wrong player POV point. Just too close to the ship. Both large sails seriously blocking field of player's view. I wrote you this one before. You need to move POV to ship center and adjust distance. With this Majestic Kraken it was difficult to navigate ship through battle to attacking spot. - Maneuverability is LOW. With lack of speed (due to heavy weight) it turns slow. So NO "dancing" with damned ships. Battle style here is more like Galleon style. You sail straight. Shoot. Sail away. Turn around. Repeat. Difference from Galleon - It just slower on straight, so you receive way more damage. And it turns a bit faster. It makes Rally totally useless. You fly-by to a single shot. - For some reason manual aiming and shooting doesn't work. When I hold my LMB cannons trajectory just doesn't appear (same as with frontal cannons of Ramming Galley). And shooting just doesn't happening. So "V" button for automated aiming and shooting is the only option. It makes Overdrive totally useless, because with sails blocking the sight you just never guess when your crew do their volley. - Gunport's hit area coded totally wrong and broken. No matter where cursed cannonballs lands - all gunporte receive full hit and AOE damage. Meaning, even after short fight versus small green damned schooner, you'll get all 6 gunports damaged and you'll have to spend 6-15 patches for maintenance. How did I lost it. I was dare to fight a single lvl-8 damned galleon. It turned out this Majestic ship cant't stand a single damned galleon volley, due to gunport hit area feature and broken sinking time. I received a single volley from damned galleon and got all 6 my gunports gone. I received a message about "damaged planks". Then my ship sunk in just 3 seconds. You read this right. With 140 of sturdiness and all skills increasing sinking time all I had is just 3 seconds to get inside ship hold (through tiny ladders) and somehow raise 6 gunports from 0 to 1500 hp. I mean... even if I had 6 players with hammers and patches, and they stood right next to gunports and they started to repair them immediately after I was hit, they couldn't save it. They just couldn't have time for that. So... Yeah. This Majestic Kraken mostly for battle small green schooners. Or lets say, to buy it, then park to the base harbor and don't ever touch it. It's just safer this way. Well. I don't wanna throw epic words about piece of crap but... seriously. For example my Brig could handle couple of lvl-60 damned galley's volleys. I could dance my fight, manage damage and maintenance etc. Majestic Kraken received single volley from low green galleon and you dead. You won't even have a theoretical chance to save it. I wish dev's come here and told us what they made this ship for and how do the see it works. But I guess, they can't say that. Because... they just never tested it, they don't know how it works and how it balanced, and they couldn't imagine it's gonna be this bad. We here for that. We tested. It doesn't work. Your turn DEVs. p.s. - This season I gave Ramming Galley 3 chances (killed 225 rhinos for that). With this Majestic Kraken I just don't wanna buy it again. Even tho I know @Kummba have another set of tentacles for me, and I do really appreciate it very much, thx, but... I don't see what else can I do for testing. It cant survive a single galleon's volley, and sinking in 3 seconds.
  20. Ahoy Pathfinders, The summer is here and there’s no better way to enjoy the season than spending your time out on the open seas. We have a couple new items, a new region, and some welcome improvements to the game, especially for our XBox players. We have an “egg”-cellent new structure that will make breeding new tames even easier. The Tame Hatchery is the perfect spot to store your eggs and give them the care that’s needed. The swivel gun railing is going to add a new dimension to sea battles. These out-facing guns will make combat more precise and change the battlefield forever. As always, we have a slew of bug fixes and improvements inching us closer to an ideal gaming experience. We will continue to improve and iterate on player’s feedback and suggestions so check out the changes below. Released Patch Notes v548.2 Patch will be deployed at ~7PM PDT 7/6/22 New Content Tame Hatchery Egg-laying tames can now be stored at the new Tame Hatchery. Eggs produced by stored tames are sent to the inventory to be fertilized. Fertilized eggs will be incubated and hatched directly into the Tame Hatchery. While food is stored in the inventory, tames will continue to reproduce and generate Nitro Fertilizer, which gives crops a growth boost for a short time. Tames allowed in the Hatchery: Chicken, Crow, Parrot, Vulture, Seagull, Penguin, Ostrich, Spider, Turtle, Crocodile, Razortooth, Shieldhorn, Crab, and Tortugar After obtaining the Beastmaster 2 skill, the Tame Hatchery will be buildable at a Smithy: Crafting Resources 300 Stone 20 Flint 90 Keratinoid 65 Wood 80 Fibers New Resource type: Toxic Compounds Toxic Flora: Harvested from mushrooms in swamp biomes Venom: Harvested from Snakes and Scorpions Toxic Sludge: Crafted from Nitro Fertilizer New Ship Railing: Swivel Gun Railing A new railing that supports two out facing swivel guns has been added. Unlocked from Swivel Gun Skill in the Artillery tree, this railing can be built at the Smithy. Crafting Resources 550 Wood 225 Thatch 250 Fibers 98 Alloy 180 Stone New Region: Uncharted Sea Uncharted Sea has been reintroduced into the world of Atlas. Tropical Islands here have rare resources for pathfinders to plunder as well as more access to industrial and Army of the Damned nodes. Access to this region is located via portals in the South America and Africa Regions. This region is Lawless. Bug Fixes Fixed instances where shooting a spear gun while riding an underwater tame damaged the tame Fixed instances of players consuming the ship rename token Fixed instances where the ‘collect now’ function only working once on the warehouse Fixed instances where players were not getting Essence of the maw from destroying enemy ships Fixed instances where players could not defecate Fixed instances in which some module ships’ initial module point totals were incorrect Fixed instances in which the tame house was placeable on shipyards Fixed multiple instances of holes in the ocean in various islands Fixed instances where players could not place turtle shells into the advanced shipyard Fixed instances where bed travel and respawning would default to the rookie cove Fixed instances where the game could crash when set to any language other than English Fixed instances where sails would be be misaligned with the ships center Fixed instances where the Tame House could be built on other structures Fixed instances where the 6th shot in the revolver would not deal damage Fixed instances where industrial buffs would give incorrect UI icons Fixed instances of projectiles spawning at incorrect locations when the player is moving Fixed instances where the Cog could not turn correctly Fixed instances where Transient Nodes provided incorrect resources Misc. Durability for the Industrial Hydra Pistol and Industrial have been increased Large Stone Walls and gates and their Industrial variants are now limited to 30 per company per server Please ensure the 30 you want to keep are the only 30 placed before the patch. Any walls/gates placed over the 30 limit will be destroyed, at random until there are only 30 remaining. Large Stone Walls and their industrial variants will start at a lower health when first built and will need to be repaired to max health Ship Icons on the map will now show life as an HP amount instead of a percentage UI is now more consistent for Industrial stations Return to the overworld tab on the map has been moved to be less obtrusive Added more keys to be bound to defecate Ash wood bundles and unbundles have been added to the workstation Shipyards can no longer be placed unless all ships within the variant can be built Ritual Generator and Ritual Pedestal Health has been increased Xbox Only Fixed instances where the game would crash if the player switched between tabs in the menu too quickly Adjusted distance islands render to decrease memory usage Fixed instances where changing grids would result in a crash Known Issues Crash occurs when interacting with the Great Temple’s progression table Crash occurs when interacting with the Industrial Lab’s progression table Static nodes that are located on Island Claim grid islands are claimable and destroyable when a company wipes the island The Hatchery has an issue where the fertilizer barrel can’t be accessed from certain directions Treasure Map Bottles picked up in the PVP realm will sometimes not produce a treasure map The limit on stone walls / gates is currently 30 per variant per company per grid, instead of 30 total per company per grid. This is being adjusted in next hotfix patch. Crew seated on sails will sometimes be seated at a wrong location. Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  21. yeah, I dont understand why they cant just scrap this modular shit ship system, its clearly not working. Everything that can go wrong with the modular ships has gone wrong and more. and they dont care if kraken and rammy gally dont work, they have done sucha minimal effort to fix them its insane.
  22. Reading all these comments and all I can do is laugh. Look over that way someone claims they are better then someone else. Oh look that way my idea is right and your idea is wrong. Oh look this is goin to happen wait and see. Smh You don't know me and I don't know you so therefore I have no clue if you are better or if I'm better. You don't like the claim system and taxes. Well I think it is a great thing for this game. I don't care that you don't like it because you obviously don't care if we do. But it doesn't make me right and you wrong. If cross play happens and I really don't think it will but if it does there is no need for a wipe for pve. Again doesn't make me right and you wrong. All these things are a matter of opinion. Opinion are like assholes everyone has them. Doesn't make one side right and one side wrong. Comes down to it the developers are goin to do what they want to do regardless if we like it or not, agree with them or disagree. It doesn't matter what we think, feel or say especially if it isn't one sides.
  23. WRONG ! You have to attach the diving platform to the Cog BEFORE she is released to the ocean. After that you can not attach it, neither in a basic shipyard nor in an advanced shipyard. It is possible in a large shipyard and a small armored dock later, if you have the 10.000 gold für these docks. Just love this Grapeshot Bug Producer Company.
  24. There is a lot of validity there... taming and breeding is not one of them. You're obviously looking at this from an Ark mentality. This isn't Ark. There isn't one island with every biome to easily spread a variety of animals across in an intelligent fashion. Its Atlas.... a potentially VERY large world offered as an MMO. It's not supposed to be you against the map! It's you against elements! The intention of the game is to force travel, to force interaction, to encourage a self-propagating economy! If you don't like that then YOU are in either the wrong game or the wrong map. That's not to say that the server your on is WRONG... it's just wrong for YOU. You would be happier in a biomeless small map where everything is close at hand it seems. Which is FINE!! There are servers like that. But that's NOT what Atlas was created to be. Taming is, even at 1x rates, pretty stupid easy! Then take that further to a modified server, mine being 3x, and it's almost pointless. Max lvl elephants being tamed in 20 minutes... that is NOT a grind. It's a handout! Breeding is a bit long-winded at vanilla rates. And I agree totally that few people have the time to be successful there. But... we as server owners do have, and have since day one, total control of that. And most all of us have adjusted fire accordingly. The market has now, even at a 5x overall rate, become inundated with high-end animals in the center of pricing wars. Its become TOO easy to breed at production levels. And my playerbase all work. Its pretty obvious based on server rank trends. Once its 5 o'clock somewhere people start popping up. Around midnight the servers basically empty again. The great thing is that there are so many options that everyone CAN find a place that fits their play-style.
  25. Hi George, nice feedback again from you. I wonder how it is possible to replace the tame modules on the Pegasus... i think it's not intendet that it could be a gun boat. Like on the Tramp frighter where you can't replace the 4 cargos. That you need the kraken railings and the cannons are on the wrong side... lol. Speed 15-16 knots no matter of sails and wind... crazy. Did not find this issues in my testing last season.... but honestly i played max 30 minutes with the Pegasus until it was parked forever on the shore. This island issue is crazy as well... an island placed on the sea fort^^ If you have issues and need a base you may join me... i have cupple of farms and market. PM me if you need a place, but it's in the lawless temperate and not your favorite thundra.
×
×
  • Create New...