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SteveM

Pathfinder
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About SteveM

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  1. There appears to be an air bubble in the water north of the raft sales NPC on the NE island on Blackwood in the circle in this image. Ships all seem to function properly here, but if you swim past the imaginary boundary you fall to the bottom and no longer have any O2 usage. Wild and tame land animals fall to the bottom as well, acting as if it were normal land. Sealife hits the barrier as if it were a wall and won't try to travel into it
  2. There is a lot of validity there... taming and breeding is not one of them. You're obviously looking at this from an Ark mentality. This isn't Ark. There isn't one island with every biome to easily spread a variety of animals across in an intelligent fashion. Its Atlas.... a potentially VERY large world offered as an MMO. It's not supposed to be you against the map! It's you against elements! The intention of the game is to force travel, to force interaction, to encourage a self-propagating economy! If you don't like that then YOU are in either the wrong game or the wrong map. That's not to say that the server your on is WRONG... it's just wrong for YOU. You would be happier in a biomeless small map where everything is close at hand it seems. Which is FINE!! There are servers like that. But that's NOT what Atlas was created to be. Taming is, even at 1x rates, pretty stupid easy! Then take that further to a modified server, mine being 3x, and it's almost pointless. Max lvl elephants being tamed in 20 minutes... that is NOT a grind. It's a handout! Breeding is a bit long-winded at vanilla rates. And I agree totally that few people have the time to be successful there. But... we as server owners do have, and have since day one, total control of that. And most all of us have adjusted fire accordingly. The market has now, even at a 5x overall rate, become inundated with high-end animals in the center of pricing wars. Its become TOO easy to breed at production levels. And my playerbase all work. Its pretty obvious based on server rank trends. Once its 5 o'clock somewhere people start popping up. Around midnight the servers basically empty again. The great thing is that there are so many options that everyone CAN find a place that fits their play-style.
  3. They aren't focused on single-player at all! They are focused on giving what people are begging for. Official is totally infested with mega alphas and cheaters. Unofficial has a bad rap because of the insane stupidity that goes on with Ark, and Rust.. ie thousands of servers that are poorly maintained by cheating garbage admins. So the only place people are willing to go to play is single player. Crappy, easily attained servers are what created that monster! Grapeshot is just trying to hold on to their biggest group of followers! It's easy to throw blame at a developer for the direction a game is going. But the truth is that the unofficial world, and the modding community, are what drives a game's direction in a venue like this. It's up to QUALITY server owners to maintain quality and clean up that tarnished name. And again... making servers easier to host, either by giving us easy access to info or by making them less hardware dependent, is NOT going to help the unofficial world at all!
  4. Definitely a few good points. Some are way off base... Taming is fine... not seeing any issues with it at all. This isn't Ark! We shouldn't be looking at taming and trying to compare it! While I totally agree that some time should be spent documenting the variables allocated to the unofficial world, making every aspect of the game a variable WILL break the game! Ships don't travel stupid fast because the engine can't manage it. The same holds true for animals. It's released as it is because Grapeshot is held to the fire to produce a solid, dependable game experience. Thet cant happen when people start trying to cross grids at 60 kts! As far as map size goes, there is absolutely no NEED for a large map. A 4x4 can very easily hold 100% of the game content. Granted that makes things relatively close-quartered, but it's doable. I've seen it done once in a 3x3! Making a server easier to run (lighter per shard load) is obviously going to come with time. Remember... this is an 8 month old EA title! And, if it were too easy then every clown on the planet would be doing it and the unofficial world would be even MORE inundated with crap servers with zero to one player on them. We DONT need more servers!!! We DONT need easier access!! Its already been made too easy for the average fool to build a garbage server. And THAT is what turns people away from unofficial! On the good side though... the build system IS amazing! More variations of structures would be nice, but the modding community has already picked up the pace on that. (steer clear of the Total Garbage line!! The POS is on a money hunt and I'm predicting that he will mortally screw server owners that don't PAY in the near future!)
  5. You CAN PW a server! And you change all of the server settings exactly the same way you do with a normal Atlas server or Ark server for that matter Harvest Rates and breeding are in the game.ini XP is all in the GUS
  6. For those looking to use a custom water-tile that isn't able to be tiled, @antihaxjust did us all a HUGE favor! https://github.com/antihax/ServerGridEditor This version of the editor will not only make it possible to add grid names and biome data to mapimage and cellimage files, make several different transparent overlay type layer images, but it also properly scales those water-tiles!
  7. Has anyone had any luck using a custom water tile and creating the slippymap export? I've tested with 10-15 images as water tiles and they all end up tiled instead of scaled. The cellimage and mapimage files all work perfectly. It's like the slippymap export is completely ignoring the tile scale setting.
  8. What am I missing that's preventing my damn map from showing up? URLS are empty in the servergrid file. Seamless port and IP are correct on the one grid thats launching. And all of the images are in /shootergame/servergrid/ folder. This one grid is using the same ports and IP as our last map, and everything works fine if I fire up the same grid on the old map.
  9. Its not like their hard!
  10. Moving the island is what caused the issue to start with. The only solution is to do a FULL wipe, or delete the island. start the server, save, shut down add the island and its back and working
  11. YOU posted the link!!! He's still nowhere close to a complete or viable as this ServerManager is, no matter where you follow him! The ONLY thing that's important is that a server manager is able to manage most servers. MOST servers live on more than one machine. His FIRST line is his description alludes to the fact that his DOESNT! Once his becomes usable to the majority of server THEN he might take away the title!
  12. He seems to have completely vanished from the internet. That one might be worth something if he gets it to a point where it will 100% work on servers on multiple machines. Until then, it's not viable. And NO... he isnt doing anything DAILY! He hasnt even commented on the thing in over a week. That doesnt mean its bad... its just not what youre trying to portray!
  13. Youre a few weeks late! Dead or not, it's still, by far, the best option out there!
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