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edee

Pathfinder
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About edee

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  1. Three Swivel Guns can attack every position of the deck. I can only think of those dwarves hiding on the mast or drilling from the gun gate to the second deck to destroy it. I was indeed penetrated by the 1UP company.
  2. Your idea is very good, but you overlooked one point. There is almost no boarding battle in this game, because of the Swivel Gun, ramming gally can't install the Swivel Gun! I think ramming gally should be strengthened again.it need Swivel Gun.Its damage and crew and even weight-bearing problems also make its appearance rate very low. Don't make the attributes of a ship that can only use preset attributes so weak
  3. Looking forward to the sixth season, the fifth season JOJO will not come
  4. SDC will cheat again in the 5 season
  5. But JOJO has a high probability of going to EUPVP
  6. The TPG of the fourth season should be One gin. The civil strife in JOJO is directly related to the black hole attacking the lost fleet. After CH gives me the leadership position, I even want to allince with tempest obsdian and one gin
  7. Can you tell me which company you are from?
  8. I think that the developers did not ban the wrong innocent people. People in the company cheated. The administrator of the company did not stop it immediately. It was wrong. My company has never cheated and has not been banned.If you encounter a wrong ban, can you talk to me?
  9. Why is JOJO not a small company? You have only seen the past of JOJO. This season’s JOJO has had a lot of civil strife. We are now living in G9, operating as a small team, and chatting with other small teams in G9
  10. Please protect the small team! I have witnessed ATLAS Lawless Island from 50 people per server to 5 people per server,Ninety percent of the players lost by ATLAS are lawless island players. They are small teams and single players.Your game mechanics need major changes, take advantage of the early access mode.Advice for PVP server,This is a pirate game, what the pirates want is gold coins and resources。ATLAS pays too much attention to the performance of blueprint items, causing players to focus on how to obtain mythical blueprints。The current game mechanics of ATLAS are destined to not retain new players,The highest online number of this game will only be when the season restarts And then keep falling、Can't make the number stable。Because the safety of the players on the lawless island cannot be guaranteed, many people often wake up after a sleep and find that they have lost everything。what ATLAS keeps losing is the players on the lawless islands. Perhaps reducing the output of resources such as metals and gems and crystals and weakening the attributes of blueprint items will increase more players and wars Reducing labor on land does not increase warfare at sea, because the reason why players do not conflict at sea is that they are busy obtaining drawings Make it easier for the ship board to be penetrated by cannonballs. For example, 5 or 3 shells can make the ship board leak. The ship board cannot be replaced and can only be repaired and requires players or NPCs to repair it all the time. The ship plate can be renewed after breaking down. You need to weaken the attributes of the blueprint items, because it is very difficult for players on the island of lawlessness to obtain,I swear I didn’t think I should weaken the drawing attributes because I didn’t get it. I was a member of JOJO last season. I had a drawing of 5 legendary large-scale control sails with 122, and I made it with a 130-level crow and dolphin buff. Out of 4 125 and 1 123,I just think the blueprint items are too powerful, and many players don’t have a chance to get them if they don’t join a large company. When a large company gets it, they have many ways to prevent small companies from getting it.! Weakening the output of metal gem crystals will also reduce the number of ordinary ships. Players will also cherish their own ships. Reduce the number of blueprint ships or the difference in attributes will make more players dare to fight. Let players collect basic resources, delete farmhouses, and reduce the output of some basic materials. Players will also fight for basic materials. The other is the problem of large Large control sails,Why can a large controlled sail sail so fast? And it can also make the ship turn faster. I think the acceleration of the large-scale control sail should be weakened and its influence on the ship's rotation should be removed. I didn’t even see the large-scale speed sail in the 100-man decisive battle of the H8 last season. The naval battle should be determined by the old captain's superb technology and the diversified collocation of ships (the choice of weapons, the choice of sails, the number of people, the number of ships, and the matching of ships), as well as the battle of the ship. The existence of the whirling gun makes the battle of the ship basically impossible. You need to improve the status of gold coins, first weaken the attributes of the drawing items, and then set up gold coins to buy some drawings in the free port, and buy any basic materials including metal gems and crystals, so that the status of gold coins is improved, and then reduce the amount of money except for killing ghost ships. And the amount of gold coins obtained other than treasure digging.Or set up to buy blueprints and basic materials on the marine merchant ship, or create a new merchant ship, the player can sail to rob the merchant ship and fight the merchant ship. Now you have limited the amount of XP you can get. I think the upper limit of level 120 is no longer necessary. It can be reduced to level 80. After all, most players did not reach level 120 until the end of the season. Players from big companies, such as me, were early in the season. It reached level 120 within the first month. Translation software is used in many places. I hope the developers can understand what I mean. Good luck JOJO company
  11. You can come to my company next season
  12. I don’t know much about the new trading system, because I have hardly been online since the loss of the C8 island. ATLAS should be more detailed in the distribution of member rights. In my sleep, my flag was pulled by the management of the guild. The main point of view is that small teams and single players should be given more living space, increase the importance of gold coins, and reduce the amount of necessary materials for the three explosive barrels and shells of metal, crystal, and gems, because metal and gems The flooding of crystals resulted in a defensive building on an island that could not be exploded for a lifetime, and a super-high-damage explosive barrel that could not be thrown away for a lifetime. This did not make the war frequent and exciting, which brought disaster to the small team. There are also adjustments to the upper limit of the level. In view of the current difficulty in obtaining experience, we should consider lowering the upper limit of the level. Blueprints are the source of ATLAS magic pirates and need some magical things, but at present, the attributes of these blueprint items are too strong and need a lot of weakening. I'm still thinking about a question. If trade can really get a lot of gold, does the meaning of digging treasure maps only lie in obtaining blueprints? The existence of farmhouses makes a large number of animals redundant. Perhaps elephants and giraffes should be made useful. For example, elephants can carry more cannons and whirling cannons? There is also a need for diversified naval battles. I want boarding battles and a greater degree of modification of ships. I also want to draw patterns on the boat boards, paint that will not fade, and custom-made clothes.
  13. I have witnessed ATLAS Lawless Island from 50 people per server to 5 people per server,Ninety percent of the players lost by ATLAS are lawless island players. They are small teams and single players.Your game mechanics need major changes, take advantage of the early access mode.Advice for PVP server,This is a pirate game, what the pirates want is gold coins and resources。ATLAS pays too much attention to the performance of blueprint items, causing players to focus on how to obtain mythical blueprints。The current game mechanics of ATLAS are destined to not retain new players,The highest online number of this game will only be when the season restarts And then keep falling、Can't make the number stable。Because the safety of the players on the lawless island cannot be guaranteed, many people often wake up after a sleep and find that they have lost everything。what ATLAS keeps losing is the players on the lawless islands. Perhaps reducing the output of resources such as metals and gems and crystals and weakening the attributes of blueprint items will increase more players and wars Reducing labor on land does not increase warfare at sea, because the reason why players do not conflict at sea is that they are busy obtaining drawings Make it easier for the ship board to be penetrated by cannonballs. For example, 5 or 3 shells can make the ship board leak. The ship board cannot be replaced and can only be repaired and requires players or NPCs to repair it all the time. The ship plate can be renewed after breaking down. You need to weaken the attributes of the blueprint items, because it is very difficult for players on the island of lawlessness to obtain,I swear I didn’t think I should weaken the drawing attributes because I didn’t get it. I was a member of JOJO last season. I had a drawing of 5 legendary large-scale control sails with 122, and I made it with a 130-level crow and dolphin buff. Out of 4 125 and 1 123,I just think the blueprint items are too powerful, and many players don’t have a chance to get them if they don’t join a large company. When a large company gets it, they have many ways to prevent small companies from getting it.! Weakening the output of metal gem crystals will also reduce the number of ordinary ships. Players will also cherish their own ships. Reduce the number of blueprint ships or the difference in attributes will make more players dare to fight. Let players collect basic resources, delete farmhouses, and reduce the output of some basic materials. Players will also fight for basic materials. The other is the problem of large Large control sails,Why can a large controlled sail sail so fast? And it can also make the ship turn faster. I think the acceleration of the large-scale control sail should be weakened and its influence on the ship's rotation should be removed. I didn’t even see the large-scale speed sail in the 100-man decisive battle of the H8 last season. The naval battle should be determined by the old captain's superb technology and the diversified collocation of ships (the choice of weapons, the choice of sails, the number of people, the number of ships, and the matching of ships), as well as the battle of the ship. The existence of the whirling gun makes the battle of the ship basically impossible. You need to improve the status of gold coins, first weaken the attributes of the drawing items, and then set up gold coins to buy some drawings in the free port, and buy any basic materials including metal gems and crystals, so that the status of gold coins is improved, and then reduce the amount of money except for killing ghost ships. And the amount of gold coins obtained other than treasure digging.Or set up to buy blueprints and basic materials on the marine merchant ship, or create a new merchant ship, the player can sail to rob the merchant ship and fight the merchant ship. Now you have limited the amount of XP you can get. I think the upper limit of level 120 is no longer necessary. It can be reduced to level 80. After all, most players did not reach level 120 until the end of the season. Players from big companies, such as me, were early in the season. It reached level 120 within the first month. My English is not good. Translation software is used in many places. I hope the developers can understand what I mean. Good luck JOJO company
  14. Developers can only think about it. The game has not developed where they want. Many ATLAS players will choose to live on the island of lawlessness because they are not large in number and have insufficient time or cannot have an island for other reasons. The company has a large number of islands, which is nothing, because this will not lead to the loss of players. What really causes the loss of players is that the players of the lawless islands have no security. The consequences of the flooding of resources such as metals and gems are endless. The cannonballs and explosive barrels, and then the players of Lawless Island were destroyed when they slept. There are solutions to these things in my previous comment.
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