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Showing content with the highest reputation on 12/09/2019 in Posts

  1. 1 point
    As long as I back for a while, I decided to practice my English more reopen my feedback thread. We still in early access, right? So all bugs and issues we find - are good help for devs. If they still reads this forum. Anyway. 01 - My bear still don't wanna travel with me in my boat. Instead he just jump out and flies behind my vessel. It's weird. Anyway one of possible solution is in this message: Special boxes for ship insides. One for tames (little ships can carry just small ones), we put them there and all fine (we don't need even physically show them inside, make it just cage with custom tames animation). 02 - Temperature and rain/snow are not friends at all. I mean we've got absolutely weird situation in Tundra when it's -20'C (-4'F) and it's raining. It must be some horrible deadly icy needles rain right? But today I met +25"C (+77"F) with snowfall. Couldn't imagine what king of snow it might be, but... yeah, it was strange. What if there would be raining in tundra when it's above 0'C (32'F) and snowfall if it's below? 03 - When you set sails just alt-tab for a while, go youtube, and start this: Then go back and start your long sea journey. I guess that's THE experience we need in game, all this relaxing Jeremy Soule-like tunes : ))
  2. 1 point
    We are tired of that Bugusing in EU PVP. Our enemys flying with gliders and carrieing explosive Barrels to our Island and place them into our Tame Buildings, or in our Peacetime. I wrote already a ticket, but only i only get a standart comment... our Company is sick of that problem! DEACTIVATE IT, or fix that exploid... Is THAT THE GAME?! A pirat game with only gliders.. few our members stopped playing.
  3. 1 point
    Market place where you sell goods to NPCs in the freeports who sell that onto other players. Perhaps you could have an option to rent a market stall for yourself to sell goods to other players and NPCs. Would also be good to see NPCs wandering around in multiplayer sessions because right now the world of Atlas does not feel very alive at freeports.
  4. 1 point
  5. 1 point
    this is totally *******, we just spent the better part of 4 hours trying to clear a level 20 map, it cost us 1 elephant, 3 bears, 2 wolves, 4 people in plate with the 2 hander, and a lanky boy that I got stuck in a sign. Even with circling the spawn with signs to block them in and control them, even with clearing the pack a number of times, we just kep getting the bullshit message about there being x number left, or worse, I would go in to dig and the whole pack would just spawn in my face . Not being able to grenade, puckle, greap shot, or even shoot with a carbine this is simply stupid design, even with dodge to avoid the power swing, there are just too many of them you dodge one to get slapped by the other, and if you kite them out and takle them in more doable numbers you take to long and it respawns in your face. This needs addressed as soon as possible, cannons , grenades, balistas, all of these things should work its stupid they don't, if some players or groups of players are abusing it some where else to super level ships then block that action don't hurt the rest of us because of them.
  6. 1 point
    Could we have some more new tames added, would be nice to see it as varied as ARK is tame wise and also could you spawn in more colourful varities of animals. -- Buffalo -- Camel -- Zebra -- Owl -- Maned Wolf -- Lemur -- Gorilla -- Otter -- Cheetah -- Chimpanzee -- Kangaroo -- Jaguar -- Okapi
  7. 1 point
    Just built a schooner. I put everything on it that would fit easily. Loading an elephant, some supplies. It was about half the weight (this is a modded ship, so would be more for a regular). I went out and collected a few resources. Adding just 1k more weight noticeably slowed the ship. Ya, you really can't use a schooner as a base because it just slows down if you add anything more to it when you are out exploring. I love the schooner for treasure hunting though, since it can get into all the harbors and most shallow areas. The Brig can't do that. Also Atlas is not just an mmo. The official servers are what some would describe as an mmo, but not like most, but the game also has other modes you can play it in. I can play single player. If I want someone to join me on an adventure in my single player, I can launch it as non-dedicated. I personally only play the single player mode and think it is an important addition to the game. Until the game is out of Early Access, it is the only way I'll be playing. I'm waiting to see if the game becomes something I'd play on a server (my preferred way to play games). If it never meets my expectations, I'll never play anything but single player from now on. If Atlas is ever changed to be more like a typical mmo (player is not in game when you are offline, etc.), I'd play the mmo version. Right now, I don't consider Atlas to be an mmo, more like they found a clever way to extend a low population server game to have many more players, but in the process did not add any of the typical mmo features.
  8. 1 point
    Motik, a schooner isn't big enough to live from, if you put all your crafting benches etc on it you wouldn't be able to move. even a brig is barely big enough and still retain a good sail speed. And I recently built a galleon solo and it's taking forever. Also my point is if you get rid of too much land there will be nowhere to put the shipyards. And games like this where you cant build get boring very fast.
  9. 1 point
    Still not fixed?? .. Was reported long ago.
  10. 1 point
    An acknowledgement of the ticket is just standard procedure, your ticket is not closed. One of our GM's should get to it soon.
  11. 1 point
    I'm salty too. I stuck with the game for maybe six months. Got tired of my wife complaining about the boring sea trips just to kill a few army of the dead for treasure maps. She loves to kill stuff, but there just isn't enough killing in this game to keep her happy When I did play with my wife, she would play with me maybe 1/4 of the time. I would tame up some bears. Make a good schooner or brig, collect a bunch of treasure maps and we would go out killing and collecting the treasure. This was about a year ago. Back then, the game was half fun, half frustration. If she logged out on the ship, sometimes I'd run into problems with that. We lost tames when loading onto ships (this is now fixed thankfully). We would find treasure, but find we couldn't get to it with our bears. My wife hates dying, so we would skip those maps. Occasionally an alpha would kill us. Then a server would shut down when everyone got bored with the game (we played the unofficial so the grind was less). Just seemed like there were better games for her to just be killing stuff
  12. 1 point
    I think they could use the land for more buried treasures and add the pirate encampments to them. I don't know why they have multicoloured ships of the dammed, not a fan of them to be honest. Why can't we have the real ships that we currently make? Add them into the game the same way ship of the dammed are now, put NPC on them that fight back and make it so we can board those ships to take anything they have on them. I'd much rather they changed from companies to factions though, that would make it easier to help out others and make pvp and pve in the 1 server, each faction has their own place on the map where you start out. The freeports could be used for all faction members to meet up and if they had events on they could have the festival atmosphere like they show in their videos that was supposed to be in from the start or so we thought. So many ideas they could come up with for this game but they don't seem to listen to the way the community wants it to go, it's their way or the highway and many chose the highway, it's about time they learn from their mistakes.
  13. 1 point
    Again, the objection I have to fast travel is that if the game is marketed as being pirate oriented, and I agree that for a game we are told is the ultimate pirate experience, there is actually no opportunity to engage in piracy (look up the definition of piracy, it involves hijacking of commercial shipping by force over water), then sailing would be a core activity of such a game. If the game is doing poorly and large chunks of the playerbase are complaining that sailing is boring, the solution is not to create a workaround which short circuits a core activity, but to improve your content in ways that makes that core activity more appealing. The reason why I don't think fast travel is a good idea for Atlas even if that is accomplished is a phenomenon common to gaming and gamers which developers are aware of, but that gamers themselves tend to be extremely poor at perceiving. Many gamers, when confronted with an aspect of a game they find too challenging, boring, or taking up too much time, loudly call for changes to alter the experience to tone down the challenge, shorten the time investment etc etc. They most often fail to realize this has the consequence of accelerating their journey to complete boredom with the game. Especially with the MMO genre, it has been proven time and again that no development team, not even the well funded behemoth at Blizzard, can produce content faster than most gamers can comsume it. This means that time sinks and higher levels of challenge difficulty are necessary for the long term viability of any MMO. For Atlas, that would be allowing fast travel. Letting players zip back and forth across the map would only accelerate the speed with which they reached a point their boredom with the game could not be reversed, and this is assuming the present lack of meaningful content were actually eliminated, which it has by no means been. Let me be clear, this isn't me saying "you can't have fast travel because if you do you'll suddenly be more likely to notice they haven't put much actual content in." this is me saying "Look, even IF they put in a bunch of meaningful content, allowing fast travel would inevitably lead to a large percentage of the playerbase just becoming bored with a game they might otherwise enjoy." The random encounter you never expected while moving from point A to point B can often be some of the most memorable and rewarding gaming experiences most players have in an MMO, and while fast travel looks appealing, in the end the cost of the conveniance it offers is acceleration towards tedium. This game desperately needs to make sailing less boring because sailing is the very thing you should expect to be doing most of the time in a pirate game, not riding a bear or an elephant around while you build a base and attempt to breed veliceraptors under another name. Spare me the argument it's pirate/fantasy, yes that is a loophole that lets you shoehorn other things in, but if you don't think the majority of your prospective players are here primarily for the pirate experience, you haven't been paying attention the past year. The game is failing because you aren't providing that experience, and the one you are providing isn't at it's core holding people's interest.
  14. 1 point
    Happens to me all the time. You'll have to tell him to follow you, then get on the sloop and after some fumbling around the sides he'll get on board.
  15. 1 point
    There is no debuff or any perma death as far as I know any more it got patched out awhile ago So IMHO it is optional as of now
  16. 1 point
    Nah They remove bases And Give us tents
  17. 1 point
    Not much chance of community engagement here, they prefer the social media platforms where any comments they make are buried under the dung-heap of comments 5 minutes afterwards. It's been almost a month since anyone at grapeshot posted here on their "first point of contact" official forums.
  18. 1 point
    TLDR: Npc's on swivels are broken, disable them to be mounted onto swivels. I've talked to a few people on this subject from different companies now and pretty much everyone agrees, please remove NPC's from being able to sit on swivels. Having a device that can be placed behind a doorway on a boat makes ship boarding difficult if not impossible. It's something that either needs to be policed as a bug (along with putting the captain's wheel inside a box) or taken out of the game. The easiest way to fix this problem would simply be to not allow NPC's to man swivels. That way, you can still defend your ship but you need a player to jump on the swivel if someone boards your ship. I think it would at a much more interesting design to ships in consideration for where you might need a swivel placed to create a "kill box". Additionally, it opens up a myriad of different ways in which you can attack a ship (especially with the new harpoon changes). I could get close to an enemy ship and have a few of my crewmates jump over to the other side to engage the enemy in swordplay on their deck, meanwhile its chaos as the captains are still fighting on the wheel to shoot cannonballs at eachother while the melee breaks out on either or both of the ships. This would lead to a new meta when it comes to NPC's making them more useful for fighting. Now the CODE RED button actually would mean something as if someone jumps on your ship you may decide its time to get your cannoneers to focus on the problems on your deck. This also creates a new meta of actually arming your NPC's with gear and swords. Currently, people just put ncp's on stations without any kind of gear on to save weight. Instead people might keep an extra reserve of npc's with gear on board just in case someone manages to glide on to their ship. Even when it comes to giving your NPC's new stat upgrades it would make a huge difference between fighting a level 100 with a bunch of additional melee damage and an upgraded sword vs the current meta which is simply all npc's are leveled into health as they will never leave their station. At the very least, npc's on swivels should be taken off of ships. I understand the intent especially for using them on another boat, but I think that it would make the game far more interesting and pirate-like to have people grappling over to your side to get in a scrum. Lastly, I wanted to touch on swivels on the ground. This is more of an optional change as I don't want to take away from the main issue which is swivels on ships. In that same right, however, I think that swivels have no place on the ground being manned by NPC's either. When it comes to base defense you can use puckles, catapults, and harpoons for defenses. The reason I find this so irritating is that people are building large bases on top of pillars that even if you manage to climbing pick your way to the top, they have full swivel coverage that stops you from being able to actually do anything. At least with puckles you can tank a few hits and find a position to use your grenades. With swivels, it's 1 shot and you're done. I''m open to any other input people may have regarding this, but I think it would make this game quite a lot better if we were to take NPC's off swivels and let players actually have some pirating fun. I hope the dev's see this as they don't often seem to care about posts on this forum. But hopefully someone will be able to catch their ear!
  19. 1 point
    All are pirate based foods/drinks and what pirates really did eat and drink Drinks: Brandy Port Sherry More rum based drinks Coffee Tea Root Beer Food: Salted meat dishes (food) Oatmeal Foods with Butter in Foods with Cheese in Bone Soup Black Bean Hash Pancakes Waffles Croissants Muffins Yogurt Granola Sausages Caesar Salad Grilled Trout Grilled Cod Grilled Salmon Scrambled Eggs
  20. 1 point
    1. If that happened in lawless region: Your fault. Lawless has no peace timer, and isnt supposed to be your forever home. 2. If that happened on a claimed island: Your fault. Combat time is 9 hrs a day. You can easily make friends who have overlapping peace timers to ask if you can park your boat there.
  21. 1 point
    By pillar bases I think you mean mountain pillars because claim flags must be placed on top of ground whether beach side, inner island or on top of mnts. That being said every land spot in the ATLAS is reachable by either by walking, or climbing. I see ZERO wrong with mnt pillar bases. People can spec stamina and climb and use grappling hooks. Such bases are a wise strategy to keeping an orgs stuff out of reach of players that don't want to put in the effort. If the devs are going to dictate how a player can play then why do any of us play atlas? If every valid strategy, NOT exploiting like floating puckle gun placements and floating crew, then why come up with winning strategies? I find it very disturbing a dev would say you cant put that base on a mnt top because its work for another player. PvP is work! Period! Side note is smaller orgs need strategies to keep their work and stuff safe and inland/mnt bases are a game changing helper. Otherwise the atlas is nothing but a handful of megas where org population is all that counts. In which case everyone not part of a mega should just up and leave or find a entry stepping stool position with a mega. Keep in mind we aren't talking about a few man hours here people are trying to keep safe. We are talking about hundreds to thousands of hours. Small orgs have a right to defend their hard work just as megas do. Its just often 10X - 100X easier for megas because of manpower alone. Imo, devs should be removing, banning, fixing exploits/bugs (like the one mentioned above) not implementing code that limits totally sensible strategies. So I am all for removing limiting mnt bases all together and I know everyone I run with in Atlas is in agreeance with this because this conversation come up before the xbox x-play wipe/restart. Best of luck, really enjoying most of your work. Cheers!
  22. 1 point
    problem is not the claim flag high - no one wants to build high up mountain... PROBLEM is that a single cannon bear can take down any base on the ground without loosing anything but cannon balls when there is no player defending... all NPC defenses are useless if they are not out of range of the cannon bear, or the cannon bear has to be well within range of the defences... and even if they would work, they make not enough damage to effect a cannon bear... even if you would hit him... while he is shooting and scooting... we would build bases on the ground if there defenses would at least cost the attacker more effort and resources than a 10 min tame and 20 min resource gathering... and only one player... in the real world a defense structure always has the advantage in a direct assault... that is why we humans use them... and in the real world the soldiers are not standing around doing nothing under fire, when the officer went to bed... also if we get proper NPC defenses we could all play more atlas with better performance because we would not need to build K's of passive structures for defense... think about the poor XBobs!!! we are building up on mountains because land PVP is totally broken right now - since the beginning... If the flag change would happen, without PVP balancing... islands would be claimed daily... and we would still build on pillars to keep our stuff save from the ONE griefing cannon bear... same goes for ship to land combat... a harbor fort is useless against tank ships... because a meter thick stone wall is no match to a wooden ship plank... and harbor cannons are out ranged by ship based cannons...
  23. 1 point
    Forget the flag system nobody cares we need ways to DEFEND OUR FLAGS/BASES. This has been a massive problem since Ark day 1 and you guys CBA fixing this simple problem that makes it way to easy to offline raid I work FFS I can't defend 9 hours every night. And no no I don't want to play unofficial or PVE. unofficial is glitchy AF and PVE is boring AF
  24. 1 point
    It's not the damage, the nerf was because people were luring AotD on golden age ruins islands to the coast and leveling up ships by killing them with ship mounted weapons. But rather than nerf the XP gained from mounted weapons against AotD, they made AotD immune to a whole host of weapons.
  25. 1 point
    Thankyou GNIHAR, you seem to be the only one in this topic who has managed to stick to the actual topic. Which is a bear with a cannon strapped to its arse is able to systematically demo any players island- unchallenged. Raiding should be hard. I’m sick of feeling like I’m exploiting by using a cannon cart due to the fact it out ranged other peoples ranged base defences. Anyone who thinks this is fine is shit at raiding imo. You’re relying on what would be considered to be a cheesey exploit in any serious PvP game.your saying it’s okay to raid as long as you can’t get hit by defences. That’s weak AF. The issue isn’t that the counter to it is ur shitty flame swivel( which any serious PvP company can dunk on with a off cut throw away breed line tiger or canister swivel horse, or ballista cart, or dropping grenades on the floor infront of the cart horse while mounted on nearly any other mount , or use pillars staggered around your fob to dismount the swivel gunner, or olfend gangbang the flame swivel cart horse (this is my favourite) the issue is that defences don’t work for the people building them due to the range of the cannon bear. The only counter to a cannon bear atm that doesn’t solely rely on your smaller company trying to defend against my mega company ( you will lose, I don’t care how good you think you are, we have many, many, many more than you and our gear will always be better than yours, we popcorn entire raid kits on our way off raided islands because they’re heavy and slow our raid boats down too much on the way home ) is building on top of a rock pillar and hoping we look at your base and think “screw that, too annoying to raid today” when we come raid you, and we will. I hope you remember this thread. Stop bitching about mega companies if you argue so hard when we try to fix things to make the game fairer for you. We like this game. We want you to like it too.
  26. 1 point
    Spamming E button under attack of hundreds hostile creatures - Imho, this is not the best way to make an "unique" quest
  27. 1 point
    Does it even makes any sense that a "90" year old person is actually capable of surviving a quest for "The Fountain of Youth"? What is this, Geriatric Olympics?
  28. 1 point
    Arr, but what if yeh don't like ya hair blowin' in the winds. What if yeh prefer it tied back? Yeh get me?
  29. 0 points
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