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Jack Shandy

Pathfinder
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Everything posted by Jack Shandy

  1. Since the crew vanishing bug I've been knocking around on a cog collecting discoveries and maps, easy enough to do without any crew to loose, with only one sail. but it has meant going through a lot of zones and my bear has fallen off the boat a half dozen times now, it's not so bad in calm weather, but entering a zone with a storm and cyclones or SoD's nearby makes picking them up hassle that I'm sure is not meant to be a feature in this game. The last time I was traveling slowly along a transition line looking for it I was wishing the bear could be as secure on deck as the water barrel on the back of my boat, and realised it could be as there already is a way to store creatures in objects, 'tame house', Pegasus module. So how about a cage, more fitting than a small thatch stable that can hold dozens of huge creatures, 3 sizes would be suitable small 'shoulder pet', medium 'horse or bear', large 'elephant, and make it only hold 1. I'm not sure if I'm being too realistic for a computer game, and wanting to worry about the logistics of scale when transporting animals, or doing it in a not immersive breaking way, either tame bugging off the boat or cramming a half dozen giraffes into a shed too small for a horse. Any thoughts or revisions to this idea welcome.
  2. I believe it's 1 hour 12 mins per quarter turn.
  3. Some think dumbing down to the lowest common denominator is the way forward. Unfortunately for the rest of us, our relatively easy methods are subverted. (Anyone tilled the soil of their crop plots in the last year?)
  4. It's a shame SotD don't have sails. Another item of no use to 1/2 the player base.
  5. They may not have given up on Atlas but do you believe they are actually working on it? Do you believe their lack of communication is at all acceptable? The server problems were a shit show, yes! but the game-play looked pretty good. And when it worked, it ran smoother on it's first day than Atlas runs now.
  6. Yet we know the lead designer left, purportedly as his team was taken away to work on Ark. Jat & Dollie now have 2 job titles, and by all accounts are extremely active with one and completely inactive in there Atlas roles. I fear your hopes are beyond even a glimmer, which is a damn shame.
  7. Except when those not interested in PVP realise they are playing a shopping simulator, get bored and leave.
  8. There is a huge difference between fighting high level mobs in challenging conditions or fighting Toxic children for your so called reward. Please allow us the courtesy not to have to do the later.
  9. That'd be no. The lead designer quit after wildcard pulled all his team to work on Ark Genesis. Play it for what it is if you like it, if you're expecting more move on, you're not likely to get anything more from this game.
  10. Yup, that's the major reason they've lost my trust.
  11. i'm a slow player, and I've not finished it yet. I also know the majority of the bugs and how to avoid / get around them. And quite frankly I enjoy it for what it's is at the moment so I'll keep playing until I finish or get bored. Saying that I won't be touching anything this dev team does in the future, I've lost all trust in them. I can totally understand this Erik guy, getting brought in to sort out a game they have no idea in what direction to take it, then stripping his team to work on another game. That's just rude.
  12. That sounds like the battleye problem. This won't hurt your game if it's not, but it's worth a try. Exit game. Find the battleye folder in the Atlas game files and delete it. Go to steam, right click Atlas, properties, game files. Verify game files, this takes a long time and will replace the files you deleted. Not finished yet.... Enter game. Kill yourself. At respawn screen set new home region (can be anywhere, doesn't matter). Respawn in that region. Kill yourself again. You can now respawn back where you are meant to be, and the problem should be fixed. Good Luck. A search and I found the method that worked for me.
  13. Sounds like the battleye bug, do a search for solution, plenty of people have posted it.
  14. That or a "At war" status similar to an alliance, you can invite a company to be PVP and they can accept. but OP's suggestion of the PVP players get the best stuff is why most dont PVP.
  15. Check out the dev's twitter feeds, full on Ark Genesis mode. They also now have dual job titles, atlas & Ark. Some hopefuls expected them back after Genesis release, but I hear it's a buggy mess, go figure, so it may be some time.
  16. haven't you heard, there is no-one working on this game anymore.
  17. That is true, but I'm not stopping, in hopes that the sheer quantity of negativity might have an impact. They might also want to point out that it effects their other products, for me at least, having been an avid Ark player before Atlas, I'm not going to touch anything new they produce (Genesis) until I can trust them as a company.
  18. Then they ought to show those people higher up the chain these posts, and point out what grief they are causing. Think what your workplace would be like if your management told you to ignor 1 customer group in favor of another.
  19. From context it'd be a region border, but what "AT" stands for I've no idea.
  20. One of my own, over a year old now.
  21. Don't think so, as often you can actualy see that the ship movement is as if sailing on a rougher or calmer sea. When the ship flys or sinks, it is nearly always bolt upright, not swaying. i.e. calm water animation. You also get the ship pitching and swaying while you are on calm waters, i.e. rough seas animation.
  22. That would be intuitive and sensible, unfortunately those traits don't exist here.
  23. That would be nice, As a work around, you can use a company map marker. If you open your inventory atlas map you can left click it to get an icon onscreen showing direction and distance.
  24. I was civil, for over a year. Then they abandoned the game to go work on something else. Respect lost.
  25. 6 months is more than just a while. And I certainly would detract new players, just to save them the embarisment of having this dev team "working" on a game they play.
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