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Myrmidon

Pathfinder
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Myrmidon last won the day on May 19

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About Myrmidon

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  1. I did about 20 sunkey ships yesterday. Wasn't a single one I couldn't access. I agree that there are a few I have seen in the past that I haven't been able to access, but that is few and far between. Their development time is probably best used elsewhere.
  2. I'm working at pushing all the map bottles together to make collecting maps on our island easy. I mistakenly killed the spawn by not leaving enough gap in the spot I wanted to collect at. I removed a few foundations, but the maps still aren't spawning. There are no shipyards or foundations near where I want them to spawn and they spawned there before I placed/removed the foundations. How do I get the maps back on track and spawning?
  3. Then you have issues with some random dude overweighting himself to sink your boat in FP.
  4. In several threads and things the devs have said is that they want more ship pvp and less land pvp. Something that may facilitate this is the standardization of islands. Right now, we have some islands with zero or near zero metal. Zero or near zero crystal and gems. These 3 things are used in pvp quite a bit, and if you don't have a ready source then you're pushing to get one or taking a painful amount of time to ship them home. I suggest: Standardize the islands. I don't mean make them all the same. What I mean is: 1. They all need a harbor. 2. They all need a defensible feature. Mountain, Hill, Cave, whatever. A flat island is a pain to defend. 2. They all need a reasonable amount of Wood, Thatch, Fiber, Metal, Gem and Crystal. I get that the idea behind missing resources on the islands is to promote trade; However, with the reduction of islands(and thus the reduction of good islands), it has become painful to source everything needed to keep a moderate size company running organically. Instead of trading metal for wood, or fiber for thatch, etc. we should be trading types of metal, wood, fiber, ect. Reduce the types of materials to 1 type per island. Also, get rid of the tiny speck islands. They're useless. If all the islands have the basics then all companies are put on a more level footing.
  5. 4 hour declaim timer on Boats and Tames in the Freeport. Timer cannot be refreshed by being in the area - must leave the zone to reset. 4 hours is plenty of farming time for any beginner group. Won't be able to leave stuff there without the risk of someone claiming it out from under you. No more storage locations with no risk. Requires a lot more upkeep to keep your "safe" storage spaces.
  6. Just to clear this up: The island owner can do whatever they want in peacetime and you can't do anything about it. They can't take damage and neither can their structures or animals.
  7. The devs have said in the past that during the early acces(Pre-release) that only the most severe cases will be punished due to the time and effort it takes to manage such things. Also, aimbotting is hard to catch. A couple of lucky shots and everyone and their mother is crying aimbot.
  8. Dont try to broadside it. It hurts. Back cannons. About 300 balls with common cannons and low dmg ship. High damage cannons and a reasonable damage on the ship and you can do it with as little as 30 balls.
  9. Swivels and puckles are still easy to take down.... no base is invulnerable.
  10. Paint it with a paint brush. May take a bit before you actually see it.
  11. I guess I should add that it has 100k hp. It was hitting for 2k per cannonball on a 200% resistance schooner. Back cannons are the way to go, dont fight it broadside. With 200% cannons and 180% damage on the ship it took around 30 cannonballs, so bring the appropriate amount of balls for your build. Oh, and one last thing. When it becomes night time and the ship becomes visible it is still invulnerable until it changes servers. Follow it 1 grid then lay into it when it goes across the grid border.
  12. Ghost ship doesnt give discovery points. Download the grid editor and the bottom central track on the grid is the ghost ship. It travels clockwise on that track. Killed it 2 days ago. The extra 20% gold is nice.
  13. You cant sink a green anchored ship with crew or weight anymore. You guy most likely missed a plank.
  14. Hydra can be soloed with a few npcs on swivels with cannister shot or cannons and a naked dude with a carbine Or just a naked dude with a carbine, climbing pick, and a bunch of miniballs. Heck you can even donit with a bow and arrow if youre patient enough.
  15. Yep, 40 DP per level. The fastest way to get some right quick is the power stones. Each power stone is a level worth of DP. Same with the essences. Kraken is 150.
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