Jump to content

Taiphoz

Pathfinder
  • Content Count

    13
  • Joined

  • Last visited

Community Reputation

5 Neutral

About Taiphoz

  • Rank
    Pathfinder

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. So on PC to make a map marker, we simply drag the yellow shevron at the top right onto the map and give it a name, we can then click this marker to get a headsup display of the point marked in game, this is brilliant for marking say a whale when your out on the ocean and then when it comes time to go back and get it with a better ship you just click the marker you made and and sail right toward it. My question is, how does this work on Xbox.
  2. yeah I agree, all they need to do is make the islands mostly small just enough for a small company, and then make lots more islands so there are plenty to go around then make only one island per company. this alone will force people out into the oceans more cos there literally isnt any land. Another thing that would be amazing is NPC trade routes, goto a free port, talk to a trader NPC and he gives you a pack for gold that you need to haul to another free port, the further away that free port is the more rewards and loot you get for your trouble, the more packs you take the more risk, this would let people actually pirate propperly with haulers hauling goods, Id also lock some really good if not the best blue prints behind this mechanic to make sure people are haulingstuff and putting those hauls at risk on the ocean.
  3. So in the hook we have check box's for War, Attack,Tribe and info. do anyone have a list of the things each of these options will feed into discord ? Id like to filter out some of the spam but iv found the webhook buggy so id rather not mess with it if I can.
  4. I'm looking for a group that's doing the kraken in the near future that would not mind me tagging along, I play with a small group so wont get to see the fight unless I tag along with a bigger group doing it, and I would love to get that sub unlock.
  5. People are not using them because the implementation sucks, their really only being used as gold banks atm for corps to store all their gold, look around a freeport away from the dock and youll find little groups of them full of gold, little 100% safe banks. To be fair im not against banking gold, players still need to get it too and from the free port so its still at risk while in transit. In terms of the shops there are a few issues, first of all their free form placement, I think the devs need to build out actual towns on the freeport islands, towns with shops already in place like a little highstreet, and then let players rent the store front and then put their things in for sale, with an existing highstreet/small town everyone will know where the shops are by default and it will encourage players to look around and shop around for things to buy, I think players should be able to fast travel to a tavern in the new free port towns so then can travel over look through the shops when ever they want, we can already do that via death but thats clunky having like a global bed inside a tavern or something would be a much better way of doing it. Shops could be a huge thing specially with all the blue prints and rare items, we could use an auction house as well. This game is far from being finished, I just hope the devs have the time and motivation to actually flesh it out.
  6. Right now we look at the ship UI and see our heart is full, but this is false if we look at our planks they could be 1 hp away from leaking, the ship icon top right needs to be made out of segments to represent the planks, then colour these segments progressively become more red the more damage they take and the red when their leaking, flashing red when the plank is missing. A ship captain should be able to at a glance see the condition of the ship hes on, its stupid that the ships health UI shows full health when the ships clearly messed up. For larger ships it might not be possible to reflect each plank or plank column with its own icon so just group some, and show the colour of the worst damaged plank in the group.
  7. this is totally *******, we just spent the better part of 4 hours trying to clear a level 20 map, it cost us 1 elephant, 3 bears, 2 wolves, 4 people in plate with the 2 hander, and a lanky boy that I got stuck in a sign. Even with circling the spawn with signs to block them in and control them, even with clearing the pack a number of times, we just kep getting the bullshit message about there being x number left, or worse, I would go in to dig and the whole pack would just spawn in my face . Not being able to grenade, puckle, greap shot, or even shoot with a carbine this is simply stupid design, even with dodge to avoid the power swing, there are just too many of them you dodge one to get slapped by the other, and if you kite them out and takle them in more doable numbers you take to long and it respawns in your face. This needs addressed as soon as possible, cannons , grenades, balistas, all of these things should work its stupid they don't, if some players or groups of players are abusing it some where else to super level ships then block that action don't hurt the rest of us because of them.
  8. I'm on PC, My Brother is on Xbox, we use Discord to talk but he cant seem to turn off his voice in game, does anyone know how to turn off voice activation on xbox ?
  9. Any gameplay mechanic that punishes people for logging out is a bad gameplay mechanic and thats exactly what offline raiding does, it also forces players into mega blob companies just so they can gain that extra coverage through the day or night when they themselves are in bed asleep, its a terrible system and one that needs to be worked on, it was shit in rust, its shit in ark and its shit in atlas. We need a system that can protect player bases at the very least for a period of time that lets them sleep and does not force them into mega companies, and does not force them to have members stay awake 24/7 or take night shifts in the game their supposed to be having fun in just to make sure they don't get offline raided.
  10. You clearly didn't read or understand what I said, in your scenario a raider would simply raid the base while that 1 guy was online or wait 5 minutes after he goes offline to raid, or are you suggesting that he be perma logged in in which case the base does not get the buff at all and then gets raided regardless ? Regardless you can easily solve this by making sure that only the company who owns the base flag can build within its range just like normal claim flags. If you have a specific exploitable method in mind feel free to share it, no first draft of an idea will be perfect it will require iteration, but unless you see something glaring that I missed I think its a good start.
  11. There will be a handfull of people who actually love going round and raiding people while they are offline so I expect a bunch of them to show up in this post, however I suspect that the bulk of players enjoying the game at the moment have not been offline raided and wiped out. those that have end up quitting like so many people have, I think the game can handle losing a few of those players but its getting a bit ridiculous now. My Suggestion is fairly straight forward, first of all each Company and the players within should have a single claim flag, a company of 10 players should get 10 claim flags and each player is responsible for placing their own claim flag to expand their companies reach and hold over an area, this solves the issue we have now with 2 guys locking down an entire island making it look like the whole place is busy and claimed when in reality its just 2 dudes, with this system they can still claim land but now it would be proportional to their companies size. Secondly the company leader should also have a Base flag as well as his normal claim flag, the Base flag will function differently from the usual claim flag, it will be a structure that can be placed anywhere on the map, once placed it will be at stage 0 it will have a decent HP pool, players and companies will then be able to open its UI like the drydocks, and inside this they will see upgrades for their company flag, stage 1 which would cost x resources of y type would increase the base flags base HP and slightly increase it's radius of influence. With a base flag in place any base objects within its radius would gain a buff to all of their HP pools, this buff will increase per Base Flag increase, and the buff should start at 10* and go up from there, the key factor is that the Base flag's buff only activates 10 minutes after the last player in the company goes offline, and will continue to buff the area for 12 hours, after 12 hours the base flag will begin to consume gold to maintain its buff, if a hostile player attacks the base flag within the 10 minutes before the buf is activated then the timer is reset, this will allow a pvp player to continue to attack and raid the base at normal unbuffed levels. This Mechanic will encourage players to raid online because raiding offline will be incredibly hard, and it will reward players with good Intel on the enemy, like having a spy watching for the last player to go offline so they can attempt to stall the base flag timer. Also to note that this wont stop people offlining ships with the smaller radius of the base flag most people are going to have their base and as much actual land protected as possible so they have more protected build space, so I dont think this will stop people from sinking ships offline, I also dont think most people worry too much about losing a ship at least not as badly as they fear losing their base.
×
×
  • Create New...