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Showing content with the highest reputation on 01/27/2020 in all areas

  1. 2 points
    Just some ideas for QoL and ballance i would love to see implemented in the game. These devs need to start listening to players who actually know something about this game, not loudmouth idiots. The reduction of the lvlcap is another perfect example of bad design, shitty bandaid fixes and devs caving to people who know fuckall about the game. Instead of fixing the root issue, beeing the XP curve is stupid and discovery points are way too annoying/hard to get, they just shit on everyone that put time and effort into leveling past 120. these xbox players and beachbobs will get clapped just as hard by lvl 120 as they would by lvl 150's the problem isnt the levels, its the fucking difference in game knowledge, any good player could clap a lvl 100 noob as a lvl 30 any day. All youre doing by lowering the max lvl cap is now effectivly making it so everyone will have less carry weight, meaning more shit gets popcorned instead of looted, INT is even more nerft, resistence not nerft, ships will be even harder to sink now with lower dmg cannons, lower accel sails, even slower sailing, fucking great. Were playing a downgraded version of season 2 in every aspect of the game, all theve done is remove shit and chance stuff for the worse. Here's some suggestions: Qol Increase alloy crafting speed or increase crafting queue. Berries should stack 500/1000.-Seeds should stack to 500/1000. Make skilltrees savable so respecing is a little less aids Allow tax rates to be set by company ID and/or by allies. Allow to tax your own company, think this would be nice since ud always be farming stuff for ur own bank without really realizing, making it so u always have a stock. Increase the barrel slots, crafting grog is aids Allow NPC crew to repair all structures including ceilings,cannons,walls when the ship is anchored and the NPC's are unseated. Ramshackle should by default have Npc's when purchased.(2 hours until mutinied) Make some interface that allows u to change cannonsettings for all cannons at the same time on ships, doing it manually is tedious as fuck. Add an option to "carry npc", like u can carry penguins. Sometimes its really annoying moving 1 npc from one end of a boat to another, this would help with that. Improve colors on ship planks. We still dont have a proper white, id love to be able to paint with white. When a plank is say at 33% hp, make a repair hammer icon apear on it, so we have an indicator which planks need repair most and can avoid leaks. Land Nerf shield, make it do alot of torpor or smt, the stun is retarded and needs removed/heavily nerft. Horse speed should be lowered and front facing swivels should be removed, noone likes them, they ruin land pvp, remove it. Buff carbine dmg a little Buff bears, make them do more dmg or smt, as of now they are useless, if ur gonna stick to a land meta revolving around tames, which u shouldnt, at least make a variety of them useful. Increase balista range so it outranges cannontames, makes them somehwat useful at least Increase the 3rd person view when using mortars. Just remove the ability to glide with barrels, with the last patch youve menaged to not only not fix the problem, but also ruin gliders, and make it so now only certain islands can be barrelbommed, just stupid, remove. Revert the entire last patch, noone likes it, just buff puckles by like 20% and ur fine. If you want to encourage ship pvp, you cant do that by discouraging land pvp. Sea PVP Increase the plank HP on Brigs to 7/8k Fix speedsails. I really dont understand why handling sails can and do have a working stat that increases their speed, but speedsails cant?? whats your philosophy behind that. Make weightsails usefull, make them the same speed as handling sails with a little bit of a better effective angle than speedsails Somehow make medium sails worth anything, or at least remove them from the loottables as they are the most useless item in the game currently. Double the ghostship spawns in GA, its ridiculous leveling ships rn with the amount of ghostships and people trying to lvl. theres way too little of them. Also adjust loottables so ghostships dont drop balistas, catapults and other useless shit, add it to treasure maps so theres a reason to do them more often. Or just make the ghostships drom 3 times as many blueprints. About 1 in 1000 blueprints is usefull rn, its ridiculous. If u want to make BP's less impactfull, you either have to rework the entire system, which i would recommend, or adjust the tables for now. Noobs dont have nearly as much time to farm them compared to competent bigger companies, so even if they find a good bp, craft it and go fight, bigger companies will always have 20x more. Now if the noob loses his good ship, he most likely will quit or be highly demotivated to get another since the chances of that noob finding another good bp are very low. Flotsam and shipwrecks should contain between 10-50 cannon balls depends on the quality (instead sailing to home grid 2 hours for restock we can collect flotsam for 20,30 minutes). This would make it possible to farm in GA's further away for extended amounts of time Let us to be able to take parts from enemy ship or from our ships that got sunk planks/sails/decks.etci am aware that this is probably way too hard for u guys to implement quickly, or at all tbh, but as of now sinking a ship gives u nothing, would be nice to have the option to actually be able to salvage a ship for parts. decrease the time it takes to claim boats, make it like 2 hours to claim a gally. Gives people time to send more ships and get their gally back in case they somehow lose it, and 2 hours isnt too long and is probably worth the wait if it gets u a mythical gally. Ship stats respec for gold, only usable Crew counter hud for ships. -Increase reverse speed for ships, cant be hard right, RIGHT!?!?!?!?! Ability to mark ally boats with a spyglass so they appear on the map. Add "trade route wind tunnels", Say E.G let the wind be twice as strong in the whole 2, 8, 14, C, M and H grids, this way u have a quick way to travel across the map. Make it so that when looking through a spyglass, boats render in from as far as u can see. This would make having someone in ur crowsnest with a spyglass actually useful, darkside RP already has this feature implemented as a feat, just pay their mods to do ur work or some shit, we all know u like to be lazy. Remove/rework grapples. With the current implementation, most fleet battles are a pure numberfight as its impossible to 1vx at all when theres a grappleship in play. Im not sure what exactly needs to happen to make them more fun for both sides, just fuck around with it, any changes are good changes at this point. Let us add 1 personal marker or smt similar to the one you get when marking a boat with the sextant. I personally dont use sextant, but would love to have a waypoint so i dont have to keep checking map if im sailing in the right direction. Or just make the sextant compas bar thing a standard, and let sextant only give u a minimap. OTHER SHIT Make it so u cant enter the freeport for 15 minutes after uve taken pvp dmg. Or make it so that the islands in freeport are all infinite peace phase and ur ship gets invulnerability as soon as u anchor untill it leaves the grid. Running to freeports is stupid, uve said for months now ur working on it, youve done fuckall, sort ur shit out. Introduce claim flag height limit, pillar bases are stupid, at least if the flag has to be on ground, u have a shot at claming the island. This change was one of the best ones uve ever come up with, fucking stick with it. Get rid of the current claim system, its shit. Hardly possible to claim islands, promotes crazy spam resulting in unplayable grids. Just do season 1 claim system but add peacetimers to it. Maybe add the option to place mortars on ships, but make them only usable when anchored, idk might be unballanced but defending is way too op rn, need some tools for attackers. Bit rp, but id like to see catapults be able to shoot oiljars. Idk if possible, but would be nice to be able to link resource box to smithy's and other crafting stations. I would love to see you guys add some actual objectives to this game. Say for example twice a day a "super ghostship" spawns in each golden age grid that drops like 30 blueprints. This would encourage people to fight over an actual objective with some decent loot. The best pvp weve had this season was fighting over the caves, we need more stuff like this. We need repeatable PvE content. As of now, all the PvE stuff in this game u do once, and then never again cuz theres no point. Add some smaller dungeons in GA grids that are on like a 1 hour cooldown u could farm for loot. I dont know what this loot could be, thats up to you guys, but something thats WORTH farming for. This would add some nice PvE content to the game, while also encouraging more pvp (people fighting over who can farm it) away from laggy shit mainbase islands. You guys could basically acomplish a very basic version of this by simply adding better drops to dragon and hydra kills, making it worth farming them and attracting pvp. Bugs to fix When your sails are repairing fiber and you zone, the repair will stop, and you wont be able to repair it unless you rerender the boat, please fix this. Greenscreens when spawning on boats When you switch ammo types, the ammo in the cannons will be wasted, please make it so this is returned to the ammo box, we didnt shoot it right? When you dodge backwards and instantly after do a scroll down attack with sword, mace or pike, your character moonwalks backwards instead of properly lunging forewards. Hitboxes of players on puckles and mortars are completely fucked, would be nice to see those adjusted to fit the actual model of the mortar/puckle instead of beeing a huge invisible wall When your boat planks are on low hp, and a tick of decay dmg makes them leak, it wont show the leaking icon (this only happened to me once, so idk if its an actual bug or some other weird shit happend to me) When zoning out of a grid that currently has a storm, the wind indicator will be wrong in the next grid, this is very annoying as it can fuck u up when ur getting chased. ladders are still dogshit, can almost never get up first try while swiming towards it. Sometimes when placing a structure, it will not actually place on the spot the blue indicator indicates, but it will just replace some other random structure thats near it. cannon indicator at long range is off, feels like cannonball will go lower than is indicated. After comming to a fullstop with a ship and then opening sails with spacebar, your ship wont move for 1 or 2 seconds even though sails are fully opened. This can be fixed by pressing s, but it feels like a bug. The same thing will sometimes happen after breaking free from a harpoon, even though ur free and sails are up, you wont move for a while unless u hold s for any amount of time. When you equip carbine and press lucky loader too quick after, the feat is wasted and ur carbine wont reload Song "the bryner's ballet" for ships thats supposed to increase repair speed doesnt do that, it reduces the time the debris is in the way. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- There hasnt been any significant change to this game in well over 6 months now, all uve done is tweak some numbers, and done some lazy bandaid fixes, most of which were for the worst. I think its about time you guys step up and have the balls to implement some actual impactful, meaningful changes to this game. It has potential, dont fuck it up.
  2. 1 point
    Ahoy Pathfinders, HAPPY LUNAR NEW YEAR! To kick off the new year, we’ll be releasing a new patch late next week for both PC and Xbox. It will feature a number of various bug fixes, QoL improvements, and balance tweaks in a similar vein as the update from this past December. The biggest change that players will see this update is the reduction of the max player level from 150 to 120. We wanted to give the community advanced notice of this particular change since it’s a fairly large shift in how players’ characters will experience ATLAS. All players who have raised a character past level 120 should expect those characters’ levels to be reduced back to level 120 and all characters (regardless of level) will have their skill points automatically reset for free. As such, players will need to reassign their skill points upon logging in after the update is released next week. We’ll be sharing the rest of the patch notes with you once it's released next week. In the meantime, we’ll be enabling 2x rates for experience points and harvesting this weekend and those rates will continue to stay active while we continue to explore additional changes to gaining experience, harvesting resources, and leveling up in general. Until next week! Happy Sailing, Grapeshot Games For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  3. 1 point
    Yeh nice to see you haven't changed either, you criticize all the forum posters here with one uninformed sweeping statement. Gee it must be amazing to be so wise that you can separate yourself not only from the rest of us, but also from your own previous postings.
  4. 1 point
    Actually we should have all been aware that the game was unfinished, it says so on steam and on the xbox store, also read the startup screen, It clearly states that it might never be finished either.
  5. 1 point
    As in Ark, breeding is not really difficult, but it is extremely time-consuming. This leads me directly to the question of whether there is a table somewhere from which you can see the baby's feed consumption? Especially with carnivores I have bad experiences with leaving the babies alone before 10%. But I just don't have the time to take 5 hours a day. Unfortunately, you really didn't learn anything from Ark at Atlas. A look at the many unofficial servers would have been enough. Almost no server uses the standard settings for breeding. When I think about the fact that you talked about half a year ago that you want to get the players from the land to the sea ... That won't work in any case. I think the developers first need to be clear about what the player should actually do in this game. We are currently wasting about fifty percent of the time waiting for something.
  6. 1 point
    I can see nobody else is going to answer the OP's question, so here you go: Where are we on the Roadmap? According to Google maps, we are at the Vince Lombardi rest stop on the New Jersey Turnpike.
  7. 1 point
    Hey devs, Can you please fix where pillars can be placed to the HUGE rocks under water. I really want to build a bigger dock/pier but yet I can't break these rocks at all. So please for the love of God allow us to break the rocks or fix the snap point to the rocks so we can build.
  8. 1 point
    well thats YOUR opinion, you have no authority whatsoever to decide what the game was designed for, actually is quite arrogant to pretend you do.
  9. 1 point
    I'll give this; that was some fancy mental gymnastics you pulled to squirm out from under that one.
  10. 1 point
    No you forgot the nr 1 most annoying bug of all... If there is npc that are standing or tames on your ship after a while they teleport behind your ship but the collision is still there
  11. 1 point
    You kind of prove my point here. I didn't say that it makes ice melt, or that it heats it up. Salt reduces the melting point of water by up to 20°C, you somewhat googled that one right. But how exactly would freezing point depression decrease the spoiling time by double? And do you store your food in subfreezing -20°C Saltwater at home? Yummie. You should hold on to the Clown license, it is clearly yours. For future reference: It looks more impressive if you dont edit your post after you googled stuff. While you are at it, google Manta rays.
  12. 1 point
    "AoD are now immune to anything except gun (non-puckle), melee damage and tame damage." My technique for fighting the Army of the Dead for treasure hunting was building walls and grenades after they spawn. Guns don't do enough damage to be able to effectively take out a squad of Warriors of the Damned (although they will handle the other mobs, like archers--if you don't miss!) and trying to solo three or more level 25+ Warriors with melee weapons leads to pain and misery. I have been playing Atlas without taming, instead depending on the gear and my skills and tenacity. The harvest bonus and good (journeyman+) tools mostly makes up for the advantage that tames give for harvesting. Only bears out perform me on fiber-over-time; the rest of the animals move so slowly I can about match for bulk collection them if my weight and stamina are high and boosted with gear. And considering that I no longer have to hunt high level animals, spend time taming, worry about the animals being killed, and save the weight of carrying animals around on my ships, I feel that this is about an even trade in game play. Plus I have about 24 skill points I don't have to lock up in the Taming tree, thus I can be more versatile in the other skills needed for the game. But you just can't solo a journeyman map without animals following the immunity to grenades and explosive kegs that was instituted in the changes this week. What exactly was the purpose of this change to AOD? What were the devs trying to fix that was exploitative? And now that there is a Single Player mode in the works, is locking out this style of play really a smart direction to go? I feel it is not.
  13. 1 point
    This is old news now, but for folks passing by just arrow the Soldiers then sword the Warrior. Double-tap back to dodge his swings. Easy solo.
  14. 1 point
    Well I’ve just lost any respect for any of the devs. I have never been this mistreated by any game devs in my life, and I’ve seen some shit.
  15. 1 point
    I think it says it all when Jat was on the ARK forums 33 minutes ago and 3 days ago on the Atlas forums.
  16. 1 point
    Yep https://survivetheark.com/index.php?/forums/topic/500664-a-message-from-the-founders/ The #2 most played tester on their Genesis map is Jat...
  17. 1 point
    I've been coding for more than 30 years, you ignorant fuckwit.
  18. 1 point
    OH MY GOD SOMEONE LEAKED THE PATCH NOTES!!! lol JK ((((I dont take credit for this, i found it on redit*))))
  19. 1 point
    In this place called "reality" though, that problem stems from some developer not being smart enough to free all the memory that his spaghetti code did allocate when it isn't needed anymore, and thus floods your swap file. You could argue that the stupid user, who is obviously entirely single-handedly responsible for creating an environment in which even the worst piece of shit code will run flawlessly, just needs to increase the swap file size. That would obviously mean to deviate from windows recommended settings, but i'm sure the guy who forgot to oversee the life cycle of his in-memory objects is more capable and trustworthy than the software engineers over at Microsoft. Also if your assumptions of whether something is being said unironically or not are as far off as in your previous post, you might want to consider stopping to make any.
  20. 1 point
    ATLAS SERVER MANAGER As many of you might know we're creating an ATLAS server manager for the community. ATLAS has been a challenge but we're motivated and ready to start the New Year off with something epic, and we hope you guys are too! We will have a fully operational Atlas Server Manager ready for you guys to download really soon. Hopefully in a few weeks. With that being said, we will need beta testers to help us polish it before release. These will be the first ones to test it out and help us resolve any bugs and provide feedback. Q: How do you sign up? A: You must be a registered member on our site: AtlasServerList and you must have at least 1 claimed server on your account. We will select 200 - 250 claimed server owners to beta test for us. ( Sorry but you must have a claimed server there are no exceptions ) Q: Will it be free? A: Yes the Manager will be free for everyone, forever. Q: How can I help develop it? A: Once a stable version is released we will invite a group of users who have proven development record to help maintain the manager. Happy Gaming! WARNING: Many tickets have come in regarding a website that is copying ours. The website Atlasserverslist.com , they added an "s" to server is not owned by us and we do not have any ties to that site. USER BEWARE that is not the correct site to register or claim a server on for the beta invite.
  21. 1 point
    So its been a year is there any update on this ?
  22. 1 point
    If you click on the ghost ship mission in your atlas map it will show you the ghost ships current position.
  23. 1 point
    Standing at the wheel and pressing "C" puts them on stand down, which means they won't shoot anything, even what you have them set to fire on.
  24. 0 points
    Ahoy , Just see breeding in Atlas is very, very difficult. Too difficult. Is there an update programed soon to improve breeding. Especially about temperature? Thx for all
  25. 0 points
    My words are taken straight from the devs, mate. This isn't Ark. Stop wasting time with breeding unless you are breeding for OP combat tames or income. Considering the devs intend to causalize and lower the amount of breeding and taming it's a futile and temporary endeavor with very little to gain. This is a game about sailing.
  26. 0 points
    Taming is not the point of this game. All of the end game content is done with guns and ships. This is your mistake..
  27. 0 points
  28. 0 points
    If that is the case that is even dumber than the super aggressive Mantas. Whoever planned all of this must have been a Kindergarten dropout.
  29. 0 points
    This game is doing what Ark did so horribly, a track record Wildcard seems to have is creating games where you literally can’t afford to play anything else if you want to enjoy the game to its fullest. The breeding and taming in this game need to be lowered badly. The raising times along with biome requirements and travel time make this aspect of the game impossible for those that can’t afford the time to play the game CONSTANTLY. The developers need to understand this mechanic will lose them players, and that developers cannot always have everything their way. Concessions need to be made for players of this game or it will die just as official Ark did. The only things keeping games like this alive are unofficial servers and people with nothing better to do.
  30. 0 points
    There were much more damned ships before and in some cases we had to play pacman in regular travels. There were like hundreds of them each grid. Alot of ppl were complaining about it here in forum. So I guess devs reduce amount of enemies, to stop all tears. Right now there are at least 10 times less damned ships around, and ocean became more empty than ever. I was on my damned ship hunt recently in Golden and it took me around 2 hours to take down 7 damned ships. But right now - this game is just that slow, you waste hours and hours to sail through empty wide ocean for resources and treasures. I've got masterwork canon blueprint and to create 10 cannons for my battle brig - I spent 3 days just for resources gathering. I didn't do anything else, just log in, gather food and ship maintenance resources then use sextant, set sails and then after 2nd sextant buff was about to end I anchor my ship for night somewhere. Next day totally slow overloaded ship was on my 3-4 hours way back to base. In this state the game is for those who have all time in the world I guess...
  31. 0 points
    You’re complaining about there being too less SoTD. Then find them, they have been farmed before you came there. That’s not too hard to understand now is it? And having view distance set to Epic is more than enough to see them in time or to spot them at all.
  32. 0 points
    I have heard from a wise woman @blitzed909 that you can box yourself in, and use a mace to kill them off at the outside. I havent tested it bc i dont mind using a bear. I also rather spend my points in taming/breeding then in explosive barrels. Tames can be bought also, riding is how many points, like 15! I you want to play crippled it is not the games fault. I do it at some points too, but i know it is my will and the game do not need to change to fit my needs.
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