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About Tezcatlipoca

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  1. Tezcatlipoca

    Wipe finally announced

    Actually, I almost have to thank the developers. The senseless grind is over and I have nothing to maintain or feed. I guess I can not come back to the official server, because an MMO that does not leave you any breaks and where you can lose everything is just a very stupid idea. This game as an MMO has already failed successfully. Maybe I'll check in on my own server with some friends, if mods and better server settings can provide a better gaming experience. Until then, there are many other games that entertain me more than the Atlas farm simulator.
  2. Tezcatlipoca

    The ship is gone

    It shows more and more how badly thought out the whole game is. It should be an MMO with levels, item quality and grind. However, a permanent possibility to store exactly these things was not planned. Depending on whether you can switch off this Decay on some servers, you could at least play the game in a small circle with friends. If not, the game will sooner or later be dead. As an MMO on the official servers, that's it. Nobody will expose themselves to a permanently active wipe for the second time. The players would rather just play another game.
  3. Tezcatlipoca

    The ship is gone

    My Galleone, which I entered less than 14 days ago, has just been removed. I am really delighted! It is completely incomprehensible to me why PVE players only received 14 days. But obviously you do not even manage to implement it properly. A pseudo MMO, where after a week already half the stuff disappears. How stupid is that? After a few weeks break, all the progress is gone and you can almost start as a new player? How stupid are the developers here? My life is not just Atlas.
  4. Tezcatlipoca

    Fog affecting us when underwater

    Same bug as in Ark... Too bad that the developers just do not want to understand that nobody wants their ugly fog effect.
  5. Tezcatlipoca

    low LOD Tree Bug

    since last patch...
  6. Tezcatlipoca

    Decay Time

    This is not about single players and I'm not one either. But thanks to the bad product quality of the developers, many players are already gone and the rest is playing without any major ambitions. They do not enjoy jumping through the beds once a week. Some will screw that up too! Should I renounce my holiday now or keep BOOMERVONCANNON as a slave? This has nothing to do with compromise, but that is simply a disadvantage of smaller groups. It starts with the fact that groups with islands buy the decay timer with gold. The developers wanted to better support the smaller groups, but this has remained an empty promise so far. In fact, it has even worsened and the Mega Tribes is still pushed everything in the ass. Apart from that, please spare me with your traditional picture of an MMO! Multiplayer does not automatically mean organization and group content, even if many can not imagine otherwise! Players can also interact with each other without being forced by obsolete game systems. So maybe even more players would be in the game than they are left today. btw: I do not care if NA players only have a week off! And if the Asians, Africans or South Americans have 6 weeks, then the timer has to take this into account in the interests of its players! The world is not about North America.
  7. Tezcatlipoca

    Decay Time

    It's really annoying ... 8 days for Tames, 10 for buildings and of course there is always an asshole, which is immediately on the spot and destroys or steals everything. How should one do any outposts like this? Before the wipe you could go on vacation for another 2 weeks, today I have to look for someone and hand over a plan, which he has to work down meticulously, because otherwise something decayed. I know that with your stupid Colony system you are unable to control the Foundation and Pillar Spammer. But such short decay timers do not solve the problem and put the normal players in front of new problems. Your problem is the messy Colony system and missing server moderators. Fix it!
  8. Tezcatlipoca

    Foundation range in water

    My Landowner is a foundation and pillar spammer (EU-PVE C11 Bermere Peninsula) and preventing me from building new shipyards (replace them) by your stupidly oversized water blocking range. Decrease this range and remove single useless pillars and foundations on that island!
  9. Tezcatlipoca

    CTD - 208.1

    Hm... only EU?
  10. Tezcatlipoca

    Mega Update 3 and Fatal Error

    and still no reaction from @Dollie or @Jatheish...
  11. Tezcatlipoca

    CTD - 208.1

    same here --------------------------- The UE4-ShooterGame Game has crashed and will close --------------------------- Fatal error! VERSION: 208.1 AtlasGame.exe!AShooterGameMode::GetTribeData() (0x00007ff6e0ab3b13) + 0 bytes [h:\yarkupdatesingleplayertest\projects\shootergame\source\shootergame\private\shootergamemode.cpp:8055] AtlasGame.exe!APrimalStructure::ChangeActorTeam() (0x00007ff6e07cd83a) + 0 bytes [h:\yarkupdatesingleplayertest\projects\shootergame\source\shootergame\private\primalstructure.cpp:6859] AtlasGame.exe!AActor::execChangeActorTeam() (0x00007ff6e2898159) + 137 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\engine\classes\gameframework\actor.h:299] AtlasGame.exe!UFunction::Invoke() (0x00007ff6e17d9647) + 15 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\coreuobject\private\uobject\class.cpp:3914] AtlasGame.exe!UObject::CallFunction() (0x00007ff6e181a6aa) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:399] AtlasGame.exe!UObject::ProcessContextOpcode() (0x00007ff6e181d3bc) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1431] AtlasGame.exe!UObject::ProcessInternal() (0x00007ff6e181ac6f) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594] AtlasGame.exe!UObject::CallFunction() (0x00007ff6e181aaa3) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509] AtlasGame.exe!UObject::ProcessInternal() (0x00007ff6e181ac6f) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594] AtlasGame.exe!UFunction::Invoke() (0x00007ff6e17d9647) + 15 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\coreuobject\private\uobject\class.cpp:3914] AtlasGame.exe!UObject::ProcessEvent() (0x00007ff6e181bcc8) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931] AtlasGame.exe!AActor::ProcessEvent() (0x00007ff6e1defe82) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\engine\private\actor.cpp:637] AtlasGame.exe!FLatentActionManager::TickLatentActionForObject() (0x00007ff6e1fbbc90) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\engine\private\latentactionmanager.cpp:130] AtlasGame.exe!FLatentActionManager::ProcessLatentActions() (0x00007ff6e1fbb5de) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\engine\private\latentactionmanager.cpp:74] AtlasGame.exe!UWorld::Tick() (0x00007ff6e1fcd29c) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\engine\private\leveltick.cpp:1316] AtlasGame.exe!UGameEngine::Tick() (0x00007ff6e1efef14) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\engine\private\gameengine.cpp:1183] AtlasGame.exe!FEngineLoop::Tick() (0x00007ff6e034e32f) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\launch\private\launchengineloop.cpp:2733] AtlasGame.exe!GuardedMain() (0x00007ff6e0348bdc) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\launch\private\launch.cpp:140] AtlasGame.exe!GuardedMainWrapper() (0x00007ff6e0350dba) + 5 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] AtlasGame.exe!WinMain() (0x00007ff6e0350ee8) + 8 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] AtlasGame.exe!__tmainCRTStartup() (0x00007ff6e3235a29) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ff8e44e13f2) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff8e47b54f4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff8e47b54f4) + 0 bytes [UnknownFile:0] --------------------------- OK ---------------------------
  12. Tezcatlipoca

    Devs Please, Biggest QoL Fix

    Which claim flag? My company does not have one because such a megacompany has occupied the entire island on which I play from the beginning. Since not every player / company owns and owns an island, I ask you how far you have considered this idea. It becomes obvious again how bad the colony system really is.
  13. Tezcatlipoca

    Tropical Storms...

    There is a much bigger stupidity here! EVERY ship produces its own tornadoes. We had a big fleet in H8 and the Kraken had cooldown when the storm started. The fleet was massively damaged by the incredible number of tornadoes and tried to disperse when the Kraken CD expired. 30% were then in front of the wall and the rest was allowed to fight with heavily damaged ships. Atlas like Ark, the developers stick to their crappy weather system as if it was their life. Tornadoes, fog, cold front, heat wave, sandstorms, etc ... These effects are just bothersome and annoying, but even at Ark, the players talked fuzzy. If the developers would play their own game, they would have long since realized how annoying some effects will be after some time ...
  14. Sure, but others. I think it makes more sense for the player to decide which skins to use, not the size of the sails.
  15. Just ask yourself how many players use small and medium sails. The smaller sails are getting worse, so these are almost not used. Anything bigger than a sloop will not be able to use these sails or it will not make sense. Please think about it and bring out the skins in all sizes!