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About Califax

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  1. Wonder if it only works when crew are on board.
  2. Califax

    opinions Your Ideas For Atlas!

  3. Califax

    Bulls need to be able to use Cargo saddle.

    I kind I kind of like how giant Bulls are one of the smaller animals. Makes everything seem so much more dangerous.
  4. Califax

    Atlas Content and the difficulty

    A critical question is what TYPE of difficulty. I'd argue there already is quite a bit of RPG difficulty; it takes quite a lot of grinding, exploration, etc to hit that (I assume, not got there myself). If you mean more twitch difficulty then I'd say you're probably in the wrong game; Atlas seems deliberately slowed down compared to Ark. Longer cooldowns, animations, etc.
  5. Califax

    lame game mechaniks.

    Why is the goal to attract as many people as possible? Why cant they be satisfied with the more hardcore pvpers?
  6. Yes, it may technically be enough time to see them and stop. But as you can clearly see from all the posts about it, most people simply don't enjoy the extremely low pop-in distance. For one it is completely against the point of a sailing game, which is all about huge view distances except in fog. The sense of danger they produce is wonderful, the Seas really feel Deadly. But the deadliness is on such a tiny time scale that it forces rapt attention for extended periods, in a game about huge distances and times, and very long animation cooldowns (for an action game). That's why we see all these posts questioning the design conflict.
  7. Califax


    Hell of a lot of subjective opinion tossed around as objective reality here. Making a game easier is not necessarily an improvement.
  8. Califax

    Ice vs Salt

    I'll give this; that was some fancy mental gymnastics you pulled to squirm out from under that one.
  9. Califax


    Wouldnt that make everything extremely predictable? That's disastrous in PVP games.
  10. Califax


    Definitely not true. Many do eventually cash in on their popularity and cater to the majority but quite a few drop amazing games (to us) before selling their souls, and many never steal the game from us they just move on (Fallout, HoMM, others). Elite Dangerous is active. Ark is pretty hardcore. The X series (Egosoft). E.t.c. Plus plenty of studios survive perfectly fine on the smaller market.
  11. Califax


    It is widely understood that the vast majority of players prefer easy convenient gameplay the moment they feel the desire. This is perfectly fine and the vast majority of the market serve those desires. But please do not forget about the smaller contingent. We deserve to be served by the market as well, so please leave our games alone. We have a hard enough time finding ones built for us without them constantly being changed to serve a different Market. And please understand I'm not being rude here, I understand tastes differ and my preferences are not Universal. But I need to point out that having a game crafted for a different Market isn't bad. But having a game changed from one market to another is. Imagine the amount of work we would all lose if the Gathering rate in Ark were suddenly cut to 1/3.
  12. There is a wonderful tradition of high-level Elite monsters roaming much lower level zones, leaving the trail of newbie corpses in their path. This venerated tradition should never change. Fear and respect are an integral part of immersion. However it is critical that the newbies' death be attributable to some lack of foresight or inadequate response. Thus, the real problem with ships of the Damned is, as mentioned, spawning into a horde of them or their low pop-in distance.
  13. Califax


    Actually I think he was as toxic just in a different way. My point about difficulty was an analogy, in which difficulty was analogous to preferred gameplay. I can rephrase if needed. I agree that we are all entitled to an opinion on the game. But using one's personal opinion to pass judgment on the design of the game is a ubiquitous fallacy and I enjoy pointing it out. It is extremely important that people understand that when an artist uses a color they don't like in their painting, the artist was not wrong, the design was not poor.
  14. Califax


    When I start up a game of [Insert Hard Game Here] and encounter a tricky jump that requires pixel level Precision, I put the controller down. I recognize that I have played a game that doesn't fit my interests. Now imagine if instead I came to the forums and complained that the difficulty level I had chosen was too hard for me, BUT NEVER USED THE LOWER DIFFICULTY LEVEL. It would seem like I was being an entitled whiny brat, right? The developers may have made a game that you don't like, but at least acknowledge that they've made a concession to you by giving you the tools to adjust it. And if you think living in a world with realistic phenomena that, yes, might prevent other gameplay from occurring, somehow isn't legitimate gameplay, you should just think a little more.
  15. Califax

    Long sea trips - Need fast travel

    It has always been clear that there is a choice between which gamer crowd to appeal to. Atlas clearly chose us, as are several games these days (after a decade of complaints). Dont begrudge us our fun.