Jump to content

Search the Community

Showing results for 'wolf'.


Didn't find what you were looking for? Try searching for:


More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • ATLAS
  • The Dry Dock
  • Navigator's Tools
  • The Tavern
  • Poseidon's General
  • Seismic Gaming's Topics
  • |☩|KNIGHTS TEMPLAR|☩| EU's Recruitment Section
  • |☩|KNIGHTS TEMPLAR|☩| EU's Ranks
  • Knights of the Morning Wood's Topics
  • Black Sails's Información
  • GypSeas's Recruitment
  • Poseidon's Chosen's Topics
  • Devils Brigade's Topics
  • The Saviors's Sanctuary
  • Trinity Trading Company | 18+ |'s Topics
  • The Flying Dutchman's Topics
  • East India Company's Welcome to The East India Company
  • Black Flag's Topics
  • The Ferrous Legion Mariners's Applications
  • Discovery's Topics
  • VORT3X gaming's Recruiting Members
  • The Captain's Plunder's General Chat
  • QUEBEC GOLD TEAM's Starting Zone
  • Lapu-Lapu's Company
  • ATLAS Sverige's Topics
  • ATLAS Sverige's ATLAS Sverige
  • MMOGA's MMOGA
  • The Castaways's Topics
  • Missits's Talk
  • [RU]Чистое Небо's Вся важная информация | Info
  • Verlorene Seelen's Logbuch
  • The Saviours's Topics
  • Los Corsarios del Leviatan's Temas
  • Debauchery Tea Party's Topics
  • Socaire Latino's Foro
  • Fallen Angels's Foro
  • Abusement Park's Topics
  • Noldorin Trading Company's Captain's Cabin
  • Noldorin Trading Company's Officer's Quarters
  • Noldorin Trading Company's Crow's Nest
  • Noldorin Trading Company's Crew's Quarters
  • Noldorin Trading Company's The Brig
  • PLAGUE COMPANY's Recruitment
  • Murder Mittens LLC's ARR BE GENERAL CHAT!
  • Black Market's baZZar
  • South Africa Main PvP Group's Welcome
  • The Harbormen's Recruitment Info
  • The Harbormen's Early Access Goals
  • Cuervos de la Tormenta's Asuntos
  • The Brethren's Court's Topics
  • The Radiant Sun Mercenary Co.'s Letter of Brotherhood
  • TÜV {EU/DE Community}'s Forum
  • The High Council's Discord links
  • Junk Army's Topics
  • [GER] Noskillz-Legacy's Beiträge
  • Sky Captains's Goals!
  • East Atlas Trading Company's Joining the East Atlas Trading Company
  • Savage Vikings's Topics
  • The Red Hair Pirates [NA] [PvP]'s Recruitment
  • The Red Hair Pirates [NA] [PvP]'s General discussion
  • Straw Hat Pirates's Dungeons
  • Cerberus's Recruitment
  • The Devil Dogs's Topics
  • Azeroth's Test Topic
  • Atlas Free Trade Company's company discussions
  • Free Men of Tortuga [cz/sk]'s News from Tortuga [cz/sk]
  • Super Tofu Fighting Umbrellas's Topics
  • Looking for Company's Recruitment
  • Holland - Nederland's Elkaar joinen
  • KoS's Topics
  • Duke Trading Company's Recruitment
  • Coalition Of Pirates's Voice Of Coalition
  • The Jolly Rodgers's We Be sailing for land to conquer !
  • Les Pygmées's Fresh Start
  • Unicorn company's Recrutement
  • The Fourth Skin's Recruitment
  • Marins D'Eau Douce's recrutement
  • d's BTJ
  • The Sea Dogs's Alliances
  • srGT's Topics
  • srGT's Wir suchen weitere Mitstreiter!
  • ODICHALIE's Topics
  • ODICHALIE's ODICHALIE
  • Shadowgarde's Topics
  • El ArKanToS's Tenemos una pequeña isla
  • Obsidian Fleet's Discord Name
  • Obsidian Fleet's Topics
  • Ghosts of Utopia's Now Hiring Recruits
  • Red's Great Company's Discord
  • Limitless's General
  • Sons of the Seven's Recruitment
  • Shinra's Recruitment
  • CORE's Topics
  • Darksea Dawgs's Darksea Holdings and Trade Co. now hiring!
  • The Red Panda Trading Company's Captains and Crew
  • The Red Panda Trading Company's Red Pandas are Recruiting!
  • Rectal Touch's recrutement
  • Salty Seagulls's Recruitment
  • Salty Seagulls's General
  • Kingdom of Naples's Topics
  • Ostindiska Kompaniet's Topics
  • (NA-PVP) They Flying Dutchmen's Recruitment
  • (NA-PVP) They Flying Dutchmen's Trade
  • The Community's Add me on Discord to Contact Us
  • The Habs's Topics
  • REVENANT BASTION's Rekrutacja otwarta szukamy ludzi
  • Expendables's Anvil
  • The Empire's Recruitment is going on right now
  • The Empire's Growing in Numbers
  • La Guilde's la guilde recrute
  • SouL SanD's Topics
  • Lords Of Blackwater's Join Us
  • ADHD gaming's Join us
  • The Crimson Watch [NA]'s Joining up
  • Maitres Des Océans's Discord
  • PvP Ravangers!'s Now recruiting
  • Friends's Info am Rande
  • The Alliance's Topics
  • Neptune's Carnival's Recruiting
  • Black Rebels's Topics
  • Black Rebels's Topics
  • Bad Company's How to Join Us!
  • Bad Company's Pictures and Stuff
  • Black Raven Shipping CO.'s Recruiting new members
  • EU PVP- Wolfpack's Discord
  • EU PVP- Wolfpack's ranks
  • Black Beard's CLICK HERE FOR DISCORD
  • Black Beard's ANIMAL TRADING
  • Blackstorm Raiders's Recruitment
  • [EU PVP] Polska Banda " Laughing Coffin "'s Topics
  • 4L Gang's Recruiting
  • La GreenLion Compagnie's Recrutement
  • The Dutch Kraken [PVE]'s The Dutch Kraken recruits
  • Die Germanen's Rekrutierung neuer Mitglieder
  • Winter Irondrake Company's Topics
  • zzzz delete mee's Questions
  • [NA-PVP] Friendlies - Recruiting's Recruitment
  • PuhlegGamingCompany's Anmeldung
  • [EU] Queen Anne's Empire's Rekrytering
  • Raiders (Dwarves of Ironforge)'s Topics
  • Saviors's Recruiting
  • White Ghost's Company information
  • White Ghost's Recruitment
  • Rum & Ehre's Topics
  • "RED STAR"'s Topics
  • United We Stand's Topics
  • Endless Storm's Topics
  • Dead Man's Soul's Set Sail.
  • Dead Man's Soul's Join Us
  • Dead Man's Soul's Company Market
  • The Lone Seaman US PVP's Members
  • playatlas.de - inoffizielle deutschsprachige Community's Forum / Discord
  • Dwarves of Ironforge's Topics
  • Complexity's Topics
  • Purgatore's Reclutamiento ABIERTO
  • Talos's Topics
  • Highwind's Topics
  • The Vikings's SERVER START UP AND SOME INFO
  • New Providence , NA PVE's Screenshots
  • Neue Mitspieler Gesucht EU PVP's Neue Mitspieler Gesucht EU PVP
  • Sail (f)or Fail! [GER]'s Topics
  • Pirate Hunter's Recruiting sailors
  • Ardus Industries's Recruiting!
  • ...'s Topics
  • ...'s Topics
  • Knights Of The Coconut's CUSTOMER SERVICE
  • Tradingport Gravelton's Wir rekrutieren
  • Shipshape & Bristol Fashion's Ahoy There!
  • Sunder Military Gaming's Recruiting Ad
  • E.B.L.A.N inc's Topics
  • E.B.L.A.N inc's Topics
  • Scales & Sails's Recruitment Statement
  • Scales & Sails's Chit-Chat
  • Lazy explorers's набор
  • Isla tortuga's Topics
  • Candy and Things's Topics
  • РУССКОЯЗЫЧНЫЙ ТРАЙБ NORD's Topics
  • Einherjer's Na pvp Recruitment
  • Our Grid Atlas's Our Grid Getting Ship Shape
  • The Dark Brotherhood's Come join the fun!
  • Vieja Guardia's Reclutamiento
  • StS Gaming's StS Gaming sucht noch neue, freundliche Mitstreiter
  • V.O.C's Topics
  • To delete's News
  • To delete's Ressources
  • To delete's Tutorials
  • To delete's Help
  • To delete's General
  • ODIOSOS's Topics
  • [EU] Looking for Co-Founders's Looking for Co-Founder for new Company after Wipe
  • Deadlysins's Topics
  • experienced players looking for you! EU PVP's Topics
  • North Wind's Recruitment EU-PVE
  • Fractured Fury's We are now recruiting!
  • Odder Clan's Finding your Sea Legs
  • The Call's Forum
  • Grundlers's Now Recruiting US - NA PVP COLONIES!
  • Fake News Recruitment - NA PVP's Recruitment Information
  • See & Raub GmbH's Krakenkampf
  • Hurricane Force's Topics
  • Whitebeard's Pirates's Topics
  • Noxx Aeterna's Gold und Rum
  • Dam Beavers's Anamals for sale
  • The Frozen Fist | NA PVP's Discord
  • Les Gaulois du Sud-Ouest's Recrutement
  • ZERG EU PVP's ZERG RECRUITING
  • Old Legs's Looking for friendly neighbours and people to play with :D
  • Los Ultimos de Filipinas's Reclutamiento - Recruitment
  • Sunken Reapers (Xbox NA PvP)'s Wanna Join?
  • 1st ATLAS Navy's CURRENT JOB OPENINGS
  • 1st ATLAS Navy's Topics
  • Figaro Buckaneer Company's Recruitment
  • Figaro Buckaneer Company's Alliances
  • The Blackfish Trading Co.'s Topics
  • The Slipp'ry Sloopes's Pirate Info
  • The Slipp'ry Sloopes's General Company Talk
  • Pirates With Attitude's Recruitment NA PvP
  • TBA's Recruitment
  • TBA's General
  • Strength in numbers's Questing
  • Holland's xbox community build company or one with a xbox community
  • The Winchesters's The Winchester Island
  • Spartan Syndicate's Join the spartans!
  • The Alibaba's New Islands Purchased
  • SeaWolves's About us
  • Kornwhole Plantation's General
  • Kornwhole Plantation's Crew Recruitment
  • [PL] Peaky Fookin Blinders's Screenshots
  • Dragonborn's General Chat
  • Dragonborn's Join Dragonborn!
  • Ruthless Dar Company's Recruiting
  • Asgards Erben's Wer sind wir? Was machen wir?
  • KNOTNOX Suomi/Finland company's Otahan yhteyttä
  • Saltfang Hyenas's Topics
  • The Merchant Navy's General Discussion
  • One Plank Short - PVE Official - D10's Discord
  • Alisization's Прихожка
  • Alisization's Чат
  • Alisization's Ютуб Канал
  • Rungholdt's Schiffswerft
  • KRAKEN's revenge vi's WAR
  • KRAKEN's revenge vi's Discord
  • Genghis Kahn Empire's Recruitment
  • Templars's Recruitment

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

Found 954 results

  1. Ahoy Pathfinders! Hope y’all have been enjoying the new season. Today we want to showcase YOU, the community, and the amazing things going on in Atlas. We appreciate all of the fantastic creations we’ve received from our pathfinders and just want to highlight how awesome you all are. Below are a few of the cool items sent to us. If you’d like to see your content featured in a future post, tag us (@sailtheatlas) on twitter or drop your shots in the proper channels on the Atlas Community Discord. We also have a broadcast contest going on with winners being featured on our Atlas Steam page. Please check out the contest here to submit your videos and have the opportunity to win up to a $25 Amazon gift card. We want to thank you for all your support and we hope you continue to share your adventures with us. So ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam. Time to Build (courtesy of @soulfulsaxgamin) New Season, New Start (courtesy of @steamofbrass) Foreign Lands (courtesy of POMEH (Atlas Discord)) Sea Selfie (Courtesy of Virginia Wolf (Atlas Discord)) Youtube Video Feature: hero Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  2. Ahoy Pathfinders! Hope y’all have been enjoying the new season. Today we want to showcase YOU, the community, and the amazing things going on in Atlas. We appreciate all of the fantastic creations we’ve received from our pathfinders and just want to highlight how awesome you all are. Below are a few of the cool items sent to us. If you’d like to see your content featured in a future post, tag us (@sailtheatlas) on twitter or drop your shots in the proper channels on the Atlas Community Discord. We also have a broadcast contest going on with winners being featured on our Atlas Steam page. Please check out the contest here to submit your videos and have the opportunity to win up to a $25 Amazon gift card. We want to thank you for all your support and we hope you continue to share your adventures with us. So ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam. Time to Build (courtesy of @soulfulsaxgamin) New Season, New Start (courtesy of @steamofbrass) Foreign Lands (courtesy of POMEH (Atlas Discord)) Sea Selfie (Courtesy of Virginia Wolf (Atlas Discord)) Youtube Video Feature: hero Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame View full article
  3. I used to be a big fan of this server. The players in the server are active,are nice and helpful, and the admin are pretty awesome. That said, the owner of the server is upsetting a lot of people lately. As of recent, players feel they don't have a voice in the server. The owner isn't afraid to make big and drastic game changing updates mid season. Mid season last season, the owner decided to take away advanced automation. A lot of people were okay with the this however he only gave players three 2-3 during the business day to prepare for this before removing the structures from the game. A lot of gold and resources were lost. What really upset most of the players was the attitude of the server owner after the structures were removed. He was telling players "This is my server. I'm going to run it the way I want to. If you don't like it, there are other servers." That day, several top donors to the server left. Soon after, ATLAS announced the Trade Wind update. The server owner did the right thing asking if we wanted to do a wipe for it or not. The players voted to do a wipe after the update. After the wipe, players spent a lot of money to get tames by purchasing donor packages and points. Some people even spent $99 on donor packages for this. When people started buying and breeding tigers, they started to notice that the stats when leveled into wasn't as good as last season. When someone posted this in the bugs section on the server Discord, the server owner was like, "We reduced the stats of tames by 80% for this season". This update was not announced, and no players knew about this. Only the admin and server owner knew about this. Some people mentioned that if they would've know about this, that they wouldn't have bought the donor pack they did. The same tiger that could once do alpha giraffes solo now gets hits three times before dieing because of this unknown update. You are literally spending $30 in server points for something that can't even kill even an AB loot wolf. The server used to not always be like this. It was fun and amazing with great people. Save yourself the heartache and being told "This is my server, I'm going to run it the way I want to" bs.
  4. (Official pve) Unless they do something with h11 monopoly on twigs, I sure as hell would rather use a giraffe to collect them than by hand. Or you can buy them at 250g per 1000 from lotus and mess around with setting that up. Maybe you can fill me in on a way to trade with them via market trade. Or "renting" one of their farms. On 5x harvesting I friggin load up! Point being there is a time and a place for tames. There is an economy based on tames and breeding. I've interacted with more people due to tames than any other element in the game. Taking that away is taking a pillar of the game out. This game is huge and has depth. There is so many things to figure out and utilize in this game. To be short sighted and want to only sail around and shoot things from your ship seems elementary to me. Don't get me wrong, it's a pay off from hard work but to have the best stuff to do that with, you need to utilize the tools provided in the game and tames being one of them. How quickly can you get to the ocean floor on the back of a crab? Almost instantly. If you're freezing, jump on a wolf. If your over heating, jump on an ostrich. Instead of beating on rocks like a cave man, do it in style with a rhino. Gathering and moving materials without tames just makes the game more simple and more of a tedious grind. Tames bring a whole other large element to the game. Why wouldn't you want them in the game? Its more enjoyable collecting materials imo than fn around with that damn market. I have 10 collecting and trading and funneling materials to a central base and I spend more time turning on farms and traveling to them so they don't decay and messing with trades than just playing the game. I'm losing more and more interest in the game messing with them because it has turned into a job. Tames are fun and useful. Bottom line. More so than these dumb pre-made ships. Leave the tames, lose the pre-made ships imo!
  5. Well as an official PVP solo player this means for me RIP Atlas. If you read between the lines they plan to implement the trash exploiter claim tower system to everywhere, not just lawless. I will certainly not build something up for months again, just to lose it to some LOL troll naked noob with a claim tower in 45 minutes again. No, i as a lone wolf do NOT want to be just „a wheel“ in some mega companys machine as you discribe it. What you are planning is just a slavery systems to benefit the megatribes. Good luck, if you think that over i may come back. But certainly not while your offline raid system : „take anything from anybody in 45 minutes“ trash stays implemented
  6. There are many mega companies going around claiming entire areas available on any and all islands. This is the unintended consequence of the new system. #DEV's This needs fixed. I know it fixes the pillar issues, but these towers should be like the old system where ONE COMPANY Claims the Island for a FIXED RATE of GOLD and not take over the property of other companies. As a "LONE WOLF" - your words - I cannot even claim a piece of land as I have no company points. And yes, I had to kill my character to be able to get out of my own house which now belongs to another company
  7. There are many mega companies going around claiming entire areas available on any and all islands. This is the unintended consequence of the new system. #DEV's This needs fixed. I know it fixes the pillar issues, but these towers should be like the old system where ONE COMPANY Claims the Island for a FIXED RATE of GOLD and not take over the property of other companies. As a "LONE WOLF" - your words - I cannot even claim a piece of land as I have no company points.
  8. This is a message to the Devs team and everyone working behind.. "Thank you! For Creating This Game!". I've seen so many Bugs and Stuffs disappearing.. And my ship flipped out on the ocean when there is nothing and sunk as all.. The harshness of Taming a creature and some unfinished stuffs and things in the game. But this thread is not about that. I really want to focus on the good things in this game that I think are missed out by some of us. It's not all that Shiny and Sunshine for me as well.. My experience with ATLAS.. is full of mixed stuffs.. Positive and Negative.. and I know the Negative do indeed outweight the Positive things like so many people already wrote down on many threads. But here I am.. Wanting to put down the amazing and positive stuffs that the Dev team actually did.. that maybe some of us missed and couldn't really see it beyond all the bugginess of the game and such.. FYI I'm not someone who are trying to defend the game or so.. But someone who truly appreciate something amazing and are happy to share it with the person that did that amazing thing. I'm going to list the stuffs that I find it amazing and truly enjoy in this game: 1. The Ecosystem I am honestly amazed by this.. although I do know that some island have a crazy species like a chicken in Tundra biome or a Cobra in Tundra as well.. But the moment where me and my friends was trying to find a wolf.. we are met by an amazing fight between a Lion and a Bear .. which is made us took out our spyglass and watching it from afar.. The fight was pretty intense and soon one of my friend joined the fight too which cracked us up with laughter. It is one of the memorable things that we have here in ATLAS. 2. The Sail Collision with the Crow's Nest and Grappling Hook Physics This is honestly can be one of the overlooked details which is amazing. The sail is actually colliding with the Crow's nest on the mast (Although I know some physics and collision doesn't really work well at all like how the ramming ship aren't able to register their damage properly) But looking past on that.. it is still an amazing feature.. not to mention the Grappling Hook!.. I am honestly surprised that such things like this exist in this game because how hard it is to implement something like this.. But guys.. it works!.. I really like how we swing around with the rope although the collision doesn't register with the rope.. but hey!.. Honestly.. not many games can implement something like this.. even more in a SandBox game like ATLAS. 3. The Animal's Animation I got to say our animation as a human is even more stiffy than the animals which honestly irks me but I just laughed at that because of how amazing they animate the creature and the animals. The Giraffe shaking his ears. The Ostritch head that looks around like how birds should move their head. I really appreciated that details that they put in here. 4. The Physics of the Ship While it might not be as best as Sea of Thieves.. I can really say it can still considered amazing.. The way the ship tumbles around on high waves and how the sail really looks like flapping towards the wind! (This is one of the best details in the game) looks awesome. I love that! 5. The Tornado I wouldn't say I enjoy the times that almost 5 to 10 Tornadoes spawned just near my ship alone to wreck me up (I think there should be something be done about this) But hey.. The way the Tornado Spawn and spinning around?... I'll give it 10 out of 10 for ratings. They totally nailed it with the Visual. 6. The Islands and Environment I believe there is not a lot that I can say in here.. But wow... The islands that we visited.. Every island that me and my friends visited.. is gorgeous.. there is even this Island that have a waterfall and a lake in the middle which.. just made us looks like a kid going to the zoo for the very first time with our eyes shining with awe. Final words I believe I can list more of the amazing stuffs that I myself find it amazing.. That this game.. ATLAS have.. and others don't.. But I know how notorious the game is for almost never fixing a bug that have been there for a long time and also neglecting the communities. I don't have a high hope, but one thing for sure.. I really want to let this positive things that I found in the game go out in here. ATLAS Dev team.. I can say you still can turn this around.. and Improve the game.. You have lots of things that no other games have.. Not even the famous "Other pirate games" have. You have the Animals Taming, The Treasure Hunt, The Ship, The Quest, The Ship of the Damned, Exploration, Many many amazing Islands and the resources in each of them. You have the things already.. What you need is to Improve them. I like how this game have so many random stuffs to do even though it's buggy. I believe if it's money that you need.. Release a ship skin.. Or an exclusive figure heads.. or Costume.. I believe it's not just me that have writing that solution here. Although I do have little hope that this thread might be read by the Dev team. But if you're reading this. You guys can do it.
  9. I did the one in E5 (Center of the southwest side of Sinkasing Island). A few things I noticed that may make things easier. Take a boat with cannons or ballistas. I took a brig and my cannons and ballistas were on the back so I backed the boat in. You can back ALL the way in. It feels wrong, but nothing will aggro if you stay on the boat. Even the fire elementals were just passing through my boat. It's when you get off the boat things attack you. So basically I cleared out the beach and entrance leading to the cave. A lot of times I couldn't kill the gorgons before they got too close to the ship. No problem though, they stay aggroed on the ship for a while so you can just jump over them and run in. Also you can put a catapult on your ship to launch yourself from. Choose "load into catapult" and you will be placed in the catapult where you can aim it and launch yourself. Even better equip a glider and hit the spacebar when you reach max height. Might want to practice this somewhere else to get the hang of it. Also make sure if you set your crew to target or auto attack that they do not hit the fire elementals. They will wreck you. Stop them from firing when you see an elemental patrolling over. Do not even get off the ship if an elemental is nearby. Lastly you might be unlucky and end up with a lion or wolf near the cave entrance. Just kite it back to the ship instead of trying to run past it. At least then if you die you will be able to take them out with the ship.
  10. What you refer to as "Wolf and Sheep" dilemma, I call a lack of proper incentive. By default the mechanics will always favor a bigger company, cant be helped. This makes the default incentive to join a bigger company. Examples: 1. The wolves go after the sheep because there is no incentive for them to go after another wolf. In fact the incentive is currently reversed. It costs/risks nothing to cruise by lawless and level everything insight. Where as you could loose all your gear and fleet in a more competitive engagement. 2. There is no incentive to take over someone's island if you already have your own. In fact, its reversed again. There is more benefit/incentive to defending your island than taking someone else's. Even worse, the implied incentive is for a solo/small company to try to get an island with that sweet peace timer. GL 1 or 2 vs 50+. If we had proper incentives for the bigger wolves, they would not eat all of the sheep. We need something to compete for that is tangible, rewarding, and progressive. Example: Lineage 2 had castles that could be contested every other weekend. Some smaller castles that drew tax from their local towns, and some larger castles that drew tax from the region. Bigger clans would go for bigger castles, smaller clans would go for smaller castles. Solos and tiny clans would go for forts. A group of 4 would be happy with a fort, knowing they could never take a castle, because outside of taxes, they functioned similarly, both had stores, buffs and teleporters. The owning an island and taxing residents was an attempt at this, but the balance is lopsided. The owner has near complete control of residents and structures and gets the tax. The little guy gets nothing from the deal. The WH and trade markets are a good step towards this. Personally (as a rough draft), I would add NPCs with stores and AH in freeports (a working economy basically), then a central island that is claimable once a week that sets/draws tax from the 4 freeport islands and perhaps a portion of the control points. The control points are for solos and small companies to squabble over, while the bigger companies would contend for the central island. This is all after removing claimable islands OFC. Lets open the map back up, make everything lawless outside of freeports. Oh, and not once will I ever care about what a dev spends on servers. Their monetary concerns are theirs, not mine. We didn't fund the game with our $5-15 per person. They are a business and it takes money to make money. They will not make money without a game that can release and sell for $40-60 a copy. hmmm....unless your Star Citizen.
  11. Right now it feels like I'm sailing forever, literally forever, I sail from grid to grid to find a suitable island of decent size to build my home that has decent resources etc etc, however they're all small and on every grid it either has a lion, wolf, tiger, cobra, bear so 80% of the time you're going to get mauled by one of these which sucks, which makes the game somewhat less fun.
  12. Dude seriously, @eeeceee To OPs original point i prefer PvP as a lone wolf OR a tightly knit Spec Ops style (I'm a vet remember?). It's just barely feasable in the current game model. Didn't start barreling ships RPK style so maybe its more feasible now, dunno tho.. Smashing the PvP community into a smaller sandbox will result into the following cycle: Megas will eat all the sheep. Then they'll begin eating eachother.. At which point they'll be forced into choices.. 1.Cater to the sheep to gain an advantage 2.Let the server go dark from boredom proving flawed modeling 3. Hold hands and have pre agreed staged battles, which will result in winners and losers. Animosity possibly ensues and choices 1 & 2 are on the table again along w some high stakes intrigue. Dunno just pokin around for fun but i found minimal enjoyment playing PvP this season. I don't mind living on a Megas island and paying some taxes as long as they're clear I'm not their bitch. Point is have some drama in a PvP MMO, or don't, ...just knock it off with this middle of the road shit
  13. As of now: 10 Sept 2020, I'm finding the flintlock pistols to be very effective on low level passive mobs and even many of the mid-tier and aggressive mobs.I have taken out a dozen or more wolves with single headshots. The trick is to use only one pistol instead of dual wielding, aim and wait till he is close = 271 damage quite often. That is with a common pistol. The faster more aggressive mobs are of course much more difficult to kill in the first place (assuming no beast to help). But, if memory serves I've killed a fair number of tigers and lions too. If they surprise you in the brush, you're probably farked, but if you can retreat to a safe vantage where they are slowed down or just cannot reach you, you can definitely kill them with one or two headshots. An alpha cobra required that I expend and reload all six pistols twice! Have not used the carbine yet, but I understand it does a lot more headshot so should be fun. Now then, it seems to be a very different story with the Army of the Dead Guys at treasure spawns. The archers aren't too bad: one or two shots, but the swordsmen are ridiculous. Headshots doing 8 damage. I had to pull out the sword and shield, but that luckily took them out handily. I'm not so sure their current system is satisfactory in that last point: the whole point of firearms in their early stages was to counter heavily armored mounted personnel (as well as to add a new kind of shock and attrition effect for pike and shot formations. The hydra seems to be a smaller caliber (which makes sense), but I think the flintlock damage to a good headshot on a Dead Guy Soldier shouldn't be 2.9% of the effect on a wolf or other unarmored foe; that just seems ridiculous, especially when the sword wiped him out in a couple swipes. If it were some kind of magical resistance then you'd expect the sword to be equally as ineffective as the pistol. My hunch is: the devs and many in this community like to ride beasts and that seems to be the meta on how to farm treasure spawns: ride a bear . . . bring your bears . . . or even, bring a platoon of pigs . . . Meh. I doesn't bug me that beasts are in the game nor that they are so useful and effective. But when they seem to be the only or best method for coping with mid or high-level treasure spawns and pistols seem to be stupidly nerfed under the guise of "armor resistance" it irks me. ADDIT: I mean . . . look at the fricking image used to promote the game! (scroll to top of this web page). Crusty dude and boisterous babe apparently going to duel it out, with swords or pistols it looks like. I don't see no god damn lions, nor tigers, nor bears in that image. But I sure see my buddies using those damn things constantly. I kinda wanted more what image shows I guess. Not to say: take the animals out, but some balance to make the animals just ONE of several possible pathways to close combat infantry engagement mastery would be nice.
  14. wolf for look - its really bad elsewise, other then kera farm tiger for farm/fight lion for speed Tiger has most hp and highest weight. All meat eaters are equaly stam starved. People compare good bears to wild lowlevel tiger. If you ever used a beast tiger, there is no way back to a bear. You need to be creative with the low weight tho.
  15. I know most people will say Bear is the best, and I do agreed that Bear are amazing animal to use in this game, very versatile, good with weight, can tank with most attack, good attack on its own as well, but I want to tame some cool attack animal but not Razor. Tiger vs Lion vs Wolf I know that Wolf is only a tier 2 animal to tame, but is it worth it to tame it? I mean I love wolf looking more than tiger and lion Some people say Tiger are good in PvE and Lion are good in PvP, because tiger have special effect of bleeding effect to attack creature and Lion have the special effect of taking people off its mount, but Lion special effect does not work in PvE, because you cannot attack other players, Tiger will be the one to go to Personally, I would love to have 3-4 wolf follow me around, because they are only tier and take less time to tame than tiger and lion, but is it worth it of taming 3-4 wolf to 1 or 2 tiger?
  16. Just because every1 worries about their beloved pets, I wanna continue with my vision of pet system. But before I go I need to tell that current FEATS system must be changed. So depends of what you doing (or better say - depends of state you in) - the menu shows different FEATS. Related to current situation. So If you staying behind steering wheel - you see all "overdrive" "rally" FEATS and don't see those "Nature cries/touches". You won't anyway use nature touch to my steering wheel right? So you walk by foot - your walk feats shows, like "instant equip", "dance", "quick repair" etc. You ride a tame - you see nature touch and cry. You ride a boat - You see overdrive, rally etc. And now to: 11 - Beast mastery. I would CANCEL all "ride and bite" game mechanic. And then separate all tames to 4 different types. 1) - Critters (those can ride your shoulders and give you a buff). 2) - Gatherers (those you can ride and gather resources). 3) - Battle pets (those that can fight ALONG YOUR SIDE). 4) - Mounts (those you can ride and FIGHT BY WEAPON IN YOUR HANDS). And you can choice - what type you wanna use. It's not necessary to teach how to tame a wolf and lions if you wanna just tame a bear for cotton gathering. By picking one of 4 skills you can tame and breed one of those 4 families tame. So my BM skill tree would look this like: Tames infrastructure - gives you the way to build tames pen and Tames trap (with custom walls/fences/gates/feeding bowls). Bolas for taming. Also prefab incubator building here for breeding (no more cubes with 118 grilles inside). And one more thing - critter post. So, for example, you can put the post to your ship, put there a parrot and the parrot gives his buff to every1 on the ship. Saddles - allows you to build saddles for gatherers and mounts. And also armor for critters and battle pets. There are 2 type of saddles/armors. One created from FURs - warm animals should wear those in cold biomes, or they die freezing. Another - plate ones for any animals in warm biomes. No furs in hot zones or they die of heatstroke. And before I go to animals I just wanna say - NO MORE RIDE AND BITE! Any animals can stand for oneself, but just on their own. You can choice their stance, order to follow you etc, but you can only command to fight battle pets. So. Critters are: - Cat (do some fish hunting). - Vulture (do some meat, keratine hunting) - Monkey (increase health regeneration while seating on shoulder or critter post). - Parrot (fortitude buff on shoulder or critter post) - Rabbit (warn you about animals on shoulder, or damned ships on post) - Crow (intelligence boost while on shoulder or critter post) - Seagull (swimming speed and oxygen rate boost on shoulder, warn you of shallow waters on post). - Penguin (cold resistance while on post). Efficiency up - makes all those buff stronger. Insight - active skill appears in feats menu If you wearing critter on your shoulder. For short amount of time spread buff to some radius around you affects all allies within this radius). --- Gatherers are: - Chicken (gives you eggs). - Sheep (gives you wool). - Cow (gives you milk). - Pig (give you fertilizer). - Brown bear (mountable - LMB gather berries, vegies, fibers). - Ostrich (mountable - LMB for saps gathering from bushes, trees and hives). - Elephant (mountable - LMB for wood gathering). - Giraffe (mountable - LMB for thatches gathering). - Rhino (mountable - LMB for flint and stones gathering). - Olfend (mountable - LMB for water store from fresh sources) By skills you can give extra health, stamina, weight and amount of gathering each swing to all those tames you ride. There are two active skills tho: Shell - temporary increase tames armor you ride. Heal all gatherers around for small amount. Lost and found - for small time period allow you to get random resources (even rarest one) from nodes you gather. Like Ironwood/strongwood etc from lightwood tree you hit by an elephant. --- Battle pets are for fighting along your side. You can adjust one as a companion and then feat menu shows battle commands. To attack. To retreat. Run to the certain point. Etc. I really don't like the idea of 384 bears suicide squad that go sacrifice themselves for high lvl damned army map. It's better be "each tame matters". So only one at time. It can follow you, while you riding any other tames tho. Each battle pet have it's own active skill. Pet use it in automated mode. - Grizzly Bear (Yeap. There 2 types of bears - for gathering and for battles. Or there should be a choice after you tame one - wither you want it to be a gatherer or battle one). For short time period can increase your and his armor. - Wolf. Can do frighting howl to decrease enemies armor for small time period. - Lion. Can do frighting howl to decrease enemies attack power for small time period. - Tiger. Can perform bleed attack. Also Dinos there (sigh, I don't like them, we're not in ARK you know?). - Tortugar. Aoe cone attack wide radius. - Shieldhorn. Knockback charge. - Razortooth. Cry increases all allies damage for some time period. By skills, you can add some extra health, stamina, damage and attack power to pets under your control. There are 2 active skills there. Nature touch - health your pet by great amount. Nature cry - greatly increase your pet's attack power for short time period. --- Mounts for those who wanna ride and fight. It's just not they bite enemies anymore. You ride. You use your weapon and hit the enemies. Advantage of this battle style is simple. While mounted you go to very armored state. You can also use special long "lance" weapons, or ranged weapons. You can even perform a charge attack. Their weakness are rangers. - Bull. Increases your and his armor while you riding him. Can run through enemies, land small damage and occasionally knocking enemies back. - Draft horse. Average armor. Fast speed. Universal mount for all purposes. - Battle camel. Increases your and his HP while you riding him. - Battle elephants. Strong armor and a lot of health. Can run through enemies, damaging them for small amount. Can only be used for ranged attack. With skill you can increase health, stamina, armor and run speed of mount you riding. There are also two active skills there. Be hold - for small amount of time greatly increases armor of mound and rider, makes them both almost indestructible. Charge. - For melee weapon perform unstoppable charge run through enemies, lands great amount of damage and extra effects depend on weapon you hold (sword provide bleed attack, maces reduce enemies armor, lance reduce enemies attack power etc). - For ranged perform strong pierce attack with great damage. - For firearm perform explosive aoe attack.
  17. PVE Whale's Solitude SNPRkiller94 H7 Lo: 32.31 / La: -22.91 Level 35 wolf named Fang https://steamcommunity.com/sharedfiles/filedetails/?id=2193157378
  18. Hello, Last season this discord was the biggest trading discord on the EU PVE server. As of now almost everyone from the former company stopped playing, i decided to keep the discord alive by providing sell channels for smaller companies which does not have a discord of their own. At the moment three comapnies are selling: - Ostrichs - Monkey - Elephants - Giraffes - Bears - Tigers - Crows - Parrots - Seagulls - Grand tortugars - Razortooth - Rhinos - Wolf - ..... with a mix of bred and wild and neutered and breedable. We also have Bps and Precrafted stuff in Playershops advertised So if you look for some of these, join and browse brows the channels If you are interessted in sell some goodies yourself wisper me (kumba) in discord, you will find me there. https://discord.gg/ZZ4rMKU Enjoy atlas, Kumba Here some pictures:
  19. 33 - I died and my corpse fall down underground. This is the way to loose all I've created so far. There were like full crafted stuff, tools, alot of different weapons, whole lot of ammo and a map really good quality. I couldn't kill common lvl-30 wolf because my bolts did not land a single damage within 6 shots (check pt.27 above). After I died I found my stuff underground with no way to get all back. I've tried all ways possible, trust me. So yeah. Another sad game session. Serious setback on all my quests. Lost a lot I came to within last few weeks. I mean... It would be fine if I would be reckless. If I would be stupid to go to some dangerous place alone and unprepared. If I lost all in epic battle etc. I lost all to just a common wolf, because this game full of glitches. Can't find words any more... p.s. - I've got 3 crab wheels now (check pt.32 above)
  20. I already lost 4 horses in a row because of this bug. After I bola the horse and on my wolf mount. When the Bola breaks. Being on the side of the horse will glitch it out of the game and gone forever. Please fix this since I don't want to tame the horses to glitch out half way taming.
  21. Sorry to digress but my solution for annoying snakes at my base was guard dogs.. Wasn't perfect, sometimes alpha snakes killed them, had to reposition them etc however since they fed off the snakes it offered a less time intensive solution than puckle or swivel. Sometimes id place a bear just ahead to tank. Built an open trapping shooner and a ramp in polar and kited around 15 wolves off the cliff, into the ship taming as i went. (Sidenote just remember to put a backboard opposite of the ramp or the wolf will fly over your ship like superman..) When i finally had high hp wolves 6-10 gave a decent semi-circle of protection around the area, just keep them in pairs After that, heavy snake infestations were less annoying and even borderline profitable by reducing meat runs..
  22. 1. Some obvious cliffs and steep dropoffs that USED to be gentle slopes still have the collision detection for the slope instead of the dropoff. Player can walk down an invisible slop when they should be falling2. ALOT of the decorative ground clutter, some trees and other gathering points are floating in mid air well above the ground3. Water barrel seems to infrequently delete the water within all at once (No, nobody is stealing it) This mainly seems to occur if you fill a barrel with ground water and then rains adds to it4. This is kind of a big one, but gathering points/mining nodes are giving the wrong resources.Example, Quartz (Crystal) nodes are now giving Garnet (Gems), Silver nodes are giving Iridium instead, some mining nodes will not respond to being hit (stone flakes off, but node doesn't break and no resources are gathered), Wheat is giving Licorice 5. Animals are spawning on top of mountain and inside POIs (Example, platform with walls high up on a stature had 2 lions while another had a horse, sheep, and pig)6. The melee damage from tools to structures is INSANELY higher. i.e. metal axe used to do about 15-16 per hit to a large wooden storage, now it does 55-56 per! This will break raiding and pvp pretty badly if its not fixed7. Animal hit boxes are messed up, at least for arrows. I've shot a bear, two chickens and a wolf with my bow and the arrows stuck in them, they showed signs of being wounded, but they didn't react, took no damage and wandered around with my arrows stuck inside them.8. Fiber is very weird right now. certain areas have none while some have an OVER abundance (in 3 minutes of farming I had SEVERAL full stacks of cotton) 9. Crystal is now almost non existant unless you go to a freeport for the generic stuff, and half the time some d-bag will try to follow you out of the freeport for it 10. Turn off the ability for other players to loot bodies in freeport! If we can't pvp there, we shouldn't be able to loot each other either. I was killed by a bear that a player aggro'd to me (see next point) and immediately after, that player looted all of my gear from my corpse. 11. Stop animals from attacking people that did not aggro them in the Freeports. This is a huge griefer ability. You can aggro say a bear then outrun it pas another player, at which point the bear goes after them. Aggro'd animals that are normally docile will attack everything human around them, whether you are in the same company or enemies.I'll keep adding as I experience stuff that may still pop up.
  23. How is an island determined by the level of an animal on that island? If you place Cay_K_TR_E what in the game determines that the animals on that island won't kill you or the fact the a wolf isn't on that island when you first start? All well and good just placing islands down but how do you know what animals are on what islands without physically going to those islands?
  24. Ahoy Pathfinders! We’ll be releasing the latest game update later today around 14:00 PST/22:00 UTC. This update includes the aforementioned level cap reduction from 150 to 120. We previously announced that we’d be forcing a skill respec for all players with this change, but we will now only be forcing a respec for players who are currently past level 120. We’re hard at work on the next update and as a reminder, 2x XP and harvesting rates are still enabled on our Official Network and will continue to stay boosted for the time being. Latest Patch Notes (v404.5) Reduced max player character level cap from 150 to 120. Forced a skill respec for all players past level 120. Offline player character bodies on ships will now stay visible to other players on PvE servers and in freeports. Fixed a bug where offline player characters would fall off ships when transitioning into a freeport grid. Fixed a bug where holding a treasure map on Blackwood would crash the game. Players can now purchase a one time use “Rename Ship Item” from the Cosmetics Vendor for 10k and use it to rename their ship. The Equilibrium buff now properly shows the Stamina Recovery Rate in the Buff Stat Bonuses section of the character screen. Experience points from defeating the Kraken and Snowman have been significantly increased: 40,000 exp for normal mode. 120,000 exp for hard mode. Increased the spawn rate of high tier Ship of the Damned galleons. Increased the damage of certain mount creatures toward players by 30%. Effected creatures include Sheep, Bear, Bull, Horse, Ostrich, Pig, Wolf, Elephant, Giant Crab, Giant Tortugar, Giraffe, Lion, Olfend, Rhino, Tiger. Increased the attack range of certain mount creatures by 10%. Effected creatures include Sheep, Bear, Bull, Horse, Ostrich, Pig, Wolf, Elephant, Giant Crab, Giant Tortugar, Giraffe, Lion, Olfend, Rhino, Tiger. Changed torpedo crafting cost to 28 metal ingots, 60 gunpowder, 40 blasting powder, and 100 mythos. Torpedos are now fireable by NPCs from the helm/Lieutenant’s Podium (so long as that player has Torpedo Studies unlocked). Reduced the travel time required before torpedo damage becomes active from 3.75 seconds to 2 seconds. Increased grenade damage vs. puckles and swivels by 100%. Increased grenade damage vs. structures by 170%. Reduced max handling sail acceleration stat cap to 125%. Fixed certain edge cases where cannon carts could be fired while in water. Kraken, Snowman, and monstrous whale encounters now have a chance to drop items. All loot tables now have a chance to drop an already-crafted version of an item rather than just the blueprint. Removed the following blueprints from possible treasure chest loot: Stone Pick Torch Scissors Tier 2 Saddle Tier 2 Saddle Carriage Tier 2 Cargo Saddle Fishing Rod Fishing Net Stone Pick Stone Hatchet Throwing Knife Added the following blueprints to possible treasure chest loot: Medium Wood Plank Medium Wood Gunport Cannon Medium Wood Deck Removed the following blueprints from possible flotsam loot: Thatch Ceiling Thatch Door Thatch Floor Thatch Roof Thatch Wall Added the following blueprints to possible flotsam loot: Dinghy Ship Hangar Ship Resources Box Food Larder Diving Attachment Ship Cargo Rack Removed the following blueprints from possible sunken treasure chest loot: Thatch Ceiling Thatch Door Thatch Floor Thatch Roof Thatch Wall Added the following blueprints to possible sunken treasure chest loot: Medium Wood Deck Large Wood Deck Medium Wood Gunport Large Wood Gunport Cannon Large Cannon Puckle Catapult Dinghy Ship Hangar Ship Resources Box Food Larder Diving Attachment Ship Cargo Rack Removed the following blueprints from possible Ship of the Damned schooner loot: Small Wood Deck Small Wood Plank Ship Ammunition Container Ship Resources Box Food Larder Puckle Puckle Bullet Catapult Boulder Added the following blueprints to possible Ship of the Damned schooner loot: Wood Ceiling Removed the following blueprints from possible Ship of the Damned brigantine loot: Small Wood Deck Small Wood Plank Dinghy Ship Hangar Ship Ammunition Container Ship Resources Box Food Larder Diving Attachment Ship Cargo Rack Puckle Puckle Bullet Catapult Boulder Added the following blueprints to possible Ship of the Damned brigantine loot: Wood Ceiling Removed the following blueprints from possible Ship of the Damned galleon loot: Dinghy Ship Hangar Ship Ammunition Container Ship Resources Box Food Larder Diving Attachment Ship Cargo Rack Puckle Puckle Bullet Catapult Boulder Added the following blueprints to possible Ship of the Damned galleon loot: Wood Ceiling Happy Sailing, Grapeshot Games For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame View full article
  25. ATLAS

    Latest Patch (v404.5)

    Ahoy Pathfinders! We’ll be releasing the latest game update later today around 14:00 PST/22:00 UTC. This update includes the aforementioned level cap reduction from 150 to 120. We previously announced that we’d be forcing a skill respec for all players with this change, but we will now only be forcing a respec for players who are currently past level 120. We’re hard at work on the next update and as a reminder, 2x XP and harvesting rates are still enabled on our Official Network and will continue to stay boosted for the time being. Latest Patch Notes (v404.5) Reduced max player character level cap from 150 to 120. Forced a skill respec for all players past level 120. Offline player character bodies on ships will now stay visible to other players on PvE servers and in freeports. Fixed a bug where offline player characters would fall off ships when transitioning into a freeport grid. Fixed a bug where holding a treasure map on Blackwood would crash the game. Players can now purchase a one time use “Rename Ship Item” from the Cosmetics Vendor for 10k and use it to rename their ship. The Equilibrium buff now properly shows the Stamina Recovery Rate in the Buff Stat Bonuses section of the character screen. Experience points from defeating the Kraken and Snowman have been significantly increased: 40,000 exp for normal mode. 120,000 exp for hard mode. Increased the spawn rate of high tier Ship of the Damned galleons. Increased the damage of certain mount creatures toward players by 30%. Effected creatures include Sheep, Bear, Bull, Horse, Ostrich, Pig, Wolf, Elephant, Giant Crab, Giant Tortugar, Giraffe, Lion, Olfend, Rhino, Tiger. Increased the attack range of certain mount creatures by 10%. Effected creatures include Sheep, Bear, Bull, Horse, Ostrich, Pig, Wolf, Elephant, Giant Crab, Giant Tortugar, Giraffe, Lion, Olfend, Rhino, Tiger. Changed torpedo crafting cost to 28 metal ingots, 60 gunpowder, 40 blasting powder, and 100 mythos. Torpedos are now fireable by NPCs from the helm/Lieutenant’s Podium (so long as that player has Torpedo Studies unlocked). Reduced the travel time required before torpedo damage becomes active from 3.75 seconds to 2 seconds. Increased grenade damage vs. puckles and swivels by 100%. Increased grenade damage vs. structures by 170%. Reduced max handling sail acceleration stat cap to 125%. Fixed certain edge cases where cannon carts could be fired while in water. Kraken, Snowman, and monstrous whale encounters now have a chance to drop items. All loot tables now have a chance to drop an already-crafted version of an item rather than just the blueprint. Removed the following blueprints from possible treasure chest loot: Stone Pick Torch Scissors Tier 2 Saddle Tier 2 Saddle Carriage Tier 2 Cargo Saddle Fishing Rod Fishing Net Stone Pick Stone Hatchet Throwing Knife Added the following blueprints to possible treasure chest loot: Medium Wood Plank Medium Wood Gunport Cannon Medium Wood Deck Removed the following blueprints from possible flotsam loot: Thatch Ceiling Thatch Door Thatch Floor Thatch Roof Thatch Wall Added the following blueprints to possible flotsam loot: Dinghy Ship Hangar Ship Resources Box Food Larder Diving Attachment Ship Cargo Rack Removed the following blueprints from possible sunken treasure chest loot: Thatch Ceiling Thatch Door Thatch Floor Thatch Roof Thatch Wall Added the following blueprints to possible sunken treasure chest loot: Medium Wood Deck Large Wood Deck Medium Wood Gunport Large Wood Gunport Cannon Large Cannon Puckle Catapult Dinghy Ship Hangar Ship Resources Box Food Larder Diving Attachment Ship Cargo Rack Removed the following blueprints from possible Ship of the Damned schooner loot: Small Wood Deck Small Wood Plank Ship Ammunition Container Ship Resources Box Food Larder Puckle Puckle Bullet Catapult Boulder Added the following blueprints to possible Ship of the Damned schooner loot: Wood Ceiling Removed the following blueprints from possible Ship of the Damned brigantine loot: Small Wood Deck Small Wood Plank Dinghy Ship Hangar Ship Ammunition Container Ship Resources Box Food Larder Diving Attachment Ship Cargo Rack Puckle Puckle Bullet Catapult Boulder Added the following blueprints to possible Ship of the Damned brigantine loot: Wood Ceiling Removed the following blueprints from possible Ship of the Damned galleon loot: Dinghy Ship Hangar Ship Ammunition Container Ship Resources Box Food Larder Diving Attachment Ship Cargo Rack Puckle Puckle Bullet Catapult Boulder Added the following blueprints to possible Ship of the Damned galleon loot: Wood Ceiling Happy Sailing, Grapeshot Games For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
×
×
  • Create New...