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Found 954 results

  1. Bear Make a bear agro on players based on proximity and speed. Add small jump ability. Real bears can jump. Make them rage at 1/10th of HP with double damage. Chicken Add roosters. Rare and always aggressive, difficult to tame (some kind of mechanics required, maybe only seeds passive tame requiring sneaking behind). Can be placed to alert on hostile creatures. Cow Should be more rare. Bull Make riding on the back of it ineffective (slow and no attack just enough for parking). Make a tier 3 plow saddle to recover resources similarly to shovel. Increase weight x4 with cargo saddle. Taming should be a bull riding sport. Can be lured with wheat into a taming pen for nice sport events. Crow Should be rather renamed to Raven since it's kind of large and not in groups. Remove the walking sound. Razortooth It has too low HP. Should be an ultimate thatch farmer. Elephant Weight should be increased 4x or more but speed should scale to the weight. 1/4th weight = 50% of speed 1/2 weight = 25% speed. It should be an ultimate transport animal but super slow. Giraffe Better thatch farmer. Horse Able to be saddled with plow saddle. Ostrich Fastest mount. Ability to gather earthworms. Parrot Make the parrot speak! In addition to normal levels allow adding speak levels to the parrot and select tiered sentence it'll learn. It would be an incentive to level parrots. Penguin Protect against cold and heat weaves during breading. Rabbit Change the modle. It's ugly. Rabbits should have a high speed and be able to escape players very easily. Make a cage trap with carrot to catch. Once tamed could be a long range danger detector (like SOTD) as a shoulder pet. Rhino Make it better stone / flint / metal gatherer. Seagull Organic paste / prime meat / prime fish meat gatherer. Sheep Could also give insulation boost. Wolf Pack boost. Make a dolphin jump boost luck instead of straight intelligence. Luck would give 10% chance of crafted item being seriously OP. Something like a roll of crafting bonus 0-50% but will only add it if it reaches 45-50%. Make a dolphin jump only if raw meat is dropped in the water and at the same time increase agro range of sharks.
  2. Remove or limit fast travel, DON'T fix the claim system or avoid big companies to have more land. Fast travel it's the only way that small companies and lonely-wolf players have to travel, explore, gather resources and more from a huge distance. For example, it cost me a lot to sail across 6 or 7 servers with my sloop, to find ONE spot in a different lawless zones, to build a 4x4 base, and gather resources that i don't have in my other base. So, eventually, i'm gathering resources in one zone, and then, save all those resources, go to fast travel to the other base, gather different resources, and took my sloop and sail back to my other base. I save 1 journey, and like 2 hours of saling simulator. So, Next idea please.
  3. Bear: I agree that bears should be able to gather honey it's what bears do. HEY HEY BOO BOO and all that Chicken: Chickens could maybe help with garden with scratching being able to work as tilling and their poop as fertalizer while placed on a crop plot. Cow: ok but wish could put a saddle on it also. Bull: could gather thatch much better Crow: seems ok atm Razortooth : no comment atm Shieldhorn: no comment atm Elephant: The elephants tusks get hung up on EVERYTHING please find a way to fix that they can't move when they do this Giant Pig: Maybe make pigs dig up our treasure and give a buff or increase for using them?? Giraffe could gather thatch much better. Horse :Make Passive tame on the horses or make a carrot on a stick to lure them Lion : I like the idea of it being able to grab an animal and move it for u. Monkey : Give a climbing buff or food reduction buff. Ostrich: more hp is all i can think of atm Parrot: Maybe use as a way to find discoveries also allow it to be your eyes or something like that. Penguin: Fix penguins to help with babies I tamed 10 and they didn't help once with bears. Rabbit :Rabbits really should give some buff also, but glad they finally ride on shoulder. Maybe they could help find certain veggies in an area? Or as someone suggested a lucky buff when doing treasure. Rhino: Rhinos should get metal also from rocks like a pickaxe can and better metal from nodes i can mine more with hand than rhino can. Seagull: I loved VEG's idea that seagulls help with fog or someone else's idea of them warning of storm... ..Someone said seagulls to send msgs or bps in this case I love this idea. Can send maps also. Sheep: I loved the ideas others said about it being for fiber which is technically real world what it is. Tiger: not used enought to comment on. Vulture: Vultures could give a buff for killing animals or something. Wolf: Wolves need better stam period. Just some of others ideas and some of my own. make it so when you lvl certain aspects of shoulder pets they give a larger buff. Love the idea to make animals ignore gathering certain items like the ankys that got changed on ark. REALLY not animal change wise but you all had the fix for animals falling through the floors on ark please bring it over to here. I'm so tired of demolishing floors to get an animal unstuck. Some animal does need to be better with gathering thatch doesn't matter if giraffe or bull or something new. Breeding please please please infinity PLEASE fix it. Shouldn't have to babysit it past the baby stage a 30+ hour watch is horrible. Something not mentioned but maybe make more NPC's that could maybe help with raising baby's? Help with farming they can sweep decks maybe they can till gardens or milk the cows etc? Please make it where u can tame the animal you should be able to get it's food source within that region if not that island. I agree with those that have said crew should be seperate from tames. Also you have the means to have items go into a bank can we have the same happen when we buy from other players? I'd love to be able to sell from my own land I have a western town set up and would love to have visitors there because hey they might farm while visiting. I would also like to add i'd love to have more premade buildings we can use and be used like forge houses etc.
  4. Those left with nothing I find fine as is. Chicken Bear - Gather honey/saps. Cow - Let them be ride-able. Bull - More weight to make it the prime beast of burden for newer companies with the cargo saddle, as well as gathering thatch decently. Crow Razortooth - More damage, more hp, more weight. Shieldhorn - Better at gathering thatch, more weight. Elephant - Would be cool to get another saddle for the elephant. More armor (in design and actual value) that doubles as a platform saddle to build cannons/ballistas/cover on. They'd be the first line of defense when pushing into bases on land. Reminiscent of https://www.treefrogtreasures.com/images/Product/medium/AG066-FL.jpg Giant Pig Giraffe - Needs to be much better at gathering thatch. Horse - Change how they're tamed! I loved taming horses in Ark, it was unique and a lot of fun. Knocking out and bola'ing a horse makes no sense. Lion - More hp. Maybe slightly more damage? They should be the top tier carnivorous tame below razortooth, and do more up front damage vs DoT dmg versus the tiger. They're the king of the jungle after all. Monkey Ostrich - Wouldn't make much sense perhaps but a gliding mechanic like terror birds in ark would be fun and make them more unique. Could tame them in the same way as horses in Ark. Parrot Penguin Rabbit Rhino - REDUCE WEIGHT OF STONE (AND POSSIBLY METAL) and gather more of it. Seagull Sheep Tiger - Buff bleed, it does hardly anything PvE wise. Can't speak for pvp. Vulture Wolf - Give them a lockjaw type ability that slows your enemies. A pack bonus to damage with multiple wolves would be neat too. Would make them a great hunting partner to go ahead of you, track down an enemy and slow them so you can close in on them.
  5. @Temil2006 Thanks for that info. If it possible to do this without raising the wild dino spawn level? you used an example of a lvl 9000 bear. Id like the spawn levels to stay the same as official (under lvl 300) and have any level dino tameable (assuming that species was tameable to begin with). This way if I encounter a level 185 lion on a powerstone Island I can tame it, but I wont get attacked by a level 6000 wolf.
  6. Elephant -No changes Notes: Elephants are quite possibly too effective at what they do, but I do not disagree with anything that reduces the monotony of farming materials. Bear - Health reduced by 25%. - Can only gather fiber. Notes: Bears are above and beyond all other tames in terms of combat abilities. They trivialize even the highest level treasure maps and can have such high damage reduction and health that you have to really mess up to risk killing one. They could probably use more overall nerfs, but I think it would be wise to go bit by bit until they are in a fair place. The fact that bears can forage food and gather fiber can be quite annoying at times, having to constantly empty put one's inventory of berries and plants. This also takes away from making a lesser used animal such as the Pig useful by being a dedicated foraging animal. Bull -Increase thatch gathering rate and increase the thatch to wood ratio. Notes: Bulls do not excel at anything except for the small niche of gathering bamboo/darkwood plants. Right now it is difficult to find a good thatch gathering tame, so it would be a good step on the way before obtaining a shieldhorn. Cobra -Remove from the game. Notes: Cobras are messed up. When you shoot them with arrows, they soak them up half of the time without taking damage. If you have a small amount of fortitude they can incapacitate you in 2-3 hits, leading to some horrible losses and bad situations where you are unable to defend a tame, etc. Crocodile -Can now be tamed. Will function similar to the bear, being a strong rideable tame with good speed in water and slower on land. Good for gathering fish, killing sharks, etc. Giraffe -Increase carrying capacity -Remove ability to gather anything other than plants/berries. Notes: Giraffes are huge and difficult to navigate with. Considering an elephant can get to the point of having around 4000 weight quite easily with post tame levels, the Giraffe should fulfill the role of being a dedicated cargo hauler. I suggest a max carry weight of around 5500~6000. Lion -Health and carrying capacity increased by 25%. -Tamed lions give their owners an aura that prevents monsters lower than the Lion's level from aggroing. Tiger -Health and carrying capacity increased by 25%. -Tamed tigers give their owners an aura that provides a speed bonus = (0.1 x tame level)%. If multiple tamed tigers are in range only the strongest aura is applied Wolf -Health and carrying capacity increased by 25%. -Tamed wolves give their owners an aura that provides a melee damage = (0.25 x tame level)%. If multiple tamed wolves are in range only the strongest aura is applied. Notes: Lions, tigers and wolves all suffer from being rideable tames with low weight capacity, and have also suffered collateral damage from being nerfed due to predator spawns being out of control early in the game. There is nothing they can do that bears dont do better, so I propose removing them as rideable animals entirely and turning them into follower tames that have relevant buffs. Ostrich -can now jump twice as high vertically. Notes: The ostrich is a cool fusion of the mobility of a horse while being slightly more combat ready and providing a temperature regulation buff. They could use a little extra push though to firmly establish a niche for their use, which I propose to be a rideable tame that can scale mountains better than any other tame. Pig -Change to be a pure foraging tame. Notes: Many other tames currently have the ability to forage plants and berries right now, so in my opinion either we remove the pig entirely as a tame or we make it so fewer tames can forage and that the pig forages the best out of all of them by a large margin. Rhino -Change the gathering rates so that Rhinos also get metal from rocks that yield metal in small amounts. -Increase base Stamina and Weight by 15%. Notes: Rhinos are not quite the elephants of rock gathering just yet, and considering the similar size and difficulty of obtaining them, should be more in line with Elephants. Rabbit -Provides a 10% chance of avoiding incoming melee damage while in shoulder. Notes: rabbits are quite useless right now, the good shoulder tames have set a precedent of decent passive bonuses, so the rabbit should be put in line with them as well.
  7. Bear is a boring mode, surely our company will stand against our statment here, but hate bears and wish they were gone, they are easy mode yetis, easy mode any animal, easy mode any quality treasure map, gather berries better than a horse, gather fiber like a champ, gather thatch like a champ (in case of having access to thatch bushes), they got gigantic aoe, there's no point in using tools or weapons when having a bear that can keep knocking enemies back with sustained dps. Those pricks also have tons of health and in wild they are pack animals and despite having so much health and speed and damage... they have no head hitbox! Chicken gives eggs, is fine as is. Cow gives milk, is fine as is. Bull is supposed to be a thatch animal, but is useless, also bleeding attacks are useless. Crow is cool, however inteligence sucks, the initial crafting bonus is a dice roll no matter how high inteligence is and it only slightly matters in upgrading, no point gimping self with inteligence and crow doesn't give enough to matter. Elephant is a easy wood mode, tbh that's fine, even tho hate tames, choping is boring and there's no hatchet bps. Pig is almost useless, however is an easy home defense when amassed except against alphas or radiculous bear aoes. Giraffe is a worse horse. Horse is fine as is, sturdy, loyal companion, one of fastest animals, flexible, not a damage dealing animal so no bullshit alpha yeti killing capabilities like a bear. Just remove the fear when standing near the wild ones, infuirating, especialy when there's a whiny alpha horse, they are also almost impossible to tame without them jumping into a trap. Lion is a douche, alpha lions should not exist as if it grabs us, there's no way to escape or corpse run for items, thankfuly never got into such situation but just wait for it, male lion have screwed head hitbox, they also fly further than frickin horses. Monkey is a poop turret, never used tho. Ostrich is like a horse but squishier and with more dmg (for whatever reason) Parrot... is like crow except with fortitude, however not going to keep parrot 24/7 to keep self warm so just gonna put few own points into it and screw parrots, useless. Penguin is cute for some, good selling product, nothing else, they are a walking campfire without cooking ability and need fish to eat not berries, definitely useless other than blubber farming or selling for cute factor. Rabbit is useless. Rhino is a walking pickaxe, however they are not that usefull as they do nothing to boulders, they only get bonus to pure metal nodes so might aswell just mine those with a pick insteed of hauling heavy and buggy animals arround the world. Seagull is useless, if will want to go diving, gonna grab a diving suit. Sheep is useless, just kill some sheep or find an alpha sheep for fleece. Tiger is a lion on steroids. Vulture and his six million vulture buddies wanna say hi before nerfs, but in all seriousness, they are useless, just gather than corpse with tools. Wolf was a cancer, then the guns were nerfed and made them extreme cancer bcs they could take 2-3 bullets in the face while charging at us in numbers of 5 in pack, and then they were nerfed very hard, however, since we hold so much hate and frustration and unfun from pre-nerf times that they may stay like this forever. As a predator we prefer lions bcs they atleast don't knock us arround like a beachball and don't have machine gun attack speed, now atleast they have so weak dmg that those things doesn't matter, just flying arround after being bit is still annoying as hell, they can now be destroyed with any weapon with a headshot. We thought that they would be a good fighting tame, but they have no aoe like bear and have pathetic damage compared to a bear and they have no weight capacity so wearing armor already consumes half of their wegiht capacity lol. Head hitboxes, yes, know this is about just taming, but those animals have no hitbox: bears, chickens, cows, bulls, crows, elephants, pig (they have but like, inside their throat or something when they bite, almost impossible to hit), giraffe, horse, lion (only male and only slightly, their head hitbox is screwy and sometimes counts as body shot, maybe that's bcs their texture is bigger but their hitboxes were not adjusted to the size from female model), monkey, ostrich, parrot, penguin, rabbit, rhino, seagull, sheep, vulture, (and now non-tamable creatures), bass, tuna, shark, manta ray, turtle, propably also angler fish and jelly fish, propably all those stupid dinos, and other animals that forgot about, why almost all animals have no head, wtf grapeshot?
  8. Bear - I think this tame is in a good place I never leave my port without a bear on the boat. It is the workhouse tame and best all around. Fiber, Berries, Sugar, Meat, Fur, Mapping, hauling. If there was a tame worth getting the bear is the first on my list. Chicken - Seems to be doing it's job just fine. Would love to see a way to build bird boxes or a chicken roost to stick them in and have the eggs gather in an inventory. Cow - Milk is nice give a fairly big bump to vitamin D without bumping up food but instead pushing up water. Bull - I haven't really used this tame much, I hear it gathers thatch from small trees but so do bears. Could make this the thatch gather animal as that one is missing. Crow - I haven't tamed one yet, I have been meaning to test out how huge of a bump Intelligence gives on doing blueprints. Not sure if its just a few % on top or a huge chunk more. Something I need to figure out. Not sure what other uses these guys have beyond that so can't speak to it. Razortooth - Have not tamed in here so no idea what it does. Shieldhorn - I hear this is a tanking beast that reflects damage like in ARK. Have yet to tame one and see how effective/useful it is. Elephant - Probably my number 2 favorite tame between split between a rhino and Elephant. Gathers TONS of wood so quickly and a little thatch. Can haul a bit more weight than a bear if it's base stat roll is good. I use these in a conga line for hauling weight back from metal nodes or as I am running around manually gathering thatch. Also good at getting berries although I usually use a bear for filling larders/troughs. Giant Pig (Boar?) Kind of a meh tame. I have a few since they poop a lot and you can have them poop on command to get fertilizer. Don't gather much of anything well. If you don't have any other ride able tames on the island they are ok for getting around if you need to scout and don't require a saddle. Giraffe - Elephant is better although these guys move much faster but I still prefer the elephant. Not sure what I would change about them, could make these better at thatch gathering instead of the Bull and drop their wood gathering rate. Horse - A great scouter, decent weight. Confused as to how these don't also include the cart as an option. Also why does the cart not have an inventory. In my mind the cart should offload some of the "carry weight" off the tame it's attached to. Say the cart is behind and has 5K weight the animal will be burdened by 50% of it since the cart is offloading the weight to the ground. Also would like to see the cannon carts adjusted somehow or make a new saddle called combat saddle that serves that and a work saddle which work's as a hauling cart for the horse, bear, possibly a tier for the elephant. Lion - Bit weak on stats tamed for health and can die fairly easy. But they have the bleed ability that causes some massive damage. Biggest issue is they also have terrible base weight and it takes a decent tame, lucky rolls and lots of levels to make them worth using if you are fully geared up for exploring/combat. Sometimes bring these to map and bear to carry the gold. Removing from mount ability is a bit op. Monkey - Love this guy I carry one when I am taming stuff. They have saved me quite a few times from dying healing me up between feedings after being knocked back.I hear they can unlock doors of houses supposedly if there is a window but I have never actually tried this no one ever has windows and using a cannon is a much faster way to knock on the door. Poo flinging is funny but not sure how useful. Ostrich - Another great scout. Decent weight, SUPER FAST. Bit weak but it can pretty much avoid all danger if you don't d/c or something. Use this to bring predator tames into the taming pen since it can jump a wall with no problem. Not sure what I would change on them we use these a lot around the base and when exploring. Parrot - Another tame I use a lot if not having the monkey. the foritude bonus is nice if you get a good high level base and get it leveled up a bunch you can easily get the fortitude bonus to survive some of the heat waves /deep freezes without needing to crank a ton of points into fortitude. Penguin - Have yet to tame one. I have mostly killed them for blubber, it feels wrong but I need the oil... poor guys. I know they are supposed to provide a slight heat bonus when close but haven't had issues with the cold areas once I got my fortitude up a bit and a decent parrot and fur armor on it's no problem. Rabbit - Not sure what these are useful for, assuming nothing. I haven't taken the time to tame them. Rhino - Love this tame about the same as the elephant. Carry weight could use a bit of love but use for gathering stone and flint. Would use on metal nodes but gathering with pick is usually better especially on bonus weekends. I know some people wish it would gather metal off rocks as well. I wouldn't mind it but don't think its necessary. Also great for charging and pretty much 1 hit killing most non alpha creatures. Seagull - Most annoying creature to accidently hit in game at the start. Probably could use some love as I haven't found a reason to tame any. Sheep - Wool... yep does it's job. Tiger - Same as lion. The removing off mounted tames is really annoying... especially since once you get free they bleed you, break your bone and you are pretty well doomed if your tames don't save you or you fail to get a good headshot. Vulture - A funny tame to sick on people. Wolf - Overly weak since the nerfs. We have some and have tamed some... and have accidently killed so many while taming. They are useful ish but could honestly be brought back up in their glory. People who found these hard to deal with were doing it wrong. All of these tames could be given a unique type of meat. Mutton, Bacon, Ham, Chicken, Horse, rabbit, beef etc etc. Ostrich could also lay really big eggs periodically. You could REALLY expand the cooking tree and recipes by having different types of meats and incorporating them into the menus. If .. No when you fix breeding and it doesn't take 2 days and the heat/cold is fixed people could setup farms raising some of these for the purpose of slaughtering for meat. Probably would be controversial to some people but could get some other resources off some of these like Ivory off elephants to make things like pipes, chess pieces, other things down the road. Feathers off some of the foul types to be used in making arrows and flashy clothing down the road.
  9. Long disclaimer: I play solo pve on a high rate unofficial and my views are skewed towards that. Ideally I would love to have the variety and functionality of tames from Ark combined with the new foliage and building from Atlas. Bear: Is in a good place. Chicken, Cow, Pig: Would automatically become more useful with a rework of cooking/farming, which we all know it needs. Would love to see (limited) riding added to cow just for parking purposes. Bull: Could become a plow, replacing the shovel mini-game. Crow: Collecting flotsam and maybe lock picking, although the latter might be a problem. Shieldhorn and Razortooth: I'm too much of a wimpy carebear to venture into our pvp zone but maybe the shieldhorn could protect against fire elementals or fire in general. Pvp players probably have better suggestions here. Elephant: Is in a good place. Like mentioned above, it could use better stam regen. There's also something about the hitbox around their tusks that gets me stuck on them a bit much. Horse: Mostly in a good place. Would prefer passive tame. A real cart, with an inventory and two horses pulling, would also look nice. I remember Wurm had these adorable gypsy wagons. Giraffe: I'll join the chorus and ask for thatch. Lion: Grab and carry should work in pve also but only on wild animals or your own tames. Tigers: Love my tigers. Ostrich: Saps harvesting and weight reduction for it. Rhino: I still get more metal with higher hand harvesting (might be the server settings) and they tend to get stuck on everything. One rock strewn desert island made me pull my hair out just trying to move. Monkey: Many will hate this but I could see them as a kind of ersatz-npc in some very reduced capacity. Maybe they could operate mortar & pestle or forges. Parrot: It would be so funny to be able to teach them words or even phrases. They could even act as a kind of mailbox. But yeah, I understand that it may be too difficult to implement. Penguin: Some greatly enhanced functionality as a breeding aid. I would go as far as allowing them to remove biome restrictions for breeding. Seagull: It's a natural born thief. Maybe the turtle or croc could become tameable and take over the oxygen supply. Sheep: Could give wool which adds hypothermic buff to any armor and can be added optionally when making any armor or maybe a new armor. Vulture: They can digest the nastiest disease away so maybe they could alleviate symptoms from vitamin deficiency. Wolf: Can be domesticated into a guard dog. Maybe howls (loudly) when enemies approach. Rabbit: With their big ears they could be the warning call while travelling. P.S.: Would love to see Fennec Foxes, which could be the weather warning system.
  10. Having multiple wolf tames can give you a running as a pack or riding a male lion with a bunch of lionesses gives you a pride. Killing sheep in wild gives the same hide we get now but once domesticated they can give fibre? Seagulls like in my previous post storm warning and SotD highlight on Sextant Map (Perhaps having them perched in your crow's nest on your ship?) Rabbits could increase crop yields if left roaming in a farm area (Although IRL the opposite is more of the case) Shoulder tames must NOT count towards crew... People choose a cannoneer before they choose a shoulder tame. An auto flee for shoulder tames that uses there stamina - hide in a tree near your body if you get killed (If I'm getting attached to my shoulder tame I really don't want to lose it as easily as I have several previous ones) Crew (As they are technically a tame) - better stat increase on leveling... Not at player level but close. Perhaps giving them job to do when stationed at a base. Perhaps placing them in a tax bank you can have them passively gather the resources you have in the area at a slow but steady rate. if you have farms in the area they could gather a slightly lower yield but again slow and steady. Could increase there value to gold ratio A patrol mechanic would be cool although not sure what kind of performance hit that would deliver to the servers Teleporting a tame to you is super OP especially in PvP (A whole company spawning in lions on aggressive in an enemy base) but if it was a feat that could be used once every in-game day (On one of my claims/ships or building I built) it could help with those glitched/bugged tames - (I would seriously spend points on this) Passive tames should be increased as almost killing a generally passive creature to make it love you is weird... Tames should also not be what the game is about... Shoulder tames sure. I get this is a fantasy pirate game but I'd much rather have a steampunk like machine than an animal to harvest things. In the same vein as the sub basically, I love the look of the concept art and think it will help in getting people over this "reskin of Ark" mentality if it is used to enrich the lore of the game... If this was a thing you focus on then I'd make cows, bulls, sheep etc. purely farm animals there to supply the pathfinder with certain resources. Large creatures: Elephants, Giraffe, Rhino etc. would be siege creatures only and other predators attack/defensive only. I'd also make the ostrich the fastest mount to purely get from point to point and then have the horse or multiple horses to haul large weights. As cool as it is at the moment having "multipurpose mounts" they dominate the game. Having the steampunk machines be mountable by crew could also be really cool to setup port towns that are self sustaining and interesting to visit. Kinda off topic but I'd also like to see a Captain's Skill Tree feat for quick dock when close to port (with the smaller ships) would help getting tames on the ship in a less "clunky" manner
  11. This is just one example , a whole coast walled up just to protect a tiny house and still , there is wolf spawned inside , and this is not lawless area . During my journey there are many like this , walled up the coast , animal still spawn in and outside the gate wall and people can't bring mule to carry resources .
  12. #1 I'd change the way we tame. I don't know about you crazy devs but when I get a new pet I don't kick the living shit out of it and then feed it over and over and over again. It doesn't make sense. #2 Give us an animal that's good at farming thatch, like it's that animal's #1 priority. Maybe the wiki is lying but it seems to me there's no animal that primarys thatch, which is odd since it's one of the 3 most basic resources. Each resource in the world should have a tame that specializes in harvesting it. #3 Make the Rhino get metal when it mines rocks that you get stone/flint/metal from when using a pick. #4 Give us a command that allows the elephant to move to a location we point out, drop all of its inventory into a container and then return to where it was. So we can farm stuff, send the elephant back to base to drop off our load while we continue to farm. (Also, give us something like the hopper from Minecraft and allow us to craft while pulling from containers we're standing next to, so if i'm standing next to a box with wood, thatch and fiber in it I should be able to craft building components without having to move them to my inventory first.) #5 According to the wiki the rabbit is supposed to warn you about dangerous creatures, but it either doesn't work or the creatures are like monster level ones. It should warn you about any nearby predator. #6 The cargo saddle should actually allow us to put cargo in it, with a much higher weight limit. That's the whole point of the invention of the wheel, to move things that are much heavier than we ordinarily would be able to. #7 Wolves are underpowered compared to bears. The only reason I'd ever use a wolf right now is for the warming buff, also they need more base stamina. #8 Make one of the birds able to deliver message notes to allies, sort of like carrier pigeons or the ravens in Game of Thrones. (for that matter, add a note item and a mailbox item so we can leave messages in the actual game for people) #9 FIX. BREEDING. Breeding right now takes waaaaaaaaaaaaaaaaaaaaaay too long. I have no problem with it being challenging, I do have a problem with breeding taking as long as a full time shift at a job. #10 Allow us to craft a higher tier feeding trough that allows preserving salt to be put into it to increase the shelf life of the food. #11 Make chicken eggs give you meat vitamins instead of veggie. #12 Parrots can talk, right? So allow us to "teach" it a saying to say randomly using text to speech. This is a pretty low priority idea but it'd be funny. That's all I got off the top of my head.
  13. Move ostriches to tier 1, they are good for speed but not really for carrying anything. Wolf should be made a companion pet, not a mount. Needs a buff to damage, probably tier 1 since I would think of having them as hunting dogs. Probably rework taming methods. It just doesn't seem right to beat a dog, tie them up, and force feed them bones and meat. Ditch pigs, totally useless. Bears need a nerf to their gathering abilities and weight, otherwise they are pretty good for a tier 2 tank. Remove their cargo saddle. Their charge should be very stamina draining and not part of their sprint. Ditch the lion or the tiger, we don't need both. They can both fill the same role of providing a bleed. Elephants need more hp to be a tier 3 tank. Razortooth and Shieldhorn need to be buffed to make them better for endgame, possibly be their own exotic tier with it's own taming skill and saddle skill. If you're going to go taming then you really should have to invest more heavily into it for these special creatures. Bulls need to gather thatch better and have a better weight which can be enhanced with a cargo saddle similar to weight sails. Horses need a nerf to their speed, probably tied to its weight, possibly look at creating 2 kind of horses, one for weight and one for combat. That was a thing with knights and would probably still be around in the pirate period. As others said, you need to work on melee and hand to hand. Neither of these skills are particularly good and useful. Shields also need some work, not worth using. I think we could use some diversity in melee weapons as well. Axes were still popular weapons for boats. I'd like to see a 2 handed sword option in the same tier as the pike.
  14. @Jatheish Two primary issues that need resolutions asap, basic QoL changes that would make a huge impact, and some suggestions for tames: 1) Animals falling through the mesh of boats or structures absolutely needs to be fixed ASAP. I recognize you saying above that you are making this a priority, so I'll just reaffirm how crucial this is to the player base. This has to be the #1 priority for animals; we've stopped sending bug reports about this, because it happens so much. Daily. And it was never fixed in Ark. Don't let this one slip. 2) The main thing wrong with the breeding system is how fast the temperature spikes can kill an animal. In Ark, you generally get to a point where you can leave the darn thing alone entirely for large chunks of time, as long as you're careful and watch your timers. In Atlas, even if you've got all the temperature ranges for your biome/grid known, you still have a maximum of maybe a 10 minute window where, if unobserved, the baby can die, because it can transition from a heat wave to a cold front, and no amount of insulation we've found can prevent a swing like that from killing a baby without manual adjustment. This window should be significantly longer, especially further on into maturation. You can still keep the temperature requirements, but the window for failure needs to be much larger, given the extremely long maturation time. Boosting someone else's idea: Give babies a scaling insulation buff when close to their mother. This will benefit smaller tribes who don't have as many people to do babysitting, and still make it more complex for larger tribes to manage that proximity if doing mass breeding. We also need some way to cool down a baby. It doesn't have to be huge (but more than being submerged in water). Necessary QoL changes Add armored saddle blueprints to the game (even just a bit, doesn't have to be the full 25 armor of a bear) Add Medium sized gates, for Tier 2 animals (and smaller tier 3s) Make medium and large sizes cages (like those in the Piracy tree) to hold animals on board ships for better transport. Make the "Transfer <animal> to <x>" option move them into specific, named cages, instead of to ships. Filter gathering would be amazing Add the "Dino Leash" item from ark Animal Specific Seagull - allow for a 'homing pigeon' ability where it can send weightless items like blueprints or treasure maps back to a specified location at your home base (like a special bird cage you craft) Crow - Help you spot nearby undiscovered Discovery Points with a UI element, like the Bulbdog alerting you to high level predators Sheep - Convert the hide-like resource your shear off them to a Fiber. This would help alleviate the lack of fiber in certain areas, since you could just bring along a couple sheep. Also fur just seems more like fiber then hide. Pig - Allow it to act like a super-shovel. Bonus chance to harvest worms, gold, etc from the ground Wolf - Revisit the idea of a "Pack Buff" like in Ark, as a means of boosting the wolves' currently underwhelming power level, without drastically changing the creature itself. Elephant Giraffe - should be able to gather additional thatch from trees (higher up) Bulls should get a buff to farming thatch from plants on the ground (all plants, not like how with Bears it needs to be a special plant) Shieldhorn - Its special passive ability is fantastic, but it needs a base HP boost or armor to really be a viable tank. Razortooh - Needs a stamina buff, and probably HP or armor. Seagull - Gather fish, increase Fog of War reveal distance Rabbits - on the shoulder gives a "Lucky" gold boost buff PS: While the new taming system of getting hit by the animal is somewhat annoying, I really like that it pushes taming into more of a group activity, often needing people to do the primary tame, scout/kill predators, and have someone on backup to take over if you miss the sweet spot a few times and get hurt. I like this design direction; even though I end up doing less solo taming, I have a LOT of fun on our group taming excursions into dangerous areas! Edit: PS, clarity, typo
  15. Bear - increase them to Tame/ride level 3 due to their large utility, overall stat distributions and cargo saddle use. Perhaps revisit cargo saddle in general, add flat movespeed debuff. Perhaps two tiers of cargo saddles. Chicken - Strong unique utility Cow - Strong unique utility Bull - good utility mid tier tame, unique attack Crow - Good spot. visit respec'ing in general with recipes such as the route ark took, or some other method like FOY/quest based. Elephant - Strong unique utility Giant Pig - Add seed creation as a feature. Feed it your crops and get seeds. Ties in with current use. Giraffe - Add thatch gathering on par with bear/elephant utility Horse - Good Spot Lion - increase damage by minimum 10% along with similar per level damage scaling. Currently lions are on par with bears in damage but have the grab utility. Bears have the hp/weight/stam/charge/cargo saddle over lions. Monkey - Good spot, unique attack and passive Ostrich - Good Spot. unique mobile mount. Parrot - afaik only grants level based insulation. Changing this to fortitude or adding an additional passive to make them more useful such as +5% gold from maps or a music buff duration/strength increase. Penguin - increased radius of buff, change to buff so it is directly based on the level of the penguin, increase to per level hypo buff Rabbit - good spot, perhaps additional noises/stances/ear gestures for storms. Noises could be kept predators, gestures could be storms/weather. or keep same noises which change purpose to weather when on a boat. Perhaps ears up, noises are for creature warning, ears down noises are for weather to limit need for more sound production. Rhino - Great spot, unique utility and unique strong attack style Seagull - Good Spot, unique buffs. Consider small fish retrieval or a passive buff to fishing. Sheep - Good unique utility, adjust domesticated wool cap to increase based on domestic level or tamed level. Vulture - add small animal hunting/retrieving with increase to spoilage durability in inventory Wolf - fine for mid tier tame. Utility as all around mediocre beginner carnivore. Nothing unique aside from they drop what is needed to tame them. Perhaps a pack buff (3+ members) +10% damage or +10% damage resistance is needed and a minor flat hypo buff for rider.
  16. @Jatheish As a designer I would scrap how animals are at this point. Currently this game is turning into an Ark expansion. I would decide to stop living in Ark's shadow. Currently I've done all PvE material so my day consists of riding around on a level 70 bear with elephants behind me harvesting X resource with hopes of actually needing blue print weapons to complete the next PvE tier. Currently riding is basically a requirement for things to do effectively either everything else needs to be brought up or beastmastery needs to be brought down. I would change the tree to crew. It would allow you to get animals but the animals would have something they bring to the table and not be rideable. The shoulder mount thing would be fine but cruising around on (current meta tame) is basically Ark. So I now have a blank slate and need to make it so I can get tames. I would want it to be a low chance from mate boosted animals when you harvest their bodies or a high chance from an alpha. Could also put a vendor in the game that sells the babies. So now my players have a baby X. This whole temperature thing currently is silly and the way to fix it going to require a lot of resources from my company (grapeshot) so the cost would be too great to keep this. The concept is cool but the creation and implementation creates a poor user interaction with it so I would scrap it. The concept of feeding animals something special is a good one so I could fill up a bear with honey and it would mature faster or just use berries cause they are easy but longer time until they are grown. So now I have a way for players to get tames so I now need to make them useful. This would be the bottom tiers of the crew tree. Different animals would have a function that fall into combat or utility. For this I would think of how I envision an amazing creature of the type. Bear- Combat- Taunt enemies around the player acting as a tank. Chicken- Utility- When on wander produces eggs Cow- Utility- Produces milk (more on wander) Bull- Utility- when on wander fertilizes nearby crops Crow- Shoulder- When you die acts as a bed. Razortooth- Combat- nerfs alphas. Shieldhorn- Combat- Produces a shield that deflects projectiles. (Currently elementals have little counter play) Elephant- Utility- When on wander collects wood. Giant Pig- Utility- When on wander finds buried items. Giraffe- Utility- When on wander gathers thatch. Horse- Utility- Rideable, pulls carriage and cargo which helps tranports large amounts of people or heavy amounts of resources great distances (we need something that makes unloading a galley not horrible) Lion- Combat- grabs smaller creatures. Monkey- Shoulder- barehanded becomes climbing picks at a much higher stam use rate. Ostrich- Utility- Harvests seeds when on wander. Parrot- Shoulder- Makes musical instruments easier to play and buffs the buff radius. Penguin- shoulder- fortitude buff. Rabbit- Shoulder- When on shoulder provides a movement speed. Rhino- Utility- When on wander gathers stone. Seagull- Shoulder- When on shoulder reduces/removes fog debuff Sheep- Utility- When on wander gathers fiber Tiger- Combat- reduces movement speed of enemies. Vulture- Utility- When on shoulder decreases vitamin depletion. Wolf- Combat- has a howl that increases damage. Turtle- Make tameable- Shoulder- Increase swimspeed, decreases oxygen use, and reduces deep diving debuff. Rattlesnake- Utility- When on wander produces venom, venom is used for anti-venom which reduces torpidity. So now that I have all these super cool animals I need to transport them and the current bug is they fall off (scavenging tames in the ocean is super lucrative I know a guy that got a Razortooth) I would make it so boats have a animal attachment that is basically a cage and when you send the animal to it the animal gets turned into more of an item that is placed inside the cage instead of being on the boat (no more lost at sea tames yay). We now need somewhere to put all these wandering tames. I would make it so tames on wander don't leave your territory. I would also make it so you can apply a filter on the map to see where certain tames are. Now for the meaty part of the new tree. I would make it so NPC's you get from SotD have a type of suffix like Bob. Bob would be a builder. You would need points in crew to hire Bob and then you can put him on a smithy. If you have skills in construction you would be able to make things like stone at a reduced cost. The points in crew would only be to get Bob, the points in construction would make it so you can get the discounted building from Bob. This would make Bob your righthand man when it comes to construction of things. You would still need the recipe to make it though. So getting NPC's and keeping them alive would have benefits beyond "I need guys on my sails" which you would want to keep around because sailor NPC's would make your sails better. This would lead into reworks of the other skill trees, I would make farming capable of making the large crop plots grow fiber,thatch, and wood that the NPC's can harvest at a drastically reduced rate. The rate they harvest can be modified by giving them higher end tools. Artillery tree would also get access to alchemists that can be put on a mortar and pestle that will make it so you can stack unlimited resources inside it and queue up organic paste for more than 220 at a time... it would also make it faster to give the QoL that is missing from the chemistry station. I could keep talking about how I would change it but the TL:DR is make animals more companion rather than a requirement but still have meaning. Make NPC's more than a parasite when you arn't sailing. As a designer I would change a lot of things but for creatures this is what I would do. ~Lotus
  17. Make all gatherers passive tames but add gathering levels like the Therizinosaurus from Ark. This way they are easy to tame initially but you have to work with them to make them more effective at gathering. Add the option to turn off berry collection. Add combat levels to predator tames that make them more effective eventually the more you work with them (stay as bolo tames) Bears, Elephants etc. would still have their base damage but would not have option for combat levels so they would not be the perfect choice for a combat mount. So, for example, a fully combat leveled wolf of a similar level would be more powerful than a bear as the bear does not have the option to increase combat levels
  18. Wolves! Take 2 wolves breed them. Take 2 different wolves breed them. Take 2 baby wolve siblings 'NOT RELATED!' breed them and get a dog? Or a Dire wolf. Same could be done with large animals. Dogs?
  19. Bear - Remove taming Chicken - It's fine Cow - It's fine Bull - Give it ability to drag cargo cart Crow - It's fine. Razortooth - Remove taming Shieldhorn - Remove taming Elephant - Remove taming Giant Pig - Change to allow some kind of meat production Giraffe - Remove taming Horse - It´s fine, perhaps a war saddle ability Lion - Remove taming Monkey - It´s fine Ostrich - Remove taming Parrot - It´s fine Penguin - Maybe an ability to catch fish Rabbit - It´s fine Rhino - Remove taming Seagull - It´s fine Sheep - It´s fine Tiger - Remove taming Vulture - Not sure. Wolf - Remove taming Then add NPC and structures to anything you want to do. It´s supposed to be a pirate game, not another zoo game.
  20. Bear - no comment Chicken - scaling? Cow - nothing Bull - add cargo saddle, thatch gathering (main) Crow - scale int with level, give buff to gold from shoveling Razortooth - N/A Shieldhorn - N/A Elephant - no comment Giant Pig - shovel-like harvesting Giraffe - no comment Horse - no comment Lion - no comment Monkey - allow small tasks on ships to buff different things/allow some crew tasks Ostrich - thatch gathering (medium) Parrot - increased effectiveness of drinks/less exhaustion Penguin - insulate babies Rabbit - hand gathering buff (scaling) Rhino - allow metal from rocks, Seagull - add coral/pearl gathering buff (scaling) Sheep - hypothermal buff when riding, fiber/hide hybrid Tiger - no comment Vulture - buff to meat gathering Wolf - increased imprinted buff
  21. No, you can tame Wolf, Birds, Horses etc on Golden Age Ruin, However You Cannot tame Bears, Tigers, Lions (Useful Animals) etc on the Ruins. This is tried and tested! Enjoy! However You can tame Razor Tooth and Shieldhorn, However their max level is Level 30 (So pretty useless.)!
  22. Had a new Idea! Bee Keeping! So... I was gathering honey to take advantage of the wonderful 3x taming... and it crossed my mind that it would be cool as all get out if we could bee keep. Not like the bees in Ark, I'm over that. But full on bee keeping. Having to hit the honey comb until you get a queen and a mini game of catching her in a jar? You'd have to build a hive for them, and when you wanted to collect you'd have a smoker with a mini-game and if you messed up you'd get stung unless there was a bee keeping suit maybe? Maybe no suit cause that'd be funny to watch, mess your team mates up on purpose and watch them run, being chased by bees.... I haven't read any above comments so there may be overlapping suggestions. Bare in mind, tames are not y'alls focus, but some of us came just for that. I am one such fan base. I don't like ocean/sailing, fighting. I like farming and breeding. I followed friends over to Atlas and we have tons of fun even with me not being involved in the "pirate" aspects. Beyond playing with a mortar for kicks and giggles. :3 Bear - Honestly love it, though it'd be nice to have an option to select what I gather. Going for fiber and have to drop 5k berry s every few seconds gets old fast. And not just the bear, just about every other gathering tame. It is slow lumbering but that's understandable, and I love that it eats berry's along with meat. Wolf - Oh my holy no. My poor wolves attack EVERYTHING. Its nearly impossible to get one, let alone a prime leveled one. IF you can find one not attacking something and ergo getting killed, (cause the nerf has rendered them impotent), then you have to hope you can get it to a trap without it aggroing to something. And if you get it tamed, then it just sits in your base, useless. It can't hold a candle to the tiger and bear. Bulls- I wish they had more of a use beyond impregnating my cows and eating all the food. Lol, lazy bums. I'd say thatch but I really want Giraffes to do that and I'd cry if they became more useless. ( Addition, what about have farms that after being laid, could be 2X2 size? Has to ACTUALLY need to be plowed, and you have the cows on wander fertilizing it.... though in real life they'd eat it all... so maybe you can make farm land that lines up and plant grass/hay that could continue growing/feeding the cows as they made fertilizer that would gather in the plot, then you'd take it out and go use it on your vegetable/fruit plots...) Elephant - Love the weight, hate the stamina. Not only does it blow through it quick it takes a horribly long time to get it back. Also another creature that I wish I could have an option to opt out of berry's when gathering wood. Pig - I actually like the pigs, they look neat and the tusks are awesome. But, they have no purpose beyond fertilizer. Real life hogs are dangerous and can gore you with tusks and are known to be quite good at finding mushrooms/truffles. Giraffe - Change nothing beyond the berry option thing. LOVE THEM! So beautiful. Though I wish all the tames were easier to paint more complex designs on, everything gets all blurry and mushed in the transfer. Can you imagine a galaxy painted giraffe? I legit paid $20 for a galaxy painted tiger. I would for a giraffe the moment it came out. Horse - love them except the AI when trying to chase them down to tame. They always go for water. Maybe if you could grapple them with multiple people or use a lasso to passive tame it or bola it? Lion - I adore Lions, except that its just for how they look. They don't have bleed like Tigers, and they don't have knock back like Bears, so mine mainly sit around. No real use. Ostrich - I love them except they have no purpose beyond running around, which I use a horse for since their weight is AMAZING. So Ostrich is just for a pretty bird. Maybe if the had a nest to incubate eggs for you? Penguin - Cute, snuggle crazy but apparently don't help temps when raising baby's so that's all they're good for. Rabbit - please give these a purpose, insulation, a buff anything. I love them, and have a severe hoarding issue with them but with them being useless my company mates are not amused. And maybe nerf their size? It's very distracting seeing a rabbit the size of a dog awkwardly sitting atop my shoulder though it has tempted me to see if my dog would be able to perform such a feat. A few possible creature additions along with a more detailed explanation of painting possibilities. Tames/Mobs: Deer - could act as a passive tame, and passive gathering or a passive heal ability Foxes - Cute, popular, passive tame, could "fetch" things, or act as an insulator. Would be exceedingly neat if they could wrap around a players neck like an Otter. Dogs - many breeds to choose from but I could easily see a type of herding dog, Pyrenees to help herd animals, Wolfhound to help hunt wolves and other large creatures, or German Shepard's as attack dogs. Cats - could use to hunt rats, could also act as a insulator, could use as a small creature to snag other small animals, (kind of like a living bola). Rats - Mob, aggressive, small and hard to hit, could infect with diseases Goats - Good for milk and butter, passive tame, could be carried on shoulders. Ferrets/Weasel - could fetch, dig and be worn for insulation. Peacock - Shoulder pet, passive, could add a cooling affect, or a stat buff. Hawk - Attack buff, also could be used as an attack pet to heckle other players or wild creatures. Owl - Could also be used as a living bola, hunt rats, and add a cooling buff. Game Content for Tames: Blankets - could be used to warm baby animals or players could soak in water barrels to cool off baby animals. Hay - used as bedding for baby animals to keep warm. Fan - could be held by player and used to cool off baby animals. Bottle - could use cows or goats milk to feed baby animals to increase imprint and to also emphasize the usefulness of tames. Brush - could be used on horses and sheep alike, to increase affection points?, and also to groom the sheep to get higher quality wool. Armor for Tames - could implement many different kinds of armor for tames, making them customizable with paints, and different quality's for designs. This could really make a MMO feeling, in my favorite MMO's the thing I loved most was customization. Yeah we all had the same tools to design our characters BUT what made it yours was finding that color combo, that armor, and for our companions that armor, that really made it OURS. Affection Points - could have an affection meter for tames, not just imprint on them for a buff, but an active meter to pet, groom and feed your tame for a lasting affection boost. I realize this would make for a difficult build but it would give an edge over Ark while still allowing those of us into the more docile side of Atlas find a niche all our own. FOY potion for tames - a potion made in the the FOY used on tames to reverse them to their baby stage and enable them to be carried on your shoulders. Only select tames, and make it a complicated recipe.
  23. There are successful MMO's and then there are those that crash and burn. In my many years of gaming I have found an axiom that holds true to most all of these. Game content facilitates human interaction which is the key to a game's survival. Nobody is playing single player games from 20 years ago. The content runs out and you're left with nothing to do. But, I can point you to a purely text-based MUD that has be running for almost 20 years. The reason it survives is that it has a deep content system that allows players vast choices in how they build their character. This depth then facilitates the PVP and PVE interactions. To me, human interaction, whether through triumphs or foibles, is more entertaining than anything the dev's can come up with. You can only whack a wolf so many times before it becomes boring. Your buddy flying naked across the lawn, slamming head first into trees because he accidentally punched an alpha pig who's now head-butting him like a soccer ball is priceless. There is a reason why streamers are watched as avidly as they are. It's not because of the game content they're playing. If it were, people would just play the game themselves. It's the comedy, the tragedy, the unexpected events in the course of their play that make you fall out of your chair laughing. It's the events that make you look close at your monitor and go, "oh bullshit." It's all about the drama. “What is drama but life with the dull bits cut out.” - Alfred Hitchcock A good MMO facilitates drama. Atlas does that now. To succeed, it needs to facilitate it even more.
  24. I think the elephant is the worst, needs a boost to stamina regeneration, you literally have to sit there for about 20 - 30 minutes, waiting for it to regen fully. The Wolf is fairly useless due to its low health pool,stamina and weight, i believe the worst of them is the weight, they can maybe hold 2 - 3 stacks of hide. The Bull is rather useless in general, it has no desired item collection, possibly adding it as a thatch collector would make sense? All shoulder pets need a fix as they fly off your boat when transferring servers if you forget to take them off your shoulder , which is 90% of the time. Penguins could use a boost to Area of effect insulation, as the range is terrible, and i currently have about 30 penguins which seem to do almost nothing for breeding, and eat fish like a humpback whale. Rhino could use a weight beef, is annoying only being able to carry a small amount of stone or metal. Also i currently take advantage of this myself, but i can see an issue becoming of allowing people to leave animals in the freeport, i currently have a an elephant a bear and 2 wolfs sitting in the freeport, i keep them there so i dont have to carry the extra weight back and forth, but i can see it becoming an issue with a very high decay timer, it is no problem for me to even log into that freeport once a day to make sure my timer gets reset and my animals do not die of starvation :D. essentially it gives me a free safezone for my farming animals, that other players will never be able to kill, not sure that is the intention but it most definitely works :D.
  25. - Animals with specialized gathering skills should get some weight reduction for their primary resource, at least the heaviest of wood/stone/metal. - Different animals should get a different increase for specific stats based on their general utility. I.e. points into melee for a bear should yield a higher %increase than points into melee for a horse. Points into HP on an elephant should yield a higher %increase than HP points into a wolf. - Rhinos should have higher base carrying capacity. Horses should have lower. - Someone else said this, but Crows being able to pick up maps would be great.
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