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DilBert

Pathfinder
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Everything posted by DilBert

  1. The above three are part of the difference between Early access and Release. ( Even edited them to be truthful.(You are welcome.))
  2. If you can not handle wipes wait until release. More wipes are likely to come. The only guarantee of no wipe is after release.
  3. New islands, islands moving, new discoveries, old discoveries changing all of which will not work with the old data(including lvls discovery points). Old will not mesh with the new.
  4. They are doing it for PvE and PvP servers. Jat has said many times he wants both to be solo/small group friendlier. PvP may not need the "upkeep" but it still needs the limits.
  5. Ahoy Pathfinders! HULL-UP ON THE HORIZON Upcoming ‘Mega’ patch and Current Focus First of all, we’ll be revamping the Land Claim/Ownership System. We recognize that for a lot of players, land is incredibly difficult to get, and in some cases impossible, unless you’re in a lawless zone or playing with a large group. This is something we’re planning on addressing by introducing some new mechanisms related to land claiming, such as upkeep, as well as some possible limitations which we’ll be able to cover precisely in the next Captain’s Log, as we’re still hashing out the details. From last Captains log. It seems to be talking about all claims not just PvE.
  6. One of the major points of early access is to fix bugs and exploits players take advantage of. They do ban players if proper proof is provided. There is a ban list.
  7. Still trying to figure out why people think the claim system change is just for PvE.
  8. Would not be surprised to see airships added at some point. The lore already has them in the past and pathfinders will continue to find and reuse the old tech.
  9. I have had the stage 2 overheating buff during a cold wave while 100% wet wearing cloth at the equator. lol
  10. it counts offline hours too. it doesnt stop when you log out.
  11. The Atlas dev team already stated your statement is false. They have different teams for content and bugs.
  12. Simplest solution( if it is possible with current coding) is to make it where cannons ect.. can no be fire if ship is anchored or anchor is raised if they are fired.
  13. the spawn areas of the AoD and chest are small thats what makes them noticeable. The "random" bare spot that was not random at all.
  14. Treasure maps spawn locations are actually easy to spot. nice clear round areas. Free of anything that would keep the AoD from spawning and chest from being able to be dug up.
  15. Yep can only tame it if it has wild in the name such as, Wild Elephant.
  16. Npcs do not refresh lawless timers. Have demoed several shacks with them inside. lol
  17. unless your ship is overweight they are easy to outrun no matter how many there are.
  18. cant use the rhino if you do not have the skill.
  19. Wipe or not I would suggest not getting to attached to anything in game during early access. Things can poof because of bugs, rollbacks, exploits, and even possible wipes. That is why Atlas is in early access and not release.
  20. did you read the patch notes I linked? it is getting fixed as soon as those go live. Sometime later tonight.
  21. Ship of the Damned will no longer physically damage a team's structures/boats/players unless they have been specifically damaged by that target. PvE servers only. From:
  22. Early Access Game Get instant access and start playing; get involved with this game as it develops. Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more Straight from the steam page where you purchased it. What Jat stated was staring you in the face before you purchased it
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