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Showing content with the highest reputation on 07/15/2020 in all areas

  1. 3 points
    Request: ship insurance or prefabrication of a self-made template. The possibility at the shipyard where a ship was built to recall the destroyed ship. Costs either gold or 2/3 of the original materials. So far, it has been the case that you sometimes build a ship together for several days and then have to level it first. This hurts the loss a lot!
  2. 1 point
    COMEBACK! Guys keep it up. I have to say, this new Dev team. You guys will make this game of the year when it releases. If you can figure out a way to make PVP as responsive in official as it is with Single player. you Guys will make this GOTY. These new QOL changes will change this game in such a way. I do recommend moving resource collection to 3x to help smaller companies though. Large companies have numbers these rates dont really affect them. I have led 40, ran solo, ran trio, and now, running a 6 man group with Three verterans with combined 10k hours in the game from companies like N3, slam whales, Two Brothers, and AEA. Were seeing what youre doing, we will do our part to bring these players back. I do think, eventually I would totally support purchasable content in game. SKINS ONLY, but as a guy with this much time in it, you deserve the cash to grow your team. This doesnt feel like ARK development anymore. It reminds me of the early days, with updates daily sometimes, weekly almost guaranteed. HMU on discord if you would like some more feedback from a team of players that really know this game. Congo#6674 Devs are going to make the No Mans Sky game repair look like peanuts compared to this. Im so excited. AMAZING changes. This will always be a PVP game, but as far as im concerned, even in PVE these are HUGE QOL improvents. Giving us time to build more, fight more, enjoy more. Im over 3k Hours WITH taking season 3 halfway through off. LOVING THESE CHANGES KEEP GOING!
  3. 1 point
    To me it is yes, that's why I never bother with breeding. Sitting there for the first 4 hours is not my idea of fun, really don't know how people can do it, I'd rather watch paint dry lol. If people want to breed though that is upto them, if they get something out of it good on them but I will leave the breeding to others and just buy them, to me it's a waste of my time. I think they are slowly taking animals out of the game with the new resource gathering in farmhouse and whatever else is to come. I guess we will have to see though, I know many won't like it if they take them all out.
  4. 1 point
    I like your suggestions! I am 100% sold on the idea of having the flags for islands be in fixed positions. Then you don't have to worry about companies placing them ontop of impossible pillar bases.
  5. 1 point
    The must have reverted the change in proximity of stuff within the water too. Not supposed to be able to do that anymore. Seems like we're working in a version that is actually several versions ago. Report it. That company should also get a warning too.
  6. 1 point
    I thought you always had to be in the bubble and at least shoot at it to get the skill. What am I missing?
  7. 1 point
    Strange thing is I haven't seen a pve player saying they should abandon pvp or implement loadsa nerfs that would make pvp rubbish. Weird how so many pvp players are hostile towards pve. Even though imo the devs are actually more suited to pve, as they haven't made a decent pvp side to a game yet.
  8. 1 point
    Yeah, but as far as I remember, Black Pearl was originally a Galleon, so we have this one in the game. But anyway, I listed 26 possible ship types (with pictures) in a thread below. They are separated to 6 classes from smallest one (Tartan and Barkas) to big siege ones (Warship and Linnen ship). I personally would love to see my all time favorite "Corvette" in the game. Those were the fastest warbirds!
  9. 1 point
    ...or you can just press "support" button above and submit the ticket. As far as I know - GM helps with spamming.
  10. 1 point
    I hated resource gathering mostly, the only enjoyable part being when i finally found a juicy location for a resource i previously thought was rare. Also i hated mapping, doing it once, i gave them away or sold for a 10% finders fee. I play xbox and i personally didnt find it as effective as just treasure diving/ whaling and buying/ trading for BPs i wanted. It seemed to me computer players were faster mappers due to quicker sorting and more experience. Maybe i just sucked at it but i never mapped. IMO several things motivate a PvE player 1 Meeting nice people to explore w and learn from 2 Building aesthetically pleasing and/ or highly effective things. Some examples I had VERY high cliff platforms spread around my island so a person could quickly fly to neighboring islands. Some lower ones for quickly flying to the shops, petstore,chicken coop, hardtack facility/ cooking den, barracks, breeding house, brewhouse/ farm area, Capital Building, neighbors bases, traps etc. My island itself was beautiful so it was fun to give an aerial tour or go to the highest platforms and just fly over passing ships shooting flare guns . I paid the entire upkeep so i tastefully spammed the Southern 1/3 of the island w fence posts, requested new settlers to build to the north and east sides and the neighbors i liked (most) i used the tax revenue to help. Tons of stuff but since it was spread out lag wasn't bad, even on xbox I had a gorgeous main base cliffside, w an elevator, that looked like a cross between the Parthenon and a pagoda built using stone doorways. Several other neat or quaint buildings. Had a sharp ass whaler that 3 shot whales Neighbors experimented w great looking custom ships and time investment optimization 3 Fighting various NPC content and general exploration. SotD, Krakken, Yeti, Hydra etc. Networking and teaming up to fight them and learn methods or pushing a Meta strategy. 4 Taming/ Breeding Whole events were centered around this mechanic and for some it was their primary driver. Best stats on a particular animal or best colors etc. People were competitive about it and for some players it was fun. Also they could make money or donations to network w players. Methods and location speculation discussions were also probably part of it. 5 Mapping Theres more probably but its all i can think of at the moment. I personally was definitely beginning to want for more polish and content. Things were definitely feeling repetitive. Also it was annoying to think that if i took a week off then POOF all gone probably Some things that could be easily, i think, implemented to enhance PvE. Dueling-invitational 1v1 PvP. I think there was a way to declare full blown war but it cost 40k and the details were vague, also i think both sides had to consent. Never saw it used..... Instead, allowing me to say "Yo @DannyUK I'm bored lets duel" and then we proceed to chase eachother around PKing eachother until all the giggles are exhausted then when I die its over or its turned off somehow is the correct PvE solution imo. No 3rd person interference allowed. Maybe allow it on w ships also but then it gets MUCH more complicated. Straight up simple dueling would be a nice addition until more complicated features could be introduced Skins, glass windows, decorations etc More farmable sea monsters than just whales Specific wipe procedures- I, as many, am still grumpy that my labors just went POOF w no form of in game compensation The current ideas being promoted by the devs seem correct also. Regarding buying a ship, hopefully it will still be customizable... Also i have other ideas, deeper ones, but i am not discussing them right now
  11. 1 point
    I had to destroy enough foundations to get under the elephant and was able to get him free. I should not have to destroy items to free an animal. maybe add a feature that allows you to pick up placed items to make it easier for players to deal with.
  12. 1 point
    okay, when you get a negative impulse like this.. walk away form your computer, calm down and think about it for a little while. First of all you can not have dlc you have to pay for in a game that is still early access. The devs are totally new and they need time to learn the code and all that stuff. This is a content addition that is being added, this does not mean that nothing will be changed or fixed in the game. They can walk and chew bubble gum at the same time! I would wait for the patch notes before i start flaming the new devs, give them a chance or get out of here dude! Don't you dear ruin this before they have had a chance! People need to stop being rage dummies!
  13. 1 point
    no other problems? farm house? buyable ships? what a garbage! Atlas of Thiefs? xD really? When can we find all resources? When will the islands be repaired? You learn from wildcard ... new content and no improvement. Why not a farm house dlc, ah yes ... not enough players ^^ wth
  14. 1 point
    About farmhauses: 1. Would be only normal to be needed to man them with crewmembers, let's say you can put in it total of 10 crewmembers( or any different ammount) each of which gives 10% of total production, reaching 100% at 10 crewmembers, in this case those automatically farmed resources wont be free, but you actually would need to pay gold to crewmembers working there, so stimulating players to go more out to farm maps/whales and other ways of getting gold. 2. Farmhause would be needed to be able to be put on a ground without blocking nearby resources, either it would block only the place it's put on or tiny bit around it. 3. Also a option that it transfers resources to flag if you are a owner of the island. ??? As of questions: 1. Does taxation will work on them, if settler has put one down on your island ? 2. Can you put one on claimed islands only or also lawless ? 3. If someone destroys it, does they get access to resources stored inside it? 4. Will it collect all resources around it, or let's say you will be able to choose which specific resource you want it to collect? 4.1. Will the production be capped at X ammount of resources per resource type per hour, or X ammount of resources total per hour ? (Like if there is around trees, rocks, metal, crystal etc. will it collect 100 of each resource per hour, or will it collect 100 randomly picked resources in its range)
  15. 1 point
    ..... How to make an MMO.... Increase automation to remove diversity of play style.
  16. 1 point
    Hmm, these farmhouses seem like they could really be useful. While I do enjoy farming resources sometimes just because its relaxing, I like the thought of having resources farmed while Im out at sea. Excited to see what this looks like. Question, any plans on revisiting the icebox functions to allow food to be stored? or adding an actual fridge that uses ice? I dont mind ice in the preserving bags, but for bases, an actual fridge function would be nice so i can save the preserving bags for ships. Not really a huge deal, more of a QoL question.
  17. 1 point
    Good! I'm happy to see things like this, it will help smaller companies and solo players more. Hopefully they add more things like a mine, and other structures. it will offer different ways to play the game and offer ways to lessen grinding and put more time into actually playing. I'm just hoping they add NPC merchant ships that we can board and fight the crews on them, in hopes they are carrying valuable resources and treasure. A towing hawser would also be a great addition to be able to tow ships back to main base to use, or back to a freeport to be able to sell.
  18. 1 point
    I'm confused why everyone is interpreting one PvE server "for the time being" as, one PvE server which will eventually go away and not, one PvE server which will eventually be joined by more PvE servers...?
  19. 1 point
    There's always PVE... I mean if you can't stand the heat and all. Either way the only thing you have really lost is time, regardless of the outcome. with regard to your cultural bigotry, perhaps someone in your country can produce a more suitable game for you to play?
  20. 1 point
    get out of lawless its not for noobs you building in lawless means you consent to this. go be a settler with someone that can help you get on your feet you will be glad you did. and the thing killing the game is private servers.
  21. 1 point
    Apologies sir. Next time I intend to attack a structure I will hire a private investigator to learn the players history. Only once I know this person is a savy veteran will I attack.
  22. 1 point
    He's right. People are like that. With no rules enforced, man turns to beast. There's nothing preventing wipes or hyperagressive playstiles. There is no real story and after some weeks you have done all there is to do. Now kids stand around, max level, mythic gear, and plenty of time. So its kill on sight and wiping whatever pops up. They're bored. and sadly that is the game after some time, just boring. And on top of that even if you don't get wiped by players you still get wiped by decay if you don't visit your stuff regularly. Only because they don't find a proper property management and can't solve abandonment. Even gold decays(just muse on this:"decaying gold") or ships. All gone in 2 weeks off. This game needs working devs and caring admins or it will die.
  23. 1 point
    I don't like current food/vits system because it simply boring. No need to bother. You hungry - eat 5 piece of meat and fish, and 25 piece of berries and vegis. And then forget about it for next half an hour. During long journeys, when vits rate is low, players just eat poop, die and respawn with fine vits rate. That's it for current food system. I would change it totally. 07 - Farming and food. 4 types of food still here. Vitamins system is gone. Instead food buff, debuff and synergy introduced. You don't need to eat all 4 types of food. You can spend your life eating just only meat. But each type of food gives you different buffs for short period of time. And you will just wanna go, search and eat different food. - Meat - provide you all strength buffs. Damage increased. Weight carry increased. Stamina increased. - Fish - all intelligence buffs. Faster XP gaining. Better crafts. - Berries - all resistance. Fortitude bonuses. Torpor resistance. Health increased. - Vegies - all for speed. Movement speed. Attack speed. Reload speed. Gathering speed. If you eat some type of food together (like fish and rosemarie) you might get some extra buff of synergy. If you eat some type of food which are not well together (like salted fish and milk) you get debuff. To learn all good and bad combinations - player will have to experiment, go forums, or maybe buy some books in freeport). If you wanna get most of food bonuses, you have to go Farming and Cooking. Farming provide you 4 more buildings. - Barn - for seeds, fresh greens and flour storage. - Garden bed - for growing. - Greenhouse - for growing plants from different biomes. You need right soil and put wood in to greenhouse stove (it spends wood really gentle). - Windmill - for flour creation (production speed depends on a wind lol). - Basic farming - allows you to grow every plant from entire ATLAS. - Advanced farming - for exotic plants growing (seeds can be bought in freeports). - Expert farming - for wheat or rice growing, which then can turn to flour. Careful gatherer - those 3 skills for: - getting seeds from gathering. - all food this pathfinder gather have increased decay timer. - Slight chance to get some extra from gathering (you can even find rare loses for sale and quests, or even treasure maps). As for cooking. You get: - Basic - for all usual resources recipes. - Exotic - for all exotic recipes. - Bakery - you make all recipes in pastry, and they stays fresh for much longer. - Equilibrium - allows you to create full balanced meal, which gives you equilibrium buff. Required all 4 types of food. - Cook skill - you get all your cooked food stays fresh for longer. - Master cook - all buffs from cooked food lasts longer. - Chief - all buffs from cooked food are stronger. - Fridge - allows you to replace food storage in tavern and supply room in ship to fridge. I'm building my base and I guess it's time to go seamanship and set sails for adventures. to be continued...
  24. 1 point
    I paid some coins to boatman (in Russia there was famous pop song called "I'll kill you boatman" lol) and head to island of my choice. Lets talk about: 03 - Claim system. Each uninhabited island have: - Peaceful shoreline. - Dangerous middle part. Shoreline consist of several zones available to claim. One player can claim just one zone. Few players company - just one zone. Average company - few zones. Megas with hundreds of players - whole island. Before I choice my grid, and my island - I have the information, of how many claim-areas there, how many are taken and how many still available. I go to free zone, put my flag there, and this one is my. Each zone can be in 5 states: - Free (available to claim) - Under construction (some time after the claim, all structures there indestructible, all storages - unavailable for anyone but owner) - Claimed (just claimed territory, it's possible to attack it, to do damage, to do marauding etc. For PvP and piracy). - Ruined (after successful attack. Structures are damaged, anyone can enter and take everything from the boxes). - Abandoned (after player doesn't show up for a long time. All doors are unlocked, all boxes are available for anyone). If zone is in "ruined" state it then goes back to "under construction" so owner could restore everything and maybe enforce defense line. If zone is in "abandoned" state, after a while it goes back to "free" with all structures are gone. You can also manually unclaim zone and go search another one. Middle part of island is either forbidden to build, or free to build for anyone with fast decay rate to structures. There are some dangerous animals there, alphas, nests, maybe ancient ruins guarded by ancient forces. Most of quests leads there. All treasures, monsters to kill, discoveries, rare and expensive resources are there. For example - the guy in freeport tavern asked me to go E11 find the island called "Emerald Reef", and bring "Emerald flower" growing there. So I sail 2 grids, find the island, go to the dangerous middle part, find and gather the plants, and then go back. So I there, I claimed my area. And it's time to build. Let's check, what I've got in skills. 05 - BASICS. Right now the game is in state I would call: "So many efforts, so little reward". I mean, you spend days forever sailing to discoveries, then you got +1 skill, then you get your +1, and learn the skill you don't need and you wont use anywhere anytime in future. You learn it because it's on the way to skill you need. Some skills are provide you just so little, you don't even bother, some are unnecessary, some even useless. I'd like to see all different state. Imagine - you have all basics available at the beginning, and you just gonna choice - what do you need, and what play-style you wanna do? Like here: Left side - is your basic survival. Basic tools allows you to create wood-stone tools (hatchet, spear, stone pick, campfire, rough armor, fishing rod, maybe a tent for cold areas). Horse-taming - allows you to tame (or to buy) a horse, and to create (or to buy) cargo harness. It's important for anyone who wish to play with beast-mastery skills untouched. Swimming - provide you altogether speed, lung volume and cold water resistance (cold waters should be deadly, btw). Harvesting - improve you resource gather amount, gathering speed, and decrease stamina drain for harvesting. Simple as it gets. Right side - here any skill available. You wanna build - learn construction. You wanna tames - learn beast mastery. You no need to learn hand-to-hand combat before tames. Just because I'm here at my claimed area, I decided to build my base - I pick there: 06 - CONSTRUCTION. Remember I was saying: NO MORE SIMS-2? I mean alot of players doesn't bother and build just simple 10x10 cube house, and name it "THE BASE". Also alot of people do the opposite and spend weeks to build totally useless unnecessary monstrous bases. Zero sense, huge walls, fences, empty castles, thousands of ceilings around, and then you sail by, and game start to twitch trying to load all this madness. What if we change all that? No more walls, roofs, foundations, ceilings? Just houses instead? You learn "Thatches" and it's open your civil and military section. You then learn "ready to build" constructions there, and they all available to you in thatches state. You can then learn wooden. And get either thatches or wooden building. If you already built something in thatches, you will be able to upgrade it to wooden, and later to stone state. In different types of buildings there are different temperature inside (in stones there are always +20'c +68'f). Building process is a bit different. You create your foundation, it's flat prepared area with slope edges. It's building size and only fortress requires more than one. You put TAVERN on foundation area and construction site appears. It requires resources from you. You need to bring a lot of wood, thatches, fibers, stones, keratines, hides, crystals (for windows), and when you got everything it needs, the construction begins and lasts for... let's say, half of hour (or whole hour. Or couple of hours). Let's go through skills. Thatches/Wooden/Stone - it open you access to building type you learn. Foundation - flat area for buildings. Thatches - just usual pile. Wooden - pier (you can also use it for build actual pier in a waters). Stone - just square stone foundation. Tavern - is place where you have your bed, cooking spot, food storage and water barrel outside. Upgrade to wooden - and you have grille instead of cooking spot. Tannery - is house for leather works. Tannery, mortar and pestle and storage box here. Upgrade to wooden to speed up all you works in there. Workshop - place with smithy, storage box, bookshelf, and also mortar and pestle. Upgrade to wooden to speed up all you works there. Blacksmith - house with forge inside. Upgrade it for double slot forge. Stables - for your horse and your cargo harness park. Upgrade for longer food decay rate in feeding bowl. Warehouse - place with a lot of storage boxes, to store everything you've got from you adventures. Upgrade to improve storage capacity. Supply house - you place it and it maintains all structures in the area. You just need to place resources inside. Also you put crew salary there. Upgrade to increase repair speed. Residential - house for you crew (without one you can not hire any). Upgrade for more capacity. Road stuff - overlay textures of road (traveling speed on those are bit faster). Stairs, bridges, railings as they are. Beautification - for those who wanna micro management. Signs, street benches, streetlights, flowers with kits, flags etc. There are military buildings as well. Walls - if you wanna protect you base. Some types there like 1x1 2x2 3x2 3x3 etc. also there are "slope-type" to match landscape. Doesn't require foundation. Gate - if you wanna protected entrance. Match walls. Doesn't require foundation. Tower - if you wanna some firepower to protection. You can put there a crew with ranged weapons, or if you learn certain skill - you even can attach there few ballistas/swivel guns etc, and mount crew in. Fortress - big fort building you put on shore. It's well armed and available for any cannons against enemies ships. Fully upgraded - it can stand against strongest ships in a game. Requires alot of resources and crew. In PVP and piracy you actually need to destroy one before you ruin territory you siege. In PVP or piracy, you need a siege weapons (or ship battery fire) to destroy buildings. When you damage they health to zero - they turned to "ruined" state, with no doors and open boxes, so you can rob everything. Also destroying tavern will make bed unavailable for owner, so he will need to respawn in freeport or nearest ship (or keep tent with bed somewhere in forests nearby in case on emergency). After building ruined - the owner will be able to gather resources and repair it. This building style have advantages. You won't need to spend a lot of time with designs, paints, creating like 200 walls, 100 roofs etc. Each base will be polys optimized, so no more extreme CPU loads. A-a-a-a-a-and... ...devs will be able to create different building styles (like Asian style, Nordic style etc.) and sell them as DLC (so it's addition income for Grapeshot). There are also the way to create ingame rewards (imagine you have all building with wooden shutters instead of windows. And you do long quest chain - helping the alchemist to invent glass, and then you get you windows to glass type as reward). My first tavern building is done. I'm gonna get some food and we'll talk about food system later. to be continued...
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