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esditas

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About esditas

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  1. Because the servers run so well that the trading system ever works properly. You develop completely past the users.
  2. This problem depends on frozen SoTD! That’s ShipHull too...If they fix SoTD they fix that issue. Is your server destroy the ShipHull with "cheat DestroyTribeIdStructures CompanyID" But then everything is deleted from grid from the Company.
  3. This problem depends on frozen SoTD! That’s ShipHull too...If they fix SoTD they fix that issue.
  4. Das Problem hatte ich im SP auch aber nachdem ich das Savegame ge-wiped habe hat er richtig gespawnt. Insofern du wirklich alles richtig gewiped hast (so wie du es beschreibst) kann das ja nur bedeuten das deine MAP Schrott ist. Du hast sicher nicht die island.json getauscht bei dem SGE...warum auch hier im Forum mal lesen xD. Der aktuelle Grid Editor ist auch vom 7.7 nicht vom 19.7. Die insel auf der du versuchst zu spawnen ist warscheinlich einfach nicht mehr in den core files. Ich würde mal den Freeport tauschen. Cay_J_EE_E der geht auf jeden Fall. Wenn du einen 4x4 Server eicfach so wipen kannst, dann spielt eh keiner drauf...ergo such dir einfach nen Server auf dem du spielen kannst. Alles andere macht keinen Sinn, was willst du machen wenn mal ein schwere Fehler Auftritt xD
  5. no other problems? farm house? buyable ships? what a garbage! Atlas of Thiefs? xD really? When can we find all resources? When will the islands be repaired? You learn from wildcard ... new content and no improvement. Why not a farm house dlc, ah yes ... not enough players ^^ wth
  6. same problem! But GS say nothing...
  7. same problem...we tindoberrys and fiber...from ark ...great job ^^
  8. Mnt_P_WF now contains Stawberrys and Tindoberrys...good job...
  9. Wie soll man bei so wemig Infos irgendwas sagen...Glaskugel is in der Reinigung. Wieviel Leute spielen denn? Exakt 5min? vllt das Save Intervall...die einzelnen GRIDs saven ja auch...nicht nur die DB aber das wusstest du sicher. Als Fachkraft... Weiterhin soll es wohl zu hohen Pings kommen wenn man das Startdatum des Servers auf 2019 liegen hat... Aber das sind alles spekulationen.
  10. thats not a bug...thats a feature...read the changelog... v207.996 - AoD are now immune to anything except gun (non-puckle), melee damage and tame damage. blame the dev? Blame on you...stupid to read...
  11. run DestroyTribeIdStructures XXXXXXXXXXX on any known Rcon Tools Crash Server. Log after Crash. LowLevelFatalError [File:H:\YARKUpdateLiveNew\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp] [Line: 805] Failed to find function ClientMessage in TestGameMode_C /Game/Maps/SeamlessTest/Ocean.ocean:PersistentLevel.ArkGameMode VERSION: 104.52 KERNELBASE.dll!UnknownFunction (0x000007fefcbfbe0d) + 0 bytes [UnknownFile:0] ShooterGameServer.exe!FOutputDeviceWindowsError::Serialize() (0x0000000140986c03) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95] ShooterGameServer.exe!FError::LowLevelFatal() (0x000000014095e766) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\core\private\misc\outputdevice.cpp:354] ShooterGameServer.exe!UObject::FindFunctionChecked() (0x00000001409d0013) + 93 bytes [h:\yarkupdatelivenew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:805] ShooterGameServer.exe!APlayerController::ClientMessage() (0x000000014136918b) + 18 bytes [h:\yarkupdatelivenew\projects\shootergame\intermediate\build\win64\shootergameserver\inc\engine\engine.generated.1.cpp:2674] ShooterGameServer.exe!UShooterCheatManager::DestroyTribeIdDinos() (0x000000013feb0d6b) + 54 bytes [h:\yarkupdatelivenew\projects\shootergame\source\shootergame\private\shootercheatmanager.cpp:950] ShooterGameServer.exe!UShooterCheatManager::execDestroyTribeIdDinos() (0x00000001404b6c80) + 112 bytes [h:\yarkupdatelivenew\projects\shootergame\source\shootergame\classes\shootercheatmanager.h:24] ShooterGameServer.exe!UFunction::Invoke() (0x00000001409b240e) + 19 bytes [h:\yarkupdatelivenew\engine\source\runtime\coreuobject\private\uobject\class.cpp:3914] ShooterGameServer.exe!UObject::ProcessEvent() (0x00000001409dc87c) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931] ShooterGameServer.exe!UObject::CallFunctionByNameWithArguments() (0x00000001409ccb45) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:762] ShooterGameServer.exe!UObject::ProcessConsoleExec() (0x000000013f9ea51e) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\coreuobject\public\uobject\uobject.h:864] ShooterGameServer.exe!RCONClientConnection::ProcessRCONPacket() (0x000000013fe3b6ba) + 0 bytes [h:\yarkupdatelivenew\projects\shootergame\source\shootergame\private\rconserver.cpp:115] ShooterGameServer.exe!RCONClientConnection::Tick() (0x000000013fe3bfd4) + 0 bytes [h:\yarkupdatelivenew\projects\shootergame\source\shootergame\private\rconserver.cpp:92] ShooterGameServer.exe!URCONServer::Tick() (0x000000013fe3c181) + 0 bytes [h:\yarkupdatelivenew\projects\shootergame\source\shootergame\private\rconserver.cpp:297] ShooterGameServer.exe!AShooterGameMode::Tick() (0x000000013ff39006) + 0 bytes [h:\yarkupdatelivenew\projects\shootergame\source\shootergame\private\shootergamemode.cpp:6446] ShooterGameServer.exe!AActor::TickActor() (0x0000000140e07f7e) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\engine\private\actor.cpp:779] ShooterGameServer.exe!FActorTickFunction::ExecuteTick() (0x0000000140deed5a) + 27 bytes [h:\yarkupdatelivenew\engine\source\runtime\engine\private\actor.cpp:154] ShooterGameServer.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00000001410842a6) + 31 bytes [h:\yarkupdatelivenew\engine\source\runtime\core\public\async\taskgraphinterfaces.h:874] ShooterGameServer.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00000001408f426d) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\core\private\async\taskgraph.cpp:942] ShooterGameServer.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00000001408f437e) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\core\private\async\taskgraph.cpp:683] ShooterGameServer.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00000001408fdab9) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\core\private\async\taskgraph.cpp:1785] ShooterGameServer.exe!FTickTaskSequencer::ReleaseTickGroup() (0x0000000141098785) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\engine\private\ticktaskmanager.cpp:205] ShooterGameServer.exe!FTickTaskManager::RunTickGroup() (0x000000014109c702) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\engine\private\ticktaskmanager.cpp:999] ShooterGameServer.exe!UWorld::Tick() (0x0000000140f40cee) + 20 bytes [h:\yarkupdatelivenew\engine\source\runtime\engine\private\leveltick.cpp:1225] ShooterGameServer.exe!UGameEngine::Tick() (0x0000000140ee1382) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\engine\private\gameengine.cpp:1183] ShooterGameServer.exe!FEngineLoop::Tick() (0x000000013f9e1a2b) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\launch\private\launchengineloop.cpp:2492] ShooterGameServer.exe!GuardedMain() (0x000000013f9dc6fd) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\launch\private\launch.cpp:140] ShooterGameServer.exe!GuardedMainWrapper() (0x000000013f9dc75a) + 5 bytes [h:\yarkupdatelivenew\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGameServer.exe!WinMain() (0x000000013f9e231a) + 17 bytes [h:\yarkupdatelivenew\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGameServer.exe!__tmainCRTStartup() (0x0000000141de953d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] kernel32.dll!UnknownFunction (0x0000000076d5571d) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x0000000076eb385d) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x0000000076eb385d) + 0 bytes [UnknownFile:0] Ingame works the command
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