Jump to content

esditas

Pathfinder
  • Content Count

    80
  • Joined

  • Last visited

Community Reputation

3 Neutral

About esditas

  • Rank
    Landlubber

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. esditas

    Server Ping 255

    Wie soll man bei so wemig Infos irgendwas sagen...Glaskugel is in der Reinigung. Wieviel Leute spielen denn? Exakt 5min? vllt das Save Intervall...die einzelnen GRIDs saven ja auch...nicht nur die DB aber das wusstest du sicher. Als Fachkraft... Weiterhin soll es wohl zu hohen Pings kommen wenn man das Startdatum des Servers auf 2019 liegen hat... Aber das sind alles spekulationen.
  2. Mnt_Y_EU_PVE is bugged...use another _PVE ...
  3. thats not a bug...thats a feature...read the changelog... v207.996 - AoD are now immune to anything except gun (non-puckle), melee damage and tame damage. blame the dev? Blame on you...stupid to read...
  4. run DestroyTribeIdStructures XXXXXXXXXXX on any known Rcon Tools Crash Server. Log after Crash. LowLevelFatalError [File:H:\YARKUpdateLiveNew\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp] [Line: 805] Failed to find function ClientMessage in TestGameMode_C /Game/Maps/SeamlessTest/Ocean.ocean:PersistentLevel.ArkGameMode VERSION: 104.52 KERNELBASE.dll!UnknownFunction (0x000007fefcbfbe0d) + 0 bytes [UnknownFile:0] ShooterGameServer.exe!FOutputDeviceWindowsError::Serialize() (0x0000000140986c03) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95] ShooterGameServer.exe!FError::LowLevelFatal() (0x000000014095e766) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\core\private\misc\outputdevice.cpp:354] ShooterGameServer.exe!UObject::FindFunctionChecked() (0x00000001409d0013) + 93 bytes [h:\yarkupdatelivenew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:805] ShooterGameServer.exe!APlayerController::ClientMessage() (0x000000014136918b) + 18 bytes [h:\yarkupdatelivenew\projects\shootergame\intermediate\build\win64\shootergameserver\inc\engine\engine.generated.1.cpp:2674] ShooterGameServer.exe!UShooterCheatManager::DestroyTribeIdDinos() (0x000000013feb0d6b) + 54 bytes [h:\yarkupdatelivenew\projects\shootergame\source\shootergame\private\shootercheatmanager.cpp:950] ShooterGameServer.exe!UShooterCheatManager::execDestroyTribeIdDinos() (0x00000001404b6c80) + 112 bytes [h:\yarkupdatelivenew\projects\shootergame\source\shootergame\classes\shootercheatmanager.h:24] ShooterGameServer.exe!UFunction::Invoke() (0x00000001409b240e) + 19 bytes [h:\yarkupdatelivenew\engine\source\runtime\coreuobject\private\uobject\class.cpp:3914] ShooterGameServer.exe!UObject::ProcessEvent() (0x00000001409dc87c) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931] ShooterGameServer.exe!UObject::CallFunctionByNameWithArguments() (0x00000001409ccb45) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:762] ShooterGameServer.exe!UObject::ProcessConsoleExec() (0x000000013f9ea51e) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\coreuobject\public\uobject\uobject.h:864] ShooterGameServer.exe!RCONClientConnection::ProcessRCONPacket() (0x000000013fe3b6ba) + 0 bytes [h:\yarkupdatelivenew\projects\shootergame\source\shootergame\private\rconserver.cpp:115] ShooterGameServer.exe!RCONClientConnection::Tick() (0x000000013fe3bfd4) + 0 bytes [h:\yarkupdatelivenew\projects\shootergame\source\shootergame\private\rconserver.cpp:92] ShooterGameServer.exe!URCONServer::Tick() (0x000000013fe3c181) + 0 bytes [h:\yarkupdatelivenew\projects\shootergame\source\shootergame\private\rconserver.cpp:297] ShooterGameServer.exe!AShooterGameMode::Tick() (0x000000013ff39006) + 0 bytes [h:\yarkupdatelivenew\projects\shootergame\source\shootergame\private\shootergamemode.cpp:6446] ShooterGameServer.exe!AActor::TickActor() (0x0000000140e07f7e) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\engine\private\actor.cpp:779] ShooterGameServer.exe!FActorTickFunction::ExecuteTick() (0x0000000140deed5a) + 27 bytes [h:\yarkupdatelivenew\engine\source\runtime\engine\private\actor.cpp:154] ShooterGameServer.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00000001410842a6) + 31 bytes [h:\yarkupdatelivenew\engine\source\runtime\core\public\async\taskgraphinterfaces.h:874] ShooterGameServer.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00000001408f426d) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\core\private\async\taskgraph.cpp:942] ShooterGameServer.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00000001408f437e) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\core\private\async\taskgraph.cpp:683] ShooterGameServer.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00000001408fdab9) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\core\private\async\taskgraph.cpp:1785] ShooterGameServer.exe!FTickTaskSequencer::ReleaseTickGroup() (0x0000000141098785) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\engine\private\ticktaskmanager.cpp:205] ShooterGameServer.exe!FTickTaskManager::RunTickGroup() (0x000000014109c702) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\engine\private\ticktaskmanager.cpp:999] ShooterGameServer.exe!UWorld::Tick() (0x0000000140f40cee) + 20 bytes [h:\yarkupdatelivenew\engine\source\runtime\engine\private\leveltick.cpp:1225] ShooterGameServer.exe!UGameEngine::Tick() (0x0000000140ee1382) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\engine\private\gameengine.cpp:1183] ShooterGameServer.exe!FEngineLoop::Tick() (0x000000013f9e1a2b) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\launch\private\launchengineloop.cpp:2492] ShooterGameServer.exe!GuardedMain() (0x000000013f9dc6fd) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\launch\private\launch.cpp:140] ShooterGameServer.exe!GuardedMainWrapper() (0x000000013f9dc75a) + 5 bytes [h:\yarkupdatelivenew\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGameServer.exe!WinMain() (0x000000013f9e231a) + 17 bytes [h:\yarkupdatelivenew\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGameServer.exe!__tmainCRTStartup() (0x0000000141de953d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] kernel32.dll!UnknownFunction (0x0000000076d5571d) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x0000000076eb385d) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x0000000076eb385d) + 0 bytes [UnknownFile:0] Ingame works the command
  5. cheat gfi PrimalItemStructure_Shipyard_Tiny 1 0 0 cheat gfi PrimalItemStructure_Shipyard_Small 1 0 0 cheat gfi PrimalItemStructure_Shipyard_Large 1 0 0 cheat gfi PrimalItemStructure_ShipHangar_Dinghy 1 0 0
  6. esditas

    Mythic Shipyard Broken

    Same Problem here...!
  7. Mnt_Y_WU_PVE exchange Mnt_Y_EU_PVE I have collected all positions in my opinion. Check FIle... PSQuest_A1.5.json dont understand the problem it's just like before 1.5 ^^
  8. esditas

    New Powerstone Quest

    A1.5 15x15 [PowerStoneIndex] [Island_PVE] [DiscoZone] [DiscoZoneName] [Biom] [Island_Disco_Name] [Location] [Rotation] PowerStoneIndex 4 Mnt_Y_EU_PVE PowerStone1 The Purple Stone of Power Western(Tundra) Brightbury Cay 11,2 0.0 SecondaryStone5 The Yellow Essence of Power PowerStoneIndex 0 Mnt_X_WR_PVE PowerStone2 The Blue Stone of Power Tropical Flemfield Haven 2,5 -51.1701775 SecondaryStone1 The Purple Essence of Power PowerStoneIndex 5 Mnt_S_WT_PVE PowerStone3 The Turquoise Stone of Power Temperate Bigsevain Atoll 3,11 208.294128 SecondaryStone6 The Orange Essence of Power PowerStoneIndex 2 Cay_C_EE_PVE PowerStone4 The Green Stone of Power Tropical Chesterlams Island 5,7 21.1621132 SecondaryStone3 The Turquoise Essence of Power PowerStoneIndex 1 Mnt_R_CH_PVE PowerStone5 The Yellow Stone of Power HighDesert Eswood Atoll 6,2 0.0 SecondaryStone2 The Blue Essence of Power PowerStoneIndex 3 Mnt_R_CL_PVE PowerStone6 The Orange Stone of Power LowDesert Castois Island 7,5 0.0 SecondaryStone4 The Green Essence of Power PowerStoneIndex 8 Mnt_G_ET_PVE PowerStone7 The Red Stone of Power Eastern(Temperate) Sudlin Island 12,11 0.0 SecondaryStone9 The Cyan Essence of Power PowerStoneIndex 7 Mnt_U_ER_PVE PowerStone8 The White Stone of Power Tropical Vonwin Island 14,6 0.0 SecondaryStone8 The White Essence of Power PowerStoneIndex 6 Mnt_R_CH_PVE PowerStone9 The Cyan Stone of Power HighDesert Innissomin Isle 7,10 -35.46463 Download the new GRIDEditor ^^ and use the new GRIDEditor for investigation...
  9. Wrote First April ^^ iam not sure
  10. Test by yourself...but can also bake a cake... It makes no sense level quickly and the bottles are no problem. if you are taking the time to search bottles and do not ask crazy here. Level up fast.
  11. Damm ^^ Check This Settings Grid Edit: ServerCustomData1: TreasureBottlesEnabled ServerCustomData2: 0.0 0.0 = off 0.5 give me many (too many) bottles 14/15 Quality I use 0.1
  12. im not 100% sure about that. That what i see with Anachy-Event Settings. maybe it is random
×