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Showing content with the highest reputation on 08/07/2019 in all areas

  1. 3 points
    Aye, we'll be doing a pass on them to clean it up
  2. 2 points
    A short list with some fixes and maybe some new features who can be added to the game. Land- -The max health on characters should be limited at 300 and only with BP gear we should be able to cross 300 health.(more fair fights between players) -Fix pike range underwather (is huge and higher in comparison when is used on land) -The glider should loose altitude depending on the weight of the character.(More weight means much faster loosing altitude). -The timer for heal our self with a medkit should be increased. -To heal our self under the wather with a medkit shouldnt be a thing. -Increase mortar damage (it is no longer effective against galies with full resistence,no sense to use mortars against enamy ships even if is an 200% damage mortar. -Increase the 3rd person view when using mortars, we cant use the mortars properly when the mortar is placed somewhere in top of the pillar/cliff. -Increase Standard Carbine damage. -More gun depression for ballista. -More gun depression for Swivel. -Increase puckle resistence, 2 nades and the puckle is gone (Fix puckles behind the stairs) -We shouldnt be able to contest the flag when we are inside the submarine. -We should be allowed to move the flag location in our island once per week without loosing the island claim. -Less range for cannon on tames especially when the tames are on top of the hill/cliff. -Let as to able to pick the Swivel/Puckle/Ballista whenever we want and be able put it somewhere else. -Because no one is farming resources for BP walls/cellings/floors everyone prefers to spam more walls layers so will be nice if we can crafts on usual smithy with only 1 type of resources walls/cellings etc with 1/3/5/x resistence and off course the costs should be much higher but at least the walls spam will be much less or maybe BP with random resistence between 1 and 5 but this BP shouldnt ask for more types of resouces. SEA- - More speed for ships when backwards. -Fix Grapplinghook ships (We shouldnt be able to grap an enamy ship if our ship have less weight than enamy ship). -Let us to be able to take parts from enamy ship or from our ship who got sunk planks/sails/deck.etc (More reasons to sail and have sea fights). -The resistence on ships should be limited at 300. -Let us to decide if our/any ally company can see our ships position on the sea (this is for sea fights). -Let us to be able to reset our points for ships same like our character. -We need large doors who can be used for Harbour entrance,in particular for Galleon. -The cannons placed on ships should do less damage to structures on land. -Will be nice notifications when an ally join in the grid so will not be neccesary everytime to asking in ally chat who joined. I can explain even better why i'm asking this changes if someone is really interested.Will be nice to see your opinions about this list @Dollie and @Jatheish and off course the opinions from our community. ( 2700 hours in game only on PVP official if someone is curious)
  3. 2 points
    I agree with much of what is posted in this thread. Raiding bases is far too easy, and naval combat - supposedly the main focus of the game - gets surprisingly little attention. Also, I just noticed that most people in this forum seem to keep repeating the same criticisms in hopes of getting listened to: basically all the top threads here are calling for less offline griefing and more love for ship vs ship combat. Instead the next update is delivering cats and seahorses. Not only is this game in a bad state, its apparently heading in the wrong direction. (meanwhile I have been griefed again, 3rd time this week. Strongest defences breached in under a minute, tames killed, all assets looted, base destroyed, ships sank. And I was just finishing rebuilding the walls after the previous raid and making a new ship so I have at least one. Hence the base was practically empty after the previous wipe, the attackers had nothing to gain from this. No wonder 90% of the playerbase quit with such mechanics.)
  4. 1 point
    I recently started playing this game together with my wife, and so far it has been really fun. But there are a few things that could be changed for the better especially when it comes to single player and coop. These suggestions are mostly tied to exploration and progression: - Treasure maps: Exploration can be quite rewarding in games, but if you find what you are looking for all the time, it stops being exciting. There are just too many bottles at the beaches, and you get tired of finding them 5 minutes after you start playing the game. It quickly becomes a farming issue instead of exploration. The second issue is that the event is always army of the damned. Adding some more events could be beneficial. Like underwater treasure guarded by an alpha shark or something. All in all, give us far less bottles (and maybe increase the loot from each one), and vary them up a bit. Hunting treasure is fun after all, or should be at least. - The sea should be more dynamic: Sailing in this game is really fun tbh. But the encounters could need some diversity. Currently in coop and single player, you only see ships of the damned (who only spawn in armadas btw), and storms always spawn on top of you. Every zone contains a lot of ships of the damned, so you are sure to encounter them all the time, and since water spouts always spawn on you, you are sure encounter them a lot too. This ties to what I said in the treasure map section: If something happens all the time, it stops being exciting. In this case it becomes more of a nuisance. So I suggest you add more variety here too. Add some trade ships with lots of good trade resources sailing around. If a player attacks them, his ship gets a debuff that will aggro Navy ships sailing around. Also add some pirates that will aggro players and navy ships alike (I know you are adding pirates with the pirate encampment patch, which is great!). When it comes to storms let them be more random so you can see them in the distance, or at least see the spouts in the distance and make them more dangerous. This will add drama and tension. Adding more types of storms like lightning storms and maybe a rare Tsunami could also spice things up a bit. I don't think these suggestions would cost too many hours in programming time, and they wouldn't really require too many new assets.
  5. 1 point
    its because the games dead so they are dumping their money into single player. they know for a fact this game cannot survive in the MMO space.... so funny a survival not survivng...
  6. 1 point
    Assuming this isn't a troll thread, this forum is not part of Discord so you're wasting your time complaining here.
  7. 1 point
    It is likely due to the fact that in the official game world, many islands are repeated numerous times, they are just rotated and out in different biomes to change things up. Something a little wonky related to this is likely what’s going on.
  8. 1 point
    Not sure about single player, but a lot of the new islands they placed on the official servers are not matched by it's map. If these are the islands they used for single player, it might be the reason why.
  9. 1 point
    This statement is based on a popular romanticized notion of pirates, but in fact there is ample historical precedent for pirate settlements, fortresses and even beyond this more sophisticated political and military operations besides just plundering merchant shipping. Familiar with the US Marine Corps Hymn? When marines sing From the halls of Montezuma to the shores of tripoli They are referencing when President Thomas Jefferson dispatched marines in a war against Barbary pirates based in Tripoli which had been capturing and ransoming US sailors in large scale sophisticated operations from fortified bases. You don’t put lyrics in your battle hymn that reference just seizing a harbor. On Tortuga Jean de Vasseur, a buccaneer who had once worked as a military engineer built Fort de Rocher, a 24 gun castle, to protect the pirate stronghold from attack. Ladies, want a good historical female pirate name? Grace O Malley commanded over 20 vessels and in 1574 led a successful counterattack that forced government forces from Galway that had been besieging her castle into a retreat. Her operation controlled Clew Bay in Ireland and terrorized that nations coastal areas for years. Not just a swashbuckling combat leader O Malley met queen Elizabeth I in person in 1593, successfully negotiating her son’s release and return of her ships from the crown. During the golden age of piracy Port Royal was effectively a pirate town. Look up St Mary’s island off Madagascar, New Providence and Barataria Bay, all of them were pirate settlements that lasted for years if not generations. The point is that as with many things, the historical reality of piracy has been abridged, modified and selectively edited by popular culture in order to present a highly romanticized notion of what pirates were. Now personally I agree that Atlas should focus more on its seafaring aspects because romanticized or not, this what players are mostly looking for when they buy a game advertised as pirate fantasy themed. I just wanted to set the record straight as to historical reality vs pop culture mythology. There is a historical precedent for many of these aspects of Atlas’s gameplay, the problem is they loom larger in the player experience than they probably should, given what people tend to be expecting.
  10. 1 point
    Totaly wrong. Every island I have visited, has had no impediment to gathering resources and with crafting high end gear thats a lot of different resource types and a lot of islands visited, added to that all the islands i've gone to to find treasure. ( one or two bases that blocked a route or two, but nowhere that blocked a resource). Many times you find a sign post with a resource name on it. indicating a rich place for that resource. Our island for instance has all the metal, salt, crystal and coal on the tops of mountains only reachable by climbing pick or grapples. The island owner (not me) has built 3 widths wide with railings ramps and rediculously high bridges connecting all the resource rich areas so you can take your weight elephant or bear with cart up to these places. The more you can gather the more he gets as a bonus. I get that you can't see this yet, but please stop trying to insist something so obviously false to anyone who plays the game.
  11. 1 point
    a pirates life was made on the sea, not under a feudal lord and neither stealing land from someone, because land either belonged to stablished empires, or was deserted, if anything they would pillage not well defended settlements, those settlements were not owned by other pirates, pirates didnt want settlements, they wanted freedom and used hideouts. the game in its current state forces players to call themselfs pirates while acting like part of a feudal system, wich is factually contradictory and makes no sense in my opinion.
  12. 1 point
    how about the fact that we are supposed to be pirates? not fucking slaves working our asses off to pay taxes for the higher ups to get richer, it goes absolutely against the essence of being a pirate.
  13. 1 point
    Taxes in a game? Smh that is possibly the worst idea I ever heard of lol. just straight talk here. That is stupid. I wouldn’t do it and evidently most people don’t. to be honest, I can’t blame anyone for being on lawless lol. i pay taxes irl. I will never pay them in a game. That is just pathetic. Well on one hand some people might not pay taxes in real life so they are fine with it in game. i am the opposite unfortunately. That just simply won’t happen. I am fine with them failing, sure I wish they would change, but in all reality they haven’t made a good decision yet so let’s just see how it goes
  14. 1 point
    says a guy averaging 5 posts a day on the forum lolol
  15. 1 point
    Pretty much. If player numbers are any indication, people prefer Atlas for its MMO like qualities, more than it's Ark/Rust like qualities. The team should focus on bringing the actual game structure up to snuff.
  16. 1 point
    If you played pvp, I can see how your friends might worry about getting overrun by established companies. But for pve? Tell your friends to come on in, the water's fine. There's plenty of tension, setbacks, adventures, and progress. The only thing there isn't is plenty of players. If your'e a new player that's to your benefit. You can find land, and a fairly welcoming group of established players to start out with. The only other thing that I think will bring large numbers of players to the game (or back to the game) is a real "mega" release. New game mechanics, deeper skill trees with bigger impacts, a fix to the small remaining number of bugs annoying enough to make someone QQ - like disappearing ships and structures. If they kicked up the skill trees and added a whole structure to enable people to group together and accomplish some things as a town, that would be big.
  17. 1 point
    What’s relevant in discussing a wipe prior to crossplay in terms of freeing space isn’t how many console players there are waiting to play it, because since they aren’t already on, they won’t be wiped, and thus are a non factor to how much space is created by wiping, but how many pc players are currently on. Number of pc players= low, therefore amount of space created by wiping them= negligible. How pissed off these people will by being wiped to make room for others that didn’t go through the hell of Atlas’s earliest days=high. Realist, think about what you’re arguing for. In effect, you are saying that legions of tourists about to visit Yosemite National Park won’t come, won’t be able to enjoy it, and will leave immediately if two dozen campers already there aren’t forced to leave first, even though those people helped make the park ready for the legions to follow. The small number of existing players screwed over by this in favor of a negligible benefit to incoming players makes no sense. You speak of pure favoritism, but again, since there is no competitive advantage to be gained in pve, explain to me what exactly would the incoming console players legitimate gripe be if existing pve players were not wiped? We have already told you there is tons of space, favoritism how?
  18. 1 point
    The right amount of players=fun, and we're well under that amount now. And that is true for PvE as well as PvP. However - The idea that wiping servers brings more players is very strange. The last time the servers got wiped nearly everyone quit. I can see that there might be an argument for it on pvp servers, since it's hard to start our as a n00b in pvp when everyone else is fully loaded to smack you down as soon as you join. The land claim dynamic is different there as well. On pve servers, a wipe only drives away the players that are left there. Then as new players come in, they see a ghost town, and they don't stick around either. The pve servers should be able to support thousands more people than they have today. There's no reason new players can't just join them and start.
  19. 1 point
    The time to do this would be official game launch, not some random interval a quarter of the way through your Early Access period. Additionally, they launched the EA with almost no spending on advertising, so presumably it’s highly unlikely they would suddenly change course on that approach now. Most importantly, D legacy is right, the game needs work. There are some thorny fundamental design issues that have not yet been resolved. Spending a bunch of money to bring players into Atlas now would be showing them an unfinished and unpolished product. Everyone’s wedding photos are of them dressed to the nines with makeup and hair professionally done and everything carefully groomed to look perfect. This would be like having the wedding photographer take the pictures while everyone was in the middle of getting dressed.
  20. 1 point
    I did that a few times, got some good loot too!
  21. 1 point
    The days where you used to run around your own island looking for demolished buildings and grab the loot, they were the days
  22. 1 point
    They never spoke about a game going for 30 years. Instead of trying to bully someone that may not have English as their first language, try using your own brain and simply read what they said and figure it out yourself. It's pretty easy to understand what they were saying when they talked about 30 years.
  23. 1 point
    Oddly enough, I always thought is was a fun “quest” to find loot demolishing stuff in PVE. When they took that away I lost one of the reasons to play. And it is certainly not the same waiting out a timer. Abandoned structures gave the game a unique feel that you could explore ruins that were actually real ruins. If I had one wish, I would like auto destruct turned off. *please
  24. 1 point
    Yeah, they don't seem to get that their game isn't fun enough for that type of commitment and that their player-base (at least for PvE) is too old for that shit. Change the timers back to 3 weeks for buildings AND tames (its idiotic to begin with that they are different, as the lowest timer dictates the maintenance interval).
  25. 1 point
    This was the straw that broke the camels back in the end. It became more of a job, and when you are FORCED to do something all the time or your progress is lost its not going to go well in a game where all you do is build. They could have changed it at least for PvE, their playerbase there was mostly small groups and Solo players to begin with.
  26. 1 point
    Yeah thats where I am at now. They made it so players have to get on every few days or else lose their stuff. Eventually Ill get tired of the chores and just let it all go. With all the changes the Devs have done (mostly bad changes too), I don't see the game surviving to its full release. I have sailed from one end of the EU PVE server to the other and rarely see anyone. Game has become nothing more than chores every few days to keep up.
  27. 1 point
    OMG, you are seeing the MMO game dying and you waste time making a standalone server with a DLC map. If at least this server where included in the ATLAS MMO megaserver, it would be nice... but splitting more the player base whilst in MMO the player base is still decreasing under 1500 people day by day is NOT THE CORRECT DIRECTION. Next Step: decrease the game price to 3 dollars, which is its real value today as you are murdering the game with every decision you make. Please, FIX BUGS, IMPROVE PERFORMANCE, ADD NEW CONTENT TO MMO, IMPROVE FURTHER THE RULESET FOR SMALL CLANS AND SOLO PLAYERS AS YOU PROMISED. WORK, WORK AND WORK.
  28. 1 point
    We should build a city somewhere to concentrate everyone left. Everybody could have a small base or shop. If anybody has the ambition to make the most populated city on atlas, I would come.
  29. 1 point
    So much bad information here. The OP says PVE so I will go over how it works. The claim process takes an hour. You find an island that is claimable. You have the points and the gold available. You drop your claim flag and wait. If you hit H you can see the circle that it is in. You need to stay in that circle while it counts down. The only way that someone else can claim that island before you now is if they contest the flag. They have to drop their own flag within the circle of your flag. Say you have 30 minutes left. Your timer will stop at 30 min, and theirs will stay at an hour. Now it is a standoff. The way you can lose is if they have a second person. A company can only place a single flag at a time, but that does not stop a 3rd company from claiming. So a common tactic is to have a person port to the island that you are contesting. Pick up enough gold to claim said island out of company/ship storage, leave company, form their own, drop a 3rd claim flag somewhere else on the island. You sit there watching the other guy, and his friends counter is timing down. Once they go below 30 minutes they now have you beat. Problem is, if you leave your first flag to run over to the second, the first one starts counting down. You can't win. Island is claimed by 2nd person that came over. He then just merges his temporary company into the original company and done. The whole "have a person contest flags" is NOT a thing anymore. This was changed after the EU PVE first wipe debut and people were blocking others who were trying to claim islands that had gathered the gold first as a blocking tactic while their crew was out gathering gold. So when NA debuted they had the one flag per company rule in place. They as usual just didn't account for the lengths people are willing to go to fuck the intent of a system.
  30. 1 point
    released patch notes current v315.3 v315.3 - Epic Games Launcher Fix for a blocking crash scenario v315.2 fix for loot table overrides v315.1 Updated ServerGridEditor tool Fixed versions of files that were having compile errors when loading PIE Updated PackageInfo.bin to resolve file bloat when cooking mods v315.0 Includes all current ATLAS Code and Content Includes the new Ocean World Layout v218.0 Includes Mega-update 2 content Optional Ocean Map files can be downloaded by selecting it in the installation options of the Epic Launcher Includes Blackwood files v207.0 Includes Mega-update 2 content Integrated several mod community requests: Added JSON object library. Added blueprint interface for anonymous communication between mods. Added helper functions for: Searching for creatures by ID. Retrieving filtered class lists. Re-enabled UObject counter in the devkit v100.0 Includes Mega-update 1.5 content Optional base level file to use for creating non-seamless (ARK-Style) mod maps can be found here. Fully setup with Ocean/daytime/weather functionality, ready to take any sublevels. v12.6 Updated Mod Uploader Ensure you signed into the steam client before attempting to upload. If you are not (or cannot) sign into the steam client, then the old steamCMD uploader will be used as a fallback. If you get a black screen from it... enter your steamgaurd code into the blank screen and hit enter). Workshop Tags can now be set. You will no longer be signed out of the steam client if you use the new uploader. v12.5 Fix for control input binding v12.3 Includes fix for appending inventory engrams not persisting after a server reboot (The fix was introduced in 16.26 of the live game) A new array has been added to the PrimalGameData called 'AdditionalEngramValues', and this array supports stacking for mods. With it, you can add items, buffs, feats, and stats to existing engram skills, making it possible to modify existing skill trees without having to make entirely new ones. AdditionalEngramValues Properties: ForEngramClass: This is the existing core Engram (Skill) to add the new values to EngramItemsToAdd: Additional craftable item entries for that Engram EngramItemsToRemove: Remove preexisting craftable item entries for that Engram EngramBuffs: Additional Buffs to give with that Engram. (and if desired, you can override preexisting Buffs by using a higher priority on the new ones with the same Buff Name) EngramFeats: Additional Feats to give with that Engram. (and if desired, you can override preexisting Feats by using a higher priority on the new ones with the same Feat Name) EngramStats: Additional Stats to give with that Engram. v12.2 Fix for key events. Using the 'EnableInput' node to add an actor to the input stack should now result in the successful execution of key events in the event graph. v12.1 Updated Steam VDF template to point to proper Fixed a crash with test server binaries. Added null protection on the PrimalGameData_BP for the game mode value. If a Base Mod has any EngramBlueprintClasses entries (in that array specifically), then ATLAS' default EngramBlueprintClasses now become completely overridden (previous behaviour was just to Add). So now if a Mod just wants to add Engram Skills, then simply use AdditionalEngramBlueprintClasses. Whereas if a Mod just wants to remove specific Engram Skills, use RemoveEngramBlueprintClasses. v12.0 Initial Devkit Release Please visit https://devkit.playatlas.com
  31. 1 point
    I recently made this spreadsheet in order to find resources in specific regions. Feel free to edit and add in along side your journey out at sea. Goodluck Link: https://docs.google.com/spreadsheets/d/1t2vEAfEm4AXIFNtTo10K0bSUNJsNR8gABWGhpUH35os/edit?usp=sharing
  32. 0 points
    Playtime winner winner chicken dinner. Edit
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