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Showing content with the highest reputation on 01/29/2019 in all areas

  1. 15 points
    Firstly, to the devs - you have made a good(ish) game - I have put 376 hours into the game already Now, i came here due to the marketing and advertising and references to the similarities of what this game is compared to EvE, and how it rivals EvE... After 376 hours, I can safely say, It is nothing like EvE, It never will be, this was false advertising/marketing at a seriously bad level... There is no economy, no market, no "Safe hubs", timers are seriously way over-timed, You don't have too much of a reason to go out and exxplore, it is forced gameplay to the point, where you literally cannot play the game how you want due to devs introducing permanent stat debuffs unless you go and do something, Age is completly screwed - In 1 month I have aged 100 years, The lack of player choice is somewhat blatantly in the face but disguised due to "The freedom to move around" - The building placements next to enemy territory, all well and good, but now I can lliterally place a cannon 8 steps away from someones building... I don't even need to think how to attack a group, I can do it solo, Just wait untill the players are asleep and then attack, 1 cannon, 50 - 100 rounds... There is no reason to group up, if you do your skill tree right you can literally have armour, cannons, etc to be able to attack ON YOUR OWN... There is no thought of consequences, 90% of the time if your not in a big group you will be grindingg 100% of the time... Fire arrows are ridiculously nerfed, 10 shots and a bow breaks with fire arrows... Its fire and cant even burn through wood without 400+ arrows being fired at it... All I see is another Ark game, falsely advertised, wrongly marketed, painted with pirates.... I am dis-appointed that I was lured here under false pretenses - The whole "Define your own character" stuff is rubbish, I age 100 years every month.... then get perma de-buff stats unless I ggo to the FOY, which I will have to do every time, just to ensure my character is not weaker than everyone else... Just to be "Normal", How can mercenaries work, when it is too easy for everyone to get the best stuff within 1 week of game time... EvE literally takes 6 - 8months to get anywhere near competitive at PvP... I am not saying the game should go full swing EvE... But it certainly HAS to turn away from ARK... This whole 18 hour rubbish to capture a ship is ridiculous... Even if everyone is dead.... There is no incentive to be a mercenary, a Pirate etc - Sure its fun going round blowing up peoples stuff, but you are building a perma grind game for all the solo players/ small groups, you are catering to the carebears of PvP world who lets face it dont have what it takes to play a game with half a brain, there is no incentives for anyone to do anything other than "Build, Build Build"... Oh apart from the forced gameplay... There is no diplomacy here, Racism is far too rife in the community, All I see is weapons getting weaker, tames getting weaker, buildings getting weaker but harder to build.... Griefingg is a serious issue, a serious issue.... But you guys don''t care... You wont divide the map to safe portions etc... you wont merge the PvP and PvE servers and just make the map 4 times bigger... You wont spread the resources proportionately.... There are currently 4 ships, and all are about the same in ease of sinking - There isn't a reason to build a galleon when it can be sunk as quick as a brig, by a brig with 30 spare planks on etc... There is rarely any PvP on the server its more PVsleeping raids.... I'm writing this, because after all the game time I have put in - I am extremely let down by the ggame, It is literally one big rip off of Ark, painted and sugar coated, and at this point, I think it might be wise if the devs / company stepped up and explained to the community exactly where they want this game going... With a solid floor plan of what is expected, and not in one months time for the next update, but for the next two years... where are you taking this ggame? what are you doing with the game? are you continously going to cater to the carebears of PvP.... I would like some sort of answer, as, as stated I was lured hear under false pretenses and marketing, The game is good, but it is not at all why I came here and has left me feeling very disappointed and mugged off, kinda like asking for a mint choc chip ice cream and given a cabbage on a stick with a bit of mud....
  2. 7 points
    I dont know of anyone who doesnt hate the current cyclone mechanic. It is not exciting, it is not even dangerous if you choose to play it, its just tedious, and its every single time it rains. There should 100% just be normal big wave storms that reduce visibility, maybe do the cold thing, but most of all, just rain at sea. Suggested fix: Cyclones should be their own uncommon weather event that wanders across a grid and is visible from a long distance. You can choose to sail around them, or if you choose to go through them, then you have to be repairing the entire time you are inside the system.
  3. 6 points
    If the Fountain of Youth holds to a 5 hour per island rotation (let me know if that is fact, because I only just randomly read it somewhere else), then: Location: It is the same location on every Official Server (PVE and PVP) 29-01-2019 - UTC F8: 06:00 - 11:00 G3: 11:01 - 16:00 H6: 16:01 - 21:00 M12: 21:01 - 02:00 (30-01-2019) (Apologies if my times are off by any amount.)
  4. 5 points
    This is why I believe not all griefing, but incidents like this, where someone has obviously willfully invested a large amount of time for no reason other than to destroy someone else's fun, should be seriously considered for immediate permanent game ban. What this person has just demonstrated is that ruining other people's experience is a high enough priority to them to invest an amount of time and energy most consider significant into an activity that is directly harmful to the game experience. That core mindset is unlikely to be altered through temporary punishment, and removal is likely the only actual fix.
  5. 5 points
    Those streams makes it abundently clear that even the devs have no long term roadmap, they have zero direction and apparently most changes are up to whatever they feel like at the next meeting...
  6. 5 points
    The majority of people live and exist on lawless, claimable islands are ghost towns. And you want to punish 70% of the player base? Stop trying to make people quit, enough have quit already.
  7. 5 points
    If this actually is the case (I don't think it is) then it was folly from the beginning. Why would ANYONE seek to emulate early 2002-2004 EVE online? CCP Took years to refine EVE's mechanics. Do you remember how overpowered AOE Doomsdays were back in the Band of Brothers days? Do you remember the Gypsy Band 150-man stealth bomber fleets that would just bomb triage carriers and their entire fleet off the grid? People used to freak out over how "unfair" the game could be. Those tactics aren't even off the table to this day... people just slowly realized that they needed to react faster, they needed more competent FC's, better doctrines, better intel, capital support, yadda yadda. I come from massive null sec groups (n3), and later on in wormholes, NoHo. I very much agree with the OP. I played EVE for 14 years and I immediately saw tons of parallels in Atlas. At the core concept, Atlas is very much a game hand-in-hand with EVE online. The emphasis on working together, working smarter instead of harder, and shaping a section of the map (0.0) to your needs and wants, carving out a path as you roam through grids neighboring freeports... It's got a lot of eve-style gameplay to offer. The problem, as the OP said, is that the execution falls on its face. EVE established Sov mechanics so that groups in totally opposing timezones could still have an opportunity for a fair fight. If I go through the added effort to NOT sink an enemy ship and actually board it instead, clear the entire crew and destroy the beds.... I still have to wait into tomorrow to claim that ship. While it decays, gets hit by storms, possibly just sunk out of boredom from passer-bys, etc... and odds are I'm going to sail away, so if NONE of that happens, why the absolute shit would I stick around doing NOTHING for 13-17 hours on an empty ship?! I could go solo-build whatever the hell I'm claiming in that amount of time (except a galleon obv). It's a joke to even consider ACTUALLY pirating enemy ships. The only real viable option is to just sink everything you can and either A) loot it from the sea floor, have fun (it's not fun) or B) don't loot a damn thing because it's boring and you can just hand-farm that garbage anyway... The meta right now is an lame joke. There's no incentive to sail around on ships. I see people having more fun building them and painting them than they actually do sailing them, because they never leave the fucking dock half the time. Offline raids are literally everything in this game right now. How you do the raid, I don't even care. Dragon? Whatever. Galleon with 20 large cannons on the back? Sure, 99 china boys love running around zerging anything and everything while 1 china boy TNT's every structure he can find. Bear carts with swivel cannons? Lmfao seems absolutely legitimate! Let me rubberband every 5.5 seconds so that the NPC on the cart just gets a free 1-shot kill on me, no big deal. Whatever, I'm sick of typing. This game has become NOTHING like what it was made out to be. Yeah, sure, the bare-bones content is there for whatever they thought they were making? Some kind of MMO hardcore Pirate game? That's a bunch of bullshit when it's all said and done though, because at the core, this is just another Minecraft simulator where all the carrots are dangled in front of you to try and squeeze content from the game, but the real meat and potatoes is just endlessly gathering and crafting. I'm a stubborn jerk and I am still playing the game with a twinge of anger and frustration that only serves to motivate me to be a terrible, callous pirate. But, if I had to review this game right now and make it sink or swim, I'd call this game a joke. Early Access isn't a broad enough alibi to excuse missing the mark this badly.
  8. 4 points
    This morning only 3 people of the company Chen B attacked us with three dragons. The problem, that the developers should attend, is that they put the heads of the dragons inside the structures (crossing the stone walls) and with the flames destroyed the chests, box, animals, ... from inside base and and it seems that the dragon steals the objects directly from our dead bodies. And how can we kill a dragon, the ballista is useless against her?, the speed of her projectile is too slow Apart from this, a player of the company Chen B, we believe that he used cheats because he always found the players, even if they hide themselves and killed them with a headshot being in movement or behind walls. Photos: https://imgur.com/a/cVGfkqP
  9. 4 points
    Ships in Atlas are just getting more and more ugly, and as a matter of fact, unseaworthy. Some of the ships we see going out would "turtle" (roll upside down) at the first strong wind. Others would move at a snails pace due to the surface area being presented to the wind above the deck line. Yes, its awesome we can build interesting designs, but lets keep that to cabins and below deck, not these god awful monstrosities we see on the sea now that would never sail in real life given the technology of the time. At least penalize folks if they want to build a wall 3 high of 30 large cannons all on one side of the ship, all well above the water line.
  10. 4 points
    I am enjoying the game. I love building and sailing ships. But yeah...it's not even close to EVE. I've lost ships in EVE due to being reckless or not paying attention to who was in the area, but I never lost one just from being offline. And don't get me started on the naked geriatric pilgrimage. The resource allocation looks like they are trying to encourage ship transport, but it isn't fully baked yet. It is still very early EA, but they have a long way to go to capture the spirit of EVE, if that is what they are going for. It is very ARK, which is fine, but yeah - they shouldn't compare it to EVE then.
  11. 4 points
    Lions of the North (NA PvE) (most buildings were made by me, harvesting mats included) Welcome to Lion's Gate weary traveler! let me show you around. The settlement has a long story about how it came to be, which involves many trials and dangers. On a cold night where the winds blew harsh and in a northern direction, a lone dwarf had braved the seas and arrived to a seemingly uninhabited island. It was during these cold nights where wolves would roam close to his campfires in the hopes of catching him off-guard for a quick meal. It was then, that the dwarf raised a flag to claim the area as his own and erected the first structure that would act as the foundation for the would-be settlement. Soon, more travelers arrived, and the small house was crowded with hungry people who had joined the dwarf in his efforts to establish a lasting foothold and to build a small society on this distant island to the North. It wasn't long before a barracks was erected in order to house the new people. The barracks quickly became too small, so the growing collective constructed a tavern that could also be used as temporary housing. The tavern has been re-modeled and expanded over time, where the ground floor originally contained temporary work stations and storage for crafting materials. (Tavern by Hawkeye with added support from rest of group) Wild predators still roamed the island, and the inhabitants were struggling to deal with the constant threat of being overrun in the night. In order to protect the village, the dwarf imitated construction of a stone wall that would circle around the entire village. Some of the structures on the wall are still under construction, but at least the village has been completely surrounded by a protective barrier. In order to make construction of the wall easier, a small construction shack was established down the shore. To further combat the rampant wildlife, the villagers erected traps outside the wall, and also erected taming pens into the design in an attempt at making use of the wild creatures. The taming pens are completely indoors, with 3 gates that could be used to sluice in the animals to first capture them, while also protecting them and their tamers from outside dangers. There are multiple access points, so that the tamers can do what they must at a safe distance. Capturing all these animals, meant that there was now need for a barn. The barn has also been re-modeled a few times, as it eventually got too crowded and was rebuilt to make better use of the space. As timed passed, more room for tamed creatures was needed, so an indoor stable designed for low fast mounts was created. The building has 2 levels that can fit a good amount of creatures, with multiple access points for moving creatures around. Slowly, the community had grown into a small village. Trade was establish with incoming trade ships, and alliances had been forged with other inhabitants on the island. At this point, it was clear that a warehouse had to be built in order to accommodate the many goods going in and out of the port. The harbor area was also extended in order to have extra room for visiting guests. In order to safely enclose the larger animals such as elephants and giraffes, an annex was built along the wall with an elevator system that can get the creatures over the wall from the outside. On top of that, the village center was adorned with a bank and town square. At the pedestal in the center, an ancient tale was carved into the stone as a tale for future generations. The warehouse was quickly filling up with ancient texts describing ways of crafting better equipment and structures, so a library was established. The structure now holds invaluable knowledge of the past, and will hopefully serve future generations. After an agreement with another company on the island, a mountain pathway was built on the side of the mountain facing towards the village. The pathway also lead to the creation of a lighthouse that would overlook the village and their nearby allies in order to safely guide ships into port during foggy weather. Eventually, the company merged with several companies on the same island, and expanded to the polar regions The fleet There are now many ships in the Lions of the North fleet. Some of them adorn sails that were handcrafted for the individual ship. Lion's Roar: built by the company, painted by me. Unfortunately, we the original red dye on the sails would tint the applied paint, so unless replaced, the colors will stay oversaturated with red. Lion Heart: built and painted by company, sails by me Rogue: built and painted by Serafina, sail design by me High Tide: built and painted by Vopee, sails by me Leon Dorado: built and painted by Jack Herrer, sails by me Blazerunner: built and painted by me rear access upper cabin lower deck funky stair and wall setup to include diving platform Bonus The breeders house (built by Vopee) un-used sail design shore overlooking harbor downtown aerial Tropical getaway (house built by Serafina, wall by me)
  12. 3 points
    Hello fellow pirates, After almost 200 hours playing this "game" my schooner sunk alongside with my patience. I was saying to everyone "the game sucks in terms of development but it is fun to play you should get it" but after spending this much time in the game and looking back this game is nothing more than frustration after frustration. Let's start from the beginning, first off all it took ages to find a place to set up base and by base I mean, 1 Flag radius. After that we started our galleon which took ages to build but that's besides the point, took it to the sea and lost it because we died at the same time and couldn't spawn inside the ship while we were being attacked by a SoD ship. My question is, how the hell the most basic stuff is not working properly, THE SPAWN! Moving forward, we sucked it up and decided not to waste time on a galleon and get a schooner for each member. We built 2 schooners initially, one of them lasted 2 days, until we tried to get a purple chest, lowered the anchor the ship glitched out and sunk. Once again, we were kinda "fuck it, its a schooner, we can build another one relatively fast". In the meantime we built 3 more schooners, today one of them sunk again. Why? Well, was doing the farming run, was about to drop the wood inside the chest and got stuck in between to planks, super frustrated accidentally removed a plank from the ship, guess what, because I was stuck couldn't repair it and another schooner sunk. And this is just the adventure regarding ships, there is plenty more in those 200 hours, like being stuck in pretty much every single asset in this game, stuck on doors, stuck on gates, stuck inside animals, stuck on ladders, stuck on ships, stuck between trees, being attacked for alphas because (horses, rabbits for example) walk against you, get upset, and kill you, animals stuck on ships, like yesterday took us almost 15 minutes to get rid of our elephant stuck on one of our schooners the list goes on and on. Please don't be a fan boy and don't come here saying "Oh its in alpha/beta, blah blah blah" that's shit, the game is broken, the most fundamental stuff doesn't work. I bought this game because it has potential, IT DOES, but not the way the dev team does stuff. Instead of fixing the game's core, and by that I mean for example collisions, they are worried about stone walls, krakens and shit when 70% of the player base can't even do the first power stone due the ridiculous amount of animals on the islands. I am not one to criticise without trying to help so there is a list of things you should consider fixing before changing "Stone Walls" - Make the power stone islands hard but challenging a) Reduce the amount of creatures | b) Lower their levels c) get rid of that BS (creatures) all together and incorporate the treasure hunting into that. Like find a set of keys to open the door for hydra and the hydra will give you the power stone itself. - Sort out the cluster fuck the FoY / Power Stone island is a) fast decay on anchored ships for example would prevent people from leaving the ships there, causing a massive lag and frame drops to others who are trying to reach the FoY / PS - Sort out the claiming situation, because it is absolutely atrocious. a 15*15 grid = 255 Sectors * 4 Islands each sector = 900 Islands to claim (I know this number isn't real because you have free ports, lawless zones, PS islands and sectors with less than 4 islands) How are you going to have space even for 5K players? - Food / Drinks / Vitamins Mechanics a) get rid of it because everyone rather die than care about the broken mechanics. b) find a way to make it worthwhile to care about, for example giving small boosts of speed, damage or whatever when you have the vitamins at certain levels or whatever. - Alphas, completely useless. The game does not need alphas period. Last but not least, make your devs play the game, because most of this stuff would be fixed already if you guys played your own game for a couple hours. I would like to say it was a good experience and I/we (my company) will be back, but it wasn't and not sure if we will come back, things need to change a lot and the dev team needs to start working on meaningful stuff alongside balancing whats already in game. Best Regards NesquickPT
  13. 3 points
    EDIT : https://steamcommunity.com/sharedfiles/filedetails/?id=1646246826 Hi, to my first mod I decide to make an indiaman ship. For exemple, the BlackPearl and the Queen Anne's Revenge from Pirates of the Caribbean are two Indiamen. Here is a description : Current Stats : 3 upper decks 2 lower decks 38 canons max (2 in the bow of the ship, 24 at lower decks and 12 at upper decks) Captain's cabin (with windows) Smaller than a galleon, but bigger than a brigantine Sail units : N/A What the mod will add? Indiaman ship New figurehead More to come I’m modeling the ship si it's not ready at all, but I can show you some screenshots of my work. ! STILL IN DEVELOPMENT !
  14. 3 points
    Ahoy Pathfinders! Over the past week, the crew have been engaged in deep discussion over our core design and philosophy of the game. We’ll be making changes based on your feedback and our internal reviews over the past 5 weeks. This Captain’s Log is going to go take a high-level look at our plans going forward! the Golden Age of Piracy! We recognize that the game has a lot of fun mechanics and gameplay that players enjoy, especially when you can live out your dreams of being a pirate. However, the feedback we often receive is that it’s too tailored to large companies, alpha groups, and hardcore players. A large number of you have expressed that you are unable to make enough progress to reach this stage of the game, due to our hardcore design. Our thinking going forward, with the community’s help and feedback, we plan to make the game less punishing and reduce the steep climb required for players to reach the parts of the game which make it special. This means we’re going to be changing core systems to ensure that those who do not have as much time to invest or play in small groups or as solo players are still able to experience the highs seas of ATLAS. For those of you in large companies, worry not, as you are still a fundamental part of our design and key to the game’s vision. We believe there are changes we can make which will make the game more immediately accessible for everyone and overall more enjoyable, without detracting from the heights that large and dedicated groups of players can achieve. All players will be able to experience the best parts of this humongous shared persistent world, whether you’re a solo player, a small group, a large company, or a multi-company alliance. Some of our design changes will revolve around: Allowing players to experience the ‘piracy’ side of the game immediately, whilst not trivializing the content. Making sure that solo players and smaller groups feel safer when logging off, or that after they’ve taken a break they can come back and know that it won’t be such a difficult feat to get out on the seas again. Incentivize companies to neutralize their territories, inviting others to make use of their land so that both can benefit. More MMO aspects: player markets, player-specified automatic trade routes, additional quests, and daily missions and we'll be continuing as always with: Continuous focus on bug/exploit squashing, stability, and performance. Relevant QOL and Content additions to meet game and community needs We plan to have our first real serious round of adjustments with this philosophical change in mind around March (as we’re already well into preparing the February content update so that’ll proceed with some changes), and this will continue relentlessly going forward. patch galore! Complete Patch Notes Between now and February’s Mega update, you’ll see a number of patches which will help improve various aspects of the game based on your feedback. V17 - ETA: LATE FEBRUARY The update has had some slight changes to make it more aligned with our goals. Some aspects of the update remain as we see them as a necessity for the team to develop and understand core elements, such as the underwater experience with trenches and the submarine. Additionally, some content creation has been well underway for some time, and it isn’t the most efficient move to scrap them! However, the Mega March update and the ones to follow will focus more on our core design changes. Planned Patch Notes: New Features and Content - New Feature: Daily Missions for players with unique and powerful rewards - New Feature: 7 more ‘Main Quests’ which upon successful completion will provide their own unique Skill unlock - New Structure: Guillotine. Hanging your foes in a noose taking too long? Off with their heads! - New Feature: Curses. Tied to the execution of players - New Creature: Giant Crab. It can carry heavy loads, along with players, tames and wild creatures - New Vehicle: Submarine. Explore the depths of the ocean in this small scouting submarine. No weapons on board, but it does have claw arms to help harvest the ocean floor and explore (demolish) shipwrecks - New Structure: Bookshelf. Store and sort your high-quality maps and blueprints. - New Environment: Deep Ocean Trench. A new area to explore, guarded by powerful underwater creatures and home to the new Giant Crab - New Feature: Player shops in freeports. Players can set up automated shops in each Freeport, listing loot for sale and naming their own gold coin prices. - New Cosmetics: Multiple Armor sets to customize the look of your company and crew! Provided as a permanent unlock for completing the Quests in addition to skill rewards. - Ship of the Damned will now come in multiple size variations with different stats and difficulty levels. QOL Changes - Reorganized claim flag notifications, so they no longer clutter up the entire HUD when lots of messages are flying by - Territory map will now display allies as teal-coloured - Character creator now has a Height slider to make it easier to set your character's desired height - Any dead ships (shipwrecks) from your Company appear with a unique icon on your map now, so you can find the wrecks - Global territory message updating - Currently contested claims will be indicated on the minimap - ‘Search Members’ field added to Company UI - Players can now mount a sail to directly control the sail's open/close amount and rotation settings in a more intuitive way. - NPCs will be added to Freeports which will allow players to redesign their character's tattoos for a gold cost And of course, note that these notes below will be a given on a regular basis: - Server and Client performance improvements - Server and Client stability improvements (crash fixing) - Bug fixes & balance changes GPU PERFORMANCE IMPROVEMENTS In the coming days, we’ll be releasing a special beta branch which players can opt-into for a minor client-side update which should increase GPU performance by approximately 25%. We’ve been thoroughly testing this internally and it feels like it’s in a good place, however, we would like some feedback from you guys before shipping it live. When the client is available to download, we’ll put up a thread with instructions on how you can download it. You’ll still be able to play on the latest Official Network or the latest Unofficial Servers even if you’re using the beta client! WOOD, STONE, SAP, AND EXPLOSIVES Our initial thought behind the change was that we wanted to buff Wood so that it was closer to Stone in terms of strength, so that early and midgame players would be at less of a disadvantage if they weren’t using stone. Whilst we’re not going to be entirely walking back this change, we think we may have overshot with our changes and as a result will be making some adjustments in an upcoming update. We plan to address the availability of sap and also look at base defence which means possible changes explosives, and other gameplay mechanics encompassing raiding to see where else we want to make adjustments. It’s something we’re still exploring internally but plan to have patched relatively soon. It’s possible that our first round of changes may not be enough, and if so don’t worry, as we’ll continue to adjust as necessary. WILD CREATURES We want to make some adjustments to the power of wild creatures, including on Golden Age Ruin Servers. First of all, we wanted to hone in on the strength of alpha creatures. As of Monday, we released an update which significantly reduced the amount of power that Alpha creatures held, as well as how common they were. Going forward, we’ll be adjusting spawn-weighting across the map for all creatures so that you’ll encounter less giant groups wanting to murder your face. After making those changes, we’ll see where we need to go next but believe it’s a step in the right direction. PVE UPDATES There are some PvE specific changes we want to make as soon as possible. First of all, we want to create two server options, which will be enabled on our Official Network. Sleeping/logged off players will no longer be replicated on any grid (similarly to Freeports). This should improve server and client performance, as well reduce some cases of griefing. Force destruction of any character that hasn’t been logged onto in 3 weeks (2 weeks if it’s a Homeserver). We’ll also be fixing a bug which allowed sleeping characters to contest claims, even if the claim has been inactive, so going forward only logged in characters will be able to contest claims. LINUX SERVERS Not much of an update here, we just want to acknowledge that our engineering team are looking into the major issues reported on Linux Servers and we hope to have these resolved as soon as possible. Thank you all for your feedback and reports, it won’t be long until you’re setting sail on the high seas of your unofficial servers! COMPANY RANKINGS Large companies are very much still a major part of the vision we hold for ATLAS. We believe that being able to conquer and maintain large territories is an important part of the game and we’ll be rewarding those who are able to do so. By this weekend, we’ll have released a patch that does the following: List current top 5 companies in-game on the map (names, soon to be flags) Have a historic archive of companies for when they ruled the ATLAS, using both in-game days and real-life time Special Cosmetic Icons will be given to members of top 5 companies, which can be turned off on a per-user basis Unique Cosmetic Figureheads will be granted to the top 5 companies and will remain persistent as long as the company maintains their ranking within the top 5 ASSETS Resolving the bug which prevents some Company Flags from displaying on playatlas.com! We plan on introducing more features in the future to expand on how influential large companies can be with their territories, as well as additional incentivizes to be a part of the top 5 rankings. We’re toying with the idea of a neutral Company Hall, for the strongest and most influential to hold their diplomatic meetings, whether it’s over trade, peace, love, or war, because we know much you love your large gatherings ;)! Lest we forget, a quick round-up of all the updates the game has seen since the previous Captain’s Log: released patch notes current v16.26 - Resolved a save-load issue with appended inventory engrams (Devkit Issue) v16.25 - Fixed Water Spout inventories not appearing on PvE servers - Eliminated frequent server crashes v16.22 - Alpha Creature damage has been reduced by 50% - Alpha Creature resistance has been reduced by 50% - Alpha Creatures are now 25% less common v16.21 - Server optimisations for structures (approximately 8% gain) v16.2 - Dragon Tame Token costs 40k gold as intended - Old "permanently unlocked" Power Stone Artifacts are removed (it was a bug that they were, some weeks ago, granted as a permanent character default item) - Tamed Dragon movement speed reduced by 33% - Tamed Dragon health reduced by 10% - Tamed Dragon stamina reduced by 78% - Tame Dragon Fire has 45% less lifetime v16.14 - Fixed a server crash related to demolishing structures - Fixed an exploit with Grapeshot that allowed it to be shot rapidly v16 Server Changes - Player Movement Optimisation for an approximate 15-20% performance gain on servers - Server Launch Option which locks the Fountain of Youth to one Golden Age Ruins server: -AlwaysActiveFountainsOfYouth Balance Changes Land - Stone Structures crafting costs have decreased by reducing the metal cost by 55% and reducing the organic paste requirement by 25% Ship - Steering Wheels are now considered 'stone' when it comes to their defence type, so they cannot be hurt by fire and take less explosive damage Creatures - Dragon now has 65% less HP when Tamed - Dragon now takes 40% more bullet and explosive damage when tamed - Dragon now recovers stamina 25% more slowly when flying - Dragon can no longer be healed by Nature's Touch - Dragon tamed timer reduce from 8 hours to 6 hours - Dragon Fire Damage reduced by 50% - Dragon Token cost increased to 40,000 gold coins v15.76 - Retroactively fixed an issue which destroyed all sails on rafts - Retroactively fixed an issue which would prevent rafts and ramshackle sloops from sailing v15.73 - Fixed a bug which allowed players to place multiple steering wheels on boats - Fixed a bug which allowed players to bypass the Ship Sail Unit Limit. This is a retroactive fix. - Removed the initial stamina cost for blocking v15.67 - Fixed a case where Steam clients sometimes were unable to connect to the servers. We recommend hosts upgrade to this version. v15.63 - Discovery Zones now provide 1 Discovery Point per unlock - Resolved some connection timeout issues. v15.61 Server Changes - Server optimisations to increase performance by approximately 5% - Optimized transition data cleanup in Redis to avoid DB bloat. - Server Listing for non-ATLAS servers has been rewritten and will list non-ATLAS servers immediately. Fountain of Youth and Aging Changes - Fountain of Youth is only usable if you're over age 90. - Fountain of Youth is now available on two random Golden Age Servers. - Old Age debuff has been reduced by 50% Bug and Exploit Fixes - Fixed a bug which made it so that beds and boats would not display on the map if they weren't in a company. - Fixed a bug with the Drake which allowed it to phase through structures - Fixed a bug which allowed players to have more beds on their boat than permitted, this is a retroactive fix. Balance Changes Land - Increasing explosive damage to stone structures by 2.5x. - Increasing seige structure damage to stone structures by 60% - Wood Land Structure has been buffed to provide better resistance to siege weapon types by 40%. - Wood Land Structures have been buffed to provide better defence against all non-explosive/siege damage types by 50%. - Stone Structures crafting costs have been increased by adding metal cost, and changing fiber requirement to organic paste, which requires both fiber and sap to craft - Thatch Structures have had their crafting costs reduced by 3x. - NPCs mounted on Puckles are now invincible Ship - Ships can only receive damage from collision encounters with other ships if they're of the same or a greater weight class (deals with cheesy cheap ramshackle builds to sink bigger boats). Galleon - Weight class 5 Brig - Weight class 4 Schooner - Weight class 3 Sloop (Ramshackle) - Weight class 2 Raft - Weight class 1 Dingy - Weight class 0 Creatures - Drake balances adjustments (10% less HP, 10% less damage, and double stamina cost for using fire breath) - Magical tames can no longer be used in boss fights and will be destroyed when used inside the dome (Drakes) Misc Changes - BattlEye has been updated to now support Windows Insider Builds. - Resolved multiple Devkit crashes. - Updated latest translations: German, Spanish, Italian, Russian, Turkish, Ukranian, and Chinese - Discovery Zones now count as 3 Discovery Points instead of 1. Players no longer need to discover all zones to reach max level. Not a retroactive change. This value can be adjusted for Unofficial Servers here: Game.ini: [/script/shootergame.shootergamemode] MinPointsPerDiscoveryZone=3 This is just the tip of the iceberg for our upcoming plans and over time we’ll be sharing more and working closely with you to ensure that ATLAS gets one step closer to becoming one of the most ambitious persistent online worlds of all time and fulfilling its destiny as the ultimate fantasy pirate adventure! Dynamic atlas maps round-up The ATLAS Dynamic Maps is a system that monitors live in-game territory ownership and indicates which companies dominate over the lands. Each week with our Captain’s Log, we’ll be including an image to monitor the progress of the maps, taking note of any exits or new arrivals and any drastic changes in the overall claim. Those who will come to dominate the ATLAS may very well become clear in the days and weeks ahead, though maintaining a large Empire will likely come with its own longer-term challenges… The companies that have occupied islands for a certain period of time will soon gain the automatic privilege to name them on the in-game and web maps, as it is their land! Remember you can don your Company’s company flag by stylizing it in the game with a paintbrush! Upload your own images or design it how you like, with the top company flags always being visible on https://map.playatlas.com/ [EU PVP] The Whale's Wrath Held: French & Ships, Bad Company, ETERNIA, The French Monkeys, IVANARMY, and ENSLAVED. Arrivals: Frogues Orientales, Goulou Goulou, Future, and Les Spectres. Departures: XSM???, BLDX DouYuTV 56887, Chem B, and LEGION. [NA PVP] The Kraken's Maw Held: Dynasty, High Seas Booty Bandits, TPG, CSTG, Barry Sails, OWO, No No No, and The Federation Arrivals: The Cartel and Black Butterfiy ?BB??? Departures: SNC, and Destiny. And whilst there isn’t active PvP on PVE servers, we’d like to recognize the following Companies for their claims! [EU PVE] The Siren's Call Held: Compagnie des Indes, Rum ueber Bord, Future Company (HUN), Fenrirs Dogs, SouL SanD, Dos Bros$ and SwiftS.RU. Arrivals: Phantasia, JomsViking, and Black Hand Depatures: Paragon, Tacorsair, and Woelfe des Rudels. [NA PVE] The Hydra's Den Held: Scales & Sails, The Exiles, Atlas Shrugged, East India Trading Co, Paragon, Narcos, Lotus, and Darksea Dawgs. Arrivals: Without Divide and Sons of Orion. Departures: Dead Men Floating and CN- adilt supplies. Show 'n Tell Showcase #3 Avast, Pathfinders and welcome to the results of our first Show n' Tell Showcase Yer entries to the Showcase shivered our timbers. 'twas a challenge to select jus' a few! We look forward to seein' what the community create in the future. Keep yer one good eye cast on the Creative sub forum and have your mighty fleets, paint pieces, flags & sails, impenetrable forts, hellish tats, scenic screenshots, 'n entertainin' videos ready to share for next week's Showcase. Congratulations to our winners who have scored themselves cash prizes! Winners TOTRIDER Totrider's thoughtful tour through their Company's building process, ships and village really impressed us. The dedication and time involved is evident and something of which they should be proud. You can check out the entire post here VADEARLST This ominous homage to the hangman is spot on with the composition, tone and colour. It reminded us of the cover of a Viking metal album! TACTICALNATTY The ambience in this serene pic is palpable, we want to pay it a visit. SEEROWER Where's the bucket? MIEKKA We think this quaint build and its' extensive adjoined harbour is pretty cool. Blackstorm Castle best castle! Honourable Mentions MAKO MASTERA86 MELORA COBOLMOON MOETEL That wraps up this weeks' showcase. Congratulations to those of you we've featured! We’re looking forward to seeing what amazing new art the community can come up with next week! Sail across to the submission thread if you would like to check out all of the past week's fantastic entries. Alrighty, that ’s it for this log! Thank you so much for becoming a part of our crew and we can't wait to show all you scallywags, landlubbers, captains, and seadogs what lies ahead! Happy Sailing, Grapeshot Games For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Navigate ye olde Subreddit: https://www.reddit.com/r/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  15. 3 points
    So last night I set myself to the challenge of figuring out what it would take to pacify the golden age ruins at G3 which are necessary for the fountain of youth and turning in the key fragment. The land animal enemy list includes : Giant Scorpions Giant Cobras Rattlesnakes Lions Wolves The water enemy list includes Sharks Manta Rays There is one amphibious creature - the Giant Crocodile One in-shore you have 1 to 2 spawns of undead, and then fire elementals. I've run this gauntlet naked probably 30 times? On the 31st time I got the fountain and never looked back until my woman had to do it. She's not the sort to make this futile run 30 times in a row, and neither are a lot of people judging from how many people in my own company quit coincidentally after getting to 100 and then not levelling anymore. I decided to set my mind on solving the problem, so I looked at sloops people had built all over the game and settled on one that I saw built by one of the guys from the streamer Sirslaw's old alliance - don't remember their name but they had very creative ships. I scavenged up shipwrecks, stole a real sloop and built up a little fighting platform. It's a nice roomy setup, I love how it ends up working out. I put a forge on the top, and smelted enough ingots for some different weapons - cannon and balista, and tested them out. Turns out the balista is a great anti-creature weapon. 1-2 shots the big monsters. It took me about 45 minutes to clear all of the creature spawns on the beach on foot using bow. Lions and wolves you can train into the water and kill, crocs, rattlesnakes, cobras, and scorps you can kite on land and kill. Once I had cleared the beach, the next challege was undead spawning in the valley but those turned out to be easy with bow headshots. I started out solo, but then some brazilian guy from a company I don't recognize started helping and just the two of us cleared the whole valley up to the fire elementals. Once the beach and valley were clear, people were able to run in to the powerstone podium trivially. The bats were still there but they didn't stop people from clicking on it. So there you go. You can fight the mobs, they are easy to kill with even a regular bow. Also, it's disappointing that I was there for 5 hours doing this and not a single person confronted me in PVP. I would have loved some fighting. blackjack and handcuffs were ready for them. The minute I went offline someone picked the boat down and sank it. That right there is the state of atlas. Cowardly little shits.
  16. 3 points
    Team ANK You are only a liar first video your arrival you use a bug exploit yes it's a bug because your name is not displayed in the log during the destruction Since your arrival you destroyed at least 10 boats including mine 2 sloop and 1 schooner I did not do anything but you came across the wrong person I am resentful at the extreme so my response to your fraudulent attacks you ruin the soul of the game by your use of bugs to your advantage and you are afraid to go pvp because the riposte will be too strong for your little heart. Last thing your answer in my very small castle you copied on me no personality
  17. 3 points
    cyclones are the worst part of the game right now. they should exist as storm systems that move independantly of players rather than the "spawn on players" model. and they should be rare, not guarenteed.
  18. 3 points
    If you owned the game you wouldn't have to ask.
  19. 3 points
    This is the most long-winded attempt to grossly oversimply and justify poor game mechanics that I've seen in a while. Congratulations on the most verbose hyperbole anyone has created in one post. No one is asking for things just to be handed to them. Way to miss the point. But that's OK, go ahead and white knight the developers that are doing a bad job. Tell them their convoluted and warped game mechanics are perfect and hemorrhaging their player base is actually a good thing. And when the game tanks keep telling yourself it's because us complainers are just 'entitled' and just wanted everything handed to them. Now, bully for you that this is your epitome of what a game should be, but some of us have had to struggle for things in real life and would like a game that distracts us from our problems, not one that imitates what we're trying to get away from or makes things worse. Games are, in my opinion, supposed to be fun. And there's a whole lot here that isn't.
  20. 3 points
    Probably one reason lawless is so popular is there's no incentive to live on some company's claimed land and pay taxes when you can get the same resources on a lawless island without the 30% penalty. (If companies would let people live on their land in the first place... on PvP they're all really hostile)
  21. 3 points
    Lawless beds are a really nice change. If I had my way I'd actually add more lawless zones
  22. 3 points
    Now it gives solo / small tribes a chance. your ship was constantly sunk on lawless area along with ur bed. Now you dont have to spawn in freeport to make a sloop / raft just to get back to your base if you live in lawless area.
  23. 3 points
    You guys are total amateurs. Two words: Vogon poetry.
  24. 3 points
    Buy orders are THE MECHANISM which makes Eve’s economy superior to all other gaming economies. If Atlas’s devs are serious about creating an Eve like economy eventually, it will need to include a buy order mechanism. call them contracts or whatever. Don’t make them remotely fillable the way Eve’s are in order to keep your sailing theme going, but HAVE THEM.
  25. 3 points
    That might be a sign of something being wrong with the game, no?
  26. 3 points
    Hey, person 100 to say the game is dieing. 'game this' 'game that'. Grow up. If you play on official and you are in an EA game you know these things can happen.
  27. 3 points
    The Great Wall of Uganda (NA PvP) btw would be nice if i didnt have to edit/ cut to get it to 400KB
  28. 2 points
    First of all, this is not my claim. This has nothing to do with my claim nor is it even on my island. It is in the grid that I'm in and up till now, we've been living grief free. I have already reported this via a ticket but so have others... days ago. My purpose in posting this here is to 1. bring this type of griefing to everyone's attention, including the dev's, in order to hopefully put a stop to it and 2. bring attention to this specific incident which has been going on for days without a satisfactory response from the GM team. I do not know what caused this to happen and I do not care. What I see are the results of this and a player being griefed to the point that they can no longer sail or create ships (yes, the asshole put a raft in their shipyard as well). This needs to be fixed and a way needs to be found to stop it. @Dollie, I'm going to politely ask you to get involved (please see my support ticket for details) as the player affected has been landlocked for days and those of us going to this island have to deal with the lagfest this creates. Thank you in advance.
  29. 2 points
    I would really like to tax our own company members like you can tax others. In Eve, taxes affected your own people and it allowed for the ability for guilds to provide a lot of ships and stuff for their members. The same would be nice for ATLAS. Being able to tax company members would allow for most companies to be able to provide for their members and reduce the needs to resource constantly.
  30. 2 points
    I finally figured out how "OceanEpicSpawnEntriesOverrideValues" works and wanted to share my findings with everyone, im going to try to break it down to where anyone can understand it but if you see a way i can in prove it please let me no Im going to start out of by showing you what i call the "framework" of "OceanEpicSpawnEntriesOverrideValues", and try to break it down to the important parts. The only thing you going to have to change in the "framework" will be "MaxDesiredNumEnemiesMultiplier=", this is what controls how many mobs will spawn total (not per mob spawn), per mob spawn is random (example: lets say you have it set to spawn a mermaid,gentle whale,squid and have "MaxDesiredNumEnemiesMultiplier=" set to 10. What will happen is, it many spawn 3 mermaids, 4 squids, 3 whales, randomly and stop spawning, since 3+4+3=10 and you set "MaxDesiredNumEnemiesMultiplier=" to 10, it will stop spawning new mobs from the "OceanEpicSpawnEntriesOverrideValues") Now this is where you get to pick what mobs you want to spawn, to make it easier for everyone im going to list all the spawn that i know of and if i missed one please let me know and ill see it gets added to the list Mean Whale Gentle Whale Squid Mermaid Mean Whale Sea Monster GentleWhale Sea Monster ones you have selected what mobs you want to spawn, replace whats blow with what mobs you want IMPORTANT NOTE: after every mob entry (but the very last one) a "," MUST be added at the end of the entry After you get done, it should look something like this, NOTE the "," that was added at the end of every entry but the last one You just about done, just make it in to one single line of code with no break, example (NPCSpawnEntries=((NPCsToSpawn=(BlueprintGeneratedClass'/Game/Atlas/Creatures/MeanWhale/MeanWhale_Character_BP.MeanWhale_Character_BP_C'),NPCsSpawnOffsets=((X=0.000000,Y=0.000000,Z=-700.000000)),NPCsToSpawnPercentageChance=(1.000000)),(NPCsToSpawn=(BlueprintGeneratedClass'/Game/Atlas/Creatures/Squid/Squid_Character_BP.Squid_Character_BP_C'),NPCsSpawnOffsets=((X=0.000000,Y=0.000000,Z=0.000000)),NPCsToSpawnPercentageChance=(1.000000)),(NPCsToSpawn=(BlueprintGeneratedClass'/Game/Atlas/Creatures/Mermaid/Mermaid_Character_BP.Mermaid_Character_BP_C'),NPCsSpawnOffsets=((X=0.000000,Y=0.000000,Z=0.000000)),NPCsToSpawnPercentageChance=(1.000000))),NPCSpawnLimits=,MaxDesiredNumEnemiesMultiplier=4.000000) And you done just at that code to "OceanEpicSpawnEntriesOverrideValues" with the server editer, and have fun! Lets do some testing, after you add you code to "OceanEpicSpawnEntriesOverrideValues" and gave you server a good reboot, do a wild dino wipe with this command One you entered the command, give it a few min. for everything to re-spawn on the server/grid (this is a per grid command, so you will have to do this on every grid that you want to test that you are running), now lets see if our spawns showed up with the below commands Ones you entered the command (for only the ones you want to test) check the console of that grid, if it found a spawn it will list every spawn of that type thats on the server/grid (so if 4 mermaids was spawn you will see it listed 4 times, and if 0 mermaids was spawned it will show nothing) example below
  31. 2 points
    The Fountain of Youth is a fucking joke.... why make it so damn difficult to get to, you pretty much have to have a lot of people in your crew and you all go there at the same time, well guess what me and my buddy have a life and we are the only 2 in our crew because we don't have time to manage a big ass crew, so we can't even do it with just us because there are so many damn creatures that kill you.
  32. 2 points
    OP made me actually laugh out loud. "Oh man, it took me forever to find a base. We finally placed one flag, and immediately got to work on a Galleon."
  33. 2 points
    So, if a PvE company has a plot of land, and logs off for a few days, that land can be contested because sleeping characters will no longer count as a contest? Meaning, they would log into nothing? I have to be missing something here.
  34. 2 points
    The game has been out a damn month... 1 month.... 1 damn month... wtf are you crying about... 1 month..... do I need to say it again... 1 month.
  35. 2 points
    I will say this Jat is very wrong. After the patch my guild heard me say the rates did not feel like they should without the 2x weekend. If more than one person feels that way, then once again wildcard/grapeshot you have failed again. As a rule of thumb with this company I honestly expect every patch to mess something up and with that mentality I am never disappointed. I dream of a game that players don't fear the patch because wildcard/grapeshot is bound to ruin something and make life more difficult for the people that want to have fun.
  36. 2 points
    I'll be brushing up on my necromancy, just in case.
  37. 2 points
    The problem with cyclones is that they just ruin whatever you are currently doing, and you just have to sail through them for 10 minutes. Fights with SoTD's, hunting flotsam etc. A cyclone starts? Oh well, ten minutes of dodging spouts with nothing to show for it.
  38. 2 points
    Actually, it isn't...everyone expects GM/dev action when the only way to deal with griefers is to grief them back. I had a claim that was only one person in it. They were part of an alliance but had not been active for 3 weeks. I could have taken their claim but they were asleep on board their ship. So what do I do? I overload their ship, sink it, and kill them. Now I throw up my flag. Alliance leader comes over, who owns half the claims on the island mind you and I guess feels like a super cop, and tells me if I start sinking ships of their allies that we are going to have a problem. Ok, want to come to sink my ship by overloading it? Fine, I will go on a shipbuilding hiatus and sink 2 ships of your for every 1 of mine you do. He paused and asked why we did it, I explained to get rid of a 3 week corpse so I could take the land, he kindly pissed off. Stop asking devs to deal with problems for you, stop asking them to remove ways to deal with them and just to deal with them. See someone throwing up pillars, slap a damn buoy near them warning ships passing by. Blockade their coastal claims with a shit ton of sloops...grief them back too. It is the response they don't expect and usually will end up getting bored and quit playing. The more you complain about them and beg for change the more you enable them to keep doing what they are doing.
  39. 2 points
    I'm all for fixing the mass amount of land and ships that's been left by people who have quit the game, I'm not certain as to how to fix it.. I mean I don't want to lose my stuff that I have because I take a family vacation for two weeks into the mountains where there is no internet, I'm a solo player so it's not like another company member can keep up on maintenance and I can't afford the NPC"s to maintain my ships either. 5 gold to hire them but then you have to have enough to cover the cost by the hour as well. Yeah I know your going to suggest doing more treasure maps cause gold is easy to get.. I haven't been able to solo a treasure map yet. Not sure what I'm doing wrong but dying over and over and trying to run back to get my gear and weapons while the undead just spawn on top of me again isn't something I enjoy doing nor do I have the time to waste doing it. I actually have a job and a family and can't spend hours upon hours doing repeated failures at a attempt to obtain gold to pay for NPC's that I don't actually benefit from. I agree the issues needs addressed but the question is how to address them, how to make it fair for people who can play as much as they want and for those who can't play as much as they want, truck drivers, salesman or anyone who may have to be gone for a week at a time for business purposes, vs the high school kid or stay at home parent or work from home type of people that all enjoy sailing the high seas. I mean no one wants to lose everything they've built and spent hours upon hours building, would you like to lose the things you have ? There needs to be a system setup that does clear up the clutter, the land that was claimed but is no longer in use, the people who started big but decided it wasn't for them and have left the game, the ships that were built in free port that were used to get to land and left behind all need to be addressed. The issue is how do you take into consideration of people who can't log in every day or once a week.. 2 week grace period then rapid decay starts if you haven't been back to the ship or land you own. With so many people who play the game and have quit at different times would that really solve anything, we have more people starting and quitting then we do staying. I make it a point to travel to all my lands and ships each day when I sign on or before I sign off to ensure that I'm able to keep them. I however worry about it when I'm not able to sign on to make sure I keep my claims and ships..
  40. 2 points
    The problem isn't respawn (it's just a small part of the problem). The problem is: 1) People in these games tend to be assholes. Both people in mega tribes and solo players. 2) The whole neutral flags idea goes against survival games player mentality. You are supposed to compete for resources (even if there's no real shortage) and drive people away, not invite them to be your neighbors. 3) It's just too much trouble to organize 4) It's too much of a risk 5) While megas have a lot of land, it's still not enough for them because too many players I know people who tried allowing random solo players to build on their claims in life is feudal. It never worked even on official RP/PvPvE server, for the reasons above. I don't think it will ever work in Atlas, unless the devs will put all their resources into eliminating all these points. Except #1, can't eliminate this one (seriously just look at how far people go to grief others on a PvE server even). #2 can be probably partially done with if they rebrand Atlas from survival game to civilisation-building game.
  41. 2 points
    Lol all these kids saying if you don’t like it then go play somewhere else are the no life low life’s doing all the offline raiding. I gave up on official a long time ago after being offlined a number of times in the polar.... like seriously why bother raid some hermit in the polar.... they raided an empty base twice after I closed it up with nothing in it. To the kids saying get gud and go play on unofficial. You will have no one to offline soon. You turned this into rust. enjoy PVPing walls at night chumps. The games nearly dead. ps, don’t mention pve. I’m back on rust. See you there soon?
  42. 2 points
  43. 2 points
    I just throw on a 10hr clip of Family Guy's rendition of Bird is the Word and toggle yell when this happens.
  44. 2 points
    The 3 of us sailing this galleon have our personal sails made. Our Irish pal made the one in the rear, mine is representing my stream stuff in the middle, one pic is my backdrop of my dog, and the Ed one is for our friend Ed.
  45. 2 points
    Hey ! Another update ! I started the game integration but I have a problem. I created all the blueprints related to the ship, I copied those of the galleon, and I change some parameters to fit to the indiaman, but I may have neglected an essential parameter ... The fact is that I managed to create an engram in Advanced Shipwright, but could not create the hull of the ship in the shipyard. If someone kindness to help me, would be very nice to him or her!
  46. 2 points
    Update There are some glitchsn but I'll fix it.
  47. 2 points
    Your forum? Lie. Pride. Stop crying so much? Wrath. Heartlessness. My God...? Name taken in vain. Easy resources? Theft. Sloth. Promote others committing crimes? Unlawful. Ungodly. There is just so much wrong with you. Leave that in the PvP server where it belongs.
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