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Alacard

Pathfinder
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About Alacard

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  1. Yes, I have seen this work (me and a Mean Whale Sea Monster had a nice little talk before he got bored and killed my ship lol), for what the cords do, im not 100% sure, but i be leave 0,0 = random spawn but you can set it, to tell what general area to spawn (just not sure if thats world pos, or grid pos) hmm seem your spawn code is just a little off, try this "OceanEpicSpawnEntriesOverrideValues": "(NPCSpawnEntries=((NPCsToSpawn=(BlueprintGeneratedClass'/Game/Atlas/Creatures/GentleWhale/GentleWhale_Character_BP.GentleWhale_Character_BP_C'),NPCsSpawnOffsets=((X=0.000000,Y=0.000000,Z=-700.000000)),NPCsToSpawnPercentageChance=(1.000000)),(NPCsToSpawn=(BlueprintGeneratedClass'/Game/Atlas/Creatures/GentleWhale/GentleWhale_SeaMonster_Character_BP.GentleWhale_SeaMonster_Character_BP_C'),NPCsSpawnOffsets=((X=0.000000,Y=0.000000,Z=-700.000000)),NPCsToSpawnPercentageChance=(1.000000)),(NPCsToSpawn=(BlueprintGeneratedClass'/Game/Atlas/Creatures/Squid/Squid_Character_BP.Squid_Character_BP_C'),NPCsSpawnOffsets=((X=0.000000,Y=0.000000,Z=0.000000)),NPCsToSpawnPercentageChance=(1.000000))),NPCSpawnLimits=,MaxDesiredNumEnemiesMultiplier=15.000000)", if you editing the json itself use whats above, but if you using the server editor (https://github.com/GrapeshotGames/ServerGridEditor) use whats below (NPCSpawnEntries=((NPCsToSpawn=(BlueprintGeneratedClass'/Game/Atlas/Creatures/GentleWhale/GentleWhale_Character_BP.GentleWhale_Character_BP_C'),NPCsSpawnOffsets=((X=0.000000,Y=0.000000,Z=-700.000000)),NPCsToSpawnPercentageChance=(1.000000)),(NPCsToSpawn=(BlueprintGeneratedClass'/Game/Atlas/Creatures/GentleWhale/GentleWhale_SeaMonster_Character_BP.GentleWhale_SeaMonster_Character_BP_C'),NPCsSpawnOffsets=((X=0.000000,Y=0.000000,Z=-700.000000)),NPCsToSpawnPercentageChance=(1.000000)),(NPCsToSpawn=(BlueprintGeneratedClass'/Game/Atlas/Creatures/Squid/Squid_Character_BP.Squid_Character_BP_C'),NPCsSpawnOffsets=((X=0.000000,Y=0.000000,Z=0.000000)),NPCsToSpawnPercentageChance=(1.000000))),NPCSpawnLimits=,MaxDesiredNumEnemiesMultiplier=15.000000) if you self hosting, the window that opens when you start a server, is the console. If you using a hosting company not sure, where you can find the console, going to have to ask them. you cant try checking the log for that grid, but not 100% sure about that.
  2. I finally figured out how "OceanEpicSpawnEntriesOverrideValues" works and wanted to share my findings with everyone, im going to try to break it down to where anyone can understand it but if you see a way i can in prove it please let me no Im going to start out of by showing you what i call the "framework" of "OceanEpicSpawnEntriesOverrideValues", and try to break it down to the important parts. The only thing you going to have to change in the "framework" will be "MaxDesiredNumEnemiesMultiplier=", this is what controls how many mobs will spawn total (not per mob spawn), per mob spawn is random (example: lets say you have it set to spawn a mermaid,gentle whale,squid and have "MaxDesiredNumEnemiesMultiplier=" set to 10. What will happen is, it many spawn 3 mermaids, 4 squids, 3 whales, randomly and stop spawning, since 3+4+3=10 and you set "MaxDesiredNumEnemiesMultiplier=" to 10, it will stop spawning new mobs from the "OceanEpicSpawnEntriesOverrideValues") Now this is where you get to pick what mobs you want to spawn, to make it easier for everyone im going to list all the spawn that i know of and if i missed one please let me know and ill see it gets added to the list Mean Whale Gentle Whale Squid Mermaid Mean Whale Sea Monster GentleWhale Sea Monster ones you have selected what mobs you want to spawn, replace whats blow with what mobs you want IMPORTANT NOTE: after every mob entry (but the very last one) a "," MUST be added at the end of the entry After you get done, it should look something like this, NOTE the "," that was added at the end of every entry but the last one You just about done, just make it in to one single line of code with no break, example (NPCSpawnEntries=((NPCsToSpawn=(BlueprintGeneratedClass'/Game/Atlas/Creatures/MeanWhale/MeanWhale_Character_BP.MeanWhale_Character_BP_C'),NPCsSpawnOffsets=((X=0.000000,Y=0.000000,Z=-700.000000)),NPCsToSpawnPercentageChance=(1.000000)),(NPCsToSpawn=(BlueprintGeneratedClass'/Game/Atlas/Creatures/Squid/Squid_Character_BP.Squid_Character_BP_C'),NPCsSpawnOffsets=((X=0.000000,Y=0.000000,Z=0.000000)),NPCsToSpawnPercentageChance=(1.000000)),(NPCsToSpawn=(BlueprintGeneratedClass'/Game/Atlas/Creatures/Mermaid/Mermaid_Character_BP.Mermaid_Character_BP_C'),NPCsSpawnOffsets=((X=0.000000,Y=0.000000,Z=0.000000)),NPCsToSpawnPercentageChance=(1.000000))),NPCSpawnLimits=,MaxDesiredNumEnemiesMultiplier=4.000000) And you done just at that code to "OceanEpicSpawnEntriesOverrideValues" with the server editer, and have fun! Lets do some testing, after you add you code to "OceanEpicSpawnEntriesOverrideValues" and gave you server a good reboot, do a wild dino wipe with this command One you entered the command, give it a few min. for everything to re-spawn on the server/grid (this is a per grid command, so you will have to do this on every grid that you want to test that you are running), now lets see if our spawns showed up with the below commands Ones you entered the command (for only the ones you want to test) check the console of that grid, if it found a spawn it will list every spawn of that type thats on the server/grid (so if 4 mermaids was spawn you will see it listed 4 times, and if 0 mermaids was spawned it will show nothing) example below
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