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  1. Welcome, come play with us! There is still room at the Arrrrr N Arrrrr. We've further enhanced our playtime by custom configurations and verified that all islands are working. We have discord: https://discord.gg/sVtGEmU where the admin plays US Pacific Time. Server Configuration: Map is a 2x2 grid with each grid has its own homeport and allows for 20 players per grid. Map has all types of islands (except for Polar) with access to all resources. Map has a total of 30 islands, 4 freeports, 8 event islands, and 3 discoveries. Other customization includes: Friendly Fire Disabled Difficulty Offset 1 with Override Official Difficulty 2 Experience Modifier 5 Max Level 150 Harvest Amount Multiplied 5 Taming Speed Multiplier 5 Dino Count Multiplier 1.25 Fortitude 5 Weight 5 Stamina 5 Day Cycle Speed = .25 Day Time Speed = 5 Night Cycle Speed = 1 Structure Decay Disabled Dino Decay Disabled Unlimited Respecs Lay Egg Interval Multiplier 5 Mating Interval Multiplier .1 Egg Hatching Multiplier 5 Baby Mature Speed Multiplier 5 Structure Damage Repair Cooldown 0 MODs: Stacks Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1629667379 Connection: Western Tropics: steam://connect/207.244.146.182:45616 Arctic Isles: steam://connect/216.244.86.137:42416 Balmy Waters: steam://connect/216.244.86.132:43016 Torrid Zones: steam://connect/216.244.86.132:43816 Island Guide:
  2. Hallo, wir suchen Mitspieler für einen Privatserver. HPx5, XPx5, TPx4. Powerstones, Bosse, und zum Schluss den Kraken. 3x3 Server. „Alle Biome vorhanden!“ Vorerst 10 Personen. Deutschsprachig, momentan noch 6 slots frei. Alter ab 25 aufwärts. TS Server ist ebenfalls vorhanden.
  3. I really hope they do major reworks on their plans for pve, but if we must deal with the changes, I have a suggestion on a tweak on it. Patch notes from what it sounds like: Decay will happen on all floors, walls, ceilings, chests(?), crafting stations 24/7. As they take damage, you can put resources into a repair structure which automatically repairs all your structures over time. (within an area?) This is similar to how NPCs repair boats when idol and parked. This is implemented to try and free up inactive land so new players can find places to build. Sounds cool right? Potential issues: Foundation spam everywhere. Grapeshot thoughts for this to work: Upkeep costs means no infinite pillars. Reasons I don't think that will work: Currently those foundations go byebye when the owners don't reset the timers, aka walk near them every so often. There is already SOME sort of upkeep. It might not require farming but people aren't just placing down pillars to leave and forget about them. They want those foundations to be there. So they'll upkeep. If that upkeep is 5% of the mats to build it everyday, that's like... up to under 100 thatch, wood, fiber per week on every foundation. But those with even a tiny thatch house in a small plot of land will have at least 15x the upkeep. Why not just increase upkeep costs? It penalizes those who are legitimately trying to make any sort of build. A player can block off a large portion of land with 20 foundations spread apart. And only pay MUCH LESS upkeep to keep that there than say a person with a 4x5 (TINY) house with walls and a roof, plus chests, crafting stations and all else. How much can they really increase upkeep costs before it's unfeasible for even a small company house? They surely cannot increase it enough to keep trolls or land ransomers from blocking the surrounding area building rights. We'll all be living in our boats soon. High upkeep costs will also sway people away from making MAGNIFICENT builds. And that will be very sad to see go away. Everything will become just tiny efficient, bare min, houses and/or boat docks. Except, of course, main bases of large companies. SUGGESTION: Foundations create a claim of sorts. And the upkeep scales to the area of land (or % of land in the server) you have blocked by your buildings INSTEAD upkeep on every wall, ceiling, floor, roof, crafting station, chest, boat dock, etc. If the upkeep is based on area taken up on the map, then people will be more inclined to not spread out, so more land will be available. But they are also not penalized on upkeep in an attempt to keep foundation spam down, instead the foundation spammers will take the penalty. I've never done video game work but I feel like that might be hell to implement. So another lesser-effective suggestion but likely easier: Only foundations that block building have upkeep costs. So builders won't be paying upkeep on every single piece of the house. And they will not have to pay crazy significantly more upkeep than the foundation spammers. Then maybe you can raise upkeep prices a solid amount to weed out some foundation spammers. I'd really love people to still make amazing builds to explore. Thank you for reading.
  4. Find info on our Discord using the following invite code: https://discord.gg/M8qCVDZ Build. Defend. Rule. Explore the Lost Isles of Arcana along the Black Coast in an RP server that features the great depth of detailed custom made lore as the world of Atlas becomes enshrouded in a dark era where the surrounding kingdoms are engaged in an arms race over the precious ominous resource known as Shards of Mythos, which were fragments of the Patron God of the technologically advanced lost kingdom of Arcana, Mythos. However, a corrupt kingdom of tyrants has forged a heinous pact with the reawakened Demon King Devos and his unholy horde known as the Army of The Damned and reborn legion of mythical demons ravage the land. Who will you be in a world filled with scholars, templars, merchants, soldiers, nobles, priests, and pirates? What world would you help build in an RP server where your decisions impact the storyline and the welfare of the different kingdoms? Featuring Kingdoms from different nations such as: ○ The Viking Nation of Thornfjell ○ The Roman Legion of Pantheon ○ The Imperial Japanese Nation of Oda ○ The Lost Arcane City of Arcana ○ The Chinese Pirate nation of Zariya ○ The Tribal themed Savannah of the African nation of Zion ○ The Templar themed Holy Empire of Aerowyn ○ The Militant Nation of Britannia ○ The Merchant Kingdom of New Vilayet ○ The Pirate Kingdom of Tartarus ○ 8x Taming, 2.5x Gathering, 4x XP ○ Improved breeding, hatching and maturation times ○ Improved tamed creature and player stats ○ Several islands per shard ○ Faster health recovery, increased player damage and much more! Mod Collection [Easier] ○ Threat Zone Structures ○ Unlock Haircuts and Emotes ○ Rations ○ eco's ATLAS Foliage ○ eco's RP Decor ○ KWAKA'S PIRATE JUKEBOX ○ Armor Skins ○ Bitkit's Clothing ○ Chronicles RP Town Builder ○ TwitchRP Community Mod ○ Atlas Plus Beta ○ One Pay Crew Feel free to contact me on Discord or Steam for any questions! 󠂪󠂪 󠂪󠂪 󠂪󠂪#0110 (Believe it or not, there's a "spacebar" there so just highlight it here!)
  5. I have two claims in neighboring grids. One tundra, one polar. Ownership of both is possible... keep reading. The Tundra Claim Tons of basic resources except fiber and metal. There is some fiber but not a lot. Very few metal nodes but gobs of metal 1 grid away on the polar claim. Gobs of fiber 2 grids away. Very low predator count. Bears, horses, pigs, cows, chickens, crows, albatross, a few wolves and lions to tame. A few snakes but not many. Large and small shipyard already on the claim. I can unlock them for your usage or you can build your own. There is an abandoned RSchooner and raft on the beach. Large single waterfront claim with multiple adjoining claims deeper into the island that can be opened up if you need. It's in the tundra so you'll want some fortitude. It does get cold but I run around in the daytime in hides. The Polar Claim The polar claim is also a deepwater claim. There are rocks and trees. It will let you establish an outpost near metal nodes and gobs and gobs of sunstone (the sunstone is unclaimed and not taxed. Neighboring claims are.. and they're not ours) The polar claim is completely undeveloped with no tax house on it. Here's the deal. There's a 20% tax on the tundra (which I may remove. I'm still undecided as to whether it's even worth it to collect), 0 tax on the polar. I'm looking for someone to use these claims. We have TONS of claims, more than we can develop, and are looking to open some up. These two claims, we have no plans for. The deal is, you stay on the claim until we're satisfied that you're not an asshat or a griefer (est. 1-2 months), that you're not going to piss off the neighbors (our allies) and that you're not going to vanish and make it a pain in the ass to get the claims back and I'll demolish and give you both if you wish (I'd suggest studying the map before you decide, there is overlap on both). If you're worried that we'll lock you out, that'll only happen if you become a serious dick. We have no need for any resources, structures or ships you plan to create or collect. We have too many of all of those as it is. The tundra claim is on the opposite side of the island from our main base so you won't have to worry about us knocking on your door every day but you will have the advantage of our resources. I'm pretty sure our cook can spare you a few seeds if you decide to become a pirate with a green thumb. Bonus: Build an animal pen and I'll give you a bear and a horse. Requirements: No asshats. Respect the claims. Respect the neighbors. We're all pretty friendly and help each other out.
  6. Check out our new digital inventory lists. https://tinyurl.com/PaX-Farms
  7. Intro: Trade your native rerousces for exotic ones. Buy your favorite tames. Find those lovely ship blueprints. All in one spot, the one and only tradehub that has it all. Traderates: Trade your native resources for those lovely exotic resources. How? at a rate of 100 to 90 you can trade your wood for all 5 other types of wood in one place, same for every other resource on the Atlas world. Location: Main trading depot is located south side in Sufrane Refuge @J2 Recources: Fiber : Cotton (V), Jute (V), Straw (V), Bamboo (V), Hemp (V) Thatch: Roots (V), Rushes (S) , Reeds (S) , Fronds (S), Reeds (M), Twigs (M) Wood: Softwood (V), Wetwood (V) Agedwood (S), Darkwood (S), Lightwood (S), Strongwood (S), Ironwood (S) Metal: Tin (V), Cobalt (V), Copper (V), Iron (V) Gems: Opal (S) , Ruby (S), Diamond (S) Crystal: Tellurite (S), Herkimer (S), Calcite (V) Oil: Fish Oil (S) , Naphta (S), Blubber (S) , Crude Oil (S) Hide: Chitin: (S) = ( <1 chest )Low Amount Available (V) = ( 1 to 5 chest ) Medium Amount Available (M) = ( 5 to 10 chest ) Very Healty Amount Available (Max 10 chest per item ) Contact: When nobody is around to help you with your trade needs. Steam : PoezeWoefke ( gengar avatar ) Discord : PoezeWoefke#7157 Ship blueprints: With the Tundra hobbits living so close to artic we do love hunting them pesky ghost ships. So all kinds of ship blueprints are for sale. Commen ( Tier 1 ), Fine ( Tier 2 ), Journyman ( Tier 3 ), Mastercraft ( Tier 4 ), Legendary ( Tier 5 ) and Mythical ( Tier 6 ) Large sails, planks, decks, gunports and cannons = 2000 gold multiplied with the tier number. Rest of the schip bp's = 1000 gold multiplied with the tier number. Example: Mastercraft large speed speed 2000x4 = 8000 gold. Journyman small handling sail 1000x3 = 3000 gold Expensive ??? yeah maybey, but those large blueprints are very rare to find. Tamed Animals: ( Last updated 24/02/2019 ) Prices same as Anne her setup, i like that system alot. Bear: ( 70 gold per level or 1400 thatch per level ) 001 Female ( 39+13 ) 459, 4800, 1083, 1050, 135 Horse: ( 60 gold per level or 1200 thatch per level ) 001 Female ( 40+30 ) 258, 2550, 300, 840, 870, 158 002 Female ( 43 + 0 ) 326, 2700, 270, 855, 1102, 145 Tiger: ( 60 gold per level or 1200 thatch per level ) 002 Female ( 38+0 ) 410, 2470, 225, 273, 224, 134 Elephant: ( 60 gold per level or 1200 thatch per level ) 001 Male ( 44+0 ) 763, 8000, 225, 2200,654,158 002 Female ( 37+0 ) 666, 8500, 270, 2160, 522, 140 Sheep: ( 50 gold per level or 1000 thatch per level ) Several high level for sale Pig: ( 50 gold per level or 1000 thatch per level ) Several high level for sale Cow: ( 50 gold per level or 1000 thatch per level ) Several high level for sale Media:
  8. Introduce AI Colonial Imperialists. Lore: The Imperialists seek to expand their empire and eradicate the lawless influence of pirates by colonizing the known world. Among all foes existent, the Kraken, beasts of legend and the cursed Damned, none are as persistent and methodical in their approach to quelling the pirate scourge. BLUF: Diverse sea combat options. New PvE land combat gameplay. New Mini-bosses. New Boss Event - Fleets In-game mechanics already exist. Imperialists on Land: Optional applications: 1. Consistent: Imperial land activity is continual, the struggle ensues all day every day. 2. Event Based "Colonizing Rush": Imperial land activity occurs on a rotating cycle. 1 week on three weeks off. Imperial land gains are persistent post event. Operate on similar mechanics as aggressive tames. *agro created by player structures; Will seek out and destroy structures on islands, prioritizing structures around high value items, eg. Ships boxes, storage boxes, work benches etc.. *uses systematic vs. random destruction. Imperialist crew WILL NOT insta-destroy player bases. Attacks will do damage proportionate to number, level, and crew type. Imperialists will establish outposts that contest player claims. A sphere of influence (like an expanding claim flag boundary and decay timer), will expand at a pace proportionate to the outpost level. The rate of contestation is proportionate to Outpost level. Sphere of influence will disappear upon outpost destruction* Imperialists outpost placement ignores player claim flags and "foundation spamming". Outpost placement location can be either random or driven by where an Imperialist ship "makes contact" with an island. Outpost will always be established on coasts or the next usable terrain space that isn't cliffs or unpassable. *Outposts will produce more Imperialist Crew at random levels until completely destroyed (like wild animal spawns); Imperialist outposts will gradually increase in level and will change in appearance. Capped limit of Imperialist outposts per island, relative to base level. Size/strength defensibility caps out at “x” level; Destruction of Imperialist bases produces material/loot. Loot can only be received when base is totally destroyed. *prevents farming exploit; Imperialist crew specializations: - Crew: Cloth armor, armed with sabre, bows or pistols. Made up of mostly Imperial citizens who either volunteered or were gang pressed into service. Quick to follow orders but quicker to turn coats when not kept in check by Imperial elites. Crews Imperial ships *can be hired after defeating a ship. - Musketeer: Cloth Armor, armed with blunderbuss. Rank and file soldier for land occupation. - Marine: Hide Armor, armed with carbine. Elite soldier of the Imperials. Posted on ships and to land for protection of Imperial assets. - Crusader: Plate Armor, armed with heavy weapons. An Imperial fanatic driven by a tragic backstory who has dedicated their lives to the utter destruction of pirates; an endeavor they pursue with religious fervor. Imperialist crew will capture player tames set to passive. *Allows for recapturing of tames once outpost is destroyed; Imperialist crew do not attack wild animals unless attacked. Wild aggressive animals will attack Imperialists (tigers etc..); Imperialist crew will roam. Imperialists set to Aggressive – High attack range; Imperials form and act like a “pack (wolf)” When an imperialists finds a structure it will “call” for help from the outpost. Imperialist “Alpha” Character: Governor – Mini boss present at each outpost that levels in conjunction with outpost level and heals with every player kill. *Governor does not leave the outpost. Imperialist crew ignore shipyards. (Prevents destruction of player ships in construction. Structures built on shipyards will be attacked i.e. work bench/storage box); Imperialists at Sea Boss Event - Imperial Fleets: On a recurring cycle Imperial Fleets will take to the seas to purge all pirate activity. Fleets will consist of multiple ships at varying levels and configurations. Fleet levels overall will vary, allowing potential for soloing a "lvl 1" fleet. Defeating Fleets will add to clan rankings and leaderboards and unlock accolades & titles. Imperialists can be engaged at sea, Imperialist crew is claimable only at sea. (Similar to SoD). *different model/skin required to differentiate. Imperialist ships have three interaction options: 1. Destroyed though ship vs ship combat. Enables salvaging of wreckage; 2. Claimed by boarding and defeating a ship’s crew and captain *Ship’s captain is a mini boss (similar to treasure hunting boss). Allows player to keep the ship in the condition it is rendered by combat. Claiming ships produces greater loot rewards than destroying and salvaging or capturing. *Makes use of Pirate skill “what’s yours is mine”. 3. Captured and scuttled (produces "ships flag item", by defeating the crew and Captain. *Claiming or sinking a ship prevents “capturing of the ships flag" (used for daily missions). *Makes use of Pirate skill “what’s yours is mine”. Imperialist ship and crew levels are random and have proportionate stats; Imperialists ignore moored ships unless attacked. Imperialist ships will prioritize disabling vs destruction. Imperialist will capture a player ship when all crew and player is killed. *player can die and respawn on the ship to continue the defense. Imperialist’s ships are drawn to and contest sea area claims. Sea claims could increase the likelihood that an Imperialist finds its way to an island; Imperialist ship path based on wind direction and agro; Imperialist Hunting is added as daily mission or free play task: Mission: Destroy “x” Imperialists; Mission Capture and turn in Imperialist ship Flags at free port. Depending on mission difficulty, can provides unique rewards / rare materials as a reward. Mission reward suggestions: Unlocks new ship hull types for construction; Free Play task. Turn in “x” flags to unlock custom skins for: ships, ship parts and flags; Free Play Task: Destroy “x” Imperialist outposts to unlock building part skins. Pros: Enables diverse ship vs ship combat. *Gives the player a choice. Disabling vs destruction (use of ammo types); Enables PvE land combat gameplay, (other than vs wild animals). Imperialists will “clean up” unused / inactive structures and claims and challenge active claims. Encourages active player engagement in claim management and concentration of effort. Companies who hold large claim areas require proportionate effort to hold them. New players will have a chance to claim territory that has been purged by Imperialists. SoD role remains unchanged (sea based aggressors); Enables PvE use of existing in game defense equipment; Promotes use of Player tames/crew for defense purposes. Players will need to strategize and consider how to actively protect their bases and tames when offline, and, ships while sailing. Cons: Solo new players, while having a greater chance to establish themselves will be susceptible to Imperialist attacks. Requires strategic thinking for base placement. (Life is more than a box). Large structure counts increase likelihood of Imperialist attack; No PvE Offline Raid Protection
  9. Hello we are looking to buy some land to have a homeplace, atm living in lawless. NOTE we are not looking to rent E.g we want to have our Ow. Flag/flags. We accept all lands exet 1 and 15 region ( dont want to deal with yetis). We can offer gold and different resourses ( we have stocks of most res in game) PM me here with your offers
  10. Hallo zusammen, Wir suchen noch vernünftige Spieler für unseren Atlas Server, 5x5 Grids, wir spielen PvPvE, haben ein Regelwerk für den Server. Kleine wie auch größere Gruppen können bei uns bequem einen Platz finden. Wir nehmen auch Einzelspieler auf (diese können sich auch gerne an bestehende Gruppen anschließen). Unsere Community gibt es seit 2011 und wir haben eine Menge Erfahrung im Bereich Serverhosting. Unser Server läuft auf einem dedizierten Root Server und wird regelmäßig geupdated. Wir haben diverse Mods installiert damit das Spielen mehr Spaß macht-> TRC ATLAS MOD COLLECTION Der Server ist Whitelisted, so stellen wir sicher das unsere Regeln eingehalten werden und man nicht durch "Trollkiddies" gestört wird. Bei Interesse bitte bei uns im Teamspeak melden -> trc-ts.de Weitere Informationen findet Ihr auf unserer Webseite -> The Radiant Community
  11. 730% INT crafting rolls. This is without the dolphin buff. Prices based on what you want crafted and how good the roll is. Min fee is 250G, 2000G if you want dolphin buff. Located in F10. PS Dolphin adds 50% and has a relatively short duration.
  12. WTB legendary or masterwork large / medium planks EU
  13. The issue with server lag and land claims has a lot to do with an over abundance of abandoned Rafts, Sloops, and Skooners. This issue effects most claimed lands, Power stone Islands, and Lawless islands. Rafts are the worst with this because of the amount of health they have and the slowness of decay. It can take up to 1.5 months for a Raft to sink. This is causing a lot of land in the lawless regions to not be buildable, and inaccessible to anchor. Rafts, Sloops, and Skooners are still clogging up power stone islands and causing disconnects and server lag. And this is also being used to grieve other players by blockading companies into their own land and not being able to sail or access their ship yards. I have addressed this issue before in my post on how to balance the claim flag system here. Here is the lines that pertain to this issue. As you can see this will address these issues and also help with server lag and clutter.
  14. I have a few unused beach and land claims in the tundras and arctic perfect for a mythos farm or as a safe place to park while you go on a vacation. I'm not looking to gouge anyone and will consider most offers. Shoot me a DM here and we will figure something out. NA PVE.
  15. Level as High as possible. PM Me. Regards, Luck0r
  16. I’d like to see the ability to unclaim your own ships as admin for your company be implemented if possible. We have a shit tonne of ships and rather than just scuttling them I’d like to give them away or trade them with other players with some kid needing to sit there for hours and hours waiting for the claim flag to do the job. 1. This would also be good for PVE/Roleplayers so they can trade ships with others as a business or whatever. 2. Additionally in PvP people can demand someone surrender their ship and if both parties agree the ship can be handed over without the need to wait hours and hours. 3. Smaller companies can trade bigger companies fully levelled ships easily for alliance purposes so the bigger company won’t need to care how many ships it loses in PvP if their allies are just creating them and levelling them to hand over. Hopefully this will lead to the focus coming off raiding and moving to more sea battles. Im in a mega company btw ( for any haters out there so don’t bother with the toxic shit posting) this is just an idea. I’d like to see people work together more and I believe the current way of trading ships is essentially only based on pvp mechanics when it really need to be. I appreciate any input.
  17. As the title says, looking for a giraffe no levels points added 42-44 wild tame. Let me know the price and your location/delivery price. Im located in i8. thank you in advance Discord - Zhylis#7605
  18. Current stock left: Tiger BL-29 (43) Tiger BL-25 (37) Bear BL-29 (43) Bear BL-28 (41) Bear BL-26 (38) Bear BL-27 (40) Giraffe BL-29 (43) Giraffe BL-28 (41) Elephant BL-29 (43) Elephant BL-29 (43) Can also tame any other animals on demand. If interested please DM at Token#1344 or PM
  19. NA-PvE Rare Maps for Sale! 12~18hrs left on maps! Reason for selling; small group not enough time. Selling each map for 50% of their Value, or neg on deal package for all at right price. Map Regions: (All are face values, you would pay half of each of these) (Journey) K1 - 985g G13 -970g N7 - 972g (Fine) O12 - 333g B11 - 417g C12 - 381g O15 - 413g Located in A13, can pickup or ship to you for extra. Contact me here if interested or on Discord @ Energritz#8571
  20. Our Grid gaming community is a group of adult work and family type folks who enjoy getting together to have some fun when time permits. We have a custom 3x3 PvE server with Epic creatures, Powerstone quests, NPC Traders, All Biomes/Weather, added skill points and mildly boosted rates. If you like a relaxed game play experience without any drama, enjoy grouping up with others once a week or so, and are willing to speak on Discord when on event runs, you should definitely find out more. The family that is Our Grid would welcome a few new like minded players to the mix. Our server is Owned, not rented, with active admin and two methods of game data backup, to safeguard your hard earned progress. Cheers. Server is 3x3, Powerstone quest, Epic spawns, Traveling merchants, All Biomes, Skill points, Harvest, Tame & Adventure XP boosts.
  21. So we've a nice company next to us from the start of the game, they are on and off occasionally, just the two of them. They took a week off and these jack asses climbing picked their tame pen wall claimed all the animals and then glitched through all through the walls riding the animals. The claim times should maybe be attached to the structures or the flag, in your own territory the timer doesn't decay, if you dismount and leave your animal in some random area make it like 1day claimable or something. What annoyed me most though was the blatant use of the broken physics to push them through the walls.
  22. Very nice beach side....peacefull....both flags on beach.all resource on island. Biome Equatorial PM with offer please
  23. I have Mythical BP's (not ship BP's) for guns, bows, melee, all armors. Also have gold. WIlling to trade or buy some Mythos.
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