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Geminia_Sierra

Pathfinder
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Everything posted by Geminia_Sierra

  1. I agree, the ships need bowsprits and even jib sails. Please make them a buildable part speaking of more realism... having the stern gallery windows would make a nice addition and realism. Then we can have nicer cabins.
  2. I wish the grill and pipes worked better together. Like being able to attach a pipe to the grill and the work towards water source. Also, flexible pipes please
  3. I like the tamable creatures in order use them for farming of wood, stone, metal etc. Until they come up with some kind of machinery to do the same.
  4. My apologies, I missed what you saying
  5. I'm old (52). I don't use Twitter. I strongly dislike that platform. I like Discord. It's a decent platform for chat and voice. I follow the Pathfinder General Channel, Atlas Channel and the pve-general channel. I do this mostly while playing because if I suddenly have a question, I can alt-tab to it and ask in the channels. Sometimes I get a decent and helpful response. I follow the forums because I find this place to be best source of information because most of the time someone has already had a similar issue and already gotten a response. The forums IMO should be the primary place for putting out information. There is no way to archive the Discord chat and as mentioned before, it's just so discombobulated. No threads to follow. At least the forums have topics to follow and keep track. The unfortunate part of the forums, they don't seem to be moderated well and you end up getting lots of same topics over and over. This makes for difficulty in finding real information.
  6. It is amusing to see the "ironclad" style ships running around. some look really cool. They're just not right though... I agree on the "wall of guns" being ridiculous. I disagree on the gun ports only mounting, unless they make more types of gun ports. For example, sailing ships of the time could have forward and aft gun ports depending on the size of the ship. Some guns would just fire over the side rails of the ships. Building on a schooner, I liked that I could build a deck almost flush with the stern taff rail (the part with the fancy scrollwork). This would allow for a couple of cannons to be placed there as stern chasers (something often done on RL ships of the time). However, as I built on a Brigantine, The lay out of the decking and the angle of the back planks made building a flush deck difficult. I agree that ship battles with the "wall of guns" is terrible. It is, however, seemingly needed because SotD don't care about the wind. So, the tactical thing to do is build all the guns aft and forward, drive at an SotD shoot, pass, and kite them along shooting while keeping with the wind. Until the SotD are forced to maneuver with the wind like a player has to, this will probably never change how ships are built.
  7. @LIATNI - yeah you've got a point. Although they could make the area unbuildable like some places.
  8. I like the idea of one large island in the freeports. Currently there are 4 islands that are all identical (maybe some different resources) with one port on each island that is identical. The thing I'd like to see is or maybe two islands somewhat centered in the map. Maybe rotate it some in each freeport. Then there could be two ports on each. Each port could then have different vendors to buy/sell basic clothes, food, building items etc. I agree with this. Some of the maps with a lot of small, tiny islands or archipelagos are just useless for any kind of building. I like the islands in A4 and A12 . One big island and a few smaller ones. also, I'd like to see the islands be more... i don't know, island like? I know there are islands that are rough and ragged, but there are others that are lush and nice, even some with wild formations. There are some ruins on some islands, I like that, but there are some islands that have small ports or towns. I'd like to see these be more lively. Perhaps a food vendor and maybe a general store kind of thing. I like the exploration aspect of the game, so sailing around to islands and finding the ruins are fun. Perhaps a quest giver type could be in some of the ports... saying something like, "Hey have you seen <such-and-such> on <such-and-such> island." Then you get a quest. There could be x number of quests in this chain which when completed you get some kind of reward. --- I don't agree on the limiting crafting and building unless you are in claimed territory. ---- vitamins/food/spoilage - I don't mind the need to take care of these needs. I just wish the spoilage timers of food were less intrusive. having items spoil in hours seems to be to much. especially if you keep them in things like the larder or preserving bags. speaking of which, the preserving salts should be able to put into the larder to help preserve food. ----
  9. There are half walls, it's one of the option for any wall piece.
  10. I've always laughed at the arse blasters I've seen on youtube. If they would make the SotD have to deal with the wind and sea the same as players have to do. Battles with them would be better. As noted above, some historical ships did carry bow guns and stern chasers. These guns were not the big guns of the ship but usually ones that were easily moved by the crew if they needed. Probably nothing more than nine pounders. Most of the time they were already installed. If they were going to worry about weight, then they would have given us more dynamics and more to micro manage. I don't mind putting one or two guns at the bow and stern.
  11. I've had this happen a few times and just last night. when you go to respawn, watch where your ship is, if it doesn't display where it should be (like if you parked next to an island you're exploring), don't respawn there. I had this issue when I did this last night. Picked my ship hit go but as I did realized my ship was not where I left it. The respawn hung and I had to quit the game and restart. Respawned at my base and then checked fast travel. The boat was where it was supposed to be and I fast traveled to it.
  12. I hadn't noticed this until mentioned... now it makes more sense why they didn't attack when I whistled. Thankfully they were on neutral and finally attacked. Went back and checked. Went to each one and used the wheel - behavior - stance - attack, then checked their status and they were still in neutral. turned and tried to whistle them attack a neerby turtle... nothing changed
  13. Some of my thoughts: Flotsam - more rewards - a random armor piece with random quality based on quality of the flotsam. Random weapon with same chances. Random building/ship structure. better percentages for gold based on quality of the flotsam. Random NPC ships - some can be boardable, others just to distract SoTD. Wind - I'm cool with the way it works so far... but Please please make it SoTD need to deal with it too. SoTD - Give them Sails! - instead of spawning and going in circles, have them spawn and go in a direction. If they run into land, have them turn 90 degrees and continue moving. If they get close to you, then fight on. Cyclones - great idea but instead of packs of them, just make one big one (they are supposed to be like hurricanes) instead of water spouts. maybe give them levels like real hurricanes. the stronger they are the more damage they'll do to your ship. helmsman - Big ships like this, the captain wouldn't always be on the helm. Helmsman would take a course to steer and continues until releived. lookouts - have NPC's be able to take crows nest and other lookout spots. Lookout could call out and mark locations of land and SotD. Lookout could work with the Helmsman and turn to avoid the SoTD. Sextant - I like the mini game but find it hard to find stars. then the buff doesn't seem to last very long, but I do like to have the compass at the top of the screen to let me know when I'm spinning in the storms. though I'd like it to be the ships heading not where I'm looking, that's what the map/compass are for Vendors in Freeports - someone mentioned it before, buy and sell items like foods and parts as well as animal sellers. If the freeports are to keep the same four islands, put different vendors on each island. gives more reasons to head to freeports besides trying to buy npcs
  14. I wouldn't mind seeing more NPC's wandering around in freeport and some of the other village areas too.
  15. does putting a lantern on your belt and turning it on help?Insert other media
  16. That's the way it works as far as I know. Both people have to be in their own companies. Then company 1 invites company 2 to their company. Company 2 will see a message to press "e" and hold to get the option wheel. One of them is the option to merge. Once done, all your stuff now belongs to Company 1. Company 1 will have to give you permissions to thing (depending on how the company is setup). My question is how do I get my stuff back if I leave? Does company 1 have to go and unclaim everything?
  17. it's all those berries... fixed my typo... The time to do things... yeah
  18. just thought of another things... heat/cold extremes that I can't find avoid with fire or diving in water... spoiling... on me crazy fast, in larder just a little bit less crazy fast, in preserving bag with salts just a little better than larder can't put preserving salts in the larder...
  19. first time I used the handling sails and winged it out, I was all confused that it went almost 90 out the starboard side, but the left side only went about 45 with the sail bulge pointing the wrong way. would be nice to see this fixed.
  20. I'm still a new player. I haven't given up yet... but I'm only playing on PvE. Still... the exploits and foundation spamming just sucks the wind dying away is realistic(ish) the rainstorms and ship seeking cyclones in packs are messed up. I'd rather have a large storm lack of NPC's (I'd like to see NPC vendor and maybe random villagers)
  21. I'll give you that a stiletto might have been used as a knife by some. Not a working knife of a sailor though. It would be WAY to big to clear the touch hole(vent is the proper term) of a cannon. Something the size of a metal coat hanger or smaller would have been used. I know this too because we shoot cannons. Vent Prick stiletto
  22. Being a Golden Age of Sail Sailor/pirate re-enactor, I giggle when I read things like this statement. Pirates and Sailors of the period would use lots of weapons. Traditional ones are Cutlass, knives, axes, pikes and even tools used in ship repair like big hammers and the like. Stilletto's and Eppee's are hollywood. That being said.... I agree that the pike slash is silly, although not improbable. A thrust attack would be a primary attack. Pikes were used for anti-boarding, the sailors standing at the rails holding them to prevent other ship sailors from jumping on board. They were just to long for normal fighting on ship, but go on land and a swinging slash could be useful and planted on the ground angled up would be good for charging beasties. The sword has a variety of attack already, but a power assisted feat could be useful. Pistols and musket/carbine are good and I like the animation for reloading because it really shows how slow those weapons were, but please get rid of the silly mini-game. I haven't seen any use for it. does it do anything? Oh... and the range... those weapons were smooth bores and round balls... they were "maybe" accurate to 25 - 50 yards. The bow is nice but should only be an early game weapon, let us get to the pistols quicker. anyway, I agree, there should be some more love to the weapons.
  23. So, I guess my is, if the setting "Structure Prevent Resource Radius Multiplier" is set to more than zero which I presume it is on Official, how can a resource stay in that area? I can see someone smacking it a few times and stopping, but it doesn't regrow (as far as I know), so, if they build on top of it, then won't that resource stop respawn ? So why cover it up?
  24. that's pretty messed up. the thing I never quite understand is how does this help. Is no there a setting along the lines of "distance from built structures items spawn"? So, if this is true... how does this help? it would... should block them from the resource as well
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