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Showing content with the highest reputation on 02/10/2020 in all areas

  1. 2 points
    As has been reported, high level maps are still impossible. I tried for hours doing a level 18 map. I have a great bear 1300 health and nearly 200 melee. First time I nearly succeeded. Just 3 Warriors were left. These then went into the ground and respawned at full health. I needed to gain health and so I moved around a bit to safety to refresh. Killing those last 3 Warriors took quite a while as they would wait until they were low health, turn around and despawn only to respawn at full health again. I never moved far from the dig spot throughout the whole process and I never died once. I had the map equipped the whole time. Eventually I killed them all, only to go and try to dig the treasure and then the whole hoard of AotDs spawned again! As I was not expecting this, I had to flee, and now I have something like 30 Level 76 AotD's to try and clear up if I want to have another go at doing this map. This will waste more hours. What is with this crap? Although I hate the extra resistence the AotDs got, we can get by with this if they simply stopped despawning and respawning at full health. They do it so damned fast too. Every 30 seconds they keep doing this crap. If they must despawn, why not make them respawn at the health they had when they were despawned? Also when you've given up on doing a hard map, why must these AotD's hang around for days and days? This is the time for them to despawn and not come back. Proposed changes: * Return AotDs to their former resistance level (No need to do anything else) If Not the above: * Stop the AotD's from ever despawning at all * If despawning the AotD's is a must do mechanic, have them respawn at the health they had prior to despawning, * Once all the AotD's are actually killed, no matter how long it takes to do it, or how far you had to move from the dig spot to kill them off, you should always be able to go and dig that treasure without a new batch respawning. Perhaps the proviso being you have to had the map equiped the whole time. Although if you die and then get the map re-equiped, you really should be able to still dig the treasure once all of the AotDs for that treasure map are dead. * The only time we want the AotDs to despawn is when you've given up on the map and left. Maybe the timer for them to despawn for good needs to be set to an hour. The thing is, if some of the older AotD's are hanging around from your previous attempt, after a fairly short period of time, you can still go to the map spot and a fresh batch with now respawn. So theoretically you could fill an island with many batches of high level AotDs that never despawn for days. YAAY. Lets turn all islands into the Golden Age Ruins!
  2. 2 points
    Maybe it's their way of shutting the game down anyway.
  3. 2 points
    Hey I have a great idea, let’s have the ability to use guns against the AOD. I know it sounds crazy to use the weapons in the game to fight with but I’m an outside the box thinker. What if we could ‘plan’ a ‘strategy’ against the AI that doesn’t involve bear paw slapping. Too much to ask for? At least I know where my body is while I’m sleeping.
  4. 1 point
    Ahoy Pathfinders! We’ll be releasing the latest game update later today around 14:00 PST/22:00 UTC. This update includes the aforementioned level cap reduction from 150 to 120. We previously announced that we’d be forcing a skill respec for all players with this change, but we will now only be forcing a respec for players who are currently past level 120. We’re hard at work on the next update and as a reminder, 2x XP and harvesting rates are still enabled on our Official Network and will continue to stay boosted for the time being. Latest Patch Notes (v404.5) Reduced max player character level cap from 150 to 120. Forced a skill respec for all players past level 120. Offline player character bodies on ships will now stay visible to other players on PvE servers and in freeports. Fixed a bug where offline player characters would fall off ships when transitioning into a freeport grid. Fixed a bug where holding a treasure map on Blackwood would crash the game. Players can now purchase a one time use “Rename Ship Item” from the Cosmetics Vendor for 10k and use it to rename their ship. The Equilibrium buff now properly shows the Stamina Recovery Rate in the Buff Stat Bonuses section of the character screen. Experience points from defeating the Kraken and Snowman have been significantly increased: 40,000 exp for normal mode. 120,000 exp for hard mode. Increased the spawn rate of high tier Ship of the Damned galleons. Increased the damage of certain mount creatures toward players by 30%. Effected creatures include Sheep, Bear, Bull, Horse, Ostrich, Pig, Wolf, Elephant, Giant Crab, Giant Tortugar, Giraffe, Lion, Olfend, Rhino, Tiger. Increased the attack range of certain mount creatures by 10%. Effected creatures include Sheep, Bear, Bull, Horse, Ostrich, Pig, Wolf, Elephant, Giant Crab, Giant Tortugar, Giraffe, Lion, Olfend, Rhino, Tiger. Changed torpedo crafting cost to 28 metal ingots, 60 gunpowder, 40 blasting powder, and 100 mythos. Torpedos are now fireable by NPCs from the helm/Lieutenant’s Podium (so long as that player has Torpedo Studies unlocked). Reduced the travel time required before torpedo damage becomes active from 3.75 seconds to 2 seconds. Increased grenade damage vs. puckles and swivels by 100%. Increased grenade damage vs. structures by 170%. Reduced max handling sail acceleration stat cap to 125%. Fixed certain edge cases where cannon carts could be fired while in water. Kraken, Snowman, and monstrous whale encounters now have a chance to drop items. All loot tables now have a chance to drop an already-crafted version of an item rather than just the blueprint. Removed the following blueprints from possible treasure chest loot: Stone Pick Torch Scissors Tier 2 Saddle Tier 2 Saddle Carriage Tier 2 Cargo Saddle Fishing Rod Fishing Net Stone Pick Stone Hatchet Throwing Knife Added the following blueprints to possible treasure chest loot: Medium Wood Plank Medium Wood Gunport Cannon Medium Wood Deck Removed the following blueprints from possible flotsam loot: Thatch Ceiling Thatch Door Thatch Floor Thatch Roof Thatch Wall Added the following blueprints to possible flotsam loot: Dinghy Ship Hangar Ship Resources Box Food Larder Diving Attachment Ship Cargo Rack Removed the following blueprints from possible sunken treasure chest loot: Thatch Ceiling Thatch Door Thatch Floor Thatch Roof Thatch Wall Added the following blueprints to possible sunken treasure chest loot: Medium Wood Deck Large Wood Deck Medium Wood Gunport Large Wood Gunport Cannon Large Cannon Puckle Catapult Dinghy Ship Hangar Ship Resources Box Food Larder Diving Attachment Ship Cargo Rack Removed the following blueprints from possible Ship of the Damned schooner loot: Small Wood Deck Small Wood Plank Ship Ammunition Container Ship Resources Box Food Larder Puckle Puckle Bullet Catapult Boulder Added the following blueprints to possible Ship of the Damned schooner loot: Wood Ceiling Removed the following blueprints from possible Ship of the Damned brigantine loot: Small Wood Deck Small Wood Plank Dinghy Ship Hangar Ship Ammunition Container Ship Resources Box Food Larder Diving Attachment Ship Cargo Rack Puckle Puckle Bullet Catapult Boulder Added the following blueprints to possible Ship of the Damned brigantine loot: Wood Ceiling Removed the following blueprints from possible Ship of the Damned galleon loot: Dinghy Ship Hangar Ship Ammunition Container Ship Resources Box Food Larder Diving Attachment Ship Cargo Rack Puckle Puckle Bullet Catapult Boulder Added the following blueprints to possible Ship of the Damned galleon loot: Wood Ceiling Happy Sailing, Grapeshot Games For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  5. 1 point
    Both these websites have excellent tools for calculating the stats. https://exploreatlas.co.uk/ https://globy.dev/ In your case your bear has Health 9 Stamina 9 Food 10 Melee 15 Oxygen 8 Weight 6
  6. 1 point
    So they spawn 10-15 AotD on you. They OP'ed their resist They go into the ground and return full health Post this "Patch" and subsequent "Fix" We lost 2 bears and 2 players to the Warriors whose resist is way to high. With sunken ships bugged Treasure maps stupidly OP Level 58 SotD that reward 19 Gold Everyone in Atlas will be broke in a month.
  7. 1 point
    you can't grapple but I have been using the climbing pick without any issues
  8. 1 point
    @Blackavar Sorry. I do not know why it's doing that, and I'll try to reproduce your issue to fix it, but in the meantime, here's how you can "fix" it: ASUU stores the current ModIDs in a temp file. It scans the ServerGrid.json every 10 seconds and compares that with the stored ModIDs. If it detects a change, it reboots. (People requested this feature). For some reason, it doesn't seem to be updating the temp file for ya, so you can do it manually (while ASUU is shut down): Open \[ASUU]\AtlasUtilFiles\AtlasServerUpdateUtility_cfg.ini Put your ModIDs here: aServerModList=xxx Another way is to put your ModIDs in using ASUU's Grid Configurator (if you can keep ASUU from rebooting too quick): @MeatShield Thanks for the suggestion, but ProcessWaitClose() had an unacceptable delay.. that's why I ran the While... End loop in the old code. And now, after your discovery, it would cause the same memory leak issue. It appears that I have to perform the StdoutRead before the CMD window closes in order to clear the buffer... no idea why, but that's what my testing showed. Good thinking, though. I certainly am open to other ideas as your discover them. Thanks!
  9. 1 point
    Still a griefer that doesn't concern himself with building a base.
  10. 1 point
    So I see their communication across platforms is still not even. I wonder whatever happened to the claims I was given months ago that all information would be available across all official sites, yet here is someone asking a question on the official forums and you have to send them to discord, because apparently they didn't bother to also respond here. Because the official forums are STILL the red headed step child. Catering once again to the kids, not to people a little older who actually have their own money. Smart move GrapeCard™ Yet another one. Yup, not regretting my decision to walk away from this game. I gave them every chance, but it sure looks like it's going nowhere fast.
  11. 1 point
    Youd need a video and proper proof and youd need to post it to reddit and cause such a public outrage that doing something about it can't be avoided.. This dev's dont even say hi on discord.. or anywhere, anymore.. you really think a ticket means jack shit nowadays?
  12. 1 point
    So now you dont get insta gibbed, but cant ever kill them before they go back into the ground. They clearly stopped playing their own game a long time ago. Its like they are trying to make Atlas one big Promo for Ark.
  13. 1 point
    Game moves to "more efforts less rewards" state : ))
  14. 1 point
    When it is more entertaining to bash this game on the forums than actually play it, I'd say something has gone wrong.
  15. 1 point
    Yes, I AM letting a game in ALPHA get to me. I absolutely love Atlas and the original vision that Grapeshot/Wildcard set for it. There are at least 1000 things in the game that I can name that need work or could use improvement/adjustment. That's not what I'm upset about. It's the lack of effort and communication that is unforgivable, because there is no valid reason for it. It would take one Grapeshot employee (Dollie is the designated PR lady, I think?) no more than an hour each week to give us a quick shout out on all their social media platforms and let us know that they are on the grind improving this game. As for the lack of effort, put yourself in a theoretical leadership role over at Studio Wildcard. You're the boss and project manager. Jimbo, your only employee down at the Grapeshot department has been working on Atlas for a month and a half. You pay him, I don't know, 50k a year for his services. In 6 weeks' time, you've shelled out $5,700. He reports back to you that he's fixed 3 of the smaller bugs in-game, moved some loot tables around and input different figures on 10-20 items. And, oh yeah, he accidentally fudged the numbers to the Army of the Damned. Also, when Jimbo lowered the level cap to even out the odds for new players to the PvP servers, he couldn't foresee that there would be a cause and effect on the Discovery Points needed to get to those higher levels, effectively not solving the problem at all. So, boss, what do you do? Is JImbo's work worth 6k? Do you continue to employ him? Now remember that in real life it isn't just Jimbo. It's an entire team of programmers that probably average more than 50k a year. If I was the boss and this update is what my investment paid for, I'd clean house. They'd all be fired and replaced by people that could get things done. The only reason that isn't happening in real life is because of the only scenario that makes sense: Wildcard has been redirecting Grapeshot's time and energy into working on ARK instead of Atlas. Again, I'm not upset about no new content, no major changes to gameplay and so on. Those issues aren't supposed to be addressed until later. We are on Phase 1 in the road map: bug fixes, QoL changes and performance issues. Almost nothing out of these 3 categories was improved upon in the time since the last "patch". Which sends the signal to anyone paying attention that Atlas has been put on the back burner. That, friendo, is why some of us are pissed off.
  16. 1 point
  17. 1 point
    Bashing down groups of AotD on a bear never really felt very satisfying; like 90% of combat in ARK/ATLAS type games really, it's a little too rooted in smooshing your face into something else til one of you fall over. But you gotta provide an alternative, you can't just take away all the options for doing the content. Fundamentally the problem is rooted in the AotD just being too beefy and dangerous to take on on foot, and animals being really good at hitting multiple targets at once What they COULD have done, is if they don't want the AotD done with pets, they could give them a 'fear aura' that spooks pets, and then nerf the actual AotD a bunch so players on foot have a decent chance of heroicly swashbuckling the encounter. Afterall, they have total control over how beefy the AotD are, they could nerf them to make them winnable on foot, they could even make it so low end maps literally just spawn 1 soldier, and you swashbuckle them for the loot using their parry/fight system nobody every uses
  18. 1 point
    The damage of animals vs AOTD has been decreased by 66% but not only that - you take way more damage. A masterwork warrior usually deals around 60-70 damage per hit. Right now, a common warrior of level 22 deals 60 damage to tames and players. Good job Grapeshot, you manage to screw up the only thing nobody was complaining about.
  19. 1 point
    They reduced the bears damage to AOTD with around 60-70%. It’s actually insane how incompetent they are.
  20. 1 point
    Can we, you know, get a little more than 20 second warning before you shut the server down Grapeshot? I mean, you guys did develop the game, you KNOW people can't secure their boats and stuff in that timeframe, and an unsecured and unmanned boat is in immense danger from all manner of nasty things; from whales to cyclones, to SotDs, other players (in PvP), or even just crashing into something because it was running under full sail close to shore when you did the shutdown. Would it kill the server admins to give people a 5 minute warning? <.< /rant
  21. 1 point
    "Working Hard" funny guys literally the most useless devs and community managers I've ever seen please find a different career.
  22. 1 point
    Mostly just adjustments for PvP. Zero new content and very few QoL adjustments except for the adjustments to loot tables which is nice (and should have been done a year ago). Very disappointed right now to be honest. When are speed sails going to be fixed? When are we going to get some new ship designs? I'm bored to death of sailing for hours upon hours just auto-sailing along gridlines to get maps.
  23. 1 point
    Let's just wait and see. We also don't know how this will impact crafting new items vs bonus on old items. As a community, we should be a bit more excited of the good changes and no worry about potential doom and gloom. Haha
  24. 1 point
    4-5months work everyone I like the changes but it doesnt really seem like a big deal
  25. 1 point
  26. 0 points
    I'm still new to atlas and tamed a bear just to do maps, almost lost her yesterday to a level 15 warrior of the damned. this has discouraged me from doing the maps. now i just have a new raft built and I look around for the "sunken treasure". its not as fun as finding a map and killing the enemies that spawn, but its enough gold to keep the crew.
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