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EatEmAlive

Pathfinder
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About EatEmAlive

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    Pathfinder
  1. EatEmAlive

    I do believe a wipe is incoming

    Why would anyone want to play this on console anyway? The only reason I can see for it is if they think their PC is not good enough to play it. Not sure how the game will handle itself on the console anyway. If people prefer to use a controller to play. No problem. Hook up an xbox controller to your PC and use that. The game recognises the controller being hooked up to the PC and has settings for it, plus you still get to use a keyboard or mouse too. I have an xbox too. So what are the benefits of playing this over xbox instead of PC because I don't see it.
  2. EatEmAlive

    I do believe a wipe is incoming

    Everyone has different reasons they like playing or want to play the game. You may think its most exciting starting on a fresh world. Others don't care about this and may enjoy visiting places that are already established and either making friends or enemies there. For others a more stable game that isn't being wiped or has the fear of being wiped regularly is what is important. People may be put off buying a game that has the reputation to be wiped regularly. To be honest, I don't mind the whole map being wiped so much. However the character related stuff should stay in tact (ie discovery points). So did you end up buying and playing Atlas on PC or you've just been hanging out for the Xbox edition? If you like using a controller more than mouse & keyboard, it is very easy to connect an xbox controller to the PC and play the game with that. Surely that is pretty much the same experience.
  3. EatEmAlive

    I do believe a wipe is incoming

    Where did I actually complain? I said that I didn't get this game on launch. Did it stop me or others getting the game due to missing out on launch? No. And yes your edit says "a month after release they lost a 3rd of the player base". Exactly. Hence stuff was already built on islands all over when I purchased the game. I didn't need the game to be wiped for me to decide to buy it. Others in my clan also bought it the same time as me. According to you, console players will not get the game due solely on the fact that PC players have already got stuff set up. I pointed out the offline raiding thing not as complaining but rather what will get more people to join or buy the game in the future if they addressed that. Wiping the server or not will make no difference whatsoever to people buying the game or not. Also by your reasoning the only way the game will ever make sales is if the server is wiped upon release on console. Taking this statement further that will mean once a few weeks pass and the game is no longer in wiped phase, no new people will ever be interested in buying the game again. So in the future when sales dip, lets just wipe the servers so as to sell some more copies of the game again. Realist, keep drinking your own bathwater.
  4. EatEmAlive

    I do believe a wipe is incoming

    Console players can go play single player if it is such an issue that there are already established players out there. Personally I wouldn't mind being a console player and coming into Atlas as it currently is. I've never played Rust for example, but I wouldn't care that people are established on that game already. I joined Atlas a month after game release when the game was probably at its highest player count. I certainly didn't care that stuff was already established. I didn't need to be amongst the very first to play it. Having people already established on it was part of the fun. The Atlas map is fricken huge. It is easy to find something to do and somewhere to build. Offline raiding and griefing however is what turns people away from the game or will stop new people buying it. Simple things such as a way to store a ship or a few tames safely would make a huge difference. Or just make a way that you could blueprint your ship so that once it gets sunk, you would be allowed to rebuild that exact ship again as long as you have the exact (or even more) amount of resources. Stuff like that would be things that bring and keep people into the game. I don't see having an already established player base in the game as being a real deterrent at all.
  5. EatEmAlive

    I do believe a wipe is incoming

    Whilst hard work would be lost, I think people wouldn't mind a wipe so much if they at least could keep the hard earnt Discovery Points they have got. I get the fact they might need to wipe the map clean but no need to wipe the characters DP's.
  6. EatEmAlive

    Make Bookshelves Useful

    So basically you are saying that Bookshelves have no actual benefit in the game other than cosmetic thus agreeing to the point of this topic. No need for them in the game at all in fact as "we don't need them." Everything you describe can be done by putting maps into other storage devices. I don't propose they need to make drastic changes to the spoil timers of maps stored in Bookshelves, or drastic changes to the carry weight of maps in them. Just some actual benefit to having a bookshelf would be nice. And yes. About maps weighing 0.35 instead of 0.3 as advertised. I get the CPU logic and how it truncates. The point is, it is advertised in game as each map weighing 0.3. It should therefore actually weigh this amount. If you went to a store to buy several of an item and realised that you were charged half a cent extra from what was advertised for each item, you wouldn't accept the cashiers quip about CPU's and floating points as a valid excuse.
  7. EatEmAlive

    Make Bookshelves Useful

    I could be wrong but so far the only benefit to having a bookshelf is that you can quickly press the arrow key and it will put all maps (and blueprints) from your inventory straight into the bookshelf. So this benefit saves a few seconds of time since if I had to put maps into another storage device such as an NPC, smithy, or Large Storage Box, I would be required to first type "Map" which then only shows the maps I have in my inventory and then I can mass transfer these into the storage device of choice without other stuff I might be holding going in there. Essentially Bookshelves are useless particularly as the main use for them is to put them on ships so you can complete maps or store blueprints inside them. When weight is an issue for each ship, the bookshelf weighs the ship down. You would be better off to give the maps to each of your NPC crew on board to save the weight of the bookshelf. My proposal is to do some or all of the following, so as to give bookshelves a benefit: * Make Maps stored in a bookshelf not decay as fast. Maps only last a few days anyway. Making maps stored in a bookshelf last a little longer would be a great benefit. * Make stuff stored in a bookshelf weigh less and maybe the bookshelf itself weigh less too. When you have a lot of maps weighing 0.3 each it adds up. (BUG? ----> ACTUALLY whilst it says maps weigh 0.3, they actually weigh 0.35. Try carrying 1. It will say weight 0.3. Then carry 2 it will say 0.7. Or carry 10 and it will say weight 35). I'm not sure why they round down 0.35 to equal 0.3. 0.35 is always rounded up to 0.4 if anything. So currently if you have a bookshelf full of maps it will weigh 280 x 0.35 = 98. That's not including the weight of the actual bookshelf itself. * Make more slots in a bookshelf. 280 storage slots can be filled up easily.
  8. Even though it gives a date on the screen, the date/time is not the same all around the world. What location does the date originate from? They really should put some sort of menu or info screen inside the game that you can access at any time that shows the actual rates used in the game. It could look like this: RATES: * Taming X2 * Harvesting X2 * XP X2 * Breeding X1 * Crop Growing X1 * Gold Multiplier X1 Even if these never get an event dedicated for the following, they could even add a few new things in this menu such as * Carry Weight X2 * Ship Speed X1.5 * Feat Cool Down X2 * Feat Duration X1 Perhaps this menu could also somehow display how songs or other buffs are effecting the final multipliers: So it could look like: * Taming X9.88 X2 Server : Magic Mythos Event X2 Music : Sea and Sails X1.9 Taming Proficiency X1.3 Quest : Sperm Whale Killer
  9. EatEmAlive

    About losing your ship

    I'd be happy for a mechanic that allowed us to replicate our ship instantly when needed. If this is in the form of insurance, then that would be ok too. This would work by us being able to save our ship and it telling us the total cost of building it. So lets say it cost 20,000 wood, 18,000 thatch etc etc, all we would need is to have all those resources and we could instantly build the ship that was saved. I'd even be happy to have to pay more than the actual cost to build. The instant rebuild of the ship would be worth paying extra cost for. Rules could apply as to how many saved ship templates you could have (1 per player would be a good start). If you liked the way a player in your company built his ship, you could always board it and save his template as your own. Also if it is seen as a problem that companies could mass build the same ship, either make the cost percentage higher or make it that ships could ONLY be instantly built if the original ship that you built is destroyed.
  10. Please also some sort of building that works this way to feed all tames on the island.
  11. EatEmAlive

    Crew Silo

    We just need some way to feed tames like this too. I am guessing that they didn't allow the silo to feed tames due to some tames needing different foods (such as meat) and they possibly think that to store different foods and not spoil there is abuse. They don't want all varieties of food to be able to be stored without worry of it spoiling and allowing you to take it when needed. The way around this would be to make all food put in silos a one way transaction. So you can store food into the silo, but never take it out (only tames or crew can use it).
  12. EatEmAlive

    Loss ship at a free port?

    Same thing happened to me. I've linked your thread to mine. As mentioned in my thread, the strange thing is there is NO MENTION OF THE SHIP SINKING IN THE COMPANY LOGS. This is clearly a bug if there is no mention of this. Here is my thread:
  13. I had a schooner in the freeport at M2. Locations below: cheat TP M2 -447044 -17457 213 Before logging out the night before, I did a full repair and knew I had plenty of time before planks were going to need to be repaired. I have a system of being able to check that I haven't missed any. When I logged on today looked and I saw the ship sunk icon. The strange thing too is that there was no report at all of this ship having sunk in the companies logs. The bear and the npcs that were on board were floating in the water where this was located. The only other thing left in tact was my cargo net. I can't even see any ship wreck in the water at all. This totally sux. As part of a 3 man company, we go to freeports to avoid offline sinking of ships. And then a bug like this occurs that destroy our ship anyway. No way to get it back, just have to rebuild it and waste lots of time again. PS I notice same thing happened to this person. They said their brig was there just 1 hour. I notice just the cargo hold is there in his picture. I wonder if that is to blame for this?
  14. Ah sorry yeah i posted this in the wrong spot. Please delete this thread. I'll put it in the right spot. BTW seen oithers mention their ship was sunk in the freeport. One guy said he had his brig their just 1 hour. I suspect that the new patch is to blame.
  15. I had a schooner in the freeport at M2. Locations below: cheat TP M2 -447044 -17457 213 Before logging out the night before, I did a full repair and knew I had plenty of time before planks were going to need to be repaired. I have a system of being able to check that I haven't missed any. When I logged on today looked and I saw the ship sunk icon. The strange thing too is that there was no report at all of this ship having sunk in the companies logs. The bear and the npcs that were on board were floating in the water where this was located. The only other thing left in tact was my cargo net. I can't even see any ship wreck in the water at all. This totally sux. As part of a 3 man company, we go to freeports to avoid offline sinking of ships. And then a bug like this occurs that destroy our ship anyway. No way to get it back, just have to rebuild it and waste lots of time again.
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