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The Falcon

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  1. "We're spending too much time on land." "We're not doing enough exploring. " Starts to leave port...gets hit by cyclones. Drop sails, sit and wait for the nonsense to stop. Storm over....but wait. Fog so thick no point in leaving yet. Ok fog lifts. Another player enters the region and guess what....another cyclone attack followed by more fog. I am overwhelmed by the encouragement to leave port and go anywhere. This is not an isolated sequence and happens quite frequently. So I guess I am encouraged to keep on base building and taming.
  2. I have several crows available. NA PVE. N8. Hit me up on discord if interested. https://discord.gg/ksjb69p
  3. There are only 3 stations NPC's can man on a ship. Sails, weapons, and the steering wheel. The current system requires you either to "whistle" the NPC to a station or use the "wheel" to assign. The first method (whistle) often ends with unintended consequences and tames running everywhere. The second, (wheel) requires you to stand close to the item to assign the NPC. When cannons and sails are in close proximity this can be a real PIA. Here is a QOL suggestion. When moving NPC's onto ships, they should automatically be programmed to be assigned to 1. Sails first. 2. Weapons and the steering wheel should be the last option. Spend too much time having to choose "steering wheel" just to get the NPC closer to the weapon I want them to man. The current system is rather tedious and unnecessarily time consuming.
  4. Just took ownership of a large island in N8 NA PVE with only 3 settlers. The previous owner's company had built structures all over the island making very little room for settlers. All of that has now been demolished. I take pride in the ownership of the island and work hard to keep out the spam. There is lots of room for new settlers that are kind and considerate to others. Look for Gilligan's Isle if interested in having a place to build.
  5. Was a settler on an island for the past 4 months. Was recently approached by the island owner to see if I wanted to take over ownership. We completed the deal and I have assumed the duties of ownership. The question is about the claim flag itself. Since it was placed by previous owner, it just happens to be located at the opposite end of the island from my base. I have spent several days tearing down all the structures from the old owner to clean up the island and make room for settlers. The flag is located in a spot that a settler could use. Is there a way to relocate the flag closer to my own base?
  6. I am trying to get my brain around the rationale for the increased resistance. Since they changed that item specifically what problem did they see that required the buff? What are they trying to accomplish with the change? On green and regular maps the end result has only been to increase the amount of time it takes to kill the AoD. Where it used to take one use of Nature's Cry, now it takes a second use to complete. What did this accomplish? The only thing that sticks out is they don't want solo players doing higher level maps since this change only really affects that. That approach doesn't make any sense either. Just makes gold acquisition more of a grind. As a solo player I have tried bringing extra animals to the fight but it has not gone well. My last attempt, I brought 3 high level HP tigers with me to tackle a blue map. I lost one of the tigers and if not for another player showing up at a crucial moment to help in the fight, I would have lost more. The tigers just seemed to be confused and standing around and not really taking the fight to the AoD like I thought they would. I had them whistled to "follow me" and not the bear I was riding. What is the proper following instructions to use in this scenario to make extra animals the most effective?
  7. After a bit more discussion in game with some of the breeders, I think that is the issue. Since I am solo player, I don't have the points or time to breed my own animals. Fortunately I ran across a bear breeder that let me be present at birth to "claim and imprint" my own bear. That has made a world of difference.
  8. Okay Fan Boi. Just because you have never had an issue is irrelevant. There are many aspects of this game that are not written down unless someone tells you about it, there is no other way to find out. For instance, the next post talks about a whistle command to put NPC's on different items. With all your supposed intellect, please point to the complete list of whistle commands. The one in the options menu of the game is not a complete list. See screenshot. I avoid using whistles just because of the nightmare that can be created with the creatures running amok. So thanks for playing and go be a fan boi in another thread. The complaint about functionality is still valid. https://steamcommunity.com/sharedfiles/filedetails/?id=2003553280 Regarding the Resource Silo, please explain the rationale for only accepting berries. The food larder on the ship for the NPC's holds everything. The resource silo was promoted (as I understand it) to "feed and pay" NPC's on your base and anchored ships. How is it a valid replacement if it does not hold the same items and restricts to only berries?
  9. - Extra damage dealt by AoD treasure guardians reverted (but they kept some of the resistance that was added in the last patch) This is code for "we are treating AoD guardians as if they alpha creatures". Which translates into cutting the damage you do to them in half. Just did a level 9 map. (green) On normal creatures my bear hits for 60 hp. On the AoD that has been nerfed down to about 25. Which top tier "nature's cry" the bear can do 56 hp. The AoD were doing around 40 hp to my bear. Not much of a big deal on low level maps but this discrepancy gets worse the higher the level map. It is too bad the communication skills of this dev team are sorely lacking and they can't be honest and upfront about some of the changes they make. I will adapt and overcome but from a business point of view, treating your customers like shit and keeping them in the dark is a really pathetic way to conduct business.
  10. Here is a perfect example of some of the useless maps in this game. Far too many of these. level 4.3 map. only worth 243 gold. https://steamcommunity.com/profiles/76561198129132554/screenshots/ On top of a ledge you would have to build a very tall ramp to reach or fly there. Either way it is not worth anyone's time. Throw on the ground. Move on. https://steamcommunity.com/profiles/76561198129132554/screenshots/
  11. Why is there a resource silo that is supposed to feed and pay NPC's but you can only put berries in it? NPC's eat more than berries. I live on a island with very few berries. This was not well thought out. Why is the NPC assignment feature on ships look like it was designed by a first grader? To assign an NPC to any item you must be standing close to that item. God forbid you put a cannon near a ballista or a sail. It is a fricken nightmare to move them from one to the other. I spent 10 minutes trying to get NPC to man the bow sail. I also have two cannons at the bow, left and right. I could not get the NPC to use the sail. The only option I was given (no matter where I stood) was for it to man a cannon. I deleted the cannon to solve that problem but the bigger question is why is NPC assignments so retarded?
  12. I purchased a "treasure bear" from a player, bred at lvl 62. I have spent a lot of time leveling the bear so it is now level 92 doing 221 melee. Before this last patch I was clearing level 19 blue maps solo (level 70 AOD). Bear was hitting for 56 pts. Of course they screwed up the game with the patch that extremely buffed the AOD. I waited to do any maps until the "fix" patch came out. Taking advantage of the 3x gold weekend I set out to do all my blue maps. I had a level 22 map and suspected I would have trouble so I put it out to the sector for help. Two guys with bears came and helped me defeat the level 90 AOD's. Of course I shared half of the gold with them. Anyway, they asked me if I needed a new bear because I didn't seem to be hitting with much damage. Only about 25 or 26 hp, about 1/2 of what it was before the first patch. I asked them what melee their bears were and they replied 185. They were hitting for twice the damage I was. How is this possible? Is there something about breeding and levels I am not aware of that affect the end damage dealt? How does a bear with 185 melee do more damage than a bear with 221 melee? Why is my bear doing half the damage it was before all the latest patching frenzy? After this level 22 map, I moved to another sector and did a level 14 map. Almost killed my bear. Whatever they have done in the patching, it is not like it was before and they provide no detail on the changes. Can anyone who breeds bears shed any light on the correlation between the levels and damage done? Thanks.
  13. update dropped that supposedly fixes the AOTD damage. See the patch notes. Only two items on the list.
  14. As a solo player, while I like the changes to the loot tables, the changes to player level, the aotd damage increase and hit to character level has taken the wind from my sails. Now I have to find so many more discoveries jut to get back to the level I was and treasure hunting has been pretty much nuked for single player. There really is no more reason to play. Base already built, have 2 of every type of ship. Without a reason to leave my base, the game is pretty much worthless.
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