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  1. I have played since Xbox crossed over at the beginning Sad to see everything going wrong. The good types of ship types of animals. Having alliances. The bad more then 10 in a company and allowing more then 5 alliances. Allowing a company to own more then 1 island in a grid. But allow max 3 owned islands per company. Attack time should be limited to 4 hours daily 7 makes it a full time job...it's a game not a job!!!! Allow for companies to file vacation periods twice a year 7 days each. Let us bury our company treasure and you can find our treasure if you catch and release...as a reward for letting you go. Must be the leader. Boats need to all be customizable. Animals should be allowed to be killed after claim no cool down. This will help maintaining our animal/garbage ones numbers.
  2. I am xbox gamer and it so horrible looking the graphics I cant put my self threw the pain to play. I was hoping it could have been almost as good as ARK. I prefer pirate games. So this basically ruined my dreams of enjoying a survival pirate game. Sea of Thieves is not a survival game really. Xbox does not really have a survival pirate game now. Such a loss there it makes me sad like very sad. Because when it released i thought it was one of the more pretty Xbox games. Now its worse then Nintendo 64 graphics. FUNNY why its so laggy and buggy because they dont know how to control building spam. It was a simple fix but they went the wrong way. The Claim towers was the way to go. CLAIM TOWERS CLAIM TOWERS CLAIM TOWERS. if you have claim towers people can not build out side of it. Refine it and make it work. FIX IT!
  3. I placed a farmhouse around chamomile, wild peppers, onions, carrots, and fiber. The only thing it collects is fiber. Does it not collect food anymore or am I doing something wrong?
  4. Help please.We created a server and configure it to capture the island with one flag does not work.What are we doing wrong?
  5. i dont know where to post this, my first time on a form, but anyway im breeding and idk if im just crazy or doing it wrong or if somethings broke but ive bred like 8 bears and EVERY single baby has the same exact stat to the decimal point. and they were bread at different times with different parents am i doing something wrong??
  6. Hi Guys, So I followed the guides for setting up a server and everything seemed to be going well. However, just as the server starts up, I get a fatal error. problem is, I have no idea what this means or where I have gone wrong. Can anyone decode this and let me know what I have messed up? Thanks
  7. At this point I am quite happy I spent less the $10 on this. Seems to be one of the best examples of what is wrong with game development today.
  8. Really wish you guys would fix the resources so they match up with what you're seeing (ie; copper nodes should like copper nodes, cedar trees like cedar trees etc). There are so many things wrong with the game, but this really irks me because it's such a simple fix, even if time consuming.
  9. This game has been in development for over 4 years now, promises were made that game mechanics would be completely overhauled 2 years ago (when I last played) by the sounds of it nothing has changed and any chance of the game getting any meaningfull improvements or an official release are dead. Would love to be proven wrong but wildcard have a long history of being a joke when it comes to managing customer expectations and being realistic/honest
  10. I don't think they even look at this forum, so you're probably wasting your time. You need to go on discord but be warned, if you say the wrong thing (such as comments in this thread), their community manager will ban you for harassment. Make sure your criticisms are constructive.
  11. Its not broken. Its what the Dev team did for Atlas but way to late. Same thing that is wrong with the ship wheel and graphics.. They lowered the graphics on Xbox so that Xbox One people can play... Xbox One people could not play well before because of crashing because to much on screen with the graphics they was running.. Also the compass you can still read the really UGLY wooden stick lookin think is the NORTH arrow I hate the new graphics they added to the game. Makes the game so so ugly now. There so many bugs I wish was fixed on this game that been around for ever. -Walking while swinging "SICKLE" bugging out the screen. -Water Clipping threw the boats and the de-sink bouncing of the boat. - Return of the old better graphics. - Tames falling off the boat while crossing borders. - Fixing name plates on some boats to show full name of boat. - Fix glitchyness of rubbing against wild animals and getting stuck on them every 5 seconds. I am sure there is more but yeah... - UPDATING the outdated TUTORIAL for the game with each season. PLEASE! - A tool guild to help know how to do everything in the game to some extent. SAD I HAVE TO QUESTION PEOPLE ABOUT NEW STUFF. THEY NEED XBOX SRIES X AND S version enhanced asap.. I got a new 4k TV and Xbox Series X and they lowered the graphics after the fact its been issues for years. They did something about it way way to late witch bugs me so much. Everyone is getting the new consoles now and they lowed graphics but it way to late.. NOW THEY NEED TO FIX THE GRAPHICS BACK THE WAY IT WAS!
  12. Hi, Equiring about Season 10 Discovery Points. This is what I know so far. Island Discoveries total 661 Powerstone Discoveries 40 each total 360 Kraken Discovery Kill is 150 Two whales and squid 30 each equals 90 Essence Discoveries are another 40 each equals 360 Are there discoveries for the Hard Mde Kraken and the Yeti? Am I wrong about the above? Thanks in advance.
  13. Ahoy Pathfinders! In our last post we revealed our Season 10 Roadmap to cover some of our goals for the current season. Included in this update are several of those new features as well as some much needed bug fixes. Pathfinders can celebrate the holiday season with some spooky decor and skins, enjoy life at sea with the new Floating Operating Bases, and partake in the plentiful harvest provided by new tameable creatures. Servers will be going down to deploy the update on Monday October 31st at 1:00 PM PDT. Servers are expected to be back up shortly after. Released Patch Notes v.552.9 New Content Halloween Event Halloween has arrived in Atlas again, so get in on the tricks and treats available with this limited time holiday event! Players can also enjoy a week long bonus rate event! Jack O’ Lantern This carved pumpkin contains a variety of Halloween themed gifts inside when opened. Can only be obtained from destroyed Ship of the Damned loot. Halloween Items: Two-Handed Scythe: a cosmetic variant of the 2-Handed Mace. Jack O’ Lantern: a placeable cosmetic structure. Gravestone: a placeable cosmetic structure. Scarecrow: a placeable cosmetic structure. Candy Corn: an edible treat (or is this a trick?) with no nutritional value. Witch’s Hat: a cosmetic hat for Cats, Crows, Crocodiles, Yeti, and Monkeys. Jack O’ Lantern Helmet Skin: a cosmetic skin for a helmet. New! Jack O’ Lantern Cannon Skin: a cosmetic skin for your cannons to change the appearance of shot cannon balls. Items can alternately be individually purchased from the Holiday vendor located in Freeports. Floating Operating Base Some crafty Pathfinders without an island to call home have managed to strap four schooners together and built a platform on them! This new Floating Operating Base has finally made its debut into Atlas! Floating Operating Bases (FOBs) introduce a whole new strategic system into Atlas where players are able to build temporary floating bases to stage their fleet. The foundation of the FOB is a large square with a hollow center. Along each side of the foundation are snap points for Sea Docks (max: 6), where player ships can be docked and protected. The foundation will provide support for all structures placed on it or connected to it up to 16 connections away, with no weight limit. There are, of course, limits on where FOB foundations can be placed to avoid potential griefing. Placement Restrictions: Companies will be limited to one FOB per grid. Must be placed in the open ocean. Can’t be placed near Tradewinds, portals, islands, or other FOBs (being allied does not reduce the placement restriction). Can’t be placed in Golden Age, kraken, or Maw grids. After placing the foundation, a decay timer will start ticking down regardless of if a player is within render range or not. There are only a few instances where this decay timer can be extended and once the decay timer reaches zero, the foundation will be destroyed. If the FOB foundation is destroyed, all attached structures will also be destroyed. Any ships currently docked will be released and no longer protected. Foundation Decay: Island Claim Grids: The foundation will decay after 36 hours and can only be extended if a War Declaration changes the grid into combat phase after the first 12 hours of the foundation's existence, meaning the foundation will be extended until the completion of the war declaration Lawless and Lawless Claim Grids: The foundation will decay after 36 hours. PvE Specific: All FOB foundations will start with a 7-day decay timer which can be extended by 12 hours for 5,000 gold, with no limit on the number of extensions. On PvP servers, FOBs can be claimed by other companies using the same claim flag used to capture enemy ships. The flag can be placed anywhere on any structure connected to the foundation. If claimed, the ownership of all ships docked in Sea Docks will be transferred to the new owning company as well. Crafting: Crafted from the Smithy after learning the Esotery of Building skill. Foundation: Wood: 35000 Gold: 10000 Metal: 15000 Fibers: 10000 Sea Dock: Wood: 10000 Fibers: 5000 Metal: 5000 Swarm House The Swarm House offers a way of obtaining new companion tames with the added benefit of passive resource generation. Swarm Houses provide the perfect habitat for Bees, Ants, Bats, Rattlesnakes and Mini Crabs*. Nearby wild tames of the acceptable type will be drawn to the Swarm House where they will be captured and tamed. Creatures tamed this way will not be rideable or breedable. Passive Resource Generation: Bee: Honey Rattlesnake: Venom Bat: Nitro Fertilizer Ant: Toxic Flora Mini Crab: Crustacean Meat* *Please note: the Mini Crab will be added in a following patch. Crafting: Crafted at the Smithy after learning the Beastmastery Tier 2 skill. Thatch: 40 Stone: 20 Hide: 10 Wood: 20 Fibers: 40 Bug Fixes Fixed various issues with tames being unloaded from the Tame House and Hatchery. Fixed an issue wherein poison arrow inflicted zero damage against a Fire Elemental. Fixed an issue with buried Treasure Chests always containing Shipyards as loot. Fixed an issue with unclaimed tame timers resetting on ships. Fixed an issue with water spouts disappearing immediately after digging them up. Filled in an exploitable gap near the Rock Elemental boss. Fixed an issue with misplaced Voyage of Power map markers. Fixed an issue where Waterskins and Jars could not be used to add water to Water Barrels. Fixed some issues with incorrect soil types on certain islands. Fixed an issue where the Aurora Borealis would appear in the tropical J10. Fixed an issue with island spawn selections for previous season’s freeport grids. Fixed an issue with the game crashing when joining with a new character. Fixed an issue with respawning on home server not spawning on home server. Fixed text issue in the keyboard bindings menu. Fixed an issue where Power Stone map markers were displayed in incorrect locations. Fixed an issue with players being able to clip floors and foundations into each other. Fixed an issue where Guillotines are spawning on the new sea fort too many times. Fixed an issue where NPCs will stand up when the player accesses the inventory of a sail with a junk skin. Fixed an issue where NPCs are not seated correctly when a junk sail skin is used. Fixed an issue where dismounting the wheel or sail of a moving modular ship would cause the player to fall into the ocean. Fixed an issue with crashing when gridding on non-dedicated servers. Fixed an issue about disconnected terrain on the north side of the north island in L9. Fixed minor map issues. Fixed an issue where non-fertilized chicken eggs could not stack. Fixed an issue where the Large Wood Wall was placed in the wrong folder in the Smithy. Fixed an issue where buried treasure chests did not contain high durability Small Shipyards. Fixed an issue where items that require Toxic Compounds to make would be missing from the Mortar and Pestle after a server reset. Fixed an issue with turtles not hatching from eggs. Fixed an issue where the Puckle Tower was too difficult to place. Fixed an issue with rowing module activation while anchored. Fixed an issue with players able to clip through modular ship hulls and onto lower decks. Fixed an issue with the Crab Boss not dropping Mythos. Fixed an issue with selecting the join with new character option. Fixed an issue with Tame Houses and Tame Hatcheries increasing the mating interval instead of reducing it. Misc. Added limits on how many Wall Hooks, Wall Planters, and Hanging Plants can be placed in close proximity to each other. Increased the movement speed of Kekada (crab boss). All bosses drop 2000 Mythos when defeated. Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  14. Ahoy Pathfinders! In our last post we revealed our Season 10 Roadmap to cover some of our goals for the current season. Included in this update are several of those new features as well as some much needed bug fixes. Pathfinders can celebrate the holiday season with some spooky decor and skins, enjoy life at sea with the new Floating Operating Bases, and partake in the plentiful harvest provided by new tameable creatures. Servers will be going down to deploy the update on Monday October 31st at 1:00 PM PDT. Servers are expected to be back up shortly after. Released Patch Notes v.552.9 New Content Halloween Event Halloween has arrived in Atlas again, so get in on the tricks and treats available with this limited time holiday event! Players can also enjoy a week long bonus rate event! Jack O’ Lantern This carved pumpkin contains a variety of Halloween themed gifts inside when opened. Can only be obtained from destroyed Ship of the Damned loot. Halloween Items: Two-Handed Scythe: a cosmetic variant of the 2-Handed Mace. Jack O’ Lantern: a placeable cosmetic structure. Gravestone: a placeable cosmetic structure. Scarecrow: a placeable cosmetic structure. Candy Corn: an edible treat (or is this a trick?) with no nutritional value. Witch’s Hat: a cosmetic hat for Cats, Crows, Crocodiles, Yeti, and Monkeys. Jack O’ Lantern Helmet Skin: a cosmetic skin for a helmet. New! Jack O’ Lantern Cannon Skin: a cosmetic skin for your cannons to change the appearance of shot cannon balls. Items can alternately be individually purchased from the Holiday vendor located in Freeports. Floating Operating Base Some crafty Pathfinders without an island to call home have managed to strap four schooners together and built a platform on them! This new Floating Operating Base has finally made its debut into Atlas! Floating Operating Bases (FOBs) introduce a whole new strategic system into Atlas where players are able to build temporary floating bases to stage their fleet. The foundation of the FOB is a large square with a hollow center. Along each side of the foundation are snap points for Sea Docks (max: 6), where player ships can be docked and protected. The foundation will provide support for all structures placed on it or connected to it up to 16 connections away, with no weight limit. There are, of course, limits on where FOB foundations can be placed to avoid potential griefing. Placement Restrictions: Companies will be limited to one FOB per grid. Must be placed in the open ocean. Can’t be placed near Tradewinds, portals, islands, or other FOBs (being allied does not reduce the placement restriction). Can’t be placed in Golden Age, kraken, or Maw grids. After placing the foundation, a decay timer will start ticking down regardless of if a player is within render range or not. There are only a few instances where this decay timer can be extended and once the decay timer reaches zero, the foundation will be destroyed. If the FOB foundation is destroyed, all attached structures will also be destroyed. Any ships currently docked will be released and no longer protected. Foundation Decay: Island Claim Grids: The foundation will decay after 36 hours and can only be extended if a War Declaration changes the grid into combat phase after the first 12 hours of the foundation's existence, meaning the foundation will be extended until the completion of the war declaration Lawless and Lawless Claim Grids: The foundation will decay after 36 hours. PvE Specific: All FOB foundations will start with a 7-day decay timer which can be extended by 12 hours for 5,000 gold, with no limit on the number of extensions. On PvP servers, FOBs can be claimed by other companies using the same claim flag used to capture enemy ships. The flag can be placed anywhere on any structure connected to the foundation. If claimed, the ownership of all ships docked in Sea Docks will be transferred to the new owning company as well. Crafting: Crafted from the Smithy after learning the Esotery of Building skill. Foundation: Wood: 35000 Gold: 10000 Metal: 15000 Fibers: 10000 Sea Dock: Wood: 10000 Fibers: 5000 Metal: 5000 Swarm House The Swarm House offers a way of obtaining new companion tames with the added benefit of passive resource generation. Swarm Houses provide the perfect habitat for Bees, Ants, Bats, Rattlesnakes and Mini Crabs*. Nearby wild tames of the acceptable type will be drawn to the Swarm House where they will be captured and tamed. Creatures tamed this way will not be rideable or breedable. Passive Resource Generation: Bee: Honey Rattlesnake: Venom Bat: Nitro Fertilizer Ant: Toxic Flora Mini Crab: Crustacean Meat* *Please note: the Mini Crab will be added in a following patch. Crafting: Crafted at the Smithy after learning the Beastmastery Tier 2 skill. Thatch: 40 Stone: 20 Hide: 10 Wood: 20 Fibers: 40 Bug Fixes Fixed various issues with tames being unloaded from the Tame House and Hatchery. Fixed an issue wherein poison arrow inflicted zero damage against a Fire Elemental. Fixed an issue with buried Treasure Chests always containing Shipyards as loot. Fixed an issue with unclaimed tame timers resetting on ships. Fixed an issue with water spouts disappearing immediately after digging them up. Filled in an exploitable gap near the Rock Elemental boss. Fixed an issue with misplaced Voyage of Power map markers. Fixed an issue where Waterskins and Jars could not be used to add water to Water Barrels. Fixed some issues with incorrect soil types on certain islands. Fixed an issue where the Aurora Borealis would appear in the tropical J10. Fixed an issue with island spawn selections for previous season’s freeport grids. Fixed an issue with the game crashing when joining with a new character. Fixed an issue with respawning on home server not spawning on home server. Fixed text issue in the keyboard bindings menu. Fixed an issue where Power Stone map markers were displayed in incorrect locations. Fixed an issue with players being able to clip floors and foundations into each other. Fixed an issue where Guillotines are spawning on the new sea fort too many times. Fixed an issue where NPCs will stand up when the player accesses the inventory of a sail with a junk skin. Fixed an issue where NPCs are not seated correctly when a junk sail skin is used. Fixed an issue where dismounting the wheel or sail of a moving modular ship would cause the player to fall into the ocean. Fixed an issue with crashing when gridding on non-dedicated servers. Fixed an issue about disconnected terrain on the north side of the north island in L9. Fixed minor map issues. Fixed an issue where non-fertilized chicken eggs could not stack. Fixed an issue where the Large Wood Wall was placed in the wrong folder in the Smithy. Fixed an issue where buried treasure chests did not contain high durability Small Shipyards. Fixed an issue where items that require Toxic Compounds to make would be missing from the Mortar and Pestle after a server reset. Fixed an issue with turtles not hatching from eggs. Fixed an issue where the Puckle Tower was too difficult to place. Fixed an issue with rowing module activation while anchored. Fixed an issue with players able to clip through modular ship hulls and onto lower decks. Fixed an issue with the Crab Boss not dropping Mythos. Fixed an issue with selecting the join with new character option. Fixed an issue with Tame Houses and Tame Hatcheries increasing the mating interval instead of reducing it. Misc. Added limits on how many Wall Hooks, Wall Planters, and Hanging Plants can be placed in close proximity to each other. Increased the movement speed of Kekada (crab boss). All bosses drop 2000 Mythos when defeated. Ship bottle duplication enabled on PvP servers. Increased cost to duplicate bottled ships. Tames/crew can be stored inside bottled ships. Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame View full article
  15. Just a few points. I'm not sure what your on but I'm on PC and have not crashed once this season and I'm a few hundred hour in. I was thinking at last they got it running good. Land is always in low supply at the start of each season but if you look you can find it. I saw a guy this week going on about this while sailing the grid when I knew the island I was on had open spots. He sounded so rude I didn't tell him. I didn't need to hear that everyday. Don't discount living on an owned island. At least to get started. My main base is on one this season. Never even seen the owner. Nothing wrong with the towers. People need a buffer to stop the crazy stuff from closing in. Or they will quit also. A simple way to stop losing bears when zoning. Slow before crossing a border to a creep. Stop as soon as you cross every time. Check if you have all your bears. If not he is right behind you. Leave it on high follow. He will swim to you and jump back on. Only an epic bear is worth searching for. Basic bears are a dime a dozen. On the bottom of M2 paradise I set out and un-claim 20+ a week. The real problem with Atlas is new players have to figure all this out with little to no help. Making very simple things sometimes a nightmare. Knowledge makes your first 100 hours into 10 hours. But that knowledge is hard to come by.
  16. Sad but true. The cult behind all this is probably not even remotely interested in the game, but more to hold they are part of a collective distraction machine with an extremely large budget and this little shitfest gets the guru to lay it all out in a couple of months and they then have to 'manage' it but it appears the 'managers' are just brats with no real interest in anything other than getting paid by their masters. Prove me wrong.
  17. Another round at pretending Atlas would be good, another round of seeing it has not done a damned thing to get new players but simply encourage and entrench the neckbeards who can't seem to find the real world to live in. So now you have large companies farming the pharos zone for maps and rolling over everyone. Good job Wildcard, letting the neckbeards ruin your chance (yet again) to gain a new playerbase, but rather you'd stroke the fragile egos of the tiny TINY existing playerbase. Serious question; is Atlas Wildcard run by a teenager? Is that teenager hoping to get into one of the megas? It would appear so... Anyway, shit game has no actual planning for new players other than to throw them in the grinder with seasoned players who can repeatedly farm the new players have even seasoned veterans like myself can barely last a week. That was the last time Wildcard, last time. Probably the company to go down in history as having the most potential, but due to poor leadership and lack of vision; falls horribly short of itself. Consider consulting MMO veterans at what you are doing wrong and why. Seriously. It's so blatant to a player with 1800 days /played in World of Warcraft. It's so blatant to a player with some 20k hours in Ark. The worst part is that it's quite blatant where mistakes are being made through the eyes of an adult...
  18. Hello, I don't know what went wrong with this update but the game is unplayable, the stuttering is abysmal. Anyone els got this problem? Regards, HJ
  19. atlas developers everyone including me hates you but unlike many of these people who are your fans but at the same time hate you and i do see an effort being put in to atlas that was not being put in to it before and its quite easy to see that speaking the changes you have made although many in the wrong direction the few things i can suggest to redirect your path matey is: make it so you have to reveal the map because it adds a great sense of exploration i remember first couple weeks of atlas i was shitting myself going in to any new area because i didn't know what to expect and look at another game with pre-revealed maps sea of thieves all exploration is gone within a month because just look at the map to see where to go what to do everything, the portals seem iffy to have as the only way of transportation between the zones maybe make the tradewinds have paths going between as well or just having it so you can well sail from zone to zone like you used to and of course none of these things i have typed may have mattered but this is the one thing that does listen to the non-schizo people in your community 90% of the comments are out of a horror movie starring a psycho but a few are great
  20. Hi all, I have a little problem. We collected all power stones and killed the boss krake. Now we have the achievement "Voyage of Power" but the submarine is not available. When I hover over the the skill "Explore the depths" I can't see the new ability. We build multiple dinghy Hangers and put it on multiple ships but we can only build a dinghy. We play on the official pve server. Can someone tell me what we're doing wrong or forgot?
  21. Ahoy Pathfinders, This season has been one of the hottest on record and, with its end coming soon, we’ll be refitting the fleet. We’re making preparations and changes for the next season of adventure, starting with our Summer Tune Up! This maintenance patch is dedicated to fixing many of the bugs and issues that have accumulated over the past few months and hopefully, put Atlas in a manageable game state leading into the new improvements coming in the Fall. What changes, you ask? Well, you’ll have to bottle up your excitement for now but we’ll have more details on the changes coming in our next patch over the next few weeks. We are always grateful for the support and feedback the community has provided along our journey and hope it continues into the future. With that said, ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam. Released Patch Notes v549.6 Originally slated for 8/10, this patch will be released on 8/17/22 at 7PM PDT New Content Poison Arrow Causes a debuff that lowers food and water on the target for 60 seconds. Getting too close to an affected target will spread the debuff. Requirements: Secrets of the Bow Mortar and Pestle 1 Stone Arrow 10 Toxic Compound (any combination) New Region: Trackless Waters Trackless Waters has reappeared into the Atlas as a Lawless Tundra area for pathfinders to explore and conquer. Bundle up and find rare resources and dangerous beasts. It is accessible through portals in Antarctica and North Pole Bug Fixes Fixed instances of all treasure maps in single player going to H6 Fixed instances of text inconsistencies Fixed collision issue with the stairs on the Turtle Ship Fixed instances of graphics quality lowering after loading in Fixed some UI issues Fixed an issue of unloading tames when accessing fertilizer barrel Fixed an issue with floor tiles not snapping to same height as the floor foundation Fixed an issue with railings facing the wrong direction on the right side of a Pegasus Fixed an issue where demolishing a ritual pedestal casting unnatural fog crashed the game Fixed an issue with sail placement on mortar ship blocking the door and ladder. Fixed an issue where a player gets blocked ascending 1 side of a ship's side scaffolding. Fixed an issue where the spyglass and sextant overlay did not display in the maw waters Fixed an issue where players were able to go prone during circular slice Fixed an issue where players were able to reset the heavy shield bash cooldown Fixed an issue with invisible walls around Tramp Freighters being built in the Basic Shipyard Fixed an issue where sails could be placed on the rear castles of the Tramp Freighter and Carrack Fixed an issue where sails could be placed and block the Front Castle door on the Harrier Fixed an issue where sails could be placed on the steering wheel and rear stairs of the Ramming Galley Fixed an issue with the transient tracker tutorial text Fixed issues with normal and Kraken style railings Fixed an issue where Medkits could not be used on Tames Fixed an issue with Ore Miner and Grave Digger blocking other farming structures Fixed a text overlap issue in Industrial Smithy recipes for structures with long names Fixed an issue where structures would continue to auto-repair forever Fixed a collision issue with the stairs on the Carrack Fixed an issue that allowed players to place certain Industrial structures on a shipyard Fixed an issue with baby spiders dying on server restart Fixed an issue wherein holiday vendor was selling outdated items at Freeports Fixed map collision issues. Fixed an issue where interacting the progression table on the Industrial Wonder caused the game to crash. Fixed an issue with a missing description for Large Storage box item. Fixed an issue about naming inconsistency for the Verse Book item. Fixed an issue wherein spyglass was not displaying title/description when viewing sunken treasure. Fixed instances of railings not snapping while in Simplified Chinese Fixed an issue where the discovered banner would appear each time the player fast traveled Fixed an issue where cobras could not be targeted by a puckle gun Fixed instances of player’s being able to place bed underwater Fixed instances where players would lose functionality after logging out on ships in shipyards Misc. The art for the advanced dock has slightly changed Adjusted trade wind routes to better match map art New art for Orichalcumized Rock New art for Sulfurized Rock Tames born in the tame house are set to follow the player when unloaded Tames born and raised in the tame house or tame hatchery can have their imprint timers paused manually inside the structure Players can now zoom in/out on the world/region maps to transition between them using mouse scroll wheel and controllers A button has been added to server selection screen to join with new character. This allows players to delete their current character and start again Artifact keys can only be used on the island the boss was defeated on Removal of underwater effects and maw waters fog effects have been disabled in .ini files Removed inventory access from Cursed Temple Equipment slots on the Ritual Pedestal have been removed Blueprints for modular ship tiles and railings will now drop from SoTD flotsam Xbox Only Reduced memory usage in certain areas Known Issues Visual effect on the poison arrows will sometimes last longer than intended Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  22. Ahoy Pathfinders, This season has been one of the hottest on record and, with its end coming soon, we’ll be refitting the fleet. We’re making preparations and changes for the next season of adventure, starting with our Summer Tune Up! This maintenance patch is dedicated to fixing many of the bugs and issues that have accumulated over the past few months and hopefully, put Atlas in a manageable game state leading into the new improvements coming in the Fall. What changes, you ask? Well, you’ll have to bottle up your excitement for now but we’ll have more details on the changes coming in our next patch over the next few weeks. We are always grateful for the support and feedback the community has provided along our journey and hope it continues into the future. With that said, ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam. Released Patch Notes v549.6 Originally slated for 8/10, this patch will be released on 8/17/22 at 7PM PDT New Content Poison Arrow Causes a debuff that lowers food and water on the target for 60 seconds. Getting too close to an affected target will spread the debuff. Requirements: Secrets of the Bow Mortar and Pestle 1 Stone Arrow 10 Toxic Compound (any combination) New Region: Trackless Waters Trackless Waters has reappeared into the Atlas as a Lawless Tundra area for pathfinders to explore and conquer. Bundle up and find rare resources and dangerous beasts. It is accessible through portals in Antarctica and North Pole Bug Fixes Fixed instances of all treasure maps in single player going to H6 Fixed instances of text inconsistencies Fixed collision issue with the stairs on the Turtle Ship Fixed instances of graphics quality lowering after loading in Fixed some UI issues Fixed an issue of unloading tames when accessing fertilizer barrel Fixed an issue with floor tiles not snapping to same height as the floor foundation Fixed an issue with railings facing the wrong direction on the right side of a Pegasus Fixed an issue where demolishing a ritual pedestal casting unnatural fog crashed the game Fixed an issue with sail placement on mortar ship blocking the door and ladder. Fixed an issue where a player gets blocked ascending 1 side of a ship's side scaffolding. Fixed an issue where the spyglass and sextant overlay did not display in the maw waters Fixed an issue where players were able to go prone during circular slice Fixed an issue where players were able to reset the heavy shield bash cooldown Fixed an issue with invisible walls around Tramp Freighters being built in the Basic Shipyard Fixed an issue where sails could be placed on the rear castles of the Tramp Freighter and Carrack Fixed an issue where sails could be placed and block the Front Castle door on the Harrier Fixed an issue where sails could be placed on the steering wheel and rear stairs of the Ramming Galley Fixed an issue with the transient tracker tutorial text Fixed issues with normal and Kraken style railings Fixed an issue where Medkits could not be used on Tames Fixed an issue with Ore Miner and Grave Digger blocking other farming structures Fixed a text overlap issue in Industrial Smithy recipes for structures with long names Fixed an issue where structures would continue to auto-repair forever Fixed a collision issue with the stairs on the Carrack Fixed an issue that allowed players to place certain Industrial structures on a shipyard Fixed an issue with baby spiders dying on server restart Fixed an issue wherein holiday vendor was selling outdated items at Freeports Fixed map collision issues. Fixed an issue where interacting the progression table on the Industrial Wonder caused the game to crash. Fixed an issue with a missing description for Large Storage box item. Fixed an issue about naming inconsistency for the Verse Book item. Fixed an issue wherein spyglass was not displaying title/description when viewing sunken treasure. Fixed instances of railings not snapping while in Simplified Chinese Fixed an issue where the discovered banner would appear each time the player fast traveled Fixed an issue where cobras could not be targeted by a puckle gun Fixed instances of player’s being able to place bed underwater Fixed instances where players would lose functionality after logging out on ships in shipyards Misc. The art for the advanced dock has slightly changed Adjusted trade wind routes to better match map art New art for Orichalcumized Rock New art for Sulfurized Rock Tames born in the tame house are set to follow the player when unloaded Tames born and raised in the tame house or tame hatchery can have their imprint timers paused manually inside the structure Players can now zoom in/out on the world/region maps to transition between them using mouse scroll wheel and controllers A button has been added to server selection screen to join with new character. This allows players to delete their current character and start again Artifact keys can only be used on the island the boss was defeated on Removal of underwater effects and maw waters fog effects have been disabled in .ini files Removed inventory access from Cursed Temple Equipment slots on the Ritual Pedestal have been removed Blueprints for modular ship tiles and railings will now drop from SoTD flotsam Xbox Only Reduced memory usage in certain areas Known Issues Visual effect on the poison arrows will sometimes last longer than intended Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame View full article
  23. So I have been going crazy trying to set up my own dedicated server which dozens of issues. When I finally got it running, I could not connect to my own server. Thinking I was doing something wrong with the port forwarding made me want to rage quit and delete the game till the awesome Youtuber Skarvig pointed out that my router (Comcast/Xfinity) does not allow NAT Loopback, which means you can't see your network publically from inside your own network. There's an obscure mention of this too by the devs saying it does not support local connections but after trying for 3 days, i just now was able to play my own server! [Solution] Get a router that supports NAT Loopback or use a VPN to route your server, or your connection back to it. tl/dr: If your ports are all forwarded, and your firewall is not blocking you, make sure your router accepts NAT loopback or use a VPN https://www.youtube.com/watch?v=PURoHAv7OqM - Atlas 3x3 Map - Downloadable Template
  24. Ahoy Pathfinders, The summer is here and there’s no better way to enjoy the season than spending your time out on the open seas. We have a couple new items, a new region, and some welcome improvements to the game, especially for our XBox players. We have an “egg”-cellent new structure that will make breeding new tames even easier. The Tame Hatchery is the perfect spot to store your eggs and give them the care that’s needed. The swivel gun railing is going to add a new dimension to sea battles. These out-facing guns will make combat more precise and change the battlefield forever. As always, we have a slew of bug fixes and improvements inching us closer to an ideal gaming experience. We will continue to improve and iterate on player’s feedback and suggestions so check out the changes below. Released Patch Notes v548.2 Patch will be deployed at ~7PM PDT 7/6/22 New Content Tame Hatchery Egg-laying tames can now be stored at the new Tame Hatchery. Eggs produced by stored tames are sent to the inventory to be fertilized. Fertilized eggs will be incubated and hatched directly into the Tame Hatchery. While food is stored in the inventory, tames will continue to reproduce and generate Nitro Fertilizer, which gives crops a growth boost for a short time. Tames allowed in the Hatchery: Chicken, Crow, Parrot, Vulture, Seagull, Penguin, Ostrich, Spider, Turtle, Crocodile, Razortooth, Shieldhorn, Crab, and Tortugar After obtaining the Beastmaster 2 skill, the Tame Hatchery will be buildable at a Smithy: Crafting Resources 300 Stone 20 Flint 90 Keratinoid 65 Wood 80 Fibers New Resource type: Toxic Compounds Toxic Flora: Harvested from mushrooms in swamp biomes Venom: Harvested from Snakes and Scorpions Toxic Sludge: Crafted from Nitro Fertilizer New Ship Railing: Swivel Gun Railing A new railing that supports two out facing swivel guns has been added. Unlocked from Swivel Gun Skill in the Artillery tree, this railing can be built at the Smithy. Crafting Resources 550 Wood 225 Thatch 250 Fibers 98 Alloy 180 Stone New Region: Uncharted Sea Uncharted Sea has been reintroduced into the world of Atlas. Tropical Islands here have rare resources for pathfinders to plunder as well as more access to industrial and Army of the Damned nodes. Access to this region is located via portals in the South America and Africa Regions. This region is Lawless. Bug Fixes Fixed instances where shooting a spear gun while riding an underwater tame damaged the tame Fixed instances of players consuming the ship rename token Fixed instances where the ‘collect now’ function only working once on the warehouse Fixed instances where players were not getting Essence of the maw from destroying enemy ships Fixed instances where players could not defecate Fixed instances in which some module ships’ initial module point totals were incorrect Fixed instances in which the tame house was placeable on shipyards Fixed multiple instances of holes in the ocean in various islands Fixed instances where players could not place turtle shells into the advanced shipyard Fixed instances where bed travel and respawning would default to the rookie cove Fixed instances where the game could crash when set to any language other than English Fixed instances where sails would be be misaligned with the ships center Fixed instances where the Tame House could be built on other structures Fixed instances where the 6th shot in the revolver would not deal damage Fixed instances where industrial buffs would give incorrect UI icons Fixed instances of projectiles spawning at incorrect locations when the player is moving Fixed instances where the Cog could not turn correctly Fixed instances where Transient Nodes provided incorrect resources Misc. Durability for the Industrial Hydra Pistol and Industrial have been increased Large Stone Walls and gates and their Industrial variants are now limited to 30 per company per server Please ensure the 30 you want to keep are the only 30 placed before the patch. Any walls/gates placed over the 30 limit will be destroyed, at random until there are only 30 remaining. Large Stone Walls and their industrial variants will start at a lower health when first built and will need to be repaired to max health Ship Icons on the map will now show life as an HP amount instead of a percentage UI is now more consistent for Industrial stations Return to the overworld tab on the map has been moved to be less obtrusive Added more keys to be bound to defecate Ash wood bundles and unbundles have been added to the workstation Shipyards can no longer be placed unless all ships within the variant can be built Ritual Generator and Ritual Pedestal Health has been increased Xbox Only Fixed instances where the game would crash if the player switched between tabs in the menu too quickly Adjusted distance islands render to decrease memory usage Fixed instances where changing grids would result in a crash Known Issues Crash occurs when interacting with the Great Temple’s progression table Crash occurs when interacting with the Industrial Lab’s progression table Static nodes that are located on Island Claim grid islands are claimable and destroyable when a company wipes the island The Hatchery has an issue where the fertilizer barrel can’t be accessed from certain directions Treasure Map Bottles picked up in the PVP realm will sometimes not produce a treasure map The limit on stone walls / gates is currently 30 per variant per company per grid, instead of 30 total per company per grid. This is being adjusted in next hotfix patch. Crew seated on sails will sometimes be seated at a wrong location. Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  25. Ahoy Pathfinders, The summer is here and there’s no better way to enjoy the season than spending your time out on the open seas. We have a couple new items, a new region, and some welcome improvements to the game, especially for our XBox players. We have an “egg”-cellent new structure that will make breeding new tames even easier. The Tame Hatchery is the perfect spot to store your eggs and give them the care that’s needed. The swivel gun railing is going to add a new dimension to sea battles. These out-facing guns will make combat more precise and change the battlefield forever. As always, we have a slew of bug fixes and improvements inching us closer to an ideal gaming experience. We will continue to improve and iterate on player’s feedback and suggestions so check out the changes below. Released Patch Notes v548.2 Patch will be deployed at ~7PM PDT 7/6/22 New Content Tame Hatchery Egg-laying tames can now be stored at the new Tame Hatchery. Eggs produced by stored tames are sent to the inventory to be fertilized. Fertilized eggs will be incubated and hatched directly into the Tame Hatchery. While food is stored in the inventory, tames will continue to reproduce and generate Nitro Fertilizer, which gives crops a growth boost for a short time. Tames allowed in the Hatchery: Chicken, Crow, Parrot, Vulture, Seagull, Penguin, Ostrich, Spider, Turtle, Crocodile, Razortooth, Shieldhorn, Crab, and Tortugar After obtaining the Beastmaster 2 skill, the Tame Hatchery will be buildable at a Smithy: Crafting Resources 300 Stone 20 Flint 90 Keratinoid 65 Wood 80 Fibers New Resource type: Toxic Compounds Toxic Flora: Harvested from mushrooms in swamp biomes Venom: Harvested from Snakes and Scorpions Toxic Sludge: Crafted from Nitro Fertilizer New Ship Railing: Swivel Gun Railing A new railing that supports two out facing swivel guns has been added. Unlocked from Swivel Gun Skill in the Artillery tree, this railing can be built at the Smithy. Crafting Resources 550 Wood 225 Thatch 250 Fibers 98 Alloy 180 Stone New Region: Uncharted Sea Uncharted Sea has been reintroduced into the world of Atlas. Tropical Islands here have rare resources for pathfinders to plunder as well as more access to industrial and Army of the Damned nodes. Access to this region is located via portals in the South America and Africa Regions. This region is Lawless. Bug Fixes Fixed instances where shooting a spear gun while riding an underwater tame damaged the tame Fixed instances of players consuming the ship rename token Fixed instances where the ‘collect now’ function only working once on the warehouse Fixed instances where players were not getting Essence of the maw from destroying enemy ships Fixed instances where players could not defecate Fixed instances in which some module ships’ initial module point totals were incorrect Fixed instances in which the tame house was placeable on shipyards Fixed multiple instances of holes in the ocean in various islands Fixed instances where players could not place turtle shells into the advanced shipyard Fixed instances where bed travel and respawning would default to the rookie cove Fixed instances where the game could crash when set to any language other than English Fixed instances where sails would be be misaligned with the ships center Fixed instances where the Tame House could be built on other structures Fixed instances where the 6th shot in the revolver would not deal damage Fixed instances where industrial buffs would give incorrect UI icons Fixed instances of projectiles spawning at incorrect locations when the player is moving Fixed instances where the Cog could not turn correctly Fixed instances where Transient Nodes provided incorrect resources Misc. Durability for the Industrial Hydra Pistol and Industrial have been increased Large Stone Walls and gates and their Industrial variants are now limited to 30 per company per server Please ensure the 30 you want to keep are the only 30 placed before the patch. Any walls/gates placed over the 30 limit will be destroyed, at random until there are only 30 remaining. Large Stone Walls and their industrial variants will start at a lower health when first built and will need to be repaired to max health Ship Icons on the map will now show life as an HP amount instead of a percentage UI is now more consistent for Industrial stations Return to the overworld tab on the map has been moved to be less obtrusive Added more keys to be bound to defecate Ash wood bundles and unbundles have been added to the workstation Shipyards can no longer be placed unless all ships within the variant can be built Ritual Generator and Ritual Pedestal Health has been increased Xbox Only Fixed instances where the game would crash if the player switched between tabs in the menu too quickly Adjusted distance islands render to decrease memory usage Fixed instances where changing grids would result in a crash Known Issues Crash occurs when interacting with the Great Temple’s progression table Crash occurs when interacting with the Industrial Lab’s progression table Static nodes that are located on Island Claim grid islands are claimable and destroyable when a company wipes the island The Hatchery has an issue where the fertilizer barrel can’t be accessed from certain directions Treasure Map Bottles picked up in the PVP realm will sometimes not produce a treasure map The limit on stone walls / gates is currently 30 per variant per company per grid, instead of 30 total per company per grid. This is being adjusted in next hotfix patch. Crew seated on sails will sometimes be seated at a wrong location. Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame View full article
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