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  1. It's all the same for Xbox player...they are aware of the problem and already trying to fix it...
  2. I been trying to play Atlas for like 3 days and every time I check the servers are all down on official. I am on Xbox one. Is anyone able to play or how long is the servers going to be down? Me and all my friends get the same thing.
  3. My company has been sitting for an hour trying to get into the PVE game and we all are getting the same message. “Could not retrieve address”. Been playing for a few seasons and even got the new console but the fact I’m still getting errors like this is irritating.
  4. Supreme Gaming Overview Supreme Gaming is a family of stable and long-standing Ark, Atlas, Conan and Minecraft servers. Our goal is to provide survival servers that reduce unnecessary parts of the grind and increase dynamic gameplay and enjoyment. As such, several of our servers offer a more convenient approach to setup. As players know, the unofficial scene is plagued by quick rise and death servers that disappear without a trace, admins that exhibit blatant corruption, pay-to-win donation incentives, frequent wipes and lack of player communities. Supreme Gaming seeks to get rid of all that and offer an accelerated and unique experience through boosted rates and QoL (quality of life) mods. What you can expect Communication and Transparency We will talk with players and listen to their issues and explain anything players would like to know on how we run, how we're setup, or anything else pertinent. Non-discriminatory rule enforcement Play time, donor status, seniority on the server, etc. don't protect players from receiving the same consideration on rule violations than anyone else. Period. A voice in how the server is setup We have frequent votes, allow players to put suggestion up for community consideration, and more. Servers are built for the community, and only rare executive decisions are made when necessary. What you won't get Pay-to-win schemes offering BPs, Max Tames, Character Boosts, etc. We don't believe in these and you'll never be required to donate to play on our servers or called a leech if you don't. Donations are 100% voluntary. Your progress will always be YOUR progress. Admin corruption All of our admins are volunteers, and we're not paid anything (all donations go straight back into the server). You will not find admins deleting your stuff because they want your location, or banning anyone without discussion from the entire team (unless egregious violations like derogatory comments). Blanket rule violation punishments Every situation is different, and we thoroughly review everything before making a decision as a team. This may lead some decisions to come out differently to similar situations. Hardware Dedicated Machines 4z 2690v3 CPUs (48 cores, 3+ GHz) 512 GB of dedicated ECC RAM, not shared NVMe Storage Low Global Ping Unlike many other servers, we own all of our hardware and are not at the mercy of under-resourced shared hosting services. This allows for the optimal Atlas Experience providing a lag free running server. SETTINGS 5x All Rates for PvE (10x Breeding) 10x All Rates for PvP with double flotsam quality (20x Breeding) Increased skill points per level gained in order to learn more of what the game has to offer (great for smaller groups/solo players) Decreased resource despawn radius Taming Able: crocodiles (ride), scorpions (shoulder), cobras (pick-up), rattlesnakes (shoulder), spiders (ride), turtles (shoulder), yetis (ride), gorgons (ride) Bola Timer: 5 min on all animals Mating Timer: 12 hours on all animals Extra Features Dedicated Atlas Shop for armour, wheel, sail and other skins. No pay-to-win schemes. Cross-Grid chat to talk with anyone in any grid. Company Logs can be hooked to your personal Discord server to track your company and island activity. 2-way communication from your Discord to your company in-game MODS You can quick-subscribe to all our mods in this collection Atlas Architect - QoL building improvements. Atlas Overseer - Additional admin tools to help us clean up old structures, boats, etc. Atlas Stables - Store your dinos in the cloud and retrieve them from any grid. CG Captaineering Fix - A fix for the broken Captaineering skill. CG Ships - Highly customised sail configurations and better handling ships. Custom Item Stacks - Adjusts most stacks to 5k and reduces weight by 90%. Custom Shipyards - Ability craft all ships in one place; modded, vanilla and modular. Adds dry docking for ships maintenance. Eco's RP Decor - Round out the look of your base with a collection of decor. More Crops - Grow almost any plant, grow crops on your ship, grow crops in any biome. Re-usuable Tools - An old staple from Ark, don't carry a dozen climbing picks or spears on you or worry about your grapple breaking mid climb. Revy's Mods - Core - Core Mod to enable features from other Revy mods. Smart Decay - Fixes Atlas' decay feature and provides the ability to give out vacation timers. Tame Overhaul -Tame crocodiles, scorpions, cobras, rattlesnakes, spiders, turtles, yetis, gorgons and MORE! Breed in any biome, mate crabs, and enjoy some more realistic sizing of the tames. Connection Information IPs for adding to favourites and direct connection D2 - play.supremegaming.gg:57550 - Click Here for Direct Connection D8 - play.supremegaming.gg:57562 - Click Here for Direct Connection
  5. Unfortunately they didn't bother to balance stats (I hope it's YET). All modular ships are basically Schooners, with 9000 base weight and +200 per lvl. Because of that, for example, Boardsider (with 40 cannons, alot of cannonballs, alot of crew), will be at least 60% loaded or around 80%-90% with gunports opened. But with advanced blueprints, Boardsider can carry 4 large sails (the sail on very back will block your way to very stern, so you'll have to jump to get there), and large weight sail "must have" here. I guess it's the same with battle Carrack (12 cannons each side) and Harrier (12 cannons each side). As for speed... well, last season I had mythic Rammer! With 2 speed and 1 weight sail it run 28 knots downwind. Same sail setup with Harrier gives just 20 knots... with similar size width and weight. It's weird. 2 speed, 1 handling and 1 weight sails on Boardsider (same width and weight, but longer) gives same 28 knots... so I guess they just put same numbers to all ships as temporary measures, and didn't have time to balance them well. Basic COG with one small speedsail runs 15 knots which is really good for beginner's ship. But I've got legendary COG BP with 4 sails point (so 2 mid sails will go there). I plan to build and give it away to someone. Just wondering how fast will that bird go lol. Also handling. Last season Carrack was insane. It was so fast it handled so well so players could face all damned fleet and LITERRALY DODGE cannonballs. This season DEVs nerfed that for unplayable state. @Kummba told that he just left his Carrack to the ocean, because couldn't get it back to his base. Sailing Boardsider is torture. You can run full speed, press and hold A or D, (or left/right on controller) and sail around island. It has THAT turning radius: I just gave away this ship to random player, because I couldn't stand this handling. I was happy with sailing speed, but every island I was about to visit ate all time I saved sailing fast. Also I don't know about PVP, maybe the Linen Tactic works there well. But in PVE - it takes forever to destroy damned ship, because you run by, shoot and then run away for a minute and turn for 3-4 minutes. If you'll be lucky enough you'll be able to stop board to board to damned ship, and "tank" it... but, it's not a good idea against lvl-30+ damned Galley. I now run Harrier (it's like Carrack with front end from Mortar Ship). It handles better, but still - not enough for "dancing" with damned ships. Old fashion Brigantine was and remains the best for damned fleet board fighting. One more thing. Boardsider is neutral to all enemies. That means if you not shoot damned ships you can even ram them. They don't even point their guns at you. So I guess it's really cool alternative to transport Galleon - run fast and safe lol.
  6. It's quite the same for me. I like the idea of survival game play with a harsh environment(snakes, tigers, lions - golden age etc.). I also like to stay alife in this game keeping the vitamins up. But for hardcore PvP this mechanics do not matter of course. The first maybe 1000 hours of this game is pure exploring of new stuff... many did not kill the kraken or Yeti Boss in their first 1000 hours. Thats insane and shows the variety of the game. Of course this feeling stops when you build your third harbor and base, your 10th mystic ship and so on. The SotD farming is quite interesting for a long time as well(ifthey had better loot table andrebalance the BPs)... or your first whale kills with a special build ship for this task. But after those exploring 1000 hours you may face the bugs, search the exploits and stress every feature of the game to it's limits. And that's the point where I always stopped on PvP Servers... when it makes you sick in real life to keep it going 24/7... in the night, when you are at work... What brings me back now is only the hope that new Devs may start fixing the game, fixing the new features like market, farmhouses, trading, modular ships... I just want to see if they further ignore community feedback or if they will make the game better. If they will change the Islands with reduced mountain heights or a natural harbor bay for every islands... or just make new "maps" with the same old islands. If they can improve the lawless claim system, add some lawless offline protection. I really don't want to get back to this game for the toxic griefers that where all around. I mean you even have ingame VoiP and chat but there is no roll play... no way somebody accepts your surrender or just want to play a fair fight. Red = Dead is something that is very bad for the Player amount. Kids that troll around because they can't stand a loss. The game should bring you out on the sea... but it's most time Land combat about griefing and trolling others.
  7. Hello Devs, Hello Players. I am back, installed the game again due to christmas holidays to test the new patch. My target: Testing the new modular ships not using any of the old once. So I started on the official PVE Server in the Rookie Lawless. After maybe 8 or 9 hours I am done so far and just can't stand it... what a shame you did there Devs... time to bug fix the ships!! So the start was quite easy with 2500 hours expirience in the game. The Cog is a really nice starting ship... very cheap now and fast to build, you just need some level ups to get the skills. 9000 weight you can go every where not needing the sloop anymore. It's size is good, speed is decent - i couldn't find gem, so i couldn't check with sextant buff. Only stupid is the small single sail... why not make a medium at least? Hitbox of the ship is quite to large. Turning speed is very low... but ok, it's a starter merchant ship. If you place double cannon module the front cannons touch the stairs blocking the front deck or sometimes even get bugged and can't be used to fire.... fighting power is very bad with 2 cannons abviously. Not worse to farm resources for cannon balls. You can't place railings on that one, so you don't have a diving attachment. My monkey just died on my shoulder while i was on the cog - food fine... he may was under water and couldn't breath? Don't care about such little bugs. So, time for somthing bigger. Next one is the Carrack. Well you need 1k gold for the advanced shipyard(thank you for reducing the ship costs). I did this with the cog and some sunken treasures and a hand full of 0,5 treasures. Unfortunately you need about level 35 to skill ship building as well as taming 2 to make higher level Treasure maps(with a Bear, Bull etc.). Got Level 35 with killing and harvest elephants about 1 hour. So got 300 cannon balls, a carrack with 3 large handling sails ready to go and started my journey. As written by @George Catcher after every encounter you should drive to an island and let the crew repair the ship... because as I also written in my Majestic Kraken feedback one year ago the repair of modular ships is absolut garbage! Repair kit costs are insane as well... just make the modular repair like the old ships... or balance the kits.... don't let the players have to look 5 seconds on the modul for 1k HP refilled. There is still no leakage symbol like the old ships had... so still very complicated to search the destroyed module to repair it... again the old system works well -> every hit(player action) repairs an amount of HP, it only takes 1x resources, it repairs to full over time... why try to design a new wheel when the old one was already round? A Square may rolls better? First basics -> level up the ship for some crew and resistance. Now with some green and yellow Shooners and Brigs sunk we should go for some bigger fish... NPCs on 10 cannons one sided sounds like a good plan... what about encountering a lvl 29 SotD Brig? Well the Carrack is long and very bad to maneuver. so you go broadside, make two salves and escape, turn about 1 minute(fun is gone already) to make the next try. Unfortuntately the Brig always aims on the same 7,5k HP gun port in the center of the ship... so this one is quite fast destroyed. With this ship it's nearly impossible to shot the SotD without receiving some hits yourself. So you wonder how the story ends? The mentioned gun port got down to 0 HP while all other had still 5-6k HP. When reaching 0 HP unfortunately the Carrack gets completely destroyed with 90% total Hit points... greetings to the fishes... Here is already the end of my feedback to the actual patch. Modular ships do not work Devs... same issues like one year ago with the first one.... nothing changed, nothing fixed, all broken. I don't care about damned land structures for rotten meat or wonders... I want (working)ships as a Pirate.... I even did not make a grid change with the carrack... it already sunk before... PS to the Crrack some little issues: Did you even know if you put tames on the ship with wheel menu it always lands in the cabine below the steering wheel... but those doors are too small even for a pig... can't get it anywhere else on the ship. Besides using those modular ships as cheap transport ships they are useless in the current state. PVE Players lought at me when i tlaked about my test setting... they just said: Don't do it.... build a Shooner, or straight away a Brig. You can place railings but only in the shipyard... well i guess to avoid repair material abuses from the old ships with diving attachment? But you can't place cannon railings... well you don't need with those two decks of up to 24 cannons to one side. YOu only need to skill 20 levels into crew to use those... the feeling of this ship is very bad. Cog weight: 9000 -> Carrack weight -> 9000 ?????? the Carrack is twice as long with 6 module places instead of 1 and two decks... who of you does have this ideas - please think about some realistic balance between the ship classes?(not to mention the Cog has 1,0 sail points, the Carrack 8,0 = 3x large sail of 2,7 -> 2,666667 i don't get the math but it works). Also the third large sail can only be placed in front of the steering wheel into the stair case... so you barely can glitch around it to move around on the ship.... Btw. I found a blue print for a Broadsider in blue quality and wanted to test this one.... but my Carrack sunk because of one destroyed module.... what a shame. Feedback to portals: Did not reach any Portal so far... pictures of sunken Carrack: Only one module destroyed to 0 HP .... no other one leacking ... still under water instant... thank you for reducing the sink rate of the modulars... but this bug makes it still garbage. https://steamcommunity.com/sharedfiles/filedetails/?id=2696483646 https://steamcommunity.com/sharedfiles/filedetails/?id=2696483708
  8. I'm facing the exact same problem, I'd love to put in new sails and cannons, I don't think we'll have any answers.
  9. Totally agree with you. yes at start this game is really fun and always you gonna have an hope that ahh its EA at moment and soon all fixed but then time will pass like that was for me in official 1980 hours in private networks almost same more. So why we are here in forums and talking about how bad how broken ? that's why we have forums or im wrong ? And if we all gonna be like ahh its a game lets chill. Then developer sees only green light for going BS what they doing at moment. Again yes i'm agree game can be broken and full of bugs and if you have many friends to play that broken thing then it's fun But now think about what developer says if you read patch notes?!. There's like thons of fixes what you really never gonna see and mostly new season aka wipe is for money grabbing and alot more broken content. and that's why we so called bad people Black Knight's are here to cry and tell that something is wrong in this picture dear developer.
  10. I would love reversion to ANYTHING without all-the-same modular extremly boring ships, without lazyness farmhouses for auto-ressources, without stupid magic portals in the water, without private islands for billionaires... ähh "streamers and megacompanies" i mean. Just to recite president Trump : MAKE IT A PIRATE GAME AGAIN !!!
  11. Dude, I know you are a white knight because I have been around since day one. It is more like if they take 5 minutes to look at your old posts they would easily see the white knighting. you are also a white knight because you complain about people that don’t like something about the game. I am not the only one you whine about. Plenty of other new people come on here and you still act the same way towards them. tou also don’t contribute anything. I agree with someone that has a complaint and you hijack their post by directing your comments to me instead of them. It is very rude to the OP of any thread they do. Maybe learn some manners? Heck you don’t even need manners, maybe stay on topic at least?
  12. alpha game in early access?? wait are you telling me you dont know that a game cannot be early access and alpha at the same time?? thats like saying we are in december but also in june, please educate yourself every time you post the whole country loses IQ points.
  13. the game is full of bugs, i just recently lost 2 bears and 2 sailors the same afternoon, i hoped after 3 years this would be fixed but that wasnt the case.
  14. i mean the idea is not bad itseld, but considering how poorly the game performs and all the bugs i think the players would leave anyway, specially when they find entire islands owned by the same person
  15. My list of horrible PVP games 1. The Atlas! (all what can be wrong is worng here) 2. Dark and Light (Really bad Ark copy) 3. Ark (only way to play are private servers or singleplayer) 4. Ark II (im sure it will be bad as Ark 1, only visual side can be little better cause unreal engine 5) And my list of good PVP games 1. WOW 2. Lineage II (this old game had karma based system, so more friendly you killed more karma you got so in end sity guards and all turned against you.) 3. ArcheAge (So this is game atlas must learn how to manage PVP so that all would be happy) 4. Runescape 5. No man sky (i guess i'm only one who liked pvp there :D) Atlas, Ark & Dark and Light are like same and looks like that Dark and light company is also wildcard's failed miracle project. So my good pvp list is really long, but i added games what are little bit similars with atlas. So cause PVP is BS in this game i like PVE and PVE can be really good if they add more NPC's, mission's on land and sea but as we see they only add useless broken content here.
  16. yes, but you havent considered this, in a pvp server that same shipyard can be destroyed in literally 30 seconds regardless of how many ships it have built. i dunno, i think they want to give gold a meaning but they overdid it by A FUCKING LOT if you consider that the average gold you get from 1 treasure map is around 200 gold (since map quality is random). ok, but then you go kill a high level SotD and you get trash, the nice part before was that you could just skip straight to brigg and do SotD hunt for fun only, and not only that, designing your ship to fit your play style was great, now i have to be stuck with a standar crappy ship for an eternity for what?? a once in a while SotD hunt?? they have been making lots of changes since 3 years ago, and all of them were terrible, i still remember when they nerfed the carbine and then nerfed the glider, at that time those were the 2 things i was having the most fun with, making changes for the sake of making changes is nota good idea.
  17. The last time i played i did so in the desert biome, so yesterday i created my character and started working towards moving to africa, first kick in the nuts came when i went to free port with my bear, hired 3 sailors and instructed them to follow me to the boat, the moment the last sailor jump on the boat my bear simply stoped existing, banished without a trace, i took it like a man and altered all my plans since i had to retame my bear as you cannot find bears in the desert (unless you do now), while sailing around in the process of re-taming my bear the 2 unassigned sailors i hired also went puff, simply disappeared, when? i have no idea, i only know they were with me when i departed but at some point they simply werent anymore, i took that hit too and proceded with re-taming a bear, after a rather frustrating time finding one i manage to tame one, so back to the begging right?? lets go to africa i tought, so i did all the sailing needed and finally decided on an island to stablish my base, can you guess what happens next??? yes, my new bear was gone. i dont know why this game keeps existing tbh, they keep introducing content when this basic bugs still exist after 3 years as when you try to hide a dead body under a rug, the fundamental code of the game is absolute garbage, i imagine this new team is trying to build a game from scratch using as a fundation the same piece of shit coding the past team wrote and i just cannot comprehend how they cannot realize that you cannot build a castle in a swamp. i came back after not playing the game for 2 years, i expected NOTHING from the game, and yet it still managed to disappoint me, honestly just kill this monstruosity, discontinue the project and let it die in peace.
  18. i think they may be trying to make travelingback and fort more convenient, however in some scenarios it does the oposite, before the change if you wanted to go from the starting zone to the desert biome you only needed to sail in that direction, now you gotta go from the starting zone to northern central waters, from northern central waters to tortuga (to avoid having to cross all central waters) then use the south teleport in tortuga to go the southern side of central waters and there use a teleport to africa, the idea is not terrible but i think the sailing time is almost the same and i am pretty sure many people is confused by the new system.
  19. Your hunch was not only right but I knew that before atlas was released. I followed the whole development process of atlas and release/development of it. I am very skeptical, but if this dev team is actually new I will give them the benefit of the doubt but still be very skeptical at the same time. I won’t say they are shit devs until they prove they make shit decisions. I wish them the best of luck and actually hope they are nowhere near as corrupt as the devs that came before them. Sometimes dev companies need to realize “their” vision of the game is shit and just start doing what the customers tell them to. We already have 2 dev teams for evidence of that. SMH
  20. I won’t take away that hope man. This is a new dev company. If it was the same company I would call you an idiot. It is not the same so hope can be ok to an extent. We still have gone through a couple these years so we need to remain skeptical at the same time.
  21. Yeah... 23 / 4. In the mean time same pool at discord official got 1653 / 356.
  22. Wow this is the first time the Dev Team ask about feedback in this forum in more than 2 years i follow this game. This is amazing and very positive. Unfortunately there will not be much feedback anymore because most players left this forum because they felt like it's useless to participate here. I myself refuse to participate in the Discord Spam channels because that is complete unorganized feedback - spam - trolling etc. My opinion is no - because i would expect to have very laggy connections on both sides. I heard about Players in Season 5 joining the NA from Europe and it was quite ok. But with the lags the game has even without the connection lag... Depends on where the servers will be located, or if the Devs can manage to improve the connection for both sides. For the amount of Players left it will be good though to migrate the servers. But this is fighting the symptom instead of the real illness. Does this question bring me back to Atlas? Most likely not. Even with new Corona lock downs i will most likely not reinstall this game duing this winter. The new updates don't look promissing for me. Yeah it's great to get new stuff(corrugated meat that can be eaten)... but my feedback of the past year here was to improve the added stuff, fix bugs(of this new stuff) and make balance changes in the first place. A new map with portals - well no idea about this, i don't know ark... but so far players loosing tames and ships in the portals... map gets smaller in total. It's still all the same islands just placed another way again. What about reducing the mountain heigths of those islands to avoid abuses and silly mechanics like building restrictions for defenses and glider nerf(which i think is a good mechanic). Players need islands with natural bays that can be a good basis for a protected harbor without massive structure spam. What about BP changes to avoid balance issues with level 60 ships and cannons with 350% damage, useless mid tier BPs(grey or mystical only) etc. (drop rate/reduced crafts)... land defenses are pretty useless against ships. What about changing the repair kit costs and the stupid usage mechanic of those. If you play a brig you only need to repair the upper planks, in the new ships you have to run through this small decks and search the damaged planks... risking to sink in 1 minute when 2-3 on different decks are leaking or destroyed. What about barrels on ships? Made so many Players quit the game and no fun to fight on the sea. What about Player customization of the new ships - structur limits everywhere, not allowed to place cannons on front or rear etc.? What about the nerfed farmhouse every player(group) now needs 4-5 diverse farms for less output(Most likely PVE issue only, PvP it would be better QoL so). Gold costs for ships, especially the Shooner still no like from my side. Lot's of bugs around trades(routes unfinished), farmhouse, warehouse etc. Can you now cancel a trade and reactivate later without the need of destoying the market? Building restirction radius instead of working on the basis of an overall island counter. There are so many issues around this game and all the new stuff added from Season 4 starting like Claim Towers that still offer no protection in lawless but allow others to steal your base etc. The trade islands and the buff structures that caused massive issues and got removed because of all those bugs again. This list could go on for a while but i think i have written about all this here already. So please Devs. If you want to make this game a Success aiming for a realease in maybe 2023 you should keep up with asking the community for feedback and checking this forums for lot of great ideas or even small but good suggestions. Edit: Quite funny to have a look into the steam forum too. There are still many new Players and all they ask there is questions about bugs and issues with the game that exist since beginning, got never adressed and cause very much players to leave because they can't play. Still selling the game with tag Single Player and unfinished Blackwood DLC.
  23. It is about how they handle it. The game has gone backwards since release, the "development" (if you can even call it that) is slow and sloppy. I was here at the start when Jat said laughing they arent going to be one of those games that stay EA forever and that they aim for 2 years tops. Didn't quite turn out that way, did it. The unlimited island points or the dropping of all tames isnt a minor thing that slipped through the net when they thoroughly tested the changes. They obviously didn't even try once. Same goes for the ladder fix for Cog and Carrack. I mean.. come on. Dont tell you you actually believe, that this game is going into "release" in a playable form ever (and with an actual playerbase).
  24. it has reasons you may not know of right so please dont play toddler and cry here because of your ignorance unlimited island points alone justify a wipe and dont play EA / alphas if you can not handle wipes i have a feeling that you guys just wanna play and flee reality instead of helping the devs and game to succeed so others can play this game in future because its awesome selfish, ignorant bla bla why should you listen to such people right so now you know why noone gives a shit about some dudes playing and crying in a forum. this is active development we wanna see, content patches, additions, then bug fixing, then release it took long but now i whink the map is on point, if the foundation is fitting, thats the map, the rest can come i cant believe that there are people that cry about not releasing the game and cry about a wipe at the same time that is sometimes neccessary in developement...
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