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Vaenix

Pathfinder
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Everything posted by Vaenix

  1. Didn't you know, this game was supposed to be completely finished and have all the bells and whistles ready to go to pick from, even a few dlc for free included. It's totally not an EA game that has problems that will take time to fix.
  2. I've had this happen before, luckily I was on PVE. There is a workaround, you won't like it much though since your PVP. You need a ship to ram you while your in the midst of zoning in/out. We had an ally kind enough to ram our Galleon that was stuck in this same situation(it was trying to decide if we were goint to 1 of 3 servers and was sticking us in 2 of them at once for some reason). The ram basically kicks you into one of the servers. Since you are on PvP you may end up losing the ship to this but it would at least get you out of the zone, on the offchance devs don't fix you first. @thesavoyard
  3. I'd have to disagree, the timers 100% are counting down as they are intended to, 1 at a time with the first slot taking priority. This has been the same since day 1. Each item has a different countdown timer so weapons you need first are beneficial to have in the first slot. If you are worried about speed have a bow and stop worrying about pistols or keep multiple loaded pistols and switch them using left alt(switches to the next loaded pistol). This mechanic has benefits and downfalls, you are seeing only the downfalls because it adds to the difficulty of your game. This perceived added difficulty is there to help balance pvpve interaction, you get caught off guard by an animal and you are going to have a bad day, same as if you get caught off guard by a person in pvp. There are plenty of hotbar slots to have a 2 h weapon(spear, bow, rifle), several pistol, a pick and a hatchet. My usual load out is Bow on 1, bola on 2, pistol on 3 and 4, spyglass on 5, grapple on 6, sickle/hammer/alternative tool on 7, lantern/torch on 8, and taming item if I'm taming on 0, 9 is for whatever or a glider. You can work within these mechanics and they aren't a huge detriment it just means that when prepping for new gear you have to wait a bit.
  4. There are unofficials that are not modded and you can already setup a unofficial that has the entire map. These unofficials are not terrible or tricky to work with I've hopped on quite a few, setup my own and helped setup a cluster. Not all the settings are out yet and we are clearly missing some INI information that will be valuable to have once released but lets not act like you can't toss up a 1x1 or a 3x3 or whatever with default setting and play the game. That option just comes with paying some money to get the servers running and most everything will be taken care of for you by the service provider. Also let's not try to make this a question of morals, this isn't a right or wrong thing. It's a feature that this early on in the EA development they've decided not to setup and they have not told us their plans so it's entirely possible that once the MMO side of things is working a bit better they go down the path of working on a single player mode, if that is what they want that is. There are plenty of online only mmo games and plenty of single player only games.
  5. Vaenix

    Burnt Out

    So you are expecting that the game balancing should allow a single player or a duo to just completely annihilate a galleon with tons of members on it's crew? Based on your screenshot and description that's not even an offline raid. So you are getting online pvp which is what you said you love. Other than being massively out numbered what exactly were you expecting in an online mmo pvpve game where you opted in on the pvp? I'm sorry but your post is rather confusing. Initially it sounded as if you were burned out because the game is "easier" for larger groups and you are getting steamrolled in offline raids. But this latest post shows it was also online raids that are bothering you, so why not just go to PvE?
  6. I've not managed to find a conversion yet but the specific measurement they use in this game engine is called "Unreal Units". Unless you want to get super technical measuring off of foundations is probably the closest you will get. 6-10 sounds about right for default 1.0 respawn radius, the lawless zones seem to be set to 0.1(which means shit can more or less spawn in them). Edit: Found more info: https://wiki.beyondunreal.com/Unreal_Unit
  7. Spear is nice but I prefer the bow, lets you take on sharks as well and as long as you serpentine they can barely hit you. Doubt there is a tame that does this for you but I've yet to test the tiger/lion. If you want just leave one on neutral around where you plan on diving and drag fish back to it, it should auto harvest the animal.(Helps if you have multiple people to keep an eye on the tiger in case wild animals visit).
  8. Yes. Various building pieces(foundations/pillars/etc.) can reduce spawns in any given area. In lawless this seems to have a reduced affect(changed due to foundation/pillar spam). This affects both creature and resource spawns so try not to build on rare resource nodes.
  9. I've not personally had the clipping problem yet but when the treasure maps first came out we lost massive amounts of barn animals(cows/chickens) to the AoD that spawned in because people would climb our walls or get super close and just use the map to grief us. We've kept quite a few bears/wolves/tigers in the walls on neutral since usually following something that is on passive. Doesn't solve the issue but it definitely helps mitigate it for awhile for those having the issue, at least until it gets fixed(if it does).
  10. Cows may well be broken, pre wolf nerf a tamed allied cow wandered into a taming pen to proceed to stomp the shit outta a nice level wolf we were attempting to tame. With wild animals I'm basically at the point of grab a horse that's passive and have everything else in the vicinity follow it, anything that gets in will be lucky to get out alive alpha or not. Just another note on the cows, alpha wolf/tiger barely did shit to two of my bears before they nerfed the alphas, but the alpha cow damn near killed them.(this is with the healing/damage feats being spammed constantly and a rider for each).
  11. I've not found an ini setting that seems to work with this. Breeding intervals and all that we've been able to work out but the imprint one seems to not be the same. I'd love to know this information as well since there is definitely an imprint bonus.
  12. I highly doubt you are taming through anything but a pen. Even if that pen has you inside of it with the creature. The creatures on the powerstone island spawn in really fast and just 1 can 1 shot most players, so you are not going to be taming them without a pen of some sort even if that's just to allow you to respawn and protect you from the other creatures of the island.
  13. Congrats on getting one, I hope it was a good level for you. I've been spending all my time killing off level 4s and 5s up north. Finally got a lvl 26 the other day(the first bear we found in this area was a 29 that we lost to an alpha lion).
  14. I've found as many as 20 between M1-M3 to D1-D3 so but have not sailed the southern tundra/polar yet. Many people are looking for blubber and honestly they don't drop a lot of it so unless your up for hunting 4-5 of em and spending several hours sailing you are going to be disappointed.
  15. The past few days have been a bit up in the air. We've recently merged with another company making us into about a 50 man company and owning quite a bit more territory, this was due to the owner and many of us moving to play mostly on unofficial(maintaining official outposts so we can alternate between the two since some players do not want to lose their progression on official). This is gonna be a few days in one post so I'm just gonna split them by paragraph. Saturday the last day on official for many in my company, was spent preparing and going after a powerstone/hydra key. A few members of the alliance joined us and together we brought a small army of bears/horses all with cargo carriages and a mix of swivels/ballistas. These really hammered anything on the island so we were able to clear up a good chunk while we were offloading and getting everyone where they needed to be. We had no issues at all until we realized the FOY was also on this island(lag ensued). Once we had killed the hydra a few fire elementals and high level tigers spawned and between the lag spikes roughly 90% of our tames died, and only about 80% of us managed to get back with our keys even when we were death running back in to try to get all of them(some players just didn't get them because they were too far from the hydra). Taking the key to the powerstone ended up being a cluster we had 1 tame left with a ballista, so it and a rider were tasked with heading to the entrance and clearing the way for the rest of us to take our keys in. This worked out well until other players started trying to kite fire elementals to the entrance(gotta love griefers). We still all managed to get our keys done and the powerstone from it but we lost all gear that we had brought with us to survive the cave(not a huge cost). We sailed back to our allies outpost and anchored the ships to begin making some much needed repairs. The galleon, brig, and schooner all had sustained a fair amount of damage between dealing with fire elementals and SotD so we needed to gather everything we could before logging off for the night. Luckily their outpost was only 1 block away so it didn't take us long at all to get this task taken care of. Once we gathered sufficient supplies most of us made our ways back to our individual outposts to do minor maintenance(feeding tames and stocking up on some materials). Sunday was the first day some of us had realized the plan to merge the company had taken place(some people were wholly against this). We gathered some of our gathering tames and things we needed for the northern outpost along with some remaining blueprints/resources to move to our tundra oupost and set sail for some treasure hunting to blow off some steam as there were a few upset players who wouldn't be able to hop on the unofficial to get started for a few more days. The few of us that are going to be trying to maintain both unofficial and official are going to be living at our D2 base. Which seems to have some rather friendly folk at it. We went are beginning the construction of our breeding center and have finished off building a tame/cargo schooner. We have plans to build a brig soon as well but need to have some talks with our neighbors to either buy an water claim near the shore or get some docking area for boats as we have very little of that at the D2 base. Monday was the first day of the unofficial server(this is a 4x4 square being hosted by some content creators on youtube/twitch). The rates are not too far off of the officials but breeding has been adjusted quite a lot so that it is actually manageable without spending your entire life on one cub. No harvesting is not insanely high and taming still is the official settings. We want it to be workable we just don't want to have to spend insane times breeding or travelling as most of the community has to commit time to having a real life(family/jobs). Breeding an animal takes as long as taming an animal roughly. Raising one will still require a few hours of investment(2-3 hrs for bears) so there is still work to be had for your reward but it's not unreasonable. On day 1 we all spawned in got the company up and running and began the sloop armada. We had a total of 8 people right from the start so we had 3 sloops built with smithy's / metal tools in about 20 minutes. We only carried base resources with us to get to the island we planned to call home going forward. As soon as we got there we landed in the docks(this island came with a small city almost like a freeport). I set down the initial foundation for a temporary storage/logoff/work area inside of the walls of the city and then began working on a taming trap. Between 3 tamers we ended up having 4 chickens/4 cows, 5 horses, 5 bears, and a monkey. We have to travel quite a distance on the island to find any pure nodes of metal or to get to syrup so we are planning on possibly tossing up a zipline system to make travel to/from a bit easier, unsure of how easy/ pleasing this will look. Until then we are taking bears with 1 on follow to do this in teams of 2, this lets us take out alpha lions with little issue. After we got the bears we decided to play around with carriages while we went doing treasure hunts(they are nice but need improving). Current plans are get the city built up(wall around and some basic buildings setup, then begin moving people out who don't want to live inside of the city itself. There are several us playing as dwarves who plan on running a foundry on a separate island and possibly a tundra breeding center. If I have the time tonight my goals are to move the taming trap and set it up so that we can capture more tames in it. Perhaps locating someone with a rhino and trading a bear or two for that if they are up for it.
  16. No it is not, the Natures Touch buff only affects the animal you are mounted on. And honestly would be so limited for this purpose that the animal would die during the skills cooldown. I 100% agree breeding needs looked at and rebalanced on how temperature affects things, or at least add in something we can use to help cool things down for the animals(maybe make the penguins actually work on them). But, if you absolutely want to breed and raise these bears you can, you just need a polar or tundra outpost and about 10 grills(10 so you can account for extreme cold temps). It's not the best but it would let you do it, if you have the time that is. Best method is gonna be 1 person monitoring the cub and 1 person adjusting the grills. But for what little the cub is going to offer, I'm not sure it's really worth it(less you get an alpha).
  17. So breeding isn't exactly broken it just requires you no life the hell out of it on official. Grab a tundra base, use some grills and you can breed bears easily(or anything else that needs to be tamed). Use the cold outside to regulate how much heat from grills you apply inside. You need 2 things, a breeding area with grills to regulate the temp of the creatures breeding, and a incubation area with grills to regulate the temp of the baby(can be done in 1 area if you don't mind moving things around a bit). As for what we do as a company, it varies from day to day what peoples moods are. Depending on the day I'll have between 2 people(myself and 1 other) and up to 10-20 people doing things. The most exciting thing next to the hydra battle/powerstone run we did was mass treasure hunting with about 30 people all running across islands(this is with alliance members). Most of the time it is SotD hunting, hunting rare resources for blueprints, creature taming, and building. As for what I prefer to do. I like taming, the method in the game is interactive but I've definitely found a way that breaks the "intended" method. There needs to be some adjustments to it though, each creature should have a somewhat different method to tame. I also tend to favor hunting down alphas and ruining their day, easiest method to do this is 2-3 high level high hp bears on follow of your main mount. The only alpha so far to kill me and my tame has been an alpha lion(pulls you from mount and ruins your day quickly). Best thing to hunt for filling troughs with meat is gonna be the alpha sheep, thousands upon thousands of hide and meat per,(don't harvest in the field carry it's corpse back to your base). When I'm either bored or can't find a good alpha to hunt or a good (high level) bear to tame, I like travelling and interacting with people and making trade networks. So far we've found quite a few people who want to trade tamed animals and resources in the different climates(tropics south of our main has really nice elephants and sugars, and super friendly people). All in all, if your bored it's because you are looking for the game to provide you with something to do. This is a open world game and they are so early in that there is very limited content. If you want something to do, you are going to have to figure out what you want and then just do it.
  18. You can actually fit more than 2 people in a carriage, it's a bit like a clown car if you want it to be. But we've most recently used this for doing some treasure maps where it was more beneficial to have a few tames(bears) haul a carriage with 2 people rather than have everyone try to follow on tames. In water it ends up being a submarine with windows so the people in the back can and will drown if you go under. They do need to add collision to it so that when travelling around they don't just get launched into/on rocks and random bits of terrain. Cargo saddle is the strange one, it adds nothing right now that matches the definition "Cargo" I've seen one post saying it was supposed to increase weight by 1k but I've not been able to get this to occur. I would love to use it for "Cargo" and be able to carry around things like adding a storage chest or something to it and be able to haul around a few thousand kg of stone/metal(reduced weigh on hauling tame as it's not lifting but pulling the weight).
  19. I've actually got the opposite experience. We have germans/swiss/british/etc. All in one company or over a few alliances. The language barrier can sometimes be frustrating but as long as both sides recognize that and make an effort we don't have any issues. I don't think we have any in the asian countries(in company or alliance) though, but all the ones that we have met on official that have made an effort to communicate and be friendly have been warmly welcomed. We can go round and round but this is EA and we don't know what the developer intends on each and every feature as there is no defined wiki / plan for this game explaining it all to us. Griefers are always going to grief, that's just what they do. But to act like asian players are the only ones exploiting the game for their own benefit, you would have to be lying to yourself.
  20. Yesterday was chock full of busy work that just needed to be done. We had good maps we needed to get done and some tames that were needed at outposts so it was a lot of sailing yesterday between regions. I was with a crewmate most of the time in our tundra outpost. We've managed to find some really friendly neighbors in at least 3 regions so far. My crewmate and I needed to gain a level or 2 (56 with a max of 60 the both of us) and our crew(npcs) were running short on gold so we ran around with our bears (Ursa and Minor) knocking down a few common maps here and there until we got about a thousand gold sitting in the boats coffer, then we took a much needed break for a few hours. Upon returning we found that our company was trying to tackle a rather difficult treasure map so we fast travelled there only to find that due to the area the map either couldn't spawn the enemies or were ending up spawning them under the map preventing us from completing it. We then decided to head back to our outpost and complete a task we had been putting off all day, taming an elephant. We traveled south to D6 where we had a fine treasure map for around 700 gold and landed on an island with some rather friendly folks who were looking to trade. Upon completing the treasure map I noticed that my bear had picked up something else that could be considered a treasure, sugars in quantities I had not considered possible for the saps before. We brought everything back to the boat and I was able to craft up 2k organic paste from fighting in a treasure hunt with no serious effort at gathering. Needless to say we are going to be back there to stock up. Ursa and Fenrir(wolf) made it back on the boat deck just fine, however Minor managed to get stuck under the bottom deck and we couldn't get him out no matter what we tried, so we resigned ourselves to having to tear apart the lower planks to get him out when we got home. Once we sailed around to the locals trading area we found they had some rather good tamed elephants for sale, a 35 and a 36(wild levels). We got a great deal on our new elephant (Al Bundy) and Minor and Fenrir gained a new job(keeping Al alive against anything nature thinks it's going to throw at it). One of our crew mates signed off for the night as it was getting late(he was riding Fenrir) so we decided it was best if we get everything back to base and pack up for the night. Upon arriving back at the outpost I noticed that Minor had been stuck in a different spot and I could actually ride him now if I wanted meaning instead of being under the deck he had managed to get up on it, I whistled to him to follow and upon walking back to the top deck poof, he's on top and we no longer have to destroy anything to get him out. This is where I decided to call it a night, everything had gone extremely well(much better than expected) and we met some great new people that we plan to trade with later on. With all our tames back in the yard and our defensive animals set to neutral I signed off for the night. Plans for today involve possibly setting up a breeding area and keeping my eyes out for a high level bear to tame and take down to D6 for trading.
  21. It's rough to do but you can definitely get it working. You basically just have to keep on it and let it constantly reaggro you which means the chances of you getting hit are very high. Add on to this every now and again after hurting things they seem to get stuck in the "Run Away" mechanic. Whenever this has happened the only way we've managed to solve it is by beating the thing to a pulp until it goes unconcious(tried on a lion yesterday, not sure if it still works). If you have a horse you could try the back kick that deals a ton of torpor damage and just knock it out then carry it back to your base. Alternatively if the goal is just getting a tamed bear and you live in a region with sap/syrup/organic pastes thanks to the stone changes you could probably get a good deal on one from the tundra regions.
  22. Balancing them does not mean nerfing them to the point where they are useless. A bear is tier 2 as well and is far superior to tigers/lions/wolves.
  23. If a lvl 2 wild lion killed your level 60 bear, that is entirely on you. I've quite literally smacked down every single lion with a lvl 30 bear save the alphas. Wolves were fixed already, tamed ones got nerfed into oblivion. Lions aren't that bad but the alphas need to be balanced across the board, especially the ones with special attacks like grabbing you off your mount.
  24. You are mistaken when you think I'm talking about wild wolves. I'm talking about the tamed ones that got nerfed to uselessness because some crybabies couldn't handle themselves in a fight. The spawning of pack upon pack of wild wolves taking out solo players or even small groups was just silly, sure they hunt in packs but they certainly don't fucking act like that in real life either.
  25. I usually work in a group of 7-9 maybe more. With alliances we did a major treasure hunt the other day where we had maybe 15-25 people all running around.. Needless to say no island really held any danger with that many people. Dynamic difficulties for boss like creatures wouldn't be bad in my opinion.
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