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Showing results for tags 'ship'.
Found 92 results
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I was in West O9 entering East N9 and it disconnected me saying "You are currently travelling to another server, please join again later." and now my ship is bouncing between O9 and N9 continuously. I cannot spawn anywhere and it's duping my character in the process. This happened yesterday, but it finally allowed me back on my ship and in the Region I was entering. I've been stuck here for 30+ minutes trying to connect back, fast travel and it ceases to allow me to go anything. At the moment I cannot play. Is there a solution for this, can someone correct my ship or am I screwed at this point? Can someone ease my suffering and tell me N9 server is down? +_+
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The system sucks. It's currently impossible to capture a ship unless it's abandoned. Selling captured ships was the main source of income for pirates. The piracy tree end tier skill sucks too. One minute off the capture timer with a ninety second cool down. The whole system needs to be replaced. Alternate system one: Each deck of a ship has a capture zone that must be held for X time. You can capture them in any order, but must hold all of them at once for Y time to claim the ship. The zones can be re-captured by the ship owners. Alternate system two: All enemy NPC's and players must be off the ship. Claim flag like the current system, but much shorter timer (30 minutes or less). You must remain on the ship to capture. Enemies stop countdown, but do not revert it until all claimants are off the ship. Anchored ships have an additional separate claim requirement that ends in a minigame to break the anchor before the main claiming process can begin.
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Lever placement says "Cannot be placed on Platform." Is this intentional? I pincoded my ship's wall lanterns so I can turn them on and off at night with ease. It works. I tried it off the ship, but close by, and it works. But it will not let me place the Lever ON the ship. Anywhere.
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NEW SHIP OPTION SETTINGS SUGGESTION Ship Option Settings: A lot of new pathfinders or pathfinders with experience will get a ride on a ship as passenger to move to other grid from Freeport or something else. Now is it not possible to get on the ship, because of the ship weight/crew limit. My suggestion as follow to make it possible: - Passenger Invite: Company need invite the passenger on ship; and is the passenger not invited, it will not allowed to jump in. - Passenger Max Weight: 100 (number change possible); Above the max will be kicked outside the ship. - Passenger Reserve Slots: 1 (number change possible); Same as the weight it, will be kicked on the max (count of slots will taken from the original ship crew). This was it for now, more suggestions are welcome. Hope you like my suggestion, feedback's and/or reactions are welcome.
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A big issue currently is it seems like a toss up if a ship decays or not when anchored. We have a guy in K11 EU PvE that tries to ship spam blockade us, and far from all his ships decay despite no crew etc. Another issue is the ship sleepers in claim areas that will always contest. These also makes a small but persistent ship buildup of anchored ships that never goes away. And you can currently forever be annoyed by a person who came to your docks and just shortly after decided this game wasn't for him or her.
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Diving Attachments for ships only have 100HP and get destroyed every time a Ship of The Damned is aggroed. It's very annoying to be constantly rebuiling that platform, when the Ship Hangar for dinghy's has 12k HP. I don't understand it.
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I noticed on the ramshackle sloop when you place a ladder going down from the one unplaced ceiling it appears to go thru the bottom of the ship if you try to get on the ladder you can actually crawl down into the water , id recommend a ladder customized to stop before leaving the ship to prevent this.
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After taking all kinds of animals with us on a trip around the map to make tons of gold, we encountered several problems with animals on ships. 1. Animals jumping around. Everything bigger than a Tier 1 animal started jumping up and down on the spot they were standing after some time on sea. This didnt change our game expirience on this trip but at a certain amount of animals being on the ship this can cause some problems. 2. Animals dropping a floor up or down on anchoring. This was annoying but didnt cause any greater problems since we could still drag them out of the ship with follow and place them back on top of the ship. 3. Animals starting to fly after anchoring. I dont realy know how and why but our elephant decided to head skywards with a number of small jumps. Dont know if he would come back down on his own but we stopped his trip by whistleling him and he fel down. 4. Animals disappearing. We werent keeping an eye on every animal all the time so on some point a horse got lost. Dont know how and why but it simply happened. 5. Animals losing their passive setting after server crash. Server crashes somehow cause animals to switch to neutral in some situations and its not funny when your elephant decides to meele the ghost ship midfight. My suggestion for these problem would be some kind of animal boxes according to the tier of the animal. The animals can be locked to the pens like npc crewmates can be locked onto a cannon or chair. Also with the same option over the actionwheel. For tier 1 animals i would suggest a small box. In these boxes chicken would still lay eggs and you can pick them up and any shoulder animal can be taken out of it and placed on your shoulder with an actionwheel option. These boxes can be placed anywhere on the ship since you can also carry these animal For tier 2 animals i would suggest animal pens. Something like horseboxes in stables in real life. Any resource animal can still be accesed by standing in front of the box to gather its ressources. I would lock these boxes to places cannons lock into when gunports are present to cause somepoint of decission between transporting animals and having fighting power (i know people build 3 story cannon towers on top of the ship and dont need gunports anymore but i dont like free placement of the animalboxes in this case.). They can also placed on top of the ship but will be easily destroyed there by ghost ship in pve and other players in pvp. For tier 3 animals i would suggest some kind of pole they get "chained" to. These poles take up like 2x2 space in foundations. These poles can only be placed on top of the ship because the animals are simply to big to be under deck and are kind of durable to substain ghostships, other ships and the "strength" of the animal roleplaywise, maybe costing alloy to justify the sturdiness. I hope you like my suggestion and give your feedback to my ideas.
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^^ As the title says.Went to sleep last night parked and anchored safely near a cliff side, with no rock there or any sense of collision or danger. Come on today to see that the cliff side has essentially grown into my ship. I know it is new and not natural because I can clip through the rock, as I will show in some more screenshots. (When the patch that made it so you couldn't jump on others rafts was implemented, A lot of random huge rocks and boulders sprouted up near and inside my shipyards in the same fashion the other night, but was gone the next morning. This seems to be a somehow related bug/issue) I do not plan on moving my boat for fear of having it glitch out instantly and be destroyed and there is no way to submit a ticket yet it seems for in game help. I am hoping that this will be fixed soon or looked into at least, or that it dissapears like the rocks at my shipyard did. Apparently the forums will not allow me to upload any more than one photo. ^^
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We were sailing with my friend to gems, and when we traveled F5 to E5 we get disconnected yesterday and now when we come back they ask us to create a new character, i can see other people speaking on the map but when i speak my name is pathfinder i was level 46 and the leader of our crew we are waiting for a answer, we have no idea if what we said here as an impact, because they're no technical support... My name : Freki Oxgurd My company : Kattegat
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- need answer
- create new character
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(and 2 more)
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Hi, now gameplay is flagging islands and building base anf ships. Most of time you are gathering resources. This supposed to be a pirate game, not farmville or reallife tax simulator. Instead if you could use coins to buy ships in freeports. Then upgrading ships maybe resources or coins. Now you could just go and exploring things even when just started playing game. Picking crap or finding a treasures. Then went to back freeport and buy a new ship This needed bank too, where you can save your money if your ship sunk. Then maybe some day when you grew old and want to retire you could rent a piece of land and start fishing and farming. What you think?
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2 bear in 2 day sink after transfert in boat and die .. that piss me off .. lot of time lose every day .. fix your thing if you want keep your community .. who gonna give me back my bear now ?? i cant respec and im not a tame guy ... serously thats suck ..
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Our Captain is currently stuck in E12 and dies as soon as he tries to spawn on our Galleon. The Galleon itself keeps appearing and disappearing shortly before he dies again. Many other people got the same problem at the moment and if they somehow make it out E12 the Ship is gone.
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Hello together, does anybody know what happens when your gold is empty and you are unable to pay the crew? Will they disapear/die or just stopp any work you'll give them? Would be nice if anyone could help me with that question. Regards
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My ship is not taking any more XP level 41 PLEASE HELP
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Insane things that have to be corrected in the nearest patch. Article: NPC, Animals, Ship, Construction 1. NPC 1.1. NPC's undead ships (onward NPC-u) spawning just next to the border of the locations. That has to be changed in urgent. One way is to make the specific zone around the whole area where NPC-u could not spawn and trying to leave (except the battle situation). The second way is to make an indicator (like red colour zone on the wall if the area behind in other location near the border contain NPC-u near). I'm sailing in a small ship and smart enough to avoid a fight with NPC-u, but in present time Players do not see dangers on the opposite side of a wall of the edge the location. # Lost 3 just crafted ships in Lawless region just in that time when changed location. Last time had 3 NPC-u spawned next to me and opened fire on my weak vessel. Became scared to change location and thinking to finish the game due to the fact that gameplay prevents me to play freely by sailing around the game's world. 2. Animals 2.1. Crocodiles - first insane shit in the game - too big, too fast, too aggressive. Needs: make it smaller than a shark or equal, keep it move fast but on short distance or totally slower than now. 2.2. All behaviour of predators have to be change - animals have to tie to the environment what they control. What living on the land have not to attack players in the water (specifically when a player on the ship next to the land. When the player on the ship or in the property, predators attack property not more than a specific time (5 - 10) then change target or drop aggression (for none-predators) <now I'm a very often wake up in death inside my property due to the fact that predators attacking constantly>. Wild Predators could attack predators as well. Wild Predators attacking when the player or none-predator animal comes too close and when predator starving, in other time just wandering as none-predator animals. # At this moment with the present system very hard to settle down in warm climate regions. 3. Ship 3.1. Ship's constructive must be stronger than now and more customizable. Ships must be difficult to destroy and take due to the fact that ships have to be as a home, base, weapon for Players. 3.2. Need to add more types of small ships (min 2) and one medium size to provide players who love to travel alone more interest. Need to add more constructive elements (like half of half stairs, thinner elements of the wall, door, window (please add a square variant of the window), etc., add more points to connect additional elements to modify vessel, specifically for small ship (like sloop with very very narrow way to move on it around. 3.3. Ships could be possible to sell to NPC in towns to sell to the players or sell directly to other players with the name of crafter (as other craftable things). 3.4. Experience of the ship has to be more valuable - provide more options to modify (like speed, invisible for npc's, etc.) to make the player associate with it and feels like a part of it. To be interested to continue sails on it even if it is small ship and be no as trivial consumable. 3.5. Ships could not be destroyed when anchored next to an island during the month (see Paragraph 3.1 and 4.3) to provide Players to have a break time for Vacations or do something in real life. 4. Construction 4.1. Construction elements have to be limited - no other possibility to add a base element of building on the ground whatnot connected to the first. Add road element (limited in 50 pcs) to increase controlling space and increase movement speed between settlements of Players. 4.2. Increase the off time from 4 days to 6 to provide Players who working 5 days peacefully return to their settlement. 4.3. The number of ships owned by player limited by one (see paragraph 3). 4.4. The number of flags owned by player limited by 2. 4.5. Shipyard (dock) abandoned (empty) by owner must be available to craft the ship for other players and became the owner of it (owner have to decide to deconstruct dock or present to other Players). 4.6. Time to pick up constructive elements (specifically for ships) have to be changed by a system that Players can pick up any elements in any time during the constructing time. 4.7. Things like a bed, box, chest, Smithy, bag, barrels, tables, chairs, etc. have to be movable to the inventory of Player any time to place on the new place. Not under the list: would be great if add the book of recipes where Players can add some unique one and what can safe knowledge permanently for the player and be moved as an inheritance by the quest for the player when his character will die of old age. And a new character of the Player has to find this book (NPC quest giver in free town) to receive this knowledge and continue to collect. Recipes in the book could be modified by removing regular grade to the better and better what the Player found and add to it. # With present gameplay Players staying on the ground most the time and grinding resources instead of enjoying to sail. I think the game about sailing and NOT mining, digging, grinding resources (ok with gold)! But first, do something with NPC's undead ships to do not loos the ship of Players just because they stay on the other invisible side of a new location during the transfer time (see Paragraph 1).
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Crocodiles shouldn't be able to damage ships. 1. They do three dmg per attack (against a brig) at the moment and this is just not even a strategical factor because you can't tame them. 2. They try to attack crewmates on ships and damage the ships while you are offline. Just logged in and was lucky to see three crocodiles attacking our brig and a plank which had only 3k hp left. If you are not careful they can and will sink your ships without a reason, because they won't reach the crewmates inside the ship or on the deck. There is no potential aspect of those guys doing damage to ships, correct me if I'm wrong.
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On actual sailing ships, the rigging is climbable. This would also save weight on the ships. Thanks for listening.
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Yesterday I drove with my ship (a schooner) to the freeport in L12. Today I logged in and it was completly destroyed. I was offline for around 8hours. Can a brand new ship decay within this short amount of time or is there another way my ship could have been sunk? I also noticed some bug reports here that say that ships can be randomly detroyed threw a bug. Thank you for your support!
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Two guys one ship
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Today we left for a trip and arrived at an island, we hit a ship and our boat is completely blocked. We have did to move the ship at the owners and we were also hit but no result, the ship is in the PVE EU server at the coordinates: (Long: 40.95 / Lat: 54.51 in K4)
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I have a sloop with a max crew of 3. I have 2 people and a chicken. We were not overweight. However, when a wild crow decided to land on our ship it began to sink! Why? The crew count went over the limit. One of us jumped overboard to stop the sinking but I could still see 3 crew members listed on the ship. I looked for an intruder and only found the wild crow. Of course the problem ended when it flew away. Please remove all animals from the crew count. In my suggestion post(to remove tames from crew) someone said make a new count for livestock but also please don't include wild animals as livestock. If you add a max livestock count can we also have that added as a choice to the level up? So animal traders can create a specific ship for carrying live animals for trading?
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Placing a ladder on a ceilling with a gab cause a stuck under the shipyard or a spawn under the ship. To walk under a Sloops deck you have to crauch. When you crauch and access/climb up the laader, then you spawn under the ship. Is this ship in the building process on a shipyard, your character stucks under the ship.
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Dear Atlas-Team, when I am using the map while I am sailing, the map doesn't move with the ship. After leaving the steering wheel the map doesn' t center to the ship again. When you travel a long distance you are forced to scroll out to see where your location is. Regards Sascha
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Well gonna take a break from the game until they fix the claim system and ship sinking . Ive had 5 fresh starts and i know it a early access game so il give em that but the current state of PVE is unplayable i dont care that ive lost 2 sloops and schooners to griefers or that my building was taken over while i was sitting on the flag IF it was a PVP server. For the PVE servers those kinda things make the game unplayable at its current state. You need to have someone sitting at your flag 24/7 and hope your flag aint bugged.