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Ivn posted a topic in General DiscussionInsane things that have to be corrected in the nearest patch. Article: NPC, Animals, Ship, Construction 1. NPC 1.1. NPC's undead ships (onward NPC-u) spawning just next to the border of the locations. That has to be changed in urgent. One way is to make the specific zone around the whole area where NPC-u could not spawn and trying to leave (except the battle situation). The second way is to make an indicator (like red colour zone on the wall if the area behind in other location near the border contain NPC-u near). I'm sailing in a small ship and smart enough to avoid a fight with NPC-u, but in present time Players do not see dangers on the opposite side of a wall of the edge the location. # Lost 3 just crafted ships in Lawless region just in that time when changed location. Last time had 3 NPC-u spawned next to me and opened fire on my weak vessel. Became scared to change location and thinking to finish the game due to the fact that gameplay prevents me to play freely by sailing around the game's world. 2. Animals 2.1. Crocodiles - first insane shit in the game - too big, too fast, too aggressive. Needs: make it smaller than a shark or equal, keep it move fast but on short distance or totally slower than now. 2.2. All behaviour of predators have to be change - animals have to tie to the environment what they control. What living on the land have not to attack players in the water (specifically when a player on the ship next to the land. When the player on the ship or in the property, predators attack property not more than a specific time (5 - 10) then change target or drop aggression (for none-predators) <now I'm a very often wake up in death inside my property due to the fact that predators attacking constantly>. Wild Predators could attack predators as well. Wild Predators attacking when the player or none-predator animal comes too close and when predator starving, in other time just wandering as none-predator animals. # At this moment with the present system very hard to settle down in warm climate regions. 3. Ship 3.1. Ship's constructive must be stronger than now and more customizable. Ships must be difficult to destroy and take due to the fact that ships have to be as a home, base, weapon for Players. 3.2. Need to add more types of small ships (min 2) and one medium size to provide players who love to travel alone more interest. Need to add more constructive elements (like half of half stairs, thinner elements of the wall, door, window (please add a square variant of the window), etc., add more points to connect additional elements to modify vessel, specifically for small ship (like sloop with very very narrow way to move on it around. 3.3. Ships could be possible to sell to NPC in towns to sell to the players or sell directly to other players with the name of crafter (as other craftable things). 3.4. Experience of the ship has to be more valuable - provide more options to modify (like speed, invisible for npc's, etc.) to make the player associate with it and feels like a part of it. To be interested to continue sails on it even if it is small ship and be no as trivial consumable. 3.5. Ships could not be destroyed when anchored next to an island during the month (see Paragraph 3.1 and 4.3) to provide Players to have a break time for Vacations or do something in real life. 4. Construction 4.1. Construction elements have to be limited - no other possibility to add a base element of building on the ground whatnot connected to the first. Add road element (limited in 50 pcs) to increase controlling space and increase movement speed between settlements of Players. 4.2. Increase the off time from 4 days to 6 to provide Players who working 5 days peacefully return to their settlement. 4.3. The number of ships owned by player limited by one (see paragraph 3). 4.4. The number of flags owned by player limited by 2. 4.5. Shipyard (dock) abandoned (empty) by owner must be available to craft the ship for other players and became the owner of it (owner have to decide to deconstruct dock or present to other Players). 4.6. Time to pick up constructive elements (specifically for ships) have to be changed by a system that Players can pick up any elements in any time during the constructing time. 4.7. Things like a bed, box, chest, Smithy, bag, barrels, tables, chairs, etc. have to be movable to the inventory of Player any time to place on the new place. Not under the list: would be great if add the book of recipes where Players can add some unique one and what can safe knowledge permanently for the player and be moved as an inheritance by the quest for the player when his character will die of old age. And a new character of the Player has to find this book (NPC quest giver in free town) to receive this knowledge and continue to collect. Recipes in the book could be modified by removing regular grade to the better and better what the Player found and add to it. # With present gameplay Players staying on the ground most the time and grinding resources instead of enjoying to sail. I think the game about sailing and NOT mining, digging, grinding resources (ok with gold)! But first, do something with NPC's undead ships to do not loos the ship of Players just because they stay on the other invisible side of a new location during the transfer time (see Paragraph 1).