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  1. Updated 12/30/18 Okay, so I have done my setup from scratch and I'm going to provide a step by step walk-through. I believe this is a good starting point for any new server owner looking to get up and running for the first time, or someone looking to play "Singleplayer" (Note: From my testing, the server needs to interact with Steam bi-directionally even for LAN/SP- some ISP's such as cellular hot-spots or NAT conditions may not work!). While this guide can be applied to all server types, the examples are geared towards a 1x1 grid. This can also be used as a debug process for advanced server owners to test things: _________________________________________________________________________________________________________________________________________________________ Downloads: BAT Files & 1x1 Map Grid Template: https://drive.google.com/open?id=1MQ-8-WTta10p-TbAmnJ3DbfmNsDjaLsD (AtlasSrvBats.zip) ServerGridEditor: https://github.com/GrapeshotGames/ServerGridEditor (Hit "Clone or Download" then "Download Zip") steamcmd: http://media.steampowered.com/installer/steamcmd.zip NOTE: Make sure you update ServerGridEditor when changes are made to the git! Or even better- setup GIT and have it pull updates for you! _________________________________________________________________________________________________________________________________________________________ Server Setup: 0) Create a directory where you will put the server files (Eg. X:\AtlasSrv) 0a) Open "AtlasSrv" and create "steamcmd" and "AtlasTools" 0b) Extract steamcmd.zip into "steamcmd" and run "steamcmd.exe" 1 time to set it up. When the prompt shows "Steam>" with an OK message above you can close this window. "steamcmd" folder should look like this now: 0c) Go back to "AtlasSrv". Open "AtlasSrvBats.zip". Extract the "LAUNCH_ATLAS_00.bat" and "ATLAS STEAMCMD.BAT" to this folder. 0d) Right-Click "ATLAS STEAMCMD.bat" and click Edit. Replace the contents of this file with (Change "X:\AtlasSrv" in both entries with the directory you are using): start /wait /high X:\AtlasSrv\steamcmd\steamcmd.exe ^ +login anonymous ^ +force_install_dir X:\AtlasSrv\ ^ +app_update 1006030 validate ^ +quit 0e) Save & Close. Run "ATLAS STEAMCMD.bat. You may be prompted with firewall permissions, you must "Allow Access". (This process will take some time) 1) Your Atlas server directory should look like this upon completion: Congrats! Your server files are now downloaded and on the latest version. You can use ATLAS STEAMCMD.bat at any time to validate and upgrade the server. Now onto the map! _________________________________________________________________________________________________________________________________________________________ Map: 1) Extract "ServerGrid1x1" folder from "AtlasSrvBats.zip" to the "AtlasTools" folder 2) Extract the ServerGridEditor zip to the "AtlasTools" folder. Open "ServerGridEditor.exe" within the "SeverGridEditor-master" folder 2a) Open the "Island Editor" (ServerGridEditor.exe), "Open project" and navigate to the ServerGrid.json file we extracted into "AtlasTools" 2b) Click "Project > Create" in the top left. Copy the "Atlas ID" and CANCEL. 3) Click "Project > Edit": 4) Paste the "Atlas ID" you have on your clipboard into the "Atlas ID" of this window. 5) Change "Friendly Name" to your Server Name. Change "Atlas Password" if you want a password on the server (This will be needed to keep people out for singleplayer!) 6) Click "Edit" at the bottom. 7) Ctrl+Left Click on the map: 7a) Set "Name" to what you want for name of your Freeport (Grid) 7b) Set "IP" to your Server external IP (whatismyip.com). Server internal IP (192.168.x.x) can be used, but this will disable public access! 7c) Hit "Save" at the bottom (You can make more changes later but in first-time situation, it's nominally best to use default settings). 7d) Back in Island Editor (ServerGridEditor), Click Export > Local Export ALL. Click ok to the default location. Popup should say "Success". 7e) Click Project > Save. Navigate to the "AtlasTools" folder, create a new folder "Live project", use the file name "ServerGrid" and "Save". (This way you can edit more later and keep the template untouched!) 7f) Close Island Editor. Open "AtlasTools/ServerGridEditor-master/Export/" folder. Cut/Copy the "ServerGrid" folder and 2 JSON files: 7g) Navigate to "AtlasSrv/ShooterGame" and paste: 7h) So close! Navigate back to "AtlasSrv" and Right-Click "LAUNCH_ATLAS_00.bat" and Edit. Replace the contents with (Replacing "X:\AtlasSrv" with your directory, and "SeamlessIP" with External IP) start /high X:\AtlasSrv\ShooterGame\Binaries\Win64\ShooterGameServer.exe Ocean?ServerX=0?ServerY=0?AltSaveDirectoryName=00?ServerAdminPassword=123?MaxPlayers=30?ReservedPlayerSlots=25?QueryPort=57561?Port=5761?SeamlessIP= -log -server -NoBattlEye exit @Firedragon's Command line if the above does not work for you: 7i) Save & Close. Navigate to "AtlasTools/redis-server". Run "redis-server_start.bat". Wait for the command line to say ready to accept connections. 7j) Configure port forwarding with these ports on your router. Change the IP to match the one you put on the Map file: 7k) The moment you've been waiting for; Navigate back to "AtlasSrv" and Run "LAUNCH_ATLAS_00.bat". When the command prompt displays how many cores it is running on, your server is up! OPTIONALS redis-server: redis-server.conf has options to change your database password and how much RAM (maxmemory in the conf) the database will use in bytes. I personally set the maxmemory to 1GB (1073741824) for my 1x1 testbed. I don't play often locally so I dont know the impact other than a possible crash if the DB runs out of memory (redis does require a pagefile, so I think it will start writing to the disk if it runs out of memory? not 100%) . The DB file is saved on the disk in the same folder so you can track it's size over time and adjust accordingly. I'm not sure on the specifics, but I would say it's safe to keep the max memory 2.5x higher than the database size AT MINIMUM (to account things like the database copying itself and swap space). For sake of argument me playing by myself without doing much the database was about 90MB, so 1GB RAM allocation should be plenty of breathing room for the forseen future. If you change your password in the redis-conf (for added security), you must also update your passwords in the map file under Project > Edit (You can see the old password "foobared" in one of the images above. These should reflect your conf file). AtlasSrvBats.zip also comes with an undocumented, but included "LAUNCH ATLAS ALL.bat". This file can be placed in "X:AtlasSrv" (Your server's root directory with the other bats) and be used to start redis-server and server/s in one shot. It is currently setup to launch redis-server and the first grid server. Additional grids can be launched by un-commenting (removing the #) from the corresponding lines, and making a copy of "LAUNCH_ATLAS_00.bat" for each additional grid (LAUNCH_ATLAS_01.bat, etc), and editing their launch strings accordingly (Correct X/Y, ports, etc). TROUBLESHOOTING Still can't connect to server after following guide? There are many different networking situations based on individual setup and ISP that no 1 guide can account for all. Most issues connecting beyond following this guide come from user error, improper hardware configuration (PC/Router/Modem), or Local/ISP NAT restrictions (Some net providers and most cellular hot-spot providers, see CGN https://en.wikipedia.org/wiki/Carrier-grade_NAT). Some users have reported finding "NAT Acceleration" or similar options in their routers and disabling them has allowed them to connect. Double-check port settings on router and for Windows Firewall IN & OUT. Sometimes 1 digit missing or out of place is the simplest error. Make sure your launch bat parameters and map file details match your port settings in your router & firewall. Check within router (and modem, if accessible) for options to allow "Open" NAT (Sometimes set to secure by default) Make sure there is no "NAT Acceleration" taking place If you router has no buried NAT features, you can attempt this workaround: A NAT Loopback workaround method for some newer routers and ISP modem/router combos that do not support NAT Loopback: https://forum.sector3studios.com/index.php?threads/workaround-if-you-cannot-join-your-own-dedi-server.4672/ You -CANNOT- ever connect directly to the internal IP of the server. You must connect from your External IP (forming a hairpin): If your client PC IP is and your server PC IP is You share a WAN/Internet IP (whatismyip.com) that you use to connect as if you were an external client: -> WAN IP -> steam://connect/WAN IP:Port (Replace WAN IP and Port with corresponding numbers) -> direct connect will never resolve (UNABLE TO QUERY INVITE) with current method used by Grapeshot to force steam usage. If all else fails, like some cellular mobile hotspots, your ISP may be using a CGN (Carrier-Grade NAT). You can read more on CGN here: https://en.wikipedia.org/wiki/Carrier-grade_NAT If you have a CGN'd IP from your ISP, you will not be able to host a server until things can be run completely local, or your ISP can move you to an IP pool that is not governed by their CGN implementation. As a very last resort, if your dedicated server is online and visible to others, but you cannot connect to your own local server, and the NAT Loopback fix does not work- Consider using a VPN like Windscribe (free 10/20GB month with tweet/voucher promo). http://windscribe.com - You want to use the VPN on the PC you are playing on, NOT the server. Doing this will give you a virtual hairpin where you can connect to your own external IP. If you are playing on the same computer as the server, you will need to use a VPN program that is application specific (Proxifier), and point it towards AtlasGame.exe. This way, the VPN becomes your hairpin back to your external/WAN IP only for ATLAS, while the server continues to do it's thing unaffected by the VPN. UPDATES 12/30/18 - Updated download links, cleaned up guide to reflect changes Good luck , Sailors! -Teach
  2. Hello everyone. I've gotten some questions about overriding creature spawns on islands, so we've added a guide to the devkit site (Though the devkit is not explicitly required) You can find it here: http://devkit.playatlas.com/en/latest/Guides/OverridingSpawns.html
  3. Example: eco's RP Decor Server: RootServer/Windows ATLAS 18.XX Cannot lern Engram or Something Server overwrites mod data with incomplete version, 1631908356.mod file deletes every startup. FAQ from "Eco" don´t help me ...but... my solution work for me this time. 1.) Close Redis and Server! 2.) Copy Mod-Files from Client SERVERPATH\ShooterGame\Content\Mods \1643109631 \1643109631.mod Important: 1643109631.mod must be flag "read-only" in Properties of the File. 3.) ALTAS have AutoManageMod-System temporarily switched off! SERVERPATH\Engine\Binaries\ThirdParty\SteamCMD Rename "SteamCMD" Folder like "SteamCMD_" 4.) The MoD-ID [1631908356] write into your DefaultGameUserSettings.ini & ServerGrid.json SERVERPATH\ShooterGame\Config\DefaultGameUserSettings.ini [ServerSettings] ActiveMods=1631908356 ServerGrid.json ModIDs "1631908356" That it...
  4. Hey, I see a lot of people having issues to set up their server so i will try to provide the best tutorial to build your own dedicated server. This tutorial will be on a 3x3 grids and based on this server from OVH : https://www.ovh.com/fr/serveurs_dedies/game/1901mc03.xml I will also provide ALL powershell script that you need to run your servers. Before, you will need the Server Grid Editor : - https://github.com/GrapeshotGames/ServerGridEditor/archive/master.zip Extract it on your desktop for example. - My own map : https://www.fichier-rar.fr/2019/01/26/map-3x3-by-zoro/map-3x3-by-zoro.rar - Config files : https://www.fichier-rar.fr/2019/01/26/saved-1/saved.rar 1. Windows Configuration - The first thing you will need to do is to setup a new partition, around 400 GO and call this partition with the letter A and the name Atlas (on a new disk or not, it's like you want). - The second thing to do is to setup another partition, but this one will be a bit bigger like 1To or more if you can and call it with the letter S and the name Save (it's better to do it on a new disk). So if your Windows has a problem, all your saves and your servers won't be lost. I know most of you don't care about that , but it's very important. You should have something like that now : In the A: Atlas partition, you will create an architecture (folders) like that: - AtlasServer - Launcher - Logs - McRCON - SteamCMD 2. SteamCMD and Atlas Server Installation Now, you will download this file called Installation_SteamCMD_and_AtlasServer.ps1 and put it in the Launcher folder : https://pastebin.com/SUqNtCrw (Don't forget to RENAME IT to Installation_SteamCMD_and_AtlasServer.ps1 without the .txt at the end.) Now, you can do a right click and select Execute with Powershell. For your information, you should be verycarfull when you download and execute powershell/bash code from internet because it can't completly break your Windows. This script will donwload and install Steamcmd in the folder SteamCMD and also donwload and install the Atlas dedicated server in the folder AtlasServer. 3. Map Creation This is a big part of the tutorial and probably one of the most important. So be carefull about what you will do and be sure to do step by step. 3.1 Project Creation Open ServerGridEditor (You previously extracted it on your desktop) and select Create Project. Complete like this : Atlas ID : Let the software handle it, don't touch this. Friendly Name : The name that will be display in the Atlas servers list. Cells : - X : 3 - Y : 3 CellSize : 1400000 IMPORTANT : Do not put more than this number or your map will be completely bugged. This is a Unreal Engine problem not an Atlas problem. Column UTC Offset : 0,0 New Database Settings : - Change the default password foobared by another password (put the same password everywhere) and also note it on a bloc note, you will need it later. - Do not change the Port, the URL and the name of any Entry. For all others parameters, let them empty. Then press Create. 3.2 Islands Creation To help you, there're some shortcut : To add an island, just drag and drop the island from the list on the right to the correct grid. As you can imagine, you have many island and their name are not chinese name but it's a convention. Island Naming Convention ISLANDTYPE_ISLANDSHAPE_CLIMATE_VARIANT Example Mnt_E_ET_B There you will find each type of island with their Climate Type and also the island reserved for FreePorts. You will also find 9 island called XXXX_PVE, those island are also called Golden Age Ruin where there're boss on it (Dragon, Hydra) and also Fountain of Yourth. Free Ports Cay_H_WR_E Cay_K_TR_E Cay_J_EE_E Mnt_A_WU_E Mnt_F_ET_E Mnt_J_WT_E Mnt_L_CH_E Mnt_O_CL Climate Code Climate Type CH High Desert CL Low Desert CP Polar EE Equatorial ET Eastern Temperate PO Polar TR Tropical WF West Temperate WR West Tropical WT West Temperate WU West Tundra ER East Tropical Map Lettering Designators Polar PO CP Tundra WU Temperate WF WT ET Tropic WR TR ER Desert CH CL Equatorial EE Polar West Tundra West Temperate East Temperate Tropical West Tropical East Tropical Equatorial High Desert Low Desert CP WU WF ET TR WR ER EE CH CL PO WT # By Type 1 21 20 16 37 14 41 18 19 19 33 # By Type 2 5 5 Total 26 20 21 37 14 41 18 19 19 33 248 MNT_E_CP MNT_A_WU MNT_A_WF CAY_E_ET CAY_A_TR CAY_A_WR CAY_L_ER CAY_A_EE MNT_A_CH CAY_E_CL MNT_E_CP_B MNT_A_WU_B MNT_B_WF CAY_F_ET CAY_F_TR CAY_E_WR CAY_N_ER CAY_A_EE_B MNT_A_CH_B CAY_G_CL MNT_E_CP_C MNT_A_WU_C MNT_C_WF CAY_H_ET CAY_G_TR CAY_E_WR_B CAY_O_ER CAY_C_EE_PVE MNT_C_CH CAY_G_CL_B MNT_E_CP_D MNT_A_WU_E MNT_D_WF CAY_N_ET CAY_GB_TR CAY_F_WR ISLET_A_ER CAY_E_EE MNT_C_CH_B CAY_G_CL_C MNT_H_CP MNT_C_WU MNT_E_WF MNT_A_ET CAY_H_TR CAY_G_WR ISLET_A_ER_B CAY_E_EE_B MNT_D_CH CAY_H_CL MNT_H_CP_B MNT_D_WU MNT_I_WF MNT_B_ET CAY_I_TR CAY_H_WR ISLET_A_ER_C CAY_F_EE MNT_E_CH CAY_H_CL_B MNT_H_CP_C MNT_E_WU MNT_J_WF MNT_C_ET CAY_J_TR CAY_H_WR_E MNT_D_ER CAY_F_EE_B MNT_F_CH CAY_I_CL MNT_H_CP_D MNT_F_WU MNT_JB_WF MNT_C_ET_B CAY_JB_TR CAY_I_WR MNT_E_ER CAY_G_EE Mnt_G_CH CAY_I_CL_B MNT_I_CP MNT_J_WU MNT_K_WF MNT_C_ET_C CAY_K_TR_E Cay_I_WR_B MNT_F_ER CAY_H_EE MNT_I_CH CAY_I_CL_C MNT_J_CP MNT_J_WU_B MNT_L_WF MNT_C_ET_D MNT_A_TR CAY_J_WR MNT_I_ER CAY_I_EE MNT_J_CH CAY_J_CL MNT_J_CP_B MNT_J_WU_C MNT_LB_WF MNT_D_ET MNT_C_TR CAY_K_WR MNT_K_ER CAY_I_EE_B MNT_J_CH_B CAY_K_CL MNT_J_CP_C MNT_R_WU MNT_N_WF MNT_D_ET_B MNT_H_TR CAY_K_WR_B MNT_M_ER CAY_J_EE MNT_K_CH CAY_L_CL MNT_J_CP_D MNT_R_WU_B MNT_NB_WF MNT_E_ET MNT_JR_TR CAY_L_WR MNT_N_ER CAY_J_EE_E MNT_L_CH_B CAY_L_CL_B MNT_T_CP MNT_R_WU_C MNT_O_WF MNT_E_ET_B MNT_L_TR CAY_L_WR_B MNT_N_ER_B CAY_K_EE MNT_L_CH_E CAY_M_CL MNT_T_CP_B MNT_R_WU_D MNT_OB_WF MNT_E_ET_C CAY_M_WR MNT_O_ER CAY_K_EE_B MNT_M_CH CAY_M_CL_B MNT_T_CP_C MNT_T_WU MNT_P_WF MNT_E_ET_D CAY_N_WR MNT_O_ER_B CAY_L_EE MNT_N_CH CAY_N_CL MNT_T_CP_D MNT_W_WU MNT_F_ET CAY_O_WR MNT_Q_ER CAY_N_EE MNT_O_CH CAY_O_CL MNT_Y_CP MNT_W_WU_B MNT_F_ET_B MNT_A_WR MNT_U_ER_PVE CAY_O_EE MNT_R_CH_PVE MNT_A_CL MNT_Y_CP_B MNT_X_WU MNT_F_ET_C MNT_B_WR MNT_C_EE MNT_Z_CH MNT_B_CL MNT_Y_CP_C MNT_Y_WU_PVE MNT_F_ET_D MNT_C_WR MNT_C_CL MNT_Y_CP_D MNT_F_ET_E MNT_C_WR_B MNT_C_CL_B Mnt_G_ET MNT_C_WR_C MNT_D_CL ICE_A_PO ISLET_A_WT Mnt_G_ET_PVE MNT_D_WR MNT_E_CL ICE_B_PO ISLET_A_WT_B MNT_H_ET MNT_D_WR_B MNT_F_CL ICE_C_PO ISLET_A_WT_C MNT_J_ET MNT_E_WR MNT_F_CL_B ICE_D_PO MNT_J_WT_E MNT_J_ET_B MNT_F_WR Mnt_H_CL ICE_E_PO MNT_S_WT_PVE MNT_K_ET MNT_F_WR_B MNT_I_CL MNT_K_ET_B MNT_F_WR_C MNT_J_CL MNT_M_ET MNT_F_WR_D MNT_K_CL MNT_N_ET Mnt_G_WR MNT_L_CL MNT_O_ET Mnt_G_WR_B MNT_M_CL MNT_H_WR MNT_O_CL MNT_J_WR MNT_R_CL_PVE MNT_K_WR MNT_L_WR MNT_M_WR MNT_N_WR MNT_O_WR MNT_W_WR MNT_W_WR_B MNT_X_WR_PVE I have found a bug with the ServerGridEditor that occur when : You add a new island on your map, you export it and put it on your server. You start your server, the island work properly. BUT if you want to move the island again you will need to remove it and place it again on the grid because if you don't do that, the island will be completly bugged when you will re-launch your server with the new position. You won't be able to farm any ressources and have some collision bug with rocks etc. 3.3 Discovery Zone Creation To create a discovery zone just press Shit + Left Click and expand it to do a square. To configure it also do a Shit + Left Click on the yellow square : Zone Name = The name of the Discovery Zone ID = ID of the discovery (The soft handle it directly) Zone XYZ = height and width of the zone. Zone XP = The XP obtened when a player find this Discovery Zone. ExplorerNote = The index of the explorer note (more info to come) Allow Sea = Check to allow the player to discover the discovery zone from the water (else he must go on the ground to discover it) Also note, since v15.61 there's a server side parameter to configure how many point a player can gain per discovery : Game.ini: [/script/shootergame.shootergamemode] MinPointsPerDiscoveryZone=3 3.4 Template Creation (Biome) I highly recommend to use the default template from the official server. To find them open the file Projects/ServerGrid.json with another ServerGridEditor then Edit -> Edit Server Template -> Select a Template and click Edit. On your other ServerGridEditor, Click Edit -> Edit Server Template -> Add -> Then copie EVERYTHING you see in this window (Example with the Polar template) : As you can see, there're some parameters called ServerCustomDatas1, ServerCustomDatas2. In these fields you can set all these options (and maybe some others) : ServerCustomDatas1: ,DisableRain,ChanceForCold,NPCShipDifficultyMult,NPCShipDifficultyLerp,FloatsamQualityMultiplier,RainIntervalMultiplier,DisableFog,FogIntervalMultiplier,DisableClaimFlags,NPCShipNumMult, ServerCustomDatas2 : ,1,1,1.25,0.33,1.2,0.36,1,0.36,1,1, There are 6 template on the official map: Polar, Temperate, Equatorial, Desert, Tropical, Tundra 3.5 Server Edition To edit a server : Ctrl + Left Click on a grid : Name : Name of the server Template : The template of the server (biome) IP : The public IP fo your server Port : The port of your server Game Port : The game port of your server SeamlessDataPort : This is handled by the software, do not touch this, BUT verify that no other server has the same port. As you can see with the red arrow, you may also add some configuration from the Game.ini directly in the server configuration, for example : Key : bDontUseClaimFlags Value : 1 (for true or 0 for false) You can also overwrite the ServerCustomDatas 1 and 2 from the template you linked to the server. You will need to edit all the servers and add at least an IP, Port, Game Port and verify the SeamlessDataPort. 3.6 Ship path Press P on the map to create a Ship path : To add a node, put your mouse over an existing node then press Num+ or Del to remove it. To change the path with the red circle, put your mouse over the node and press Right Click then move on the map while still pressing Right Click. To edit the Ship path : Ctrl + Left Click : There're 2 Ship path option : The Ghost Ship and the Trader Ship. Ghost Ship configuration : Path Name : GhostShip AutoSpawnEveryUTCInterval : 21600 AutoSpawnShipClass : Blueprint'/Game/Atlas/ShipPaths/PathFollowingGhostShip_BP.PathFollowingGhostShip_BP' Loop around world : Loop around the node (not sure) Auto Spawn At First Node : Checked Trader Ship configuration : Path Name : NPCTrader1 (1 to 9) AutoSpawnEveryUTCInterval : 0 Auto Spawn At First Node : Checked 3.7 Freeport First you will need to add special freeport island to your server : (Up to 4 island MAX per freeport server) Free Ports Cay_H_WR_E Cay_K_TR_E Cay_J_EE_E Mnt_A_WU_E Mnt_F_ET_E Mnt_J_WT_E Mnt_L_CH_E Mnt_O_CL When you have added your 4 island, Edit the Server configuration (Ctrl + Left Click on the server grid) : Check Home Server then Click on the Spawn Regions button then add this : Name | Parent Cell Northern Island | 0,2 Eastern Island | 0,2 Southern Island | 0,2 Western Island | 0,2 The Parent Cell correspond to the grid X,Y Example, If you want to put your freeport in A1 than put 0,0. 3.8 Export To export it, simply click Export then Local Export All. The files will be exported in the directory ServerGridEditor/Export. You will have 2 files and 1 directory (for a 3x3 map) : ServerGrid CellImg_0-0.jpg CellImg_0-1.jpg CellImg_0-2.jpg CellImg_1-0.jpg CellImg_1-1.jpg CellImg_1-2.jpg CellImg_2-0.jpg CellImg_2-1.jpg CellImg_2-2.jpg MapImg.jpg ServerGrid.json ServerGrid.ServerOnly.json I have read many post about the map being black, and some people tell to rename those file into jpeg or to add an external link to the ServerGrid.json with the "MapImageURL": "" option, but most of the problems can be resolved simply by adding the PUBLIC IP to the paramater SeamlessIP in the launch start command. (I also got this problem so i know what i'm talking about ) ↓ The tutorial continue below ↓
  5. If you ever wanted to switch your crew between cannons while you are sailing your ship. Well, it's possible but it's also not perfect. I made a guide on how to do this. Click on video to watch it. Video
  6. I'll preface this by saying that there's probably an easier way to do this, but this is what works for me. I'll be using my setup as an example, but this should work on any setup though the file paths may be different. What you'll need: Atlas (obviously, preferably on steam) Filezilla or your prefered ftp client Mod id's for the mods you want to use (these can be found on the steam mod page, in the browser address, it's all the #'s after id= ) FTP Host name, user name, password, and port for each server (on nitrado, these are found at the bottom left of each server's dashboard page) 1. Subscribe to the mods you'd like to use on steam. 2. Launch Atlas to force steam to download your selected mods. 3. Close Atlas. 4. Launch Filezilla. 5. In the appropriate fields enter the host name, user name, password, and port for your home server and hit enter. 6. On the left side, navigate to your desktop (c:\users\desktop) 7. On the right side navigate to atlasmain\shootergame\saved\savegame*\config\WindowsServer (*the savegame folder will have a long string of numbers\letters for a name, if there's more than one, use the one with the most recent time stamp) 8. Drag the GameUserSettings.ini file over to the desktop folder on the left. 9. Open the GameUserSettings.ini file you just downloaded with a text editor (notepad, etc.). 10. At the bottom of the server settings section (the first section, before [/Script/ShooterGame.ShooterGameUserSettings]) add ActiveMods= followed by your mod id's separated by a comma (for example ActiveMods=1629667379,1629097213,1628157075,1635287345,1633503401) in the order you want them to be loaded. 11. Save and close GameUserSettings.ini 12. Copy GameUserSettings.ini back to your server. 13. On the left side navigate to your atlas content folder (c:\program files x86\steam\steamapps\common\atlas\shootergame\content 14. On the right side navigate to atlasmain\shootergame\content (you will need to create the content folder if it isn't there already). 15. Drag the mods folder from the content folder on the left to the one on the right and wait until filezilla tells you that the transfer is complete. 16. Repeat 12-15 for each of your expansion servers using their hostname, user name, password, and port (each one is different on nitrado), on expansion servers the filepath will start in atlasexp instead of atlasmain but is otherwise the same. 17. Once you've completed uploading the files, close filezilla, restart your cluster, log in, and enjoy modded goodness =D
  7. ZenRowe

    devkit Creating Cosmetic Skins

    We have added some guides on the creation of armor and skins. you can find them at the link below, as well as a guide on colorization on the site. All the source art you need should be available from the source art download. And the Clothing Wizard can be found in the AtlasDevkitContent tool repo on the grapeshot github. (links are on the devkit site) If anyone finds there is something missing that they need, let me know. https://devkit.playatlas.com/en/latest/Guides/Armor.html
  8. Kein DOWNLOAD notwendig, no DOWNLOADS required !!! GERMAN: Für alle die eine bessere Font haben wollen, sollten folgendes machen: Erstellt den Ordner "global" in "Steam\steamapps\common\ATLAS\ShooterGame\Content\Localization\Game\" Wechselt in den Spielpfad Für größeren Menü/System Font: "Steam\steamapps\common\ATLAS\ShooterGame\Content\Localization\Game\ka" Für kleinere Menü/System Font: "Steam\steamapps\common\ATLAS\ShooterGame\Content\Localization\Game\ko" Kopiert alles AUSSER "ShooterGame.archive" und "ShooterGame.locres" nach "Steam\steamapps\common\ATLAS\ShooterGame\Content\Localization\Game\global" Öffnet Steam und drückt mit der rechten Maustaste auf "ATLAS" in der Bibliothek und öffnet die Eigenschaften Legt als Startoption "-culture=global" (ohne die " ) fest Bestätigt dies mit OK und schließt das Fenster Font tauschen für die Texte (chat etc.) im Spiel: Sollte euch die beigelegte Font aus dem ka / ko Ordner nicht gefallen, kann man die mit einer beliebigen .ttf tauschen. Zum Beispiel mit einer Font die im Windows mitgeliefert wird (Windows\Fonts). Wechselt in den Pfad wo eure Fonts liegen im .ttf Format Wählt eine Font aus die Ihr im Spiel verwenden wollt (z.B. calibri.ttf) Kopiert die Datei nach "Steam\steamapps\common\ATLAS\ShooterGame\Content\Localization\Game\global" Folgende Dateien müssen mit dieser ersetzt werden: DefaultFont.ttf / DroidSansFallback.ttf / DroidSansMono.ttf / LastResort.ttf / NanumGothic.ttf / Roboto-Bold.ttf / Roboto-Light.ttf / Roboto-Regular.ttf Als Beispiel: "copy <deine ausgewählte Font für das Spiel>.ttf DefaultFont.ttf" und ersetze so alle Dateien! Startet das Spiel und prüft ob euch diese Font für die Texte gefallen, ansonsten wählt eine andere (Für das Spiel Menü / System wird eine .uasset benötigt) Wenn Ihr jetzt das Spiel startet, habt ihr normale Fonts die nicht verschnörkelt sind. PS: Sprachübersetzungen sind in "ShooterGame.archive" und "ShooterGame.locres" bereits halb fertig in diversen Sprachen vorhanden. ENGLISH: For everyone who wants better fonts: Create folder "global" in "Steam\steamapps\common\ATLAS\ShooterGame\Content\Localization\Game\" Change to the path For bigger menu / system Font "Steam\steamapps\common\ATLAS\ShooterGame\Content\Localization\Game\ka" For smaller menu / system Font "Steam\steamapps\common\ATLAS\ShooterGame\Content\Localization\Game\ko" Copy everything EXCEPT "ShooterGame.archive" and "ShooterGame.locres" to "Steam\steamapps\common\ATLAS\ShooterGame\Content\Localization\Game\global" Open up steam and click with the right mousebutton on "ATLAS" in your library and choose propertys Set as starting option "-culture=global" (without " ) Click on OK and close the window Replace font for ingame Text (chat etc.): If you dislike the font from ka / ko Folder, you can replace it with your desired .ttf. For ex. replace it with a font that comes with Windows (Windows\Fonts). Change to the path where you store your fonts in .ttf format Take a font you like and wish to use inside the game (ex. calibri.ttf) Copy the file to "Steam\steamapps\common\ATLAS\ShooterGame\Content\Localization\Game\global" You need to replace all of the following files with it: DefaultFont.ttf / DroidSansFallback.ttf / DroidSansMono.ttf / LastResort.ttf / NanumGothic.ttf / Roboto-Bold.ttf / Roboto-Light.ttf / Roboto-Regular.ttf For example: "copy <your desired font for the game>.ttf DefaultFont.ttf" and repeat this with the others. Start the game and check if you like the font, otherways replace it with another like explained above (For the games Menu / System font style is a .uasset needed) When you start the game now, you have READABLE fonts. PS: Translations are done in "ShooterGame.archive" und "ShooterGame.locres" and half ready for many languages. ROT = Font aus den .uasset Dateien || ORANGE = Font aus der .ttf Datei RED = Font from .uasset files || ORANGE = Font from .ttf file
  9. I had quite the adventure last night trying to get the ship out of the barrier between servers. After much troubleshooting, my partner and I discovered a method to debug the ship and free it from the void of Davy Jones Locker. Expect some time travel. I'll outline the steps below and some unexpected outcomes. 1 - You've been force logged out by the server with a timeout error message stating you are traveling between servers log in later. You're friends or self are cursing the game and telling you to get the ship back. Fear not! With this guide, you too, can be the hero. When you log back into the game, notate the zone it's trying to load you into. It will either be the server you came from or were going to. Remember this server. Step 1 - Try to log into a new Atlas - Same Server - Freeport Result - It fails to load you into the freeport but allows you to select a bed to spawn in. Step 2 - I know you wanna click on that bed for the ship you were stuck on.. you can if you choose, but you may need to repeat this step later once you realize you just keep getting kicked. Click on your home base or nearest ship. Result - This can be tricky as it sometimes forces you to continue to spawn at the stuck ship. Step 2b - If you are having trouble spawning at base or another ship, log out. This puts you into a sleep state in game. Step 3 - Once you've spawned at home or another ship it's time to make that journey to the zone mentioned above. The one that the game tries to load you into. That's where your ship is actually at. Our objective is to make the ship render. Once you approach the ship and it's name appears or it renders, relay that information to your Company. Result - The ship is no longer stuck and your company can spawn on it and continue the journey. Step 4 - Time travel. IF you choose to fast travel to the ship you may actually spawn in with your inventory and armor that you had at the time of getting kicked. Immediately! put all your gear into a chest. If you are going to change servers on your trip again you will be teleported back to your base with nothing. This is important! In closing, I hope this helps!
  10. Hey this is going to be a short and sweet guide for how to stream Atlas with only 1 PC. I use 2 monitors and for some reason every time I used StreamLabs OBS I would get horrible stream FPS drop. No matter what setting I tried it would not work. What finally did work however, is plugging my second monitor into the motherboard port and updating my Intel drivers...after you do that, try to use game capture to stream. You should notice markedly better stream fps...I was sitting at 4-22 prior to doing this, and after I'm sitting at 50+ at all times, with everything in Atlas maxed (in game FPS is 40-80 at all times. Mind you, I am using an I9990K with RTX2080, however...this fix should work for all of you trying to stream without a second PC and capture card...maybe not at all max graphical settings...but it will WORK. I want to thank ghosteez from Stream Labs for working together with me to find this fix out. I love Atlas, and Stream Labs...and am happy to finally be able to stream this game without much of a problem. I did order a capture card to set up in my old PC, which I will use once I have it instead of this fix/workaround...but for those who cannot afford two pcs let alone a capture card, this is a very viable alternative.
  11. If you want to fine tune harvesting so elephants don't lag your entire server when they harvest 18k berrys when you just want some wood. Codes to implement fine turning of materials. I strongly recommend you only put the resources you specifically want to have extra for and set your base harvest rate to x1. Base Harvest rate will multiply the specific harvest rate so be warned you could make things worse. These changes go in your defaultgame.ini file. Remember to always backup your files before making any changes. https://github.com/Karageek/AtlasHarvestResourceList Update these must go in your game.ini for each shard. This changed when they changed the default from x1 to x2 base not sure why it broke it in defaultgame but now u have to put each in each game.ini for each shard. some reason this forum is not sending me notifys when ppl reply, sorry about that. Multiple Minor changes Update 2: Added Primefish Update 3: Fixed missing _Vegetable for some items Update 4: Fixed typo in Coral Update 5: Changed all amounts to vanilla 1.000000
  12. First off I did not make these videos but after getting help from the creator on his quick 1x1 guide he made these videos. If you have having trouble with anything concerning dedicated server creation I highly suggest starting fresh with these guides. Just select from the playlist which you need help with if you are confident you know the basics. if not start with the quick 1x1. https://www.youtube.com/playlist?list=PL0TwOxC8-YOivCyubY0mhOQIr8ErGh4WP
  13. atlasutopia


    I thought I would make a list of things to check if you are having issues with server setup. These are mostly issues I ran into myself setting up the "Utopia EU" server. - Use a dedicated server with enough spec to support your entire map and player count. If you require a much larger map, this is not for you. - Check ports match up with your "start.bat" which you use to launch your server. - In the start.bat, make sure you use a unique identifier for "AltSaveDirectoryName=" Eg "AltSaveDirectoryName=A1" "AltSaveDirectoryName=A2" "AltSaveDirectoryName=B1". - If your having red wall issues, try using different port numbers and test one by one. Make sure to add new ports to firewall and "start.bat". - Try to keep everything in order. - Check you have entered the correct IP everywhere you entered an IP (I made this mistake, once.). - Simplify your server startup by making one start.bat. Use "timeout /t 30" to space out the time between each tile boot. - Server may not boot due to missing audio files "X3DAudio1_7.dll" and "XAPOFX1_5.dll". Don't worry, just download them and place them in "C:\atlasserver\ShooterGame\Binaries\Win64", fx. - Remember to start redis first. - You can clear the redis database using "C:\atlasserver\AtlasTools\RedisDatabase\clearall_127.0.0.1 - If you would like to restart your map and remove all char stats/buildings/claims, delete the contents of C:\atlasserver\ShooterGame\Saved - To become admin, enter this line into your start.bat "ServerAdminPassword=YOURPASSWORD?". - A list of admin commands "https://streamline-servers.com/billing/knowledgebase/4250/Atlas-Admin-Commands.html" Have your own suggestion? Leave a comment bellow and I will add to the list.
  14. For all the map creators/designers. This spreadsheet identifies Freeport, and Powerstone Locations and the type of template they are using. (Tropical, Equitorial, Tundra etc.) https://docs.google.com/spreadsheets/d/1IchDv2boXfQqP1JAKOBye1e6xHwgzEotqSm9aLvZ_zQ/edit?usp=sharing War And Peace, UnknownSoldier