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Found 3,528 results

  1. x5 harvesting on resources that dont respawn hahaha worst company ever in game history, never seen so many incompetent game devs together in 1 buisness. whatever u do on your next job application, DONT mention that u worked on Atlas cuz u will be kicked out the door instantly.
  2. Well here we are a month later and things are actually looking worse than they ever have. With only 1,500 coming back after the update and with a month over 1,200 have already left they have almost seen a 100% decrease in the gains that happened during the wipe. if you look at all other milestones throughout the entirety of the game there has never been this high of a percentage drop and never that fast. The reason that is so important is because numbers are already low but with them dropping this fast it will continue to gain momentum. the devs always relied on wipes to bring people back but they just did a wipe so it will be at least 2 more months or more until is happens again. Numbers never go up between wipes after the initial gain and I mean they never even go up by 5 on any given day. I will keep analyzing this every week because when you look at the pattern it is interesting and very telling. Wonder what the numbers will be after two months or more after already having all time low numbers. Guess we are getting ready to find out.
  3. it is anyone unfortunately thus the reason i had to close it up with walls haha but make sure the company doesn't play anymore otherwise could be seen as greaving
  4. This is the most retarded game design ive ever seen. Atlas is the only game made for wimps. 1. U cant steal ships 2. u cant conquer bases (claim towers dont work everywhere). Besides, most claim towers are on top of cliffs so forget it 3. Freeports and Peace phase islands completely destroy the idea of raiding (all your opponents stuff and buildings is in God mode) 4. Warehouses only give u a fraction of the loot as a raider, and Banks give u 0 5. Industructable armored docks Like wtf, get real?! If ur too pussy of a developer to be a pirate, dont make a pirate game! Go back play minecraft with the kids!~
  5. Tortugar is nearly useless. Too weak. So big but so weak. Horse is too powerful. It is a damn horse not a Tiger. Elephant should be strongest animal. But it loses to yeti?! lol. Have u ever seen an elephant fihtingn a gorilla? the gorilla woujldnt stand a chance. lions can still not grab rider from his horse. FIX!!! A|nd why is a guy seated on a cannon involnerable? My lion cant do damage to him.
  6. I too have many pics and vids. Showing what you are saying. Last season we seen the same thing with warehouses. This season we have had server restarts after defending and killing bears, server would restart and rollback 5 mins so the bears were alive. We have seen and have pics of people raiding in thatch building up in the air with no pillars support. The devs have no intention to balance the game against the dev supported cheating megas and them being in on it is the most logical analysis.
  7. I just bought the game and installed it. Created my character and I'm trying to start. I spawn in and I'm in the middle of the ocean (not on a boat). I have no idea which way to swim to get to land. I swim a little ways and either I get killed by a shark or die of hypothermia. Then I respawn and the whole thing starts all over again. I've seen a few Youtube videos of how to get started so I have a general idea once I get to land. But I can't even get that far. Help please.
  8. It may be true that some have been banned for this but, I have seen this kind of thing since the servers opened. If the devs are getting involved with this now, that's great. I agree on the salt. It's amazing how logging onto a game can change a full grown adult, into an idiot child.
  9. Certainly agree with that. When this first happened I almost posted in defense of the devs, after all, a piece of software of this size is an incredibly complicated beast. But! Its been nearly a week now since I made a bug report, and since many other people alerted to the problem, and yet I haven't seen any acknowledgement from the devs whatsoever! That is indeed very poor. I dont know enough about the game to be sure, but it looks to me like the servergrid is missing. As far as I know the servergrid is responsible for inserting the islands etc? Someone please correct me if I am wrong. Using the servergrid editor I can create a servergrid.json file, but I dont know where it should be placed, does anyone know the answer? I'm talking about the single player/non-dedicated server version.
  10. Any one seen any monsterious sperm whales lately?
  11. Right, I get that. Now to the real issue. Why can't I upgrade my lumbermill? I have found multiple blue spots inside my claimed area, and have quadruple checked distances to other resource gathering buildings. And when I say multiple spots, I have at least 5 different places that I should be able to place a lumbermill. And the game knows it, because the outlines turn blue. There's no red warnings that other buildings are too close. Yet, right as I place it, the warning pops onto the screen and shoves the mill back in my hotbar. It's driving me crazy, because just trying to upgrade my mill is now preventing me from farming wood at my main settlement. Where? I've only ever seen the normal 200m listed.
  12. i have seen 5k for 75 this season Back then you could find 200k in a single taxbank
  13. I have seen my npcs not following on ships as well. Sometimes they just run to the middle of the ship and run in circles. Someone posted about this last week.
  14. Has anyone seen an Alpha on Whales Solitude since the wipe? I haven't seen a single one; rattlesnake, seagull, chicken, nothing.
  15. The devs have stated they wanted to get players out on the sea more, but inadvertently have put the biggest barrier to the sea the game has ever seen. I understand they want to add value to gold and make it an integral part of the game, but they did so at the cost of players being able to make more ships which would result in more combat and an over all increase in the enjoyment of the game. Gold requirements and value can be added in ways that make the game more fun and not act as a hindrance. Such examples could be purchasable talent points or buffs for ships that are already crafted or as a modifier during the craft that can add over all quality to the ship at the cost of gold. I would rather gold be seen as a power up and not as a barrier to getting out on the water. I love the armored ship dock gold upkeep because this allows for gold to be used to protect your ships and I look forward to the specialized ships costing gold. One idea for a ship that costs gold would be a mortar ship that has one mortar on the front of the ship that solves the problem of large scale combat where the defenders just turtle up and force a land fight. the mortar ship forces them to come out of their castle and deal with the siege weapon. Limitations to this ship could be that a company can only purchase one per day and it only lasts for a certain window of time. Please consider evaluating the ability for players both in small groups and large groups to earn gold outside of the trade system and their ability to get out on the water and off of land. I know you guys want us out on the water and not stuck on land, that was one of your goals of the automated farm houses at the start.
  16. Ahoy Pathfinders! If you've been to the ATLAS Steam Store Page lately, you may have noticed that we've been broadcasting ATLAS Gameplay! We think it would be awesome if we could showcase videos and content from our community! We’d like to especially thank content creators ThaiJetEye and decoyy whose videos we’ve showcased on the store page! Be sure to give them a like, follow, and subscribe! If you haven’t seen them, ThaiJetEye’s Kraken Fight and Private Server tutorial can be found here: Decoyy specially edited some footage together, and you can find many PVP fights and other content on his channel! Here are a couple of his recent videos: We hope you’re enjoying the Tradewinds update and the start of the new season! Now that the seas a bit more familiar, we’re looking to showcase the latest gameplay, tutorials, fun edits and content from the latest update! How to Get Featured & Win At this time, we are looking to accept a wide variety of videos - whether it is gameplay footage, a streaming session, a discussion video, a how-to/tutorial, a fun/creative video, or even a trailer for your private server - whatever it is, we'd love to feature it! We encourage you to overlay your videos with your gamertag and/or social media so that viewers who come by know where to find you! All videos that we feature will be eligible for a community vote in June where the top 3 videos with the most votes will win an Amazon Giftcard! First Prize: $25 Amazon Giftcard Second Prize: $15 Amazon Giftcard Third Prize: $10 Amazon Giftcard General Guidelines for submission: No NSFW or inappropriate language or content Harassment, abuse, hate speech or any kind of discriminatory speech will not be tolerated. Footage must abide by the ATLAS CoC which can be found here: https://www.playatlas.com/index.php?/code-of-conduct/ No copyrighted music or audio Video must be ATLAS related only and must not feature or reference other games You may submit videos of content that you have already created or uploaded elsewhere, or create new ones! You may submit multiple videos if you'd like as well! If you are interested, please email your submissions to us at communityteam@playatlas.com with the subject "ATLAS Broadcast Video Submission" Only .mp4 files will be considered. Please provide a downloadable link to your video(s)- Google drive links are preferred. Please also include a youtube mirror link for each of the video(s) you submit In the case that we choose to showcase your submissions on our other platforms - please also include links to any of your channels or social media so that we can promote you and your content! Video Submissions are due by May 28th 11:59:59 PM PST. Please note: Submission of your videos does not guarantee that your content will be featured. Although as long as your content is appropriate, it is very likely that we will feature it. For full Terms and Conditions see here Please let us know if you have any questions or concerns as well. Thank you for your interest! We look forward to seeing your creativity! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  17. Ahoy Pathfinders! If you've been to the ATLAS Steam Store Page lately, you may have noticed that we've been broadcasting ATLAS Gameplay! We think it would be awesome if we could showcase videos and content from our community! We’d like to especially thank content creators ThaiJetEye and decoyy whose videos we’ve showcased on the store page! Be sure to give them a like, follow, and subscribe! If you haven’t seen them, ThaiJetEye’s Kraken Fight and Private Server tutorial can be found here: Decoyy specially edited some footage together, and you can find many PVP fights and other content on his channel! Here are a couple of his recent videos: We hope you’re enjoying the Tradewinds update and the start of the new season! Now that the seas a bit more familiar, we’re looking to showcase the latest gameplay, tutorials, fun edits and content from the latest update! How to Get Featured & Win At this time, we are looking to accept a wide variety of videos - whether it is gameplay footage, a streaming session, a discussion video, a how-to/tutorial, a fun/creative video, or even a trailer for your private server - whatever it is, we'd love to feature it! We encourage you to overlay your videos with your gamertag and/or social media so that viewers who come by know where to find you! All videos that we feature will be eligible for a community vote in June where the top 3 videos with the most votes will win an Amazon Giftcard! First Prize: $25 Amazon Giftcard Second Prize: $15 Amazon Giftcard Third Prize: $10 Amazon Giftcard General Guidelines for submission: No NSFW or inappropriate language or content Harassment, abuse, hate speech or any kind of discriminatory speech will not be tolerated. Footage must abide by the ATLAS CoC which can be found here: https://www.playatlas.com/index.php?/code-of-conduct/ No copyrighted music or audio Video must be ATLAS related only and must not feature or reference other games You may submit videos of content that you have already created or uploaded elsewhere, or create new ones! You may submit multiple videos if you'd like as well! If you are interested, please email your submissions to us at communityteam@playatlas.com with the subject "ATLAS Broadcast Video Submission" Only .mp4 files will be considered. Please provide a downloadable link to your video(s)- Google drive links are preferred. Please also include a youtube mirror link for each of the video(s) you submit In the case that we choose to showcase your submissions on our other platforms - please also include links to any of your channels or social media so that we can promote you and your content! Video Submissions are due by May 28th 11:59:59 PM PST. Please note: Submission of your videos does not guarantee that your content will be featured. Although as long as your content is appropriate, it is very likely that we will feature it. For full Terms and Conditions see here Please let us know if you have any questions or concerns as well. Thank you for your interest! We look forward to seeing your creativity! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame View full article
  18. Has anyone been getting random set time where hatching a egg or mammals gestation times are crazy high I seen mine going up and down randomly sometimes as high as 20 real days.......... I did some testing and it seems to only be the ocean map that this slider don't work on.
  19. ATLAS

    SGE Feature: Map Exports

    Ahoy Pathfinders! For Private Server owners, or anyone just tinkering with the ATLAS server Grid Editor, this map export feature is now available! To change the file size of the map exports in SGE The settings for the dimension of your exported map images can be seen in the screenshot below To change the size of the cell images, set the number in “Cell Image Size” to the desired dimension before Export To change the size of the world map image, set the number in “Atlas Image Size” to the desired dimension before Export The defaults are: Cell Image Size: 2048; Atlas Image Size: 4096 We hope everyone is enjoying the Tradewinds Update so far! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  20. Ahoy Pathfinders! For Private Server owners, or anyone just tinkering with the ATLAS server Grid Editor, this map export feature is now available! To change the file size of the map exports in SGE The settings for the dimension of your exported map images can be seen in the screenshot below To change the size of the cell images, set the number in “Cell Image Size” to the desired dimension before Export To change the size of the world map image, set the number in “Atlas Image Size” to the desired dimension before Export The defaults are: Cell Image Size: 2048; Atlas Image Size: 4096 We hope everyone is enjoying the Tradewinds Update so far! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame View full article
  21. Yeah I have seen how it works now! Kinda like the trade system on AoE II. Thanks
  22. The Tradewinds Update will go live tonight, 4/29 at 7:00 PM PT. We will bring the old servers down around 5:30 PM PT. PC will be able to download the patch at that time. Please note that the client update was pushed early for XBOX. Due to the mismatch, Xbox is unable to access until the servers actually go live again at 7:00 PM PT. The updated wipe Servers will be live for everyone at 7:00 PM PT. Ahoy Pathfinders! Well, ladies and gentle pirates, it’s finally here. With the new update and wipe of our servers, players will find the winds of adventure have shifted dramatically and the world of Atlas forever changed. The most significant differences can be seen on the map in the form of Tradewinds. Tradewinds are predictable sailing routes throughout the new map, providing ships with a wind boost when traveling along the wind’s trajectory. Even the most veteran of captains will need to learn a few new techniques to master these new travel corridors and fully utilize their strategic potential. Maps have been altered to accommodate these new Tradewinds, as well as provide new strategic zones and opportunities for satisfying engagement. These changes are further detailed in the notes below. Along with these macro changes that will significantly change up the current state of play, we have also included several fun additions on a micro level (tames, structures, items) to spice up your next chapter of adventures. - Is that an earthquake or the impending sound of doom? Platform saddles for the Elephant, Crab, and Grand Tortugar have been added, allowing your giant tames to load up with cannons, torpedos and other armaments to wreak maximum havoc on your foes. - A new set of troublesome creatures are now roaming Atlas for you to battle and tame. The crocodile, yeti, and spider, each with their own unique set of useful characteristics, will be available on update but engage at your own risk. - The first set of modular railing customizations will be available for pathfinders to pick and choose the best loadout before each voyage. Need extra firepower? Slap on a few cannons. Going to do some salvaging? Add the diving board or cargo railing. Want to mess around? Grab a few friends, add some dinghies on the rails and watch hilarity ensue. These are just a few of the exciting additions coming with the patch with the rest in the notes below. All this and we still haven’t mentioned the large number of balance changes and bug fixes, to streamline the game. As you can see, the Atlas team has put in a lot of effort into making this patch the start of something new and exciting, for both newer and older players alike. We hope you enjoy this fresh start and once settled in, feel free to let us know how you feel. As always, we, the Atlas team, appreciate your support and ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam. Although originally scheduled for later today at 7PM PDT, we will be postponing the Trade Winds patch to verify the quality of the update. Meanwhile, we will provide the Patch Notes later today along with an updated release time. Thank you for your patience. While we await the patch, we will be temporarily opening up the PTR on Steam for general playtesting. To access the beta, please follow the steps below: 1. In your Steam library, right-click on Atlas and select Properties 2. Select the Betas tab on the left 3. Enter the password EdwardTeachBlackbeard 4. Select the "test2021 - recruit testers" realm 5. Atlas will now launch into the PTR 6. To join, be sure to select New ATLAS and join the PVP server Polly's Cracker To switch back to the main build, follow the steps 1 & 2, and then select "None" to return to the main build. We are also re-opening the PTR Channel on our Official Discord. Please join us in those channels for discussions and bug-reporting regarding related to the PTR! Released Patch Notes v524.10 New Saddle Type: Platform Saddles for Elephant, Crab, and Grand Tortugar Platform Saddles can be constructed at the Tannery after learning to Riding Tier 3 skill in the Beastmastery tree. Creatures with a Platform Saddle equipped move 20% slower NPCs may be moved onto the platform and can man weapons Elephant Platform Saddle Cannons, Large Cannons, Catapults, Puckles, Ammo Containers, and Wooden Chairs may be placed on the platform Up to 8 structures may be placed on the platform Crafting Resources: 50 Alloy, 200 Fiber, 320 Hide, 50 Organic Paste, 200 Wood Crab Platform Saddle Cannons, Large Cannons, Catapults, Ballistas, Ammo Containers, and Wooden Chairs may be placed on the platform Harpoons may be launched from Ballistas placed on the platform Up to 12 structures may be placed on the platform Crafting Resources: 70 Alloy, 200 Fiber, 320 Hide, 50 Organic Paste, 250 Wood Grand Tortugar Platform Saddle Cannons, Large Cannons, Catapults, Torpedo Launchers, Ammo Containers, and Wooden Chairs may be placed on the platform Up to 12 structures may be placed on the platform Crafting Resources: 80 Alloy, 200 Fiber, 320 Hide, 50 Organic Paste, 300 Wood New Tame: Crocodile A new mount that can be used for navigating both land and sea, the Crocodile can be tamed after learning the Taming Tier 3 skill in the Beastmastery tree. Favorite Food: Prime Shark Meat Taming Style: Bola Saddle: None Primary Attack: Bite New Tame: Yeti The Yeti is a fearsome beast that can be tamed after learning the Taming Tier 3 skill in the Beastmastery tree. Yetis may equip hats Favorite Food: Ice Taming Style: Bola Saddle: None Primary Attack: Punch Secondary Attack: Ground Pound The Yeti pounds the ground, dealing a low amount of damage and applying the Chilled debuff which slows nearby enemies New Tame: Spider Spiders can be tamed after learning the Taming Tier 3 skill in the Beastmastery tree. Favorite Food: Insect Meat Taming Style: Bola Saddle: Tier 3 Primary Attack: Bite Secondary Attack: Web Shooter Will produce silk if fed favorite food New Meat: Prime Shark Meat Prime Shark Meat can be harvested from a Shark's corpse Cooking the meat creates Cooked Prime Fish Meat New Meat: Insect Meat Insect Meat can be harvested from Giant Ants, Giant Bees, and Scorpions corpses Cooking the meat creates cooked Animal Meat New Defensive Weapon: Puckle Tower The Puckle Tower is an automated weapon that can be crafted in the Smithy after learning the Gatling Studies skill in the Artillery tree. Requires Puckle Bullets and fuel (Oil or Coal) to function 20,000 Health Deals 400 damage per shot Approximately 4m (4 Walls) tall Crafting Resources: 200 Alloy, 300 FIber, 300 Hide, 400 Wood New Container: Munitions Storage Munitions Storage can be crafted in the Smithy after learning the Ammunition Storage skill in the Artillery tree. Moving ammunition out of storage must be done manually. Any ammo stored in Munitions Storage has its weight reduced by 88% Cannon Balls, Large Cannon Balls, Grapeshot, Bar Shot, Canister Shot, Spike Shot, Greek Fire, Ballista Bolts, Flame Ballista Bolts, Harpoons, Torpedoes, Boulders, Puckle Bullets, Mortar Shot, Stone Arrows, Flame Arrows, Tranq Arrows, Zip-Line Anchors, Crossbow Bolts, Simple Bullets, Minni Balls, and Simple Shot can be placed in Munitions Storage Crafting Resources: 250 Wood, 100 Thatch, 120 Fiber, 40 Metal New Structure: Large Stone Foundation Large Stone Foundations can be crafted in the Smithy after learning the Esotery of Building skill in the Construction & Mercantilism tree. Large building pieces that are 4m wide and 3m tall The height of the bottom Stone Foundation may be modified with the scroll wheel Crafting Resources: 150 Alloy, 350 Fiber, 950 Stone, 350 Thatch, 500 Wood New System: Tradewinds Tradewinds are predictable sailing routes throughout the new map. Ships gain a wind boost when traveling within a Tradewind in the direction it is going. Sailors will be alerted via HUD to Tradewind effects Wind boost will be constant and predictable along Tradewind path An overlay of Tradewind locations can be seen on map when zoomed out New System: Modular Ship Railing Customization The first step of the Modular Ship Customization system allows pathfinders to swap Railing Modules on the Ramming Galley and Majestic Kraken. All Railing Modules can be crafted in the Smithy after learning the required skill. Each type of Railing Module costs a certain number of Module Points to place. Placing a Railing Module will consume points from the ship's Module Point Pool. If a less expensive Railing Module replaces a more costly one, the unused points are made available for use in the ship's Module Point Pool. In future patches, higher quality railing blueprints may be found. A ship must be anchored in order to swap modules Total Module Points Ramming Galley: 43 Majestic Kraken: 40 Railing Modules Ship Railing and Ship Railing (Kraken) Standard Railing Module with no additional functionality Health: Undamageable Module Point Cost: 0 Required Skill: Intermediate Shipwright Crafting Resources: 100 Wood, 85 Thatch, 50 Fiber Ship Cannon Railing and Ship Cannon Railing (Kraken) Railing Module armed with two standard Cannons Health: 5,000 Module Point Cost: 3 Required Skill: Gunports Crafting Resources: 150 Wood, 100 Thatch, 70 Fiber, 60 Alloy, 50 Hide Ship Large Cannon Railing and Ship Large Cannon Railing (Kraken) Railing Module armed with one Large Cannon Health: 5,000 Module Point Cost: 3 Required Skill: Bigger Cannon Studies Crafting Resources: 180 Wood, 85 Thatch, 75 Fiber, 48 Alloy, 35 Hide Ship Ballista Railing and Ship Ballista Railing (Kraken) Railing Module armed with two Ballistas Health: 5,000 Module Point Cost: 3 Required Skill: Siege Studies Crafting Resources: 550 Wood, 225 Thatch, 250 Fiber, 98 Alloy, 180 Stone Ship Catapult Railing and Ship Catapult Railing (Kraken) Railing Module armed with one Catapult Health: 5,000 Module Point Cost: 3 Required Skill: Siege Studies Crafting Resources: 500 Wood, 180 Thatch, 50 Fiber, 140 Alloy, 340 Stone, 70 Hide Cargo Rack Ship Railing and Cargo Rack Ship Railing (Kraken) Health: 16,000 Module Point Cost: 2 Required Skill: Secrets of Building Crafting Resources: 450 Wood, 85 Thatch, 350 Fiber, 68 Metal, 72 Hide Diving Platform Ship Railing and Diving Platform Ship Railing (Kraken) Health: 12,000 Module Point Cost: 1 Required Skill: Secrets of Piracy Crafting Resources: 360 Wood, 85 Thatch, 190 Fiber, 62 Metal, 46 Hide Dinghy Hangar Ship Railing and Dinghy Hangar Ship Railing (Kraken) Health: 12,000 Module Point Cost: 1 Required Skill: Dinghy Dock Crafting Resources: 310 Wood, 85 Thatch, 130 Fiber, 14 Metal, 28 Hide NOTE: Currently, Kraken Railing Modules are only compatible with the Majestic Kraken and Standard Railing Modules are only compatible with the Ramming Galley Armored Docks Fully constructed Armored Docks will no longer be found in loot drops Armored Docks may no longer be placed near Sea Forts Bug Fix: Gold cost now properly scales with Blueprint quality Bug Fix: Ships anchored outside of Armored Docks are no longer protected NOTE: Ships may now need to be anchored closer to the center of an Armored Dock to receive protection. (Protection indicators accurately show whether a ship is protected) Trade Warehouses have placement restriction radius has been reduced by 1/3 Markets and warehouses are limited to 1 per company per island Max Sea Fort Tax is reduced from 50% to 40% Trade Shipment Cooldown doubled (Trade Ships launch half as frequently) Trade Shipment Weight Doubled (shipments carry twice as much) Trade value per grid reduced by 20% Net reduction of Trade gold generation based on these changes is 60% Lawless Claim System Claim Tower icons viewed through the Spyglass are now only visible for towers within 100m Other pathfinder claims can only be seen within 200m on the map Your company's claim towers in other grids may now be seen on the map Bug Fix: Server reboots should no longer cause parts of ships to be claimed Bug Fix: Ships may no longer be claimed with Land Claim Towers Bug Fix: Weapons on Cargo Saddles can no longer be claimed Bug Fix: Buoys can now be claimed Bug Fix: Claim Towers may no longer be placed on Shipyards Bug Fix: Fixed some instances of ships exploding on release from shipyard Bug Fix: Resolved issue where remaining island points could get out of sync between different servers NPCs on armored dock can no longer contest island claims New Map Layout Island Positions have been moved to account for Tradewinds. Harvesting Resources have been overhauled Most Resource nodes now have a chance to give some type of common base resource Examples include Straw from plants, resin from trees, stone from crystal and gem nodes Freeport islands no longer provide metal Grid Specific Settings have been redistributed Freeports are only in the south. Lawless areas now surround Freeports and give common resources Golden Age and Kraken have moved north 2 grids Claim Islands only exist around the edges of the map. "Lawless" Area Claim take up the remaining maps. Weather Conditions and Ship of the Damned have been made more harsh in the north. Server Grid Editor - Data Driven tools for adding Resource Templates and applying them to islands have been added to the Server Grid Editor for use on unofficial servers. Visit the Git project for more information. Patch Kits Repair Bonus skills from the Construction & Mercantilism tree now apply to Patch Kit healing The Repair Fiend ability now applies to Patch Kit healing Ships The Ramming Galley and Majestic Kraken can now be painted Removed blue tint from Majestic Kraken to support pathfinder painting Ships now take less damage from land sources A new War Drum song is available to increase the resistance from land damage Hold Fast, Ye Dogs! Easy: decrease damage from land sources a further 30% for one vessel Normal: decrease damage from land sources a further 30% for all vessels within 300m Hard: decrease damage from land sources a further 30% for all vessels within 300m and apply Repair Speed buff. Bug Fix: Puckles may no longer be placed on ships Tames and Creatures Sea tames will now follow a ship if they are following one of the pathfinders on the ship Seagulls can now equip hats Treasure Maps Treasure Map spawns may no longer be blocked with structures Bug Fix: Fixed some occurrences of blank Treasure Maps in Single Player Misc Farmhouse collects Vegetables, Fiber, Cooking Herbs and berries. No metal, stone or wood is intended. Blackjacks may now be crafted at the Smithy Upon special request, beans now give a small amount of vitamin B when eaten, recipes in later patches will be coming to incorporate these changes Wall Hooks, Canvases, Preserving Bags, and Mortar and Pestles may now be placed on Wooden Tables possible issue: placing objects on top of one another Bug Fix: Resolved issue where beds couldn't be placed in PvE Lawless servers if a non-allied pathfinder was nearby Bug Fix: Stats are visible on placed structures and weapons Bug Fix: Resolved issue where some variables in Game.ini couldn't be modified in private servers Bug Fix: Beds may now be placed on lawless PvE servers when non-allied pathfinders are nearby Bug Fix: Quality Farmhouses no longer lose stats after restarting in Single Player Bug Fix: Certain blueprints had an incorrect crafting count Bug Fix: Fixed some instances of unintended ladder interactions There is now a max building height - This affects claims, beds, or weapon structures Bug Fix: Geodes can be gathered once again Increased Geode Stack size from 5 to 25 Removed Manned Puckles (the other manned structures remain) Ships now pause for a limited amount of time when transitioning between servers to allow the occupants to load in. Server Redeploy Changes .10 --> .11 Prevent spawning near control points Land to ship damage modification Increased puckle building prevention radius Fixed decay for land claim towers Reduced the size of tradewinds map images to workaround streaming problems (which also caused client crashes) Fixed tradewinds not working on some servers Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame View full article
  23. The Tradewinds Update will go live tonight, 4/29 at 7:00 PM PT. We will bring the old servers down around 5:30 PM PT. PC will be able to download the patch at that time. Please note that the client update was pushed early for XBOX. Due to the mismatch, Xbox is unable to access until the servers actually go live again at 7:00 PM PT. The updated wipe Servers will be live for everyone at 7:00 PM PT. Ahoy Pathfinders! Well, ladies and gentle pirates, it’s finally here. With the new update and wipe of our servers, players will find the winds of adventure have shifted dramatically and the world of Atlas forever changed. The most significant differences can be seen on the map in the form of Tradewinds. Tradewinds are predictable sailing routes throughout the new map, providing ships with a wind boost when traveling along the wind’s trajectory. Even the most veteran of captains will need to learn a few new techniques to master these new travel corridors and fully utilize their strategic potential. Maps have been altered to accommodate these new Tradewinds, as well as provide new strategic zones and opportunities for satisfying engagement. These changes are further detailed in the notes below. Along with these macro changes that will significantly change up the current state of play, we have also included several fun additions on a micro level (tames, structures, items) to spice up your next chapter of adventures. - Is that an earthquake or the impending sound of doom? Platform saddles for the Elephant, Crab, and Grand Tortugar have been added, allowing your giant tames to load up with cannons, torpedos and other armaments to wreak maximum havoc on your foes. - A new set of troublesome creatures are now roaming Atlas for you to battle and tame. The crocodile, yeti, and spider, each with their own unique set of useful characteristics, will be available on update but engage at your own risk. - The first set of modular railing customizations will be available for pathfinders to pick and choose the best loadout before each voyage. Need extra firepower? Slap on a few cannons. Going to do some salvaging? Add the diving board or cargo railing. Want to mess around? Grab a few friends, add some dinghies on the rails and watch hilarity ensue. These are just a few of the exciting additions coming with the patch with the rest in the notes below. All this and we still haven’t mentioned the large number of balance changes and bug fixes, to streamline the game. As you can see, the Atlas team has put in a lot of effort into making this patch the start of something new and exciting, for both newer and older players alike. We hope you enjoy this fresh start and once settled in, feel free to let us know how you feel. As always, we, the Atlas team, appreciate your support and ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam. Although originally scheduled for later today at 7PM PDT, we will be postponing the Trade Winds patch to verify the quality of the update. Meanwhile, we will provide the Patch Notes later today along with an updated release time. Thank you for your patience. While we await the patch, we will be temporarily opening up the PTR on Steam for general playtesting. To access the beta, please follow the steps below: 1. In your Steam library, right-click on Atlas and select Properties 2. Select the Betas tab on the left 3. Enter the password EdwardTeachBlackbeard 4. Select the "test2021 - recruit testers" realm 5. Atlas will now launch into the PTR 6. To join, be sure to select New ATLAS and join the PVP server Polly's Cracker To switch back to the main build, follow the steps 1 & 2, and then select "None" to return to the main build. We are also re-opening the PTR Channel on our Official Discord. Please join us in those channels for discussions and bug-reporting regarding related to the PTR! Released Patch Notes v524.10 New Saddle Type: Platform Saddles for Elephant, Crab, and Grand Tortugar Platform Saddles can be constructed at the Tannery after learning to Riding Tier 3 skill in the Beastmastery tree. Creatures with a Platform Saddle equipped move 20% slower NPCs may be moved onto the platform and can man weapons Elephant Platform Saddle Cannons, Large Cannons, Catapults, Puckles, Ammo Containers, and Wooden Chairs may be placed on the platform Up to 8 structures may be placed on the platform Crafting Resources: 50 Alloy, 200 Fiber, 320 Hide, 50 Organic Paste, 200 Wood Crab Platform Saddle Cannons, Large Cannons, Catapults, Ballistas, Ammo Containers, and Wooden Chairs may be placed on the platform Harpoons may be launched from Ballistas placed on the platform Up to 12 structures may be placed on the platform Crafting Resources: 70 Alloy, 200 Fiber, 320 Hide, 50 Organic Paste, 250 Wood Grand Tortugar Platform Saddle Cannons, Large Cannons, Catapults, Torpedo Launchers, Ammo Containers, and Wooden Chairs may be placed on the platform Up to 12 structures may be placed on the platform Crafting Resources: 80 Alloy, 200 Fiber, 320 Hide, 50 Organic Paste, 300 Wood New Tame: Crocodile A new mount that can be used for navigating both land and sea, the Crocodile can be tamed after learning the Taming Tier 3 skill in the Beastmastery tree. Favorite Food: Prime Shark Meat Taming Style: Bola Saddle: None Primary Attack: Bite New Tame: Yeti The Yeti is a fearsome beast that can be tamed after learning the Taming Tier 3 skill in the Beastmastery tree. Yetis may equip hats Favorite Food: Ice Taming Style: Bola Saddle: None Primary Attack: Punch Secondary Attack: Ground Pound The Yeti pounds the ground, dealing a low amount of damage and applying the Chilled debuff which slows nearby enemies New Tame: Spider Spiders can be tamed after learning the Taming Tier 3 skill in the Beastmastery tree. Favorite Food: Insect Meat Taming Style: Bola Saddle: Tier 3 Primary Attack: Bite Secondary Attack: Web Shooter Will produce silk if fed favorite food New Meat: Prime Shark Meat Prime Shark Meat can be harvested from a Shark's corpse Cooking the meat creates Cooked Prime Fish Meat New Meat: Insect Meat Insect Meat can be harvested from Giant Ants, Giant Bees, and Scorpions corpses Cooking the meat creates cooked Animal Meat New Defensive Weapon: Puckle Tower The Puckle Tower is an automated weapon that can be crafted in the Smithy after learning the Gatling Studies skill in the Artillery tree. Requires Puckle Bullets and fuel (Oil or Coal) to function 20,000 Health Deals 400 damage per shot Approximately 4m (4 Walls) tall Crafting Resources: 200 Alloy, 300 FIber, 300 Hide, 400 Wood New Container: Munitions Storage Munitions Storage can be crafted in the Smithy after learning the Ammunition Storage skill in the Artillery tree. Moving ammunition out of storage must be done manually. Any ammo stored in Munitions Storage has its weight reduced by 88% Cannon Balls, Large Cannon Balls, Grapeshot, Bar Shot, Canister Shot, Spike Shot, Greek Fire, Ballista Bolts, Flame Ballista Bolts, Harpoons, Torpedoes, Boulders, Puckle Bullets, Mortar Shot, Stone Arrows, Flame Arrows, Tranq Arrows, Zip-Line Anchors, Crossbow Bolts, Simple Bullets, Minni Balls, and Simple Shot can be placed in Munitions Storage Crafting Resources: 250 Wood, 100 Thatch, 120 Fiber, 40 Metal New Structure: Large Stone Foundation Large Stone Foundations can be crafted in the Smithy after learning the Esotery of Building skill in the Construction & Mercantilism tree. Large building pieces that are 4m wide and 3m tall The height of the bottom Stone Foundation may be modified with the scroll wheel Crafting Resources: 150 Alloy, 350 Fiber, 950 Stone, 350 Thatch, 500 Wood New System: Tradewinds Tradewinds are predictable sailing routes throughout the new map. Ships gain a wind boost when traveling within a Tradewind in the direction it is going. Sailors will be alerted via HUD to Tradewind effects Wind boost will be constant and predictable along Tradewind path An overlay of Tradewind locations can be seen on map when zoomed out New System: Modular Ship Railing Customization The first step of the Modular Ship Customization system allows pathfinders to swap Railing Modules on the Ramming Galley and Majestic Kraken. All Railing Modules can be crafted in the Smithy after learning the required skill. Each type of Railing Module costs a certain number of Module Points to place. Placing a Railing Module will consume points from the ship's Module Point Pool. If a less expensive Railing Module replaces a more costly one, the unused points are made available for use in the ship's Module Point Pool. In future patches, higher quality railing blueprints may be found. A ship must be anchored in order to swap modules Total Module Points Ramming Galley: 43 Majestic Kraken: 40 Railing Modules Ship Railing and Ship Railing (Kraken) Standard Railing Module with no additional functionality Health: Undamageable Module Point Cost: 0 Required Skill: Intermediate Shipwright Crafting Resources: 100 Wood, 85 Thatch, 50 Fiber Ship Cannon Railing and Ship Cannon Railing (Kraken) Railing Module armed with two standard Cannons Health: 5,000 Module Point Cost: 3 Required Skill: Gunports Crafting Resources: 150 Wood, 100 Thatch, 70 Fiber, 60 Alloy, 50 Hide Ship Large Cannon Railing and Ship Large Cannon Railing (Kraken) Railing Module armed with one Large Cannon Health: 5,000 Module Point Cost: 3 Required Skill: Bigger Cannon Studies Crafting Resources: 180 Wood, 85 Thatch, 75 Fiber, 48 Alloy, 35 Hide Ship Ballista Railing and Ship Ballista Railing (Kraken) Railing Module armed with two Ballistas Health: 5,000 Module Point Cost: 3 Required Skill: Siege Studies Crafting Resources: 550 Wood, 225 Thatch, 250 Fiber, 98 Alloy, 180 Stone Ship Catapult Railing and Ship Catapult Railing (Kraken) Railing Module armed with one Catapult Health: 5,000 Module Point Cost: 3 Required Skill: Siege Studies Crafting Resources: 500 Wood, 180 Thatch, 50 Fiber, 140 Alloy, 340 Stone, 70 Hide Cargo Rack Ship Railing and Cargo Rack Ship Railing (Kraken) Health: 16,000 Module Point Cost: 2 Required Skill: Secrets of Building Crafting Resources: 450 Wood, 85 Thatch, 350 Fiber, 68 Metal, 72 Hide Diving Platform Ship Railing and Diving Platform Ship Railing (Kraken) Health: 12,000 Module Point Cost: 1 Required Skill: Secrets of Piracy Crafting Resources: 360 Wood, 85 Thatch, 190 Fiber, 62 Metal, 46 Hide Dinghy Hangar Ship Railing and Dinghy Hangar Ship Railing (Kraken) Health: 12,000 Module Point Cost: 1 Required Skill: Dinghy Dock Crafting Resources: 310 Wood, 85 Thatch, 130 Fiber, 14 Metal, 28 Hide NOTE: Currently, Kraken Railing Modules are only compatible with the Majestic Kraken and Standard Railing Modules are only compatible with the Ramming Galley Armored Docks Fully constructed Armored Docks will no longer be found in loot drops Armored Docks may no longer be placed near Sea Forts Bug Fix: Gold cost now properly scales with Blueprint quality Bug Fix: Ships anchored outside of Armored Docks are no longer protected NOTE: Ships may now need to be anchored closer to the center of an Armored Dock to receive protection. (Protection indicators accurately show whether a ship is protected) Trade Warehouses have placement restriction radius has been reduced by 1/3 Markets and warehouses are limited to 1 per company per island Max Sea Fort Tax is reduced from 50% to 40% Trade Shipment Cooldown doubled (Trade Ships launch half as frequently) Trade Shipment Weight Doubled (shipments carry twice as much) Trade value per grid reduced by 20% Net reduction of Trade gold generation based on these changes is 60% Lawless Claim System Claim Tower icons viewed through the Spyglass are now only visible for towers within 100m Other pathfinder claims can only be seen within 200m on the map Your company's claim towers in other grids may now be seen on the map Bug Fix: Server reboots should no longer cause parts of ships to be claimed Bug Fix: Ships may no longer be claimed with Land Claim Towers Bug Fix: Weapons on Cargo Saddles can no longer be claimed Bug Fix: Buoys can now be claimed Bug Fix: Claim Towers may no longer be placed on Shipyards Bug Fix: Fixed some instances of ships exploding on release from shipyard Bug Fix: Resolved issue where remaining island points could get out of sync between different servers NPCs on armored dock can no longer contest island claims New Map Layout Island Positions have been moved to account for Tradewinds. Harvesting Resources have been overhauled Most Resource nodes now have a chance to give some type of common base resource Examples include Straw from plants, resin from trees, stone from crystal and gem nodes Freeport islands no longer provide metal Grid Specific Settings have been redistributed Freeports are only in the south. Lawless areas now surround Freeports and give common resources Golden Age and Kraken have moved north 2 grids Claim Islands only exist around the edges of the map. "Lawless" Area Claim take up the remaining maps. Weather Conditions and Ship of the Damned have been made more harsh in the north. Server Grid Editor - Data Driven tools for adding Resource Templates and applying them to islands have been added to the Server Grid Editor for use on unofficial servers. Visit the Git project for more information. Patch Kits Repair Bonus skills from the Construction & Mercantilism tree now apply to Patch Kit healing The Repair Fiend ability now applies to Patch Kit healing Ships The Ramming Galley and Majestic Kraken can now be painted Removed blue tint from Majestic Kraken to support pathfinder painting Ships now take less damage from land sources A new War Drum song is available to increase the resistance from land damage Hold Fast, Ye Dogs! Easy: decrease damage from land sources a further 30% for one vessel Normal: decrease damage from land sources a further 30% for all vessels within 300m Hard: decrease damage from land sources a further 30% for all vessels within 300m and apply Repair Speed buff. Bug Fix: Puckles may no longer be placed on ships Tames and Creatures Sea tames will now follow a ship if they are following one of the pathfinders on the ship Seagulls can now equip hats Treasure Maps Treasure Map spawns may no longer be blocked with structures Bug Fix: Fixed some occurrences of blank Treasure Maps in Single Player Misc Farmhouse collects Vegetables, Fiber, Cooking Herbs and berries. No metal, stone or wood is intended. Blackjacks may now be crafted at the Smithy Upon special request, beans now give a small amount of vitamin B when eaten, recipes in later patches will be coming to incorporate these changes Wall Hooks, Canvases, Preserving Bags, and Mortar and Pestles may now be placed on Wooden Tables possible issue: placing objects on top of one another Bug Fix: Resolved issue where beds couldn't be placed in PvE Lawless servers if a non-allied pathfinder was nearby Bug Fix: Stats are visible on placed structures and weapons Bug Fix: Resolved issue where some variables in Game.ini couldn't be modified in private servers Bug Fix: Beds may now be placed on lawless PvE servers when non-allied pathfinders are nearby Bug Fix: Quality Farmhouses no longer lose stats after restarting in Single Player Bug Fix: Certain blueprints had an incorrect crafting count Bug Fix: Fixed some instances of unintended ladder interactions There is now a max building height - This affects claims, beds, or weapon structures Bug Fix: Geodes can be gathered once again Increased Geode Stack size from 5 to 25 Removed Manned Puckles (the other manned structures remain) Ships now pause for a limited amount of time when transitioning between servers to allow the occupants to load in. Server Redeploy Changes .10 --> .11 Prevent spawning near control points Land to ship damage modification Increased puckle building prevention radius Fixed decay for land claim towers Reduced the size of tradewinds map images to workaround streaming problems (which also caused client crashes) Fixed tradewinds not working on some servers Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  24. Bet you've not seen this page before. It's a pain in the ass to get to if you're not logged into the forums (it just takes you back to the main atlas page if you're not logged in). I didn't even know it actually worked until I talked to a Discord MOD. FIX THIS. The game deserves to have a cleaner global chat. I'm tired of seeing a lot of bullship. Want to fix this community? Start fixing it.
  25. Wow, now this is just my favorite post I've ever read about Minecraft. I have seen many mods and servers, but I have never seen what is attached in your image to the post. It's really cool and creative. I am inspired by this and am already ready to play and build something of my own. Computer games are generally a real-world in which we can be a little freer than in reality. If anyone is using the servers, please respond! I have been using minecraftservers.biz for months now, and so far, this is a good alternative to mods.
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