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Does anyone know where to find these? Do they spawn on 'regular' island coasts or perhaps on the 'monster' islands? So far the highest quality map i found was 24, Mastercraft tier.
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Fixed now, Praise to the GM, Atlas gods or the sea monster.... what every one of you done it lol. Cheers!
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I cant run 1 minute without finding an alpha (can provide video proof). This must be fixed. Taming is 100% a waste of time because you cant leave the base with a tame and have it live with the current alpha spawn rate. Farming is a nightmare. Granted not every alpha is aggressive but read on. Its rediculous to have any alpha that literally cant be avoided if it aggros because theyre faster than normal spawns and even further ridiculousness that I cant even tame replacements because there is an alpha every 5th spawn that kills the high level potential tames. A pack of wolves cant kill an alpha cow, horse, crow etc. I would be ok with alphas being gone completely if necessary or BALANCE them so that theyre RARE (meaning you dont see one every day) and then also make them WORTH KILLING. Right now you get like 3 or 4x the amount of NORMAL MATERIALS that you get from killing the same type of monster but the risk is retarded versus the reward. If the spawn rate isnt going to be reduced then at least reduce their run speed to normal so you can GTFO if you dont want the encounter. They add nothing to the game and make taming completely useless and farming frustrating.
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tried to sail in another region with my ramshackle sloop and it blew up as soon as server was switched with no sea monster of anything in sight that could have destroyed it... the ship was on full health and fully loaded with mats... well thats the 5th ship i lost after switching servers... 4 raft by server crash and decay or random attack cuz not able to reconnect and 1 sloop randomly without any reason...
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dedicated server [Anleitung] LAN & DEDICATED Server 2x2 Deutsch
MisterY replied to Firedragon's topic in Guides
Hallo an Alle! Ich habe die letzten 3 Tage damit verbracht unseren eigenen Server (ProLiant DL580G7) zu installieren und darauf Atlas zum laufen zu bringen. Bin ein Neuling was Server betrifft und brauchte meine Zeit das Monster und das OS kennenzulernen. Hiermit möchte ich mich herzlichs bei Firedragon für seine Anleitung bedanken. Unser Server mit der 4x4 Karte + den Quest Inseln und der Quest Line läuft. (Thanks to Drac346 and his Guide) Wichtig ist zu sagen das der Port unterschied für die Grid´s immer um 4 Stellen abweichen muss, da es sonst zu Problemen beim Wechseln des Grids kommt. Wurde in diversen YT Videos nicht beachtet. (Dementsprechen auch in Fw und Route freizugeben) Hab ein Delay beim Wechsel da ich die Internet Ips nutze... Wenn ich hier die interne IP nutze würde dies verringert? Jetzt gehts mal an die Game.ini und GUS.ini... Woher nehmen die Grids die Defaultwerte oder ist es besser, jedes einzelne Feld eine eigene Einstellung zu erstellen? Hier sollte ein Gemeinschafts Threat erstellt werden mit Settings die in Atlas funktionieren (von Ark übernommen) und welche nicht... Weiß wer zu was die Schiffe zählen ? (DINO?) Zwecks Erfahrungspunkte bzw. Levelcap einstellungen? Herzlichen Dank für Eure Hilfe... -
best private server hosting?
DOA replied to Tiberius_theron's topic in Dedicated Server and Developer Tools Discussion
I have used Nitrado for nearly 2 years. Love it. Also have used 2-3 other providers I wont post here I will never use again. I have used Nitrado for hosting Conan, ARK, Monster, Minecraft, and Atlas. All PC servers. Hosting yourself is also good, but the problem with that these days is the huge amounts of memory/CPU. And don't forget bandwidth. Data Centers will cream any locally hosted server or VPS cluster. I understand the benefits on both. I'm in IT myself. -
I found out that (from the full server map) that on a PVE island we can set this value: IslandInstanceCustomDatas1: PowerStoneIndex IslandInstanceCustomDatas2: 3 I know the usage of the Power Stone for the official map: Question: Is there a Guide how to configure the PowerStone for a custom map? Why the Power Stone are "random" showed on the default 2x2 grid map? Does it help to use those parameter (IslandInstanceCustomDatas..) and should only be used for pve islands? Is this all "Power Stone Setup" anyway use full, for this kind of small grid (2x2) (I would need for every Power Stone a PVE Island (9) and also maybe some Island for the "Endgame" Monster; so in my opinion no way for a smaller grid) thanks for you input!
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I was having a blast playing the first several hours. I started off in L12, got the feel of the game, and then moved to K12. Once there, I established myself, and set up shop. I mingled with the locals, got the lay of the land, and explored the seas. Then after several hours I managed to build my first Sloop. It was great! It felt like a radical step up from using the raft. I found a couple of Common low level maps (I assumed, since the bottles related to me that their "rarity" factor was 1 or 2. So I set off to J12. I crossed the boarder and the area was different enough for me needing to adjust, had some scares with the sharks, grabed some extra flotsam, etc. I proceeded to the nearest island, and here is where my adventuring took an abrupt end. I lowered my anchor, and before even leaving my ship, I was brutally assaulted by what appeared to be Godzilla. This crocodile was large enough to attack me from the Sea, and I had no where to run. After dying I realized that the Croc did not leave the area, and would continue to maul me and my ship. I somehow managed to get out of this scrap, circled the island, and thought, let's try again. This time I found a spot on the North face of the island and I actually managed to step foot on shore. However, it must have triggered a trip wire or something because out of nowhere an Alpha Wolf, level 168, ran up, struck me once, and I died. I respawned at my ship, and once again was molested by a pair of crocodiles. Now whenever I spawn I don't even get to see the horizon before I die again. Now I am discouraged to go out exploring at all. Are the other islands like this? Is this the hardest area of the game? Am I somehow so under-prepared that I need to go back home, and hunt snakes until I have leveled out the skill tree, only to explore then? I don't know, but I saw some glaring issues that I hope are addressed. Besides the obviousness of my story (Namely that predators are way too aggressive. If this were a special event with a special monster with special mechanics, then I could understand, but there was nothing special about this), there are some glaring issues that need to be addressed about exploration. If all of the above is how it should be, then the biggest problem is creature density. There was a crocodile on every shoreline of this island. Or perhaps, I am just... REALLY bad at this game. I don't know, but this seemed ridiculous to me. I just wanted to provide some kind of feedback that's all, and in no way want this to be seen as a way for to vent my frustrations because I am really enjoying it so far, albeit with some exceptions.
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NUMEBR ONE SUGGESTION: FIX YOUR F/&%& SPAWNS
Liatni replied to psykikk's topic in Feedback and Suggestions
People survive it all the time but, yeah. That happens a lot of times. I don't know if it is because those ghost ships were chasing someone else then lost aggro and just start patrolling and end up gathered near one side or other or something else. Shore ones are being changed, will that change the gradual behavior of ones near the edges of a server or are those set to do so like that in the first place? I do know it is not the case of players dragging them there on purpose, it happens on Unofficial servers that are set to private as well. though since they reduced the agro radius of the Ships of the Damned, it isn't impossible to pop in, see them, facepalm, turn and hug the line or go back through the curtain, move down and re enter. lol Most dangerous parts of Atlas Cold -being addressed Alpha and packs of Carn- Agro radius, spawning to close to builds/playres, ? Curtain crossing- exciting every time! pvp- Mega Monster Companies -
looking for treasures by caves or dungeon fighting with monster
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Point is, you lose 1 durability per shot with 40 shots per bow. So you either shoot more than 80 arrows, or you repaired 2-3 times, exactly what hackjob mentioned. If you make a post where you complain about something get your numbers right and don't just wildly guess. That said, yes bow durability and durability in general, is and always has been an utter mess. Same as farming, same as all the things where people would stop playing if there are no existing mods for the game. It is beyond me how an official company no matter if it's name is Wildcard, Grapeshot or whatever they wanna call themselves in the future can make such absolutely dumb and moronic decisions. Is there no QA? Is there no one who actually plays their own game on the official servers? Respawn of hostile enemies is crazily over the top, durability forces you to repair after every few enemies or in case of gathering resources a few resource runs, and 70% of the game is currently spent on maintaining and repairing what you already have with barely any resources available. Horrible game design. I don't wanna spend most of my time repairing and re-building ammo for what I already have. I wanna explore and make new stuff and have enough area available to explore. Not some island already filled 10 times beyond it's capacity with players where every resource available is already snatched by others. Even for PvE this is horrible design, let alone for PvP. It didn't work for Albion Online and it doesn't work for Atlas. If you want a persistent world with such an abundancy of players, you need more room, simple and easy access to tools and weapons and no shenanigans like vitamins. If they want PvP in their game, those tools and ships need to be easily accessible. No one wants to spend hours building something and then sink it in a single 5 minute PvP battle. Having higher durability on bows and tools and weapons in general will make things less tiresome, it won't make the weapon any better. A 500 durability with 1 shot durability loss per shot would be reasonable, seeing as you already have to take the time to make the darned arrows. Same for tools, same for other weapons. As things stand now, it's a bother to make the tools, it's a bother to farm the arrows and it's a bother to repair the bow all the time. No one will want to do any PvP at this rate. The real issue is that a regular bow is just a regular bow and not a journeyman, master mythic or legendary variant. As their higher grade weapons totally ruin that balance again because suddenly you shoot that croc not with 10 arrows but with perhaps 2, what they really need is a complete overhaul of their mess that they currently have in regards to weapons. PvP and PvE goes totally different paths when it comes to equipment. For PvP you want quick and easy access, no high amount of resources and low durability, because you want people to have an easy time to gear up get into battles, but you also don't want those legendary weapons to hold forever and make things one sided. For PvE on the other hand you want slower access, a higher amount of resources and looking at the current amount of monster spawns high durability, because people don't lose those things in PvP fights, but they will be highly annoyed having to repair their weapons all the time due to monsters that are no challenge, but require a substantial amount of constant attention. What we currently have is an approach where tools and weapons have high resource requirements, no easy access and low durability, making this an utter mess to play with, as you require way too much time to get into PvP, but at the same time, way too much effort for those tools to be really useable for PvE due to the low durability.
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After playing Atlas for many hours, visiting the official forum many times and seeing several posts about the game's claim system, with critical suggestions and etc, I decided to do this mega post to talk about this mechanic and give my suggestions to make it better , more competitive and satisfying for all kinds of players. Unfortunately I am not fluent in English and I wrote all this in Portuguese and then with my knowledge and a help from Google Translator I translated into English, if any fluent in Portuguese and English want the original version that I wrote and make a better translation, I will be attaching the document in this post. I really believe the Atlas has an big potential to become one of the best experience MMO Sandbox, and that's why I felt like I wanted to cooperate as much as I could, so that the game would become better and better. The current game system is practically traumatizing and not compensatory for those who take the game seriously and think about having a long term progression, you build, build, equip up, build your boat and then, after you logoff and go sleep, none of it is there, all stolen or broken by someone or a small group. The current claim system has a very serious problem, there is no limit for people to put their flags, it's all a mess, play put their flags anywhere even knowing that they did not use that place at all, just to disrupt or mess the game. Having said all this, I came to this conclusion of writing and thinking about this whole new system for the game! Well let's get start: The creation of a skill tree for claim This skill tree is important because it would give progression in investing in the colonization project of your company and limits certain aspects in what is necessary for the competitiveness and progression of the game. Pre-set places to place flags I believe that the best way to stimulate competitiveness is to improve the end game and avoid the mess that is the current claim system, by placing pre-established places where you can place the flags and limiting through the Tree skill the number of flags that a player can place, will bring organization, more spaces for other players to be able to put their houses and small companies to build their small or great empire. * Proportionality and scale of area sizes may be incorrect Full size images: https://i.imgur.com/Nftdlya.png https://i.imgur.com/OFvwymi.png https://i.imgur.com/4dBGWJN.png The purple circle is the limit line influence of that company, after being conquered an invisible wall (pressing H in the game you will be able to see that limit line) is established in that line for non members of the company. Laws within this area of influence can be imposed by the leader of the company that conquered the plot, such as: free movement of any player (company member or not, tax collection for players who have personal claim in that area and others. In Red and Black zones these walls are undone when a company is suffering a Siege War attack (I will explain in more detail below). Personal Claim A small space (5x5?) Solo Players Can Build Your Home Within this house it is possible to place a limited number of workbenchs (due to space), hire an NPC, manage who can enter it and make use of their equipment, chests and etc. Limited number according to player's Skill Tree In pre-established areas in the Freeport Islands In pre-established places on most of the islands in the "Blue Safe Zones" (I'll explain later) "Plots that are at the edge of the island allow the player to build a Tiny Shipyard" Within the area of influence of a company. "Companys who are in Blue Safe Zones may assign these plots to non-members through payment of an amount of gold, appeal or what the company leader wants in return. In addition to the collection of taxes." Full size images https://i.imgur.com/GLnM15d.png https://i.imgur.com/HJsFmLQ.png Company Claim A large area In pre-established places in all areas (Blue, Red and Black) Limited number according to the player's Skill Tree. A base upgrade system (Tier 1, Tier 2, Tier 3, Tier 4 and Tier 5) (A system that I am still having some ideas but still not defined at all) System of maintenance of the bases (Payment of taxes and feeding) "A system in which the companys must pay the fees and manage the stock of food of the base to maintain the area of influence and plot" "At Blue Safe zone the fee is paid every 3 days IRL and the food stock is falling over time, if the fee is not paid or the stock of food ends up the company loses its base and plot." "In the Red Zone PVP the rate is paid every 3 days IRL and the food stock is falling over time if the fee is not paid or the stock of food ends up the company loses its base and the plot." "For the companys that are in the Black PVP Zone, the rate is regulated according to the interest of who dominates the territory. (who won Territory War)" System of laws in the area of influence of that company "The company leader can define some laws for the area of influence of his company, some examples: free trade between any player, prohibited to kill players (Red PVP Zone), prohibited to rob (Red PVP Zone), application of taxes for members and etc." Companys in the Red and Black zones can mark a siege for the base domination and area of influence of other companys (I will explain the Siege system further forward) Companys in the Black zone can participate in Territory War, and so dictate the rules and obtain the profit of the fee payment of that territory. (I'll explain the War Territory system further along) Full size images https://i.imgur.com/ujx9jEU.png https://i.imgur.com/kfvRHgp.png https://i.imgur.com/DfUyTTg.png Changes in the server system and creation of zones The changes would be to extinguish the two types of server we have today in the Atlas for a single type that bears both PVE and PVP, creating zones in the global map that would have its own characteristics and mechanics of operation both economic, conquest and combat. It is also a way to facilitate and simplify the balancing of Skill Tree, thus: Blue Safe Zone Simpler resources and less quantity among all areas Low amount of treasures and World Boss (Ghost Ships and others) between all the zones Higher amount of Freeports compared to Red PVP Zone No fighting between players anywhere in the Blue Safe Zone It is not possible to destroy/steal boats and houses of other players, loot belongings anywhere within the Blue Safe Zone Without Siege war for the domination of the base of another company (I will explain more ahead) Without Territory war (I'll explain later) Islands with the highest number of plots for Company Flags among all zones Players can respawn on their boat beds at any time "The safes zones exist perfectly for those solo players or small groups to develop in the game without suffering retaliation from larger groups or troublemakers. The large amount of plots for Company Flags added to Siege's inability makes it easier for these players to build their own destiny. The sense of security prevails anywhere in this zone " Red PVP Zone More advanced resoucers and more than Blue Safe Zones More quantity and quality of treasures and quantity of World Boss (Ghost Ships and others) compared to Blue Safe Zones Some islands in some territories that do not have plots of claim, but that have many resources for collection. Less amount of Freeports compared to Blue Safe Zone Combat between players allowed (except in the islands where Freeport has) Allowed to destroy / steal boats and houses of other players and loot belongings (except in the islands where Freeport has) Siege War for the domination of the base and conquest of the area of influence of another company (I will explain more ahead) Without Territory War (I'll explain more ahead) Islands with the least plots for Company Flags compared to Blue Safe Zones Players can respawn in beds of their boats with a cooldown time (increasing exponentially according to the amount of deaths then) "Red PVP Zones are for the larger, organized groups that know of the possibility of losing everything in a Siege but want to have a facility to get large amounts of resources, are also for those more adventurous players who are in search of better treasures and who knows how to steal some boat around! For those who are not members of a company that has a base on some island in that area, the sense of security in not having everything stolen or killed by a pirate only exists in Freeports " Black PVP Zone The best resources are here and in greater quantity than all other zones The most valuable treasures and the most fearsome monsters (Dragon, Hydra, Kraken?) Must be in these areas. Great monsters can randomly attack the base of a company, in case the company can not defeat the monster, it will destroy it. Two territories focused only on the collection of resources, the islands that have the greatest amount of resources of the whole game. There is no Freeport in this area Combat between players and allowed theft without any punishment. (A criminal system for the game?) Siege War for the domination of the base of another company (I will explain more ahead) Territory War for the domination of an entire territory (I'll explain later) Islands with the least amount of plots available between all zones Players can respawn on the bed of their boat with a longer cooldown time than the Red PVP Zones "Players can not respawn in the bed of their boat when that territory in which they died is in Territory War, only in the base of their company or in the nearer Freeport" "The Black PVP Zones are for the most hardcore and organized companies in the game, it's not a place for amateurs, the probability that you lose everything here is high, great risks big rewards is the dilemma of those who step on these lands and navigate these waters ." Siege War Siege was the only way I found that a group or company could conquer or destroy an established base and the area of influence of another group, fighting fairly and competitively for both sides. Can only occur in Red and Black Zone When a company first conquers a plot with its flag, it will choose 3 times in IRL that it can suffer an attack, the siege can happen on any day, but only at the times at which it chooses. For a company to attack another base through siege, the company leader should go to a Freeport in the Red PVP Zone and choose a day (the attack can not occur on the same day it is being organized) in which he wants attack and one of the times established by the leader of the other company that will defend At that time the invisible walls of the base being attacked will dismantle only to the members of the company and allies that marked the attack. A company wins a siege when it manages to destroy the wall or gate, invade the base and destroy the flag of the other company. A company can pay for gold to block sieges attacks for 3, 5 or 7 days, the leader must go to a Freeport in a Red PVP Zone and pay for the NPC. A company loses the siege when it can not destroy the flag in the time of 1h and 30 minutes. When the company leader marks the siege, he can request the help of up to 2 companys in the attack, consequently the company that is defending can also request up to 2 companys to help. Only members of the company participating in this siege can damage the walls, gates and the flag. Players from other companies that are not participating in the siege are still barred by the invisible wall of the base that is under attack. "Any player who dies a second time during the siege, can not enter that territory or respawn in a bed that is in the base or boat present in that territory. (This is to prevent the players from dying, they are going back to the war and the siege does not end)" After dying twice players can only respawn in Freeports. Full size images https://i.imgur.com/8GcuhuW.png https://i.imgur.com/YYxqKmO.png Territory War This is a system that I have not yet fully thought of, but I will leave here some ideas of what can be Black PVP Zone only It's a war on the high seas, much like a battle royale. "The war occurs in a region demarcated in the map of the territory, the company that manages to destroy the ship of all the others is the winner" "As soon as the event begins this demarcated area is closed with translucent walls and no one can enter or even leave to try to avoid fighting." There is no limit on how many ships a company can take to war, in this battle it is where they can show all the strength they have. Companys are not obliged to participate The event takes place during 1 hour and 30 minutes, if there are still ships of all the participating companies, it will be up to you to have more ships and crew (players) Occurs on a fixed day and time of the week Only those companies that have a base in that territory can participate in this war Players who die can not return to that territory until the event is over The winning company will have full influence in the laws of the territory and will obtain all 40% of the profit of the whole system of rate that owns in that territory paid by the companys. Conclusions Well, if you have read so far thank you very much, leave a comment with more suggestions, critics, we will talk about this subject and encourage the developers to change this system that is. I was already forgetting, developers put the option to edit the topic regardless of how long it takes @Jatheish NOVOS SISTEMAS PARA ATLAS.docx
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Fist weapons are broken or at least my understanding of how they work is. Currently fist weapons break in just a few hits when every other weapon takes a lot of abuse to break. Why is that? Also, the floating dmg numbers are confusing, at least for PvE. When I hit mobs I have 2 numbers that come off the monster. A green number and a purple number. I assume green is the actual HP dmg and the purple is either stamina or torpor? What is the purpose of using fist weapons in PvE when torpor really doesn't do much since you need bolas to knock a mob out to tame? I purchased the entire skill hand to hand combat skill line and still feel my ability to kill shit is lacking compared to other weapons.
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Ok for real wtf happened with monster aggression? These bastards go after my companies ships and buildings at least 70% of the time and ignore us. We legit had to launch a schooner early because a freakin alpha croc aggroed on the empty ship!!!!! We ended up being hounded by this croc well into the ocean before we managed to kill it. But that's just a symptom, why have monsters become so aggressive towards buildings and ships. It's one thing if they aggro on a dude who hides on something. But entirely another when they just start attacking empty buildings or dry docked ships. This hasn't been a problem before a couple days ago and im a bit concerned as its really starting to limit my small companies ability to adventure ( 7 members).
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Removed Ships of the Damned until they can be balanced...
Nasibihc replied to Nex's topic in Feedback and Suggestions
Just make it so that they can only for example, appear during the night or during fog/special weather. Reduce the spawns further to match the weather on the entire map and a limited vicinity so that they cannot be within a certain distance of each other (so there wouldn't be 2 of them in the same fog area and if one ship appears for people x on certain area, a ship can't appear twice with the same fog if one is already defeated). This "thing" WAS supposed to be somewhat "rare" wasn't it? ...so make it so! Besides, it'll be more THRILLING to encounter when it appears silently from the mist or from the pitch black of the night.. and it's lights won't show until it aggros someone, otherwise it stays hidden. When you defeat it, you'd get those rare spoils that only drop from defeating one. Now that'd b a REAL ghost ship! As it is now, it feels like it's nothing special and just another "monster" roaming the seas. @Jatheish -
^^ Thats the Way we play! And on PvE are the GhostShips to Fight. And you can collect 9 PowerStones and start a Event with Monster. There is so much to do. I played on PvP Server the first Days. I only see People having fun to kill new People in StarterZones. In other Zones they call you Names i cant say in Public! WoW, nice PvP....
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You need to find your friend then hold E on them. There is an option to add them to your company. They need to be at least level 3 to join it. Power stones are artifacts that you need to collect, when you collect the 9 powers stones there is an event you SHOULD do with other people to kill a special monster. I don't know more about it because I haven't done it xD
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hello, My character got to level 7 yesterday throughout all the lag started to become unbearable so my Conrads and I decided to change the island... on this island they all spawned fine no problems, I, on the other hand, was met by several jellyfish and sharks all clustered together and a respawned for around an hour... I restarted my game several times and nothing worked, I logged in one time and it made me create a new character and I restarted my game again and it kept coming up then I kept spawning in the same jellyfish evil monster-infested spot. I kept respawning to die instantly... eventually I just got timed out and now I cannot connect to any of the servers.... please get back to me
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Unofficial Dedicated Server Info!
Veruse replied to INVALID's topic in Dedicated Server and Developer Tools Discussion
Will do if I get it working Thanks for the offer but you can get me a can of monster instead -
Do we have a good idea of what the differences in play are, besides the obvious lack of being able to hurt players? I'll confess that I have a harder time seeing such systems as government or trading really matter in a world where there's no player on player action. Is the monster faction going to provide opportunities for these systems to function to their greatest potential?
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Name: MikeAge: 18Country: RomaniaPrevious Experience: Monster Hunter World, Miscreatead, ARK, Elder Scrolls Online, 4Story (if anyone remembers this game) and a lot of other MMOs (MMORPGs)Reason for Joining: I want to enjoy the game the way it is meant to. Long live the alliance !