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krazmuze

Pathfinder
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Everything posted by krazmuze

  1. But the point of eating meat until full then veggies is still valid ! You can eat more meat which brings up your vitamins more if you are not eating veggies when hungry. So there is less need to shout. farmed veggies still have significantly less food contribution to overeating (0.2F instead of 5F if hungry) unlike meat/fish which does not lessen food contribution when overeating. In other words that is a 25x increase in the ratio of vitamins to food. So the farmed veggies just mean you need to eat less than the wild ones, but both types of veggies work for vitamin balancing when full. Yes you still need to drain stamina when sailing to keep up your vitamins because then there is not enough food drain. But the point I am making is that the fruit and veggies are basically no to little cost to food if you just pay attention to the order you eat them.
  2. While not true for you it is a common experience, the problem is the game will reach 144F in starting tropical freeports which will kill you in the ocean in cloth in 10-15 IRL minutes. This exceeds the hottest recorded temperatures on Earth in the worst deserts. This is just bugged because the formulas for calculating the temperature are so convoluted with all the variable interaction that the devs themselves have no idea how to realistically bound them. I saw Jat acknowledge the problem months ago - and nothing since. Normally heat waves are not enough to even damage you, they are really just intended to make you thirsty. This is using the official map - offline, online and singleplayer.
  3. After doing some research I found that food and vitamins ARE balanced to each other - it is possible at default rates! According to the wiki most fruits and veggies do not give food if you are already full, they just give vitamins. This does not even make any realistic sense, this exists purely as a hidden minigame mechanic. So simply eat meat and fish until you are full - this should realistically get them balanced to their 50% EQ because their food to vitamin ratio matches the default drains. Then overeat fruit and veggies until their respect vitamins are balanced. So no need to increase your food depletion rate ini to allow you to eat enough to balance vitamins, just start eating fruit and veggies when you are full because only meat and fish can cause you to overeat. You should not eat fruit and veggies if you are hungry because the give as much vitamins as they do food - despite the fact that the goal for vitamins is 50% while food goal is 100%. It would be incredibly easy for devs to fix this so that one could eat normal meals - just make fruits and veggies give half the vitamin amount. This could be modded in the ini to make A & C vitamin drain 2x faster to match the fruit and veggie vitamin restoration. 8F (8F) 5V - Cooked Meat / Fish (so one piece restores 8 Food, 8 Food when FL above 100 and 5 Vitamin Units) 1F (0F) 1V - Vegetables, Cooking Herbs, Medicinal Herb, Fruits with some outliners
  4. I had tried 2.0x but gathering fiber by hand was starving me if I did not snack after each burst because it uses a lot of stamina. I will try hunger at 1.5x to better balance with vitamins and stop the overeating. It is rather annoying that I have to eat an unrealistic amount per game day - as long as stamina is managed you only need to top off once a game day which is less than an hour - it is not the frequency that is bothersome - it is the amount.. I suppose one could pretend the increased amount of steaks and filet are just bites despite their art, but it is hard to pretend a chicken was just a few bites. I really wish someone would attempt a mod to actually balance the system to make it realistically fair, to show the devs there is a proper way to do it without ditching the system. 1) make the time constant for vitamins game weeks like real life with the purpose to penalize those who do not eat balanced diets (a diet is not a single meal, it is many many meals) so as to reward those who engage with the farming, cooking and hunting game systems. This can be done simply be slowing the vitamin tick rate. 2) Ditch the death refresh to eliminate the easier system bypass 3) Make game day food intake realistically balanced total 1:1:5:5 meat:fish:veggie:fruits with high stamina drain (scything/climbing/combat) at most doubling that, and low stamina drain (standing AFK) at most half that. That should have no impact on vitamins if it is balanced - if you eat too much or not enough you should suffer stomach issues. I think this can be done simply by increasing the amount of food in a serving and reducing the food requirements to refill stamina. I am going to try SP player stats food 2.5x as a starting point, but I am not sure if that also increases the vitamin contribution or just the hunger.
  5. The problem with the vitamin system is that it is not balanced along with food. A daily intake of 1 meat, 1 fish, 5 veggie, 5 fruits is actually a fairly healthy recommended diet for an active person IRL. At worst you might need to double that with a hard days work. The fact that it is also the ratios needed to keep your vitamins in balance shows the devs did do their research. However cramming 5 meat and 5 fish and 25 veggie and 25 fruits and investing in overeating and vitamin skills just to survive every day is unrealistic. Way too much food loss to refill stamina with way too fast vitamin drain. The food system needs to be balanced so that one or two of these meals is enough to keep you full and also keeps your vitamins balanced. I do not have a problem with a minigame for survival - but these systems should not impact your day to day experience more than they would IRL. Survival should be about getting caught unprepared. The vitamin rate should be much much slower longer time average - vitamins do not respond to individual meals they are a result of longer term diets. Eat only meat for weeks and you will get the scurvy. Eat only veggies for weeks and you will lack stamina. Eat only fruits you will get the runs. The vitamin loss itself should never kill you, although not being healthy could put you in a poor situation that results in your death. Balance it to be realistic food consumption and vitamin drain, combined with removal of the vitamin refresh upon death (because the main reason people do no use the existing system is death offers the same reward for significantly less work) Anyone know what single player settings to try so that you can get by with a daily diet of a meat steak and fish filet with a fruit and veggie salad that follows the 1:1:5:5 total amount? I tried and died of vitamins in a single play session - why unrealistically gorge when death was easier?
  6. Probably because the smallest character is 3' tall - but their eyeline is probably 2' high. I stopped playing when the last megapatch turned my unofficial character into the smallest - could not even stir my cookpot. You would think PVP would make a stink about this, ducking for cover and getting that popup shot is going to get yourself sniped because your whole torso has to pop up not just your head.
  7. This is easy to test - in first person make sure your vision is not tilted by looking at the water sign to make sure the edges are aligned with your screen. Then move forward as close as you can and observe yourself in third person view - note your eyeline is about a head higher than where your first person view was centered. It is very distracting because I feel about a head shorter than I am,, feels like I am spider skittering on the ground. It becomes unplayable using the shortest height as your cursor target literally cannot reach things like the cooking pot and water barrel. I doubt this is exclusive to female singleplayer offline, but have not tested male online, although I did see a recent patch about fixing the female hand view in first person - not sure if that is related. When I played online months ago I do not recall this being an issue.
  8. I thought the mode was going to be only for the single grid ISO map, so amazed when they said it works on all maps. Since you do not have 15x15 servers running how did they solve the problem of treasure map bottles being empty when the target server is not up? This is an issue Atlas Server Controller had in implementing server swapping. You can traverse the map and only load those servers around you to make running servers on your gaming PC feasible if you have 64GB of mem. With 32GB you had to manually load your source and destination grid and home grid because loading all neighbors and home was too much. That could not be automated using steam location services outside the game as it required knowing the players direction, but this update could be tracking that. Problem is with only 3/225 maps up - treasure map hunting was boring local common quality. I think the mode will be successful - it allows people to experience the game without any server issues. Obviously being able to chose your own mods and settings and not have to live with others poor choices is great. The reality is MMOs are so full of people doing their own thing without regards to other people - they have no desire to either compete or cooperate - that they might as well be playing solo. Most people have no desire to play with people only willing to play with themselves.
  9. Except they said they are adding FIVE unique islands, we know one is for polar ice cave which leaves FOUR unique islands for equatorial. So it is the same handful islands copy pasted, if they had made two dozen variants of the same footprint - they would have said so . The tundra update was way more more variations because it was an entirely new region, whereas this is just filling in some gaps - and clearly they did not consider them important enough for a 'fair' start wipe. The pics was on their twitter, you have to make sure you got the latest one which has them only in equator and polar the prior version had them mistakenly in other biomes.
  10. The server logon map was always wrong. It never showed that the central desert had expanded into central tundra. It has always been that way since last DEC.
  11. On our server the first to visit all the points placed a bed then rented it out. So I can could easily see how this could have been an intentional nerf.
  12. A large island changed origin and needs wiped and repositioned. check the grid editor bug reports for details. The western tundra powerstone island was stripped bare and needs wiped and replaced with the eastern tundra version. You will still have the old claim flag system - it defaults to empires so only the timer changed. With admins and rules the old system worked very well. Quests are revised and new. add New trenches. add New eastern tundra. replace all the biome templates reposition your npc ship paths. lock all your old islands, and hope the island editor does not move them anyways causing them to wipe. We ended up pasting new stuff manually using text editor. Freeport spawns are screwed up if you had non freeport islands mixed in, there is a workaround. The editor has issues making duplicated ids that need hand worked around Old characters will be hobbits and need wiped and releveled if that annoys the player. We have spent a month working on it with the goal not to wipe. Lots of testing. You best bet is to join the Atlas Server Owners Support discord (unofficial). There are still people in there trying to get their servers working.
  13. That is the intent of the modder ISO map coming next month....although it is not tutorial is stated intent is to experience the full game. Although I am not sure how that can be when it is only a revamped equatorial biome maybe the mod condenses the mechanics such as requiring biome variant materials for blueprints. You would need multiple grids to experience the powerstone islands and trenches as written, but that could also be condensed since you only need to grab the powerstone and that can go anywhere.
  14. read the latest captains log and watch the stream the specific question of is this a realistic pirate game was addressed. The short answer is no, just like Ark was never a realistic survival game. It is Atlantean and Mythic Fantasy which is what makes it different than Ark Alien Tek. It is the belief of the devs that these elements (tames and lore) will drive piracy. As for as ship weight goes they are adding cargo pods which will allow you to pack more into your ship, but to attract pirates they are not in your cargo hold, they are hanging in your dinghy slot ready to be converted into flotsam.
  15. If you thought they had promised a AMA style Q&A let me save you some time - they certainly did not go thru the official q&a forum thread and checklist answer every question. They had no intent to do that, it is communication as usual glean what you can from discord, twitter and future captains logs. The intro Q&A stream was followed by their usual megapatch content dump, followed by some very selective chat questions. They answered five 'questions' most of which you could already guess what the answer was Here is my take on their answers, but if you can also read their answers in the official captains log and skip that part of the video. Xbox when? when they are ready to announce they will.... - is this not a realistic pirate game? - does it not have lore? no it is pirate fantasy with 'tek' but it has its own lore so it makes it entirely different than Ark although that lore reveal will happen the same way that it did in Ark with mega content drops. Like the next megaupdate one you can harpoon boats so that makes it more piratey (or just torpedo them which is more 'lore' and not at all pirates). - OK can you at least give us the wiped pirate hats you promised? well they have a bunch of new content to get out first and that would require a database crawl to figure out who deserves it and they did not schedule that activity yet. (In case you think I am being flippant then please watch the video that is indeed the excuse given) - Will next megaupdate wipe? NO, but they as before will wipe whenever game changing is needed because this is early access. But hey do not worry if that happens maybe they will do another cosmetic item reward for surviving pre1.0 wipes! bonus end chat Q&A is worth watching because that was not documented in captains log. Here is what I recall. WTF is with all the tames they are not piratey? they let people get more stuff so pirates have more to gank (yes they said this do you think I am just sarcastically making this up?). SO they will be doing more tames and easier breeding and a TLC update but this is not Ark so only dozens not hundreds of tames. WTF we want more ship types? Hey you get cosmetic figure heads and wheels and pirate armor and paint jobs so every ship can look different. But they will consider a QOL pass for sails possibly at some point to fix the speed sail meta.
  16. Trying not to be sexist on stream they suggested they have a list of mostly unisex m/f variants to get thru for skins. After that they would consider sexier outfits for women but suggested if they did do more RP clothing - say a belly dancer outfit they jokingly said to be equal opportunity they would have to make a male thong version....it came off more sounding like that was why they would not do it. Personally I play both male and female characters and would like just enough distinction so that from the backside I can tell which character I am on rather than doing a beard check using k mode....
  17. it is a custom map (think ARK map with modded Atlas mechanics) not an island for your multigrid atlas servers. It is for single grid servers. See the most recent captains log for preview early access is next month. They gave a vague promise that the new equatorial biome template it uses will be ported back to Atlas proper, but anyone that thinks that can be done without a wipe is deluding themselves. That did not even happen in ark when biomes changed despite promises of no wipe. They already wiped last time to change the tundra biome.
  18. 2nd this especially since they made all unofficial characters that did not wipe into hobbits, as well as the character preview not really being useable nor game lighting realistic.
  19. It is not a large open world, it is an MMO with 225 different zones with much easier server teleportation than Ark had. While they have said the new ISO modders map is not intended for official, I wonder what would happen if the 5th and 6th networks they supposedly bought but never released was repurposed as individual ISO servers. Would people play on the large Atlas, or would they choose an ISO instance?
  20. they do not spawn for you, if player kill rate is greater than the spawn rate they will be hard to find. Go find a grid where the player kill rate is less than the spawn rate. You have overfished.
  21. Someone beat you to this idea last week, my suggestion was 1/4 the way in so each segment is the same portion of the perimeter. Certainly it would need a different shimmer color so you do not go diag when you intended to go straight.
  22. Can you spend more time supporting and engaging unofficials in your quality process? This is where the majority of your population went during the megapatch process and we deserve better support! - The change to remove discovery zones in freeports removes an exploration game mechanic, unofficial that cannot afford to use freeports without other islands due to being small servers those other isles no longer can be discovered. Not everyone abuses fast travel, those that do only cheat themselves, no need to punish those who do not. - AutoGenerateIslandSpawnRegions=false is not working, it resets to true so "spawnPointRegionOverride": 0 to 3 is not controlling spawning in freeports when you have mixed in other islands on that grid. - The unnecessary change to strip bare the WU powerstone island in favor of the EU powerstone island, caused it to wipe. - The unnecessary change to an islands origin (Cay_C_EE_PVE and Mnt_C_EE) caused them to wipe. - The editor is creating duplicated ids when updating maps, this needs manual editing to workaround. I suggest hanging out in Atlas Server Owners Support discord to get a greater consensus of the map making and content issues people are having with the megaupdates.
  23. But I played that game already when it was called ARK, then Scorched Earth then..... That would not be much of a atlas for sailing as pirates from island to island if you just teleported to another world with magical science.
  24. That is still a potential, while technically adding islands is not cause for a wipe - moving other islands out of the way to accommodate a better island layout or biome replacements certainly is - that is one of the reasons they wiped last time. I for one would like to hear how they plan to add a new biome without a wipe because the only way to do that is to wipe grids unless they plan atlas south or east expansion which loses the north/south east/west atlas organization they have now.
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