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krazmuze

Pathfinder
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Everything posted by krazmuze

  1. If pigs had diarrhea then they would have to balance farming to the point that pigs would be required to farm. Just like until harvesting needs a bear. Unlike Ark they are moving away from tames being required with things such as the warehouse/windmill. So if they are to improve farming I would expect them to do it in a way that does not require the only feasible way to do it is a pig with a loose gut. Then tames became vestigial and the only reason to tame will be to tame.
  2. Should be, but then do you really want a NPC that gets ganked by a lvl 1 chicken manning your gathering operations? If they was as strong as the WPE NPCs then I would agree with you.
  3. Like the prior community managers that never used the forum because they liked discord better. Even though the damn job of a community mgr is to communicate on all the channels your players use especially the official ones.
  4. You misunderstand what they complain about. It is that the warehouse whose entire point for existing was indeed to eliminate the need for cargo beasts to run around and collect things from windmills does not collect wood/thatch that it needs for fuel - even though the windmills are self-fueling. This means that you need to go collect wood/thatch from your windmills to keep your warehouse running. Which defeats the entire purpose for the warehouse even existing, which was collecting from windmills. Like it or not the intent of these changes is to automate land functions (gathering/taming) so that people spend more time at sea, and the complaint is that the warehouses which are intended to do that very thing, are not actually going to accomplish that. You are much better off putting a ship storage box at your windmills, making your rounds and dropping what you do not need right then into the ship storage box. Yes you then have to go out to the windmill when you do need that stuff later, but that is not any different than having to go out to windmill to gather the thatch/wood to get the fuel to run the warehouse. It is actually a better solution because the ship storage boxes are bottomless, and you go to the windmills only when you need it and not when the warehouse needs it. It is so badly implemented it clearly was some junior programmer that had made the warehouses pull wood/thatch then QA said hey my windmills stopped for no fuel. Rather than think about it for a second and make a change to not pull all the fuel from the windmills and just leave some to keep the network runnning, the stoopid programmer just said I will fix it by not pulling fuel. It smacks of a serious lack of design forethought.
  5. To be fair that is exactly what automating the land functions are doing, gets players to spend more time on the sea. They certainly was not going to delete the islands to do this.
  6. IT must be an entirely new dev team, did they forget they got rid of the original claim flag because of so many badly implemented overlapping circles bugs? Now these things are essentially just like the bugged flags?
  7. WTF? Did they seriously do this - the whole point of warehouses was get rid of the cargo train but to make them require manual fuel they made it so they do not collect their fuel unlike windmills that do? Thatch and Wood is most needed for repair and build resources yet they are not including them in warehouses? So you still need to go to the damn windmill to get the wood and thatch even though the invisible NPC already went there to get the other resources? They misread my enhancement request for all infinite stack storage which includes ship boxes. What I wanted was click gets one stack rather than one item, wheres T still gets all you can carry.
  8. Then I still stand by my statement that it collects things that are not there. pebbles on the beach only allow the player to collect 1 stone (x harvest multiplier) until it respawns. I should find a very small number of stones in the windmill. It should not be filling it with metal. I have metal nodes for that I want just organics. I am also drawning in coconuts even though these are a rare spawn compared to fiber. Leave a player in that same circle for an hour and they would get magnitudes less coconuts.
  9. Called it. Good luck making gold as a weight breeder now!
  10. They do not mean optimal for the player they mean optimal for performance. Drawing a thing that has hundreds of destructible pieces on it is much worse performance than a thing that is just one part.
  11. Tropical freeport has it in three forms, sugar cane, sugar blossoms, and sugar from honeycomb.
  12. Actually instanced freeports are the solution to the starter island. They are great for building starter commons because you have only generic mats, and they are great for returning home for repairs especially with windmills meaning no more emergency harvests. Just need to make them buildable/leveling grids just like they are in single player.
  13. Find me a location where your windmill gets no rock, flint, metal because I want to move there....I made every effort to make sure no rocks in circle and still got them.
  14. I mean with windmills and warehouses you do not need actual trees, they are not actually harvesting ones that are actually there. They even harvest things that are for sure not even there.
  15. It would seem the above server figured out how to unofficially mod in wild pirates from single player? Is this mod available for single player as it seems to go further than harbor patrols.
  16. Wild Pirates exist only in single player. They patrol the harbors of the pirate camps, and unlike SOTD they are built the same as your ship so just like PVP you have to take out planks and sails. The only difference is their AI bot is a repair cheater so the only way to sink them is waste lots of cannon balls trying to out damage their repairs. They had promised to release Wild Pirates for unofficial servers with lots of editing variables but never did. The feature served its purpose of XBOX hype and they have since moved on and there is zero support for this feature in any megapatch (I guess we call them seasons now).
  17. Yeah they left out the part of PVP where you use every dupe possible to make sure everyone has mythic everything, then you level up using every XPloit possible. In PVE using exploits is just cheating yourself, you are not competing against anyone and if you rush to level there is no endgame you quit playing.
  18. You have to play the game being made. I tried to single player using one rock harvesting rate. no respawning and not using beasts. Then reality set in that shipbuilding assumes you are using a beast for harvesting. Yes you could do it manually even with the full survival tree boost, but it would take weeks to make a ship but only seconds for the red galleon lurking in freeport to destroy you. Not fun after the Nth time when you realize you emptied your island and you realize that you cannot even make a damn raft to get to another island even if it could sneak past the damned. The game was balanced for multi-stone fast renewable harvesting. There is a fun survival game in there, you just cannot reach it - instead you go play the game actually called RAFT that got that balance right. Yes you could make a ship without the louvre armor cladding, but then the red galleon destroys you in seconds. This is because SOTD are optimized for the mythical ships that exist only in PVP metacorps. Yes you could try to fight the damned for their treasure. But bow was nerfed because of ranged guns on ships kiting them to shore. And the supersize skellies was optimized for the high level bear so you get destroyed in seconds if you attempt to go pirate vs. pirate. And the overburdened treasure chest can only be bear cargoed out. So why play with windmills and warehouses in PVE? Because the rest of the damn game will assume you used them and will be balanced accordingly. To do otherwise is tilting at windmills. We already know this because they already optimized for beast hauling/farming over manual hauling/farming - they will of course optimize the game assuming you have windmills/warehouse. The grind is only fun when there is a reward, if the reward is unattainable with the grind then it is no longer fun.
  19. To make them even better they should change K mode to be a full gods eye view and then you can zoom in and check on your warehouse and farms without ever having to go there. This would increase performance because all the world detail can be removed. OMG I got knocked off my bear by a lion. No need for that BS just because I was just checking on my windmills.
  20. Or they could just actually use the NPCs to tell that story so that you see them out there harvesting and carrying all the mats back to the windmill and the base. If they want to make it an RTS then this is how you do it - you have your NPCs running all over the map for you. But not these NPCs that are paper dolls that cannot survive a chicken fight. And even in single player just to visit the cannon deck is lag city even though they do nothing but stand there. So it is obvious why you have to use your imagination when playing this new RTS game.
  21. My bet is they have multiple grid are interfering on the same physical server. Just like less grids saves money. More grids per server saves money.
  22. You presume the devs used object oriented code where they could reuse existing systems rather than making a mess of spaghetti megapatches on megapatches. They are all good ideas but selling the idea as being system reuse is not how these devs work! The only issue I have is the one per island, that means colonists never have any shot at resource automation as only the landlord would get that one and it would have to get every resource on the island. With more per island then there actually becomes a strategy involved of which nodes do you want to harvest and a reason to fight the others in lawless that are farming the valuable nodes.
  23. Naw in Ark you can build on the raft, you cannot do that in Atlas. So it is clearly different!
  24. The elephant vs. bear vs. giraffe is irrelevant as the point is you do not need any of them anymore.
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