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Arvex

Pathfinder
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About Arvex

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    Pathfinder
  1. 1/4 sounds like it would be a bit too wide, honestly. I was thinking it should probably be wide enough to fit a few ships, something where you have to intentionally use the corner jump. Glad to see someone else had that idea, though.
  2. I had a fairly simple idea which will make things a little easier on both players and the servers. In the area where two region borders intersect, define a small area where you can diagonally hop. Instead of two back-to-back session changes, you get one. Fewer loading times for players and fewer session changes for the servers to deal with. Maybe make it visually distinct by having a section of that border be a different color.
  3. I had this interesting idea I wanted to share. This idea was inspired by a series of screenshots my company leader showed me. The screenshots showed a phantom island. It did not appear on any map and only he was able to see it. When he attempted to make landfall on the island, he just clipped through it and he couldn't stand on it. It wasn't actually there, just some kind of client-side glitch. But what if it actually was there instead? The idea I had was to introduce wandering islands. Islands that cannot be claimed and do not appear on the map. The islands will appear in one location for a few hours before sinking back into the ocean to wander. Originally I was going to try to type up a few paragraphs of ideas I had on this, but I decided to organize it into a list for easy reading: Small islands will rise from the ocean in random regions, not appearing on any map while they are there. After a certain period of time, which players should be able to see, the island will sink back into the ocean to wander again. Island rising will not give notifications, players will have to find them by sailing. (Maybe even make them so they only rise in view of sailing ships?) Wandering island cannot be claimed, functioning similarly to lawless regions. It can be built on, but all structures will be wiped when the island sinks. Each wandering island has its own set of resources, potentially introducing far away resources to the region (or give them their own unique set of resources. Example: island is littered with raised shipwrecks which can be harvested for wood.) Islands are heavily protected by some kind of threat that can survive the island sinking. (Either Army of the Damned or some amphibious hostile force, maybe even along with some new amphibious tames.) Mini-dungeons with loot or just something to temporarily stop/reduce hostile respawns for resource safer gathering. Some quick theme ideas: Ghost islands, fortresses of the damned and giant turtle islands come to mind.
  4. Out of curiosity, I got myself into this bugged state again to see if the state could be canceled. I discovered that your character will not stop digging until the shovel breaks (or the character gets knocked out by something else or dies, presumably. Haven't tested this, but it would be weird if your character kept digging while unconscious or dead.)
  5. Update: I can confirm that other nearby spouts are not a factor. Simply hold down the left mouse button after completing the third round and it will start the fourth round and the rest of the bug.
  6. I discovered this bug on accident and did it a few more times to see if it was something that could be reproduced. I'm hesitant to post this report out of fear of people abusing it, but I do not think this will have too much impact on the game. I was digging for resources and did the three rounds of the digging mini-game for the water spout just to get that out of the way. When I continued digging, a fourth round popped up. When I completed it, my character continued digging with no user input (hand off mouse) and was not losing stamina, though the shovel was still losing durability. I was able to open and close my inventory without breaking this state, either. Requirements to reproduce bug: Shovel Ground that you can dig up a water spout in Steps to reproduce: Using the shovel, dig in an area where you can dig for water Do the three rounds of the digging mini-game successfully Immediately click, and hold LMB, to dig again after the third round is complete and a fourth round should pop up while the water spout is visible (timing is tricky) Complete the fourth round Take hand off mouse and watch as character continually digs, still generating resources, but does not use stamina (but shovel will still lose durability) The timing seems to be tricky as I could reproduce it, but there were a few times it failed, so here are some other factors that might affect ability to reproduce the bug: I don't know if I was messing the timing up or not, but the fourth round would not happen if there were other water spouts already active nearby even if the ground was valid for digging for water Confirmed to not be a factor. This happened on a tropical island My character has the Improved Shoveler skill under Piracy
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