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  1. So why are all 4 of my islands the same on my dedicated server 1 x 1 and all 4 islands are the dam same stupid how to fix this or is there a way to do so thanks
  2. Can people have the same first name or how does that work? can multiple people have the same name?
  3. I'm just posting this to warn people. Today, 01/16/19, on EU PVE THE SIREN'S CALL, with the Battle Eye active (of course ), suddenly all my windows and gates that were pin coded opened at the same time on the entire base. I was lucky because an Ally Company told us to clear pin code because of hackers (what i did on the main base and forgot the windows and big gates). It was true. They didn't enter my base because the door and cabinets were only locked, (without pin code). Those didn't open. Take the conclusions you want. Just warning.
  4. Really? Was shooting a Croc chasing my boat. Got same high and lows with cannon as I do with a pistol
  5. Description of Atlas on steam: " ATLAS: The ultimate survival MMO of unprecedented scale" For those who dont know, MMO stands for Massively Multiplayer Online Captains log 19 states: "This means we’re going to be changing core systems to ensure that those who ... play in small groups or as solo players are still able to experience the highs seas of ATLAS. I cant believe that wildcard studio, who delivered two of the most epic games of all time, ARK and Atlas, wants to change core mechanics of an MMO of unprecedented scale so that SOLO players can experience the lategame. This is absolutely absurd. Multiplayer games are not ment to be played by solo players, period! Just make some goddamn singleplayer game for these people, but dont ruin an epic MMO. Do not follow the retail WoW path!
  6. I have the same problem with the start of my grids, but i didn´t understand wath you did @FIREDRAGON Can you help me? Link to my Gamefiles
  7. I really enjoyed the game and I'm here to give my suggestion to improve the experience of all players, especially people who play alone or in small Comapany. I already have +200 game and I can not find a live area to claim an area for me. I'm tired of every island (in Lawless region) that I go it is already dominated by a single company. I have visited all the islands of O, A and N is always dominated and it is not possible to "steal" any area. My suggest the following changes to PVE ONLY:- Limit the number of flags of members of the same company to only 1 per Region. (Eg If I have a flag with an claimed area on any of the islands in A2 I can only claim another area in another region eg A3)- If an company owner or some of his crew members do not visit his area within a certain time period the area can be dominated by anyone else and the former owner can be notified (via HUD) to be able to retrieve your items / animals / ships within 6 hours for example, and objects after that period are allowed to be demolished or claimed by the new owner of the area. Note: I found this topic below and it seems a good solution too if it were to be linked with my idea somehow.
  8. UPDATE: Logged back in this morning and it logged me into my temporary level 7 character... UPDATE: Character data was restored. Noticed after my temporary character died a few times around lvl 7, suddenly had my original level and character name back. So me and my buddies were taming a wolf and I happened to die to it and when I tried re-spawning at a raft, I did; but it spawned me on a total random strangers raft in the same grid zone but I somehow body swapped with the character owner of that raft and he body swapped with my account character. We tried dying and restarting game but issue still persisted. After a while I finally met the "new character" window. Me(Chaotic Squid) and the other person involved (Ava Skylord) were pretty high level. Unsure if they managed to keep their character but if not; we want this fixed please and restore character data for us. Picture attached is me(Chaotic Squid) but in "Ava Skylords" body. Image below is me in my temporary character, looking at my original character sleeping.
  9. Hey folks, PVE NA C4 keeps disconnecting and dropping everyone in the zone back to the same restore point. Full on groundhog day, we're on reset like 7.
  10.  

    I'm really happy the character creation isn't technically the same as in Ark.

    20181224032241_1.thumb.jpg.e8c0a334acdccca7b478b9680a62d9f3.jpg

  11. Hey guys i want to talk about an issue that really annoying me and my clan which is about 30ish people. u got the offical server with this huge big map, but in our private server, from what we have seen untill now, its a different map, much much smaller - that only include 4 islands! we took a ship and we basicly in less then 5 mins was hitting the edge of the map with this huge red (not well texture) wall. does people know about it? how come its says those are the same maps? also i spawned both in north and south official servers to check it up, and its seems to have another map different as i stated, then the unofficial servers. please give us more info.
  12. Fish in ponds and lakes, as well as natural resources(ie: trees, stone, metal nodes, etc...), are NO longer respawning anymore immediately following the last update. This has been experienced with every island I have visited and this is occurring despite the absence of manmade constructions in the vicinity. We need a fix or explanation concerning if this a new and intended feature from a representative of official capacity. Maybe we can get a circle radius indicator to show how far from man-made constructions will block resources in the adjacent area. Thank you and appreciated.
  13. Example: 1. I have 80 blackberries in my inventory. 2. I loot 1 blackberry from some flotsam. 3. 5-10 seconds later, all 81 Blackberries immediately vanish from my inventory.
  14. It came to my attention that the Map coordinates is based on a 180 by 18O system. As the middle being O/O and top right 90/90. BUT the GPS position display is based on 200 by 200 system. Middle 0/0 and top right 100/100. This is confusing and doesn't really make it easy to document locations. Which one is the correct one ? And can the other one be fixed? I'm sure it's only a wrongly display variable?
  15. I think when resources gathering was boosted was fine but now when they are reverted to normal i feel this game is unbelievable grindy, it was grindy with the boost but this is sickening, getting straw or what that core resource is called got me something from 13-25 units per plant now i get 2-7 units and it´s so sickening that i stopped playing and i really hope we can push for getting the resource gathering buffed again.
  16. the need to stop pillar or using foundations to claim all the land in pve is making it where people can't play. and the unlimited amount of claim flags is also a problem, you have it where you can contest some ones flag but if the stand beside it, it resets for to long "days". make it where they have to go on a quest for another flag. i've seen islands where they have taken almost the whole island for one crew so it makes it where new players can't fine land to claim, the other is where players are blocking in all the resources with walls so no other player can use them, this would be fine in pvp but not in pve because you have no way of getting around this problem. in pvp just destroy it. you should make limits on the amount of land one crew can claim other wise new players will be frustrated and quit the game. i have already seen it happening, 12 guys in my gaming group have left and moved on to other games. maybe on the lawless territory where they use walls to block resources you can put a tax on gate to pass threw with the resources you took from their area just like the claimed territory.
  17. Definately not RAM related, I got in about 5 hours ago and could play. Then the patch hit and the fire nation attacked-- I mean, PrimalGameData_BP no longer let me past it. I tried validating, reinstalling, even just leaving it for a little bit incase the server was a bit laggy on recognising I wasn't in it yet. Nothing. Sad face. I missed the launch of our first proper big boat. I missed building our base. I just want it to work at least once when we're doing something monumental in our group, Tribe of Ass.
  18. So this is a thing... Left Freeport, first island I came across, the entire coast line peppered with claim flags. Exactly like official ARK servers being littered with pillars, now we have claim flags. Took a look at the dynamic maps here, multiple island groupings are being blanketed. Now I get the concept of 'large team, large area', but some of these groupings are massive. It's reminiscent of what caused me to never play an official ARK server again. I get this game is all about the naval, but you still need a home port, and if people are gonna get clustered together cause people are spamming flags to claim entire island chains while using 2% of the area... I see that as problematic. Especially in PvE where that's really nothing you can do about it. Hoping this gets addressed in the ATLAS infancy because a game of this scale I REALLY don't want to see pushed into privatization like ARK.
  19. Ahoy Pathfinders! As we gear up for the new season, we have some exciting changes in store for you. In addition to the scheduled official server wipe, we have addressed several issues, including the display of loaded tames on Tame Railings, disappearing food in Tame Houses/Hatcheries upon server restarts, Xbox crashing problems, and much more! We've also made updates to the Vitamin management system, the singleplayer map, and added new ship tracking features, along with a few other quality of life improvements. To make these changes, official servers will be temporarily offline on Wednesday, March 15th at 7AM PDT, with an estimated return time of 12PM PDT. Unofficial servers can expect to receive the update shortly after. Unofficial Community We would like to take a moment to express our appreciation for the unofficial server community and the significant contributions that you have made to ATLAS. Your creativity and support have helped shape the game and offer unique gameplay experiences for players. We believe that the unofficial server community has the potential to continue taking ATLAS to new heights. We will be releasing an updated Server Grid Editor (SGE) after the patch on the 15th to allow players wishing to use, or have access to, the official maps. Note that there are no other changes to the SGE since its previous update. We understand that modding is an important aspect of the ATLAS community, and we're committed to supporting mod developers as much as we can. We are working on an update for the DevKit to match it to the latest version of the game. While we don't have an exact release date for the update yet, it shouldn't be too long after the patch. We hope that the updated DevKit will make it easier for you to continue creating amazing content for the game. Released Patch Notes v.557.6 Official Servers Wipe & New Maps We are returning to our larger map layout for our PvP server, though we are retaining the Xbox only server format for those who prefer it. As for the official PvE server, it will remain the same size but with the reintroduction of the different claim types for companies to secure land. [Global][PvP] The Cobra’s Strike Crossplay 9x9 map size All quest content will be available One open world (no regions or portals) All claim types (claimable islands, claimable lawless, and unclaimable lawless) [Global][PvE] The Whale’s Solitude Crossplay 6x6 map size All quest content will be available One open world (no regions or portals) All claim types (claimable islands, claimable lawless, and unclaimable lawless) [Console][PvP] Emerald Coast Xbox players only (no PC) 3x3 map size Quest content (Power Stones etc.) will not be available One open world (no regions or portals) Claimable islands and unclaimable lawless only (no claimable lawless) Singleplayer Map Exciting news for all solo players out there! We're thrilled to announce that we're adding the Wonder Island and spawn points for the Army of the Damned (AotD) and Industrial Transient Nodes to the current singleplayer map. With these new additions, you'll have the opportunity to explore and craft all the latest content available in ATLAS, all while keeping your existing progress intact. Added AotD Transient nodes to 150+ islands for collecting Cursed Bone Chips. Added Industrial Transient nodes to 100+ islands for collecting Brimstone. Added 1 Wonder Island for crafting the Great Temple. Ship Icons on Map All ships, now including ally, enemy, and SotD, will be visible on the map in the grid you are located in. Players will have the option of hiding either the entire ship icon or just the text using the “Toggle Ship Icons” and “Toggle Ships Text” buttons on their map to reduce clutter. Unofficial servers will have the option of disabling this feature by using one of the following command line arguments: ?ShowShipInServer=false (completely disables) ?ShowEnemyShipsUnderFog=false (disable seeing ships covered by Fog of War) The different ship icons will be colored coded to provide easier identification: Your own ships: Normal (unchanged) Ally ships: Cyan Enemy ships: Red Ship of the Damned: Brown Vitamin Management Vitamin Levels: Vitamin levels now persist through death, instead of being reset. The damage over time from vitamin depletion, poisoning, deficiency, and surplus has been removed. Instead, each vitamin will provide a different debuff to players when not adequately maintained. Vitamin Depletion (0%) and Poisoning (100%) Vitamin A - 20% increase to damage taken. Vitamin B - 20% reduced stamina recovery rate. Vitamin C - 30 reduced fortitude. Vitamin D - 20% reduced speed. Vitamin Deficiency (1% - 10%) and Surplus (80% - 99%) Vitamin A - 10% increase to damage taken. Vitamin B - 10% reduced stamina recovery rate. Vitamin C - 15 reduced fortitude. Vitamin D - 10% reduced speed. Cooking QOL: To encourage players to utilize their cooking skills, a few quality of life changes have been provided. Increased Grill water amount from 300 to 1000. Slightly reduced grown vegetable and egg requirements in cooked recipes. Cooked recipe foods now give their secondary vitamins much quicker. Chickens stored in Tame Hatcheries or Barns will produce unfertilized eggs over time. Overeating: Players will now experience even more realistic effects from overeating! If you eat more than your stomach can handle your pants will look a little tighter and you’ll become extremely sleepy… Removed damage to health when overeating. Added torpor to the player when overeating. A player’s stomach will visibly get enlarged when they are overeating. Pooping: Is there anything more immersion breaking than randomly pooping on the floor? We are proud to say our pirates are now potty trained! Removed the chance a player will poop randomly. Player pooping is now only activated through keybind (F11 by default). Pooping reduces food levels by 15. Added a cooldown to pooping. Bug Fixes Fixed an issue with the Puckle Tower attacking all targets even after setting a preferred target. Fixed Rabbit Statues not having collision. Fixed an issue with Rabbit Statues losing their textures when demolished. Fixed an issue with Stuffed Bears clipping inside other surfaces. Fixed an issue with Paper Lantern being difficult to place. Fixed an issue with Stuffed Bears being difficult to place. Fixed an issue with Stuffed Bears losing their textures when demolished. Fixed an issue with Resource silos in Sea Forts lacking collision, creating hiding spots. Fixed an issue with the barracks in Sea Forts lacking collision, creating hiding spots. Fixed an issue with large cargo crates around the Sea Forts lacking collision. Filled some chasms in various rock formations on multiple islands that would cause a player to get stuck. Fixed an issue with jagged water holes appearing along the edges of the tunnel under the skull rock in Split Freeports. Fixed an issue that prevented wild vegetables from being placed in Crew Resources Silos. Fixed an issue with Bear bites not damaging a Beehive. Fixed an issue with missing ground collision in D2 on the PVE server. Fixed an issue with Accordion being misspelled as “Accordian” on two songs. Fixed and future-proofed the outdated Bow description. Fixed an issue with tames loaded into the Tame Cargo Ship Railing floating in mid-air when the ship is sunk. Fixed an issue where you could not see or unload tames loaded into a Tame Cargo Railing. Fixed an issue where swarm tames could not be loaded into Tame Cargo Railings. Fixed an issue where the stored tames UI is displayed behind the player's inventory UI. Fixed an issue that made the Tame House difficult to place. Fixed an issue with food disappearing from tame structures after server restart. Some structures built prior to the patch may still be affected and will need to be replaced. Fixed an issue where Fertilizer Barrels in Tame Houses and Hatcheries displayed water emblems on them. Fixed an issue where selecting a tame stored in a Tame House/Hatchery when viewing the Tame Information did not display that tame’s stats and inventory. Fixed an issue that disabled the Toggle Mating button in the View Tame Information menu. Fixed various text overlapping UI issues. Fixed an issue which prevented Waterskins from filling when placed in Water Taps. Fixed an issue when traveling to a different grid with a shoulder tame. Fixed an issue with non-recipe foods not increasing food value over 100. Fixed an issue with some complex foods and drinks that only affected one vitamin level instead of two. Fixed an issue where earned Artifact Keys would disappear when destroying the player’s dead body. Fixed an issue with an inconsistent gold cost of unbundling Ironwood in the Workstation. Fixed a grammar issue when drinking too much water. Fixed an issue where the Voodoo Totem was not properly applying to players. Fixed an issue where Water Barrels were classified as enemy foundations. Fixed an issue with Cotton and base Fibers using the same icon. Fixed an issue with Chert and base Flint using the same icon. Fixed an issue with Rushes and Bark using the same icon. Fixed an issue with Crude Oil and base Oil using the same icon. Misc. Increased Fertilizer stack size from 99 to 100. Increased Rodent stack size from 1 to 10. Increased Bottling Station inventory space from 70 to 300. Added missing text descriptions. Added items for all holidays to the Holiday Vendor. Added a Unicorn costume to the Cosmetics Vendor. Removed the ability to place Chairs on the seafloor. Enabled Fog of War on official servers. Removed ability to build inside Power Stone caves. Removed enemy spawns inside Power Stone caves. Increased performance on several structures. Xbox Only Fixed Xbox players crashing when viewing tame info while tames are mating or gestating in a tame structure. Fixed an issue where Xbox users lose controller and keyboard functionality on the main menu when switching controls in-game. Fixed an issue where a crash occurs for Xbox players when an unclaimed baby is in a tame house. Fixed a crash that occurred when scrolling through the menus quickly. Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame View full article
  20. Ahoy Pathfinders! As we gear up for the new season, we have some exciting changes in store for you. In addition to the scheduled official server wipe, we have addressed several issues, including the display of loaded tames on Tame Railings, disappearing food in Tame Houses/Hatcheries upon server restarts, Xbox crashing problems, and much more! We've also made updates to the Vitamin management system, the singleplayer map, and added new ship tracking features, along with a few other quality of life improvements. To make these changes, official servers will be temporarily offline on Wednesday, March 15th at 7AM PDT, with an estimated return time of 12PM PDT. Unofficial servers can expect to receive the update shortly after. Unofficial Community We would like to take a moment to express our appreciation for the unofficial server community and the significant contributions that you have made to ATLAS. Your creativity and support have helped shape the game and offer unique gameplay experiences for players. We believe that the unofficial server community has the potential to continue taking ATLAS to new heights. We will be releasing an updated Server Grid Editor (SGE) after the patch on the 15th to allow players wishing to use, or have access to, the official maps. Note that there are no other changes to the SGE since its previous update. We understand that modding is an important aspect of the ATLAS community, and we're committed to supporting mod developers as much as we can. We are working on an update for the DevKit to match it to the latest version of the game. While we don't have an exact release date for the update yet, it shouldn't be too long after the patch. We hope that the updated DevKit will make it easier for you to continue creating amazing content for the game. Released Patch Notes v.557.6 Official Servers Wipe & New Maps We are returning to our larger map layout for our PvP server, though we are retaining the Xbox only server format for those who prefer it. As for the official PvE server, it will remain the same size but with the reintroduction of the different claim types for companies to secure land. [Global][PvP] The Cobra’s Strike Crossplay 9x9 map size All quest content will be available One open world (no regions or portals) All claim types (claimable islands, claimable lawless, and unclaimable lawless) [Global][PvE] The Whale’s Solitude Crossplay 6x6 map size All quest content will be available One open world (no regions or portals) All claim types (claimable islands, claimable lawless, and unclaimable lawless) [Console][PvP] Emerald Coast Xbox players only (no PC) 3x3 map size Quest content (Power Stones etc.) will not be available One open world (no regions or portals) Claimable islands and unclaimable lawless only (no claimable lawless) Singleplayer Map Exciting news for all solo players out there! We're thrilled to announce that we're adding the Wonder Island and spawn points for the Army of the Damned (AotD) and Industrial Transient Nodes to the current singleplayer map. With these new additions, you'll have the opportunity to explore and craft all the latest content available in ATLAS, all while keeping your existing progress intact. Added AotD Transient nodes to 150+ islands for collecting Cursed Bone Chips. Added Industrial Transient nodes to 100+ islands for collecting Brimstone. Added 1 Wonder Island for crafting the Great Temple. Ship Icons on Map All ships, now including ally, enemy, and SotD, will be visible on the map in the grid you are located in. Players will have the option of hiding either the entire ship icon or just the text using the “Toggle Ship Icons” and “Toggle Ships Text” buttons on their map to reduce clutter. Unofficial servers will have the option of disabling this feature by using one of the following command line arguments: ?ShowShipInServer=false (completely disables) ?ShowEnemyShipsUnderFog=false (disable seeing ships covered by Fog of War) The different ship icons will be colored coded to provide easier identification: Your own ships: Normal (unchanged) Ally ships: Cyan Enemy ships: Red Ship of the Damned: Brown Vitamin Management Vitamin Levels: Vitamin levels now persist through death, instead of being reset. The damage over time from vitamin depletion, poisoning, deficiency, and surplus has been removed. Instead, each vitamin will provide a different debuff to players when not adequately maintained. Vitamin Depletion (0%) and Poisoning (100%) Vitamin A - 20% increase to damage taken. Vitamin B - 20% reduced stamina recovery rate. Vitamin C - 30 reduced fortitude. Vitamin D - 20% reduced speed. Vitamin Deficiency (1% - 10%) and Surplus (80% - 99%) Vitamin A - 10% increase to damage taken. Vitamin B - 10% reduced stamina recovery rate. Vitamin C - 15 reduced fortitude. Vitamin D - 10% reduced speed. Cooking QOL: To encourage players to utilize their cooking skills, a few quality of life changes have been provided. Increased Grill water amount from 300 to 1000. Slightly reduced grown vegetable and egg requirements in cooked recipes. Cooked recipe foods now give their secondary vitamins much quicker. Chickens stored in Tame Hatcheries or Barns will produce unfertilized eggs over time. Overeating: Players will now experience even more realistic effects from overeating! If you eat more than your stomach can handle your pants will look a little tighter and you’ll become extremely sleepy… Removed damage to health when overeating. Added torpor to the player when overeating. A player’s stomach will visibly get enlarged when they are overeating. Pooping: Is there anything more immersion breaking than randomly pooping on the floor? We are proud to say our pirates are now potty trained! Removed the chance a player will poop randomly. Player pooping is now only activated through keybind (F11 by default). Pooping reduces food levels by 15. Added a cooldown to pooping. Bug Fixes Fixed an issue with the Puckle Tower attacking all targets even after setting a preferred target. Fixed Rabbit Statues not having collision. Fixed an issue with Rabbit Statues losing their textures when demolished. Fixed an issue with Stuffed Bears clipping inside other surfaces. Fixed an issue with Paper Lantern being difficult to place. Fixed an issue with Stuffed Bears being difficult to place. Fixed an issue with Stuffed Bears losing their textures when demolished. Fixed an issue with Resource silos in Sea Forts lacking collision, creating hiding spots. Fixed an issue with the barracks in Sea Forts lacking collision, creating hiding spots. Fixed an issue with large cargo crates around the Sea Forts lacking collision. Filled some chasms in various rock formations on multiple islands that would cause a player to get stuck. Fixed an issue with jagged water holes appearing along the edges of the tunnel under the skull rock in Split Freeports. Fixed an issue that prevented wild vegetables from being placed in Crew Resources Silos. Fixed an issue with Bear bites not damaging a Beehive. Fixed an issue with missing ground collision in D2 on the PVE server. Fixed an issue with Accordion being misspelled as “Accordian” on two songs. Fixed and future-proofed the outdated Bow description. Fixed an issue with tames loaded into the Tame Cargo Ship Railing floating in mid-air when the ship is sunk. Fixed an issue where you could not see or unload tames loaded into a Tame Cargo Railing. Fixed an issue where swarm tames could not be loaded into Tame Cargo Railings. Fixed an issue where the stored tames UI is displayed behind the player's inventory UI. Fixed an issue that made the Tame House difficult to place. Fixed an issue with food disappearing from tame structures after server restart. Some structures built prior to the patch may still be affected and will need to be replaced. Fixed an issue where Fertilizer Barrels in Tame Houses and Hatcheries displayed water emblems on them. Fixed an issue where selecting a tame stored in a Tame House/Hatchery when viewing the Tame Information did not display that tame’s stats and inventory. Fixed an issue that disabled the Toggle Mating button in the View Tame Information menu. Fixed various text overlapping UI issues. Fixed an issue which prevented Waterskins from filling when placed in Water Taps. Fixed an issue when traveling to a different grid with a shoulder tame. Fixed an issue with non-recipe foods not increasing food value over 100. Fixed an issue with some complex foods and drinks that only affected one vitamin level instead of two. Fixed an issue where earned Artifact Keys would disappear when destroying the player’s dead body. Fixed an issue with an inconsistent gold cost of unbundling Ironwood in the Workstation. Fixed a grammar issue when drinking too much water. Fixed an issue where the Voodoo Totem was not properly applying to players. Fixed an issue where Water Barrels were classified as enemy foundations. Fixed an issue with Cotton and base Fibers using the same icon. Fixed an issue with Chert and base Flint using the same icon. Fixed an issue with Rushes and Bark using the same icon. Fixed an issue with Crude Oil and base Oil using the same icon. Misc. Increased Fertilizer stack size from 99 to 100. Increased Rodent stack size from 1 to 10. Increased Bottling Station inventory space from 70 to 300. Added missing text descriptions. Added items for all holidays to the Holiday Vendor. Added a Unicorn costume to the Cosmetics Vendor. Removed the ability to place Chairs on the seafloor. Enabled Fog of War on official servers. Removed ability to build inside Power Stone caves. Removed enemy spawns inside Power Stone caves. Increased performance on several structures. Xbox Only Fixed Xbox players crashing when viewing tame info while tames are mating or gestating in a tame structure. Fixed an issue where Xbox users lose controller and keyboard functionality on the main menu when switching controls in-game. Fixed an issue where a crash occurs for Xbox players when an unclaimed baby is in a tame house. Fixed a crash that occurred when scrolling through the menus quickly. Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  21. LANDFIGHT 1. Ur level 40 fighting somebody level 120 with 300+ HP 2. players choose midget size so it's already ridiculous and very hard to hit them 3. crossbow/guns do too little damage, u can hit somebody 30 times wiht lvl 120 and he just heals hiimself and is back to 100% health 4. Hand cuffs, one of the worst things, dont even leave ur base and attack the raiders, they will knock u down and handcuff u permanently, then they can do whatever they want to ur base without worrying u defending it 5. Mace and shield!!! These things is so brokenly OP. Incredible how they havent been fixed yet. 6. people abuse the fast backstep, sidestep thing 7. Gabbling hook on people. Seriously?! Remove! SEAFIGHT 1. Bar Shots, totally OP. A small sloop can demobilize a galleon, driving in front of it then destroying all its sails with just 2 volleys. Everyone is abusing this currently. All seafights go the same way. They shoot u with bar shots thendo whatever they want with u. Clans 1. Are advantaged in this game, because of the coin grind. They can claim several islands for themselfs and they get all the coins. Because of the ship for coins, clans have fixes: 1. no levling up character 2. smaller characters get a damage penalty 3. crossbow\guns damage buff, no mini game 4. no hand cuffs 5. nerf mace and shield 6. no bar shots 7. remove fast side step/backstep etc. There is probably more, but thats what i have to say now
  22. What the hell is going on I don't know how to check a server type, but to me everything seems to be functioning the same - in that I sailed out of the starter zone, somebody else, got there before me, and claimed an island, and imposed a tax... And deleted my structure, and today when I logged in there was a message instructing me not to build there till they set up "management" so the game is the same. Some ass hat owns an island and I'm sol for being slow/ not trying to claim one cause the WHOLE REASON YOU WIPED WAS TO REMOVE THE ISLAND CLAIMING!
  23. just encountered this issue yesterday and searching for fixes as well. Tried a lot of things, but what it seems come down to is a corrupted save, or something like that. If i spawn as a completely new player with a new player profile, new config settings, but with the same grid saves, and tribe profiles active, the spyglass causes crash. However, starting a new game with no saves, a ton of mods, and literally any graphics settings will allow spyglass to work... looking for a type of workaround at this point and considering deleting old grid saves and seeing what that will do-- I'm in singleplayer. edit-- after testing can confirm it is a corrupted grid save issue. If I remove the last grid save i was in when the spyglass caused the crash, i can spawn somewhere else and use it. But if I delete that save I lose my ship and my tames-- so what's the point...
  24. This has been the game's biggest flaw since before it was released. ARK they did the same shit, slap more stuff in, have tons of power creep, don't fix the massive issues that cause gamebreaking bugs. Shiny new toys aren't so nice when their development causes new issues on top of the existing ones. ARK becomes less and less fun as they add more stuff, same is true of ATLAS. Rumor has it ARK 2 is going back to basics and will be more primitive...yeah until they patch in a bunch of power creep bullshit and make all the same mistakes a third time around. Revert the game to pretty much Season 2 status, maybe keep in the trade network stuff. But most of the game needs to be scrapped, they had a good thing and turned it into an awful mess. Ship PvP is just whoever hits the other person's sails first and then they're melted in one volley and the ships stopped. Then the stuck ship makes a boarding attempt. Every damn fight boils down to the same thing now, it's boring. Get rid of the fucking giant crabs, this isn't Ark. Get rid of platforms too. There's no reason to use anything in ship PvP besides a ramming gally, you can make an argument for the broadsider but when rammers will also melt your sails what's the fucking point.
  25. I stopped playing Atlas a long time ago. This was an early access. 4 years later there is no news, no clues as to whether he is even going to finish the game. I imagine they are focused on releasing Ark 2. But it seems very bad to me that during the last 4 years you have not fixed ANYTHING. For example, the elevators are still bugged half the time it pulls you out of them. I do NOT see that you have made any progress at all. You have only added some totems, which give some buffs in those quadrants. And with that, it gives the impression that it seems good to you. The treatment you are giving to this early access is very sad. The game has no optimization. Nor has it improved in the last 4 years. I keep seeing exactly the same errors that I had at the time. My advice is the following. There should be a lot more quests, a lot more npc to interact with. The world should be PVP AND PVE at the same time. That is, some maps where you cannot attack (PVE) and maps where you can. If you leave a friendly zone it takes an hour or 2 until you can attack (or be attacked, for example). I see that the game had enormous potential. Being able to support franchises like pirates of the caribbean and having the possibility of creating an incredible game... ... you have done NOTHING. The forum is dead. Most of the threads date back to 2019. This was supposed to be a game you were going to finish. I'm still waiting, 4 years later. Are you there? Are you preparing something (apart from ark 2)? Captain Salami
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