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PhoenixRising

Pathfinder
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About PhoenixRising

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    Pathfinder
  1. So I know there's a lot of these, but here's yet another one. Some of these points have been touched on here, in generic, Reddit, etc. And while obviously not play tested, I believe worth looking into for a trial run for a clean wipe phase. 1. 1 claim per player. There doesn't need to be more than that given the surface area allotted. Not to hinder solo players (which I am currently), but map space is finite and definitely limited as is. 2. Company claims are based off company size. Each company member's 1 claim, becomes part of the company pool. If you're in a company, you're personal claim becomes a company claim useable by the company owner, and that's how companies expand. Larger companies, more ground coverage. (This will need to be balanced, eventually capping out or allowing x players = x flags, eg, every 5 members past the first three gets another flag). If you leave a company, the company loses said flag from pool and must remove a claim to bring itself into compliance. 3. All objects in a claim subject to decay. Personal claims cost less in maintenance than companies, but scaled to a point where say a week after no maintenance, the building self destructs. 4. Claims boost encompassed resource respawn speeds slightly, while foundations null resource nodes within say 3m-5m. 4. Any buildings outside of a claim start a 7 day timer. When said timer expires, ALL land based buildings outside of a claim owned by x player/company decay simultaneously. Keeps lawless/Freeport/non-claim clutter in check. 5. Claim flags will be upgradeable in tiers, using more and more hard to come by resources. Upgrades expand on build limit and surface area, and claim strength. 6. Claim strength will be used for close proximity claims. An overlapping area will be absorbed by a higher tier claim. The overlapping surface area will enter a contested state, giving the lower tier claim an opportunity to upgrade their claim, or clear out items/buildings in the contested zone before lost to higher level claim. I'd like to hear constructive thoughts on my ideas. Any edits based off deliberation will be noted below. **future edits**
  2. go bump the numbers on the suggestion thread. more responses, more likely to be priority.
  3. Guys, Don't feed these posts. Doesn't even merit a response. Let them rage over at Steam. Just ignore and report, and move on to a thread that's constructive.
  4. +1 change and wipe. I don't have a perfect fix in mind, but it needs to be addressed, changed, wiped, and tested. Definitely need a hard cap on placeable claims, per person & per company.
  5. This 100%. I tried pushing this is in ARK to a degree, but it seems so much easier to implement in ATLAS with the flag claims. No reason this should be working like ARK pillars. Really hoping this is what gets implemented in the near future, cause this is a pretty big deterrent
  6. This is what I'm hoping for. That said... it was is new, and we will likely see changes and balance going into 2019. They went ham on getting it playable in a day right before Christmas Eve. I think they did well for now, so let people mess around a bit, and hit the ground running after the holidays. Balance, system revamps, wipes, etc.
  7. So this is a thing... Left Freeport, first island I came across, the entire coast line peppered with claim flags. Exactly like official ARK servers being littered with pillars, now we have claim flags. Took a look at the dynamic maps here, multiple island groupings are being blanketed. Now I get the concept of 'large team, large area', but some of these groupings are massive. It's reminiscent of what caused me to never play an official ARK server again. I get this game is all about the naval, but you still need a home port, and if people are gonna get clustered together cause people are spamming flags to claim entire island chains while using 2% of the area... I see that as problematic. Especially in PvE where that's really nothing you can do about it. Hoping this gets addressed in the ATLAS infancy because a game of this scale I REALLY don't want to see pushed into privatization like ARK.
  8. If it came down to a vote, I'd double down on the no flyers... ATLAS doesn't need to be ARK. It needs to be a naval combat pirate game. Don't start blurrin the lines.
  9. give it a month or so... 1, the population stabilizes, any major stability patching should be done, a month of balance/tweaking, and everyone that stuck around has a good grasp on the game. if ya wipe now it's just more fuel for the angry childrens to rage about a game they're not playing.
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