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Found 342 results

  1. do you think copying saved files might resolve the issue?
  2. I have discovered an issue pertaining to the steam client bootstrapper and atlas. When recieving messages, or more prominently, a steam voice call, on certain machines the usb ports will randomly bug causing them to become unresponsive. if said bug happens to affect your keyboard, swapping usb ports seems to resolve the issue temporarily. I have noticed that the issue also can move between ports in some cases as well spontaneously, then revert back. I have tested my rig extensively and can say with absolute certainty this is an isolated incident involving steam and atlas and their interactions.
  3. Took a couple of days working with the server tech but I am back on the server... complete wipe, reinstall, and re-cluster of the server was the last resort that had to be done to resolve the issue. Hopefully whatever caused this will be addressed soon, sorry the resolution wasn't much help to the community. Many steps were tried over several days without any luck...
  4. Hey guys we got this resolved. You need to message a game dev on their discord channel and they will come resolve it within an hour max. We got everything back
  5. Maybe they can resolve that by make deteriotation fast for rafts in enemy territory.
  6. Hey, when i clic to connect(to a server) the game freeze, and never responding. I launch the game with low memory mod that don't work too. The game work fine, but when i clic on connect that freeze. i've a GTX 1050, 8gb of ram, an intel 7700 HQ processor so i dont know why that freeze. I put the game with all low settings ect. Someone know how to resolve that? The patch9.3 dont resove that.
  7. Hey, when i clic to connect(to a server) the game freeze, and never responding. I launch the game with low memory mod that don't work too. The game work fine, but when i clic on connect that freeze. i've a GTX 1050, 8gb of ram, an intel 7700 HQ processor so i dont know why that freeze. I put the game with all low settings ect. Someone know how to resolve that? The patch9.3 dont resove that.
  8. Lame? Is it not best to hold off putting the servers back up until they fix the issue, which is a pretty big issue for everyone? I think the fact they are doing this to resolve a major issue is the complete opposite of lame.
  9. Have you installed a loopback adapter and set it to your external IP address? Try 127.0.0.1 as your homeserver IP address and your external ip as the other grids address. It should resolve once you have the adapter installed. I am able to play on my own server hosted on my machine using this method
  10. I am not sure if this will help at all, but I had a similar issue with Ark a while back. It kept happening again and again. I tried everything I could think of, but didn’t manage to resolve the issue at first. I reverted my graphics drivers to older versions several times but this didn’t help at all. It reduced the crashes somewhat but didn’t cure the issues. The strange thing is that I bought a new SSD for my system and cloned my hard drive in order to move my OS. This cloning process did not clone my my virtual memory or paging file as it is called, and my issues were completely resolved after the new SSD was in use for my OS (windows 10). The issue did appear one time since with Ark, but setting my system to use no paging file, restarting it and then setting the paging file to system managed again, resolved the issue once more. I am not sure it will help you, but it’s worth a try. Until now I haven’t had a single issue with crashes in Atlas at all.
  11. Hello world, We have found an Isle, where we have seen many creatures of level 60 - 140+ and after a lot of preperation we have found some troubles. We cant tame anything: - the elephants, lions and tigers do say "too heavy to entrap" - the apes and chickens aren't passive tameable - at least the wolfes are able to entrap, but we can't feed them, even if we stand close too the teeth So the question behind this is, what's going wrong? Has someone had this problem? Is there something to change in the server files to resolve this problem? muchas gracias!
  12. I reinstalled my OS from scratch and it didn't resolve the issue. It is confirmed to be server side by others and myself.
  13. Yep, I agree with a lot of this. Still, if they're going to take the time to rage out in the forms and throw a tantrum and scream "F THIS! F YOU! F EVERYTHING! I QUIT! WAH WAH" then at least actually leave. Otherwise those people just look ridiculous and it becomes another "Oh, wow, another one of these screaming children?" posts. There are plenty of other ways of providing constructive feedback that don't involve throwing a tantrums. Honestly, if I was a dev and I saw some of the way people were behaving in the forums, my reaction would be "Good, you're not the type of person I want here anyway. Bye Felicia." As a player, when I see them leave, I'm equally as happy. And the devs have been posting numerous patches to try and resolve stability and connection issues. Purchasing a game does not give you immediate access to the dev team, nor are they obligated to respond personally to anyone. That's not to say that I'm okay with the connection issues (luckily I haven't had any), but saying they are being ignored is probably an over exaggeration. And, honestly, if some of these trolls started messaging you directly, wouldn't you probably ignore them too? I certainly would. Again, not to say the issues are ok, but whether people want to hear it or not, it is part of the development process, and hopefully it gets fixed. I, too, would be super pissed if I bought a game I couldn't play... but I'd also either refund it or move on to the next game. The way I measure whether a game was a good purchase: if, factoring in my hours played, I pay $1 or less per hour.
  14. wouldnt suggest paying for land, since anyone can bug it and claim it from you the second they get the chance or claim over parts of it. Much safer to just stick to a starter zone, farm and craft ships, so once they fix the claims and many spam claimers will lose most of their claims, then you can find a spot if they dont end up with a wipe to resolve the claim issue.
  15. Well, in this speed of playing it's gonna take a lot of months before I even get there. So hopefully (yerr, I know...) they resolve those issues.
  16. So, send multiple tickets; Didnt work. Complained on multiple sites; Didnt work. Reistalled, verifified even hugged my pc; Didnt work. Looked at all FAQ's and guess what; DIDNT WORK. Thanks for the New Years wish! We really apreciate it! Now, please give me a form of communication back on how to resolve: - My account. Ships, mats, base, flagged territory, 80 hours of work. -My game wich I paid for. -Network stability -Gamecrashes -Fixes ( I do not see any difference since the game started) And be a man and response as a man, not as a scruffy and stealing pirate.
  17. Hey, when i clic to connect(to a server) the game freeze, and never responding. I launch the game with low memory mod that don't work too. The game work fine, but when i clic on connect that freeze. i've a GTX 1050, 8gb of ram, an intel 7700 HQ processor so i dont know why that freeze. I put the game with all low settings ect. Someone know how to resolve that?
  18. Insanity

    F7 is down

    This sucks …. this is the 2nd time since i played this game. Want to travel to new sector …. stuck in server handshake ….. server down. 1st time it kills our Charakters, and our schooner because we cant connect for 12 Hours now we will see but if the devs not resolve, within a few hours and learn to fix it in 5 min, im out of this game. i think it cant be so hard to set an auto restart if the server is empty for 5 minutes.
  19. Definitely an issue, (PvE server too) red circle right in front of our base was claimed despite us farming in there all day, it was a new flag set up as soon as the previous update went live and they have been trying to push. Seems to have only worked on one of our properties so far but they've been claiming none stop all night regardless of members coming or staying in land. Hope they resolve this soon as these guys are also placing foundations to push everyone out of the island and are claiming all the ocean around everyone!
  20. SotD should be removed and replaced with AI pirates. However, I suspect Grapeshot have no way to implement the AI respecting the wind/sailing condition, hence motorboat logic with ghost ships. It smells of incompetence, just like their unwillingness to resolve an issue that is singlehandedly preventing people from sailing in a sailing game.
  21. LOL, I wiped 4 times the first week we opened. I made a LOT of mistakes, a LOT of learning experiences. Still waiting for Nitrado to help me resolve 1 of them, I have a useless server for a week now, they are charging me for, but can't add Atlas back to it. Kind of tired of it actually. Their CS sucks.
  22. Yes this is a big issue for me too. Sometimes it doesn't happen for hours and sometimes I can play an hour with it happening over and over again. It's already tough in this game and crashing out in an open field is one of the worst things to have happen. Please resolve this.
  23. I have the exact same issue on my server, please let us know if you manage to resolve it.
  24. Ahoy Pathfinders! Before we begin, you’re probably wondering two things, what happened to the other 12 Captain Log’s and isn’t it bad juju to start with 13? Well, to address the former, they were lost out at sea! Kidding, they’re still available to read on Steam but now that we’ve opened our Community Hub, we’ll have regularly scheduled posts here and on Steam each Monday which will cover the latest news, development updates, patch notes, contests and more. As for bad luck? We’re hardened adventurers! We fear nothing and no one! To get started, let’s discuss the launch, the boatload of updates we’ve had so far, as well as our initial development battleplan! Launch and Patch Notes For those that want to skip to starter, and jump right into the entrée, here’s a link to the latest changelog: You could say that we were off to a stormy start! The initial influx of players wanting to set sail immediately was (predictably in hindsight) larger than we anticipated and our systems got crushed until we tuned the new technical systems to handle it. We have been incredibly humbled and excited by the number of seafaring Pathfinders wanting to dive into the ATLAS. Since the launch, the team has heavily prioritised connection and capacity resolutions, server and client-side performance updates, server and client-side crash fixes as well as tackling general gameplay bugs and balance concerns. We’re going to continue to iterate at a very rapid rate, you can generally expect daily deployments and updates to both servers and clients, and sometimes even multiple if we feel like a change is significant enough to warrant it. We truly appreciate everyone’s patience and support during this launch period and we intend to show our gratitude through frequent updates that resolve the issues which matter to you and improve ATLAS in both the near-term and over the long term. ATLAS is a very ambitious project and we recognize that there is much work to be done as it begins its Early Access journey, but as we said before, we’re hardened adventurers and we’re looking forward to the fun and challenges that we’ll experience alongside you! We want to make it very clear to you that these rapid updates and the continuous upwards progression will continue with ATLAS. We have deployed a new server version to our Official Network (v7.104) which has resolved many server crashes and is already showing significant improvement in server stability; however, there is still more to come! Our number one priority at the moment is tackling the stability, connection, and data issues, and we will make significant progress over the coming days ahead. The full list of the changelog for our upcoming update later tonight which focused on balance and stability, as well as the changelog for our update last night which dealt with a lot of gameplay bugs and stability. Patch 7.3 Notes: - Server-side crash fixes and stability improvements- Server stability improved 40%+ . More to come. - Reduced Army of the Damned ships spawn rate by 60% - Reduced Army of the Damned ship HP per level scaling by 20% - Reduced Army of the Damned ship Aggro range by 10% - Boosted Army of the Damned ship loot quality by 10% - Reduced Flotsam spawn rate by 35% - Increased Treasuremap item quality by 15% - Eliminated at-sea increased rate of vitamin/vitals consumption. Now it just causes food to spoil faster, and temperatures to drop. - Increased vitamin equilibrium range to +/- 20% rather than 10% (making it easier to achieve and stay in equilibrium) - Decreased vitamin deficiency debuff threshold to 10% rather than 20% - Reduced base rate of vitamin consumption by 2% - Ensured army of the damned ships spawn farther away from shore, and don't spawn too near player ships - Fixed Diving Platform to take any oils, not just blubber - Changed Lighthouse HP to 25k, gave it stone structure settings, and allow it to burn oil - Vultures will no longer erroneously target players they can't hit - Army of the Damned Ships will no longer initially aggro to drydocked or anchored ships, unless fired upon by them or already targeting them. - Added one more Skill Point earned by all level-ups above 10 (recommend players Respec) Released v7 Patches Notes - Added a new event cosmetic, 'Top Hat'. Permanent skin with 10 applicable uses. Can be purchased from Cosmetic Vendors in Freeports or Travelling Merchants. From the 27th of December, through til the 2nd of January, wearing this hat whilst digging up treasure will result in double the gold. - Improved server performance by adjusting server water thread utilization - Changed declaim period (stealing enemy territory) to 30 minutes from 1.5 hours (requires they have no alive crew or players in the vicinity) - Removed requirement to be on a boat to steal someone's boat after placing the claim flag. Adjusted base value times to claim the boats to be 1 one minute to steal a dinghy, 2hrs~ to steal a raft, a couple hours to steal sloop, and so forth (levelling a ship increases the time it takes to steal that ship). - Rebalanced Skill Point requirements as originally intended, where higher tier skills cost more SP. Forced a one-time 'free' respec to use these new values. - "Low Memory" Launch Option for more reliable <= 8GB OS support. Launch the game with '-lowmemorymode' to utilize this! - Ship collision damage is now disabled on Freeport servers. - Alpha creature spawns are now disabled on Freeport and Lawless Servers. - Item yield and Gold yield from Treasure have been doubled - Significantly reduced Torch and Fire Arrow Damage - Fixed a bug which prevented resources from respawning. Please note when this update goes live, it may be a few hours until they naturally start appearing again. - Increased the damage from Dragon Fire AOE and set it to an 8-hour tame time with the token - Equilibrium Buff now gives +20% XP, -20% reduced incoming damage, +30 temperature fortitude, +10% movement speed, +20% melee damage, and takes 30 minutes to achieve rather than an hour. - Fixed a bug which prevented Bottles and Flotsams from spawning - Fixed a bug ocean and deep ocean spawners, including Mermaids, Whales, Ship of the Damned, and Squids. - NPC crew that are recruited in Freeport are now correctly assigned to your team. - Fixed Shovels and Heavy Shields so they no longer damage stone structures - All freeports now have pirate music in town - Scuttling is now tied to the demolishing tribe governance setting and Prevent Demolishing Structures in Group Management Settings - Group ranks now enabled on seating structures, so you're able to have better control of who is able to use those (Steering Wheel and Lt Podium) - PvE Claim Flag contesting now displays the enemy Claim Flag's upkeep time remaining before you can contest it, and provides a proper HUD message to that effect. Stay tuned for more updates to come in the days, weeks, months, and years ahead. This game is going to be huge, and we’ve got a lot in store for you! Captain’s Quarters Hello all, apologies for the challenging launch here! Between the intensity of preparing for the release of a massively multiplayer title, and the needs to get all of the new infrastructure prepared to roll-out, we let the schedule and initial launch builds get away from us. Hunkered down in our development bunker 24/7 subsisting on Red Bulls and stale pizza, it’s easy to lose sight of the big picture, which ought to start and end with communication to the players. Despite it all, I’m so happy that so many of you see the potential in what ATLAS is, and are enjoying the immense scale of sandbox freedom that can readily be had in the game. As we churn through issues and continue to build out the game in the days, weeks, and months ahead, I’m looking forward to seeing what’s just over the horizon for the game and its growing community. As a great poet of the sea once wrote: “All I ask is a tall ship and a star to steer her by.” On a side note: the ATLAS Dev Kit & Steam Workshop! We haven’t forgotten about it, and the hooks for it are all ready to build the large-scale wargame of your dreams. We need Epic’s help to release it in early January, and tentatively intend for it to release by January 7, if not sooner. We will post further news as we get it ready to ship out then. In the meantime, you can experiment if you have server administrator rights with the following commands to mess around with some Dev Kit example vehicles: Airplane: cheat ssf “zephyr” Tank: cheat ssf “tank” Steampunk Airship: cheat ssf “steam” Have fun, just be sure you have enough runway to take off in that plane, else you might find yourself in the drink! -Jeremy Work Like a Captain, Party Like a… Lord? Ye be cordially invited to join th’ crew at the Captain’s table to celebrate the New Year in style! Startin' from today with this update, the' 26th o' December, runnin' right through the New Year 'til th' 2nd o' January, Pathfinders can get involved in the' festive celebrations by pickin' up a Top Hat at thar nearest cosmetic vendor, located in all Freeports or at a Travellin’ Merchant! All Pathfinders wearin' a top hat whilst diggin' up booty protected by the damned will be granted double the normal reward in gold! This bonus holiday effect be applied upon the distribution o' th' loot, so regardless o' whoever digs up th' booty, be it ye or a scallywag, as long as ye're wearin' th' hat ye'll get th' bonus between the 26th t’ tha 2nd. Th' Top Hat Skins will remain in game forever, however, they will 'ave a limited number of skin applications 'n th' bonus effect will only last 'til th' 2nd o' January! We know this isn’t the biggest Holiday Event to launch with, given our focus on shoring up our planks from the launch period. Rest assured we have far more ambitious limited-run events planned for the future! Dynamic ATLAS Maps Round-Up Congratulations to the following companies for topping the leaderboards of our Dynamic Maps! The ATLAS Dynamic Maps is a system that monitors live in-game territory ownership and indicates which companies dominate over the lands. Soon, the Companies that have occupied Islands for a certain period of time will gain the automatic privilege to name them on the in-game and web maps, as it is their land! So each week with our Captain’s Log, we’ll be including an image to monitor the progress of the maps, taking note of any exits or new arrivals and any drastic changes in the overall claim. As this is just the first week of the ATLAS, we expect the Dynamic Maps to show a very turbulent representation as Companies expand their territories and go to war. Who will come to dominate the ATLAS may very well become clear in the days and weeks ahead, though maintaining a large Empire will likely come with its own longer-term challenges... Remember you can don your tribe’s company flag by stylizing it in the game with a paintbrush! Upload your own images or design it how you like, with the top company flags always being visible on https://map.playatlas.com/ [EU PVP] The Whale’s Wrath Arrivals: XSM???, Cobra, Le Saint Empire, French & Ships, The Holy Annwn Empire, Bad Company, Blackwater Company, BLDX DOUYU56876, Chem B, and Marlong Departures: N/A Notable changes: N/A [NA PVP] The Kraken’s Maw Arrivals: Dynasty, MAGA, INFINITE, Darkblade Army, The Goodship Misery, High Seas Booty Bandits, Radium, Order of Freedom, Libertalia, and Black Sails. Departures: N/A Notable changes: N/A And whilst there isn’t active PvP on PVE servers, we’d like to recognize the following tribes for their claims! [EU PVE] The Siren’s Call Arrivals: Compagnie des Indes, M.E.R.C Spirit, Forlorn Hope, Unlucky, Paragon, I L O, UseR, Tacorsair, Starroad, and System of the Wipe. Depatures: N/A [NA PVE] The Hydra’s Den Arrivals: Biz Enton Company, Plunderers, Test Squadron, Scales & Sails, The Salty Seamen, Dead Men Floating, Bad Neighbors, The Exiles, Chronically Raving Co., and Pirates of Gore. Departures: N/A Show ‘n Tell! Hear ye, hear ye! We be seekin’ fer the finest of ATLAS community creations! Show us yer mighty fleets, paint pieces, flags & sails, impenetrable forts, hellish tats, scenic screenshots, 'n entertainin' videos! Each week, we'll be runnin' a contest where we'll select th' best o' th' bunch 'n award tha winners wit' a cash prize! The first contest starts today 'n the winners will be announced in the next Captain's Log! Here are some examples so you have an idea of what we’re looking for! Source: https://steamcommunity.com/sharedfiles/filedetails/?id=1599330758 Source: https://steamcommunity.com/sharedfiles/filedetails/?id=1598938195 Source: https://steamcommunity.com/sharedfiles/filedetails/?id=1599761403 We'd really love to see some epic boats and fortresses! Entries can be posted in the Creative Section the forums, so we’ll be on the lookout for your submissions! https://www.playatlas.com/index.php?/forums/forum/42-creative/ For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Navigate ye olde Subreddit:https://www.reddit.com/r/playatlas Hear ye, hear ye on Twitter:https://twitter.com/sailtheatlas Watch us scallywags on Twitch:http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook:https://www.facebook.com/playatlasgame That's it for this post ya scallywags! Stay tuned for next Monday’s Log for a peek at some of the new things which await you on the ATLAS in January and beyond! Cheers, Jat, Jeremy, and Jesse
  25. Ahoy Pathfinders! Before we begin, you’re probably wondering two things, what happened to the other 12 Captain Log’s and isn’t it bad juju to start with 13? Well, to address the former, they were lost out at sea! Kidding, they’re still available to read on Steam but now that we’ve opened our Community Hub, we’ll have regularly scheduled posts here and on Steam each Monday which will cover the latest news, development updates, patch notes, contests and more. As for bad luck? We’re hardened adventurers! We fear nothing and no one! To get started, let’s discuss the launch, the boatload of updates we’ve had so far, as well as our initial development battleplan! Launch and Patch Notes For those that want to skip to starter, and jump right into the entrée, here’s a link to the latest changelog: You could say that we were off to a stormy start! The initial influx of players wanting to set sail immediately was (predictably in hindsight) larger than we anticipated and our systems got crushed until we tuned the new technical systems to handle it. We have been incredibly humbled and excited by the number of seafaring Pathfinders wanting to dive into the ATLAS. Since the launch, the team has heavily prioritised connection and capacity resolutions, server and client-side performance updates, server and client-side crash fixes as well as tackling general gameplay bugs and balance concerns. We’re going to continue to iterate at a very rapid rate, you can generally expect daily deployments and updates to both servers and clients, and sometimes even multiple if we feel like a change is significant enough to warrant it. We truly appreciate everyone’s patience and support during this launch period and we intend to show our gratitude through frequent updates that resolve the issues which matter to you and improve ATLAS in both the near-term and over the long term. ATLAS is a very ambitious project and we recognize that there is much work to be done as it begins its Early Access journey, but as we said before, we’re hardened adventurers and we’re looking forward to the fun and challenges that we’ll experience alongside you! We want to make it very clear to you that these rapid updates and the continuous upwards progression will continue with ATLAS. We have deployed a new server version to our Official Network (v7.104) which has resolved many server crashes and is already showing significant improvement in server stability; however, there is still more to come! Our number one priority at the moment is tackling the stability, connection, and data issues, and we will make significant progress over the coming days ahead. The full list of the changelog for our upcoming update later tonight which focused on balance and stability, as well as the changelog for our update last night which dealt with a lot of gameplay bugs and stability. Patch 7.3 Notes: - Server-side crash fixes and stability improvements- Server stability improved 40%+ . More to come. - Reduced Army of the Damned ships spawn rate by 60% - Reduced Army of the Damned ship HP per level scaling by 20% - Reduced Army of the Damned ship Aggro range by 10% - Boosted Army of the Damned ship loot quality by 10% - Reduced Flotsam spawn rate by 35% - Increased Treasuremap item quality by 15% - Eliminated at-sea increased rate of vitamin/vitals consumption. Now it just causes food to spoil faster, and temperatures to drop. - Increased vitamin equilibrium range to +/- 20% rather than 10% (making it easier to achieve and stay in equilibrium) - Decreased vitamin deficiency debuff threshold to 10% rather than 20% - Reduced base rate of vitamin consumption by 2% - Ensured army of the damned ships spawn farther away from shore, and don't spawn too near player ships - Fixed Diving Platform to take any oils, not just blubber - Changed Lighthouse HP to 25k, gave it stone structure settings, and allow it to burn oil - Vultures will no longer erroneously target players they can't hit - Army of the Damned Ships will no longer initially aggro to drydocked or anchored ships, unless fired upon by them or already targeting them. - Added one more Skill Point earned by all level-ups above 10 (recommend players Respec) Released v7 Patches Notes - Added a new event cosmetic, 'Top Hat'. Permanent skin with 10 applicable uses. Can be purchased from Cosmetic Vendors in Freeports or Travelling Merchants. From the 27th of December, through til the 2nd of January, wearing this hat whilst digging up treasure will result in double the gold. - Improved server performance by adjusting server water thread utilization - Changed declaim period (stealing enemy territory) to 30 minutes from 1.5 hours (requires they have no alive crew or players in the vicinity) - Removed requirement to be on a boat to steal someone's boat after placing the claim flag. Adjusted base value times to claim the boats to be 1 one minute to steal a dinghy, 2hrs~ to steal a raft, a couple hours to steal sloop, and so forth (levelling a ship increases the time it takes to steal that ship). - Rebalanced Skill Point requirements as originally intended, where higher tier skills cost more SP. Forced a one-time 'free' respec to use these new values. - "Low Memory" Launch Option for more reliable <= 8GB OS support. Launch the game with '-lowmemorymode' to utilize this! - Ship collision damage is now disabled on Freeport servers. - Alpha creature spawns are now disabled on Freeport and Lawless Servers. - Item yield and Gold yield from Treasure have been doubled - Significantly reduced Torch and Fire Arrow Damage - Fixed a bug which prevented resources from respawning. Please note when this update goes live, it may be a few hours until they naturally start appearing again. - Increased the damage from Dragon Fire AOE and set it to an 8-hour tame time with the token - Equilibrium Buff now gives +20% XP, -20% reduced incoming damage, +30 temperature fortitude, +10% movement speed, +20% melee damage, and takes 30 minutes to achieve rather than an hour. - Fixed a bug which prevented Bottles and Flotsams from spawning - Fixed a bug ocean and deep ocean spawners, including Mermaids, Whales, Ship of the Damned, and Squids. - NPC crew that are recruited in Freeport are now correctly assigned to your team. - Fixed Shovels and Heavy Shields so they no longer damage stone structures - All freeports now have pirate music in town - Scuttling is now tied to the demolishing tribe governance setting and Prevent Demolishing Structures in Group Management Settings - Group ranks now enabled on seating structures, so you're able to have better control of who is able to use those (Steering Wheel and Lt Podium) - PvE Claim Flag contesting now displays the enemy Claim Flag's upkeep time remaining before you can contest it, and provides a proper HUD message to that effect. Stay tuned for more updates to come in the days, weeks, months, and years ahead. This game is going to be huge, and we’ve got a lot in store for you! Captain’s Quarters Hello all, apologies for the challenging launch here! Between the intensity of preparing for the release of a massively multiplayer title, and the needs to get all of the new infrastructure prepared to roll-out, we let the schedule and initial launch builds get away from us. Hunkered down in our development bunker 24/7 subsisting on Red Bulls and stale pizza, it’s easy to lose sight of the big picture, which ought to start and end with communication to the players. Despite it all, I’m so happy that so many of you see the potential in what ATLAS is, and are enjoying the immense scale of sandbox freedom that can readily be had in the game. As we churn through issues and continue to build out the game in the days, weeks, and months ahead, I’m looking forward to seeing what’s just over the horizon for the game and its growing community. As a great poet of the sea once wrote: “All I ask is a tall ship and a star to steer her by.” On a side note: the ATLAS Dev Kit & Steam Workshop! We haven’t forgotten about it, and the hooks for it are all ready to build the large-scale wargame of your dreams. We need Epic’s help to release it in early January, and tentatively intend for it to release by January 7, if not sooner. We will post further news as we get it ready to ship out then. In the meantime, you can experiment if you have server administrator rights with the following commands to mess around with some Dev Kit example vehicles: Airplane: cheat ssf “zephyr” Tank: cheat ssf “tank” Steampunk Airship: cheat ssf “steam” Have fun, just be sure you have enough runway to take off in that plane, else you might find yourself in the drink! -Jeremy Work Like a Captain, Party Like a… Lord? Ye be cordially invited to join th’ crew at the Captain’s table to celebrate the New Year in style! Startin' from today with this update, the' 26th o' December, runnin' right through the New Year 'til th' 2nd o' January, Pathfinders can get involved in the' festive celebrations by pickin' up a Top Hat at thar nearest cosmetic vendor, located in all Freeports or at a Travellin’ Merchant! All Pathfinders wearin' a top hat whilst diggin' up booty protected by the damned will be granted double the normal reward in gold! This bonus holiday effect be applied upon the distribution o' th' loot, so regardless o' whoever digs up th' booty, be it ye or a scallywag, as long as ye're wearin' th' hat ye'll get th' bonus between the 26th t’ tha 2nd. Th' Top Hat Skins will remain in game forever, however, they will 'ave a limited number of skin applications 'n th' bonus effect will only last 'til th' 2nd o' January! We know this isn’t the biggest Holiday Event to launch with, given our focus on shoring up our planks from the launch period. Rest assured we have far more ambitious limited-run events planned for the future! Dynamic ATLAS Maps Round-Up Congratulations to the following companies for topping the leaderboards of our Dynamic Maps! The ATLAS Dynamic Maps is a system that monitors live in-game territory ownership and indicates which companies dominate over the lands. Soon, the Companies that have occupied Islands for a certain period of time will gain the automatic privilege to name them on the in-game and web maps, as it is their land! So each week with our Captain’s Log, we’ll be including an image to monitor the progress of the maps, taking note of any exits or new arrivals and any drastic changes in the overall claim. As this is just the first week of the ATLAS, we expect the Dynamic Maps to show a very turbulent representation as Companies expand their territories and go to war. Who will come to dominate the ATLAS may very well become clear in the days and weeks ahead, though maintaining a large Empire will likely come with its own longer-term challenges... Remember you can don your tribe’s company flag by stylizing it in the game with a paintbrush! Upload your own images or design it how you like, with the top company flags always being visible on https://map.playatlas.com/ [EU PVP] The Whale’s Wrath Arrivals: XSM???, Cobra, Le Saint Empire, French & Ships, The Holy Annwn Empire, Bad Company, Blackwater Company, BLDX DOUYU56876, Chem B, and Marlong Departures: N/A Notable changes: N/A [NA PVP] The Kraken’s Maw Arrivals: Dynasty, MAGA, INFINITE, Darkblade Army, The Goodship Misery, High Seas Booty Bandits, Radium, Order of Freedom, Libertalia, and Black Sails. Departures: N/A Notable changes: N/A And whilst there isn’t active PvP on PVE servers, we’d like to recognize the following tribes for their claims! [EU PVE] The Siren’s Call Arrivals: Compagnie des Indes, M.E.R.C Spirit, Forlorn Hope, Unlucky, Paragon, I L O, UseR, Tacorsair, Starroad, and System of the Wipe. Depatures: N/A [NA PVE] The Hydra’s Den Arrivals: Biz Enton Company, Plunderers, Test Squadron, Scales & Sails, The Salty Seamen, Dead Men Floating, Bad Neighbors, The Exiles, Chronically Raving Co., and Pirates of Gore. Departures: N/A Show ‘n Tell! Hear ye, hear ye! We be seekin’ fer the finest of ATLAS community creations! Show us yer mighty fleets, paint pieces, flags & sails, impenetrable forts, hellish tats, scenic screenshots, 'n entertainin' videos! Each week, we'll be runnin' a contest where we'll select th' best o' th' bunch 'n award tha winners wit' a cash prize! The first contest starts today 'n the winners will be announced in the next Captain's Log! Here are some examples so you have an idea of what we’re looking for! Source: https://steamcommunity.com/sharedfiles/filedetails/?id=1599330758 Source: https://steamcommunity.com/sharedfiles/filedetails/?id=1598938195 Source: https://steamcommunity.com/sharedfiles/filedetails/?id=1599761403 We'd really love to see some epic boats and fortresses! Entries can be posted in the Creative Section the forums, so we’ll be on the lookout for your submissions! https://www.playatlas.com/index.php?/forums/forum/42-creative/ For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Navigate ye olde Subreddit:https://www.reddit.com/r/playatlas Hear ye, hear ye on Twitter:https://twitter.com/sailtheatlas Watch us scallywags on Twitch:http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook:https://www.facebook.com/playatlasgame That's it for this post ya scallywags! Stay tuned for next Monday’s Log for a peek at some of the new things which await you on the ATLAS in January and beyond! Cheers, Jat, Jeremy, and Jesse View full article
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