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Toto Rockabilly

Pathfinder
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About Toto Rockabilly

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    Pathfinder
  1. Toto Rockabilly

    Unable to repait in Smithy

    When I try to fix my tool in the Smithy, it is transferred directly to the inventory. Thus, a repair is not possible. Is there a HotKey for this?
  2. This is how the new claiming system works: EU-PvE Region D10 - Pladosa Island We were the first on the island and have started to build everything. Then the island receives a new owner and he destroy all our buildings. Then he introduces himself and starts to dance. How you can build such a thing and how should we leave the island with these idiots if we can not even build a ship? The developers have come up with a great idea. Now one is dependent on the grace of the island owner
  3. Toto Rockabilly

    Unfinish Ship deleted

    our ship, which was 90% finished, was deleted during the night. What a holy shit.
  4. Toto Rockabilly

    In Loving Memory of EU Pve v. 1.0. (post pics)

    Unsere kleine Hafenstadt...
  5. Toto Rockabilly

    Server wipe - At what time?

    Hello, at what time on the 20th of march the "new" PvE World starts? Toto Rockabilly
  6. No...i don't have play ARK
  7. every time i get this error an the game crashed... LowLevelFatalError [File:H:\YARKUpdate\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 176] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG') VERSION: 8.56 KERNELBASE.dll!UnknownFunction (0x00007ffce59b5299) + 0 bytes [UnknownFile:0] AtlasGame.exe!FError::LowLevelFatal() (0x00007ff6bf580651) + 0 bytes [h:\yarkupdate\engine\source\runtime\core\private\misc\outputdevice.cpp:354] AtlasGame.exe!TerminateOnDeviceRemoved() (0x00007ff6bf94a599) + 0 bytes [h:\yarkupdate\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:189] AtlasGame.exe!VerifyD3D11Result() (0x00007ff6bf94a63a) + 0 bytes [h:\yarkupdate\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:225] AtlasGame.exe!FD3D11DynamicRHI::RHICreateUniformBuffer() (0x00007ff6bf948b6f) + 0 bytes [h:\yarkupdate\engine\source\runtime\windows\d3d11rhi\private\d3d11uniformbuffer.cpp:273] AtlasGame.exe!RHICreateUniformBuffer() (0x00007ff6be44f9ef) + 38 bytes [h:\yarkupdate\engine\source\runtime\rhi\public\dynamicrhi.h:1361] AtlasGame.exe!SetUniformBufferParameterImmediate<FRHIPixelShader * __ptr64,FDeferredLightUniformStruct>() (0x00007ff6c0a29b9a) + 23 bytes [h:\yarkupdate\engine\source\runtime\shadercore\public\shaderparameterutils.h:434] AtlasGame.exe!SetDeferredLightParameters<FRHIPixelShader * __ptr64>() (0x00007ff6c0a23d9c) + 0 bytes [h:\yarkupdate\engine\source\runtime\renderer\private\lightrendering.h:107] AtlasGame.exe!TDeferredLightPS<1,1,1,1,0>::SetParameters() (0x00007ff6c0a24648) + 0 bytes [h:\yarkupdate\engine\source\runtime\renderer\private\lightrendering.cpp:78] AtlasGame.exe!SetShaderTemplLighting<0,1,0,0>() (0x00007ff6c0a2211b) + 0 bytes [h:\yarkupdate\engine\source\runtime\renderer\private\lightrendering.cpp:774] AtlasGame.exe!FDeferredShadingSceneRenderer::RenderLight() (0x00007ff6c0a0abb1) + 0 bytes [h:\yarkupdate\engine\source\runtime\renderer\private\lightrendering.cpp:971] AtlasGame.exe!FDeferredShadingSceneRenderer::RenderLights() (0x00007ff6c0a095e1) + 0 bytes [h:\yarkupdate\engine\source\runtime\renderer\private\lightrendering.cpp:462] AtlasGame.exe!FDeferredShadingSceneRenderer::Render() (0x00007ff6c09768bb) + 0 bytes [h:\yarkupdate\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:988] AtlasGame.exe!RenderViewFamily_RenderThread() (0x00007ff6c0a66a9c) + 0 bytes [h:\yarkupdate\engine\source\runtime\renderer\private\scenerendering.cpp:1211] AtlasGame.exe!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`13'::EURCMacro_FDrawSceneCommand>::ExecuteTask() (0x00007ff6c0a8139d) + 16 bytes [h:\yarkupdate\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871] AtlasGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff6bf4f6608) + 0 bytes [h:\yarkupdate\engine\source\runtime\core\private\async\taskgraph.cpp:939] AtlasGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff6bf4f57bd) + 0 bytes [h:\yarkupdate\engine\source\runtime\core\private\async\taskgraph.cpp:680] AtlasGame.exe!RenderingThreadMain() (0x00007ff6bf9bc7a9) + 0 bytes [h:\yarkupdate\engine\source\runtime\rendercore\private\renderingthread.cpp:265] AtlasGame.exe!FRenderingThread::Run() (0x00007ff6bf9bcb60) + 0 bytes [h:\yarkupdate\engine\source\runtime\rendercore\private\renderingthread.cpp:385] AtlasGame.exe!FRunnableThreadWin::Run() (0x00007ff6bf5c7996) + 0 bytes [h:\yarkupdate\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73] AtlasGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff6bf5c7868) + 8 bytes [h:\yarkupdate\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26] KERNEL32.DLL!UnknownFunction (0x00007ffce8eb7e94) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffce98fa251) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffce98fa251) + 0 bytes [UnknownFile:0]
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