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Ragonz

Pathfinder
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About Ragonz

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  1. I struggled with my setup on my machine for a while with the minimap, I have since found doing the following steps gets me a minimap everytime now though 1. Create a brand new map, dont edit an existing one 2. Make sure that the water background is present (save project, edit json, paste in the following lines under ShowIslandNames) "showBackground": true, "backgroundImgPath":"./WaterTiles/instinctworld-autoscaling", 3. open edited project file in map editor again, finish map 4. Empty export folder where the map editor is, Click Export > Local Export all in the map editor 5. you should now have several jpg files, MapImg.jpg and CellImg_0-0.jpg (you will have more CellImg files if its larger than a 1x1 server) 6. Upload these jpg files to your servers ShooterGame\ServerGrid folder removing everything that was there before 7. In the servergrid.json file make sure these lines are set as follows "MetaWorldURL": "", "MapImageURL": "", If its not working after that its json file related or provider issues. As a side note I got a server through Pingperfect and it took a bit longer than a normal server to set up but everything worked straight off the bat along with clusters, kinda wish I didnt bother figuring it all out on my machine now but hey ho.
  2. I have the exact same issue on my server, please let us know if you manage to resolve it.
  3. I cant find the answer to the below and hope someone can help me I've set up a 3x3 grid with not too much trouble, can connect to the main server (the one running redis, its not a homeserver though) and can see all of the other servers if I paste the ip:query port into steam, In game the borders show up as blue rather than red so the servers can "see" each other, however when you attempt to move through to another server you get the loading screen for a moment then get the respawn screen and get booted back to the island you originally spawned on. How can I make this work? No errors appear in the logs (although nothing appears in the logs tbh) and no errors when starting the servers. No firewall in place whilst testing, direct connection out to internet (so all ports are 100% open) Commandline is this for each server (replacing x & y with the correct values each time) ShooterGame\Binaries\Win64\ShooterGameServer.exe ShooterGameServer.exe Ocean?MultiHome=x.x.x.x?ServerX=0?ServerY=0?ReservePlayerSlots=0?AltSaveDirectoryName=0_0?MaxPlayers=30?QueryPort=32005?Port=32001?SeamlessIP=x.x.x.x?MapPlayerLocation=true -log -server -NoBattlEye (obviously x.x.x.x is not in the commandline but masking IP for security)
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