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  1. correct about the stuff. But u didnt realize that peace phase islands themselves are already the issue. THey shouldnt even exist in the first place. I went into detail about all of this in my posts (including player tracking tools like ship icons, join notifications etc.). Look them up
  2. I have a server I host my dedicated server on. The server itself is running fine and my friends can all connect to the server, but I myself from my own rig can't connect to the server. I've tried the loopback fix, I've tried turning off all firewalls just to be sure it's not that, I've tried the different ports, all ports are obviously forwarded properly otherwise my friends wouldn't be able to connect. I can only seem to connect through a VPN but there has to be an alternative to this. My computer is running win 10 My server is running windows server 2019 Does anyone here have any ideas of what could be going on? When adding the server manually through the local IP using the correct port it seems to work in showing the game being online but it just tells me 'Unable to query server info for invite' PLEASE HELP!!!!!!!!!!!!!
  3. This issue exists since the beginning. Is it so difficult to modify a bit config to correct angle of handling and weight sails? Bit more realism for sailing funs, Please.
  4. I've got servers that are refusing to start up properly. Just go to ShooterEntry. This only seems to occur if the ServerX=0?ServerY=0 arguments are present in the command line. If I remove them, they start up to the correct map. One of these servers is running Blackwood, so they don't actually need the commands, however the large cluster of servers clearly does. This issue has only started occuring since the most recent update. Does anyone know of a fix?
  5. So I downloaded the map editor from the github recommended by the devs, and it doesnt even have the teleport option in the help menu or anything. I downloaded one that Skarvig showed in his video, which had the teleport options, (which didn't work) but his has the option to pick where you go to when you go to a new grid. Mine does not have "Override travel destination" option. Where can I get the latest copy of the editor with all the correct features?! Thanks! https://www.youtube.com/watch?v=PURoHAv7OqM - Skarvig video source
  6. FYI, for anyone running in to the no sound issue in ATLAS, repair your directx. I had been dealing with this issue for some time, only the sound in atlas was not working, all setting were confirmed correct. repairing with this https://www.microsoft.com/en-au/download/details.aspx?id=8109 and then run the web installer, https://www.microsoft.com/en-au/download/details.aspx?id=35 and then restart your computer. fixed it for me hope this helps some people, i saw heaps of post with issues and no answers, so thought i post this.
  7. Thought I’d comment cause you haven’t gotten a correct answer. Diving platforms can be placed while being built for sure. They are under railings in the smithy. You want diving platform (kraken). I believe this can be done anchored in a dock afterwards as well but I just put them on beforehand. I have not been able to attach a cargo rack. Nor have I see a cog with a cargo rack. Just diving platforms and cannons.
  8. The time it takes for the game to register that I am turning my ship is beyond slow.. Devs please before your actual launch correct this issue. adjusting sensitivity does not change anything there is actual seconds of delay from getting on helm and turning your ship or adjusting sails before something actually happens.
  9. Hey i just wanted to throw this out there being as i had such a hard time figuring it out, i seen many others with the same issue and not once did anyone ever reply or try to help them. Alas, The problem is. After Creating a Dedicated Server on my Server PC and using my Custom 3x3 grid i was able to launch into my server with friends and play just fine for however long. Eventually a server must be restarted and this is where the problem came into play. As soon as i restarted the server cluster, Upon startup of the servers i was greeted with a lovely "Fatal Error". Of course these are common with atlas but this one however had me stumped. I recreated a new map from Scratch, Removed any bugged islands, checked ports on grids and port forwarding on router, i even went as far as to run a 3x3 with no added code , single island per grid and still the same. I followed the guides found from MANY different sites and that's where i was misled, They all inform you to use SteamCMD to install atlas then use an Serverstart.bat file to bootup the server. This is all fine but the code they give you is this start X:\AtlasSrv\ShooterGame\Binaries\Win64\ShooterGameServer.exe Ocean?ServerX=0?ServerY=0?AltSaveDirectoryName=10?ServerAdminPassword=123?MaxPlayers=20?ReservedPlayerSlots=0?QueryPort=55761?Port=5561?SeamlessIP=x.x.x.x -log -server -NoBattlEye exit The code is Correct minus the changes you need to make to allow it to find your server, What they don't explain is that this line: "AltSaveDirectoryName=10" CANNOT be used in every .bat for each grid, What this does is set the save directory for all the loaded files on the server grid like Structures, Ships, Tames etc. When each grid saves each of their files to the same folder the previous grid files are being overwritten thus causing a fatal error when it tries to reload the server. To remedy this chang this line to a different number for each grid, For example, my Grid is 3x3 so for grids "A1-0,0" "B1-1,0" and "C1-2,1" i would change this to: AltSaveDirectoryName=00 AltSaveDirectoryName=10 AltSaveDirectoryName=20 Or you can use your own digits or even letters, these will simply be the names of the folders the associated grids will save too. I noticed this is an ongoing issue and would be nice if the devs would simply state this in their tutorials but it's grapeshot so.. smh... Anyways i hope this helps the next person out! I'd love to hear feedback if this fixed it for you! if i can answer any other question you have for the setup process i'd be more than happy too. Good luck!
  10. Regardless of all the bugs, this is a great game. During my short time of game play I have come across several situations where I can't help but think that there must be a way to correct it. BTW, I use an XBOX SERIES X. Keeping track with almost 300 tames can be a headache and some tames worse than others. For example the Yeti. This beast has an appetite that could kill a horse and as a result paying close attention to the food supply is a must. What if the name started to blink every time the tame reached below 10% health from starvation??? Something that could identify the tame as having this issue so one could be attentive to the tames needs...... Also, concerning the follow distance assigned to tames, lowest selection is horrible. Have you ever been on a Razortooth with a tiger following to get paralyzed from the neck down because the tiger justed meshed through the Razor and now has completely froze the Razortooth in place. Thanks for creating a challenging and fun game. Bang
  11. desync is a problem that occurse some times and you solve it by suiciding as mentioned.(drown/ eat poop) It was also a bug when bed teleporting while you crouched... but that bug was mentioned to be fixed. If you can't connect with the primal_BP issue you should first try not to click rejoin and go for manual server join. You have to choose a rookie cove server and it will redirect you after a short unable to que message to the correct server. If this does not work you may try to use a VPN service to conect to internet which solves the connection issue in some cases. Sometimes it's mentioned that you should delete the loading screen video... but that was in 2019 and may not be the issue anymore if your PC is quite decent.
  12. Ahoy Pathfinders! Last week, we unveiled our roadmap for the coming year in a short video briefly detailing our goals and what's in store for Atlas. Today, we are sailing forward with new content and some much needed maintenance as we look to prepare for our exit of early access later this year. Included in this patch is a new ship, UI improvements, a map adjustment, new content, and of course, major fixes to improve the gameplay experience. Need to transport your menagerie to a new location? Look no further than our latest vessel to join the fleet, the Pegasus. The Pegasus allows for Pathfinders to move their tames from island to island with ease. Carrying up to 30 tames, this ship can be constructed at the advanced shipyard and is a valuable addition to any crew. In response to player feedback, we've made a few UI adjustments to clarify the journey out on the open sea. We've added indicators on modular ships to help players identify the condition of each section as well as if there are any leaks. We've also reworked the overworld map, eliminating dropdowns and making navigating the map a little easier. We're also bringing in the new Industrial path for Wonders. With the new path, players will have new nodes to discover, new resources, new structures for harvesting, and even new weaponry for to craft - with even more content to come in future patches. Lastly, we are continuing to make improvements based on the wonderful feedback from our community. This patch we are making significant changes for not only the PC players, but are starting to address XBox-specific issues as well. We are not done yet, and are grateful for your patience and cooperation as we continue to improve the game. As always, we appreciate your support and ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam. Servers will be going down on 3/10 at around 7:00 PM Pacific Time. Released Patch Notes v538.6 New Content New Modular Ship The Pegasus This is a new modular ship focused on transporting players’ tames. It is a 5 length ship built in the Advanced Shipyard once players have found blueprints for it. Blueprints can be found in shipwrecks. Unlocked in the Advanced Shipwright Skill It comes with 6 tame railings that can store 5 tames each (30 Total). Resources for a base version: Wood - 2500 Thatch - 2000 Fibers - 2000 Metal - 20 New Modular Ship UI We’ve added a popularly voted on request to the game in the form of additional UI for captains to know where leaks and damage is on their modular ships. There are 3 stages for durability: Green - Durability is good Yellow - Durability is moderate Red - Durability is poor If the portion of the ship is flashing, it means this area has a leak. We will look to make this UI element colorblind friendly in the future. Map Menu UI Visual Revamp The Atlas tab map UI has been revamped visually for an easier navigation of the regions. Instead of having dropdown tabs of the regions on the left, all regions available will be shown on one Overworld map. Players will be able to click and see all regions available on the overworld map. To get to the Overworld map click on the icon of the globe in the top left of your map screen. The region the player is currently in on the Overworld map is highlighted in green. Open Water Servers There is a new way to traverse through the atlas’ regions besides portals. There are now intermediate open water servers that connect regions to one another. There are no islands to be found here, just open seas and the treasure and dangers that come along with it. They are known as open waters and there are four of them within the world. They are connected through all sides of the Central Waters region. Depending on which cardinal direction the player goes through determines which region they travel to. Northern Sea - North Pole, Eastern Waters, Central Waters, Western Waters Eastern Sea - North Pole, Eastern Waters, Africa, Central Waters Southern Sea - Central Waters, Africa, Antarctica, South America Western Sea - North Pole, Central Waters, South America, Western Waters Industrial Wonder Content The industrial path of Wonders is slowly making its way into the Atlas. Transient and Static nodes for this path can be found and harvested exclusively within the Uncharted Sea region. Industrial Wonder: Power Nodes Transient Node - Geothermal Vents This transient node is similar to the Army of the Damned ones in that they have a time limit of one week before they deplete, despawn, and respawn at a different location, but they spawn more inland. Players will need to craft the new Ore Miner structure in order to harvest the resource of these nodes. These transient nodes produce a new resource type of coal: Brimstone Static Nodes There are two variants of Industrial static nodes - Lava vents and Sulfur pits. There is no need to create a harvesting structure for either as Pathfinders who’ve traveled here have built them already, but they seem to have perished. Lava Vents produce a new metal: Orichalcum. Sulfur Pits produce a new type of coal: Pure Sulfur Both of these resources are needed to craft new Industrial structures and gear now and in the future. Lava static nodes allow players to build the Industrial Smithy. Sulfur pit static nodes will get new crafting recipes in the future! New Craftables Ore Miner - harvests the resources of the industrial transient node only. Unlocked in the Metallurgy skill. Crafted in the smithy Resources Wood - 125 Thatch - 400 Fibers - 320 Metal - 360 Hide - 100 Stone - 1200 Industrial Smithy - The structure allows players to build Industrial Wonder specific content. Unlocked in the Metallurgy Skill. Crafted in the Lava Static nodes Resources Orichalcum - 100 Pure Sulfur - 60 Wood - 50 Brimstone - 50 Industrial Rifle - A rifle variant unique to this path that deals bleed additional damage Unlocked in the Secrets of Rifle skill Crafted in the Industrial Smithy Resources Ingot - 65 Orichalcum - 85 Pure Sulfur - 32 Flint - 30 Oil - 20 Industrialized Hydra Pistol - A pistol variant unique to this path that deals additional bleed damage Unlocked in the Revolvers skill. Crafted in the Industrial Smithy Resources Ingot - 35 Orichalcum - 45 Pure Sulfur - 20 Flint - 24 Oil - 12 Sulfurous Minni - A new ammo type that is fired out of the industrial rifle and pistol. Unlocked in the Secrets of Rifle skill Crafted in the Industrial Smithy Resources Orichalcum - 2 Gunpowder - 2 Pure Sulfur - 3 Brimstone - 1 Freeport Tortuga Freeport islands has been updated with new visuals. New Holiday Content St. Patties Day Holiday Pot of Gold has been added to the holiday vendor in freeports. Green Ale has been added to the holiday vendor in freeports. New Skill Pirates Resilience Pirates Resilience will be a passive buff gained when any pathfinder achieves the ‘Veteran Explorer’ quest. This buff will cause all incoming torpor damage to be reduced by 50%. Bug Fixes Fixed instances where Vendor NPCs’ purchasable item highlights worked incorrectly Fixed instances where the monumental studies structure was missing collision Fixed instances where the market trade system is not locating the correct trade connections Fixed instances of Circular Slice not functioning with a shield equipped Fixed instances where available spawn servers would not reflect the player’s current server Fixed instances where the weight stat on the Turtle Ship would revert to the default value after logging off Fixed instances where claim points were inaccurate Fixed instances where Sea Fort towers and walls could be demolished Fixed instances where sail snap points would change when a ship was released Fixed instances where a duplicate sub was created when the dingy dock was full Fixed instances where small sails could be placed very close to each other Fixed instances where holiday structures could be placed in freeports Fixed instances where the unnatural fog was not functioning Fixed instances of misspelled text on Burial Mound Framework Fixed instances where ship auto-pilot does not function properly Fixed instances where Ships of the Damned followed the player across grids Fixed instances where there was an overlapping gun port on the Turtle Ship Fixed instances where the default sail on a Cog spawned at incorrect location Fixed instances where the Sextant minimap would crash the client in Blackwood Fixed instances where modular ships could have more sails then intended Fixed instances where modular ships could exceed their intended max speed Fixed instances where UI text would overlap Fixed instances where PVE claim tower decay would affect surrounding structures even if it wasn’t fully built Fixed instances of islands having visual inconsistencies Fixed instances where discovery zones of power stones were in Rookie cove grids Fixed instances of multiple forms of torpor resistance to be in-line with the description Fixed instances of The Great Temple structures having incorrect health values Fixed instances of UI errors Fixed instances of incorrect creature spawns Misc Settlement Claim Flag UI has been edited to be more clear Respawn menu UI has been edited to be more consistent Crocodile’s floating position has been raised Portal Art has been changed Valentines’ Day and Lunar New Year items have been removed from the Holiday Vendor Shield Bash and Sword Attack no longer share a cooldown Large Stone Wall health has been increased to 100,000 Large Stone Foundation has been increased to 120,000 Meat has been added to the list of resources players can add to the crew silo Stage progression required resources for the Great Temple has been modified to only use blocks / bundles instead of large quantities of base resources Progression Table is now limited to owning company Progression Table can no longer be destroyed Colors for the quality of items has been shifted to be more readable Modular ships sinking time has been slowed by 50% Mortar and Harrier ships can now only fire if they are going under 5 knots Modular ship speeds have been adjusted to be more inline with the legacy ships Industrial Sea Fort buff tower has had its descriptive name changed from Industrial Generator to Industrial Tower LODs have been adjusted, updated, or created for several assets Xbox Specific Fixed instances of memory leaks Fixed instances of textures loading and unload incorrectly Fixed instances where level of detail was not being changed correctly This is a work in progress. Additional fixes and optimization coming in future patches. Known Issues Xbox Series S still has some crashes when loading large numbers of structures Industrial Hydra and Industrial Rifle are not affected by the ‘Lucky Loader’ Feat Portal art for returning to Rookie Cove still shows the “Atlantean Ring” Portal art does not fade into the sky correctly Offloading tames faces them all in the same direction Lava vent node will not damage players that walk into the lava Pegasus has incorrect icon Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  13. Ahoy Pathfinders! Last week, we unveiled our roadmap for the coming year in a short video briefly detailing our goals and what's in store for Atlas. Today, we are sailing forward with new content and some much needed maintenance as we look to prepare for our exit of early access later this year. Included in this patch is a new ship, UI improvements, a map adjustment, new content, and of course, major fixes to improve the gameplay experience. Need to transport your menagerie to a new location? Look no further than our latest vessel to join the fleet, the Pegasus. The Pegasus allows for Pathfinders to move their tames from island to island with ease. Carrying up to 30 tames, this ship can be constructed at the advanced shipyard and is a valuable addition to any crew. In response to player feedback, we've made a few UI adjustments to clarify the journey out on the open sea. We've added indicators on modular ships to help players identify the condition of each section as well as if there are any leaks. We've also reworked the overworld map, eliminating dropdowns and making navigating the map a little easier. We're also bringing in the new Industrial path for Wonders. With the new path, players will have new nodes to discover, new resources, new structures for harvesting, and even new weaponry for to craft - with even more content to come in future patches. Lastly, we are continuing to make improvements based on the wonderful feedback from our community. This patch we are making significant changes for not only the PC players, but are starting to address XBox-specific issues as well. We are not done yet, and are grateful for your patience and cooperation as we continue to improve the game. As always, we appreciate your support and ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam. Servers will be going down on 3/10 at around 7:00 PM Pacific Time. Released Patch Notes v538.6 New Content New Modular Ship The Pegasus This is a new modular ship focused on transporting players’ tames. It is a 5 length ship built in the Advanced Shipyard once players have found blueprints for it. Blueprints can be found in shipwrecks. Unlocked in the Advanced Shipwright Skill It comes with 6 tame railings that can store 5 tames each (30 Total). Resources for a base version: Wood - 2500 Thatch - 2000 Fibers - 2000 Metal - 20 New Modular Ship UI We’ve added a popularly voted on request to the game in the form of additional UI for captains to know where leaks and damage is on their modular ships. There are 3 stages for durability: Green - Durability is good Yellow - Durability is moderate Red - Durability is poor If the portion of the ship is flashing, it means this area has a leak. We will look to make this UI element colorblind friendly in the future. Map Menu UI Visual Revamp The Atlas tab map UI has been revamped visually for an easier navigation of the regions. Instead of having dropdown tabs of the regions on the left, all regions available will be shown on one Overworld map. Players will be able to click and see all regions available on the overworld map. To get to the Overworld map click on the icon of the globe in the top left of your map screen. The region the player is currently in on the Overworld map is highlighted in green. Open Water Servers There is a new way to traverse through the atlas’ regions besides portals. There are now intermediate open water servers that connect regions to one another. There are no islands to be found here, just open seas and the treasure and dangers that come along with it. They are known as open waters and there are four of them within the world. They are connected through all sides of the Central Waters region. Depending on which cardinal direction the player goes through determines which region they travel to. Northern Sea - North Pole, Eastern Waters, Central Waters, Western Waters Eastern Sea - North Pole, Eastern Waters, Africa, Central Waters Southern Sea - Central Waters, Africa, Antarctica, South America Western Sea - North Pole, Central Waters, South America, Western Waters Industrial Wonder Content The industrial path of Wonders is slowly making its way into the Atlas. Transient and Static nodes for this path can be found and harvested exclusively within the Uncharted Sea region. Industrial Wonder: Power Nodes Transient Node - Geothermal Vents This transient node is similar to the Army of the Damned ones in that they have a time limit of one week before they deplete, despawn, and respawn at a different location, but they spawn more inland. Players will need to craft the new Ore Miner structure in order to harvest the resource of these nodes. These transient nodes produce a new resource type of coal: Brimstone Static Nodes There are two variants of Industrial static nodes - Lava vents and Sulfur pits. There is no need to create a harvesting structure for either as Pathfinders who’ve traveled here have built them already, but they seem to have perished. Lava Vents produce a new metal: Orichalcum. Sulfur Pits produce a new type of coal: Pure Sulfur Both of these resources are needed to craft new Industrial structures and gear now and in the future. Lava static nodes allow players to build the Industrial Smithy. Sulfur pit static nodes will get new crafting recipes in the future! New Craftables Ore Miner - harvests the resources of the industrial transient node only. Unlocked in the Metallurgy skill. Crafted in the smithy Resources Wood - 125 Thatch - 400 Fibers - 320 Metal - 360 Hide - 100 Stone - 1200 Industrial Smithy - The structure allows players to build Industrial Wonder specific content. Unlocked in the Metallurgy Skill. Crafted in the Lava Static nodes Resources Orichalcum - 100 Pure Sulfur - 60 Wood - 50 Brimstone - 50 Industrial Rifle - A rifle variant unique to this path that deals bleed additional damage Unlocked in the Secrets of Rifle skill Crafted in the Industrial Smithy Resources Ingot - 65 Orichalcum - 85 Pure Sulfur - 32 Flint - 30 Oil - 20 Industrialized Hydra Pistol - A pistol variant unique to this path that deals additional bleed damage Unlocked in the Revolvers skill. Crafted in the Industrial Smithy Resources Ingot - 35 Orichalcum - 45 Pure Sulfur - 20 Flint - 24 Oil - 12 Sulfurous Minni - A new ammo type that is fired out of the industrial rifle and pistol. Unlocked in the Secrets of Rifle skill Crafted in the Industrial Smithy Resources Orichalcum - 2 Gunpowder - 2 Pure Sulfur - 3 Brimstone - 1 Freeport Tortuga Freeport islands has been updated with new visuals. New Holiday Content St. Patties Day Holiday Pot of Gold has been added to the holiday vendor in freeports. Green Ale has been added to the holiday vendor in freeports. New Skill Pirates Resilience Pirates Resilience will be a passive buff gained when any pathfinder achieves the ‘Veteran Explorer’ quest. This buff will cause all incoming torpor damage to be reduced by 50%. Bug Fixes Fixed instances where Vendor NPCs’ purchasable item highlights worked incorrectly Fixed instances where the monumental studies structure was missing collision Fixed instances where the market trade system is not locating the correct trade connections Fixed instances of Circular Slice not functioning with a shield equipped Fixed instances where available spawn servers would not reflect the player’s current server Fixed instances where the weight stat on the Turtle Ship would revert to the default value after logging off Fixed instances where claim points were inaccurate Fixed instances where Sea Fort towers and walls could be demolished Fixed instances where sail snap points would change when a ship was released Fixed instances where a duplicate sub was created when the dingy dock was full Fixed instances where small sails could be placed very close to each other Fixed instances where holiday structures could be placed in freeports Fixed instances where the unnatural fog was not functioning Fixed instances of misspelled text on Burial Mound Framework Fixed instances where ship auto-pilot does not function properly Fixed instances where Ships of the Damned followed the player across grids Fixed instances where there was an overlapping gun port on the Turtle Ship Fixed instances where the default sail on a Cog spawned at incorrect location Fixed instances where the Sextant minimap would crash the client in Blackwood Fixed instances where modular ships could have more sails then intended Fixed instances where modular ships could exceed their intended max speed Fixed instances where UI text would overlap Fixed instances where PVE claim tower decay would affect surrounding structures even if it wasn’t fully built Fixed instances of islands having visual inconsistencies Fixed instances where discovery zones of power stones were in Rookie cove grids Fixed instances of multiple forms of torpor resistance to be in-line with the description Fixed instances of The Great Temple structures having incorrect health values Fixed instances of UI errors Fixed instances of incorrect creature spawns Misc Settlement Claim Flag UI has been edited to be more clear Respawn menu UI has been edited to be more consistent Crocodile’s floating position has been raised Portal Art has been changed Valentines’ Day and Lunar New Year items have been removed from the Holiday Vendor Shield Bash and Sword Attack no longer share a cooldown Large Stone Wall health has been increased to 100,000 Large Stone Foundation has been increased to 120,000 Meat has been added to the list of resources players can add to the crew silo Stage progression required resources for the Great Temple has been modified to only use blocks / bundles instead of large quantities of base resources Progression Table is now limited to owning company Progression Table can no longer be destroyed Colors for the quality of items has been shifted to be more readable Modular ships sinking time has been slowed by 50% Mortar and Harrier ships can now only fire if they are going under 5 knots Modular ship speeds have been adjusted to be more inline with the legacy ships Industrial Sea Fort buff tower has had its descriptive name changed from Industrial Generator to Industrial Tower LODs have been adjusted, updated, or created for several assets Xbox Specific Fixed instances of memory leaks Fixed instances of textures loading and unload incorrectly Fixed instances where level of detail was not being changed correctly This is a work in progress. Additional fixes and optimization coming in future patches. Known Issues Xbox Series S still has some crashes when loading large numbers of structures Industrial Hydra and Industrial Rifle are not affected by the ‘Lucky Loader’ Feat Portal art for returning to Rookie Cove still shows the “Atlantean Ring” Portal art does not fade into the sky correctly Offloading tames faces them all in the same direction Lava vent node will not damage players that walk into the lava Pegasus has incorrect icon Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame View full article
  14. Well the fact that over 60% of the people are on unofficial which it shows in the remaining 750 or so on steam charts after the 500 on official already tells you something. plenty of suggestions. Offline raid protection. And not like the kind you are thinking that can be exploited by just not ever getting on. Specific raid times like Conan exiles would be sufficient. All 24 hours is pvp including players and ships at all times. Base raiding has a time window. Some might not like but but that really doesn’t matter. This is about getting more players in an not the appeasement of the tiny current player count. no more modular ships. That was by far the worst idea they ever had. It got rid of one of the fun aspects of the game and important as well. If they even build one more stupid modular ship we will find out exactly how stupid and worthless they are as devs. stop changing the map. Nobody asked for that and we all know that is just an excuse to have to wipe the game. They aren’t fooling anyone with their bullshit excuse. They can even lie correctly. of course fix bugs(even they even have the skill to do so). They need to at the very least spend 1 full month not adding ANYTHING and just simple spend every waking moment fixing bugs. Nothing else other than that. They won’t do this because they are stupid and can’t realize them adding something in just to break something else is a very bad idea. turn rates up like unofficial servers do. That is a big reason why people play unofficial. Once again we aren’t really caring about the 200-250 that still play official pvp. They really aren’t important at all. In fact it is safe to say they are also responsible for the game failing as well so they are of no importance. once time has been spent fixing bugs to a very responsible amount, content will be good to add in. Content needs to be pve and story focused. Why? Because pvp and pve will both benefit from it that is why. Finally give a story behind the game. Hell even ark was a sandbox as well but evolved into a very good story. pvp is already pvp. That part is done and has been done for awhile now. No pvp additions need to be made anymore. finally, fix every single bug there is and I mean every one. At this stage it should only be fine tuning of small bugs and then do an official release of the game with an announcement stating the measures took and the bugs being fixed. even if you are correct and there is only one person, as long as he dedicates his time to bugs and makes the correct decisions I outlined like no more modular ships/map changes/raid windows, he will be able to improve the game. the key is not making bad decisions. If they change the map they screwed up. If they add more modular ships they screwed up. They get no excuses for early access anymore. They are making bad decisions and that is why they are failing. Not because it’s alpha and not because is hard, they are making stupid decisions so they will get no respect or excuses until they make the right decisions.
  15. Apparently I cannot use all module points on my ship. I've got 16 module points on this Tramp Freighter, every module requires apparently 1 point. I'm trying to put rowing modules in, doesn't work. I'm trying to put cannons in, doesn't work. I can swap the modules between the two slots, but I can't have both. Can anyone explain to me why? if what I'm doing makes sense and is correct? Check the link to see what I mean. Imgur: The magic of the Internet
  16. Is there a way to see the status of own sent Tickets? I send one days ago about Ai wont steering in the correct direction. Would be nice to see if that is fixed aswell.
  17. Ahoy Pathfinders, As we continue to sail forward into 2022, we are doubling down our efforts to not only provide new, exciting experiences for the Atlas community but also, reevaluating and refining the current game to improve the gameplay experience. In this patch, we’re adding new regions, each with their own secrets, for players to explore and discover. We’re also getting festive with a few new cosmetics to help you and your crew celebrate the upcoming. Celebrate the year of the tiger or cuddle up with a bear-y good friend as you travel the world of Atlas. Finally, we’ve invested a lot of time into addressing the gameplay issues voiced by you, the community. This update is the continuation of that initiative, bringing tons of much needed bug fixes to shore. In addition, we are unveiling our new public issue tracker where pathfinders can track the progress of bugs that have been brought to our attention via Discord or other forums. We hope that this transparency reiterates our commitment to putting the voices of our players at the forefront of our decisions regarding the future of Atlas. The link can be found here. While not complete, we are grateful for all the feedback we’ve received from the community and ask for your continued assistance in making Atlas the best it can be. As always, we appreciate your support and ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam. Servers will be going down tonight, 2/2 at around 7:00 PM Pacific Time. Released Patch Notes v537.5 New Content: New Regions have been added. Eastern Waters Located to the East of Central Waters, and are full of claimable islands. Portals to enter the Eastern Waters are located J2 and I1. Western Waters Located to the West of Central Waters, and are full of claimable islands. Portals to enter the Western Waters are located in G1 and F4. Uncharted Sea A new sea has been discovered, what mysteries will be uncovered while exploring these waters? There is a storm brewing on the horizon which might make it difficult to live in this region at some point in the future. This region is lawless. Portals to enter the Uncharted Sea are located in E11 and I11. Workstation The Workstation is a new crafting facility that allows players to change 10,000 of a resource into a block or bundle of that resource. You can also turn a block or bundle back into a stack of 10,000 resources. Resources included: Flint Stone Coquina Granite Limestone Marble Sandstone Slate Woods Cedar Cursed Wood Fir Ironwood Oak Pine Poplar New Holiday Items have been added. These items are available from NPC vendors in freeports. Lunar New Year Stone Tiger Statue Jade Tiger Statue Gold Tiger Statue Paper Lantern Valentine’s Day Black Giant Teddy Bear Pink Giant Teddy Bear Red Giant Teddy Bear Bug Fixes: Fixed instances where roof tiles would snap to floating points above ceiling structures Fixed instances where the transient tracker did not point at the correct location and updated the item description Fixed instances where Cursed Armor would not appear correctly on some female characters Fixed instances where General Tile Module were no longer useable Fixed instances where Army of the Damned Smithy would delete items Fixed instances where items were loss when demolishing a container structure Fixed instances of client crash when crew members are created while game language is set to Turkish Fixed instances where mounted NPC crew were not taking damage Fixed instances where grave digger stopped collecting Fixed instances where submarine causes a crash Fixed instances where Army of the Damned would not wake up after being knocked out Fixed instances where island selector was not working in freeports Fixed instances where items were being deleted from the Ritual Pedestal after a server restart Fixed instances where placing a Ritual Pedestal would cause a crash in single player Fixed instances where Ritual Pedestals would crash the server Fixed instances where placing a Ritual Pedestal would decay the structures around it Fixed instances where killing an unconscious crew would result in them standing up Fixed instances where player was being warped out of the B6 powerstone cave Fixed instances of a duplicate Army of the Damned Smithy in the Altar of the Damned craftables Fixed instances where items were being deleted from the Altar of the Damned after a server restart Fixed instances where items were being deleted from the Cursed Temple after a server restart Fixed instances where firing at some angles caused crew members to dismount cannons on the turtle ship Fixed instances where item caches from demolished structures only contained 1 max player stack Fixed instances of bottles not containing treasure maps in polar regions Fixed instances where the incorrect message was displayed when attempting to claim an island that exceeded the available claim points Fixed instances where the monument studies structure had no collision Fixed instances where islands in G10 and C10 would have incorrect biomes Fixed instances where transient nodes could spawn on an island that does not allow building Fixed instances where the description of the frameworks for the Cursed Totem and Burial Mound did not accurately show construction time Fixed instances of data deletion while grid traveling in PVE Fixed instances of the market system behaving incorrectly Fixed instances where warehouses would duplicate resources on server restart Fixed instances where cursed temples could be built on ships Fixed instances where the Monumental Studies Modular Room did not allow players to craft anything Fixed instances where cursed armor was not showing up on female character models Fixed instances where junk sails would stop functioning after gridding Misc: Potatoes and Limes can now be stored in the crew silo Loom inventory max items increased from 60 to 150 Spider base and scaling stats have been increased Displayed name length is set to 13 characters The player is able to replace existing sails without having to demolish them first on legacy ships Level up text last for 30 seconds before fading Lowered the number of wild creature spawns by 25% Resources required to progress through the stages of the Great Temple have been adjusted Underwater Black rocks can now be built on The effectiveness of sails on multiple modular ships have been adjusted Weight sails are now more effective on the turtle and tramp freighter ships Loot from the kraken has been slightly adjusted to drop higher quality items and BPs Mech Monkey now has slightly higher drop rate The names of wood resources have been changed to their original names The cog now starts with one medium handling sail and 2 sail points Known Issues: Puckle mounted NPC crew take no damage. Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  18. Ahoy Pathfinders, As we continue to sail forward into 2022, we are doubling down our efforts to not only provide new, exciting experiences for the Atlas community but also, reevaluating and refining the current game to improve the gameplay experience. In this patch, we’re adding new regions, each with their own secrets, for players to explore and discover. We’re also getting festive with a few new cosmetics to help you and your crew celebrate the upcoming. Celebrate the year of the tiger or cuddle up with a bear-y good friend as you travel the world of Atlas. Finally, we’ve invested a lot of time into addressing the gameplay issues voiced by you, the community. This update is the continuation of that initiative, bringing tons of much needed bug fixes to shore. In addition, we are unveiling our new public issue tracker where pathfinders can track the progress of bugs that have been brought to our attention via Discord or other forums. We hope that this transparency reiterates our commitment to putting the voices of our players at the forefront of our decisions regarding the future of Atlas. The link can be found here. While not complete, we are grateful for all the feedback we’ve received from the community and ask for your continued assistance in making Atlas the best it can be. As always, we appreciate your support and ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam. Servers will be going down tonight, 2/2 at around 7:00 PM Pacific Time. Released Patch Notes v537.5 New Content: New Regions have been added. Eastern Waters Located to the East of Central Waters, and are full of claimable islands. Portals to enter the Eastern Waters are located J2 and I1. Western Waters Located to the West of Central Waters, and are full of claimable islands. Portals to enter the Western Waters are located in G1 and F4. Uncharted Sea A new sea has been discovered, what mysteries will be uncovered while exploring these waters? There is a storm brewing on the horizon which might make it difficult to live in this region at some point in the future. This region is lawless. Portals to enter the Uncharted Sea are located in E11 and I11. Workstation The Workstation is a new crafting facility that allows players to change 10,000 of a resource into a block or bundle of that resource. You can also turn a block or bundle back into a stack of 10,000 resources. Resources included: Flint Stone Coquina Granite Limestone Marble Sandstone Slate Woods Cedar Cursed Wood Fir Ironwood Oak Pine Poplar New Holiday Items have been added. These items are available from NPC vendors in freeports. Lunar New Year Stone Tiger Statue Jade Tiger Statue Gold Tiger Statue Paper Lantern Valentine’s Day Black Giant Teddy Bear Pink Giant Teddy Bear Red Giant Teddy Bear Bug Fixes: Fixed instances where roof tiles would snap to floating points above ceiling structures Fixed instances where the transient tracker did not point at the correct location and updated the item description Fixed instances where Cursed Armor would not appear correctly on some female characters Fixed instances where General Tile Module were no longer useable Fixed instances where Army of the Damned Smithy would delete items Fixed instances where items were loss when demolishing a container structure Fixed instances of client crash when crew members are created while game language is set to Turkish Fixed instances where mounted NPC crew were not taking damage Fixed instances where grave digger stopped collecting Fixed instances where submarine causes a crash Fixed instances where Army of the Damned would not wake up after being knocked out Fixed instances where island selector was not working in freeports Fixed instances where items were being deleted from the Ritual Pedestal after a server restart Fixed instances where placing a Ritual Pedestal would cause a crash in single player Fixed instances where Ritual Pedestals would crash the server Fixed instances where placing a Ritual Pedestal would decay the structures around it Fixed instances where killing an unconscious crew would result in them standing up Fixed instances where player was being warped out of the B6 powerstone cave Fixed instances of a duplicate Army of the Damned Smithy in the Altar of the Damned craftables Fixed instances where items were being deleted from the Altar of the Damned after a server restart Fixed instances where items were being deleted from the Cursed Temple after a server restart Fixed instances where firing at some angles caused crew members to dismount cannons on the turtle ship Fixed instances where item caches from demolished structures only contained 1 max player stack Fixed instances of bottles not containing treasure maps in polar regions Fixed instances where the incorrect message was displayed when attempting to claim an island that exceeded the available claim points Fixed instances where the monument studies structure had no collision Fixed instances where islands in G10 and C10 would have incorrect biomes Fixed instances where transient nodes could spawn on an island that does not allow building Fixed instances where the description of the frameworks for the Cursed Totem and Burial Mound did not accurately show construction time Fixed instances of data deletion while grid traveling in PVE Fixed instances of the market system behaving incorrectly Fixed instances where warehouses would duplicate resources on server restart Fixed instances where cursed temples could be built on ships Fixed instances where the Monumental Studies Modular Room did not allow players to craft anything Fixed instances where cursed armor was not showing up on female character models Fixed instances where junk sails would stop functioning after gridding Misc: Potatoes and Limes can now be stored in the crew silo Loom inventory max items increased from 60 to 150 Spider base and scaling stats have been increased Displayed name length is set to 13 characters The player is able to replace existing sails without having to demolish them first on legacy ships Level up text last for 30 seconds before fading Lowered the number of wild creature spawns by 25% Resources required to progress through the stages of the Great Temple have been adjusted Underwater Black rocks can now be built on The effectiveness of sails on multiple modular ships have been adjusted Weight sails are now more effective on the turtle and tramp freighter ships Loot from the kraken has been slightly adjusted to drop higher quality items and BPs Mech Monkey now has slightly higher drop rate The names of wood resources have been changed to their original names The cog now starts with one medium handling sail and 2 sail points Known Issues: Puckle mounted NPC crew take no damage. Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame View full article
  19. I use my xbox to kill time. I need to kill another 20 years or so and that should be enough. You are correct in that I am not paid. By these developers or anyone else. I am retired and I choose to kill some time being a pirate. So I choose to focus on the positive aspects of the game like the awesome water effects and the feeling of my ship swaying with the tides. This demo is still broken but it has a lot to offer for anyone interested in new adventures. Good enough ? Good.
  20. Good catch. So i logged in this morning and you are correct. None of the trade routs are completing nor making money.
  21. The official Wiki is dead, but lots of information are stil correct there, at least if you want to find out names of resources. If you need an accurate map with tames and resources for each island check out this one: https://atlas.antihax.net/ If you need a taming and breeding calculator you may use this one: https://globy.dev/statCalc This game is a surival game so it's about making discoverys and learning by doing. You can spent lots of time figure out things. If you want to get the fast way to learn the game go on PvP Server and try to get into large companys with expirienced players. They will teach you tricks, bugs, exploits etc. You just need to be a trustable person and have fun playing with them. On PVE Server there are lots of players starting new or have not much expirience so it's most likely you will not find good answers there. But with some luck you may meet some expirienced guys like me who are testing new updates etc.
  22. @decoyy Nice video. It's a good summary of the patch. I have one remark about the tramp freighter. I can see it is buildable in my advanced shipyard without blue print. But both of my shipyards(also the large one for 10k gold) now show water is not deep enough after the patch. But i can build the freighter once i add all resources in the shipyard... so I guess large shipyard will still work too. The freighter has 265/4000 weight when empty level 0. I wonder how much of the 4x1600 weight cargos you can effectively use...>>>> 1? <<<< Sso the 1 module length Cog has double weight capacity 9000 then the longer freighter but no option to put a cargo railing on it. I expect every new Player will not understand the mechanic of the cargo racks or learn speed mechanics of old weight system ships and sails. Usually each cargo rack reduces the basic ship speed by something about 10-20%(don't remeber the correct value) and additionaly increases the ship weight as well. It can store 8000 weight reducing it to 1600 = 5:1. Will test the speed tomorrow with the basic sails... at least 1x large and 1x medium which is more than a Schooner. Compared to the Cogs single small sail .... well another topic XD
  23. PC players had no issues the last week. But if Xbox couldn't play for 10 days your structures may auto decay unfortunately if you are solo. If you say wiped this is not correct because the servers did not get wiped. It's a shame they struggle with so many things, but Xbox is an issue because they need to programm different game versions or the different Xbox One/ Series S/X... I had big hopes for all Xbox Players with the new series X. But just to let you know... everybody i played with using Xbox from season 3(Xbox launch) smashed their Xbox against the wall and bought PC or simply left Atlas forever.
  24. Imagine if Atlas had the original player base it used to. Nobody would find anything. We would assume that Atlas' goal is to increase the player base so this is an inherent problem with their game design. It's these choices that lead them to inevitable failure. I almost think they need to give up the whole land claim domination/ hoarding game paradigm and just stick to being an exciting adventure pirate game. Correct me if I'm wrong, but I think that's what people are looking for when they buy this game. I know I am. When you think of exploring the seas and coming across islands, you wouldn't expect every single square foot of land being overpopulated. If I wanted that I can just look at real life. It would be more exciting to find deserted islands instead. Assuming that they changed directions and wanted to forgo the world domination aspect, maybe they should simply allow one base per cell per company? Even still I think that wouldn't be enough to free up space for new players. They need to have room for new players to settle, and they shouldn't have to travel for hours real time in their shitty ramshackle sloops to find it.
  25. Ahoy Pathfinders! New land masses be appearin' on the horizon! The harsh climate and lack of water sources will make this area challenging to live on, but shapes of a mysterious building can be made out through thick fog covering part of the island. Monumental achievements await pathfinders seeking to call this Wonderous island home. With these changes comes a new map, a wipe and a new season for ATLAS! We’re taking the first step into building upon the vast world and wide seas of ATLAS. With this update, we are merging the NA and EU PVP servers into one large global server that we will continue to expand on as we work with the community to shape the ATLAS world. A big thank you to our passionate Pathfinders who helped steer our sails towards this grand new direction. We look forward to continuing to work with the community to enrich the world with more lands to explore and seas to discover! Servers will be going down to deploy the update tomorrow night, 12/15 at around 7:00 PM Pacific Time. The next patch is expected to be more focused on bug fixing and optimization as we design and flesh out our next steps for expanding the ATLAS map. We are also working on creating a public facing issue tracker to better address the community’s concerns in balance with ongoing development efforts. Please join us on the Official ATLAS Discord here for all the latest happenings! Released Patch Notes V535.8 New Content: Island locations: H9, I9, J9, K9 High heat ravages the island, be prepared with plenty of water Some creatures have higher base levels Lawless claim Tortuga Tortuga is a new freeport located outside of Rookie Cove that anyone can visit at any time from the portals located in Central waters. Buy and shop for seeds, crewmembers and other basics that you need for your adventures. Tramp Freighter This new ship is a small and sturdy cargo hauler. It can carry more than other ships of its size and still retain respectable speed. It can not currently be built, but blueprints can be located in flotsam and shipwrecks. Building the Tramp Freighter will be released in the next patch. Bug Fixes: Fixed instances of incorrectly picking up insect meat with tames Fixed instances of the schooner and raft from disappearing from the small shipyard Fixed instances of oxygen not working correctly underwater Fixed instances of turning on ships in unintended ways Fixed instances of sails being up upon gridding (PvE) Fixed instances of treasure maps taking you to inaccessible grids Fixed instances of shoulder tames not working correctly after bed travel Fixed instances of incorrect durability on a medkit Fixed instances of the Medkit affecting character models unintentionally Fixed instances of spoil times not working correctly Fixed instances where resources were generating incorrectly in damned altars Fixed Instances where submarines were being stored incorrectly Fixed instances where there was unintended underwater visibility range on ships Fixed an issue with the zipline sending player in unintended directions Modular ship sailing behavior adjusted across the board Fixed instances of incorrect resource amounts when replacing modules Fixed instances where damned smithy icon was incorrect Fixed instances of ships being lost when attempting to border in Central Maw Fixed instances of blueprint modular ships losing sails Fixed instances of items in players' hotbars disappearing after bed travel Fixed instances of players losing control while repairing modular ships and bordering simultaneously Fixed instances of markers not being able to be placed correctly Fixed trade path between I1 and E5 Fixed issues with tax rates changing when owning players are changing servers Fixed an issue where the songstone was not placeable Fixed an issue where restoring defaults on options would reset multiple menus Fixed an issue where a player would be taxed by their own seafort Fixed an issue where structures built from the damned smithy had incorrect damage calculations Misc: Gold cost from building base versions of ships has been removed The scaffolding for the Broadsider in the Shipyard is now correct The scaffolding for the Cog in the Basic and Advanced shipyard is now correct The locations of Transient nodes now correctly change weekly The cooldowns for the Repair Fiend and Rally the Troops UI will now display correctly Ships of the Damned will now return to their original location upon losing their target Treasure Maps no longer have a spoil time Emergency Ladder on Cog, Carrack, Harrier, Kraken is working as intended Smithy inventory max items increased from 150 to 300 Gold has been added as a base cost to the shipyards Changes made to the skills search bar to be more consistent Cosmetic polish to skills for clarity and uniformity Loot tables for blueprints in maps have been adjusted to be more in line with other drop sources The cooking pot grill and preserving bag can now only store items needed for its use Updated multiple item descriptions and names for spelling errors Certain Damned Altars will no longer be floating in mid-air Fixed instances in which resetting options to default would affect all option instead of the set a player was currently looking at XBOX only: Overworld map has been taken out of single player due to visibility issues Fixed issues where large islands would crash XBOX players Known Issues: Scale of the map for wonder islands are inaccurate Discovery Zones for wonder islands are inaccurate Crude Tool is removed from player's craftables after a character respec Island selection in a4-d4 is not working as intended There is inaccurate. outdated text in the server select menu (Until 10/28:...) Quest marker for the lower left Africa Golden Age Ruin is incorrect (G9)+ Destroying shipyards will give no resources Tax rates are not being set correctly *The Known Issues pertaining to the previous releases has been omitted from this list. We are creating a public facing issue tracker to follow them. Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
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