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    ATLAS

    Patch v538.6 - Pegasus Patch

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    Ahoy Pathfinders!

    Last week, we unveiled our roadmap for the coming year in a short video briefly detailing our goals and what's in store for Atlas. Today, we are sailing forward with new content and some much needed maintenance as we look to prepare for our exit of early access later this year. Included in this patch is a new ship, UI improvements, a map adjustment, new content, and of course, major fixes to improve the gameplay experience.

    Need to transport your menagerie to a new location? Look no further than our latest vessel to join the fleet, the Pegasus. The Pegasus allows for Pathfinders to move their tames from island to island with ease. Carrying up to 30 tames, this ship can be constructed at the advanced shipyard and is a valuable addition to any crew.

    In response to player feedback, we've made a few UI adjustments to clarify the journey out on the open sea. We've added indicators on modular ships to help players identify the condition of each section as well as if there are any leaks. We've also reworked the overworld map, eliminating dropdowns and making navigating the map a little easier.

    We're also bringing in the new Industrial path for Wonders. With the new path, players will have new nodes to discover, new resources, new structures for harvesting, and even new weaponry for to craft - with even more content to come in future patches.

    Lastly, we are continuing to make improvements based on the wonderful feedback from our community. This patch we are making significant changes for not only the PC players, but are starting to address XBox-specific issues as well. We are not done yet, and are grateful for your patience and cooperation as we continue to improve the game.

    As always, we appreciate your support and ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam. 

     

    Servers will be going down on 3/10 at around 7:00 PM Pacific Time.

         :anchor: Released Patch Notes :anchor:

    v538.6


    New Content


    New Modular Ship

    Atlas Screenshot 2022.03.10 - 11.04.09.48.jpg
    The Pegasus
    This is a new modular ship focused on transporting players’ tames.

    It is a 5 length ship built in the Advanced Shipyard once players have found blueprints for it. Blueprints can be found in shipwrecks.

    Unlocked in the Advanced Shipwright Skill

    It comes with 6 tame railings that can store 5 tames each (30 Total).Atlas Screenshot 2022.03.10 - 11.03.19.61.jpg

    Resources for a base version:

    • Wood - 2500
    • Thatch - 2000
    • Fibers - 2000
    • Metal - 20

     

    New Modular Ship UI
    We’ve added a popularly voted on request to the game in the form of additional UI for captains to know where leaks and damage is on their modular ships.
     

    There are 3 stages for durability:

    • Green - Durability is good
    • Yellow - Durability is moderate
    • Red - Durability is poor

    If the portion of the ship is flashing, it means this area has a leak.

    We will look to make this UI element colorblind friendly in the future.

    Map Menu UI Visual Revamp
    The Atlas tab map UI has been revamped visually for an easier navigation of the regions. Instead of having dropdown tabs of the regions on the left, all regions available will be shown on one Overworld map. Players will be able to click and see all regions available on the overworld map. To get to the Overworld map click on the icon of the globe in the top left of your map screen.

    The region the player is currently in on the Overworld map is highlighted in green.

    Open Water Servers
    There is a new way to traverse through the atlas’ regions besides portals. There are now intermediate open water servers that connect regions to one another. There are no islands to be found here, just open seas and the treasure and dangers that come along with it.

    They are known as open waters and there are four of them within the world. They are connected through all sides of the Central Waters region. Depending on which cardinal direction the player goes through determines which region they travel to.

    • Northern Sea - North Pole, Eastern Waters, Central Waters, Western Waters
    • Eastern Sea - North Pole, Eastern Waters, Africa, Central Waters
    • Southern Sea - Central Waters, Africa, Antarctica, South America
    • Western Sea - North Pole, Central Waters, South America, Western Waters

    Industrial Wonder Content
    The industrial path of Wonders is slowly making its way into the Atlas. Transient and Static nodes for this path can be found and harvested exclusively within the Uncharted Sea region.

    Industrial Wonder: Power Nodes
     

    Transient Node - Geothermal Vents
    This transient node is similar to the Army of the Damned ones in that they have a time limit of one week before they deplete, despawn, and respawn at a different location, but they spawn more inland.

    Players will need to craft the new Ore Miner structure in order to harvest the resource of these nodes.

    These transient nodes produce a new resource type of coal: Brimstone
     

    Static Nodes
    There are two variants of Industrial static nodes - Lava vents and Sulfur pits. There is no need to create a harvesting structure for either as Pathfinders who’ve traveled here have built them already, but they seem to have perished.

    • Lava Vents produce a new metal: Orichalcum.
    • Sulfur Pits produce a new type of coal: Pure Sulfur

    Both of these resources are needed to craft new Industrial structures and gear now and in the future.

    Lava static nodes allow players to build the Industrial Smithy.

    Sulfur pit static nodes will get new crafting recipes in the future!
     

    New Craftables

    • Ore Miner - harvests the resources of the industrial transient node only.
      • Unlocked in the Metallurgy skill.
      • Crafted in the smithy
      • Resources
        • Wood - 125
        • Thatch - 400
        • Fibers - 320
        • Metal - 360
        • Hide - 100
        • Stone - 1200
    • Industrial Smithy - The structure allows players to build Industrial Wonder specific content.
      • Unlocked in the Metallurgy Skill.
      • Crafted in the Lava Static nodes
      • Resources
        • Orichalcum - 100
        • Pure Sulfur - 60
        • Wood - 50
        • Brimstone - 50
    • Industrial Rifle - A rifle variant unique to this path that deals bleed additional damage
      • Unlocked in the Secrets of Rifle skill
      • Crafted in the Industrial Smithy
      • Resources
        • Ingot - 65
        • Orichalcum - 85
        • Pure Sulfur - 32
        • Flint - 30
        • Oil - 20
    • Industrialized Hydra Pistol - A pistol variant unique to this path that deals additional bleed damage
      • Unlocked in the Revolvers skill.
      • Crafted in the Industrial Smithy
      • Resources
        • Ingot - 35
        • Orichalcum - 45
        • Pure Sulfur - 20
        • Flint - 24
        • Oil - 12
    • Sulfurous Minni - A new ammo type that is fired out of the industrial rifle and pistol.
      • Unlocked in the Secrets of Rifle skill
      • Crafted in the Industrial Smithy
      • Resources
        • Orichalcum - 2
        • Gunpowder - 2
        • Pure Sulfur - 3
        • Brimstone - 1

    Freeport
    Tortuga Freeport islands has been updated with new visuals.
     

    New Holiday Content
    St. Patties Day Holiday

    • Pot of Gold has been added to the holiday vendor in freeports.
    • Green Ale has been added to the holiday vendor in freeports.

    New Skill
    Pirates Resilience

    • Pirates Resilience will be a passive buff gained when any pathfinder achieves the ‘Veteran Explorer’ quest. This buff will cause all incoming torpor damage to be reduced by 50%.Atlas Screenshot 2022.03.10 - 11.03.31.31.jpg

     

    Bug Fixes

    • Fixed instances where Vendor NPCs’ purchasable item highlights worked incorrectly
    • Fixed instances where the monumental studies structure was missing collision
    • Fixed instances where the market trade system is not locating the correct trade connections
    • Fixed instances of Circular Slice not functioning with a shield equipped
    • Fixed instances where available spawn servers would not reflect the player’s current server
    • Fixed instances where the weight stat on the Turtle Ship would revert to the default value after logging off
    • Fixed instances where claim points were inaccurate
    • Fixed instances where Sea Fort towers and walls could be demolished
    • Fixed instances where sail snap points would change when a ship was released
    • Fixed instances where a duplicate sub was created when the dingy dock was full
    • Fixed instances where small sails could be placed very close to each other
    • Fixed instances where holiday structures could be placed in freeports
    • Fixed instances where the unnatural fog was not functioning
    • Fixed instances of misspelled text on Burial Mound Framework
    • Fixed instances where ship auto-pilot does not function properly
    • Fixed instances where Ships of the Damned followed the player across grids
    • Fixed instances where there was an overlapping gun port on the Turtle Ship
    • Fixed instances where the default sail on a Cog spawned at incorrect location
    • Fixed instances where the Sextant minimap would crash the client in Blackwood
    • Fixed instances where modular ships could have more sails then intended
    • Fixed instances where modular ships could exceed their intended max speed
    • Fixed instances where UI text would overlap
    • Fixed instances where PVE claim tower decay would affect surrounding structures even if it wasn’t fully built
    • Fixed instances of islands having visual inconsistencies
    • Fixed instances where discovery zones of power stones were in Rookie cove grids
    • Fixed instances of multiple forms of torpor resistance to be in-line with the description
    • Fixed instances of The Great Temple structures having incorrect health values
    • Fixed instances of UI errors
    • Fixed instances of incorrect creature spawns

    Misc

    • Settlement Claim Flag UI has been edited to be more clear
    • Respawn menu UI has been edited to be more consistent
    • Crocodile’s floating position has been raised
    • Portal Art has been changed
    • Valentines’ Day and Lunar New Year items have been removed from the Holiday Vendor
    • Shield Bash and Sword Attack no longer share a cooldown
    • Large Stone Wall health has been increased to 100,000
    • Large Stone Foundation has been increased to 120,000
    • Meat has been added to the list of resources players can add to the crew silo
    • Stage progression required resources for the Great Temple has been modified to only use blocks / bundles instead of large quantities of base resources
    • Progression Table is now limited to owning company
    • Progression Table can no longer be destroyed
    • Colors for the quality of items has been shifted to be more readable
    • Modular ships sinking time has been slowed by 50%
    • Mortar and Harrier ships can now only fire if they are going under 5 knots
    • Modular ship speeds have been adjusted to be more inline with the legacy ships
    • Industrial Sea Fort buff tower has had its descriptive name changed from Industrial Generator to Industrial Tower
    • LODs have been adjusted, updated, or created for several assets

    Xbox Specific

    • Fixed instances of memory leaks
    • Fixed instances of textures loading and unload incorrectly
    • Fixed instances where level of detail was not being changed correctly

    This is a work in progress. Additional fixes and optimization coming in future patches.

    Known Issues

    • Xbox Series S still has some crashes when loading large numbers of structures
    • Industrial Hydra and Industrial Rifle are not affected by the ‘Lucky Loader’ Feat
    • Portal art for returning to Rookie Cove still shows the “Atlantean Ring”
    • Portal art does not fade into the sky correctly
    • Offloading tames faces them all in the same direction
    • Lava vent node will not damage players that walk into the lava
    • Pegasus has incorrect iconAtlas Screenshot 2022.03.10 - 11.07.38.99.jpg

     

         :anchor: Final Note :anchor:

    Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. 
    As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! 🙂

    -0LL3YdPZtC_LlwFNl6A_o8ihQhy01qZDTKIGl0g

     

    Happy Sailing,

    - ATLAS Crew

    :skull: For the latest dispatch on #playATLAS keep yer one good eye trained on this here information :skull:

    Natter n' chatter on Discord: https://discord.gg/playatlas

    Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas

    Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas

    Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

     

    Edited by ATLAS

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    Good effort, you complicated the heck out of this game though. 
     

    if you really want some good feedback that will simplify this game and make it enjoyable for most folks hit me up. 
     

    I stopped playing a while ago but have been monitoring the site on occasion in the hopes it will get better but looks like you just keep adding more stuff and it’s not working.

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    20 minutes ago, Grayson said:

    There a reason it hasn’t updated yet?

    They moved the patch back  until today.

    So more then likely  it's  broke. I say a wipe is coming soon.

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    What the fuck kind of update was this?  Not only do pillars not work still my base and it’s docks that were still left from the last update fell down as well. Not only can I not put the pillars down to rebuild they won’t go over two pillars down over water. 
     

    please keep adding more shit while the rest of the game falls apart. 

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    4 hours ago, Grayson said:

    What the fuck kind of update was this?  Not only do pillars not work still my base and it’s docks that were still left from the last update fell down as well. Not only can I not put the pillars down to rebuild they won’t go over two pillars down over water. 
     

    please keep adding more shit while the rest of the game falls apart. 

    I can’t even get on to it. The region I was based isn’t showing up when wanting to load in

    • Like 1

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    remove game because destroy modular ships, You didn't need to touch their speed, they don't have to sail on par with normal ships. They drown from 3 cannon balls, the only thing that gave them an advantage and saved them was speed.

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    Ty very much 

    so much a nice game 

    with no issue 

    put more stuff the game have no probleme !!!! 

    Ty very much 

    so much a nice game 

    with no issue 

    put more stuff the game have no probleme !!!! 

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    And update some server dont update some and let the people fuck the game 

    could have test your patch 

    • Like 1

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    One of my Members use the South America Portal E5 to D7 and get kicked out of the Game. Now he cant reconect, an other Member try to spawn on the ship to get it out the portal and now he has the same issue. Then i use the same portal and ...... the same issue.... gg. 4 of us cant reconect and waiting for fix

    Unbenannt.PNG

    Edited by Endgeil
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    my ship and 2 characters are stuck between k5 and e5.  neither of us can go online anymore.  what time is server restart?

    • Like 2

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    Restart wont help. Me any my company got the same problem since yesterday afternoon. J5 to J1 in central waters. After the restart  yesterday evening nothing changed, today is the same. 😡🤬

    • Like 1
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    This is bs ,  since the update i haven't been able to get on , in b1 , just started playing again for the first time in 8 months and now I can't even get on

    • Sad 1

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    Official PVE! Unable to travel from A3 to B3, Server issue!

    • Sad 1

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    Yea last I was on Ross I landed in b1 on wensday or tuesday night ,  next day hopped on and b1b2b3b4 all were missing on join atlas map , try to join and unable to query server for info server error message 😞   

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    My dear friend, the problems of this game are endless, and with each update I wait for a new disaster.

    • Like 1

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    A4 to b4 not possible. It is also not possible to choose another location.

    Edited by Yaando
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    • Sad 1

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    Yea alot of us are dealing with this ,   wonder what the devs are going to do , wish they'd delete my character so I can start over since all I had was a sloop.  Lost me boat  ,  speaking of boats.  Enough with this modular ship bs.  Were tired of them boats.   Add more buildable ships like schooner brig n galli 

    Edited by CaptainJackSparrow
    Forgot things. U know u guys do it all the time
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    On 3/11/2022 at 4:23 PM, Grayson said:

    There a reason it hasn’t updated yet?

     

    3 hours ago, Ross said:

    Official PVE! Unable to travel from A3 to B3, Server issue!

    Same Prob here . Was sailing from A3 to B3 in a brand new just built brig had a bare onboard and soon as I hit the grid line to roll over into B3 crash to desktop and I have tried over and over and over all day to log back in and keep getting the server time out message . So more than likely I  just lost 6 crew tame a new brig .That's very disheartening 

    • Sad 2

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    when is single player gonna be updated with the new portal travel system? I'd like to discover more aswell.

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    Is the grid problem with b1 b2 b3 b4 fixed yet.  Starting to feel like I'm in Davey Jones locker ,,,  again  😞   

    • Confused 1

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    Yes my friend, the problem is fixed

    Edited by Ross

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    I’m popping around grids to beds and stuff. Sailing around doing maps. Apparently I’m 23, 38, 91, 43 and 102 years old. My discovery points keep changing and I’ve hit 3 complete zones with all the islands SA and both poles including most of the iceburgs half of Africa and most of eastern waters and I still don’t have my veteran explorer achievement back. Seriously. This game is just getting fucking stupidly broken. 

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    Nacona

    Posted (edited)

    I still don't understand the way the Devs build the new modular ships. It's nice to have now a tames transport ship where you can store the tames into countainers. I wonder if this will work with sea creatures as well, like dolphins. Did we ask for this ship? Maybe not. Did we ask for a storage module to have a work around to the tames on Deck that glitch off while crossing grids or nowadays at every portal... I crossed 2 portals and there was like 20-30 tames next to each on the PVE servers... all waiting for their death. One company lost like 15 tamed/breaded Bears at a portal... Please consider the module for tames or fix the spawn points when you send NPCs or tames on the deck. I work around this currently by moving them on ship only using "follow". On the carrack NPCs spawn in the cabine for example... and tames can't get through those small doors.

    The costs of the modular ships are quite cheap witch is nice, but why you put the "find BP" obstackle in for this new transport ship? Harrier, Mortar and Broadsider I understand this... but for a transport ship? I dived 15 shipwrecks and did not get a ship BP. I only get stupid BPs for wodden and stone doors/gateways. Playerbase long time asked for fixing the loot tables and balance the power. You find way to much useless garbage you drop off which you never will build anyways.

    You reduced the ship speed of at least the Carrak and the Tramp Freighter I tested slightly. Both can still easy drive around the 20 knots with Carrack 3x large handling sail(8points =3x 2,7) and the tramp freighter with 1x large and 1x medium weight sail. The Carrak has now small, medium and large handling sail when build so you need to replace two sails. Position of the sails is not correctly shown on the wind icon. The ship speeds are now at least not permanently like you are in trade wind, but still way faster than legacy ships. I think the wind behavior of the sails is also a little different. Tramp freighter feels quite decent with the weight sails... it's like you have handling sails. Speed only drops drasticaly if you drive straight against the wind... with 3 full cargos you go still around 14-17 knots. Which most handling light war Brigs will not be able to follow. The turning rate is not changed which is still a realy big disadvantage of this ships... you barely can stear them. Best way is still the bug abuse when standing still, turning full ruther and than press slow and fast sails up at the same time.

    Please consider to change the repair system of modulars back to legacy system... would make those ships playable. I will not test fighting most likely with those ships so it's maybe nice to see the damage now... but still not fun... so no testing of this.

    Modular ships sink rate increase is a good thing I guess. Hopefully this also include the fixed bug that a module with 0 HP could destroy and sink the hole ship at once.

    keep up the bug fixes, it's welcome.

    New portals storm looks nice but I managed to drive through one of them and did not get transfered... so it's more difficult to hit the right spot now.... obviusly it took me 3 minutes to turn the tramp freighter for a next try. At least i did not loose the bear and bull i had on the tramp freighter deck. If this is fixed or if i just had luck i don't know.

    The wonder content I don't care about.

    Edited by Nacona

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